Rise and Fall of Facial Animations

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  • čas přidán 15. 11. 2023
  • What made the OG titles so great were the great stories. And those stories were empowered by high quality cutscenes and animations. But over the years that quality has decreased significantly. So I thought to compare four AC games from their respective generations to see how they evolved.
  • Hry

Komentáře • 1,4K

  • @willbentley8856
    @willbentley8856 Před 6 měsíci +9128

    It's crazy that Unity is now 9 years old and still looks like something that could've come out a year ago. Progress has really stagnated.

    • @TrumpIsTheRootOfAllEvil
      @TrumpIsTheRootOfAllEvil Před 5 měsíci +531

      I mean, we kinda hit the ceiling, really. Unity is an incredible looking game

    • @m00rtin4
      @m00rtin4 Před 5 měsíci +179

      true. graphics are becoming more and more obsolete in games. its more about gameplay. just look at zelda.

    • @S.O.A_Zero
      @S.O.A_Zero Před 5 měsíci +338

      ​@@m00rtin4wtf no, GoW, TLOU2, RDR2, Control, Baldur's Gate 3, Horizon, Doom are just the tip of the iceberg when it comes to top level graphics

    • @EP_mc
      @EP_mc Před 5 měsíci +208

      @@S.O.A_Zerorespectfully.
      Graphics < gameplay

    • @S.O.A_Zero
      @S.O.A_Zero Před 5 měsíci +57

      @@EP_mc And nowadays gameplay is a thousand times better than in older videogames, so you proved nothing

  • @FutureIndustrieseditz
    @FutureIndustrieseditz Před 6 měsíci +6738

    Syndicate is about 9 years old and Jacob has more detail in his facial animations than the whole of Mirage, Valhalla and Odyssey game's that came way after.

    • @StealthyWiley
      @StealthyWiley  Před 6 měsíci +379

      I forgot how good syndicate looked.

    • @jamesfleming5830
      @jamesfleming5830 Před 6 měsíci +361

      That's because Origins is the last game to use motion capture.

    • @FutureIndustrieseditz
      @FutureIndustrieseditz Před 6 měsíci

      ​@@jamesfleming5830true

    • @spriteking3944
      @spriteking3944 Před 6 měsíci +101

      ​@jamesfleming5830 I'm pretty sure odyssey had partial motion capture, but then they gave up after that.

    • @user-sx5xh1xp1j
      @user-sx5xh1xp1j Před 6 měsíci +97

      ​@@spriteking3944Odyssey definitely used motion capture.

  • @Lark88
    @Lark88 Před 6 měsíci +5513

    It's off topic, but I'm still baffled that a French company using French characters set in France during the French Revolution couldn't or wouldn't find voice actors who could do a French accent.

    • @sebasbandera
      @sebasbandera Před 6 měsíci +597

      Lmao they said it would be too hard to understand

    • @live22morrow
      @live22morrow Před 6 měsíci +623

      They did have French accents though in AC Liberation set in colonial Louisiana.

    • @Lark88
      @Lark88 Před 6 měsíci +91

      @@live22morrow Exactly!

    • @alexandergladkov3270
      @alexandergladkov3270 Před 5 měsíci +301

      Ubisoft Montreal is a canadian company, not french. That's why all voice actors are canadians.
      I know that Quebec is a french speaking region, but making ALL voice actors to have french accent is problematic and not worth it imo.

    • @Ronwind
      @Ronwind Před 5 měsíci +18

      Better than what we got for origins lmao

  •  Před 5 měsíci +1694

    Bro the slight smile in 1:13 gives so much personality to the character

    • @RobertoRuiz08
      @RobertoRuiz08 Před 5 měsíci +150

      Those kind of details are the ones that we lost at the moment we went to the rpg and ubi started making factory selling games 💀

    • @dannybald9671
      @dannybald9671 Před 5 měsíci +84

      Edward Kenway is my favorite assassin and still one of the most memorable characters in gaming for me

    • @last_aid_kit
      @last_aid_kit Před 5 měsíci +22

      @@RobertoRuiz08tbh it has nothing in common with the real rpg genre, more like grinding-oriented action-rpg

    • @RobertoRuiz08
      @RobertoRuiz08 Před 5 měsíci +4

      @@last_aid_kit It on has with rpg the attributes and the numbers, In everything else Is just a factory made game made without dedication, and yes, the only thing where they put dedication was on the place and the history of the age, but In everything else (like you would do on any other game) Is just rushed out, parkour, characters, story, etc

    • @aspirewot8408
      @aspirewot8408 Před 5 měsíci

      @@RobertoRuiz08 wrong Valhalla has better animation , graphics + facial expressions and I've added the proof in my C0mun1ty p0st . Check yourself :) if u got the guts liar

  • @NOTH4R
    @NOTH4R Před 4 měsíci +1038

    Actually it's not only the facial animations, it's also the skin shading, face geometry, light subsurface scattering and tone mapping. It really peaked in Unity, that version of the Anvil engine is way more technically advanced than what we got after Origins.

    • @Navierstokes256
      @Navierstokes256 Před 4 měsíci +32

      If it only wasn’t running so buggy and poorly at launch, it caused the series to pivot hard due to the outrage. Should’ve been better

    • @Murzac
      @Murzac Před 4 měsíci +14

      The funny thing is that Unity was the first game to use AnvilNext 2.0, and they also used that in Syndicate, Origins, and Odyssey.
      My guess is that the reason why the latter games don't look as good as Unity did was because Ubisoft realized that while yes, the engine is capable of the kind of fancy shit that we saw in Unity, the engine is incredibly unstable when you do that. So they then went and got rid of the systems that were causing the issues which fixed the problems in the long run but also made the games look a bit worse. A fair trade despite the fact that Unity looks gorgeous.
      Then again even in this clip you can see a **LOT** of artifacts from the post processing and the lighting engine.

    • @John-X
      @John-X Před 4 měsíci +3

      The last Ubisoft game i bought was Farcry 3...on PS3...

