004 Cinema 4D modeling with unexpected tools. Knurling
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- čas přidán 20. 08. 2024
- In this video i explain that results can be sometimes achieved by using #cinema4d #polygon #modeling tools in a slightly different way than what they were designed for.
you will get a quick introduction to the #MeshChecker feature that was developed by #maxon for preparing geometry for 3d printing, and using the Bevel tool to bevel points to create new geometry.
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Im perplexed that Glen's videos don't have more likes and views... its like a hidden treasure trove of goodies! Spechially for us who are starting to learn Cinema 4d
thanks :)
Excellent tutorial thank you. The way you transformed the mesh into diagonals was brilliant I will use that tip for sure!
I have been searching for two days for a technique like this. THANK YOU.
Very cool modeling tips and use of built-in C4D tools. Thanks!
Your tips are too interesting!! Please continue, I love your kind of workflow as a real pro!! :D
Pretty helpful, excellent tutorial. Thank you!
Thanks you so much for the tutorial. I was looking for the exact tutorial and you have explained each step in detail. Thanks!
Another example of great use of tools, thank you!
Thank you! A big hug.
Muito bom, parabéns. Glen
Make more videos please - really great stuff
So helpfull. Thanx!
thank you
There is a BUG in this tool: when you scale (increase) the mesh the "Bad polygons" disappear... Above all, if you model in low scale (cm or mm...) pay attention because your model could be correct even if the MeshChecker gives error (Bad polygons, above all).
Nice tip.
I am not a modelling wizzard. So I wonder how you would go around, if you want the amount of "Pyramids" you have in the example. But would have a cylinder with, say double, the rotation segment? Cause the cylinder in it self is not suitable for close up render, with this amount of segments.