I remember in Vanilla when we fought Bloodlord Mandokir a hunter would get the boss' pet raptor to evade while the rest of the raid would concentrate on him, then kill the raptor afterward.
Heroic Valiona and Theralion had no way to come back from the twilight realm aside from immunities and Valiona's breath attack would often hit the entire room. Kil'jaeden had a bug where you could immunity sinister reflections which was one of the most difficult parts of the fight Atrademes gong strat wasn't fixed until they nerfed the boss. Door strat was fixed very quickly though. Bile-o-tron frequently didn't work on Chimaeron causing instant wipes. Chimaeron also had a 7% HP window where he'd push P2 and would often massacre immediately before. Massacre had no set timer. Halfus adds applied the damage debuff to him when they were activated rather than killed. Atonement also ignored his mortal strike debuff allowing him to be solo tanked. Gara'jal could be tanked in the entrance way completely avoiding all mechanics of the fight Ragnaros' lava pulse would hit the entire room H Ascendant Council could have abilities line up in P1 so the debuffs were unremovable. Frost Orbs and flame patches could also persist into P3. H LK had a bug where vile spirits would follow the raid down into the Frostmourne room Ignis would melee people put into the slag pot
Thogar still has a bug that won't let players onto the tracks to actually fight him sometimes. After killing trash he just goes on shouting his endless loop of the approaching trains.
Sunstrider still has an unkillable bug to this day. I'm not sure what causes it, but sometimes he suddenly becomes untargetable and follows one player around the room extremely close, clipping through everything, until you leave. I've had this happen quite a few times, and am surprised it wasn't listed!
I had a Kael'thas bug fairly recently where, after he'd break the room and get his power, he'd Levitate, still untargetable, and just follow people with his lightning effect. We had to Hearthstone out to fix it.
I remember doing Gruul progression with my first raiding guild in TBC. We were at the point where we could kill him week to week, but I wouldn't really consider him to be on farm, because it still took us a while to get through. One attempt we had him down to 6% and he did his thing where he bounces us around, and then random-targeted someone who was on a small rock. That caused him to evade bug up to 60% health. Oh, fun times...
The Kaelthas bug wasnt that the adds built agro while dead, but rather that KaelThas built agro on the healers during phase 1, 2 and 3. You also skipped a rather important bug in Lady Vashj (showcased in the linked Method video) which made Taurens able to tank the striders because of their slightly larger auto attack range. Striders had an AOE fear so all Alliance guilds had to use a ranged character to tank-kite them.
+Doronsmovies With a big 40k channel like yours you should consider verifying your channel, it puts a tick next to your name so people know it's the real you as people on youtube love to pretend to be big youtubers for some reason :P
Warmaster Blackhorn. Oh man, the LoL's I had as a priest Lifegripping people to the edge and getting them to fall off was just... so good. You should do a countdown of THOSE fights. Raid encounters where teammates would just kill you for the lulz. Most bosses have mechanics like that, but some are just so satisfying. Spears in Beastlord Darmac comes to mind. So much fun. So much anger.
Morogrim Tidewalker had 2 extremely annoying bugs that could/would easily wipe the raid. The first bug was that he would sometimes hit a warrior tank with crushing blows despite defense being capped and shieldblock being used (he was the only boss who did this and it could easily kill the tank due to other damage spikes). The second, much rarer, bug was that he sometimes would spawn endless masses of murlocs instead of the intended waves. This would always wipe the raid because literally hundreds of murlocs would swarm and kill everyone in seconds - it was kind of hilarious, though.
Kara back in TBC was pretty glitchy. TBC Shade of Aran: Let me Ae one shot the entire raid...no reason, just for fun. Oh right Ae blizzard and then flame wreath then pyroblast dot, that's also "fun"...
I remember the first night of ulduar auraiya was bugged so that her cats were completely invisible the entire fight, we actually got the server first for that part of the raid because we figured out the bugged cats didnt follow her if you pulled her into the hallway that goes down to general vessex, and they would keep on pathing even after you killed her. They hot fixed the fight like the next day. It was still cool to have the most progression the first night the raid was live.