    • @MrQko
      @MrQko Před 3 měsíci +4

      then you are all up to speed honestly in terms of gameplay loop@@John-X

    • @hippityhoppity5823
      @hippityhoppity5823 Před 3 měsíci +2

      ​@@Navierstokes256 Graphics aren't everything, everyone thought unity was boring and mid

  • @BruteForceLink
    @BruteForceLink Před 6 měsíci +3274

    Unity was the peak imo

    • @itsaxel8088
      @itsaxel8088 Před 6 měsíci +102

      I agree too. You can tell their subtle emotions by just looking at their face.

    • @mrhappyartworks
      @mrhappyartworks Před 6 měsíci +57

      Yeah, a shame many people seem to really love to use footages from the Bastille, which is the worst moment in the game graphic wise. Later moments with Arno and Mirabeau, or Arno and Elise, or Arno and Germain would be much better.

    • @mylifeistrash9591
      @mylifeistrash9591 Před 6 měsíci +40

      Unity was their peak. You know there is a quote and that goes like this " When you reach your peak from there you can go only downhill"

    • @1lham_edits
      @1lham_edits Před 6 měsíci +13

      Syndicate's facial animations and details are better. Unity is really good too - better in terms of gameplay definitely though less polished. Both are decent games.

    • @NickelRacker112
      @NickelRacker112 Před 6 měsíci +2

      When it comes to graphic, yes.

  • @MrJay1El
    @MrJay1El Před 5 měsíci +2590

    Just a reminder to everyone that the reason for this loss in quality is not "we have reached the peak in animation quality".
    If anything, we have even better technology available today. It's just that today companies allocate a lot of resources into things like microtransactions, or making huge games that don't actually have anything in it. it's all about making games faster, cutting expenses and maximizing profits.

    • @Adrenalin844
      @Adrenalin844 Před 5 měsíci +93

      Honestly, I can see why a company like Ubisoft would do something like this. Why hire all those professional actors and stunt artists and use motion capture to rig their movements to PC and NPC skeletons when you can just do the whole thing once using nothing but software and save the presets for later use? I bet a good chunk of these animations are just rehashes of what they've been using since Origins.

    • @DaDoubleDee
      @DaDoubleDee Před 5 měsíci +68

      @@Adrenalin844 I think everyone can understand the financial reasoning to reuse assets for a game, and this is why corporations keep getting away with it, all this "understanding" is all they need to become cheaper with their developments and increase their profits - profits that the people who actually work on the games don't take part in. I can't think of a single mega corporation that has any interest in their products other than the bottom line of profits. Every release from these game corpo's have progressively become worse in overall quality yet still manage to make money. Not pointing fingers here, just venting, but people's standards have decreased along with it because everything is about the bag these days.

    • @whyitmatters6906
      @whyitmatters6906 Před 5 měsíci +2

      @@DaDoubleDee "all this "understanding" is all they need" no, it isn't. and if u think u can make a really big company behave by "boycotting" their products you didn't much attention to the history of games or food or any sector of any industry really.

    • @futurestoryteller
      @futurestoryteller Před 5 měsíci +13

      While the last sentence is true by itself, the idea that resources are allocated away from animation and into microtransactions is like a joke.
      This is like when that one Mass Effect game came out, and everybody complained about how "the woke" ruined the game. When really the models were jacked up and the animations were bad because the people with the money didn't want to spend any to fix it. Because of course that's what happened. That's what always happens.
      I get that people actually have good reason to hate microtransactions, but these things really don't have anything to do with each other. It's a general philosophy of cutting corners, not a reallocation.

    • @MrJay1El
      @MrJay1El Před 5 měsíci +32

      @@DaDoubleDee It baffles me how many people explain away this kind of behavior by saying "it's just what it is". Or they are openly negative like the person who replied to your comment by basically saying "this world sucks, you can't make a difference, you're fooling yourself". Used to be people complained about bad things, but today we just kind of accept it.

  • @AlePryo82
    @AlePryo82 Před 5 měsíci +111

    0:22 No way Ezio did the thing 🤌🏻

  • @TheSuperflyKing
    @TheSuperflyKing Před 6 měsíci +1298

    Second they went RPG I always felt like they cut a lot of corners

    • @StealthyWiley
      @StealthyWiley  Před 6 měsíci +78

      Bro I remember watching your AC 3 video. Great stuff man. Keep posting awesome stuff. And thanks for watching my video :)

    • @jcmee91
      @jcmee91 Před 6 měsíci +13

      Disagree, AC4 was the beginning of the RPG style and it was fantastic. It was just the style of Odyssey that killed it.

    • @raiden1766
      @raiden1766 Před 6 měsíci +81

      @@jcmee91 Mustve been something in the post Origins bit, cause that game had some really solid animations

    • @1lham_edits
      @1lham_edits Před 6 měsíci +38

      @@jcmee91 with your first statement about AC4 being the "beginning of the RPG style", how so?

    • @1lham_edits
      @1lham_edits Před 6 měsíci +1

      The video is titled "The Rise" and then "The Fall" - my correction unless the publisher changed the title.

  • @TigerChamp99
    @TigerChamp99 Před 5 měsíci +542

    According to the thumbnail, Mirage looks 9 years older than Unity.

    • @aspirewot8408
      @aspirewot8408 Před 5 měsíci +3

      Play Valhalla it has better animation and details

    • @agentj3627
      @agentj3627 Před 5 měsíci +94

      @@aspirewot8408 Valhalla is dogshit

    • @aspirewot8408
      @aspirewot8408 Před 5 měsíci

      @@agentj3627 can you tell me the reason why u think it's "D_sht" ?? Please I'd like to hear I'm someone who has been playing assassin creed games since Ac 1, and who also has 200+ hours on Valhalla :) let's hear what you got to say

    • @spectralassassin6030
      @spectralassassin6030 Před 4 měsíci +33

      @@aspirewot8408 I watched plenty of Valhalla cutscenes. No. They do not even come close.

    • @njux1871
      @njux1871 Před 4 měsíci +4

      @@agentj3627 Valhalla has a fantastic story and really has the time come alive. It's one of my favorite games. I am obsessed with Norse mythology and vikings tho.
      The game is sadly stretched out till there's no tomorrow and watered down so much you don't even taste the fruit. It's such a cheap move and incredibly annoying because it killed so much of its replayability. Fucking zones. Still love it. But I also hate it.

