Glen Johnson
Glen Johnson
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008 Fun with Ambient Occlusion -Dirt- Part 1
Using Ambient Occlusion is far more than just turning it on in the global render settings. with a little lateral thought you can create some realy cool dirt effects. in this video i will show you how to use AO with the layer shader and c4ds procedural noises to create some realistic procedural dirt
zhlédnutí: 2 436

Video

007 Cinema 4d Top Tip: Polygon Selections on Primitives
zhlédnutí 4KPřed 5 lety
*No polygons were harmed during the creation of this #tutorial* in this #cinema4d #tutorial i explain how just like with generaters, its possible to use #material #selection sets on #primitive objects by using the Correction deformer SOFTWARE USED: Maxon Cinema 4d: www.maxon.net/en/ twitter: @the_glenster instagram: @theglenster behance: www.behance.net/glenjohnson1353
006 Bend Deformer - Parametric Machine Gun Heat Shield Tutorial
zhlédnutí 2,3KPřed 5 lety
*No polygons were harmed during the creation of this #3dmodel* In this #tutorial i follow up on the previous video about making parametric holes in a proceduraly generated sphere, but this time making a realworld object - a #machine #gun heat shield using the bend deformer, generators and splines. SOFTWARE USED: PureRef: www.pureref.com/ Maxon Cinema 4d: www.maxon.net/en/ twitter: @the_glenster...
005 Wrap Deformer - Procedural and Parametric modeling tutorial
zhlédnutí 12KPřed 5 lety
*No polygons were harmed during the creation of this model* *please excuse the hayfever!* This video #tutorial is the first in a series of videos looking at the various #deformers in #cinema4d and how they can be used together with #generaters to make fully #parametric objects. twitter: @the_glenster instagram: @theglenster behance: www.behance.net/glenjohnson1353
004 Cinema 4D modeling with unexpected tools. Knurling
zhlédnutí 6KPřed 5 lety
In this video i explain that results can be sometimes achieved by using #cinema4d #polygon #modeling tools in a slightly different way than what they were designed for. you will get a quick introduction to the #MeshChecker feature that was developed by #maxon for preparing geometry for 3d printing, and using the Bevel tool to bevel points to create new geometry. twitter: @the_glenster instagram...
003 Cinema 4D Boolean (Boole) Modeling Part 1 and Containment
zhlédnutí 10KPřed 5 lety
This will be the first video in a series where i will explain how #maxon #Cinema4D Boole object is actually your friend! I explain how clean geometry is the key to sucess with the #Boole object for clean #Bolleans and how using the "containment" method will help the Boole object to create clean #geometry for you. twitter: @the_glenster instagram: @theglenster behance: www.behance.net/glenjohnso...
002 Cinema 4D hardsurface modeling tutorial - NUT -
zhlédnutí 6KPřed 5 lety
In this my second cinema 4d turorial i run through my thought process and techniques used for creating hardsurface modeling. from studying reference images, setting up the cinema 4d interface and docking custom icons for quick use. this tutorial will take you through using various modeling tools, generators and deformers to model a hardsurface object. dont be affraid to contact me with any ques...
001 Cinema 4D modeling containment and scene optimizing tutorial
zhlédnutí 4KPřed 5 lety
This is my first cinema 4d video tutorial YAY! anyway, its a bit rough and ready, no script, just freestyled it. ive tried to give a little intro into what i call "Containment" modeling. in later videos i will go into what that means for polygon modeling. and as a little bonus at the end a little bit about spline subdivisions for scene optimization. dont be affraid to contact me with any questi...

Komentáře

  • @Syrus54
    @Syrus54 Před 18 dny

    That was NOT a thread. It was horizontal ribs. At no point will anyone of intelligence look at it and say "it actually spirals". If you 3d print it, it will NEVER thread into anuthing. Ever.

  • @dandesdet
    @dandesdet Před měsícem

    thanks a mil, rare material

  • @soedivemoh
    @soedivemoh Před rokem

    Haven't been able to get this to work in version 2023.1.3. Has something changed? Can anyone recommend an alt method?

  • @Charly818
    @Charly818 Před 2 lety

    Very, very good Tips! Thank you so much!!!

