Cutscenes are Evolving, Just Backwards

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  • čas přidán 8. 06. 2024
  • I will praise Ubisoft for making AC Mirage a true Assassin's Creed game. Truth be told, I enjoyed it a lot. A reasonably sized open world map was accompanied with a decent story. But the cutscenes are very poorly executed to the point it breaks the immersion. The characters do not feel human and their moves and expressions feel very robotic. So I thought to compare four AC games from their respective generations to see how they evolved.
  • Hry

Komentáře • 3,7K

  • @vickey111
    @vickey111 Před 8 měsíci +8391

    I remember playing AC Unity thinking ''Oh my god this is so awesome! Is this what video games are going to look like from now on?'' And the answer is no, no they did not.

    • @megaflare204
      @megaflare204 Před 7 měsíci +135

      Demons souls ps5 rachet and clank horizon fw looks leaps better then unity

    • @LadyOfTheEdits
      @LadyOfTheEdits Před 7 měsíci +393

      ​@@megaflare204 no one asked. And we're talking about third party games not exclusives.

    • @findgod...
      @findgod... Před 7 měsíci

      ​@@LadyOfTheEditshow are exclusives not AAA

    • @paulustrucenus
      @paulustrucenus Před 7 měsíci +67

      ​@@LadyOfTheEditsExclusives are AAA games.

    • @LadyOfTheEdits
      @LadyOfTheEdits Před 7 měsíci +72

      @@paulustrucenus Fine. Third party games. There. Happy?

  • @tunakanski
    @tunakanski Před 7 měsíci +9468

    the switch from Black Flag to Unity is insane, it's nuts that they only came out a year apart

    • @mermidion7552
      @mermidion7552 Před 7 měsíci +808

      eeeeeeh, lets not forget that the release version of Unity was SOOOOO Bad, that Ubisoft even had to give away full games at the time to unity buyers to make up for it (many got Watch dogs that way). The quality at releasetime was horrendous.

    • @maximtcaciuc2904
      @maximtcaciuc2904 Před 7 měsíci +903

      ​@@mermidion7552I think he's referring to the visuals.

    • @petrpinc7695
      @petrpinc7695 Před 7 měsíci +219

      @@maximtcaciuc2904 visuals, sure. I certainly was an upgrage. Release wise, well... AC:Unity and Cyberpunk 2077 would be indistinguishable due to the amount of bugs in both of them.

    • @mermidion7552
      @mermidion7552 Před 7 měsíci

      @@maximtcaciuc2904 funny so do i, 8among other things) . i am pretty sure if you google it you can still find images from unity where the people were missing facing ,just floating eyeballs and teeth.

    • @grahamhill676
      @grahamhill676 Před 7 měsíci +175

      ​@petrpinc7695 I mean after the patches it was amazing.

  • @darko5290
    @darko5290 Před 7 měsíci +4929

    As people have pointed out cinematography and animations have gotten a lot worse over the years but I want to point out one more other thing.The dialogues are much more generic in recent titles making them feel imapctless.Older titles had a much more playful and weighty script and conversations felt natural

    • @Nitro_us
      @Nitro_us Před 7 měsíci +201

      Dialogues play a very important role.
      In rockstar games, we can see the quality of work they do with everything including dialogues during gameplay and cutscenes.

    • @Stillbraixentho
      @Stillbraixentho Před 7 měsíci +99

      "Oh nooo the templars corrupted the goverment...again...i must take them out stealthily while you all wait for my call"
      Thats the whole script for ya lol

    • @whiz1233
      @whiz1233 Před 7 měsíci +6

      who the hell were writing for their scripts anyway?

    • @superspiderdum
      @superspiderdum Před 7 měsíci +36

      Chat GPT has entered the chat

    • @jiggycalzone8585
      @jiggycalzone8585 Před 7 měsíci +9

      @@Stillbraixentho thats the whole series tbf

  • @Raccy_Boy
    @Raccy_Boy Před 7 měsíci +1432

    If there’s one thing I feel Unity can’t ever be topped at is it’s clothing textures, MY GOD THEYRE GORGEOUS.

    • @seanslaysean7097
      @seanslaysean7097 Před 7 měsíci +99

      Makes you wonder why tf we can’t as a society make those clothes the norm

    • @Raccy_Boy
      @Raccy_Boy Před 7 měsíci +96

      @@seanslaysean7097 Fr, bring back Victorian Style clothing

    • @buecherdrache1
      @buecherdrache1 Před 7 měsíci +28

      And hair, i really like texture, the colour and the movement. Though syndicate was really good at both clothing and hair too

    • @shrimpony
      @shrimpony Před 7 měsíci +10

      True. Every legacy outfit has never look as good as they do in unity, not even close.

    • @pallandoromestamo8861
      @pallandoromestamo8861 Před 7 měsíci

      ​@@seanslaysean7097maybe because they are too sophisticated to be produced by children in Bangladesh to be sold here for 5$ a shirt

  • @tylertheguy3160
    @tylertheguy3160 Před 7 měsíci +6029

    People are mainly talking about the graphics, and it's understandable. Unity holds up amazingly for a game that is nearly a decade old. But I've also noticed that the cinematography has also taken a massive hit. In some of the old games it's really dynamic, like you're watching a movie. In Mirage it just looks really uninspired, flat and lifeless.

    • @Czejenesku
      @Czejenesku Před 7 měsíci +130

      Mirage was made by a much, much smaller team than other AC games. And with much lower budget. Thats the reason.

    • @emilycanfield2634
      @emilycanfield2634 Před 7 měsíci +53

      @@Czejenesku Isnt it a spin off as well? Not even supposed to be a major game. I just started it tbh, and it looks like its gonna be quite short compared to the last few

    • @bamlosers7795
      @bamlosers7795 Před 7 měsíci +19

      @@emilycanfield2634 no, a spinoff would be way diff from mirage

    • @bamlosers7795
      @bamlosers7795 Před 7 měsíci +209

      @@Czejenesku 400 people worked on Brotherhood, it took one year to make it. 600 people worked on ac mirage and it took 2 years to make. Do you see the big difference between the 2?

    • @alexanderwindh4830
      @alexanderwindh4830 Před 7 měsíci +21

      Unity was amazing. Both gameplay and cutscenes. Like a movie

  • @pedrot.9418
    @pedrot.9418 Před 8 měsíci +6105

    out of nowhere, basim starts using his telepathic powers to talk to nehal. He really is a powerful assassin

    • @TheAziriusShow
      @TheAziriusShow Před 8 měsíci +229

      If you complete the main story, this wouldn't seem out of place 😏

    • @breakdancetutorials4994
      @breakdancetutorials4994 Před 8 měsíci +49

      A bug, I didn't have it. He talked normally for me.

    • @Zeegoku1007
      @Zeegoku1007 Před 8 měsíci +24

      He Loki... what else did ya expect 😂?

    • @vedajanitra8199
      @vedajanitra8199 Před 8 měsíci +22

      @@Zeegoku1007 expected more effort from Ubisoft, not excuse for laziness.

    • @TheAziriusShow
      @TheAziriusShow Před 8 měsíci +10

      @@goodmoney2998 Plenty of people do. So don't just say what u feel in terms of facts 😂

  • @Sweatervest42
    @Sweatervest42 Před 7 měsíci +3426

    Notice how Unity cuts to Elise WHILE Arno is the one talking, letting us watch her expression soften and see how she feels about who he was and who he's become. That's called making a creative decision, and placing trust in the animators. Beyond the performance, it's a camera choice that lets the player in on deeper character development. Let me tell you, that when you feel that trust and responsibility as an artist, you do better work as well. The other entries have some good animation (exceptoion: Mirage seemed to forget that blocking exists and characters move while they talk), but they simply cut to whoever is talking, shot, reverse, reverse, on and on. And the animation feels like an amateur stage play in response to an uninspired approach to showcasing it.

    • @jayjayx5x1
      @jayjayx5x1 Před 7 měsíci +66

      Probably cause mirage is made by amateurs, most triple a companies outsource the work now, just look at the credits of starfield.

    • @ziwuri
      @ziwuri Před 7 měsíci

      this is the most braindead comment I've read in the last several days @@jayjayx5x1

    • @Czejenesku
      @Czejenesku Před 7 měsíci +33

      @@jayjayx5x1 No my friend - Mirage was made by a much, much smaller team than other AC games. With much smaller budget too.

    • @jayjayx5x1
      @jayjayx5x1 Před 7 měsíci +44

      @@Czejenesku bruh…. That is literally what I said….
      Ubisoft got smaller companies to do the work.
      Just like starfield did, and just like most triple A games do, because they know people will still buy it, despite being shit.

    • @Czejenesku
      @Czejenesku Před 7 měsíci +31

      @@jayjayx5x1 It was made by Ubisoft Bourdeaux. Its wasnt outsourced. While a smaller studio its devs were working on AC games since Origins. Studio itself was created as a new UBI branch to during Valhalla, they made all DLCs for it.
      There is also another reason why it looks like this - UBI needs money, badly. They are probably at the worst state from all big companies. Hence Mirage wasnt allowed to cook for more.
      We really shouldnt grind on this game so much. Yes, its janky at places, but its also the best stealth game UBI made in years (on hard dif.). They need to know thats the way to go with the series.
      I think devs did an awesome job within the circumstances. I havent so much fun being an assassin since, well, Unity (talking about being an actual assassin)

  • @msm3150
    @msm3150 Před 7 měsíci +895

    It was around AC: Odyssey that Ubi started using algorithms to assign preset emotions during cutscenes and procedurally generate a few dialogue lines for the endless notice board quests.
    In the older games it was all hand crafted, quality over quantity.

    • @richardhambel648
      @richardhambel648 Před 7 měsíci +48

      This whole console generation has been a downfall in AAA games design across all platforms and genres. Video games are becoming more and more "generated", be it with some algorithm or with AI, rather than hand-crafted. I am also seeing video games being designed more lazily, such as copy/paste padding content in open world games to make them "last" hundreds of hours. We need a renaissance!

    • @pallandoromestamo8861
      @pallandoromestamo8861 Před 7 měsíci +15

      ​@@richardhambel648At this point the only way forward in AAA will be to improve AI so that the generated content will be ever more interesting and meaningful.
      If you want a renaissance, turn away from AAA games and studios and play indie games.

    • @elykombat
      @elykombat Před 7 měsíci +5

      I feel like it downgraded quite a bit in side missions in Origins

    • @Michae89
      @Michae89 Před 6 měsíci +7

      To be fair, sidemissions in AC2 for example were letters in pidgeon coops.