  • @123evilwolf
    @123evilwolf Před 5 měsíci +547

    Jesus, Unity was released a decade ago, I still remember the hype and reaction videos to the trailer like it was a week ago.

    • @CipherRage-tp5ql
      @CipherRage-tp5ql Před 5 měsíci +39

      Yep, people getting hype over an assassin's Creed game. Haven't seen that in a very long time...😐

    • @panchohalo2158
      @panchohalo2158 Před 5 měsíci +16

      Don't forget how broken it was after release

    • @deepflare1028
      @deepflare1028 Před 5 měsíci +19

      ​@@panchohalo2158don't forget how most of those bugs were fixed years later

    • @ezioauditore8946
      @ezioauditore8946 Před 5 měsíci

      9 years ago dummy

    • @samuraijackoff5354
      @samuraijackoff5354 Před 5 měsíci +13

      ​@@deepflare1028
      Years later...

  • @maboilaurence8227
    @maboilaurence8227 Před 5 měsíci +178

    What really sets these games apart is the lighting, you can still see shadows covering a character's face while wearing a hood in a 10 year old game, and yet modern ACs completely lack details like that, it looks like characters themselves are emanating light.

    • @Razumen
      @Razumen Před 4 měsíci +10

      Yeah, lots of games don't use self-shadowing because it's expensive, and characters look like they're emanating light because they're not actually lit by the environment, but by a "hack" that approximates what it should look like based on the surrounding brightness - which is why you don't get shadows in the proper places and there's often weird highlights where there should be shadows instead.

    • @Totone56
      @Totone56 Před 4 měsíci +10

      @@Razumen It's wild to see such visual flaws not categorized as "first priority" in games with a lot of focus on characters, etc.
      I mean, Scree Space Shadows and that kind of stuff exist for these kind of scenarios and are pretty common, but for some reason some studios don't seem to care about such important visual features.

  • @Hoodedvigilant1
    @Hoodedvigilant1 Před 6 měsíci +448

    Unity & syndicate were so advanced & ahead of their time. Unity wasn’t even completed. That is why bugs exist. I also read that we were suppose to play as a female character but after the writer quit, it was changed to Arno.

    • @izzry_
      @izzry_ Před 5 měsíci +25

      Imagine if the game have more time to develop

    • @deepflare1028
      @deepflare1028 Před 5 měsíci +72

      What's funny is that Syndicate was originally supposed to completely focus on a male character with a darker tone, this series is full of wasted potential, if only Ubisoft would just keep their games at least 2 years in the oven

    • @aspirewot8408
      @aspirewot8408 Před 5 měsíci +1

      Syndicate and advanced ?? What you smoking bud pass that thing to me 😂. Syndicate is worse game I've ever played took me 13 hours to complete and the game 0 story . We have Jacob n Eve one removes tempalr and your finds Eden . The end I .Lol

    • @Hoodedvigilant1
      @Hoodedvigilant1 Před 5 měsíci +16

      @@aspirewot8408 I didn’t specifically say on what so here are my thoughts. The world feels alive, the map was detailed, the activities were fun, the story was not good but the voice acting was perfect. I actually enjoyed some missions. Stealth was also good. This game and Unity coulda been good if the devs finished the game and made better stories for these games. Thats all.

    • @aspirewot8408
      @aspirewot8408 Před 5 měsíci +4

      @@Hoodedvigilant1 yes I do agree voice acting was fun and some mission were funny like the Desmond being a puppy ,but I was disappointed with syndicate due to its lack of plot or any story felt so boring not to forget those grappling hooks it discourages parkour tbh . U just hook like spiderman n swing one point to another . Unity was something else , but syndicate not really.but yeah I agree stealth was rewarding but it was just same nothing new basically

  • @ion_X
    @ion_X Před 4 měsíci +27

    Evie was such a great character, her voice actress as well, not just performance, her voice as well; really quite fitting

    • @ion_X
      @ion_X Před 4 měsíci +1

      And the Great Edward Kenway performed by Constantine himself

  • @umairahmed1235
    @umairahmed1235 Před 6 měsíci +150

    Unity and syndicate were the last 2 games with great facial animations.... After that, the fall of facial animations started

    • @Husky92223
      @Husky92223 Před 4 měsíci +7

      Origins did a good job

    • @SL4PSH0CK
      @SL4PSH0CK Před 4 měsíci +1

      for still being a story driven game yea

    • @SL4PSH0CK
      @SL4PSH0CK Před 4 měsíci

      @@Husky92223 yea was surprized its well paced for its narrative regards being an arpg openworld

    • @Husky92223
      @Husky92223 Před 4 měsíci +4

      @@SL4PSH0CK They set the narrative and the time period in such a perfect way in the end that i was so hyped for the sequel... instead we had Ac Odyssey T_T

    • @meurer13daniel
      @meurer13daniel Před 4 měsíci +5

      Nope, Origins had great facial animations during the cutscenes. Like, really good animations.

  • @AgustinY98
    @AgustinY98 Před 5 měsíci +292

    it's crazy the fact that the more of these games come out, the more you miss games that they were terrible when they came out

    • @ZAH33D
      @ZAH33D Před 5 měsíci +27

      Ubisoft perfected the formula for releasing worse games every generation. Although, the new parkour update for Mirage that recently came out did surprise me a lot.

    • @ErnieZee
      @ErnieZee Před 4 měsíci +8

      @@ZAH33D AC series was straight bangers until Origins. They only fucked up the animus story and needlessly pushed for uplay.

    • @francisrondeau2565
      @francisrondeau2565 Před 4 měsíci +1

      origin was good just a bit to bloated@@ErnieZee

    • @65firered
      @65firered Před 2 měsíci

      Most just Unity and Syndicate.

    • @Walker733
      @Walker733 Před měsícem

      I think it's time they pull the plug altogether. They are great games but clearly they are running out of ideas and passion.