  • @designorbeinspired7987

    Im perplexed that Glen's videos don't have more likes and views... its like a hidden treasure trove of goodies! Spechially for us who are starting to learn Cinema 4d

  • @designorbeinspired7987

    OHHHH MY GOD!!! This was sooooooooooooooo satisfying to watch! doing this tutorial asap!! Glen - You are amazing, thank you so much for this! - I am a self-learning hobbist - and this kind of tutorial is very helpful to guys like me!! Kudos from Norway!

  • @elingrome5853
    @elingrome5853 Před 3 lety

    just to confirm... this works on generators (extrudes, sweeps etc) - but not on primitives? e.g cubes?

  • @filmkaar-nitin
    @filmkaar-nitin Před 3 lety

    Brilliant technique. Thank you for sharing this.

  • @kraphik3d
    @kraphik3d Před 3 lety

    Thanks

  • @kraphik3d
    @kraphik3d Před 3 lety

    Maybe faster way to cut polygons in the middle is to use edge selection, ring selection and then use connect points/edges function.(shortcut M/M). At least I have learnt it this way.

  • @kraphik3d
    @kraphik3d Před 3 lety

    How about modeling the twisted angle for a bolt inside a nut?

    • @glenjohnson3610
      @glenjohnson3610 Před 3 lety

      I would only model thread if the camera was so close to the object that you could actualy see it. Otherwisr your brain will never see the difference between this way or actualy thread

    • @kraphik3d
      @kraphik3d Před 3 lety

      @@glenjohnson3610 yes i agree. Great tutorial anyways. Why not make some more? 🤔

  • @kraphik3d
    @kraphik3d Před 3 lety

    das maestro!

  • @jlee4790
    @jlee4790 Před 3 lety

    love this, thank you for sharing!

  • @artkiko4460
    @artkiko4460 Před 3 lety

    that's quite Genius! thank you. I'm modeling a show with a series of holes on the side. do you recommend Boole or is there a preferred method which in non-destructive?

  • @jamstechstudios
    @jamstechstudios Před 3 lety

    Today I saw watched this tutorial of yours and I loved it. I hope you are doing well now. Thanks for sharing this knowledge with us

  • @deanschuettpelz7627
    @deanschuettpelz7627 Před 3 lety

    learnt some new stuff on this one -----thanks===

  • @timaging
    @timaging Před 3 lety

    fantastic... thank you!

  • @EFEKTStudio
    @EFEKTStudio Před 3 lety

    My life has been a lie. :) Thank you very much

  • @bricegordon64
    @bricegordon64 Před 3 lety

    Just the tip I needed at 9am on a monday. Don't know how I missed this technique. Been a fan since the typewriter lol.

  • @AkinaMic
    @AkinaMic Před 3 lety

    Hello! Can you please tell me how to change the background color of the viewport?

    • @glenjohnson3610
      @glenjohnson3610 Před 3 lety

      sure: go to the top menu... Edit/Preferences/schemecolours/editor colours/background

    • @AkinaMic
      @AkinaMic Před 3 lety

      @@glenjohnson3610 Many thanks!

  • @antoniopepe
    @antoniopepe Před 4 lety

    thx man !

  • @Efeitorama
    @Efeitorama Před 4 lety

    Very useful. I´m trying to create worn edges but it´s been hard to setup the inverted AO, so looking forward for the next part.

  • @rcanoli99
    @rcanoli99 Před 4 lety

    Excellent tutorial thank you. The way you transformed the mesh into diagonals was brilliant I will use that tip for sure!

  • @MaxonTrainingTeam
    @MaxonTrainingTeam Před 4 lety

    Really useful tips!

  • @96dpi
    @96dpi Před 4 lety

    Thank you for the great explanation of the process. It would be cool if you could explain the way you created the scratches on the metal shader you have shown. Are these procedural, too?

    • @glenjohnson3610
      @glenjohnson3610 Před 4 lety

      Hi Andreas, im glad you like it! the scratches are overlays. ive literaly hundreds of them ranging from dust, fingerprints, scratches, and various dirt and stains. if i see a pack come up for sale on gumroad then i buy it. they are useualy pretty cheap at around 10 bucks a pack. i think i will to a video soon showing how i use them. they are pretty easy to use. gumroad.com/l/HQfZ

  • @stoacitrader
    @stoacitrader Před 4 lety

    nice tips! please keep going sir.

