Vanilla Questing and Why its Remembered - WCmini Facts

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  • čas přidán 3. 08. 2018
  • Leveling in vanilla wow was very unique when compared to how we do things in the modern game. You see, leveling in vanilla wow, WAS the game, So you spent a long time doing it. And MMOs where just played differently back then, so as I progress through this video you will notice a lot more differences than similarities to how questing is done today.
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    #VanillaWoW #classic #questing
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Komentáře • 2,8K

  • @ivansinadinovic4870
    @ivansinadinovic4870 Před 5 lety +558

    Dat moment when you pull 2 creeps, kill 1st with 10% HP and DING to next lvl so you get instant 100% HP. Priceless

    • @dino4941
      @dino4941 Před 4 lety +11

      always calculated

    • @tasty8186
      @tasty8186 Před 4 lety +62

      I remember watching a duel at Tarren mill, halfway through the duel, the Rogue cc'd the warrior and sprinted to a quest giver - and levelled up from hand in rofl

    • @BALLiNAiNTEz
      @BALLiNAiNTEz Před 4 lety +5

      @@tasty8186 lmaooooo

    • @vados8500
      @vados8500 Před 4 lety +4

      @@tasty8186 that should have cancelled the duel because that's not fair lol

    • @EloquentTroll
      @EloquentTroll Před 4 lety +2

      Here's you Zevra hooves. Wait, I'm not bleeding anymore more!

  • @wren6311
    @wren6311 Před 6 lety +1212

    Pulling a single mob from a large group was like an art form.

    • @KveruLars
      @KveruLars Před 6 lety +8

      Grace Y and yet, when the scaling and stat squish came now, everyone was complaining that they couldnt pull more than one mob as a mage because they would die. I swear, 'nillas are a bunch of hypocrites

    • @PrimordialNightmare
      @PrimordialNightmare Před 6 lety +33

      I think you're wrong with the assumptions vanilla players were complaining.

    • @KveruLars
      @KveruLars Před 6 lety +1

      I've seen many people complain about retail being too easy, saying they cant wait for Classic, and at the same time in another thread complain leveling with heirlooms is too slow.

    • @devaliant1
      @devaliant1 Před 6 lety +10

      I was a paladin, my first useful ranged pull was Linkens boomerang. Look up the level you could get it, please.

    • @martingeorgiev6309
      @martingeorgiev6309 Před 5 lety +2

      haha I remember, good old 56 :D

  • @aaronzamora4526
    @aaronzamora4526 Před 5 lety +549

    Debating with yourself whether you want to spend gold for the flightmaster or run it out.

    • @jordanknipe9652
      @jordanknipe9652 Před 5 lety +34

      the runs to Tanaris to quest, just to find that alliance is trying to get into/through the barrens.. and your faction is calling for help over trade chat to stop them at the elevator. that, already long run.. became hours of fun.. ),:

    • @idontlikeyouyo
      @idontlikeyouyo Před 5 lety +17

      Lol. Just stop being poor.

    • @duelponzac
      @duelponzac Před 5 lety +13

      just spend it. the time you save means you will be gathering resourses faster than legging all the way from point A to B, so its an investment of time.

    • @anasothman3884
      @anasothman3884 Před 4 lety +21

      @@duelponzac How can you spend that which you do not have?

    • @phantom0456
      @phantom0456 Před 3 lety +8

      Time is money, friend 😉

  • @archvolkan
    @archvolkan Před 5 lety +213

    I loved WOW more when it was about the journey, not the destination.

    • @ToliniDaniel
      @ToliniDaniel Před 4 lety +5

      That was the Classic wow launch experience on the first 2 or 3 months in a nutshell. Great times!

    • @cococock2418
      @cococock2418 Před rokem +4

      It never was about the journey bozo. Single player games are for the journey, not MMO's.

    • @etherstrip
      @etherstrip Před rokem

      @@cococock2418 …said someone who was not there and probably was not even born at that time.

    • @primary2630
      @primary2630 Před rokem +6

      @@cococock2418 what do you even mean? raiding and getting gear is also part of the journey. I can tell you never played the old game

    • @gregoryjamaalfulton
      @gregoryjamaalfulton Před rokem +5

      @@cococock2418 final fantasy 14 would like to have a word with you.

  • @Aetrion
    @Aetrion Před 6 lety +426

    Another big thing with Vanilla WoW is that since every single level was hard to attain it never felt like there was no point in going after blue or purple items that weren't max level. Today nobody even cares about gear until endgame, because why waste your time with equipment you'll just replace 2 days later, but in Vanilla WoW you'd hit those dungeons hard knowing that getting a few blue items would make your climb through the next few levels that much easier.

    • @jwbam167
      @jwbam167 Před 5 lety +12

      I remember buying gear for low lvls to help with the grind and make instances smoother. Because you would also use it for a long time.

    • @TheFamiliarName
      @TheFamiliarName Před 5 lety +33

      Using a level 24 shield on my Paladin until level 55 because i genuinely got awful drop chances, those were the days! shit was hard and fun because of it

    • @phreeze83
      @phreeze83 Před 5 lety +9

      i remember farming "T0" set and then convert it to T0.5 before even THINKING about asking to join a raid-guild ! They checked your equip. Not full blue with T0.5? get lost ! farming scholomance and UBRS 10men (or was it 15? ) was a pain. UBRS endboss for the chest...aaaand somebody ninjalootet it. No summon stones, it took 15mins to just get to the fucking dungeon

    • @jjilatt123
      @jjilatt123 Před 5 lety +9

      Aetrion Herod's Shoulder never forget

    • @serbisthehero1987l
      @serbisthehero1987l Před 5 lety

      I remember people at level 60 in AV running with that shoulder on. Even warriors who could use plate XD

  • @flipboy420
    @flipboy420 Před 6 lety +1817

    Vanilla thru Wrath was a completely different game to what it is now. I enjoyed the game much more when the focal point was adventuring throughout the world, not just a race to max level so you can begin raiding.

    • @PlushNightingale
      @PlushNightingale Před 6 lety +93

      I agree with what you said, but TBC and Wrath were also a race to get max level. It's just they offered way more actual endgame. Leveling being the main content ended in Vanilla not Wrath.

    • @stylesheetra9411
      @stylesheetra9411 Před 6 lety +4

      Just because there were fre guide/no knowledge of endgame, raiding required more person so was more niche
      You Can enjoy leveling up even now (also cata was good for leveling up cause you got new zone)

    • @RivenEnjoyer6897
      @RivenEnjoyer6897 Před 6 lety +16

      The focal point is only "adventuring through the world" if you're a noob

    • @lunastark1060
      @lunastark1060 Před 6 lety +49

      back then everyone was a noob .... because it was long to be max level, it was not hard but really annoying to level up . Wow is better now

    • @danielskrivan6921
      @danielskrivan6921 Před 6 lety +28

      And then a race to get your gear up to minimum item level, do LFR, and then get bored.

  • @imperatoraugustus9970
    @imperatoraugustus9970 Před 5 lety +287

    I will never forget my first experience with vanilla wow. I rolled a human mage, and was instantly entranced with the game. From elwynn, to westfall where I was beaten right back into elwynn, to hanging in the goldshire inn talking to people, to heading to this tram i heard stories of to try adventuring in this dun morogh. Got presents from greatfather winter, explored dun morogh and get more experience, made a dwarf friend who returned to stormwind with me, we got beat out of westfall again, we met a female night elf rogue in the goldshire inn, then the three of us handled westfall and eventually made it to the deadmines where I experienced my first dungeon; manually formed with people on the server. Wow has not captured this sense of adventure since, and the community has become very self centered and careless. its a shame

    • @EndbossProductions
      @EndbossProductions Před 5 lety +40

      manually formed - can you imagine? player interaction in a mmorpg? wooow the memories ... now you get thrown into an instance by the dungeonfinder, rush through, leave group, not a single word has been spoken. Could have all been bots, wouldnt even notice.

    • @evankt
      @evankt Před 5 lety +9

      I had much the same impression left starting as a Night Elf hunter - aimshot from the shadows! But the most memorable was questing in the starting zones from start to finish and I don't even remember the name of the coastline that doesn't exist anymore that you took your first boat to from Darnassus. As this video suggests, everything just felt bigger and more meaningful. The first time arriving at Ironforge was just amazing - too big for a solo player but perfect when you consider the hundreds of people that would be online at the same time. Other than that my highlights were the loot - Hunter weapon! haha - Tiger Claws from Zul' Gurub that turned me into the tiger boss (animation only, of course), but only when meleeing, the epic hunter line quest for the staff that turned into the bow, and the last thing I got before quitting a while later was Ash'kandi - all that agility on a melee 2h! It's crazy I even remember any of these names of places and things I haven't thought of or played in over a decade. Finally, the talents were one of the best parts that made you think about the overall growth of your character. I'm looking forward to seeing what they release as Classic WoW. But I have a feeling that even if I play it, I won't end up raiding, maybe not even pvping. I loved the exploration, but the end-game grind, when they just release an expansion that undoes all your hard work equipping yourself, just wasn't worth it in the end. That said, I'm looking forward to seeing Upper and Lower Blackrock Spire again, level and gear appropriate - where that blue off of Rend or The Beast changed everything.

    • @TheBaconlaser
      @TheBaconlaser Před 5 lety +7

      Watching the moon rise in Westfall from the cliff overlooking the beach was memorable.

    • @sterben4469
      @sterben4469 Před 3 lety +1

      Dude, thats exactly what is makes special for me ❤️

    • @Ferdel86
      @Ferdel86 Před 3 lety +3

      I think it was the self centered and careless users you're talking who actually made the game turn into what it is now.

  • @blarghts
    @blarghts Před 5 lety +109

    Vanilla WoW had atmosphere. You spent tons of time in almost every zone and would get to know where the high level content was before you could ever do it. When you did get your group together later to do it it felt more rewarding like finishing a story arc it didn't need to use a cinematic for effect or to tell you that you are the hero. One mode for any given dungeon also makes those instances mini mountains to climb, you could get it done or you couldn't that's the way I prefer my games however.

    • @Maddinhpws
      @Maddinhpws Před 5 lety +4

      I remember going into Deadmines with a group of people ranging level 15-17. I believe the first boss was like level 19 or 20. We somehow managed to kill him but we couldn't make it any further. And then suddenly seing that giant fucking ship, I never imagined this to be a thing.

    • @politicallycorrectredskin796
      @politicallycorrectredskin796 Před 4 lety +2

      Remember the weather effects?

    • @noticedruid4985
      @noticedruid4985 Před 3 lety

      @@politicallycorrectredskin796 I remember when they first introduced weather effects, in the update it was its biggest feature for that update. Man I was so excited.

    • @IrisCorven
      @IrisCorven Před 29 dny

      God, remember when we were "Traveler", and not "Hero"?... That felt good.

  • @UltimatePowa
    @UltimatePowa Před 6 lety +736

    Having played since the launch of Vanilla WoW, I rarely find a video that accurately portrays the beginning of WoW and why it hit that spark.
    You have done that sir, well done.

    • @clorky420
      @clorky420 Před 6 lety +1

      @Ultimate Powa Dude, watch MadSeasonShow. He has the best series on Vanilla WoW and TBC. His videos really hit that spark you have in mind.

    • @clorky420
      @clorky420 Před 6 lety +1

      czcams.com/video/aL81Ywzc-nU/video.html

    • @UltimatePowa
      @UltimatePowa Před 6 lety +15

      I'll give it a look.
      Most people get the evolution of WoW completely wrong though, because all they can do is look it up since they weren't there themselves.
      With original WoW, it was a shitshow.
      Paladins were god, hunters had auto-pilot for leveling, there was no end game, and any dungeon level 50+ was considered max level and required at least 10 people.
      This was where WoW's PvP was originally born. The health in early WoW was extremely balanced, so a level 30 player could kill up to a level 50, if they played their cards right.
      Which eventually lead to the development of the current honor system after the release of Molten Core.
      I often would just make a new character after hitting level 60 so I could level up again, and enjoy the World PvP leveling had to offer.
      What really took away from the magic Vanilla WoW had created (besides battlegrounds), was the release of the Burning Crusade.
      Blizzard had developed this world that was full of action from North to South in Kalimdor and Eastern Kingdoms, only to release a world that was 60-70 only.
      What was an active thriving world became barren, and desolate.
      No more would you run into a random high level running into a dungeon that you could ask for assistance, and no more were their 40v40+ battles fought over simple level 30 quest givers.
      The PvP system that I knew and loved was completely gone overnight with no hope of return... until 11 years later.
      That's the evolution of WoW (Vanilla to Burning Crusade) as I know it, and mind you I left out the majority of the details.