  • @yavuzkhan7369
    @yavuzkhan7369 Před 5 měsíci +36

    I always loved how yusuf calls ezio "mentor da firenze" at the end :)

  • @Mk_Otaid
    @Mk_Otaid Před 6 měsíci +370

    Origins is the last one that had great facial capture as I recall. After that just a few cutscenes in Odyssey and I think only a couple in Valhalla. This is what happens when you go full-on quantity over quality. The only thing that's stayed consistent is environment design. AC used to be about gameplay and story complementing each other. Each newer title has a ton of content, sure - but the gameplay eventually becomes mundane (because there's too much to do) and the story stays serviceable, at best. They have lost their spark for a while now.

    • @jacksondunn3284
      @jacksondunn3284 Před 6 měsíci +25

      And even then, then just the way the character model moves below the neck breaks any sense of immersion. Sucks, though I still feel Origins is the strongest of the hack and slash trilogy.

    • @Even_N.D.
      @Even_N.D. Před 6 měsíci +4

      Yet the old games had Shit combat and Origins took that in a new fresh direction. But i agree about facial animations. The thing is they dont use mocap for the newer games. And for Mirage i can forgive it, since it was a small studio with limited Budget by Ubisoft.

    • @leealanwhite
      @leealanwhite Před 6 měsíci +19

      There was actually a cutscene in Origins where Bayek mouths something to Aya and its such a good facial capture that I could actually read his lips. I was absolutely shocked when I saw it the first time just having never seen such a natural animation in anything.

    • @Kumihox94
      @Kumihox94 Před 5 měsíci +2

      Odyssey was the same as Origins in quality of cinematics and graphic, if not better. Idk about Valhalla, didn't even have the will to try it out after how milked this franchise is.

    • @mark9237
      @mark9237 Před 5 měsíci +5

      origins was a fucking joke

  • @kitchensarehot8769
    @kitchensarehot8769 Před 6 měsíci +117

    So weird how Mirage has such a beautiful city and general aesthetic, but the animations are just so stiff. Not just the animation, but the direction of the cutcenes is very bland.

    • @haaxeu6501
      @haaxeu6501 Před 3 měsíci +4

      Yeah they obviously didn't use performance capture, which is a very time consuming expensive and involved process. It's just about cutting corners and pumping out content faster and cheaper, there is no passion left in Ubisoft.

    • @DarknessAlchemist00
      @DarknessAlchemist00 Před 3 měsíci +1

      It was a lower budget entry. Originally, it was going to be DLC for Valhalla, but it was spun off into its own thing and given less resources than a full standalone title would have.

    • @Walker733
      @Walker733 Před měsícem

      Same with odyssey

    • @vernonparker5154
      @vernonparker5154 Před 4 dny +1

      Baghdad was beautiful, but it was so lifeless, felt like walking through a ghost town at points

  • @eminkilicaslan8945
    @eminkilicaslan8945 Před 5 měsíci +68

    As a Turkish, I deeply relate to that "I have a hard time remembering that Italian gibberish" lmao.

    • @twitchizle
      @twitchizle Před 5 měsíci +2

      Ezio auditore de frenze, it took me days to remember it. Altho i still dont know if i did write it correct or not. 😢

    • @byletheisner5006
      @byletheisner5006 Před 5 měsíci +9

      ​@@twitchizle It is: "Ezio Auditore da Firenze". Meaning Ezio Auditore from Florence.

    • @isipscognac
      @isipscognac Před 4 měsíci

      Is it true that Turks deny the Armenian genocide, or just the government?

    • @DetaiIist
      @DetaiIist Před 4 měsíci +1

      kıçımla gülüyorum!

    • @Senator_StevenArmstrong
      @Senator_StevenArmstrong Před 3 měsíci

      Hoş geldin Kardeşim

  • @gregddr
    @gregddr Před 5 měsíci +40

    2:38 that 'yes' from evie perfectly captures her character. Syndicate had some damn good moments.

    • @simonandsimbagaming
      @simonandsimbagaming Před 4 měsíci +3

      Unfortunately it also contained some of the most weird dialogue, alongside Rogue.
      "How do we tell the audience what the characters' names are?"
      "Uh... just have another character say it for no particular reason."

  • @bugs1285
    @bugs1285 Před 5 měsíci +65

    I’m pretty sure Black Flag was the first AC game that used motion capture and Unity the first to use performance capture. Then the mythological saga used some performance capture, but also relied on an automated system to synchronise voice acting with lip movement. I’ve seen it also badly done in Mass Effect Andromeda, though not as bad as Mirage, which highly likely was fully automated.

    • @ODC_3D
      @ODC_3D Před 4 měsíci

      I doubt it‘s fully automated but I think you are on to something here.

    • @bugs1285
      @bugs1285 Před 4 měsíci

      @@ODC_3D Yeah, it’s not fully automated. But it’s a program that attempts to synchronise sound and lip-movement.

  • @thedrumboy78
    @thedrumboy78 Před 4 měsíci +22

    Unity and Syndicate are so underrated, I know people didn’t like them when they were released but those two together with Black Flag are the best AC experiences for me

    • @TheMordgan
      @TheMordgan Před 4 měsíci +2

      *looks to unity*
      - Perhaps I treated you too harshly, little one.

    • @Toxin___InterHalfer
      @Toxin___InterHalfer Před 2 měsíci +1

      It was never a question for me to play or not to play Syndicate because I was and still is heavily fond of Britain
      The architecture, the old newspapers, so many different things
      And Jacob with Evie, siblings done right

    • @thedrumboy78
      @thedrumboy78 Před 2 měsíci

      @@Toxin___InterHalfer Very relatable! The time period is a huge YES for me as well

  • @buttons6812
    @buttons6812 Před 6 měsíci +51

    Syndicate looking fine 🔥

  • @wielderXII
    @wielderXII Před 5 měsíci +119

    unity will never cease to amaze me.
    the people are missing out so much by not giving it a 2nd chance.
    to be fair, it is massively ubisoft fault for releasing broken unfinished game.