    • @RiveryJerald
      @RiveryJerald Před 6 měsíci

      CHATgpt wasn't around to generate that, fetch quests for decades had generic dialogue lines.

  • @mwakaa6907
    @mwakaa6907 Před 8 měsíci +3761

    That transition between Unity and Mirage is evil 🤣💀

    • @jamesgordon9825
      @jamesgordon9825 Před 8 měsíci +175

      I can't believe people are defending this game.

    • @mwakaa6907
      @mwakaa6907 Před 8 měsíci +10

      @@jamesgordon9825 they really need to do a remaster 🤦🏾‍♂️

    • @St1cksz
      @St1cksz Před 8 měsíci +48

      @@mwakaa6907 A remaster of unity or mirage?

    • @mwakaa6907
      @mwakaa6907 Před 8 měsíci +34

      @@St1cksz of unity

    • @St1cksz
      @St1cksz Před 8 měsíci +250

      @@mwakaa6907Honestly it doesn't need a remaster since it looks better than games nowadays

  • @VelvetMagician
    @VelvetMagician Před 8 měsíci +7333

    The transition from Unity to mirage is utterly mind blowing
    Edit: Holy shrimp the thumbs up digits are huge, thank you everyone.

    • @OrangeDragon04
      @OrangeDragon04 Před 8 měsíci +846

      Even the lighting, how does a nearly decade old game look better than the newest instalment?

    • @Victor-sb3rv
      @Victor-sb3rv Před 8 měsíci +577

      Unity was insane for it's time period and this is pathetic for its time period

    • @Box0rz
      @Box0rz Před 8 měsíci +463

      Even Syndicate was a downgrade compared to Unity. Unity was the peak of the series in many ways, and it immediately started going downhill after.

    • @itsTyrion
      @itsTyrion Před 8 měsíci +92

      not even the lip movements are right. I've seen dubs with more matching facial animations, damn.

    • @marko2262
      @marko2262 Před 8 měsíci +141

      ​@@Box0rzeven if syndicate was a downgrade both unity and syndicate was super solid in term of graphics and art style tbh how the hell a 2014 game looks better than a 2023 one with all this new technology we have like ue 5 mind blowing 😂

  • @Cranndaddy
    @Cranndaddy Před 7 měsíci +1088

    Edward Kenway’s part is one of the best acted characters in video game history. Brilliantly written and performed, in fact that whole game is like a movie.

    • @yawarapuyurak3271
      @yawarapuyurak3271 Před 7 měsíci +88

      I remember finishing the game when I was 14.
      I felt something deep, so heart shattering yet cozy. I stood there, unable to cry and in shock.
      As an adult, I realize it was a bad decision to let my kid self play it, but at the same time it's not a memory I wish to lose.

    • @Cranndaddy
      @Cranndaddy Před 7 měsíci +70

      @@yawarapuyurak3271 Love this comment man. I genuinely remember the end scene with Haytham and feeling like I’d literally lived Edward’s life. He loses all of his friends, finds himself, realises the thing he’s chased his whole life doesn’t complete him, tries to do good but brings destruction to everyone around him.
      The arc is crazy, and dare I say it, my favourite of the series (don’t kill me Ezio fans)

    • @P.Whitestrake
      @P.Whitestrake Před 7 měsíci +28

      Because the character was using motion capture of actual theatre actors, especially Edward Kenway's, who was played & voiced by Matt Ryan a.k.a John Constantine.

    • @ShenDoodles
      @ShenDoodles Před 7 měsíci +29

      Edward is one of the most compelling characters in Ubisoft history because, like Ezio, he starts the game as a complete jerk and doesn’t improve himself until he loses everything he loves.

    • @underhandcloud1414
      @underhandcloud1414 Před 7 měsíci +13

      Blackbeard as well, one of my most favorite written and acted characters in all of media

  • @xLanzer
    @xLanzer Před 7 měsíci +527

    - I don't trust the assassins.
    -**removes hood** Do you trust me?
    Goddamn, I forgot how much this game broke my heart.

    • @hishishb
      @hishishb Před 2 měsíci +4

      Unity is so gold ❤

    • @peanutbutter6720
      @peanutbutter6720 Před 2 měsíci +5

      I really wish it got more time to cook. The parkour still feels a bit floaty, the multiplayer was crappy, and the narrative gets really rushed towards the end, not to mention all the bugs it had at launch and still has. Looking at the DLC’s quality though, man, it could’ve been up there with some of my favorite games if it had just gotten a couple more years in the oven.

    • @xLanzer
      @xLanzer Před 2 měsíci +1

      @@peanutbutter6720 I think the points you mentioned are fine, but that's just my opinion. The problem was the bugs.

    • @Walker733
      @Walker733 Před měsícem +8

      Now that I think about it, not many assassins had happy endings. Elise dies, Connor's people were eventually evicted, Altair died alone, Edward was murdered and his son became a Templar not to mention Caroline passed away while he was not home. The only one who got a decent ending was Ezio and maybe the Frye twins.

    • @xLanzer
      @xLanzer Před měsícem +3

      @@Walker733 I prefer never thinking about what happens after the games.

  • @kqquri
    @kqquri Před 8 měsíci +5005

    ubisoft really needs to do mocaps again

    • @Mr.Ditkovich.
      @Mr.Ditkovich. Před 8 měsíci +417

      The facial animations need to be much better too, but they're too lazy to do that. I think they used real models or actors' faces for the main characters in the games prior to Origins.

    • @Malte_Lorentzi
      @Malte_Lorentzi Před 8 měsíci +165

      ​@@Mr.Ditkovich.the cutscenes that do use motion capture look great in these games but they only save those for special moments. They're also not given enough time to mocap every scene which leads to the npc cutscenes we all know and hate. Another reason is that odyssey and Valhalla are so massive that they really can't make every cutscene look good, and mirage had an extremely limited budget plus the fact that they were limited by Valhalla's engine. I'm not trying to defend it, but these are the reasons that I think causes cutscenes to look so bad. They could also be lazy😅

    • @VasanthKumar-jk5jr
      @VasanthKumar-jk5jr Před 8 měsíci +7

      @@Mr.Ditkovich. Fr they took out the basic layout from origins

    • @void7837
      @void7837 Před 8 měsíci +36

      @@Mr.Ditkovich. Its either that they're too lazy or they're bleeding too much money to afford it lol

    • @Carlisho
      @Carlisho Před 8 měsíci +25

      If they skipped mocaps on such a small game there is no hope 😂

  • @GooSoldier
    @GooSoldier Před 7 měsíci +896

    They definitely evolving! Characters now can speak with closed mouths

    • @falconeshield
      @falconeshield Před 7 měsíci +14

      Man are we back in 1998? MGS used to have that and you had to use your imagination

    • @tyr573
      @tyr573 Před 7 měsíci +8

      ​@@falconeshieldno MGS was just ahead of its time

  • @SeeNoEvL65
    @SeeNoEvL65 Před 7 měsíci +433

    Constantly reminded that Unity was ahead of its time in both the gaming industry and within the franchise itself

    • @IsaiasSoldier2
      @IsaiasSoldier2 Před 7 měsíci +7

      Pretty sure Frostbite was ahead of its time well before Unity. Frostbite 2 and what EA did with it back in the day with the Battlefield games and others is still talked about today.

    • @robertbeisert3315
      @robertbeisert3315 Před 7 měsíci +51

      Ahead of its completion date, too. We will never lose the meme faces.

    • @P.Whitestrake
      @P.Whitestrake Před 7 měsíci +13

      ​@@robertbeisert3315 Or the 6.7 GB patch. 😂

    • @donb7519
      @donb7519 Před 6 měsíci +4

      You're right it had a terrible broken release followed by years later gaining a following based on nostalgia. I'm sure in a few years it will be odyssey or valhallas turn.

    • @xGhostKidx9
      @xGhostKidx9 Před 5 měsíci +2

      Unity ran like shit for me despite having been able to run black flag 60fps no problems, all the NPCs were doing some weird bon jovi hair spin thing as well, game was a disaster and the end of a legendary franchise.

  • @brockmerritt1643
    @brockmerritt1643 Před 7 měsíci +122

    In all of the other cutscenes you can pick up on what’s happening even if you’ve never played the game, there is emotion, meanwhile in mirage I literally had zero idea what they were saying and now am confused

    • @No-you-are-wrong-stop-LARPing
      @No-you-are-wrong-stop-LARPing Před 2 měsíci +2

      when you let the left wing do as they wish that is what you get. keep that in mind as November 4th comes closer.

    • @kacperprogamer5097
      @kacperprogamer5097 Před 6 dny +1

      ​@No-you-are-wrong-stop-LARPing what does that have to do with the subject

  • @federalexpressman9762
    @federalexpressman9762 Před 8 měsíci +6283

    The cutscenes in Mirage feel like the earlier Telltale games, completely robotic and lifeless because of the preset animations and the fact they only walk from point A to B. It literally feels like you could be given a dialogue option at any moment but you don't. Assassin's Creed Origins had cool cinematic mo-capped cutscenes that were similar to earlier Assassin's Creed games, Odyssey had a few mo-capped cutscenes, but in Mirage, everything feels like it's made with the Sims.

    • @void7837
      @void7837 Před 8 měsíci +183

      I mean the game was supposed to be a dlc for valhalla after all, and im guessing the budget for this game wasnt huge

    • @SeriousDragonify
      @SeriousDragonify Před 8 měsíci +143

      That's because they fired most of the team that worked on previous games.
      Recently over 40 were fired before Mirage came out and already announced about every dialogue being done by Ai.
      All they need is just one helper on it.
      Even animations are done by ai since from wd Legion.
      Remember lifeless robotic emotions in Hogwarts Legacy dialogues?
      Done by ai animations.
      Ubi doomed themselves over 7 years ago.

    • @void7837
      @void7837 Před 8 měsíci +185

      @@SeriousDragonify yeah you Gotta show a source for all this shit lol

    • @fabiannunes4539
      @fabiannunes4539 Před 8 měsíci +108

      @@void7837 This shit really is getting old, the idea for it was to be a dlc for Valhalla, but since almost two years the game was developed from 0 as a standalone game. This is no excuse for obi shits laziness, they are one of the most wealthiest studios, and Ubisoft Anvil is a powerful engine, saying the game as shit mechanics because it is Valhallas engine is complete crap as a game dev point of view, they simply made an half assed product, they had more than time to deliver something good. However such like EA, Activision, game freak they know their sheeps. They just need to tell people some sweet little lies and everybody gets hyped up, then use some CZcamsrs like jo raptor and use them to bait their audience. Do you want to look at some games that where "dlc" look at halo dost, new vegas, vice city, far cry blood dragon (ironic), or heck dlc that are twice the man: blood and wine, new vegas dlc, cyberpunk dlc, dark souls 3 dlc, the list goes one.