    • @clorky420
      @clorky420 Před 6 lety +2

      I think he says in one of his videos that he was around back then, but took a break in raiding in TBC. He does get nostalgic, but points out both the good and bad things, what gets me though is the way he talks and also the video editing is top notch. Highly recommend it. There's also plenty of other videos of his regarding the Vanilla/TBC gameplay.

    • @UtopiaOshay
      @UtopiaOshay Před 6 lety +5

      My first character in Vanilla WoW was a Paladin. They were in no way Gods, and arguably were worse than Shamans in every possible way. At very low levels, they seemed very powerful because they got Verigan's Fist very early. But once you got towards the late 20s, the early 30s, you were weak compared to most of the other classes, and by the end of the game you were awful. You also couldn't tank worth a damn, since you didn't get the talent that prevented the Crushing Blows by boss and raid mobs, only the warrior got that talent until Burning Crusades came out. You couldn't heal worth a damn either unless you wore priest gear. There's a reason that classic Leeroy Jenkins video has them talking about getting him devout shoulders, which were the priest Tier 0 gear.

  • @yard12346
    @yard12346 Před 6 lety +242

    I think the most overlooked factor that seperates the questing experience in vanilla from retail is that... you’re just an adventurer. Retail quest lines make you this rediculously powerful feeling entity from like.. level 12 lol. Everything you do in retail is to “save the world”, but in vanilla, you were just some guy that took the challenge of helping the locals. Only when you hit 60 did you start getting quests that made you feel like a real badass. In retail, everyone is amazing. It’s so self serving. Everyone is “the best of their class” as far as questlines are concerned. In vanilla, you actually had to prove yourself. You were just another scrub until you put the work in and earned your titles.

    • @latjolajban81
      @latjolajban81 Před 6 lety +14

      Indeed. Being the hero and superman of everything gets kinda boring.

    • @rubbishopinions6468
      @rubbishopinions6468 Před 6 lety +46

      All the strong guys were out fighting the opposing faction in the war. You were the young scrub left behind to deal with the bandits or to thin down the wolf population in the area and there was nothing wrong with that.

    • @randytrashcan
      @randytrashcan Před 5 lety +20

      Man, I've been thinking the same thing after I came back (and quit) in Legion and then came back (haven't quit yet) in BfA. I'll never forget my first character, a night elf hunter. I'll never forget running out of copper to afford the flight path from Darkshore to Darnassus. I'll never forget that feeling of being so weak and having an entire world to explore. I remember seeing a guy with the Warglaives and being stunned to actually see someone with them.
      Retail now? Everyone gets legendaries and you just chain pull and blow through quest mobs. Blah blah, , hero of Azeroth. The last expansion I really played was WotLK, but I'd give just about anything to play through BC again. Goddamn was that fun. That was back in the golden age of gaming with Halo and CoD2 and 4, before everything became overly complicated, flashy, and gimmicky.

    • @somzer
      @somzer Před 5 lety +7

      And oh boy, having a full epic set felt rewarding and earned some respect...and a lot of jelly.

    • @harrisonmcguire4235
      @harrisonmcguire4235 Před 5 lety +2

      So well put

  • @Hermentotip
    @Hermentotip Před 5 lety +117

    i remember having to grind from 58 to 60 killing mobs in winterspring because i had no more quests... good times xD

    • @Mksui
      @Mksui Před 5 lety +11

      Hahahah THIS! I remember grinding stone elementals in Badlands to vendor the stones to get my mount at 40! The last mob that made me ding dropped [Gloves of Unholy Might] which i then got bamboozeled to sell for 90g when in fact it was much more valuable, I didnt know or care, I got 90 FRIKKIN' GOLD and my mount.

    • @sirBadd
      @sirBadd Před 5 lety +16

      Good times for its times.. i have a life now, no way I would play a game like vanilla wow today heh

    • @hanstsuber8262
      @hanstsuber8262 Před 5 lety +3

      Haha i did the same with my mage , it was my own idea and i killed that Elite mobs Dragons Blue, Cant remeber the name really. But they gave me good ewxp and pretty fair loot. It was also the place where i saw the first bot hunter farming. Sad what the game have become now but at the other side i was pretty addicted. Just eat drink work sleep and rest of the time i play the game.

    • @Rinavani
      @Rinavani Před 5 lety +3

      Did the same thing. Grinded owl beasts until I dinged 60 at like 3am.

    • @tkell31
      @tkell31 Před 3 lety +2

      If you didn't have quests it's because you didn't want to go to another area. There is no way you completed every instance quest and every region quest by 58...impossible.

  • @Kernog
    @Kernog Před 4 lety +49

    When playing a new character in Legion, I was torn between missing having to earn every level, taking my time through each zone, and the general sense of big world scale, on one side, and being grateful for the variety, and the quality of life changes that Cataclysm had brought into the questing on the other side. I'm convinced there could have been a middle ground.
    I also missed the class trainers and class quests of Vanilla. It made more sense to learn your techniques from someone else, and it gave some capitals, like Thunder Buff, some life.

    • @Amoreyna
      @Amoreyna Před 2 lety +5

      I really think there could have been a middle ground, too. I wish we could still get orange/red quests. They presented things that took some thought on how to accomplish at times. Quests that sent you far away to discover new things. More hidden quests that you fall over in the world just by looking at stuff or revisiting an NPC. I wish we kept class trainers and also that instead of simplifying things they used class trainers to instruct people on their class, either through dialogue or through books laying around to read. People used to whine that they had to go all the way back to a trainer to train all the time, but really - a lot of stuff wasn't mandatory to learn right away. You could wait till something good came up and then go. They could have put a few more trainers in the game to help with travel and/or supplied a long distance communication technique for a small charge with a theme for each class.
      I dislike the questing on rails, I really do. The whole - 'go here, then here, then here, don't worry you won't get lost because we have this all mapped out' just ruins a lot of the exploration and the wonder for me. What's the point of having a grand, nearly seamless world when you are hand-held through it? It becomes portal jumping and flight paths. The world seems infinitely smaller due to it, and honestly, it's not because of flight for me but because I can effortlessly cover large distances by portal usage. It started to be a problem for me back in Cata, ironically the same expansion they removed portals from Dal and Shatt because they wanted players out in the world while making our end-game stuff reachable via easy portals in one city for the factions. Talk about really narrowing down one's world view.

    • @johnzackarias11
      @johnzackarias11 Před 2 lety +1

      @@Amoreyna Well put!
      Constantly knowing exactly where I'm supposed to go next is convenient, but it sucks the soul and the adventure out of the game completely. Blizzard totally lost it.

    • @green11ndy
      @green11ndy Před rokem

      I used to spend hours exploring a zone for small details because it was rewarding to discover lore that way. Now it just feels like I walk two steps and am done. A balance is definitely needed. That's why Cataclysm was the last expansion I really played, other than the odd nostalgia resubscribes

  • @BuccLife
    @BuccLife Před 6 lety +542

    Back when DING meant something...

    • @iwanttoseemrshow
      @iwanttoseemrshow Před 6 lety +98

      Gratz!

    • @illusion466
      @illusion466 Před 6 lety +17

      oh man... I forgot that was a thing.

    • @haydenward1441
      @haydenward1441 Před 6 lety +14

      nowdays its only the last ding that means anything. i still grats guildies who get a random level up tho :D

    • @MrKannin
      @MrKannin Před 6 lety +27

      Hayden Ward it's so sad really. I remember it was almost a huge celebration. Especially on the 10 sections.

    • @izuzan7419
      @izuzan7419 Před 6 lety +23

      Barrens chat almost got tolerable when someone DINGed. The arguing and inane chatter would stop for a few mins while people Gratz'ed you.

  • @Tantalis77
    @Tantalis77 Před 6 lety +124

    The moments of and the people I met during long runs to warsong gulch will forever be some of my best memories from gaming. When that bg dropped, entire servers went on pilgrimage to the instance gate with horde and alliance only a mountain apart. Roads were like highways of players and anyone leveling in the areas witnessed parades of the servers strongest players. If you're lucky, you may even see one of the few players with an epic mount.
    Once the Horde and Alliance realized how close together they were, all out natural pvp occurred that would later be replicated when Alterac Valley dropped. This made for extremely tense games of wsg where true rivalry existed and thrived that thoroughly satisfied our human need for competition before ultimately becoming the most epic game of hide and seek ever. Afterall, this game would likely last the next 8 hours. The Horde player would be found on the right side of the building on their side after mountain climbing into a little nook. The Alliance, a gnome who /lay into a wall becoming effectively invisible for anyone not spamming the next target button. Those early wsg battles would be the longest pvp sessions I'd experience surpassing the wars fought in Southshore/Tarren Mill and the frustratingly long battles in STV at Nesingwarys camp. A constant thrill that would later be shattered during my first Alterac Valley war which last near 30 hours.
    Ah the times. What I lost out of in the form of social development was completely made up for in taking part in and experiencing something that truly felt adventurous, unique, and massive in scale. A combination of emotions that I would forever be chasing in gaming since.

    • @undentifiedusser5623
      @undentifiedusser5623 Před 6 lety +3

      beest comment, true description what made wow so damn addicting.

    • @zLcss
      @zLcss Před 5 lety +2

      Love what you said. Totally agree. Are you still playing ?

    • @Tantalis77
      @Tantalis77 Před 5 lety +2

      @@zLcss I do not, the feel of the game had changed for me right after wrath came out and I lost the motivation to continue. Also my account was stolen after they switched to battlenet because I was slow to transition. Wow now exists only in my memory, pretty vividly and always appreciated

    • @johnathan4185
      @johnathan4185 Před 5 lety

      if you want the vanilla exp, just google lights hope vanilla server. its free and runs really well, 100% the classic exp.

    • @Tantalis77
      @Tantalis77 Před 5 lety +5

      @@johnathan4185 I mean besides the fact that everything isn't new anymore, part of what made vanilla great for me was how fresh it was.

  • @merccc1
    @merccc1 Před 5 lety +45

    Basically it was the Low baseline for everything. Making the rewards feel more exciting and noticeable, and the sense of danger that you felt was in the world as you adventured seem more prominent. Travel took time and effort, you met people and danger along the way, and even the decision to make that long travel was more meaningful sense it did take time to commit to it. All the low baseline negatives had massive positives that made the experience as a whole better, but seen by themselves they would look to be terrible which is why it is hard to express how it was better. It was the results of the whole put together, not the elements separated alone.

    • @me56ize
      @me56ize Před 5 lety

      No

    • @Minervastouch
      @Minervastouch Před 2 lety +2

      Agreed, if you just break it down to its individual elements it would be like eating a pizza one ingredient at a time pre cooked. It wouldn't be anything like the finished product. The finished product of classic vs modern wow leveling is no comparison. One is an adventure with lots of opportunity to meet new people and highs and lows.. It lasts awhile so there is plenty of time to make memories and landmarks for your character progression.
      The other is an excuse to tell a story and generally a chore because its long enough to be noticeable but not long enough that anything you do before you finish feels like it has any real gravity to your character in the end because everything is so convenient you'll just fly right through it with little of anything worth remembering. There is also the reliance of cutscenes to tell story rather then gameplay... and that is assuming you even care about the story.