    • @Legion849
      @Legion849 Před 5 měsíci +2

      Unity is all about style but it has no substance and nothing of value to offer. It has eye candy visuals but it also has a blue tint all over the game

    • @jorgeloredo100
      @jorgeloredo100 Před 5 měsíci +28

      ​@Legion849 It has the best parkour system, the best stealth system, a very descent combat system where your build actually matters. Unity wasn't perfect but it to say it had no substance is hyperbolic nonsense.

    • @aspirewot8408
      @aspirewot8408 Před 5 měsíci

      You're one of them too go play Odyssey n Valhalla you'll forget unity 😂

    • @noobguy9973
      @noobguy9973 Před 5 měsíci +3

      @@aspirewot8408 why are you on everyones comment talking about fucken Valhala? Were you paid by Ubisoft to promote the game or you are one of the devolopers or something?

    • @aspirewot8408
      @aspirewot8408 Před 5 měsíci

      @@noobguy9973 no I'm here saying that thing because y'all her on bandwagon of h@te :) and I've played every AC game and let me tell you Valhalla n Odyssey were great

  • @safi6749
    @safi6749 Před 6 měsíci +34

    Last 3 games rely on body movement more than facial expression for some reason

    • @renzo0227
      @renzo0227 Před 6 měsíci +12

      They move their heads like damn robots lol. What a disgrace...

    • @angelcastiel98
      @angelcastiel98 Před 6 měsíci

      I thinks its one of the many things they copied from witcher

    • @devinsills6053
      @devinsills6053 Před 6 měsíci +13

      @@angelcastiel98 witcher at least has good voice acting

    • @deepflare1028
      @deepflare1028 Před 5 měsíci +5

      ​@@devinsills6053and the faces looked better

    • @TH_Zireael2077
      @TH_Zireael2077 Před 5 měsíci +2

      ​@@deepflare1028 And the actual facial animations aswell. I've seen countless comparisons between The Witcher 3 and Mass Effect Andromeda in that aspect alone lol

  • @SniperJoJo-fo9su
    @SniperJoJo-fo9su Před 5 měsíci +12

    Bro bayek has more movement in the ring finger he sliced off on accident than basim has in his hole body

  • @mailoszek3
    @mailoszek3 Před 4 měsíci +12

    I am playing Odyssey and it is easy to notice that during normal dialogues faces show no realistic emotions but during some story missions there are some short moments and scenes where Kassandra's face look alive

  • @UnofficialDoJo
    @UnofficialDoJo Před 5 měsíci +6

    When passion drives you vs when money drives you

  • @torke3095
    @torke3095 Před 5 měsíci +4

    Thank you mate, I was talking to my friends about this a few weeks ago, the difference between the emotions of the AC2 and Valhalla itself is just absurd, how can a game of more than 10 years be better in delivering the emotion than a game of less than 5, the quality is dropping by much and no one seems to notice it

  • @jacksondunn3284
    @jacksondunn3284 Před 6 měsíci +162

    Aesthetics beats Graphics every time. Origins and Valhalla and Mirage do objectively look better then the older titles, but the immersion you get in the older titles is just far and away superior. Feels like you’re actually controlling a character in a world rather then a model in a sandbox.

    • @LPboy77
      @LPboy77 Před 6 měsíci +2

      Indeed! It feels like you’re controlling something dead, rather than living the character

    • @Halo_Legend
      @Halo_Legend Před 6 měsíci

      Omfg... Facial animations are not aestetics. They are still technical visual processes, they ARE part of graphics.
      You just couldn't help yourself but draw a false dyhotomy. Typical.

    • @aChewyGummyBear
      @aChewyGummyBear Před 6 měsíci +31

      They don’t look better than Unity. And honestly, not much better than Black Flag

    • @Nathan-ui6bm
      @Nathan-ui6bm Před 6 měsíci +6

      what you on about??? origins looked crazy amazing, it was odyssey, valhalla and mirage which looks bad, origins was a solid game just like the older titles

    • @ray4493
      @ray4493 Před 5 měsíci

      Stop smoking cheap weed dude. It has clearly messed up with your brain and eyes. ACIV Edward had way more actual personality in his movement animations and the world around him than the dead world filled with same looking npcs of the garbage rpg series. The last 3 games had aesthetics? Touch grass and have a better sense.

  • @onomee130
    @onomee130 Před 5 měsíci +7

    Its amazing, after 12 years, ezio auditore de lalala still is one of the best characters in the franchise

  • @Cam_47
    @Cam_47 Před 6 měsíci +5

    It'd been years since I had played unity and I still timed that "bully foh you" line perfectly..

  • @sandcrakes
    @sandcrakes Před 6 měsíci +22

    I think they don't use those tracking device when making Mirage at all

    • @deepflare1028
      @deepflare1028 Před 5 měsíci

      Motion capture suits

    • @St1cksz
      @St1cksz Před 5 měsíci

      they just use pre-made motion captured animations and copy paste them in cutscenes
      for the facial animations it's all just based on ai (or something else) to find how the faces moves when they talk

    • @simonandsimbagaming
      @simonandsimbagaming Před 4 měsíci +1

      @@St1cksz The thing is, you can use pre-made animations and make it look good, games used to do this all the time. The Mass Effect trilogy didn't use motion capture, and despite there being some very repetitive animations here and there, it still holds up.

    • @St1cksz
      @St1cksz Před 4 měsíci

      @@simonandsimbagaming Agreed.

  • @Mychannelbandung
    @Mychannelbandung Před 4 měsíci +4

    Thanks for raising this awareness. Turns out Im not alone who think there is a huge decline in AC cutscene quality.

  • @akshatvishwanathan8668
    @akshatvishwanathan8668 Před 5 měsíci +9

    sydnicate was peak of facial animation and voice acting after that they just could'nt climb further

  • @prettyboyg1278
    @prettyboyg1278 Před 4 měsíci +5

    Despite Unity having a disastrous release, it was undoubtedly AC’s peak in almost every regard.

  • @britto9903
    @britto9903 Před 4 měsíci +8

    It's crazy how far we went with technology since Mirage!