    • @SeriousDragonify
      @SeriousDragonify Před 8 měsíci +29

      @@void7837" Ubisoft is Developing Ai Ghostwriter"

  • @DweezlePeePants
    @DweezlePeePants Před 8 měsíci +1502

    Unity looks absolutely incredible, the facial animations are just insane, it's wild how far backwards they have come and what a difference it makes. It changes the tone from serious and filled with charm and tension to goofy and hard to take seriously in an instant.

    • @memecliparchives2254
      @memecliparchives2254 Před 7 měsíci +9

      ​@@samf.s.7731Yep, this channel is perpetuating the lying habits of Unity stans.

    • @MultiKamil97
      @MultiKamil97 Před 7 měsíci +91

      ​@@samf.s.7731Animations were the same at release as they are now. Unity had problems with gameplay and performance, not with cutscenes.

    • @RiasatSalminSami
      @RiasatSalminSami Před 7 měsíci +11

      Most of the current games fail to impress me both in terms of graphics and gameplay.
      At the start of Ps4/Xbox one generation we got so many good looking games, games that look way too good. Then most of the games in the later part of ps4 gen stopped looking good as these early games. Even a lot of ps5/ series x gen games don't look good compared to these early ps4 gen games [despite having improved graphical assets].

    • @muffinman7479
      @muffinman7479 Před 7 měsíci +2

      @@MultiKamil97I think your A little misinformed there was a lot of problems with cutscenes when the game released like faces not loading, and people clipping in the cutscene as in random citizens, walking through walls, etc now I love this game but the cutscenes were absolutely hilariously poor at launch and I am glad they fixed it for the most part.

    • @kennymuller3115
      @kennymuller3115 Před 7 měsíci +4

      @@samf.s.7731it was a disaster at launch but when i played it like a year or two later it was just fine. That’s the state of the art for AAA nowadays anyway so it’s not really surprising. But it doesn’t mean the game is still as bad as it was on release, that’s what patches are for.
      And before I get stupid ubisoft shill comments, I fucking hate their launcher, haven’t touched a ubisoft game in like 5 years and absolutely despise their open worlds overloaded with repetitive nonsense. Not to mention the plethora of stealth tailing missions and stuff that nearly drained the fun out of the rest of ac.

  • @JaneDoeValentine
    @JaneDoeValentine Před 6 měsíci +100

    It’s not shown here but I think Syndicate was amazing with its cutscenes. The characters talking made me really get into them. Evie and Jacob’s sibling banter and arguments, Starrick’s menacing demeanor that lost its calm control as you took over more and more of London, and the fun yet still authentic feeling feel so threatening. And the cinematography was on point with showcasing each character and the tone of the scene. Idk, I just really liked Syndicate’s characters and cutscenes. It’s my personal favorite despite all of its flaws and as the last game of the OG AC design, it’s always a shame they didn’t expand on the good they had with it. But that can be said for all the other ones too.

    • @lihkan
      @lihkan Před měsícem +2

      Syndicate was made together with Unity, lot of tech and assets were similar. The drop started with the RPGs, Odyssey especialy, as they started to drop motion capture in favour of automatic animations (which is commor for RPGs, Mocaping every line of dialogue would be really expensive I imagine). In Mirage, they didnt return to the professional mocap cinematography, for reasons unknown.

  • @silent6648
    @silent6648 Před 7 měsíci +67

    From a directing standpoint the characters are moving (blocking) and internalising what they are going to say before saying it, making them feel more believable because people do that, the lack of music in the dialogue exchanges seemed to support the player to be more focused in the moment, therefore more immersed. and the actors deliver their lines authentically, and the writing is alot more efficient and interesting, with arguments, differences of opinions and conclusive statements about what they just talked about, along with some neat subtext like the first scene where the character mentions that he intends to write a book about the protagonist, he responds "if you do, make it short" says alot about him with very little words.

  • @meepmorp1359
    @meepmorp1359 Před 7 měsíci +2075

    The cutscenes in previous games just felt alot more weighty, like your really watching two characters with different personalities interact, mirage and other recent titles seem to have missed that

    • @ARCtrooperblueleader
      @ARCtrooperblueleader Před 7 měsíci +15

      Beautifully said.

    • @metodoinstinto
      @metodoinstinto Před 7 měsíci +37

      I disagree. Origins and Odyssey had gorgeous cutscenes. Valhalla started this trend. I think Mirage is a transitional game, next ones will have a new engine - hopefully!

    • @meepmorp1359
      @meepmorp1359 Před 7 měsíci +5

      @@metodoinstinto Fair enough, I think Valhalla was where things hit a trough for sure. But absolutely, if they build upon mirage and with a new engine it could be great

    • @epicologyfr6177
      @epicologyfr6177 Před 7 měsíci +32

      @@metodoinstintoOrigins did most of the time, Odyssey absolutely did not, 80% of that games cutscenes were pre rendered models on a track, most of that is due to the scale of the game and the dialogue options.

    • @metodoinstinto
      @metodoinstinto Před 7 měsíci +7

      @@epicologyfr6177 You are forgetting about the romances, when Kassandra/Alexios loses their spouse, the game ending and many other things.

  • @user-ru8dz8rq3y
    @user-ru8dz8rq3y Před 8 měsíci +1858

    Unity cutscenes are just on another level! Almost 10 years after release, and they still are holding up!

    • @pineappleoverlord9k462
      @pineappleoverlord9k462 Před 8 měsíci +178

      It's funny people praise unity now when at release it was absolutely hated

    • @artemkoropotkin3047
      @artemkoropotkin3047 Před 8 měsíci +64

      ​@@pineappleoverlord9k462Sounds similar to Cyberpunk 😂

    • @b4bnik
      @b4bnik Před 8 měsíci +28

      @@artemkoropotkin3047yeah except cyberpunk is good asf now, unity is still a shitshow

    • @anantawikrama2445
      @anantawikrama2445 Před 8 měsíci +155

      @@b4bnik unity is probably the best ac game gameplay wise. idk what you're on about. it's not even buggy anymore

    • @kierunikoforovretro
      @kierunikoforovretro Před 8 měsíci +17

      ​@@b4bnikthere's something I don't like about cyberpunk's atmosphere, the graphics are good but like the theme of the place is a stereotypical 90s-00s future movies, which I hate tbh, mostly the style, they just add robotic shit everywhere arm, legs, etc... like it does not look clean, the people does not look clean they look like random scraps put together.

  • @maxvogt3515
    @maxvogt3515 Před 7 měsíci +34

    It’s really fitting that the series all about the past has recently delved into PS2 levels of animation

    • @arushamm
      @arushamm Před 2 měsíci +4

      That's an insult to PS2 games.

    • @Nightxx9199
      @Nightxx9199 Před měsícem +3

      I'm pretty sure Spyro on the ps1 displayed more emotion. So saying that insults ps2 games immensely lol

  • @believedragons_
    @believedragons_ Před 7 měsíci +117

    My favorite will always be Black Flag because of the pirate era but Unity has a special place in my heart. Nearly everything about was beautiful (minus the ending but that can be debatable). You can truly feel the passion behind it.

    • @hartfartpoptart
      @hartfartpoptart Před 7 měsíci +1

      It was my favorite until the ending. I haven't been able to bring myself to play it ever since.

    • @thirdcoinedge
      @thirdcoinedge Před 7 měsíci +13

      I feel Black Flag has the best single story of any game in the franchise (I say single because Ezio's story spanned over three games, and they're really meant to be taken as parts of a whole).

    • @gothxm
      @gothxm Před 7 měsíci

      man you guys really look at that game with rose-colored glasses. i started playing it again and besides the parkour its really not that great.

  • @classicghostrider2715
    @classicghostrider2715 Před 7 měsíci +1914

    Lots of people seem to be noticing it.
    I noticed in my playthrough that everyone moved and talked like robots, but it really is a striking difference when you consider Unity is almost a decade old. This seems to have started in Odyssey, and I’ve been playing AC2 the last few days for the first time in probably 10 years, and everyone moves and talks like a normal person would, when they’re standing around it looks natural, not like you’re hovering over a character select in a fighting game.

    • @javyassassin13
      @javyassassin13 Před 7 měsíci +23

      Its cause they're getting lazy ibswear there was scene in valhall that looked way better like when you meet king Alfred it looked so real idk whats happening but also when its a gameplay cutscen or áreas cutscene it gets darker😊

    • @bobdylan1968
      @bobdylan1968 Před 7 měsíci +15

      Lmao odyssey has incredible animations for conversations. The conversations in Odyssey are dynamic. They change based on your input. And there's hundreds and hundreds of quests and NPCs with multiple dialogue options and multiple story paths.
      It is not remotely compare that to a completely linear cutscene

    • @goom2123
      @goom2123 Před 7 měsíci +69

      @@bobdylan1968much rather have mocapped cutscenes without dialogue options

    • @simulacrae
      @simulacrae Před 7 měsíci +50

      Ubisoft killed AC when they left the stealth based assassin gameplay and made an open world RPG instead.

    • @Henlak-
      @Henlak- Před 7 měsíci +11

      It sounds as if they animated the cutscene and didn't let the voice actors watch it before recording their lines.
      It sounds stiff like I'm in the recording booth with them

  • @True_Phoenix
    @True_Phoenix Před 7 měsíci +699

    It’s not the visuals that’s the main problem in the new generation ac games, It’s the cinematography. 90% of the time it feels like the same cutscene with different backgrounds and words. They have moments of awesomeness, but they’re so few of them spread across hours of boring dialogue

    • @assassin8636
      @assassin8636 Před 7 měsíci

      Well it's not that big of a deal right?

    • @HiThere-ig5iz
      @HiThere-ig5iz Před 7 měsíci +27

      Dude AC Mirage looks like they practicing their ventriloquism

    • @Lurking96
      @Lurking96 Před 7 měsíci

      ​@@assassin8636it is, a huge one

    • @agnidas5816
      @agnidas5816 Před 5 měsíci

      so does unity... @@HiThere-ig5iz

    • @catnipeverdeen74
      @catnipeverdeen74 Před 5 měsíci +1

      Cut scene from ac odyssey (not sure if i have to include origins) to mirage. I hate the stance that characters stand and hug their chest so much. Compare to old AC and we can see it's so much downgrade. In AC mirage that was great that dialogue is less chit-chat but the stance is still unacceptable.