    • @gabrielmaria2762
      @gabrielmaria2762 Před 2 lety +1

      @@Minervastouch I'm almost 60 on SoM and I totally disagree with you. It's frustrating, infuriating at times, I don't feel any connection to the world or my character whatsoever (probably because of limited storytelling - no cutscenes. no, I won't read quest text, it's 2022.). The only thing that felt a little rewarding was the mount, which is also terribly slow. Oh and the moment I remember are the ones when I died because I was sent to moonglade as a hunter at lv 48 to turn in a dungeon quest. Was I supposed to wait till 55 to safely pass the felwood tunnel and only get 30% XP on the quest i worked towards? Speaking of quest XP it doesn't feel like I accomplished a task when turning in a quest because i gathered twice the amount of XP killing the mobs required for the quest. Oh, and the countless quests where you have to collect the most simple items off a mob and they just don't drop (e.g. troll ears - they got 2 ears, but most mobs don't drop any, and if they drop, it's only one per mob). This is just an excuse for bad game design (quests not granting enough XP so you have to supplement that with killing mobs).
      Not hating, I understand the limitations of 2005, but it is god damn time to move on and understand how current wow is actually a better game, just because of better design, mechanics and storytelling. Modern Wow is so much better at storytelling and immersing you in the world. Plus i feel like 1-60 serves great as some sort of class tutorial, getting you accustomed to your spells in preparation for endgame WHICH IS THE GAME.
      Classic is just a bad experience in modern times. It was a better game only when it came out, but with the current advances in technology, there is no reason such a relic should even exist anymore.
      Just for a bit of clarification - yes, I will resume playing shadowlands after my friend reaches lv60 Soul of Iron.

    • @Minervastouch
      @Minervastouch Před 2 lety +4

      @@gabrielmaria2762 Modern wow questing is awful to me partly because it is too damn easy. Your mega overpowered, your never inconvenienced, everything is child's play and your never asked to delay gratification while every npc kisses your ass because your the "CHOSEN ONE" or "CHAMPION" for doing banal tasks or tasks that you look back and go... yea there was zero challenge or risk.
      The way modern wow is now... You should just be able to skip all the bullcrap and get to end game the story is hot garbage and is just an impediment to what people consider the end game.
      Theres never going to be a universal better game design it depends on who's your audience.

    • @primary2630
      @primary2630 Před rokem +1

      @@gabrielmaria2762 So because you admittedly refuse to engage in any form of storytelling the game provides you say it's bad? lol, spoken like a true retail kid. Killing mobs is literally 80% of the game, why is this a surprise to you?

  • @justintrigg5528
    @justintrigg5528 Před 5 lety +17

    Apparently it's been a long time since I played, cause this is how I thought WoW still was.

  • @alecantoci6150
    @alecantoci6150 Před 6 lety +225

    Did anybody else leave your starting area to get reputation with a different one for the mount?
    The confusion from people seeing a gnome riding a nightsaber was hilarious

    • @ihavenoidea4727
      @ihavenoidea4727 Před 5 lety

      ikr!!

    • @clawhammr666
      @clawhammr666 Před 5 lety +1

      Was good stuff, I had Darkspear raptor mount on my Orc (yeah I know, same starting zone, but not many darkspear quests) and later think I got exalted with Thunder Bluff for Kodo.
      edit: Never tried Undercity, I remember Orc Males looked weird on that (one of the earliest char i got mount for was my warlock, which ofc was the felsteed)

    • @mervinatrix3995
      @mervinatrix3995 Před 5 lety +5

      I spent hours and hours on my level 60 Gnome Mage AOE farming elementals in Silithus so I could purchase rep with Stormwind and get my horse mount. Felt so bad ass riding that shit around. It was extremely rare back then to see Races on different mounts. I loved all this shit back then, but in reality I would probably wouldn't have any time to do it anymore.

    • @mastermenthe
      @mastermenthe Před 5 lety

      that dopamine shot at the end of a supertask gives me existential dread, not joy. wth?

    • @CosmicCreatorCat
      @CosmicCreatorCat Před 5 lety +1

      mastermenthe That's not the dopamine friend.

  • @PatrikGluchowski
    @PatrikGluchowski Před 6 lety +408

    I didn’t need to read the quests.. well because I didn’t speak English back then. And also I didn’t have 60lvl mount in vanilla at all. And I remember I bought the 40lvl one when I was like 55 or something. The thing about Vanilla is that it felt real to me. By that I mean it felt like the game didn’t really want me to have that mount, or to kill that boss. Nowadays the game let you kill and have basically everything. Not to mention that when you met somebody with that epic item, it felt like you met a celebrity just because most of the people couldn’t even imagine the effort to get that. Vanilla was very special.

    • @flipboy420
      @flipboy420 Před 6 lety +17

      The rewards for time invested felt appropriate back then when it came to certain aspects of vanilla. Was a much different time indeed.

    • @kralkralovsky8416
      @kralkralovsky8416 Před 6 lety

      i still remember the naxx drops for atiesh i had it on my warlock once when vanilla kicks back in im getting that again ONE MORE TIME

    • @muhshell91
      @muhshell91 Před 6 lety +8

      Patrik_ Gluchowski 9th for someone who has only been speaking English for a short time you sure are speaking it very well. Good job, that is no small feat.

    • @raistlinmustaine6556
      @raistlinmustaine6556 Před 6 lety +16

      I remember over a decade ago being blacked out at a party and bragging I was a lol 60 mage with 2 epics lol. Epics meant something

    • @NonsensicalSpudz
      @NonsensicalSpudz Před 6 lety

      Kral, atiesh well likely not be in the game

  • @NeoGee
    @NeoGee Před 5 lety +5

    6:18 About the gear, I have a level 20 hunter that's been sitting in Darkshore since BC ( he was in Auberdine until that was destroyed in Cata and I had to move him to Lor'danel) and some of gear is still grey and whites, I haven't given him any Heirlooms because I want him to be a reminder of how things were, like how scary Darkshore when you first arrived. He also still has a two handed sword quipped lol

  • @juandeag5194
    @juandeag5194 Před 3 lety +6

    I actually enjoy leveling in classic and tbc. Especially in Classic, whenever i leveled it still felt like i was playing end-game content. Having to group up with people all the time for difficult quests and dungeons along with the traveltime between quests and such make the game way more impressive. You actually have to go on a small voyage to get to the other end of the world and it just feels like a much bigger and more immersive world. It actually feels dangerous unlike in retail where you are basically a god who can kill anything. Plus getting that talent point at every level makes it feel so much more rewarding.

  • @Orkbas
    @Orkbas Před 6 lety +71

    Co-op in vanilla was super fun. Much funnier than now due to more challenging fights and tons of elite quests and mobs to kill durning leveling. Yes it was slower but i enjoyed it more when i had one friend that i leveled all the way from level 10 (we just did our starter zones alone) to level 60. When only one of us was able to play we just did our class quest, catch up in exp after one of us did them or just farm some gold and level our professions. Ah also fact that you needed to find group for dungeons meant that we could just start our own group for a dungeon run. Sometimes i felt that it was designed to be played like this.

    • @Orkbas
      @Orkbas Před 6 lety +4

      Ps. trading professions stuff was fun too

    • @63Limar
      @63Limar Před 6 lety +7

      Yeah, dont forget world pvp advantage if you are not playing alone, and especially if you have class synergy. I remember we were lvl 50 with my friend as Priest + warrior and could kill lvl 60 mages just by playing properly. And probably my best wow experience happened that time, when we were playing at night time in Thousand needles, Shimmering flats goblin location. Wild world pvp that was happening there for limited NPC camp spawns during gorgeus night-time dark sky and white salty grounds.

    • @skltr5177
      @skltr5177 Před 6 lety +1

      I used to pvp there on my shaman....
      the memories of 1 shotting ppl with wf crits :')

    • @thegodemperors45thlegionof41
      @thegodemperors45thlegionof41 Před 6 lety

      I had that kind of experience too. Man, the best things really come from hardships i can tell ya.

    • @tewgomoo
      @tewgomoo Před 5 lety

      @@skltr5177 dem triple wf crits zomg!

  • @FeRReTNS
    @FeRReTNS Před 6 lety +154

    I still hold shift to this day to loot, I cannot break the habit!

    • @DaereonLive
      @DaereonLive Před 6 lety +23

      Wait... we don't have to hold shift anymore to loot stuff...?

    • @DeepfryBabyz
      @DeepfryBabyz Před 6 lety +1

      Daereon, there's a setting in interface options that you can turn on auto loot..So no more shift looting.

    • @DaereonLive
      @DaereonLive Před 6 lety +5

      Oh damn, gotta have to look into that :) Thanks!

    • @RD-kq3ml
      @RD-kq3ml Před 6 lety

      Same here.

    • @jester022679
      @jester022679 Před 6 lety

      Not sure how anyone could not know about the auto loot option. But, in the off chance you are being serious ((LOL)) once you turn auto loot on holding shift and looting prevents you from auto looting.

  • @brandonedmonson5578
    @brandonedmonson5578 Před 5 lety +20

    Not to mention in the beginning levels of early Vanilla...you usually didn't have enough money to even train the skills as you leveled. You has to be selective as to what skills you would purchase from the trainer. When reaching level 38, I remember spending days farming turtle shells so I could afford a mount at Lv 40. The at level 58, the questline would open for the Epic mount (for Warlocks/Paladins) which required the player to gather groups of people to assist them as well as severely expensive items that could only be purchased from NPC's. Then, once you hit 58-60, the 'Attunement' quests would open up. Places like Molten Core, Onyxia's Lair - and Later, Blackwing Lair required the player to complete a difficult questline to obtain the ability to even enter these raid zones.

    • @fuzzy889
      @fuzzy889 Před 5 lety +2

      I remember having to run BRD a million times getting everyone in the guild attuned for MC. BRD was a fun place - it felt like such a mysterious place back then. There was so much shit to do in here, so many quests that led there, so easy to get lost. You'd always have to discuss with your group beforehand "Okay, so just what are we trying to do in here? Jailbreak/emp run? Anyone need attunement?" etc. Good times.

    • @whytemc3126
      @whytemc3126 Před 5 lety

      Jail Break was terrible. We would take a short cut through the lava by jumping off at the black anvil for atunement of the core. Wear your fire resist gear. Could you imagine having to go in to a dungeon just to craft items. Crazy!

    • @roblikes8435
      @roblikes8435 Před 5 lety +1

      Hahaha still remember having to get buffs, ammo, food and potions ready the day before a raid and grinding enough gold and other stuff to actually be able to go :-). That and also making sure your stuff was fully repaired before the raid started. Oh the good old days how i miss you soo.

    • @glennchartrand5411
      @glennchartrand5411 Před 5 lety

      It took special gear to do some raids ( fire resistance for Onyxia's Lair) and you really had to have it , even if the healers could keep up with the fire damage without the reduced damage from fire resistance your healers would pull agro ...and wipe the raid.
      Guess where you got the fire resistance gear from?
      Other raids , so you had to progress through the Raids in proper order , multiple times to gear up your guild.
      The cities, boats and Zeps mattered , because you actually had to travel.

    • @sethraelthebard5459
      @sethraelthebard5459 Před 5 lety

      I always loved the secondary professions. Fishing specifically. Cooking was useful for healing and buffs, and first aid for quick bursts of health, but fishing could actually make you money! LOTS of money early on! I recall just leveling up my fishing skill in the Crystal Lake outside Goldshire, selling the junk for professions and skill training. Occasionally you would get really lucky and catch a lockbox, filled with valuable trade goods. It felt like a real prize when something unexpected came up.

  • @EDMGmbH
    @EDMGmbH Před 5 lety +136

    Nowadays in WoW ure just a rebirth of an Titan which kills everything easily and go straight forward to finish the late game. Back in vanilla everyone was just a headhunter or a nameless soldier who had to make his way to the top. U where nothing and became a legend. Traveling by his own, skilling Differently from others, eating and drinking, visiting taverns (for xp boost), crafting items, finding chests is just an RPG feature which dies in modern WoW. And class quests are the true way of the Titan. Why should a random mob be weaker than you at the start? It's like you. Nothing, a not important person. Make your way and you become the person who reached grand Marshall or the dude who killed onyxia. And the people will follow you to the battleground or the raid and everyone will know "this dude did it, let's go with honor"

    • @GoodVulture
      @GoodVulture Před 5 lety +33

      i once saw someone put it quite well: in vanilla you were a nobody doing heroic things, in retail you are a hero doing mundane things

    • @tedstudt8550
      @tedstudt8550 Před 4 lety +4

      And how many of camilla's features are directly rooted in d&d. Having played through a few sessions of it really gives a good view of the type of stuff blizzard was going for, and makes you appreciate it that much more.