I don't know if it is worth mentioning, but on November 27th, 2012, Blizzard launched patch 5.1.0, introducing Durumu the Forgotten in Throne of Thunder. Originally, during his Disintegration Beam phase, when his fog maze appears, the fog itself was generated using ONLY high res-particles. A decent PC could handle it, but many players on integrated video cards could not see the fog - at all! You had to navigate the maze ENTIRELY by following others and hoping you didn't step into the invisible fog. On December 10th of the same year, just a few days later, Blizzard released "Patch 5.1.0A", whose official patch notes only said "Bug fixes", with little to no detail. After that small patch, Durumu's fog maze was visible on low-end computers.
Kinda late to the party but seeing as there are other people looking for the same thing as me, the song @ 1:40ish during the Operator Thogar fight is Closeness - Reynard Seidel
You missed Prince Malchezaar in karazhan. You could stand in the door way that you enter and ignore all the infernos. They fixed it later making the doors close after it was the main way raids would kill him.
To this day, I still say that the Saronite bombs regrowing the outer platform during the LK fight made sense since the Citadel itself was made of Saronite, the blood of Yogg Saron so it would make sense that when a Saronite bomb hits the platform, the the heated parts of the bomb would melt into the citadel, which would also be heated.
I have definitely gotten the fire bug during the Blackthorne fight since Cataclysm. I've had it happen before but, I did heroic Dragon Soul on my demon hunter a couple weeks ago and it definitely hit me again. The entire deck was on fire and I never saw a single gnome. Strange. Didn't kill me. It was very little damage and I killed Warmaster Blackthorne pretty quick. Certainly brought back some memories, though :)
You missed one good one, Heigan the Unclean the safety dance, which you didn't have to do you had everyone stack in the back left hand corner and dps him down...
SLG, Painsmith, and Sylvanas all deserve to be on this list for the completely bugged Spell Batching that will immediately wipe the raid if you get unlucky. Also Sylvanas' unfixable lag and glitchy bridges.
I think the funniest bug was putting levitate on people in throne of the 4 winds in cata. Levitate would negate the effects of the wind launcher, so they'd just fall off.
How about taunting Kael'thas as he transitions into phase 2? phase 3? The part where he destroys the mirror. Our tank once taunted him during that transition and then... Kael followed him, while floating, and not transitioning... We had to wait 15 mins until he reset. It was the most painful 15 mins I had ever experienced... Mind you, I don't think it happens anymore, since you can one shot him.
Sinestra's bug was also Dark Simulacrum, not just spell reflect. "There were some absolutely massive bugs that were obvious from the first pull; Shadow Orbs sweeping the whole room and killing everyone in the raid. The Dark Simulacrum (and other reflects) & Wrack was probably the biggest one. You could literally hit the boss for 1 billion damage with a single GCD - it was pretty damn scary watching Sinestra almost die to it by accident. Blizzard however fixed this within an hour or two after receiving the report."
It's actually pathetic that in BC they did not look into thier own shit enough that it took the designer doing the dungeon himself a year later to find it
The people who design games aren't always actually skilled at them. Considering it was a raid, not a dungeon (NEW/Legion Karazhan is a dungeon) I imagine getting a raid group of blizz employees was rough.
The keyboard turn glitch probably had to do with the dot product calculation throwing an exception that didn't get handled with the correct logic. You can solve the problem by calculating the intersect with continuous angular/linear collision it's possible to bound the earliest time of collision between two/one rotating shapes. Assuming they are convex of course.
Fire glitch on blackhorn really pissed me off when we were trying to get back through to spine each week or whatever. oddly we killed that boss with literally half a night on it, but it remained a pain for weeks afterwards
You always saved Ouro for last because when he bugged out by diving underground and never surfacing, it kept your group in aggro with no way to drop it.
Lurker Below was a massive pain in the arse because there was one eejit in my guild who always wanted to do him (he had the fishing skill) and I think we downed him a dozen or so times in 2 years or so. Buggy McBuggyfish
The one about the lurker below is interesting, when I watched guide videos of the boss it mentioned all those things you said (boiling the water, staying under when he rotated) as a normal part of the mechanic. I do remember seeing the instant 360 spin in the video though. Anyways, are you sure that's not the way the encounter is supposed to go, instead of a bug?