  • @Zack-bl2gg
    @Zack-bl2gg Před 7 měsíci +122

    Black flag was just so insanely good, every other assasins creed couldn’t compare. The plot was just so amazing and took you for a spin, they had fun dynamic scenes, amazing voice actors and animations…
    Not one thing was holding it back.

    • @cubandictator4063
      @cubandictator4063 Před 7 měsíci +24

      I hear you, and I agree, but, counterpoint:
      ship stealth missions

    • @jacksonconstantine5740
      @jacksonconstantine5740 Před 7 měsíci +1

      @@cubandictator4063they had a learning curve but I didn’t mind them too much

    • @Zack-bl2gg
      @Zack-bl2gg Před 7 měsíci

      @@cubandictator4063 I liked them 😢

    • @dantesos7564
      @dantesos7564 Před 7 měsíci +4

      Yes, the islands felt very true to style it made me miss the Caribbean for sure

    • @eidolon1426
      @eidolon1426 Před 7 měsíci +8

      ​@@Zack-bl2gg
      I have another counter-point;
      The "real life" Abstergo plotline *outside* of the Animus.
      That shit has been utter garbage since Desmond died. And I didn't even have strong feelings for or against Desmond, but there's no denying that even if the plot is going to be shit, it's still better to have an *actual character* interacting with the bullshit "real world" plotline, than just having an empty husk walking around a boring building with barely anything to interact with.
      If they had given the player character a face, voice actor, and personality, there'd at least be a *potential* enjoyment factor to be had during those segments.

  • @thundersummit4994
    @thundersummit4994 Před 7 měsíci +21

    One thing I hate that seems to be extremely common in modern games with in engine cutscenes is shot reverse-shot camera angles. They feel so dull and boring, and it doesn't seem like it would be so hard to put in some wide angle shots and cinematic shots.

    • @assassin8636
      @assassin8636 Před 7 měsíci

      Maybe you're just complaining about it but that's your opinion I guess

    • @assassin8636
      @assassin8636 Před 7 měsíci

      I mean what shot reverse shot? Like I don't think it's a big deal

    • @thundersummit4994
      @thundersummit4994 Před 7 měsíci +10

      @@assassin8636 I'm guessing you disagree with my opinion but your complete lack of any sentence structure at all is making it very hard to tell. And if you don't even know what I'm talking about in the first place then why give your opinion?

    • @One.Zero.One101
      @One.Zero.One101 Před 4 měsíci +2

      They probably replaced handcrafted directing with algorithm so they can pump out the product quicker. That's why the framing looks so stale.

  • @immortal6280
    @immortal6280 Před 8 měsíci +4102

    Thank god someone has talked about it. I totally agree with you.

    • @Ilovemybed27
      @Ilovemybed27 Před 8 měsíci +46

      Yeah. Also ac mirage voice act look like an AI

    • @nosferatu7611
      @nosferatu7611 Před 8 měsíci

      We have the same profile pic

    • @mike_gusta2994
      @mike_gusta2994 Před 8 měsíci +17

      One word: Budget.
      The budget for Mirage was way lower than most of the previous games. It started as a DLC but it became larger than they were expecting so it became a game of its own, but with a smaller budget. I agree that Basim's voice actor sounds kinda dull, and some character movements like simple hand gestures could be better, but it lacks some scenes with more movement in the studio IMO. Many scenes are filmed inside a single room while having a conversation without much movement wich looks kinda boring, but because of a lower budget that wasn't always possible.

    • @thecoolnewsguy
      @thecoolnewsguy Před 8 měsíci

      ​@@nosferatu7611no

    • @krakenmckraken9128
      @krakenmckraken9128 Před 8 měsíci +59

      @@mike_gusta2994 its not just a mirage problem. Everything since origins has had this issue. Its not budget its laziness.

  • @jamesgordon9825
    @jamesgordon9825 Před 8 měsíci +470

    I knew I wasn't crazy. I could swear old cutscenes were so much better

    • @saulesparza4291
      @saulesparza4291 Před 7 měsíci +10

      I know right I’ve been wondering about these previous games have better cutscenes than odyssey and Valhalla. Mirage came close for decent cutscenes.

    • @dr.feelgoodmalusphillips2475
      @dr.feelgoodmalusphillips2475 Před 7 měsíci +6

      Remember, it's not "Nostalgia" if things just happen to be made well.

    • @nickwong2525
      @nickwong2525 Před 7 měsíci +3

      Old cutscenes used mocap, new ones doesn't. That's why the facial and body movements are so stiff. If I'm not mistaken, Origins was pretty much the last one to use proper mocap.

  • @thevoidlookspretty7079
    @thevoidlookspretty7079 Před 7 měsíci +8

    Man, the writing really took a hit. It’s been a decade at I still remember that conversation on the roof in Rome nearly word for word.

  • @pixiedust1383
    @pixiedust1383 Před 7 měsíci +8

    That cutscene in black flag made me love Edward. He really had some beautiful development

  • @TheDriftinEagle
    @TheDriftinEagle Před 7 měsíci +2065

    Wow… those cutscenes are like watching a movie. The sheer quality of animation, lighting, and that detail in the models, never realised just how good it actually looked. The voice acting is also so realistic and brilliantly done… I should really go replay Unity after all these years.

    • @2inches2hard
      @2inches2hard Před 7 měsíci +49

      I never finished Unity. I really liked the game imo it could’ve been the best assassins creed but it was plagued with bugs. This made me want to go give it another go. 9 years later….

    • @YOUTHLIBERATIONFRONT
      @YOUTHLIBERATIONFRONT Před 7 měsíci +51

      @@2inches2hardit's sooo good. i didn't play it on initial release but decided to give it a try on PS5 through PS Extra. Chef's kiss! Idk what the fuck is going on for real for real in the story but the gameplay and world is spectacular. Def my favorite AC game now. 10/10: will make you feel like an Assassin.

    • @duckymate9555
      @duckymate9555 Před 7 měsíci +11

      The acting is pretty good, despite the criticism on the story, It's emotional enough when you don't think too hard

    • @tylertheguy3160
      @tylertheguy3160 Před 7 měsíci +3

      ​@@2inches2hardDid you play it around launch? Those bugs ended up getting ironed out and it became a much better game because of it.

    • @tylertheguy3160
      @tylertheguy3160 Před 7 měsíci +6

      I remember when everyone was complaining about Unity. If only we knew what we had...

  • @kiskumen2
    @kiskumen2 Před 8 měsíci +838

    AC Unity was the peak of what the engine could deliver, sadly held back by the old-gen hardware... The cinematics, the highly detailed interiors, the fluent parkour... That game still is a gem

    • @realkaibr
      @realkaibr Před 8 měsíci +19

      It sucks because I can't get into it due to the LOD/Draw Distance issues. The game looks so ugly because of it.

    • @Striball
      @Striball Před 8 měsíci +21

      Looks really really good on PC. But it's super demanding for the time, and even now

    • @ubelmensch
      @ubelmensch Před 8 měsíci +11

      I'm very critic of every AC after Revelations, but I enjoyed Unity a lot despite its notorious flaws. Not a game I would disparage.
      Still, very strange game in many aspects. Like, I could run the game in a mid specs desktop PC without much issues. It really needed some extra polishing before release.

    • @akstyles
      @akstyles Před 8 měsíci

      No its not a gen..its garbage

    • @akstyles
      @akstyles Před 8 měsíci +1

      @@baguettelauncher8839 i know, I was a hero to finish it..

  • @MrDante134
    @MrDante134 Před 7 měsíci +6

    I saw a video about the original Splinter Cell and it showed where if you shoot a fish tank water would come out of the individual holes. The title said "Most triple A games don't have this detail". I thought to myself "I don't think Ubisoft would add that detail to their own games today".

  • @loganmott2015
    @loganmott2015 Před 7 měsíci +7

    I used to be emotionally invested in these games and now I just want to hurry up and finish.

  • @AlexGarcia-st8qc
    @AlexGarcia-st8qc Před 7 měsíci +254

    The amount of times (I think it started in odyssey) i have seen the 2 common animations in cutscenes being the one where characters cross their arms or when they place their hands on the sides of their hips have appeared so much that I've lost count how much they've been reused

    • @LeumazDnazor
      @LeumazDnazor Před 7 měsíci +26

      Oof I have ptsd from all those awful animations

    • @LeumazDnazor
      @LeumazDnazor Před 7 měsíci +3

      Oof I have ptsd from all those awful animations
      Edit: CZcams STOP DOUBLING MY COMMENTS PLEASE, ONE IS ENOUGH

    • @theplaguedoctor2519
      @theplaguedoctor2519 Před 7 měsíci +20

      You forgot the one where they aggressively hold out their arms

    • @uncle-bin1750
      @uncle-bin1750 Před 7 měsíci +1

      Oof I have ptsd from all those aweful animations.

    • @familyguyballschiefin
      @familyguyballschiefin Před 7 měsíci

      i played the whole ass game and havent even realised dat ☠

  • @itsTyrion
    @itsTyrion Před 8 měsíci +492

    I know the game is 9 years old by now (christ almighty, time flies when you're not having fun) but SOMEHOW, Unitiy's visuals still got me like 'damn this looks good'. there's just something about how the game looks

    • @arkgaharandan5881
      @arkgaharandan5881 Před 8 měsíci +27

      unity was made on the assumption that consoles would be more powerful than they actually were. If you think about it no game on ps4 has looked better than infamous second sun and the order 1886 even those were early titles, hardware does not become magically better 5 year after release. Unity looks just as good as any other game released now because graphics and hardware has not improved much since when they designed the game for powerful pcs and ported it to weaker consoles.

    • @JustScrapHD
      @JustScrapHD Před 8 měsíci +44

      Its not just the graphics, its art design. It had a unique charm to it. Really nailed the atmosphere. Shame the story itself didnt deliver. Could have been a great game

    • @antpixel3984
      @antpixel3984 Před 7 měsíci

      @@arkgaharandan5881 but they did re-release the PS4 with 4k and xbox with updated hardware. But honestly screw that, they need to make games fun and couch co-opy again

    • @arthurcorreia7204
      @arthurcorreia7204 Před 7 měsíci +5

      I remember in Unity when a mission was about to start, Arno had the area analised. So after he had a zoomed in image to his face and he looked so real. Now in mirage it's always these static distant angles with lifeless expressions.