    • @tedstudt8550
      @tedstudt8550 Před 4 lety +1

      Vanilla* not camilla.

  • @edwarddoe7567
    @edwarddoe7567 Před 6 lety +9

    Most of my BC memories come from the community I engaged with during the leveling process. I enjoyed the grind and difficulty of the game. It's what made end game more rewarding.

    • @slateralden4178
      @slateralden4178 Před 5 lety

      Same. Those I'll remember some of those 2v2 arenas in BC forever

  • @MyViolador
    @MyViolador Před 6 lety +546

    Saurfang: vanilla player
    Zappy boi: people that want vanilla

    • @jozefkucera8402
      @jozefkucera8402 Před 6 lety +4

      MyViolador u are everywhere

    • @jerrybeansman1040
      @jerrybeansman1040 Před 6 lety +26

      Quote from "old soldier" that summaries my vanilla/BC experience "Without Armor"

    • @MyViolador
      @MyViolador Před 6 lety +2

      someone has to be

    • @63Limar
      @63Limar Před 6 lety +14

      @Local Asshole "Without heirlooms?"

    • @tnecniw
      @tnecniw Před 6 lety +3

      "You know you know how it was?! You know me?! What I HAVE DONE?!"

  • @ccfreakMetal
    @ccfreakMetal Před 2 lety +6

    I liked the old leveling experience, you met so much people in your travels when questing!

  • @surg23
    @surg23 Před 5 lety +17

    I started when BC landed. Even then the experience was much more pure than today's wow. Most things you did had meaning and it felt good. Took me ages to afford lvl 40 riding and mount, but it meant so much because I worked my butt off for that. What killed wow for me was they just gave everybody everything and nothing was special after that. I also hated that they removed the talent system and screwed with professions.

    • @gaunterodimm3606
      @gaunterodimm3606 Před 5 lety +7

      I think those are some reasons in the large decline. Nothing felt special any more with out talent trees, useless professions, and no class quests.

    • @TheRealHypervizor
      @TheRealHypervizor Před 5 lety

      Except, all of those things are still in the game. Talents are back just not in that much detail. Professions have perks. Class quest returned with legion but are gone again in BFA, but have been replaced sorta with fraction related quest for the war effort.

    • @gaunterodimm3606
      @gaunterodimm3606 Před 5 lety +3

      The LakesideView No, the talent "system" is the same cookie cutter system they came out with at the end of cata when the talent trees were killed. Profession perks have been around for a long time and though it looks like they did improve the professions they still look a bit hollow. Faction quests, garrison quests, meh, its all just more cookie cutter quests.
      Problem is those items were RPG items. Since they removed or nurfed those things and made other changes to the game has been a ghost of it self and feels more MMO-RPG lite because everything became cookie cutter post cata.

    • @Solereaper21
      @Solereaper21 Před 5 lety

      Adam W you can’t complain about “cookie cutter” quests and then praise vanilla. Literally 50% of quests were “kill these guys until you get 10 boar livers”

    • @gaunterodimm3606
      @gaunterodimm3606 Před 5 lety +3

      Grimdrome I can complain and I did complain. Just because you disagree does not stop me from posting, that's not how the world works. However maybe you should READ wtf some one posts before responding since quests are barely mentioned and not the subject of what I posted. You reply looks incoherent since it is on a totally different subject.

  • @CyclopsToppingWolverine
    @CyclopsToppingWolverine Před 6 lety +460

    I M M E R S I O N
    that is all

    • @cjwalklin2278
      @cjwalklin2278 Před 6 lety +16

      150,000% correct!!

    • @SinerAthin
      @SinerAthin Před 6 lety +51

      Indeed,
      Having to walk everywhere/being weak/no easy flying grounded the experience somewhat... and made you feel more like a part of the world.

    • @Xastabus
      @Xastabus Před 6 lety +7

      I had the exact opposite reaction. I feel more immersed in the world now than I ever did in the year of WoW's release. It's interesting to note that back in the day I played FFXI before WoW came out. That game absolutely required players to team up in balanced parties to level while WoW didn't. With the option to play alone, even at a slow pace, it seemed to me that's mostly what people did on my primary server. It was rare for me to run into anyone who wanted to party up. WoW just felt isolating to me rather than immersive.
      I did get in a guild but with my schedule limitations as a working adult it seemed everyone outpaced me.
      Today? There are more options. You can race to max level if you want to, but you don't have to. You can level slowly and enjoy the story. With level scaling we have more opportunities to party up with people. I've been invited to more leveling parties since 7.3.5 than I did in an entire year of "Vanilla".
      Everything people are siting as positives for the "Vanilla" experience were massive negatives for my experience. It just wasn't enjoyable for me back then the way WoW has been since I returned in Legion. Sure, there are things I miss about the way WoW was back then, but on the whole I feel WoW is so much more immersive and engaging now than it was back then.

    • @CyclopsToppingWolverine
      @CyclopsToppingWolverine Před 6 lety +13

      Taegan, that's completely fair. Different strokes for different folks, I personally enjoy the gameplay of (most) classes and PvE group content more in Legion/BFA/current, but the overall MMO experience that I fell in love with has been left back in Vanilla. I enjoy having to make my character known to people within the game by my feats, or just being a cool person over time and playing more. While I can technically do that still, it's not as meaningful in current.
      And while I enjoy the gameplay more on live, I also love the vanilla style, very slow and clunky, like actual medieval combat (with some fantasy mixed in). I loved feeling like to improve my character I couldn't just be a hero and kill everything, I needed to make friends or ask for help with a certain quest or dungeon. It felt like a real journey to me. I don't get that in live, but I still enjoy it.

    • @Beenbarian
      @Beenbarian Před 6 lety +34

      It's not immersive when you're teleporting everywhere. Not to shit on dungeon finder, it's very convenient, but it ruined WoW's immersion for me. It doesn't feel like a world when you can just stay in the capital spamming instances.
      In vanilla, people remembered your name and added you. I think after Cata I probably added about 3 or 4 people to my friends list. This is just because people would just come and go and adding them was pointless. I didn't need them to heal a dungeon because literally anyone could do it. It allowed for skilled players to be rewarded because it was hard, you wanted to add good players. Now, you could get the #1 tank in the game to join your dungeon and you wouldn't even notice he was really good

  • @0steverobb0
    @0steverobb0 Před 6 lety +4

    I miss a ton about the vanilla game, those long ass quest lines were so well written and you had such a feeling of accomplishment when you finished them. I miss attunements and the hard/fun quests for them, and I miss getting a PUG together to run something and everyone actually spoke to each other. This video brought back a bunch of great memories, including wondering just where exactly was Mankirk's wife?

    • @latjolajban81
      @latjolajban81 Před 6 lety +1

      Ye when you got that Onyxia key... was like YES!!!

  • @thenerdbeast7375
    @thenerdbeast7375 Před 5 lety +32

    As great as the conveniences of modern leveling are, the original leveling experience was much more enjoyable.

  • @stelioskotsifos2227
    @stelioskotsifos2227 Před 5 lety +4

    I remember when I finally was able to get my 1st mount, on my 1st character, an orc warrior. I was, by then, lvl 46. And when I got the mount I almost stopped questing and was just travelling around the world with my new AWESOME mount.... To get an idea of how excited I was about finally getting the mount, when achievements were introduced in the game, I instantly got the World Explorer achievement with my warrior, which was still left at level 60 then.
    Everything felt a lot more rewarding back then. I can still remember the moment I hit level 60 with my warrior and it's the only instance that I remember about reaching level cap in the game.

  • @fostinator69
    @fostinator69 Před 6 lety +72

    Those damn hoofless zhevra

    • @SC2Turnip750
      @SC2Turnip750 Před 6 lety +15

      I was more concerned about the number of headless raptors.

    • @Evghenios79
      @Evghenios79 Před 6 lety +1

      bbb only vanilla questers will get that :) i still remember the first time i reached Crossroads...

    • @SomePeon
      @SomePeon Před 6 lety

      boy these took many hours lol

    • @kinio73
      @kinio73 Před 5 lety +2

      Salty Scorpid Venom, still have nightmares

    • @sdownin72
      @sdownin72 Před 3 lety

      QUEST GIVER: Collect 20 bear asses.
      BEARS: *10% chance to drop an ass.*
      200 bears later...

  • @Mesisir
    @Mesisir Před 6 lety +517

    Vanilla was an RPG. Current WoW is just an action game with RPG elements

    • @badass6300
      @badass6300 Před 6 lety +5

      +Mesisir I think that until Wrath and even Cataclysm to a lesser extent it was an RPG with action elements, after that since MOP it has been 50/50 in terms of RPG/Action, with legion maybe being 40/60 RPG/Action with all the stat removals and the new(and for me very welcomed) random personal drop/loot system.

    • @RoderionXanith
      @RoderionXanith Před 6 lety +4

      Wat

    • @Skullcrausher
      @Skullcrausher Před 6 lety +9

      That’s so true I never heard someone say that

    • @badass6300
      @badass6300 Před 6 lety +12

      +عبدالله
      I've been saying that about the elder scrolls games and fallout games for a long time.
      Edit: Along with the Witcher 3 it's is trully an action-adventure hack and slash with RPG elements compared to the first two games in the series. Still excellent game none the less.

    • @breka3482
      @breka3482 Před 6 lety +4

      Coranac agreed he isn’t making any sense at all

  • @matthieulambinet9522
    @matthieulambinet9522 Před 3 lety

    Thanks for the great memories you gave me with the video. I spent so much good moment at that time and miss it so much.

  • @GigachadVTuberEnjoyer
    @GigachadVTuberEnjoyer Před 5 lety +3

    You damn kids!
    Back in my day you would sit in alterac valley for hours on end for no rewards and you were happy to do it!

  • @zytralus
    @zytralus Před 6 lety +12

    I think they are 2 extremes. Sometimes I wish there could be a compromise between grinding and grinding for days and just having pretty much no game before max level. The only thing I really miss though is communication between players, when you're leveling up and go to a dungeon nobody even says hi most times. We used to talk and 'grats each other for leveling up. Sometimes I feel like people don't enjoy playing the game anymore.

    • @Shiirow
      @Shiirow Před 6 lety +1

      Blizzard isnt built for happy mediums, neither is the playerbase. they either want "tie a 50 lbs weight to your nuts, dragging it while walking up hill" bullshit grinding for a single level or what we have now. its like the complaint about daily quests. they bombarded you with hundreds to do... people complained "Too many dailies!"... what was Blizzards response? get rid of all dailies period. Sweeping pendulum swings is Blizzards MO.

  • @MrMhtmht
    @MrMhtmht Před 6 lety +12

    I have played nearly every MMO and never found any MMO that made leveling similar to WoW. It wasn't simply that it took hours to go from a to b by foot, it was the landscapes, the stories, the whole immersion.

  • @dalehruszecky9085
    @dalehruszecky9085 Před 5 lety

    This was actually a brilliant video, thank you so much for putting it together and your insight!

  • @Levitaz4236
    @Levitaz4236 Před 5 lety +4

    "mass genocide on wolves to get four paws" love it hahaha

  • @slipi
    @slipi Před 6 lety +111

    Its like you said, the vanilla questing was the main game or at least a very big part of it.The modern questing (leveling) is just something the keeps you away from the end game, which is the main game today.

    • @RoderionXanith
      @RoderionXanith Před 6 lety +3

      SLIPI the game is what you make it, if you want it to be a race it will be, why not cherish everything you go through and enjoy the game that wow has grown to be

    • @Cr4zyBE
      @Cr4zyBE Před 6 lety +3

      yeah, but in the actual scene, all the players wants to go for the end game content... but in vanilla was more important the travel than the endgame...