  • @Kat1kafka
    @Kat1kafka Před 5 měsíci +8

    Ubisoft really lost their way,but not just with facial animation, but character designs as well.

  • @Mr.Vini2204
    @Mr.Vini2204 Před 5 měsíci +20

    Not only the facial animation, but the animation in general. Look at the body linguage of the characters, how the ones from the newer games are so much more bland and generic

  • @DJordydj
    @DJordydj Před 5 měsíci +18

    Assassin's Creed Unity is still the peak in AC visuals to date. It's amazing how great it has aged, those faces, those textures, those animations...
    No AC has been the same since then.

    • @aspirewot8408
      @aspirewot8408 Před 5 měsíci

      Have you played Valhalla ? Odyssey ? Lol these games have 100x better graphics n facial animation d detail 😂

    • @DJordydj
      @DJordydj Před 5 měsíci +7

      @@aspirewot8408 I have Origins and Valhalla and both have terrible facial animations, they're just basic animations and terrible lighting in general to make the colors feel more punchy.

    • @aspirewot8408
      @aspirewot8408 Před 5 měsíci

      @@DJordydj origins is I agree , but Valhalla No way did you play on ultra maxed out settings on PC ??. There's no way or else you got eye problem I'm sorry lol

    • @fozzyalfonso
      @fozzyalfonso Před 4 měsíci

      @@DJordydj I like the earlier games more but really? origins? that game had people praising the emotions felt from bayek and you're saying it has terrible facial animations? Odyssey and valhalla sure, have worse facial expressions but origins? really?

    • @DJordydj
      @DJordydj Před 4 měsíci +1

      @@fozzyalfonso important characters staring directly at you with eyes open wide and with no emotion on their face (just their voice). It feels like puppets.
      Face animations peaked on Unity. From then on they've been getting worse and worse.
      I hate to talk to characters that look like Horizon Zeron Dawn NPC in conversations.

  • @J0rdan912
    @J0rdan912 Před 4 měsíci +6

    I found it freaking hilarious that people are constantly surprised how almost 10 years old games looks almost as good, if not better than modern games and still defending insane system requirements, horrible performance and incompetent use of modern visuals techniques in modern games...

  • @MILDMONSTER1234
    @MILDMONSTER1234 Před měsícem

    I remember being a kid and my mom looking at the screen in shock at how the characters looked while I was playing

  • @StormRaid417
    @StormRaid417 Před 4 měsíci +2

    Animated faces were so good. Whoever did the animations understood how faces work.

  • @hydra7427
    @hydra7427 Před 5 měsíci +10

    The difference is it used to be facial animations had to be ANIMATED and now everything is just lazily mocapped and they call it a day. Technology has improved, the artform has died.

    • @deepflare1028
      @deepflare1028 Před 5 měsíci +5

      Isn't it the complete opposite? Mo-cap was used a lot more often in the early games and it looks miles better than Odyssey and Valhalla which were animated

    • @hydra7427
      @hydra7427 Před 5 měsíci +1

      @@deepflare1028 Almost everything is poured into mo-cap now. It's not a new technology, that is true, but having your own in-house mo-cap studio is considered a sign of AAA. Before it was a mix of mo-cap and regular animation, where as now it is "mo-cap for anything important, static pose with mouth flaps for anything not important".

    • @assassin8636
      @assassin8636 Před 5 měsíci

      It's not lazy to be honest it cam be good if done right

    • @assassin8636
      @assassin8636 Před 5 měsíci

      ​@hydra7427 aren't you overlooking at this

    • @deepflare1028
      @deepflare1028 Před 5 měsíci +1

      @@assassin8636 True, Witcher 3 proves that it can be done well if given enough time

  • @TotallyToonsTV
    @TotallyToonsTV Před 4 měsíci +3

    You can tell the exact moment Ubisoft started using AI to do all their canned animations for them

  • @pietroalessandrini
    @pietroalessandrini Před 4 měsíci

    they spend so much creating huge yet uninteresting world that they don't have time to refine the details that can really give you the impression of a polished and cared for product

  • @aiis6821
    @aiis6821 Před 5 měsíci

    Ok "you have two openings" line got a chuckle

  • @thepizzaboy7904
    @thepizzaboy7904 Před 4 měsíci +4

    I believe the facial animation in mirage is fully made by AI, without the devs actually fine tune the animation.

  • @ELdASenSei
    @ELdASenSei Před 5 měsíci +3

    Gotta admid that Ubisoft Bordeaux did a great job on Mirage considering the low budget

  • @fakestiv
    @fakestiv Před 7 dny +1

    I see a lot of people saying that character graphics have stalled... I just wanted to point at games like TLoUpt2, which - regardless of what you may very legitimately think about the story - clearly prove that there is still very much room for progress given good developers and will to pursue it.

  • @deltakodiak
    @deltakodiak Před 5 měsíci

    The leap from Ac4 to Unity is light years away

  • @notyourdaddude1957
    @notyourdaddude1957 Před 4 měsíci +35

    Can't believe you didn't mentioned Valhalla, where the only facial expression that the characters have is moving their eyebrows whenever they feel an intense emotion.
    In Mirage the evolution of the facial animations reached it's ultimate form to the point that the characters don't even need to move their lips to talk anymore, that's what i call innovation Ubisoft 👌

    • @Resvain
      @Resvain Před 4 měsíci

      What are you talking about? I've played Mirage for almost 30 hours and I haven't seen a single cutscene or in game interaction where someone talks without moving their lips. Unless you mean Basim's inner monologue but that would be a pretty moronic thing to complain about.

    • @mensatico
      @mensatico Před 4 měsíci

      @@Resvain never read something this retarded. Characters in Mirage do, in fact, barely move their lips to speak, the corner of their mouths don't even move at all. Did you watch the video?

    • @mensatico
      @mensatico Před 4 měsíci

      @@Resvain Basim saying "I can do more" (the example in the video you commented this shit on) just has his face going ":0", while the eyes actualy stay still. And his smile persists while he's in light distress.

    • @Resvain
      @Resvain Před 4 měsíci

      @@mensatico do you have troubles with simple reading? The guy claims characters in Mirage don't move their lips while talking. This is not true and in this video no one talks without moving their lips. I'm not saying that facial animations are great.