    • @SchwererGustavThe800mm
      @SchwererGustavThe800mm Před 7 měsíci +2

      Schrodinger's Assassin's Creed; Choosing between a game made in 2014 that feels like it was made in 2023, or choosing a game made in 2023 that looks like it was made in 2014.

  • @parsifalkitty5109
    @parsifalkitty5109 Před 7 měsíci +10

    My favorite cutscene from ac2 is when Ezio gives his life speech and not to do anything but what you believe in. That shit moved me.
    I'm playing ACU now and I had the scene where that one guy took you into the brotherhood and man was I unimpressed. Like it didn't help I was bullying him. Having the ambient noise play in the background is both hilarious and annoying.

  • @signore-solomonare1818
    @signore-solomonare1818 Před 19 dny +1

    The black flag is just so simple but masterful.
    Imagine if it’s remastered with all the latest engines,

  • @buttons6812
    @buttons6812 Před 8 měsíci +840

    That black flag quote is goated. Probably the best in the series imo…

    • @Cheesemounta
      @Cheesemounta Před 8 měsíci +168

      I still can't believe how well written that game is, every spoken line is absolutely superb

    • @TheWarchiefZekeJaeger
      @TheWarchiefZekeJaeger Před 8 měsíci +100

      The Kenway saga is full of goated quotes, Connor’s speech is another one

    • @TheCapitalWanderer
      @TheCapitalWanderer Před 8 měsíci +3

      same here, best game next to Unity

    • @AyushRaj-uu1dw
      @AyushRaj-uu1dw Před 8 měsíci

      So is Shay's @@TheWarchiefZekeJaeger

    • @SeriousDragonify
      @SeriousDragonify Před 8 měsíci +4

      Yeah, but AC games were always been awful.
      2nd, Brotherhood and Revelations had too many tutorials instead of being an assassin games that you figure out on your own.
      I still can't believe how brainlets are so empty in the skull when they're looking for help in KC Deliverance and Okami.
      Both games don't have tutorials and how to find.
      Both are games to use your knowledge of finding by yourself and completing the games to the end.

  • @eternaldarklight8204
    @eternaldarklight8204 Před 8 měsíci +211

    Hearing Edward's realization about what the destruction his path had caused to his friends and family is so palpable. It genuinely makes me want a sequel with him after Black Flag even though we have the tie-in novel. I also hope for a Haytham game in the near future.

    • @lowestpoly64
      @lowestpoly64 Před 7 měsíci +8

      There's so much more story to tell with most characters in the series. Arno discovered part of the Rosetta Stone, Connor helped establish early America and Syndicate's ENTIRE narrative hinges on an artifact Edward brought back to England

    • @Spades20XX
      @Spades20XX Před 7 měsíci +1

      @@lowestpoly64wait, what was that last part?

  • @ArchibaldClumpy
    @ArchibaldClumpy Před 7 měsíci +4

    2:51 To the new game's credit, this is the first time in a game I've seen somebody talking actually get interrupted while speaking instead of just act like they've been interrupted two seconds before somebody else starts speaking.

  • @ApetureTestSubject
    @ApetureTestSubject Před 7 měsíci +17

    There's something about their movement. Everyone up to Kenway felt very natural. Everyone after, there feels like there's too much movement. For Unity, the facial expressions feel too emphasised, and for Mirage, they're both just waggling their arms and heads.
    In veering away from the slightly exaggerated stuff of older games, making the character more "realistic", they've just made stuff more uncanny.

  • @Drstrange3000
    @Drstrange3000 Před 8 měsíci +978

    This is depresaing. I noticed a degradation in cutscene quality years ago when more and more games implemented RPG mechanics. Gamers didnt care about stories as much as they wanted very long games. The industry seemed to take less care on cutscenes and animation to meet demands of bigger games with RPG elements.

    • @sibusiso2841
      @sibusiso2841 Před 8 měsíci +101

      Its pathetic because The witcher 3(2015) had decent facial animation considering it wasn't mocap. Yet how many years later and AC Mirage has more uncanny faces than Fallout New Vegas

    • @simonredforce
      @simonredforce Před 8 měsíci +87

      The hilarious thing is, I've never met someone in my life who wanted RPG elements in a non RPG game, yet they keep doing it even when it's not even remotely necessary. Look at Wolfestein Youngblood: totally unecessary RPG mechanics with beautiful enviroments but with very little variety and practically non-existent plot and character development. Who asked? Not a single soul.

    • @TheCapitalWanderer
      @TheCapitalWanderer Před 8 měsíci +8

      ​@@sibusiso2841hated how true this is

    • @SeriousDragonify
      @SeriousDragonify Před 8 měsíci +26

      ​​@@sibusiso2841That's because animation is done by humans, there's plenty reused animations in other scenes.
      Mass Effect trilogy has the same.
      Only difference is these robotic animations are done by ai.
      Even lifeless facial animations in Hogwarts Legacy is done by ai.
      TW3 and ME trilogy were done manually for years.
      Ubisoft became way lazier that they even use ai dialogues as well.
      This is why they sound robotic and off.

    • @Drstrange3000
      @Drstrange3000 Před 8 měsíci +13

      @@sibusiso2841 Looking back, The Witcher 3 animation and cutscenes were good for being an RPG and the scale it had. It would be impressive if most of it wasn't mocapped.

  • @SonnetAlex
    @SonnetAlex Před 7 měsíci +600

    Uniity literally had THE BEST cut scenes out of all the Ac games.. The animations and camera angles were on point especially the facial animations and the character movement was so realistic.. Unity could've been the game changer for the Assassin's Creed franchise if it wasn't for their decision to switch it up to RPG typa shit..

    • @DrJohnnyApocolypse
      @DrJohnnyApocolypse Před 7 měsíci

      Big studios pressure developers to make more profit-friendly content, pay to play, micro transactions, level grinding for stretched out gameplay-hours… and of course sacrificing story, creativity and even whole play-styles to make whatever’s cheap, popular, and profitable..
      And after only several tries, you get total garbage, big gane studios are literally bankrupting themselves by trying to squeeze every last portion of a penny out of these developers.. just look at what happened with the metal gear franchise because Konami’s lust for micro transactions, literally abandoning huge titles like silent hill and castlevania as well, because it’s not as “profitable” as mobile soccer games & pachinko machines..
      will we ever get games As good as The Arkham Trilogy or AC Unity? Probably not from big studios but luckily there is dev teams out there still crushing it, I loved horizon Zero Dawn, Kojima first solo project Death Stranding was a MASTERPIECE just story rpg porn lol I hope that we as fans and players decide to do our part and not buy garbage, let these failing companies die and learn the hard way that you don’t squeeze us for cash on top of having shit product.. if it’s not top quality, we won’t buy. Then all that will survive and be left is the dev teams who love video games and love players..
      Big studios have no love for us and we certainly don’t move them back… literally last option some of them have now is a totally faithful next gen remakes of their most valuable and beloved franchises.. metal gear delta for example, better be untouched story & dialogue and polished perfect visuals..
      Weird, the company that believed it no longer needed AAA games and legendary games developers, now suddenly felt that their best financial move was to make a highly anticipated AAA remake of their most successful entry in a series hailed as the genre defining creations of a true master storyteller… who they overworked, alienated and fired back when he was in his prime..
      Smart business.. that’s big money talk

    • @ReBolt590
      @ReBolt590 Před 7 měsíci +17

      They had to change It,because of the fan base compaining about the fact that the games were being repetitive.

    • @DikkieDikism
      @DikkieDikism Před 7 měsíci +7

      I hear this complaint a lot that rpg isn’t liked.. it however completely outsells all the “earlier” titles, AC odyssey still generally sits in the top 10 most sold during sales or certain periods on every platform.
      Valhalla was also a top seller doing even better, which I personally found to be a very boring game but whatever.
      Aka all these people saying “let it go back to its roots”, well they are all full of sh*t, a minority clearly, especially considering how badly mirage is selling so far. (Plus all the other gripes relating to that game specifically)
      The one in Japan coming out, AC ..red? Watch that outsell everything, yet it’s rpg styled most likely.

    • @BassFlapper
      @BassFlapper Před 7 měsíci +19

      @@DikkieDikism That makes me sad :(

    • @LukaMamukelashvili
      @LukaMamukelashvili Před 7 měsíci +16

      It's so stupid, I haven't had interest in any AC game past Unity. they could've gone RPG route while still retaining that AC gameplay and feel but nah they just made generic RPG with Assassin's slapped on it.
      Mirage is not a step back to true AC formula, it's the same RPG formula with reskin to make it look like Assassin's Creed 1. no wonder the game isn't selling, it looks boring as shit.
      AC1, a game from 2007 has more challenging and fun combat than Mirage. I never got bored of Combat in that game and I get bored quickly.@@DikkieDikism

  • @scriptos9698
    @scriptos9698 Před 7 měsíci +3

    I think one issue regarding graphics is while they are generally improving and becoming more hyper real in most cases, it’s becoming more and more focused on you owning a higher end machine, the large majority of players won’t get to experience the full extent of some games’ graphics because they aren’t made with the average experience in mind.

  • @Mankey619
    @Mankey619 Před 7 měsíci +4

    Funny to see that the characters models from old games. Looked way more better than the character models that we see in Mirage recently.

  • @RandomPostsOnTheWeb
    @RandomPostsOnTheWeb Před 7 měsíci +80

    Old: we as a team need to figure out the dynamics between these characters so we can write meaningful relationships
    New: okay chatgpt “assassins fighting and people disagreeing.”

  • @EditHandIe
    @EditHandIe Před 8 měsíci +141

    Unity graphics so good the transition was shocking.

    • @yipperdeyip
      @yipperdeyip Před 7 měsíci +1

      Same thing with Origins though.
      God when Ubisoft does that stupid accent, it's so insanely annoying.
      I absolutely hated Odyssey for it and apparently they have the same stupid accent in Mirage

    • @EditHandIe
      @EditHandIe Před 7 měsíci

      @@yipperdeyip an accent is fine however mirage combat system is designed by robots but the stealth is pretty good

    • @yipperdeyip
      @yipperdeyip Před 7 měsíci

      @@EditHandIe
      The absolute dogshit tryhard inclusive accent is so garbage, it makes me unreasonably angry.
      Top that off with bland voice acting and an even worse script

    • @krafterzdavid1757
      @krafterzdavid1757 Před 7 měsíci

      ​@@samf.s.7731it doesnt matter, mirage cutscenes look like blender animations. Even 7 years ago unity was better.