    • @slipi
      @slipi Před 6 lety +2

      It's not only about what you do, obviously I can turn off leveling all together and just explore and enjoy the story of a specific zone. But the game itself is built today to guide and push the player to the end game very fast because that's where everybody else is and that's where the new content is.
      (The new leveling revamp made it better though).

    • @skltr5177
      @skltr5177 Před 6 lety +1

      everyone forgets that one of the main parts of the game was the global chats

    • @ninjii12
      @ninjii12 Před 6 lety

      SLIPI and luckily they just increased exp gains again, that 60-80 was a struggle

  • @Trivity_
    @Trivity_ Před 6 lety +237

    I enjoy both versions. They cater, as you say, to different kinks. They both may be warcraft, but they sure as shit ain't the same game.

    • @MrSinfold
      @MrSinfold Před 6 lety +9

      yeah, one is a game, the other is a joke

    • @MrSinfold
      @MrSinfold Před 6 lety +4

      crying about my opinion huh

    • @Sorrowdusk
      @Sorrowdusk Před 6 lety

      kinks.....

    • @cloud_and_proud
      @cloud_and_proud Před 6 lety +1

      Nah, modern WoW has gone a long way from Warcraft.

    • @CWR032
      @CWR032 Před 6 lety +5

      Not only are they not the same game, they attract a different type of player. Vanilla players didn't mind or even enjoyed the grind to max level or for rep, the new ones jump in with a level boost and want everything right now so they can get into raids and suck.

  • @howfoul3713
    @howfoul3713 Před 5 lety

    Wow this is an extremely good video so many points were shown that I've never really stopped to think about before. Very epic and makes me very very excited for wow classic now

  • @somzer
    @somzer Před 5 lety +63

    You can compare apples with bricks.
    IMO WoW lost its "soul" (God, that sounds cringy) exactly because of these dissimilarities and what came with it. Without heirloom items, quest "helpers" having to run (a lot), replenish h/m after a few fights, and fighting generally more difficult battles forced people to communicate and value cooperation and loot more. Much more. Which, I think, is rather important in an "Massive Multiplayer" game, and more fun too. Because it was harder people were generally nicer to one another also. Hell, I remember teaming up with an UD rogue to finish a couple of quests, as a NE hunter, on a bloody PvP server.
    And then there's an RP element. Now, hardcore roleplaying is besides the point, what I'm talking about is talking to people in general channel to find some to do a dungeon with, then simply having to run to the entrance of a dungeon with another player to summon the rest. It actually felt like you went on a grand quest instead of just being dropped into a random, non-communicating group of hyperactive kids using RDF who just want to rush through it all, be it quests or dungeons.
    And honestly, I think it was better. A lot.

    • @ArtoMcBaddass
      @ArtoMcBaddass Před 5 lety +1

      #1 alliance and horde can't communicate, at least not in game.
      #2 you can't join a party together, and first person to tag the target with damage gets full credit for the kill.
      #3 there aren't even that many quest areas where you could run into each other in that sort of situation in WoW it's been about 10 years, but off the top of my head I remember stranglethorn vale (and ratchet) wherever you got timbermaw hold rep... in fact i think it was just that, only areas that had mutual rep going for both factions. Point is, in vanilla wow there were only a few key places where both levels quested simultaneously where literally every expansion after had pretty much all new areas (aside from new starting race areas) contested territory.
      #4 Horde kills Alliance on sight if they have any skill about themselves at all.
      What I'm saying here is, that story was unlikely and really one of a kind if it actually happened. But the rest of what you say has a point. WoW is focused on end-game content and everything else is nothing.. Like the video says, in vanilla, leveling WAS the game. The leveling took you a long time and forced you to walk through their world... A LOT. This meant that in those areas with contested territory, world pvp was very real, very alive, and actually very fun.

    • @t3ddyb34r5
      @t3ddyb34r5 Před 4 lety

      @Abu Misir What's wrong with trying to sound like a native speaker of a language? That's a good thing.

    • @trancebodega2739
      @trancebodega2739 Před 4 lety +1

      100% spot on. RPGs should be RPGs. Blizzard does not want WoW to be an RPG anymore.

    • @DivineAtheistWannabe
      @DivineAtheistWannabe Před 3 lety +1

      Holy shit!
      Now that you mention it.....I did actually team up with some Alliance while I was playing Horde.
      To kill some NPC's for quests. Lmao.
      And also, guildies would ask if I wanted to quest with them in some zones.
      It's all coming back to me now.... Lol.
      Been so long I'd forgotten

    • @somzer
      @somzer Před 3 lety

      ​@@ArtoMcBaddass
      Sigh. I'm not even sure what to feel about that comment. Was that an attempt to discredit me? Because you should know better.
      Alliance/Horde CAN communicate in more than one way, and yes, in-game.
      For one, emotes. If someone's typing /help targeting you, then /point at a mob (or vice versa), it clearly indicates they want your help with the targeted mob. That's communication. Rudimentary, but effective.
      Also, translators exist(ed), macros exist(ed), so if as an alliance player, you macro/type in "17 13 34 3 1 p" (common language, without the quotation marks) the horde players will see "me lo ve y o u", while "ž 1 ž" will show up for them as "l o l", and "Š 1 À 3 ž ž" will show as "n o k y l l". But apparently the existence of horde/alliance translator was forgotten since I left...
      Party isn't needed, communication more complex than that isn't needed, all you need is (unspoken) mutual agreement to not kill each other first chance you get, but instead kill elites twice, once for you, once for them.

  • @Imgema
    @Imgema Před 6 lety +123

    Even though it was harder and longer, i enjoyed Vanilla more because it was more rewarding at the end. Vanilla rewarded the more "hardcore players" anyway, which i liked. Like how not everyone could have epic gear items (let alone full sets). Now everyone can easily have "epics" which beats the purpose of "epicness" in the first place. What's so epic about something that is common?

    • @jake06750
      @jake06750 Před 6 lety +10

      Imgema Yes, I agree. Reminds me of the Carrot on a Stick quest line was ultimately a barely noticeable speed increase, it was an adventure. Trinkets were very rare and hard to find outside of dungeons and raids and I actually felt like I earned it.

    • @bagoftricks6985
      @bagoftricks6985 Před 6 lety +4

      I can see how you think that, but in essence, the 'rewards' haven't changed at all. An epic item was epic because it was rare and time consuming to get. Now it's more about world rank/team composition. Method players play 15+ hours a day during progress and countless hours outside of it, with 5+ classes up to date and ready to go. Gear is a means to an end rather than the reward realistically. Rewards are the same, it's just more technical and less 'RPG', which I can definitely see the appeal of (and millions of other people too). I thoroughly enjoyed leveling on vanilla servers, very unique and fun experience.

    • @turencmpressor4152
      @turencmpressor4152 Před 6 lety +1

      BagOfTricks that’s the point he made, tho.
      Everything was just more epic/rewarding in vanilla. Instead of having to grind arenas and play get to the highest rank, just doing this one hard thing to get that one epic item that barely anyone has.

    • @bagoftricks6985
      @bagoftricks6985 Před 6 lety +1

      That's not the point I made - the point I made is that the reward is the same essentially, vanilla just being more classic 'epic journey' RPG whilst retail being more competitive/rank based. It's a preference thing. Neither is more/less rewarding than the other, it's just the way in which the reward is given and the feeling of accomplishment that it carries.

    • @Imgema
      @Imgema Před 6 lety +14

      The difference is that it was harder in Vanilla to acquire epics so it was a more rare sight. Basically, you had to be in a good raid guild and be very dedicated to it. I remember very few characters running around in the cities, having full epic gear. Now it's so common that everyone has purples. Only characters who are leveling or just hit max level don't have epics. It's like "everyone is special" which means nobody is.

  • @xArkanianx
    @xArkanianx Před 6 lety +64

    Vanilla WoW was made for a different generation of gamers. It was the apex of the Everquest game model. Modern gamers aren't willing to dump their entire lives into a game, which is what the "hardcore" players (be they raiders or HWL's) did back in the day
    Also worth remembering that Vanilla WoW was significantly easier than Everquest.

    • @michaelsotomayor5001
      @michaelsotomayor5001 Před 5 lety +7

      I think Blizzard is trying to cater to their own player base.. that has been with them for over a decade now.. they work they have families so their time is tightly shifted.. meaning they have geared the game for the original fan base.. they can only dedicate a few hours a day. I think this is what Blizzard did.. Maybe keeping the old fan base is easier then trying to create new fan base.. since well nowadays maybe WoW is seen as bad as Minecraft maybe? I'm just speculating. It's not like kids are raving about WoW.. they go play fortnite lol

    • @Terestrasz
      @Terestrasz Před 5 lety +15

      One of the reasons we're not willing to dump our entire lives into a game?
      ....cause we're now in our 20s and older. I was able to put up with all the EverQuest type of stuff back in the day because it's very easy to when you're a teenager, unemployed, and too lazy for honours&AP. We were alright with it - we had a lot of time.
      now we don't. :/ I wouldn't call it "laziness", just "efficiency". If you only got two hours to play a day, you need to feel like you're actually doing something.

    • @jgkitarel
      @jgkitarel Před 5 lety +2

      It was also better in a lot of ways, as WoW was _tested_ by the EQ crowd, who gave a lot of feedback to blizzard on what was working, what wasn't and what needed tuning.

    • @manaeth
      @manaeth Před 4 lety +3

      Michael Sotomayor id be surprised if today kids even knew what warcraft is.

    • @Morpheus-pt3wq
      @Morpheus-pt3wq Před 4 lety +2

      "Modern gamers aren't willing to dump their entire lives into a game" - and yet they still do it and the game feels like you have to do it in order to stay competitive with others. In other words - you must still grind, but the grind today has no soul. Just log in, make a round of daily quests, daily dungeons, daily pvp and log out. It´s the same as going to work, only difference is, for work you´ll get money, but for wow you have to pay.

  • @itsjoebro1353
    @itsjoebro1353 Před 5 lety

    My main char back in Vanilla was hunter. After seeing the talent tree at 10:42, seeing raptor strike and remembering the melee part of hunters, the quest to get the hunter staff at lvl 60 (that I never got to finish xD). The mount at lvl 40 was a great feeling, even though it was only 60% movement speed increase, not 100%. You also had to use Feign death if you wanted to trap someone, because traps were unusable during combat haha. Scatter shot and freeze trap were really hard to land because they didn't disable dots on target; so for example, if you had serpent sting (or if another class had a dot like a warlock or a shadow priest) on the target, you had to wait until they were over. I can go on and on haha but so much nostalgia. Great job with the video man. You made me remember some really awesome days back then.

  • @V-Guard_77
    @V-Guard_77 Před 5 lety +90

    Spot on, but was the social aspect also different? I think people talked and behaved differently. I made friends from all over the world, and while we were TRYING to level, we would talk about so many things...Friendships were more real (helping, fighting, chatting hanging out) although it was online. One guy even talked to some of us in the guild about his painful parent's divorce. He claimed it was WE, who never saw him, helped him a lot more than his doctor. So many other things...and it is weird when you think about it now, but I kinda miss it. Today it's just 'hi, go, ty, wait, lol, gj,' Maybe It's because I was younger then :)

    • @monkeybuttgolfer
      @monkeybuttgolfer Před 5 lety +13

      I think the social aspect has definitely changed. While I started in BC I got heavily into the game during WOTLK. I made so many friends that I'd hop on ventrillo with and play with. Now every time I rejoin wow for a month or so I never have that experience
      Also I miss class quests and talents. I remember hitting level 30 and being so excited to get my berserker stance as a fury warrior. Also hitting 60 for titans grip was such a cool experience.

    • @Tiptup8
      @Tiptup8 Před 5 lety +2

      Yeah, the community did become a factor as well. I feel over time as Blizzard catered to a small, select group of players it adversely affected everyone's social experience in the game.

    • @criticalmass3993
      @criticalmass3993 Před 5 lety +16

      Van VLad One of our warriors in guild was somewhere around 14-15y old and he was bullied trough entire of hes school years so he really had low self-esteem, so our GM's and officers who were close to being middle aged family guys made him our main tank and surprise surprise after a while when he was given some responsibility and compliments for "job done well" he eventually gained confidence and realized he is not loser. So in a way WoW worked like therapy if you found right people around you, i still view my guild as second family even after 10 years, the bonding with people was real deal back then.