Oh, I know. I was referring to the instant spinning. Anyways, it seems like in a way it's like the flame wreath bug, it just seemed like a normal part of the fight. No guide video I watched said you were supposed to outrun the water spot, just to go under the water, so I always assumed that insta-spin was supposed to happen
Elegon was nice :) I never saw one his bugs but my game started lagging when I entered his platform so my mage couldn't use this buff... And with a class that use close combat i weren't be able to do this fight :D
vanilla khel was harder than the bugg.. took over 2 months to even tackle him as he would glitch out all the time (but well its similar to place 2 i gues)
Lady Vashj is actually buggy.. again. The elementals are no longer dropping corrupted cores, so if you don't kill her within the first three seconds of the fight, you're SOL.
Tweaked Of Audacious @ kalecgos. Used pallies to BOP while holding the cores during phase 2. So, a core should have been obtainable once every 30 seconds during phase 2, and it was possible to MISS cores. Was passed cores, pally bop'd me during phase 2, and our phase 2 of our killed lasted 3 seconds. World 24th kill I believe? THE SECRET IS FINALLY REVEALED.
at end of cata a decently geared raiding tank (for all the tank classes) got over 1 mil hp, my own druid tank got that and she didn't go higher then normal dragon soul, then the stat squish happened in mop and viola now the cata raid bosses still have close to our cureent raiding lvl 100s health
What about that stupid bug with Kael'thas, when he flies up to comsume that arcane torrents, and bsaically becomes unkillable, his hitzone disappears, he stays above the ground and is just sniping you with fireballs, nasty thing, especially back in Mists where not every ilvl 400 was able to farm Kael afk, you had to pop hearthstone and fly back there
+CaptmagiKono I just got it on my xmog run (Along with the Guise of the Devourer on the first boss, WTF does it resemble) and hot damn you weren't kidding
This video shows exactly what blizzard thinks of the state of its game and what it's players think. Atromedes- encounter breaking bug that can be used to bypass the entire encounter Blizzard - fixes that shit immediately so he's not a big loot pinata. Elegon- encounter breaking bug that makes it so you just occasionally can't even beat the fight. Blizzard - lol get rekt scrub. STILL IN THE GAME TODAY! Get fucked blizzard.
How could you not list BWL Razorgore's Bubble bug? That was a really big deal in vanilla, and went unfixed for a long time. That bug really screwed Horde.
Ouro lived so long because nobody gave a shit about him. People were busy with C'Thun. If people had actually tried, he would have fallen much sooner than C'Thun.
Does anyone else get insanely triggered by him never using his pyro procs or inferno blast when he's heating up? Lol kills me. And yes I know he doing it on purpose to show the fight and mechanics not just Zerg it down, still triggers the fuck out of me.
Only because they required 8 warrior tanks with the T3 set bonus to taunt. Once those requirements were met the Horsemen didn't take that long to go down.
So the number one boss of this top ten is literally a bug XD
And they say blizzard don`t have bugs
I guess you could say Ouro was "bugged"... :/
Bad pun.. ..
+SoysauseStudios 4Head
+SoysauseStudios Do you know the caster icon he was using in this video, What the name of the ad-on?
Virgin
wow thank you so much for this, not sure if it made or ruined my night but i thank you for the intense emotional response you just inspired within me
I remember in Vanilla when we fought Bloodlord Mandokir a hunter would get the boss' pet raptor to evade while the rest of the raid would concentrate on him, then kill the raptor afterward.
Heroic Valiona and Theralion had no way to come back from the twilight realm aside from immunities and Valiona's breath attack would often hit the entire room.
Kil'jaeden had a bug where you could immunity sinister reflections which was one of the most difficult parts of the fight
Atrademes gong strat wasn't fixed until they nerfed the boss. Door strat was fixed very quickly though.
Bile-o-tron frequently didn't work on Chimaeron causing instant wipes. Chimaeron also had a 7% HP window where he'd push P2 and would often massacre immediately before. Massacre had no set timer.
Halfus adds applied the damage debuff to him when they were activated rather than killed. Atonement also ignored his mortal strike debuff allowing him to be solo tanked.