  • @irishspartanstudios
    @irishspartanstudios Před 6 měsíci +12

    1:19 Gods, that hits harder than it should... That whole imperfect story was one of, if not the most beautiful in the series.

    • @J8den
      @J8den Před 4 měsíci +2

      That and the whole scene of Blackbeards death.

    • @irishspartanstudios
      @irishspartanstudios Před 4 měsíci +2

      @@J8den "In a world without gold, we could have been heroes!"
      _- Blackbeard_

  • @NickBishop
    @NickBishop Před 7 měsíci +3

    I remember getting the first AC game when it came out, sitting in my basement playing it until the early hours of the morning being amazed, parents had to make me stop a couple times, I was enthralled with it. Same went for the rest until Black Flag (life was busier and took a bit longer). But when AC Unity came out, I was one of the few who never really had any issues (on PC) and was able to play the whole game with almost zero issues at all, I was really lucky (still had some minor graphical issues that was it) and was blown the hell away after going back a few years later.
    Then Syndicate came and I felt a back pedal. Then Origins came, I enjoyed it for what it was, but didn't look on it as much of an AC game. Then Odyssey (the world being too big and stats grindy and never beat it, only AC I hadn't beat) and Valhalla (story being way too long) came around and felt the step back from Origins. Now, I see so much about this new AC game after being excited about it, but its just like 2 steps forward and then 3 steps back.
    Quality writing, optimization (DLSS, etc relied on too much) and good strong acting and gameplay just seems to have been lost for a long time now. The drop from Unity to Mirage is insane. Unity just had so much charm, unique mechanics (the parkour, multiplayer, etc) and then we go back to the "roots" a bit more finally and its just a half assed story with nothing feeling as quality as then.
    I hope one day we can get a good AC game again. I wouldn't mind these RPG games to continue but just not as mainline games, name them something different.

  • @Dieci-9
    @Dieci-9 Před 8 měsíci +86

    How Unity looks so much better than a sequel out 9 years later is mind-boggling.

  • @Spinosaurus44
    @Spinosaurus44 Před 7 měsíci +61

    The cutscenes used to feel real, they reeled you in into the world as if you were part of everything and the conversation revolved around you, but now not so much

  • @borisshnitkov7600
    @borisshnitkov7600 Před 7 měsíci +3

    In general, remember when we had fully pre-rendered cg cutscenes in games for important moments? Good times.

  • @teldrah
    @teldrah Před 7 měsíci +1

    Recently replayed the original Mafia. It's amazing how well the cutscenes hold up thanks to amazing cinematography and sound design.

  • @angelfco5089
    @angelfco5089 Před 8 měsíci +99

    Unity had the best cinematic here it felt like a real conversation they are not evolving backwards it’s just that after origins they just don’t want to make good cutscenes even if they could

    • @mehmetakif3860
      @mehmetakif3860 Před 8 měsíci +4

      Imo with Origins serie went backwards all the way

    • @sahibpreetsingh5514
      @sahibpreetsingh5514 Před 8 měsíci +9

      @@mehmetakif3860 Origins might not feel like an AC game but it was still a great game overall. Also the animations and character models were alright in Origins. It was Odyssey where the went full RPG mode with dialogue trees and stuff, thats when things started falling apart.

    • @mehmetakif3860
      @mehmetakif3860 Před 8 měsíci +4

      @@sahibpreetsingh5514 yes you are right bu Origins opened that door. I think Unity and Syndicate the last two games sticked to the roots with improvments

    • @memecliparchives2254
      @memecliparchives2254 Před 8 měsíci +3

      ​​@@mehmetakif3860Nope, Origins is above Rogue, Unity and Syndicate no latter how shiny their animations are.
      Especially when shiny cutscenes in Unity are enough to fool almost everyone that its story and characters are good lol.
      And Syndicate? You know who made that game made Odyssey right? Nonsensical story, sick joke characters, stupid grappling hook that made parkour COMPLETELY USELESS because the buildings in Syndicate are too far apart and you can barely jump off buildings.....its an SNL sketch parody of Assassins Creed as much as Odyssey is.
      Stick to their roots? Next time, tell the damn truth if you actually know what youre talking about rather parroting a stupid monolith lile most AC stans.

    • @dragon_fruit3665
      @dragon_fruit3665 Před 8 měsíci

      It’s a bit unfair to say that, since they were limited by technology of their time

  • @alioda_
    @alioda_ Před 8 měsíci +219

    It's the RPG formula, once they decided to go there with Odyssey, and Vahalla especially, THAT, is where the cinematics started becoming " bad ". If you're used to RPG games then you already know those kind of cinematics.

    • @razumovskyi
      @razumovskyi Před 8 měsíci +22

      At least odyssey's vo was kinda good, sometimes even funny and entertaining. But valhalla and mirage are just plain BAD.

    • @Malte_Lorentzi
      @Malte_Lorentzi Před 8 měsíci +16

      ​@@razumovskyiyou call odyssey's vo good but Valhalla's and mirage's bad, strange, Look I'm not saying you're wrong because it's your opinion after all. But to me most side characters have quite terrible voice acting in all three games and I can only think of like 5 characters in Odyssey with competent vo, That being said Odyssey is a straight up comedy.

    • @IRAZEKSA
      @IRAZEKSA Před 8 měsíci +20

      Nah. That's plain laziness from Ubisoft. To prove you wrong about Valhalla, go watch the cutscene with Basim and Evior. It's the only amazing cinematic cutscene in the whole game, it really showcased how lazy Ubisoft is.

    • @T1tlol
      @T1tlol Před 8 měsíci

      ​@@razumovskyi (lengthy comment) i like oddysey too also kassandra should of been the main character. Also not really a fan it went full rpg ifnony oddysey was a bit like unity with its parkour and customization and well one hit assassinations and not having to upgrade my asaassim branch for ability. Though abilities trees are not all bad. Also if unity didn't get bad press because of the bugs bugs bugs probably would of been a good ac game. Also not killing of elise.

    • @Doomergedon
      @Doomergedon Před 8 měsíci +1

      ⁠​⁠@@T1tlolPersonally, I never got the bugs from Unity. It was my first AC game too! Besides for the story, which I admit is very mediocre, the graphics, parkour, combat, *THE SOUNDTRACK* historical accuracy (minus the disguise ability which I was not a fan of) are all incredible 🤩 it IS really such a shame that a lot of people were instantly turned off by the bugs, but nearly a decade later, people are beginning to realise how wrong they truly were 😌 Also, not sure if this is true, but I hear AC code name red (the Japan one) will be the last rpg style AC, the futur ac games being more like Mirage I guess. I wouldn’t be surprised since Mirage was a masterpiece compared to it’s predecessor 😒 They are probably possibly returning to the roots permanently because of how well Mirage did. Man I love Mirage 😂

  • @remyfortuin7977
    @remyfortuin7977 Před 7 měsíci +3

    The Kenway Trilogy (Black Flag, Rogue, and III) will always be my favourite Assassin's Creed games, I find that out of the Assassin's Creed series, these 3 games have aged the best.

  • @lemonjuice2597
    @lemonjuice2597 Před 7 měsíci +1

    The thing about Mirage that gets me more than the cutscenes is the voice acting. It just hurts to listen to for some reason.

  • @aerialrave5911
    @aerialrave5911 Před 8 měsíci +293

    These are literally my top 3 AC games too, Black Flag, Brotherhood and Unity.
    Edwards speech just sent goosebumps across my skin. The whole scene is so well delivered and the music in the game in general really brings every moment to life.
    as for Unity, the scene instead has no music at all. Just two friends talking, yet the acting just has me captivated. Arno and Elise were an amazing duo and I wish we got to see more of them and their actors who did such a great job bringing them to life.

    • @TheCapitalWanderer
      @TheCapitalWanderer Před 8 měsíci +2

      same

    • @memecliparchives2254
      @memecliparchives2254 Před 8 měsíci +4

      Imagine calling Arno and Elise good characters......

    • @jstandhh
      @jstandhh Před 8 měsíci +20

      Black Flag was the best creation of Assassins Creed in term of executing new ideas to the series. They executed it very well. The game is complete, polished, and very worth to sell. The game mechanic is the best and balance between assassin and pirate life. It's so fun!
      Unity, in other hand, sadly they rushed its developing and sell it unfinished yet, hence the bugs. But overall, Unity is the peak AC game if it got the support it deserved to get at the time.

    • @zzodysseuszz
      @zzodysseuszz Před 8 měsíci +2

      Origins deserves a place in the top 3. It has some of the most compelling themes and acting in the series. Saying this as someone whose played ALMOST all of them as they released since the first game on 360.

    • @zzodysseuszz
      @zzodysseuszz Před 8 měsíci

      @@memecliparchives2254honestly. Unity was good but by god was its story drivel and it’s characters shallow and clunky.

  • @iRey360
    @iRey360 Před 8 měsíci +163

    Not just the gameplay went back its roots, also the graphics and animations

    • @user-qh5zm3ip8j
      @user-qh5zm3ip8j Před 8 měsíci +47

      the roots are still better 💀

    • @Novanimator
      @Novanimator Před 8 měsíci

      ​@@user-qh5zm3ip8j😂

    • @Novanimator
      @Novanimator Před 8 měsíci

      ​@@user-qh5zm3ip8jthen this current one may be in the middle 😅

    • @acomment8333
      @acomment8333 Před 7 měsíci

      @@user-qh5zm3ip8j nostalgia really making youse blind af, saying ac 1 2 or 3 looked even remotely good as mirage is just dumb af

    • @nasibrakal2761
      @nasibrakal2761 Před 7 měsíci +29

      nah they went back to the seeds

  • @arvin6606
    @arvin6606 Před 7 měsíci +3

    It seems that newer ones are more focused into the realistic and movement aspect, but they forgot the value and many composition for each characters

  • @zorex.
    @zorex. Před 7 měsíci +3

    3:23 impressive, he has an isu artefact that enables telepathy

  • @kronkkite
    @kronkkite Před 7 měsíci +120

    its weird being not in deep with the mechanic of how these are made but still able to tell. a lot of them before had clear motion capture, the characters were constantly keeping lil idiosyncrasies with real movement, gestures and the like, but this new one clearly has obvious cycled idle animations that break to give a few "life-like" motions and almost jerk back into the idle positions. its sad to see such detail be abandoned, or overlooked.