    • @V-Guard_77
      @V-Guard_77 Před 5 lety +5

      Critical Mass Exactly... and I also had friends like that. Their parents were disapproving games for being too violent, which I couldn't disagree more, cause for those guys, being with us, it was the friendliest place on earth for them. I hope that warrior from your guild is doing OK now, keeping it casual and 'facing the opponents', 'stances', 'titan's grip' and all that :), I wish them all the best

    • @V-Guard_77
      @V-Guard_77 Před 5 lety +1

      Your Average Programmer Warriors were the real thing! Too bad I was so bad at playing as one :D Lucky for me, there were Paladins...and hunters

  • @BuccLife
    @BuccLife Před 6 lety +61

    Vanilla Questing was remembered because you didn't have quest helper. I remember writing quests on index cards and going on Thotbot for the right location.

    • @kaisteen4616
      @kaisteen4616 Před 6 lety +2

      BuccLife buffed.de was the Place to go for me (tbc tho)

    • @BuccLife
      @BuccLife Před 6 lety +5

      Never heard of it, i was mainly on Thotbot, WoWhead and ElitistJerks for help.

    • @MalonzeProductionsGaming
      @MalonzeProductionsGaming Před 6 lety +3

      i still have all of the raid and dungeon maps printed out with notes and highlights where bosses are since there was no dungeon maps

    • @dacruise4439
      @dacruise4439 Před 6 lety +1

      And still Mankriks wife was nowhere to be found :P

    • @dacbiet
      @dacbiet Před 6 lety

      Wow I haven’t heard about Thottbot for ages. I still remember about EJ for BIS stuff.

  • @josephmort4039
    @josephmort4039 Před 5 lety +14

    There's a big difference between "being different" and "dumbed down to the point of irrelevance"

  • @thorndalzockt
    @thorndalzockt Před 5 lety +1

    You got the sprit of vanilla right in your vid. Thank you! It was a time I enjoyed, but the game evolved and so did we. :-)

  • @missebet
    @missebet Před 5 lety

    Thank you for the walk down memory lane. Got me to thinking how dark and scary and wonderful SIlverpine forest was on my 1st toon., that is still my favorite time leveling, as I had to learn my class and how the game worked. Beware the Sons of Argus!

  • @BuccLife
    @BuccLife Před 6 lety +14

    There was a reason why I had 8 max lvls back during BC/Wrath. The lvling was very enjoyable and I had no life.

    • @spiritwildfiregaming1975
      @spiritwildfiregaming1975 Před 6 lety +2

      You said something that most Vanilla players should say, but don't: They had no life.
      Because for a person with a lot of free time and no worries in real life- WoW was perfect
      But for a busy person- it was hell. Literally hell.

    • @latjolajban81
      @latjolajban81 Před 6 lety +1

      SpiritWildfireGamin
      Well. You could still play Wow. In vanilla I had just started college and was working part time, and raiding. And taking dance classe 2 nights a week lol. Everything just took way longer to do in vanilla. I levelled a warrior as first character. When I hit lvl 60 it had taken me 2 weeks in played time. I also rerolled alliance after a year or so and raided for a couple of months before TBC launched. All while being in college and working part time.

    • @kingofheavymetal
      @kingofheavymetal Před 6 lety

      Still, the quest nowadays are far better than BC/Wrath one, and those are my favorite xpac nostalgia wise.

  • @visoth7791
    @visoth7791 Před 5 lety +72

    Leveling from 1-20 as a hunter on a private server was 20x (no exaggeration) more fun than leveling from 110-115 (where I am currently stuck at). When I login to current WoW, forced to quest to get to the new endgame, I play for 20 minutes or so before I am bored enough to just alt+f4.
    When I first tried a classic private server, I spent no joke 6 hours in one sitting questing from 1-10 (? might of higher or lower) and enjoyed every minute of it.
    Current WoWs leveling is garbage. I await vanilla WoWs return.

    • @misanthropiclusion
      @misanthropiclusion Před 5 lety +8

      Nostalgia googles are strong with this one

    • @visoth7791
      @visoth7791 Před 5 lety +26

      Yeah, when I played classic WoW about 6 months ago, I had a blast. Good times. Things were so nice 6 months ago in classic WoW. I have so much nostalgia from 6 months ago /s

    • @roblikes8435
      @roblikes8435 Před 5 lety +2

      "I await vanilla WoWs return" Me to man, me to :).

    • @robertAnthonyColon
      @robertAnthonyColon Před 5 lety

      @@visoth7791 classic wow don't exist yet.

    • @jakubmazur1576
      @jakubmazur1576 Před 5 lety +2

      @@robertAnthonyColon It will, in a few months. And we are coming home, boys, after all those years.

  • @BurakkuHishou
    @BurakkuHishou Před 2 lety +1

    Vanilla wow was certainly a more grand experience. Your definitely right with the incremental power gains, it certainly felt that way, plus they actually made the later zones more intensive so that you really felt as though you've graduated from a fledgling adventurer to a hardened warrior.
    I'd say I like the old system better, because now there's an entire world out there that's...mostly forgotten for all the end game stuff. Gear is practically everywhere and it's more strange for you not to be in full purple 1-2 days after you hit max level than not. Back in the old days purple gear had to be earned, and having more than 1-2 pieces marked you as a legend. Nowadays there's no real aspiration to have when everyone is so kitted out.

  • @Daniel.RF.Davidson
    @Daniel.RF.Davidson Před 5 lety

    You deserve a job at Blizzard making videos. This was awesome. What an amazing job. Congratulations. I loved every minute of this video even though or specially because I`ve experienced all of those things you mentioned.

  • @lazisawsome413
    @lazisawsome413 Před 5 lety +10

    1 thing you guys are all forgetting about classic. vent

  • @edwardsteinjolt3720
    @edwardsteinjolt3720 Před 5 lety +6

    There has been so much time since I've Las seen a true vanilla player, most guys nowadays are bluffs, but you bro, you brought all those amazing memories about the game that stole my heart. You made me remember those little details, like having only copper in your pockets, silver when you were higher and I remember taking half a year to get to 60 on my first char, only to be able to barely afford my lvl 40 mount (almost no one had epic mounts) the world felt immense, huge, you felt like a true adventurer, getting to gadgetzan for the first time, all the quests in 1kneedles, all the AMAZING lore, indeed it was an unexplored world were you had to train your skills and abilities to survive out in the wild, and that is to me the biggest difference, new wow has everything packed and ready to go, while vanilla had to be taken seriously and invest all of your avaliable time to get into end game. Guilds were selective, they would audition you before letting you join them, bad players were cast away, true friendships were developed, and great memories were created. Even a Single dungeon like Maraudon had to be taken with proper preparations, it wasn't the Disney spooky house it is now, back then you had to get really prepared, walk to the dungeons in a group, a good Mara run, a good BRD, and other classic dungeons could take a month to complete fully, you had to get keys, attunements, and class quests like warlock or Pala mounts were legendary. Hell you even had to train the damn weapons after getting a new sword or staff, and most people would specialize Into an specific branch and knew their game. And raiding..... I don't even wanna go there....AhnQuiraj was reserved for the elites, Molten Core was a true legendary adventure, and most of us didn't completed it until true months of attunements, specific raid gearing, and preparations like being high alchemists or field medics... It was a true and unique game that made you immerse into it and would absorb you. The events, the dungeons, the questing, the legendary raids.... Meeting a full T2 back in the day meant respect, and Meeting a T3 back in the day was meeting a legend.... The game was so difficult at end game, that many years later they had to redo Naxxramas because in all honesty, Mos of us were in D3 with some t1 or T2 pieces when it launched... And only a very small part of the players were able to experience it. The old Wow was a place we're you would become a true adventurer, this new wow, took all of that, made it more player friendly and time friendly, and saved that essence into high end raiding while making the rest of the game a medieval theme park with new attractions now and then. Let us never forget about the good old tinfoil servers that made our younger years happy and all the friends we made in the way! *I'll drink to that! *

    • @EndbossProductions
      @EndbossProductions Před 5 lety

      I like your comparison to a theme park - it really doesnt feel real or dangerous anymore.

  • @whyler5347
    @whyler5347 Před 5 lety +1

    Also... all the fact u made i loved About the game for those reasons!!!
    That's why i'm Looking foward to vanilla so much :)

  • @tedstudt8550
    @tedstudt8550 Před 4 lety +1

    Not to mention getting a really good piece of gear from a dungeon or dungeon quest. Yes, Triprunner's Dungarees were on the mind. Great pants.

  • @Aquwert
    @Aquwert Před 5 lety +9

    I have just returned to the game and i can't believe how easy it is. Quests are incredibly easy, mounts early level, new levelling system is unrewarding, dungeons are WAY too easy

  • @sammehlberg6664
    @sammehlberg6664 Před 3 lety +3

    Vanilla really knew how to make things feel epic and worth it. Hitting 60 or getting your first mount was such a huge achievement. Really had to learn to play a class well back then

    • @etherstrip
      @etherstrip Před rokem

      I liked that the lore made you feel that too. You really where a noname to the npcs, and slowly gained fame when reaching max level.
      I hate that "please save us you great hero" you get right as you create your char those days.

  • @aaronflynn6253
    @aaronflynn6253 Před 5 lety

    Good video. It bought back some good memories.

  • @alextygesen3101
    @alextygesen3101 Před rokem +1

    What makes vanilla good is that its a journey, its rewarding and just more engaging, sure. But what IMO makes vanilla perfect is how every trip outside feels like an expedition of sorts. You might be going out for a long time where you see no vendors, so you have to choose what to pick up. You might need to stock up on potions before you do this and that quest, and you may be preparing yourself by picking up a lot of quests around the world to go that one specific place.

  • @MrMhtmht
    @MrMhtmht Před 6 lety +81

    I still remember leveling my weapons lol

    • @joeriwerk2366
      @joeriwerk2366 Před 5 lety +13

      People on teamspeak raging because you were levelling unarmed during raids

    • @angelmendez6090
      @angelmendez6090 Před 5 lety

      I still have the achievement. :)

    • @ruadeil_zabelin
      @ruadeil_zabelin Před 5 lety +5

      New weapon type. Miss. aww crap.. miss. Aw crap. Miss.. aww crap. 1... YEAA!

    • @honesteagle98
      @honesteagle98 Před 5 lety

      Who ordered a knuckle sandwich? Master of arms

    • @meganjk
      @meganjk Před 5 lety +1

      And your unarmed! Running around, punching cows ;)

  • @JmReDP21
    @JmReDP21 Před 6 lety +99

    Can’t wait for classic :)

    • @pisse3000
      @pisse3000 Před 6 lety +1

      Adrian I wish I had the guts to play on a private server, but I just can't risk it to try to log in one day and the servers being shut down. Classic can't come soon enough! :D

    • @brettw7444
      @brettw7444 Před 6 lety +4

      i cant wait for classic servers to shut down within 1 month of release cuz no1 will play them LOL so have in the end you will be ''waiting'' hahahaha

    • @turencmpressor4152
      @turencmpressor4152 Před 6 lety +6

      Tom Peterson mate, some private realms stay running with near zero active players

    • @italocampoli8643
      @italocampoli8643 Před 6 lety

      don't xpect it to be 1% close to the real vanilla lol

    • @ahnoldshort5500
      @ahnoldshort5500 Před 6 lety +6

      Adrian nice I’m on Northdale as well, playing a NE Huntard. Having a blast, just hit 30 today and entered STVietnam it’s a god damn warzone and I fucking love it 😂

  • @jonasc1221
    @jonasc1221 Před 5 lety

    The color correction in this video is really nice. :)

  • @nelfish1234
    @nelfish1234 Před 5 lety +1

    i miss the feeling of adventure and comraderie that i had with my old guild and ingame friends.. running to instances and doing things together.. felt like you were exploring and experiencing new stuff all the time.