Gara'jal could be tanked in the entrance way completely avoiding all mechanics of the fight
Ragnaros' lava pulse would hit the entire room
H Ascendant Council could have abilities line up in P1 so the debuffs were unremovable. Frost Orbs and flame patches could also persist into P3.
H LK had a bug where vile spirits would follow the raid down into the Frostmourne room
Ignis would melee people put into the slag pot
Thogar still has a bug that won't let players onto the tracks to actually fight him sometimes. After killing trash he just goes on shouting his endless loop of the approaching trains.
Sunstrider still has an unkillable bug to this day. I'm not sure what causes it, but sometimes he suddenly becomes untargetable and follows one player around the room extremely close, clipping through everything, until you leave.
I've had this happen quite a few times, and am surprised it wasn't listed!
lol BAHAHAHAHAH, hello 7 years--oh hey were in the same room as me? because it's "fun" when that happens.
This channel is underrated. Lets take this guy to the top!!
watching WoW vids+not doing anything else=best sunday
I had a Kael'thas bug fairly recently where, after he'd break the room and get his power, he'd Levitate, still untargetable, and just follow people with his lightning effect. We had to Hearthstone out to fix it.
The spinning with the trains was a strategy my raid team told everyone to do. Never thought it was a bug, but it makes sense in hindsight. XD
I remember doing Gruul progression with my first raiding guild in TBC. We were at the point where we could kill him week to week, but I wouldn't really consider him to be on farm, because it still took us a while to get through. One attempt we had him down to 6% and he did his thing where he bounces us around, and then random-targeted someone who was on a small rock. That caused him to evade bug up to 60% health. Oh, fun times...
The Kaelthas bug wasnt that the adds built agro while dead, but rather that KaelThas built agro on the healers during phase 1, 2 and 3. You also skipped a rather important bug in Lady Vashj (showcased in the linked Method video) which made Taurens able to tank the striders because of their slightly larger auto attack range. Striders had an AOE fear so all Alliance guilds had to use a ranged character to tank-kite them.
You should do 10 glitchiest battle pets.
+Doronsmovies who cares about battle pets, lol
+Vandamonia I know right.
+Doronsmovies lol
+Doronsmovies With a big 40k channel like yours you should consider verifying your channel, it puts a tick next to your name so people know it's the real you as people on youtube love to pretend to be big youtubers for some reason :P
Glitchiest quests in wow history
Hirumared i really enjoy your videos more than the others keep it up man your are the best !!!
Warmaster Blackhorn. Oh man, the LoL's I had as a priest Lifegripping people to the edge and getting them to fall off was just... so good. You should do a countdown of THOSE fights. Raid encounters where teammates would just kill you for the lulz. Most bosses have mechanics like that, but some are just so satisfying. Spears in Beastlord Darmac comes to mind. So much fun. So much anger.
Morogrim Tidewalker had 2 extremely annoying bugs that could/would easily wipe the raid. The first bug was that he would sometimes hit a warrior tank with crushing blows despite defense being capped and shieldblock being used (he was the only boss who did this and it could easily kill the tank due to other damage spikes). The second, much rarer, bug was that he sometimes would spawn endless masses of murlocs instead of the intended waves. This would always wipe the raid because literally hundreds of murlocs would swarm and kill everyone in seconds - it was kind of hilarious, though.
Interestingly, the bug from Shade of Aran made it to a feature in the recent incarnation of the Flame Wreath cast on Shade of Medivh :D
Ii
Kara back in TBC was pretty glitchy. TBC Shade of Aran: Let me Ae one shot the entire raid...no reason, just for fun. Oh right Ae blizzard and then flame wreath then pyroblast dot, that's also "fun"...
I remember the first night of ulduar auraiya was bugged so that her cats were completely invisible the entire fight, we actually got the server first for that part of the raid because we figured out the bugged cats didnt follow her if you pulled her into the hallway that goes down to general vessex, and they would keep on pathing even after you killed her. They hot fixed the fight like the next day. It was still cool to have the most progression the first night the raid was live.
I don't know if it is worth mentioning, but on November 27th, 2012, Blizzard launched patch 5.1.0, introducing Durumu the Forgotten in Throne of Thunder.