  • @salarycat
    @salarycat Před 4 lety

    Great tips!

  • @pixelpatrick
    @pixelpatrick Před 4 lety

    I have been searching for two days for a technique like this. THANK YOU.

  • @andredeyoung
    @andredeyoung Před 4 lety

    So helpfull. Thanx!

  • @stoacitrader
    @stoacitrader Před 4 lety

    thanks

  • @cameronbooth2176
    @cameronbooth2176 Před 4 lety

    Make more videos please - really great stuff

  • @cameronbooth2176
    @cameronbooth2176 Před 4 lety

    This is excellent. Thank you.

  • @knzmicmx
    @knzmicmx Před 4 lety

    Ey man!!! thanks a lot!! this really help me! when i see 30 min to make a nut i say, dammmm! skip, but when i start to lisent the video i realized that it was because the differents tips you were giving. Thanks

  • @marvelux
    @marvelux Před 4 lety

    Very interesting! A whole new way to understand modelling, thanks!

  • @christian_spies
    @christian_spies Před 4 lety

    Such a great tutorial! Thanks, Glen

  • @loganathan7805
    @loganathan7805 Před 4 lety

    Thanks you so much for the tutorial. I was looking for the exact tutorial and you have explained each step in detail. Thanks!

  • @EPISTUDIO
    @EPISTUDIO Před 4 lety

    thanks so much great!

  • @familiacacereslema1776

    Beautiful.

  • @MylonasFilms
    @MylonasFilms Před 4 lety

    amazing. keep it up

  • @sergey041963
    @sergey041963 Před 4 lety

    czcams.com/video/S4XEUrAFKnA/video.html&feature=emb_logo czcams.com/video/iJtGfeouKCs/video.html

  • @sergey041963
    @sergey041963 Před 4 lety

    The lesson is wonderful. Tell me how to set up an interface like yours in the scene, I especially liked the surface shadows ....

  • @felipemagalhaes567
    @felipemagalhaes567 Před 4 lety

    Glen, please keep making these videos because it's VERY hard to find really good content like yours about parametric modeling. Your techniques and skills are genuine and amazing. Thank you so much!

    • @glenjohnson3610
      @glenjohnson3610 Před 4 lety

      hi and thanks for the comment! yes you are right, i will try in the comming weeks to get more out!

  • @darkarps
    @darkarps Před 4 lety

    Loving your tutorials Glen, keep them coming... I ran into a problem with this: the geometry at the back side of the wrap where the edges of the extruded rectangle meet are mismatched, they don't join properly and the geo is absolutely atrocious, any ideas why?

    • @darkarps
      @darkarps Před 4 lety

      I also found that having the spline mask as the first object in the connect object's hierarchy produced extremely slow viewport performance whereas having the circles followed by the spline mask>rectangle>symmetry (as you did in yours) does produce fast results... why?

  • @EPISTUDIO
    @EPISTUDIO Před 4 lety

    thank you!!

  • @gregwertz4904
    @gregwertz4904 Před 4 lety

    Thank you for the video Glen! Been trying to learn this way of modeling. I have a question: Before creating the top and bottom holes, i'm getting a pretty good amount of pinching at the that i'm not seeing on yours(or can't see the top of yours to see if it's doing it). Each of our settings match. I do get a reduction in the pinching in the rectangle when I drop it from 20 down to 4, but it's still there. I am on an older version. Not sure if it is something within R20 that fixes this or if that's just the nature of pinching spheres. Any thoughts? Thank you again!

  • @MrPaulowillians
    @MrPaulowillians Před 5 lety

    Thank you! A big hug.

  • @anunciadavecino4095
    @anunciadavecino4095 Před 5 lety

    Thank you!Great tutorial. If you feel like making more I will stay tuned.

  • @anunciadavecino4095
    @anunciadavecino4095 Před 5 lety

    Great tutorial and very useful. Thank you!

  • @VladimirKatasonov
    @VladimirKatasonov Před 5 lety

    But in real life in the middle of the nut is a screw-thread? Why do you don't make it with helix curve and boolean?

  • @androthebot
    @androthebot Před 5 lety

    Marvelous, thannk you!