  • @Nejiron
    @Nejiron Před 6 lety +3

    I mean, who can forget the Heranicus Rod quest chain in old Hillsbrad Foothills? I had to kill approx. 50 yeti before the needed item drop back when I played vanilla. And I rolled a lock, one of the easiest leveling classes, too. Still, had a great time

  • @raphalreadytaken1218
    @raphalreadytaken1218 Před 6 lety +18

    The zone design was a big factor for me. We don't really have believable zones nowadays, they have truly become questing zones. Everything is there for a reason, optimized for a quest or a WQ elite spawn.
    I kind of miss the large open spaces where you could wander and explore. Some zones in MoP got a bit of that feeling back though, with the treasures and the overall mysterious ambience.
    I'm not even sure a zone design similar to Vanilla would work on me today. It's just that what I remember fondly about old WoW questing is aimlessly roaming big open areas, while I have almost no recollection of the hundreds of random quest objectives I completed.

    • @KveruLars
      @KveruLars Před 6 lety +2

      That's called nostalgia. The main (and almost only) reason people think they want WoW to be like Vanilla.

    • @Sorrowdusk
      @Sorrowdusk Před 6 lety

      Nostalgia by Veidt.

    • @user-eb5nh3dr3k
      @user-eb5nh3dr3k Před 6 lety +1

      Something about running through that vast open expansive field of the Barrens.. *Sigh* Just fun times all around... nothing as far as the eye can see. Filled with cows and birds...
      So...
      Much...
      fun.....

    • @turbotrup96
      @turbotrup96 Před 6 lety +2

      LarzIBoY my theory is that: it's called atmosphere. WoW felt more like a journey that challenged you. Now it feels like a walk in a park.

    • @phillmoore1561
      @phillmoore1561 Před 5 lety

      Most people who dismiss vanilla as simply"nostalgia", never played it.

  • @Kilzu1
    @Kilzu1 Před 5 lety +1

    What I remember while leveling during vanilla and TBC is the amount of people I interacted and formed long lasting friendships with (I only played as Healer back then, so only few quests and mostly just running dungeons).
    Ah the time when you met decent tank while clearing Deadmines and the joy you felt when he/she asked you to join the dungeon grind and adventure towards getting to max level......I fondly with tears in my eyes will hold these memories :')

  • @kennylaysh2776
    @kennylaysh2776 Před 5 lety

    Really interesting video. I played WoW back when it came out (I was mostly on Lineage 2 at the time, but played some WoW as well), and I quit playing around the time the Blood Elves were added to the game. I have not played WoW since, until two weeks ago when I randomly decided to take a look (being really sick of modern MMO's like BDO and Tera). I knew it was different than I remembered, like I level fast now, I barely die unless I do something really stupid, I can just swap sub classes any time, get a mount at 20, etc...but I forgot a loooot of what you talk about here. And this video helped me realize why I stopped playing back in vanilla WoW, lol.
    I am actually having a lot of fun with the game now, and didn't know why it seemed so much more fun to explore and play, but I get it now. In 14 or whatever years, Blizzard has really learned a lot. I was shocked to see how many people are still in started areas, like there are always people....everywhere. This is WEIRD for an MMO, because every MMO I have played, starter towns are ghost towns a few months after release.

  • @timmyg1015
    @timmyg1015 Před 5 lety +13

    as an online game, interaction between players is essential,and making the game hard forces players to communicate and cooperate,you have to help each other to kill the final mob of the quest,you have to spend 1 hour in the city just to get the 5th player for a SM run,and you probably have to spend an entire Sunday afternoon and wipe for 15 times just to finish your SM run. But this is the point of the game,players talk to each other,work together to get things done,i know so many players became friends through a dungeon run,some of them even formed a guild eventually and got really successful with the guild.
    but making the game easier,more "friendly" to new players and adding the dungeon finder really ruined this game,ppl don't need others anymore,they can do every quest easily by themselves,and they can literally stand in city from lvl 1 to max lvl just by queueing for dungeons.
    when interacion between players is not necessary anymore,why would you even play an online game?

    • @EndbossProductions
      @EndbossProductions Před 5 lety +1

      never understood that either. People dont talk anymore in this game

    • @Wildcolt
      @Wildcolt Před 5 lety +2

      People have no reason to talk anymore. Any tiny bit of interaction that there could have been, is handled by a whole host of addons now. And player power relative to the enemies you fight is at an all-time high. What is the point in conversing with people? You have no reason to slow down. Just go go go.

  • @jujucasar2003
    @jujucasar2003 Před 5 lety +4

    all i remember about wow classic was the time i was on my lvl 40 priest just got shadow form. And 2 rogues level 48 and lvl 49 tried to gank me. They just sat in a full fear and got face melted. Ya the rogues were shit no there was no cloak of shadows but it was just satisfying to make them my bitch at such a lower level.

  • @IrisCorven
    @IrisCorven Před 29 dny

    I hadn't played since Cata dropped. I decided last week to give Retail a try, mostly because I started playing Classic/Classic Cata, because I wanted to relive the glory days, and experience what I was too young to appreciate when Cata hit - I was salty the world got changed.
    The fact that from moment one in BFA, you're just "hero". You're bumping elbows with Jaina and Greymane, I had moves like Shadowstep/Shadowstrike right out of the gate, I was pulling 3-4 enemies at a time with no care, etc.
    Old WoW, I remember having to get by on Sinister Strike for ages until I could reliably backstab/ambush, sap an extra target, etc, because EVERY 2+ encounter was a possible graveyard run. I remember being called "Traveler" instead of hero, because I hadn't proven myself to be a genuine adventurer yet. I was just some dude from Northshire. And when you DID finally get to interact with those Warcraft 3 NPC's in a meaningful way, it felt earned. You did quest lines over the span of dozens of levels that got you there, not just "Welcome to the game, you're now friends with Jaina Proudmore".
    I see a lot of folks talk about how WoW is the best its ever been, but my experience with Retail so far has been anything but. Sure, the gameplay has improved, theres a lot of QoL stuff. But a lot of the soul is gone - The UI is lifeless now, bereft of style. Leveling isn't something the feels like a constant progression of your character and their story, but simply a means to get you to the endgame. The little slice of life "Do some stuff for this side quest that gives you more lore about random characters or the world" quests are gone. It just feels like all the atmosphere and style has been sucked from it in order to satiate the "Infinite Boss Rush" crowd.

  • @makienxhemmiktar
    @makienxhemmiktar Před 5 lety

    Very good video. Made me really nostalgic. "DING!"

  • @TangoOne
    @TangoOne Před 5 lety +11

    Damn I miss Vanilla WOW. my fondest gaming memories are from the early days of WOW.

  • @jurgenkaiser6445
    @jurgenkaiser6445 Před 5 lety +3

    Totally agree aboout "Talent Points" I miss them too much.

  • @moenbase1
    @moenbase1 Před 4 lety

    Most of the things you mention is what I loved about the game. I started playing a month or so before TBC. I loved it to work hard for unique abilities. Druids aqua form, warriors class quests, totem quests. I don't want to be level 60 in a few days. Though money-wise it would have been preferable, in a way I guess. I made every character, had every profession, and with that I wanted to complete all the quests in game. That was my ultimate goal. I didn't care about Raids, or rush to prepare for raids. I liked the attunement quests. I like the slow leveling, getting to know the character. exploring every zone, doing Elite quests. TBC did make it a lot easer, and at some point in WoW they just turned all world mobs in normal mobs. I remember exploring the snowy area, there was some spooky dark place somewhere with Elite mobs. Not many people had business there. But I believe I had a quest there, and if not, it was just fun to check it out. And the 'unfair' part of a high level npc spawning right into your face. Well, just level up some more and try it later. What matters. :) Anyway, I quit playing after Pandora. It just felt.... same old same old. But it was lots of fun at first, for sure.

  • @Wallenquist
    @Wallenquist Před 5 lety +1

    Fuuucck...that water totem quest *triggered* still haunts me to this day.

  • @SanMartianRover
    @SanMartianRover Před 4 lety +3

    Escape. Es-cape. E S C A P E.
    Not excape.

  • @otto5486
    @otto5486 Před 6 lety +22

    Tbc best expansion! Gonna always miss old talent system, when hybrid builds were possible

    • @barbarrox
      @barbarrox Před 6 lety +2

      This Nostalgia bullshit everywhere. Glad you like it. But BC was the same shit, just saying auto attack pala who destroyed eneryone. Also love how poeple hype the old talent system. In the end any class had 95% the same/the best build. Like in ANY game where you have a talen tree its so stupid. You guys talking like any player was different from another one.

    • @gaunterodimm3606
      @gaunterodimm3606 Před 5 lety +1

      I loved the talent trees. Even after TBC you could still have some hybrid builds and some really fun, custom, and interesting to play builds in WotLK till they gutted and killed the entire system in cata.

    • @arumat4371
      @arumat4371 Před 5 lety

      Sure... Your X ability do 5% more dmg. So hybrid

    • @VhsVcr
      @VhsVcr Před 5 lety

      UGH right? OMG

    • @luispeon396
      @luispeon396 Před 5 lety

      WotLK did NOT have hybrid builds. Especially not in raiding and an extreme few in PVP.

  • @johnrea8173
    @johnrea8173 Před 2 lety

    Hit the nail on the head when it was said that "leveling was the game". Absolutely true. When I think of my favorites times in WoW, it was running slowly around zones to zones & leveling.

  • @krxZGB
    @krxZGB Před 5 lety

    Awesome video. I'd just like to add one VERY important note.
    In Vanilla half the world mobs were elites! From Jinta'lor to Ogre's in Feralas.
    Back then having a Mallet of Zul'Farrak was an epic achievemnt, unobtainable without a party full party at lvl 48+. From Wrath on, the same thing was doable at lvl 46, solo...

  • @rhinoxbeans
    @rhinoxbeans Před 6 lety +21

    Who can forget mining one node at a time 😂

    • @sillybean32
      @sillybean32 Před 6 lety +5

      And rushing there to beat the chinese gold farmers in Eastern Plaugelands

    • @newera478
      @newera478 Před 5 lety

      It's not a thing anymore?

    • @phillmoore1561
      @phillmoore1561 Před 5 lety

      And then you get the failed and have to mine it again

  • @badass6300
    @badass6300 Před 6 lety +7

    I haven't played vanilla, but I do miss TBC and WOTLK feeling of each mob(which from what I've read was still easier than Vanilla) and I definitely miss the pre-MOP talent system, they should have kept squishing it like in cataclysm, making each talent give more things. But at the same time, I enjoy traveling faster and leveling up faster. For someone who has already leveled up in many expansions many times on and off blizz servers I have lost intrest in leveling outside the newest/current at the time expansion.
    Edit: Also I wish the squished the character level, I mean 120 is just crazy... along with the time to level from 1-110 and now 120, I think that they should keep it at a 50 hour quests + (ideally successful)dungeon time to level up to max or at least pre-new expansion levels and about 30-35 hours of quests + successful dungeons with full heirlooms. Man, I guess I'm burnt out on leveling in WoW. :/

    • @jake06750
      @jake06750 Před 6 lety

      IIIRattleHeadIII Yeah the stat squish was absolutely necessary because it was crazy seeing people with a million health. Back in Vanilla even just fighting mobs in the open was risky even most non elites could
      The talent system from Vanilla to Wrath was great. I absolutely hated how the old talent system was gutted in Mists of Pandaria, an otherwise decent expansion. Cataclysm trimmed the talent trees down a little which was fine, but MoP gutted the system to nothing. Having only three choices per tier felt too similar and cookie cutter. Sometimes one of the MoP talents you could choose say at Level 30 or whatever would be useless or just terrible, forcing you to only pick from one or two.

    • @badass6300
      @badass6300 Před 6 lety

      +Jake Hill
      I disagree with MOP being a great expansion overall. The first three raids were meh to ok at best and the dungeons were from bad to ok at best. And the timeless isle was an obvious cover-up for earlier content so that you could just skip the three first tier raids and dungeons and go do the admittedly excellent Thorne of Thunder and Siege of Orgrimmar, which were the only good things about MoP, along with Pandaria which is a cool continent and the Pandaren. I'm always up for adding more races from the lore, pandaren were long overdue. Also the monk is a fantastic class. Scenarios were fun but got boring fast.
      Another problem with MoP apart from the gutting of the talent tree, were the dailies which I hated and hate dailies to this day. Overall personally MoP is my least favorite expansion.
      Edit: Also PVP was the most borken it ever has been in MoP with many balance patches and in the end the hunter, druid and somewhat warrior were really OP with the frost mage being super annoying(more than it should be) against low mobility classes.