Originally, during his Disintegration Beam phase, when his fog maze appears, the fog itself was generated using ONLY high res-particles. A decent PC could handle it, but many players on integrated video cards could not see the fog - at all! You had to navigate the maze ENTIRELY by following others and hoping you didn't step into the invisible fog.
On December 10th of the same year, just a few days later, Blizzard released "Patch 5.1.0A", whose official patch notes only said "Bug fixes", with little to no detail. After that small patch, Durumu's fog maze was visible on low-end computers.
Kinda late to the party but seeing as there are other people looking for the same thing as me, the song @ 1:40ish during the Operator Thogar fight is Closeness - Reynard Seidel
that lady vashj poison bug was hilarious, never heard of it before
You missed Prince Malchezaar in karazhan. You could stand in the door way that you enter and ignore all the infernos. They fixed it later making the doors close after it was the main way raids would kill him.
To this day, I still say that the Saronite bombs regrowing the outer platform during the LK fight made sense since the Citadel itself was made of Saronite, the blood of Yogg Saron so it would make sense that when a Saronite bomb hits the platform, the the heated parts of the bomb would melt into the citadel, which would also be heated.
Allegon: for a while the settings of low and ultra were reversed as well.
FYI, as of Jan 2016 the Blackhorn fire bug is still there. I've had the deck COVERED in fire with the ship at 80%
I have definitely gotten the fire bug during the Blackthorne fight since Cataclysm. I've had it happen before but, I did heroic Dragon Soul on my demon hunter a couple weeks ago and it definitely hit me again. The entire deck was on fire and I never saw a single gnome. Strange. Didn't kill me. It was very little damage and I killed Warmaster Blackthorne pretty quick. Certainly brought back some memories, though :)
You missed one good one, Heigan the Unclean the safety dance, which you didn't have to do you had everyone stack in the back left hand corner and dps him down...
SLG, Painsmith, and Sylvanas all deserve to be on this list for the completely bugged Spell Batching that will immediately wipe the raid if you get unlucky.
Also Sylvanas' unfixable lag and glitchy bridges.
I think the funniest bug was putting levitate on people in throne of the 4 winds in cata. Levitate would negate the effects of the wind launcher, so they'd just fall off.
How about taunting Kael'thas as he transitions into phase 2? phase 3? The part where he destroys the mirror. Our tank once taunted him during that transition and then... Kael followed him, while floating, and not transitioning... We had to wait 15 mins until he reset. It was the most painful 15 mins I had ever experienced...
Mind you, I don't think it happens anymore, since you can one shot him.
I just got trapped inside the mind of Yogg Saron last night and had to sit there for 15mins while he slowly killed me...
Great video as always
Sinestra's bug was also Dark Simulacrum, not just spell reflect. "There were some absolutely massive bugs that were obvious from the first pull; Shadow Orbs sweeping the whole room and killing everyone in the raid. The Dark Simulacrum (and other reflects) & Wrack was probably the biggest one. You could literally hit the boss for 1 billion damage with a single GCD - it was pretty damn scary watching Sinestra almost die to it by accident. Blizzard however fixed this within an hour or two after receiving the report."
on the topic of elegon and that pillar bug. it only happens if you kill a pillar before he says his last line and the floor despawns
It's actually pathetic that in BC they did not look into thier own shit enough that it took the designer doing the dungeon himself a year later to find it
The people who design games aren't always actually skilled at them. Considering it was a raid, not a dungeon (NEW/Legion Karazhan is a dungeon) I imagine getting a raid group of blizz employees was rough.
The keyboard turn glitch probably had to do with the dot product calculation throwing an exception that didn't get handled with the correct logic. You can solve the problem by calculating the intersect with continuous angular/linear collision it's possible to bound the earliest time of collision between two/one rotating shapes. Assuming they are convex of course.
Ah yes, of course, it's all obvious now that you put it this way.
(I have no idea whether you were making words up or not)
Fire glitch on blackhorn really pissed me off when we were trying to get back through to spine each week or whatever. oddly we killed that boss with literally half a night on it, but it remained a pain for weeks afterwards
Love the video as always! One question how are you soloing all these bosses theu don't stand a chance?
dafuq i thought the fast 360 spin was a mechanic not a bug back in the day >
You always saved Ouro for last because when he bugged out by diving underground and never surfacing, it kept your group in aggro with no way to drop it.