    • @tylertheguy3160
      @tylertheguy3160 Před 7 měsíci +12

      Also there's the lighting. In particular Unity's colors really pop because of it. Everything in Mirage just looks really dull and washed out.

    • @Sohbek
      @Sohbek Před 7 měsíci +2

      It's not always mocap necessarily. Been watching some dance animations done by independent animators for a popular online game, and neither of the animators uses mo-cap. While both are good, there is a really perceptible robotic sort of undertone to one, whereas the other feels very *alive* and real.
      Another example is the prevalence of adult animated digital movies/shorts (porn). Usually very short because a given animator usually works alone, and it's a lot of man hours to make a GOOD animation where the actors look and feel like living people instead of animated action figures. But a talented animator can make something seem mocapped when it wasn't. I suspect a lot of AC1-AC:B was not mocapped. I'm up in the air about revelations. 3 through Origins made heavy use of mocap and I think Odyssey did too. I can't speak for Valhalla as I haven't yet played it, but Mirage definitely doesn't look mocapped.

  • @user-kb4kd1tl4d
    @user-kb4kd1tl4d Před 7 měsíci +228

    Glad to see Unity getting some love. It snuck its way to being my favorite over a couple play throughs. Breathtaking craft!

    • @fredgamer5142
      @fredgamer5142 Před 7 měsíci +5

      u talking like it aint half the fanbases favorite ac game.

    • @azahel542
      @azahel542 Před 7 měsíci +17

      Sad to think that Unity was what killed the franchise. If you watch the presentation they did for Syndicate they talk about how the reception for Unity was so poor and it was "like someone saying your kid is ugly"
      They were very disappointed and learned all the wrong lessons from it, what plagued Unity was the bugs (the story was on the weak side too ngl) but it would have taken them into the right direction.

    • @agentj3627
      @agentj3627 Před 7 měsíci +11

      @@azahel542 The story was definitely mediocre at best, but without the bugs almost everything about it was great (except the horrible armour system)

    • @TheLilbigBlack
      @TheLilbigBlack Před 7 měsíci +5

      Shame Arno only got one game, he deserved at least a trilogy comparable to the Kenway arcs

    • @I_Am_Wasabi_Man
      @I_Am_Wasabi_Man Před 7 měsíci +10

      @@fredgamer5142 what're you on about? like 90% of the fans will say AC black flag lmao

  • @Sarge226
    @Sarge226 Před 19 dny +2

    Creative and talented people still exist and still make games. They just usually are not diverse enough to get hired by Ubisoft.

  • @They_Call_Me_HeartFace
    @They_Call_Me_HeartFace Před 5 měsíci +1

    Kenway its something i will never leave in my life.

  • @moonchild-299
    @moonchild-299 Před 8 měsíci +372

    Damn Unity had such beautiful cinematic scenes, the world was perfect and the parkour was so fun. If it would have come out today (without the bugs at launch) it would have been such an epic experience and easily a 9/10. I love that game but the story was a bit flat/boring.

    • @oIJustForFunIo
      @oIJustForFunIo Před 8 měsíci +12

      The story? Bro I fucking cried as Elise died (was that her name?) and the beginning was the first one since AC2 to totally hook me.

    • @moonchild-299
      @moonchild-299 Před 8 měsíci

      @@oIJustForFunIo right totally forgot about that. Rip :'(

    • @holycrusader8738
      @holycrusader8738 Před 8 měsíci +2

      Parkour wasnt fun it was just pretty if you went from black flag to unity you will be hate the feeling of it. It feels like you dont have enough control over it and its pretty clunky too

    • @moonchild-299
      @moonchild-299 Před 8 měsíci +16

      @@holycrusader8738 what no way?! The animation of Arno jumping down and doing a spin while doing it was so cool and satisfying. I miss the old parkour the animation of the new games just look awkward and feel like shit. I don't understand why they don't just reuse Unity animations.

    • @memecliparchives2254
      @memecliparchives2254 Před 8 měsíci

      ​@@oIJustForFunIoBwahahahaha, imagine having sympathy for a manipulative lying jerkface like Elise and an incel simp like Arno Dorian.

  • @SlashPL12
    @SlashPL12 Před 8 měsíci +39

    God damn, my thoughts exactly. This should be a main topic of discussion. These preset animations from RPG engine make me feel like im watching Oblivion characters or mannequins

  • @TSLstudio2010
    @TSLstudio2010 Před 13 dny +1

    In older AC games is like gaming with cinematic cutscenes in between.
    While in newer ones most cutscenes are just like the game.

  • @ttantrum7948
    @ttantrum7948 Před 6 měsíci +1

    I'll never forget playing Medal of Honor: Warfighter for the first time. Every time someone walked in during a cutscene they asked what movie I was watching. It looks that real. Took me 4 very long cutscenes to decide that that were animated, not filmed. That realistic. In 2013/14. Now here we are. Movie CGI from 2005 looked better than that Mirage scene

  • @SourRobo8364
    @SourRobo8364 Před 8 měsíci +99

    When someone says it's just nostalgia, show them this to prove things were better back then.

    • @CheekiTiki
      @CheekiTiki Před 8 měsíci +8

      Kind of a cherry picked comparison though IMHO. Mirage is a budget game, not a fully flagged AAA one. It's cheaper at release than even AC1 was and it's quite a lot smaller than almost all the AC titles as well. Of course the cut scenes are worse.

    • @reezwave
      @reezwave Před 8 měsíci +2

      ​@@CheekiTikiThat's right, but I don't think the og comment meant to diss Mirage, it's to diss odyssey and valhalla, the cause of all this downfall (not in sales term tho cus those 2 sold well unfortunately)

    • @MartinsRandomVideos
      @MartinsRandomVideos Před 8 měsíci +15

      @@CheekiTiki Why? Remember, there's almost a 10 year difference between Unity and Mirage. Are you telling me because of budget reasons Ubisoft couldn't bother using their own engine from 10 years ago with new shaders, taxtures and animations to deliver a DECENT graphical game?
      No, it's because it was supposed to be a DLC to Valhalla which people already were moaning about the length of the story and the impossible number of sidequests, so they decided to make it a stand-alone game instead, because otherwise no one would buy it. And lo and behold, the "fans" love it, because it's the best AC since the new games! Yeah no shit, the old formula wasn't bad, Ubisoft just borked it with their annual release schedule of unpolished buggy games and people were tired of "same shit, different age". If you look at what modders have done with Unity now, it looks friggin amazing compared to Mirage. And apparently there's still a market for "old AC style" so Ubisoft better start cranking up that old Unity engine... There's cash to grab there boys!

    • @CheekiTiki
      @CheekiTiki Před 8 měsíci +6

      @@MartinsRandomVideos That more or less is what I'm telling you.
      To further this point, take a closer look at the textures, fidelity, and shadows of Mirage, individually, in isolation. They all actually look better than Unity. I mean, of course they do right? It's been 9 years of hardware and engine advancements. However, the cutscenes overall still look way worse. Why? Because everything else that makes a cutscene truly look good, like lighting design, animations, and cinematography all require lots of effort and talent, i.e. money.
      I'm not trying to excuse how bad Mirage looks, because tbh it looks worse than many AA games. I just think it's silly to compare it to fully fledged AAA games with mocapping, directors, and artists making sure every scene looks beautiful.
      Also, using this game as proof that "things were better back then" like OP just did is so melodramatic lol, which is why made my other comment in the first place.

    • @MartinsRandomVideos
      @MartinsRandomVideos Před 8 měsíci +1

      @@CheekiTiki I agree, the melodrama is much, but there's a point there. It's just sad that the technology is here to do what Ubisoft tried to do with Unity back in 2014, but isn't willing to invest in now. And seeing there are new AC players that started with these RPG abominations saying this game is the best Ubisoft has done with AC makes me even sadder.
      Unity was flawed because of a bad launch and sub-par storywriting, but they nailed the environment en animations. Especially with the cutscenes, hence, this video.
      Also, on a sidenote, people saying the parkour in Mirage is better than Unity should really try Unity first and look up some players who do these flashy vids, showing you How to parkour. It's dumb Ubi didn't add a decent tutorial ingame, because once you invest in it, you actually become so fluent in gliding over those rooftops in Paris that every other AC feels clunky and restricting. :)

  • @spiraljumper74
    @spiraljumper74 Před 7 měsíci +61

    I didn’t really play that much Unity because I was super burned out on the series, but the subtle facial animations were very advanced for the time. There’s so much expressive eye movement, especially.

    • @selohcin
      @selohcin Před 7 měsíci +9

      Yeah, that motion capture was next level. It's a shame the series has regressed since then.

    • @Nothingseen
      @Nothingseen Před 3 měsíci

      Unity came out undercooked and at the worst time for your average gamesman. I didn't even realize how well DONE it was.

  • @aboxthatdrools
    @aboxthatdrools Před 7 měsíci +1

    We're going back to the roots.

  • @joshuaminke6629
    @joshuaminke6629 Před 7 měsíci +3

    Unity's visuals are still amazing even today. It looks so good

  • @medzawesomeness69430
    @medzawesomeness69430 Před 7 měsíci +14

    AC Unity is almost 10 years since released but still has one of the best graphics in any video game.

  • @sahibpreetsingh5514
    @sahibpreetsingh5514 Před 8 měsíci +100

    Unity still looks damn beautiful after all these years. It could have set a benchmark AC game if only it wasn't a buggy mess at launch. It checked all the boxes an AC game should have, and offered a lot more with its side content.

    • @TheGavrael
      @TheGavrael Před 8 měsíci +5

      The story was out of place. It wasn't a bad story, in fact I liked the emotional weight of it more than most AC games. But it lacked the consequence of the other games. I kind of think it is similar to AC Revelations in that regard.

    • @memecliparchives2254
      @memecliparchives2254 Před 7 měsíci

      ​@@TheGavraelIts just terrible, lets be clear.

    • @catodes1295
      @catodes1295 Před 7 měsíci +1

      ​@@memecliparchives2254
      It really isn't though, but that's my opinion. You think whatever you like

    • @Pedro_Le_Chef
      @Pedro_Le_Chef Před 7 měsíci

      Unity is unfinished to this day.
      The combat system is a janky mess and the parkour is automated, imprecise and sluggish.
      AC Brotherhood was the peak of AC.