  • @Eheklo
    @Eheklo Před 5 měsíci +8

    I'll keep saying this, Unity is a masterpiece.

  • @johnpap675
    @johnpap675 Před 3 měsíci +1

    The World wasn't ready for Unity and Syndicate.

  • @kahvipaputyyppi
    @kahvipaputyyppi Před měsícem

    I started playing Odyssey a couple of days ago and was baffled how they have gone back to mouths having light inside.

  • @rossolini3588
    @rossolini3588 Před 6 měsíci +6

    Black flag will always be the one of the best Assassin's creed game

  • @Stickfigure414
    @Stickfigure414 Před 4 měsíci +3

    Unity truly has become one of the best AC games after they touched it up. It's a shame they didn't continue with that model.

    • @robertomacetti7069
      @robertomacetti7069 Před 4 měsíci +1

      eh, parkour still works as intended 20% of the times at best, which is a damn shame because the few times it works is actually pretty sick
      but arno is uncontrollable most of the times sadly

  • @MegaSlash1987
    @MegaSlash1987 Před 3 měsíci +1

    the voice acting and the dialogues was so much better

  • @andraakmalmaulidani1793
    @andraakmalmaulidani1793 Před 2 měsíci

    Every time I see something like this, I always remember how Leon facial animation in Re 4 PS 2 was handmade and it's goddamn amazing...

  • @why-is-this-handle--a-thing
    @why-is-this-handle--a-thing Před 5 měsíci +4

    that weird female assassin from mirage sounds like a ghoul from fallout. or an argonian from elder scrolls. im so glad i didnt get mirage or valhalla. i saw the writing on the wall in origins/odyssey and tapped out.

    • @Nightraven26
      @Nightraven26 Před 2 měsíci +1

      I’m 99% sure that’s Shohreh Aghdashloo’s voice, she plays Avasarala in The Expanse, it’s a shame she was in such a mediocre game…

  • @georjoporjo3323
    @georjoporjo3323 Před 6 měsíci +3

    Roshan voice literally burp stock sound effect

    • @Sandlund93
      @Sandlund93 Před 4 měsíci

      Well, Shohreh Aghdashloo sounds just like that. At least in The Expanse, which I can recommend.

  • @IsaiahGuerrieri
    @IsaiahGuerrieri Před 5 měsíci

    I thought I was going crazy! Facial animations have less effort put into it!
    Just glad someone made a video on it.

  • @daniel8181
    @daniel8181 Před měsícem

    There is a cutscene in unity somewhere between sequence 5 and 9 where arno gives the most comically well down scowl I've ever seen, he actually almost overdoes it.

  • @jimmymurphy898
    @jimmymurphy898 Před 6 měsíci +35

    Enjoying Mirage but honestly this series in many ways devolved after Unity. I have played all the AC games and Unity is just phenomenal and my favorite out of the series. I loved Arno as a protagonist, the setting, and the gameplay is absolutely incredible. They really needed to mocap the cutscenes for Mirage and pursue the parkour. Both of those elements are stiff af and honestly take me out of the game despite the awesome city and fun stealth.

    • @alphagamer9505
      @alphagamer9505 Před 6 měsíci +3

      Unity has the best gameplay and the best stealth of the series

    • @jimmymurphy898
      @jimmymurphy898 Před 6 měsíci +1

      @@alphagamer9505 Agreed. Stealth and general gameplay in Unity was amazing.

  • @red_leader93
    @red_leader93 Před 6 měsíci +7

    How we go from Unity and Syndicate, to Mirage?

    • @Sandlund93
      @Sandlund93 Před 4 měsíci

      Money would be a safe bet. They either spent it on something else or not at all.

  • @angryjoe98
    @angryjoe98 Před 5 měsíci +2

    Naughty dog, ninja theory, and the coalition are the top of the food chain nowadays for facial animation.

    • @ghostblaze01
      @ghostblaze01 Před 4 měsíci

      Lara croft facial animation and hair quality in Rise of the Tomb Raider >>>
      Pc ver.

  • @blackdragon1ist
    @blackdragon1ist Před 4 měsíci

    the voice of ezio just gives me goosebumps man

  • @ragnarth_781
    @ragnarth_781 Před 5 měsíci +2

    Unity's DLC has great facial animation, even better than the main game.

  • @Kollon_tai
    @Kollon_tai Před 5 měsíci +3

    In my opinion, adding “RPG aspects” to a franchise is usually just an excuse for poor graphics and animation.

  • @nibbles4559
    @nibbles4559 Před 3 měsíci

    My only thought while watching this was "wow, what happened"

  • @fredbyoutubing
    @fredbyoutubing Před 4 měsíci +2

    I work on games using facial animation and my take on it is: animators used to have very limited control. Only a few facial expressions were possible. Now they have just as much control as they would in a major motion picture. More controls means exponentially more work plus more openings to make mistakes.
    Point is, it's much harder to make a realistic face look good than a low resolution model.

    • @kielbasamage
      @kielbasamage Před 4 měsíci

      I imagine there’s very few shortcuts since a “blanket expression” for lack of better terminology would look fine on one facial mesh and uncanny on another?

    • @fredbyoutubing
      @fredbyoutubing Před 4 měsíci +1

      ​@@kielbasamage There are certainly shortcut ways but it'll depend on the direction or the team's experience. We also work from facial capture and it'll soon be a lot better. But I think right now it forces artists to follow too closely. While you gain from the actor's performance, you lose the personal touch an animator could have.
      There are good modern examples. I'm interested to see Hellblade 2.
      Cyberpunk 2077 also did a fantastic job too. One of the reason it was 1rs person because those dialogue sequences are so well done.

  • @zayyinhaidar452
    @zayyinhaidar452 Před 5 měsíci +4

    Ey, don't forget about AC Origin!! This game has a really good animation too!!! At least that's the last Assassin's Creed that really good at capturing their emotion.

  • @jcmee91
    @jcmee91 Před 6 měsíci +3

    So depressing.