I feel like I've missed the best stuff, having only begun at the end of Wrath, and only hitting my stride in Warlords.
that's sad dude 😂
Cringe watching you not use pyroblast at all.
Lurker Below was a massive pain in the arse because there was one eejit in my guild who always wanted to do him (he had the fishing skill) and I think we downed him a dozen or so times in 2 years or so. Buggy McBuggyfish
You used to be able to kill shade of Aran through the door. We did it many times.
Awesome video!
i remember blowing everyone up in kara XD i was so bad back then
Every tuesday I kill kael'thas on my second try I got the ashes of Al'ar but all I want is priest tier 5
RNGesus was unintentionally in your favor.
Yep
+Alexandra Ludwig In the beginning of cata another dk was showing me how to solo the raid for myself, and once she killed him the ashes dropped.
wow
+Alexandra Ludwig
I've been farming the raid for about 2 months now. None of those times, the Ashes dropped
I loved this video nice work
Remembered this video and came to say that after Stone Legion Generals it's completely outdated
update this since you could put Archimonde and mythic KJ here now lol
The one about the lurker below is interesting, when I watched guide videos of the boss it mentioned all those things you said (boiling the water, staying under when he rotated) as a normal part of the mechanic. I do remember seeing the instant 360 spin in the video though. Anyways, are you sure that's not the way the encounter is supposed to go, instead of a bug?
The glitch was him spinning around in circles really fast, not the boiling water
Oh, I know. I was referring to the instant spinning. Anyways, it seems like in a way it's like the flame wreath bug, it just seemed like a normal part of the fight. No guide video I watched said you were supposed to outrun the water spot, just to go under the water, so I always assumed that insta-spin was supposed to happen
i have yet to see those fire gnomes, they never appeared even once for me >.
Elegon was nice :)
I never saw one his bugs but my game started lagging when I entered his platform so my mage couldn't use this buff...
And with a class that use close combat i weren't be able to do this fight :D
can you do a history video on warlock pets? including stuff like the enslave demon spell, infernals etc..
Dragon soul is still bugged, but nowadays it'll auto throw you off of deathwings back as soon as a plate is broken. rip transmog hunting.
aww, never knew rhis, great for hiru :-)
this *
+MrWrongfullyaccused You know you can edit comments, right?
Ender Steve I was on my phone m8
MrWrongfullyaccused I see.
What's the song in the background at 1:45? I've heard it at xxImortalmagexx (RIP) but can't remember the name.
one time in wotlk we saw malygos start attacking in phase 2 and wipe the raid
Dude, you forgot a major glitch, in the first days of Ulduar, if Mimiron kills someone on the barrage, he bladestorm barrage and kill everyone
Hey... Kel in Nax is still bugged too... he jsut flat out despwans and resett the whole shit.. xD After 10 years!
Whats the cd addon that u use in ur priest? Looks cool and i would like to have it also :)
vanilla khel was harder than the bugg.. took over 2 months to even tackle him as he would glitch out all the time (but well its similar to place 2 i gues)
MAGISTERS TERRACE WAS MERELY A SETBACK
+Tallgeese nah just pure skill,Hiru's lying because he's butthurt
+Kael'thas Sunstrider I love you
Love you too
Lady Vashj is actually buggy.. again. The elementals are no longer dropping corrupted cores, so if you don't kill her within the first three seconds of the fight, you're SOL.
Tweaked Of Audacious @ kalecgos.
Used pallies to BOP while holding the cores during phase 2. So, a core should have been obtainable once every 30 seconds during phase 2, and it was possible to MISS cores.
Was passed cores, pally bop'd me during phase 2, and our phase 2 of our killed lasted 3 seconds.
World 24th kill I believe?
THE SECRET IS FINALLY REVEALED.