    • @catodes1295
      @catodes1295 Před 7 měsíci +1

      @@Pedro_Le_Chef
      Debatable but everyone has their opinions

  • @Kyrieru
    @Kyrieru Před 7 měsíci +10

    The amazing work from one game to the next often comes down to having a few talented people who know what they're doing, and their work would be a cut above the rest regardless of the technology they had access to.

  • @dely9999
    @dely9999 Před 7 měsíci +1

    In the early age of Gaming Cutscenes were the most detailed thing of games because they could do more than in normal gameplay just by pre-rendering it so as consecuence we had more quality now... well mirage

  • @Man.6699
    @Man.6699 Před 8 měsíci +68

    Origins practically used the same engine as Odyssey, Valhalla, and Mirage. But, Origins' cutscenes weren't that bad. It started at Odyssey, way downgraded at Valhalla, and no changes at Mirage

    • @memecliparchives2254
      @memecliparchives2254 Před 8 měsíci +17

      Finally, someone with a brain that isnt thinking in a stupid monolith.

    • @reezwave
      @reezwave Před 8 měsíci +2

      Exactly!

    • @stupor_mundi
      @stupor_mundi Před 8 měsíci +2

      that's spot on

    • @TheBowtieBatman
      @TheBowtieBatman Před 8 měsíci +9

      Origins had easily the best cutscene in the franchise, the atmosphere was brilliant, how they went from Origins to Odyssey is criminal

    • @Dr.Yakub22
      @Dr.Yakub22 Před 8 měsíci +6

      Even the voice acting took a huge drop in quality compare bayek voice acting to basim its like going from Leonardo Dicaprio to dhar mann

  • @Nardril
    @Nardril Před 8 měsíci +17

    You can really tell by how much the heads are moving around. When the facial animation quality is lower they use the head movement to add emphasis. It gets progressively less pronounced from game to game until Unity where all the movement is completely natural, and then Mirage comes in and you have complete bobbleheads, lol

    • @Lucifronz
      @Lucifronz Před 7 měsíci +2

      You know, random thought, but it really makes me glad that Pokemon never took this approach. A lot of technologically-limited Japanese games have this issue where they over-animate heads and hands and gesture wildly with blank faces, but Pokemon never really did that. In Pokemon Sun and Moon, they didn't implement much in the way of facial animations for your character, they just stare blankly, which is worth criticizing, but I'm realizing now how much worse it could have been if their heads flailed around like lunatics with their eyes making them look dead inside.

  • @tsartarry3995
    @tsartarry3995 Před 7 měsíci +2

    Most people talk about the graphics, but also the voice acting used to be a much better attempt at resembling the setting of the game, but after Black Flag this really took a hit.

  • @cearnach5046
    @cearnach5046 Před 7 měsíci +1

    The bit where Ezio tells Machiavelli to ‘make the book about him short’ is a reference to his actual book The Prince

  • @AstraAstraAstra
    @AstraAstraAstra Před 8 měsíci +34

    I even understand these shitty cutscenes in a huge game full of quests like Odyssey. You can't make cool mocaps and cutscenes all the time. But a short game like Mirage? What the fuck?
    Like, Origins' cutscenes were better than this.

    • @Malte_Lorentzi
      @Malte_Lorentzi Před 8 měsíci

      True, but Mirage was extremely limited by what came before so I believe they didn't have the time nor money to make it look as good as something like Origins.

    • @mannycalavera9328
      @mannycalavera9328 Před 8 měsíci +5

      ​​@@Malte_Lorentzi that's not an excuse. If you don't have enough money or time to release something that is meant to be made with passion (marketing for Mirage heavily implies it's a passion project), well, don't release it. Ask for more resources from the start (I know other studios work on AC: Red and Hexe, and probably something else), explaining team's vision to bosses

    • @Malte_Lorentzi
      @Malte_Lorentzi Před 8 měsíci +1

      @@mannycalavera9328 I see what you mean and I do agree with you to some extent, but I believe that they did all they could to make this as good as possible and it's clearly made with passion even though it's flawed. I even think it was bordeaux who asked the higher ups if they were able to make this a full game. While I do think a "back to the roots" experience should have been made from the ground up I still can't believe they made a game this close to the originals with Valhalla's toolset. They clearly did all they could with what they had to work with, and they probably just really wanted to make this game. I guess the marketing gave people unrealistic but justified expectations Which is both the communities and Ubisoft fault.

    • @mannycalavera9328
      @mannycalavera9328 Před 8 měsíci +3

      @@Malte_Lorentzi good points! Thank you

    • @giannis_tar
      @giannis_tar Před 8 měsíci

      or release it at a lower price@@mannycalavera9328

  • @ravensailiata3235
    @ravensailiata3235 Před 8 měsíci +57

    The Kenway Saga(AC3-Unity) was the best era of assassin's creed imo, the good-guy bad-guy line was completely blurred in that era, the rooftop conversatuon between Connor and Haytham is one of many reasons why AC3 is my favorite of the franchise.

    • @TheCapitalWanderer
      @TheCapitalWanderer Před 8 měsíci

      exactly

    • @zsolthorvath1468
      @zsolthorvath1468 Před 8 měsíci +1

      Ac2- Syndicate for me.

    • @CharlieBrown20XD6
      @CharlieBrown20XD6 Před 8 měsíci

      It's great but I'll always be confused why they went to the trouble to have Shae kill Arno dad.....and then Arno and Shae never meet? Ever? Like cmon. What a waste of a great set up. I wanted old grizzled Connor to help Arno hunt down Shae and his deadly sons

    • @Commander_Shepard.
      @Commander_Shepard. Před 8 měsíci +5

      I'm pretty sure Kenway saga only consists of AC3, Black Flag and Rogue. Not Unity.

    • @thelastpersononearth9765
      @thelastpersononearth9765 Před 8 měsíci

      ​@@Commander_Shepard.yes unity and syndicate are initiate saga

  • @IWJOST
    @IWJOST Před 7 měsíci +1

    2:10 That coffee steam has abandoned the mothership

  • @fastertrackcreative
    @fastertrackcreative Před měsícem

    Notice how the camera is quite far apart from the characters in the last example, which makes it feel like a stage play than a film.

  • @Jrazzi
    @Jrazzi Před 7 měsíci +12

    I’ve always hated how they downgraded the cutscenes. The cutscenes were one of my favorite parts of the series

  • @raghavkhurana5821
    @raghavkhurana5821 Před 8 měsíci +52

    Holy cow unity had some high quality cutscenes

  • @Ic3h0rnEt14
    @Ic3h0rnEt14 Před 5 měsíci

    I think I might play Black Flag again, can't believe it's been 10 years.

  • @joonaspenttila201
    @joonaspenttila201 Před 7 měsíci

    brooo the 2 first cutscenes make me want to play those games again such good writing

  • @GeeganGaming
    @GeeganGaming Před 7 měsíci +26

    Unity was on a whole other level. The parkour, graphics, all were perfected on the old code base. Then starting with origins they switched to this new one. Most likely where they stopped using movies as cut scenes, and used the character models again.

    • @Myhaay
      @Myhaay Před 7 měsíci +2

      yes, they sacrificed mo-cap cutscenes for a huge open world and dialogue options with a few big well made cutscenes in between.

    • @Epke1174
      @Epke1174 Před 7 měsíci

      mirage isn't that big lol@@Myhaay

    • @Myhaay
      @Myhaay Před 7 měsíci

      @@Epke1174 where did i or the original post say anything about mirage? Take your meds. Do i need to spell it out it doesn't apply to the valhalla dlc that is mirage?

  • @Nooby_m
    @Nooby_m Před 7 měsíci +14

    I think last time we had decent cutscenes was Origins. Maybe Oddyssey. But Valhalla had 3 good cutscenes. The opening one, the one by the fire pit where Basin tell us his story (this one is beautiful) and the last one.

  • @oguzmen5451
    @oguzmen5451 Před 7 měsíci +1

    The change is so noticeable you don’t need your eyes to notice. I can imagine these uninspired actors just reading off a half scribbled script alone in the record room.

  • @ShyBug42
    @ShyBug42 Před 7 měsíci +3

    This is what happens with yearly releases, the devs just do not have enough time to make anything above functional
    It could also be a result of developing something similar to what Bethesda/telltale did, where they just have a library of generic actions the characters can preform during dialogue instead of mocapping/animating each scene to speed up development time

    • @kingqasmoke2802
      @kingqasmoke2802 Před 7 měsíci +1

      Mirage came out 3 years after the previous AC game that excuse isn't valid

    • @ShyBug42
      @ShyBug42 Před 7 měsíci +1

      @@kingqasmoke2802 I don’t follow assassin’s creed and didn’t actually know that
      That’s unfortunate if it is just a lazy project but I’m still hesitant to blame the devs considering Ubisoft’s hellish working conditions

  • @aren_gee
    @aren_gee Před 8 měsíci +4

    Cutscenes in Black Flag were peak, because when you watch the cutscene, see the lips move, body language its as if the actors are talking with each other and not inside voice recording booths.

  • @Mr.Ditkovich.
    @Mr.Ditkovich. Před 8 měsíci +22

    Didn't they say the game is not RPG, then why did they use the same typical cutscenes and facial animations from RPG games?!

    • @imamulmalikchowdhury7659
      @imamulmalikchowdhury7659 Před 8 měsíci +1

      it doesnt have the rpg system, but it bases on the engine from valhalla. That's why

    • @Mr.Ditkovich.
      @Mr.Ditkovich. Před 8 měsíci +1

      @imamulmalikchowdhury7659 But how is the game overall? Origins was the last one I played. I wasn't a fan of it like so many people were, but if it's better than Origins, then I might play it.

    • @Malte_Lorentzi
      @Malte_Lorentzi Před 8 měsíci

      ​@@Mr.Ditkovich.I really liked it, but if you didn't like Origins then you might not. Skip it unless you really want to get it. It's also much more like the old games so give it a try if you've got 50$ to spare it's better than origins imo, even though I liked that game, actually wait for a sale if you can.

    • @jonathanjuliman5628
      @jonathanjuliman5628 Před 8 měsíci

      @@Mr.Ditkovich. Oi Oi! Origins was at least decent... The story, gameplay and animations still held up with older AC titles, giving it a fresh look to the AC series. If you wanna bash, go bash Oddesey which is a complete downgrade of everything.

  • @Tycho77
    @Tycho77 Před 21 dnem +1

    1:53 There is an audible splat from the drop in dialogue quality.

  • @ShabamTD
    @ShabamTD Před 7 měsíci

    This is one of the first times that i hear the english audio in AC Brotherhood. That's very cool