  • @cloudbringer104
    @cloudbringer104 Před 5 lety

    I spent so much time on Thottbot looking up quests, and people were so helpful and friendly. i loved every second level getting a new talent point, and spent time perusing the best place to put it.

  • @Nipah.Auauau
    @Nipah.Auauau Před 3 lety +2

    I remember I was on my human mage and went to do a class quest where you had to kill a bunch of dangerous mobs, but there was an undead mage already there doing the same quest (this was a pvp server btw). I ended up helping her kill the mobs and quickly regening her h/m with polymorph and she ended up returning the favor. It was probably just the two of us in the whole zone at the time.
    These days a random ally could show up and take down an elite with you without ever grouping thanks to individual loot and they'll mount up and run away before you can even /thank them.

    • @MrSheckstr
      @MrSheckstr Před 2 lety +1

      Did the same thing as a Human pally and I ran into a Ogre warrior up in the undead region in the north east. I was waiting for my group of regulars and just killing beasts and skinning them (for some reason at the time my Pally was an herbalist and skinner, probably because I ran with a group that had tailoring, leather working and inscriptions and I traded stacks for completed gear) so this ogre was clearly on a a quest to kill wolves or some sort of beast and I just started helping him after he struck first and then skinning after he looted. … after he left dude created an alliance character just to say hi.
      That’s what the game used to be, a place for people to meet people and be decent to each other and now………

    • @Nipah.Auauau
      @Nipah.Auauau Před 2 lety

      @@MrSheckstr Of course there was plenty of griefing/camping too but it's the rare glints of humanity in a game that allows both to happen where the real memories come from.

  • @ddot196
    @ddot196 Před 5 lety +25

    I watch this and go "this is exactly why I WANT vanilla wow back!" I cannot be the only one thinking that, right? lol.

    • @dino4941
      @dino4941 Před 4 lety +1

      I always loved the old leveling experience. Its this slow but steady slog through the swaps. Hard, unforgiving and difficult but at the end of it, you feel accomplished by the progress and you learned your class. Especially when you try to beat mobs you are not supposed to beat alone.

  • @Alain7896
    @Alain7896 Před 6 lety +17

    This makes me more excited for classic. I love that you were actually forced to team up.

    • @robertAnthonyColon
      @robertAnthonyColon Před 6 lety +1

      Jake Hill poor baby, he wants to chat to people. People shouldn't be forced to chat. I'm and out get shit done and leave

    • @brettw7444
      @brettw7444 Před 6 lety

      classic servers will be shut down within 1 month cuz no1 will play them. hhave fun kiddo

    • @Alain7896
      @Alain7896 Před 6 lety +1

      @@brettw7444 I will.

    • @foster5188
      @foster5188 Před 6 lety

      Tom Peterson you're dumber than a fucking brick i put my life on it that more people will play classic than retail everything literally makes 100% more sense on vanilla compared to retail, i do agree with you somewhat tho, THE 12 year olds and little kids wont play them because they'll get shit on but otherwise hell no

    • @turencmpressor4152
      @turencmpressor4152 Před 6 lety

      Tom Peterson As l’ve said before to you. There are private realms that still operate with a near inactive server population.

  • @janiheikkonen
    @janiheikkonen Před 5 lety

    That "most times easier just to die and ress outside" hit a sore spot. Sometimes, dying in a cave on the way back and still doing a quest was a HUGE pain as the graveyard where you spawn was so far out and to walk back your corpse took forever and sometimes to die again to the mobs that are around your corpse. Aaah, the good old times. /tldr: graveyards were much fewer and thus more far between.

  • @scoople6
    @scoople6 Před 5 lety

    I came in to WoW right before WotLK, so I wasn't truly in vanilla, but easily my favorite thing about questing back then was NOT having map markers. It made the game feel so much more immersive and enjoyable for me. You needed to pay careful attention to the wording of quests, I had to remember locations, specific names, directions, and objectives if I wanted to complete some quests.
    One of the things that blew me away when I first started playing WoW was this pre level 10 quest in the undead zone where I had to clear out this one zombie family off of there farm because they went feral. The quest told me to head east toward the hills to the Kartshire residence. I actually had to follow those directions, as a dumb 11 year old kid I had to figure out where East was, where the hills were, and when I came to a 5 way crossroad I had to stop to READ THE FREAKING ROAD SIGNS and check with my quest notes to figure out which road pointed me toward the Kartshire residence. That shit blew my mind as a kid, and once I got there all 4 of the family members specifically mentioned in the quest were there and I knew exactly how many were left and their names, I remember it felt incredibly intense because I was such a weak character at that level, and every engagement needed that thought and planning and caution that they mentioned in the video.
    I just love that I would actually get lost on quests, or not know the name of where I needed to go because I hadn't discovered it yet so that quest would just never get completed. Or better yet it forced me to explore by foot the map and spend hours just breathing in the world and TRULY having an adventure.
    I stopped playing the game later that year and was saddened to hear that they added quest markers and other game alterations. I'm sure it was a huge quality of life change for many, but for me it's what made that world real and tangible, it was 90% of my Wow experience.

  • @dr.skulhamr3220
    @dr.skulhamr3220 Před 6 lety +15

    There are those of us who don't race to max level so we can raid. There are those of us who simply enjoy questing. I enjoyed it in 2006 and I enjoy it now. It seems to me a false equivalency to ask one's self whether questing was more fun in Vanilla. I was 12 or 13 years younger. I wasn't the same person.

    • @KveruLars
      @KveruLars Před 6 lety +2

      Roy Winkler Amen.

    • @Solereaper21
      @Solereaper21 Před 5 lety +1

      Well said

    • @gfhsdfhsdfgsfsdfhsdfgsfd4560
      @gfhsdfhsdfgsfsdfhsdfgsfd4560 Před 5 lety

      It's definitely less fun now, when everything dies in 2 hits except for the rare challenging mob that dies in 3 hits :O

    • @KveruLars
      @KveruLars Před 5 lety

      @@gfhsdfhsdfgsfsdfhsdfgsfd4560 Obviously yoy havent played recently.

    • @Ak4ntor
      @Ak4ntor Před 5 lety

      Thats my problem with the "nostalgia glasses" ive played vanilla and loved it ALOT. but after playing for some time on Pservers it kinda felt like its a game that is COMPLETELY different than what i remembered. I didnt enjoy playing vanilla again, even tho i spend 15+ hours each day at release.

  • @JP-wi2rr
    @JP-wi2rr Před 6 lety +19

    The game really changed in WotLK, they made it so everyone was able to do anything & get everything. Crossrealm LFR killed guilds. Removing the talent tree made everyone the same.
    They've generally just made the game continually easier. That's not a complaint, I have alot less time to game than I used to, so I can still play and not feel like I'm holding anyone else back.

    • @MintyCoffee
      @MintyCoffee Před 6 lety +6

      WOTLK was the best compromise. Even with RDF, dungeons were still challenging, levelling was still relatively tough compared to cata onward, and grinding for resources took actual effort rather than sitting in your garrison for hours.

    • @quitethecatnipindeed
      @quitethecatnipindeed Před 6 lety

      I think LFR came with Cataclysm. I can remember very clearly that I was never able to beat Blood Queen Lana'thel because our guild had only one raid night and it would be around 12 o'clock when we beat Professor Putricide. WotLK DID introduce quest markers, though. Gosh... I remember the way I did quests before those markers... Thottbot all the way.

    • @KveruLars
      @KveruLars Před 6 lety +3

      LFR came in cata or mop. Dungeon Finder came with either Argent Tournament or ICC patch.

    • @JenjuroX
      @JenjuroX Před 6 lety +1

      LFR came out at the very end of Cata. Also if LFR is killing guilds then they're not real raiders in the first place as it take close to zero skill to complete a raid in LFR. Dungeon finder wasn't released until around the end of Wrath. The talent tree removal was around end of cata or MOP I believe. WotLK was the greatest expansion and best version of the game in my opinion.

    • @gaunterodimm3606
      @gaunterodimm3606 Před 5 lety +1

      The tallent "tree" system was removed going into mists. I liked vanilla through cata, mists and after was meh. WotLK was great though, best tallent system of all the expansions imo. I think everything started going down hill after most of the pre-Vivendi merger talent was gone.

  • @nobledonkey17
    @nobledonkey17 Před 5 lety

    Omg the gathering quest back than when you would be fighting a mob to pick it up and someone would just run by and grab it XD the rage was so real

  • @Spika94
    @Spika94 Před 5 lety

    When I saw the clip of the Tauren hunter going into Melee, I felt such a rush of nostalgia. Oh so I miss those times!

  • @JeroenDoes
    @JeroenDoes Před 5 lety +7

    I liked the insanly big maze like dungeons.
    It rewarded people for exploring the dungeon and learning its secrets instead of just charging through it.
    Im looking ad you sunken temple and blackrock also a bit of gnomeregan

    • @sethraelthebard5459
      @sethraelthebard5459 Před 5 lety +3

      The Blackrock Depths. It felt like a truly epic place. Not only for the labyrinthine layout, or the multiple paths you could take, or the sheer number of bosses in a single dungeon. Why was it so grand? Because the lore was part of the experience. So many different paths and quests converged in that cursed volcano. So many whispers of lore you experienced in the climb to 60 came together in BRD. Conquering it gave you access to greater dangers and rewards.
      Gnomeregan and Sunken Temple also fit that layout as well, but let's not forget the equally confusing Blackfathom Deeps and Maraudon.

  • @ctg4818
    @ctg4818 Před 6 lety +28

    Private servers are much more fun than the live servers.They're way more buggy but at least old WoW was a MMORPG and not a login for dailies simulator akin to Farmville.

  • @blushmuffin5259
    @blushmuffin5259 Před 5 lety

    When I first started playing WOW, it was a big accomplishment to get to 20. I felt awesome when I finally learned how to optimize spell cast to get the best XP and hit points to successfully kill a mob after dying like 10 times in a row. It took time to learn how to do that. Making it to specific zones was huge. Leveling up was took so long, we actually competed on who could level up the fastest from level 1 to 10 (I only won once because I was farming for linen). Everything felt like an achievement from training for new spells or for your pets, and having the money to do it. In game etiquette was big, too. I had been playing for about 5 years and honestly really enjoyed it. Any previous breaks I took were like riding a bike, I just had to play for like an 15-30 min and I was good to go.
    I jumped on recently after like 2 or 3 years of not playing and it was completely foreign. It wasn't even like I just forgot how to play my mage or warlock. They were completely different characters. I had to learn what would work for me under this new WOW, and what was going on now. Before once you attacked a monster, it would be tied to you and if anyone else hit it, you would just lose the XP, but the loot is yours. Now, everyone is attacking everything and the loot is still yours, but also theirs? It has been fun and interesting to accidentally end up in a group with 2 or 3 other players on the same quest.
    I still enjoy playing WOW, different as it is now. But nothing beats the joy of vanilla WOW.

  • @MemphisMitchV
    @MemphisMitchV Před 5 lety

    When I started playing,it was just before TBC. So I got a taste of Vanilla. I had a blast. My friend turned me on to it. He was like "dude you gotta check this game out!" He told me what it was all about and I was hooked. I loved every second of it. It was an adventure. You weren't just rushing to max level. You were growing. You were building the perfect toon. You quested hard and fought hard to get stronger so you could explore the next area. The drive to see what the next area had in store for you was so strong. The world was so big! I remember taking my time running through just about everywhere so I could enjoy the scenery. With each zone being so different. I quit shortly before cata was released. I dont regret it. All this talk of the classic wow being revived has peaked my interest though. I think it's great and will offer alot of us old school players some nostalgia while giving new players a way to visit the roots of the world they play in now.