In cata Fireland second last boss Majordomo staghelm(Fandral Staghelm) had 1M hp
at end of cata a decently geared raiding tank (for all the tank classes) got over 1 mil hp, my own druid tank got that and she didn't go higher then normal dragon soul, then the stat squish happened in mop and viola now the cata raid bosses still have close to our cureent raiding lvl 100s health
He said one billion. Not one million.
Anyone else remember glitching Muradin in Lootship ICC?
What about that stupid bug with Kael'thas, when he flies up to comsume that arcane torrents, and bsaically becomes unkillable, his hitzone disappears, he stays above the ground and is just sniping you with fireballs, nasty thing, especially back in Mists where not every ilvl 400 was able to farm Kael afk, you had to pop hearthstone and fly back there
+Zeldaistcool Guess i'm just too good
How does a game that has a PTR to beta test the content before release still end up having bugs in one of its most used sets of content?
6:31 kill which mobs "in front of Lady Vashj"?
what kind of mods do you use where you can see the distancebetween you and the mob?
"press a or d to spin" , who actually doesn't have strafe in a and d ?
I just hold right click all the time
My friend has moved his wasd to esdf in most games. Just what he is used to and he like more buttons to bind to other stuff
That is unfortunate about Ouro, since he drops a pretty unique and amazing looking gun.
Mind giving me the link to the weapon?
Brandon Schemers Called "Larvae of the Great Worm" it may not look that amazing, but it was certainly unique.
+CaptmagiKono
I just got it on my xmog run (Along with the Guise of the Devourer on the first boss, WTF does it resemble) and hot damn you weren't kidding
Brandon Schemers Supposed to just be the pre-natle worm, but it looks pretty strange when the texture is modeled on the old WoW weapon models.
Make a Top 10 Boss Kill (Make Sure to have the Atramedes ElementalLol Kill)
I never knew flame wreath was a glitch. GAWD DAMNIT
the boss to get thunderfury is by far more glitchy. it was put in the game prior to completion, how is it not number 1
the never got the loot for vashj tho she depsawn before a GM could show up.
Can you do another one of this list please!
This video shows exactly what blizzard thinks of the state of its game and what it's players think.
Atromedes- encounter breaking bug that can be used to bypass the entire encounter
Blizzard - fixes that shit immediately so he's not a big loot pinata.
Elegon- encounter breaking bug that makes it so you just occasionally can't even beat the fight.
Blizzard - lol get rekt scrub. STILL IN THE GAME TODAY!
Get fucked blizzard.
they will patch something if you find a way to beat it but wont patch it if it's un-killable yep.... sounds like them.
you should put trial of valor on this list as every boss seems buggy
It really annoys me you don't use pyroblast, all those proccs...
anyone have a link to video of sinestra spell reflect kills?
What transmog do you use for your fire mage
your voice is the best
10:03 I didn't experience that bug, I experienced the trash allowing me to pop her shield to not spawn, so my lvl 100 was slowly pinged to death.
How could you not list BWL Razorgore's Bubble bug? That was a really big deal in vanilla, and went unfixed for a long time. That bug really screwed Horde.
flame wreath macros were life in bc. half my raid group had them and when it was time for flame wreath, we all spammed the shit out of them.
Pls make more vids. Ure gr8.
Facts aside, why weren't you using problast
thought heroic 25 madness was fist to have 1 billion hp
Ouro lived so long because nobody gave a shit about him. People were busy with C'Thun. If people had actually tried, he would have fallen much sooner than C'Thun.
Where is Gurtogg Bloodboil?
TIL Cata was a bugfest
whats the music that starts at 1:40?
elegon bug fixed since 2015 !
Does anyone else get insanely triggered by him never using his pyro procs or inferno blast when he's heating up? Lol kills me. And yes I know he doing it on purpose to show the fight and mechanics not just Zerg it down, still triggers the fuck out of me.
Ouro was... bugged? :)
well this video is really cool ( i just commented to be noticed )
+o cabralão (ocabralão) We know Cabral.We know :p
well atleast someone noticed me
o cabralão I always notice you,Cabral :3
ty :>
Wasn't the longest unkilled boss the four horsemen?
Only because they required 8 warrior tanks with the T3 set bonus to taunt. Once those requirements were met the Horsemen didn't take that long to go down.
Why c'thun wasnt number 1?