  • @Raging-Lion
    @Raging-Lion Před 5 měsíci +1

    Edward had the goofiest faces when he was just a drunk pirate, dude was the GOAT

  • @aaronvasseur6559
    @aaronvasseur6559 Před 4 měsíci

    Just you animation including facial animations have gotten so much better as of 2024 your just blind

  • @meridianspark
    @meridianspark Před 5 měsíci +4

    It's crazy that Unity is getting all this praise now. It really was a pillar for the series from the start. It defined, or at the very least was the foundation of having so much control with upward and downward freerunning. It's also probably my favourite story of them all. An assassin, friends with a templar as they work on a common goal. The fem lead was strong and took no shit, was very capable on her own. And Arno would frequently make mistakes or give in to his urges to break the rules for what he really believed was right, only for it to bite him on the ass. It really made for some great story telling to shake up all those cliches.

  • @NickelRacker112
    @NickelRacker112 Před 6 měsíci +3

    Unity and Syndicate proof that even with these face animations, it doesn't mean that a game is good automaicly.

    • @hehebuoy6246
      @hehebuoy6246 Před 5 měsíci +2

      Lol unity was good......the parkour fights stealth everything was top notch nd character acting plus dialogue deliveries weren’t as cringe as today's ac games. Like mirage is horrible af....

    • @NickelRacker112
      @NickelRacker112 Před 5 měsíci

      @@hehebuoy6246 The game wasn't bad. But the only outstanding thing was the graphics. Story, Stealth and combat were much weaker than the most previous ones.

  • @SALEH-98
    @SALEH-98 Před 4 měsíci +1

    We're evolving backwards

  • @EJaDav
    @EJaDav Před 4 měsíci

    The fact I got a Ubisoft+ ad before watching this is beyond ironic 😂

  • @Avinash_Lincoln
    @Avinash_Lincoln Před 3 měsíci

    man!, Yusuf is a total vibe.

  • @KappaDoge
    @KappaDoge Před 5 měsíci +2

    Its Evolving, just backwards.

  • @COomjiNX
    @COomjiNX Před 4 měsíci

    The jump from black flag to unity was another level and since syndicate it has been backwards

  • @carterskindle7086
    @carterskindle7086 Před 4 měsíci +1

    I recently started playing AC Unity not too long ago, and it astounds me how good the game looks despite being almost a decade old. Ubisoft really has fallen off

  • @cedricsipakam2601
    @cedricsipakam2601 Před 5 měsíci +2

    If they make a remake with these facial animations, I would definitely do them!

    • @aspirewot8408
      @aspirewot8408 Před 5 měsíci

      Play Valhalla

    • @cedricsipakam2601
      @cedricsipakam2601 Před 5 měsíci +1

      @@aspirewot8408 I played Valhalla, I loved it, but sometimes I felt like the facial expression during non-cinematic cut scenes were not that good. Maybe it's just me though...

  • @shearwood757
    @shearwood757 Před 4 měsíci

    pressing 9 while watching the video without context is something else.

  • @mertdinc5459
    @mertdinc5459 Před 13 dny

    Yusuf Tazim may be the most lovable side character in this series.

  • @thealandude9146
    @thealandude9146 Před 5 měsíci

    Jesus that hair in Unity looks so good

    • @aspirewot8408
      @aspirewot8408 Před 5 měsíci

      Ever seen hair in Valhalla ? If not see my c0mun1tey p0st I added Valhalla :)

  • @riteshsaha9729
    @riteshsaha9729 Před 5 měsíci +1

    They need to bring back the motion capture cameras

  • @Insanepie
    @Insanepie Před 5 měsíci +2

    It’s so over guys… have you seen how well mirage sold? we aren’t getting the old quality back

    • @Lunaria.Praesentia
      @Lunaria.Praesentia Před 5 měsíci

      Assassin's Creed fanbase is probably the definition of mediocre comformism, adicts to get dissapointed, they just love it, pure Stockholm Syndrome

  • @tashriquekarriem8865
    @tashriquekarriem8865 Před 3 měsíci

    The rise and fall of hardworking and passion

  • @cptinvincible3223
    @cptinvincible3223 Před 4 dny

    Really should've shown some Origins gameplay here, particularly Bayek killing Rudjek. Bayek's actor consistently kills it throughout the game and conveys so much emotion. He can be a kind and friendly family man in one scene and a vengeful killer in the next. Bayek's actor had the best performance in the entire franchine

  • @enthusia86
    @enthusia86 Před 3 měsíci +1

    Unity was such a good game. The atmosphere, the gameplay, the graphics, the large crowds. I might replay it soon.

    • @dryteishere289
      @dryteishere289 Před 2 měsíci

      Unfortunately the launch was a complete disaster. I'm glad Ubisoft did try to fix it and now in 2024 it's a good game :)

  • @Aelitagurl
    @Aelitagurl Před 4 měsíci +1

    Companies now a days would prefer a realistic shaggy/rugged beard that flows in the wind, gets wet and drips water, can be cut, and have the hair follicles fall to the ground instead of well made facial animations that portray emotions like in these clips 😮‍💨

  • @Saint-Alx
    @Saint-Alx Před 5 měsíci

    so glad ac4 is getting a remake, hope they dont mess it up

  • @Nippelpanzer
    @Nippelpanzer Před 4 měsíci +2

    It really reminds me of Mass Effect Andromeda. Which really wasn't a bad game in its core, but the conversations and the facial animations have been so much better in previous titles, that the community is (legitimately) questioning the developers ambition to make a great game.

  • @dirt_dert_durt
    @dirt_dert_durt Před 2 měsíci

    we've climbed out of the uncanny Valley just... in the wrong direction

  • @Jameston
    @Jameston Před 4 měsíci

    Unrelated but I just noticed Roshan’s tape on sheathe on ye olde belt trick, an ancient talent I presume

  • @electronicraisin5956
    @electronicraisin5956 Před 4 měsíci

    no idiotic talking, no stretching vid to 10:02 minutes. fantastic

  • @thrasher122489
    @thrasher122489 Před 6 měsíci +1

    The mouths have never matched the words.