002 Cinema 4D hardsurface modeling tutorial - NUT -

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  • čas přidán 3. 03. 2019
  • In this my second cinema 4d turorial i run through my thought process and techniques used for creating hardsurface modeling. from studying reference images, setting up the cinema 4d interface and docking custom icons for quick use.
    this tutorial will take you through using various modeling tools, generators and deformers to model a hardsurface object.
    dont be affraid to contact me with any questions, or even requests :)
    twitter: @the_glenster
    instagram: @theglenster
    behance: www.behance.net/glenjohnson1353

Komentáře • 23

  • @felipemagalhaes567
    @felipemagalhaes567 Před 4 lety +1

    Glen, please keep making these videos because it's VERY hard to find really good content like yours about parametric modeling. Your techniques and skills are genuine and amazing. Thank you so much!

    • @glenjohnson3610
      @glenjohnson3610  Před 4 lety +1

      hi and thanks for the comment! yes you are right, i will try in the comming weeks to get more out!

  • @SlobboVideo
    @SlobboVideo Před 5 lety

    Really nice! Learned a couple of new things along the way, thanks man!

  • @jlee4790
    @jlee4790 Před 3 lety

    love this, thank you for sharing!

  • @cameronbooth2176
    @cameronbooth2176 Před 4 lety

    This is excellent. Thank you.

  • @evmlionel
    @evmlionel Před 5 lety

    thanks glen! keep it up

  • @knzmicmx
    @knzmicmx Před 4 lety +1

    Ey man!!! thanks a lot!! this really help me! when i see 30 min to make a nut i say, dammmm! skip, but when i start to lisent the video i realized that it was because the differents tips you were giving. Thanks

  • @familiacacereslema1776

    Beautiful.

  • @pixeltrain3d
    @pixeltrain3d Před 5 lety

    Nice one, Glen!

  • @danielweinlein
    @danielweinlein Před 5 lety

    great tutorial

  • @stoacitrader
    @stoacitrader Před 4 lety

    thanks

  • @SpaceshipYamato
    @SpaceshipYamato Před 5 lety

    Very useful tips.... I love the instance tip. But I wish Maxon would just make a checkbox on tool to let you directly see.

  • @VladimirKatasonov
    @VladimirKatasonov Před 4 lety +2

    But in real life in the middle of the nut is a screw-thread? Why do you don't make it with helix curve and boolean?

  • @yasirjaved6677
    @yasirjaved6677 Před 5 lety

    very nice thank you so much but sir can you use during tutorial keyboard indicator for short keys.

  • @kraphik3d
    @kraphik3d Před 3 lety

    Maybe faster way to cut polygons in the middle is to use edge selection, ring selection and then use connect points/edges function.(shortcut M/M). At least I have learnt it this way.

  • @kraphik3d
    @kraphik3d Před 3 lety +1

    How about modeling the twisted angle for a bolt inside a nut?

    • @glenjohnson3610
      @glenjohnson3610  Před 3 lety +1

      I would only model thread if the camera was so close to the object that you could actualy see it. Otherwisr your brain will never see the difference between this way or actualy thread

    • @kraphik3d
      @kraphik3d Před 3 lety

      @@glenjohnson3610 yes i agree. Great tutorial anyways. Why not make some more? 🤔

  • @Freeman10001
    @Freeman10001 Před 5 lety

    Nut

  • @AkinaMic
    @AkinaMic Před 3 lety

    Hello! Can you please tell me how to change the background color of the viewport?

    • @glenjohnson3610
      @glenjohnson3610  Před 3 lety +1

      sure: go to the top menu... Edit/Preferences/schemecolours/editor colours/background

    • @AkinaMic
      @AkinaMic Před 3 lety

      @@glenjohnson3610 Many thanks!