005 Wrap Deformer - Procedural and Parametric modeling tutorial
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- čas přidán 20. 08. 2024
- No polygons were harmed during the creation of this model
please excuse the hayfever!
This video #tutorial is the first in a series of videos looking at the various #deformers in #cinema4d and how they can be used together with #generaters to make fully #parametric objects.
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Genius. Thank you Glen. More technical modelling tutorials please !
Some really handy tricks in here. Thanks Glen!
This is GOLD.
thanks a mil, rare material
OHHHH MY GOD!!! This was sooooooooooooooo satisfying to watch! doing this tutorial asap!! Glen - You are amazing, thank you so much for this! - I am a self-learning hobbist - and this kind of tutorial is very helpful to guys like me!! Kudos from Norway!
cheers :)
Thanks Glen
Very interesting! A whole new way to understand modelling, thanks!
Very nice! Thank you for this technique, I was ovelooking the Wrap deformer. Looking forward to see more.
das maestro!
fantastic... thank you!
Such a great tutorial! Thanks, Glen
learnt some new stuff on this one -----thanks===
Brilliant man, good job! :)
Thanks for recording this man!
Today I saw watched this tutorial of yours and I loved it. I hope you are doing well now. Thanks for sharing this knowledge with us
im glad you liked it :)
Thanks for tutorial, very interesting, I hope that there will are much others with the parametric models.
yes im planning alot more , stay tuned :)
Great tutorial and very useful. Thank you!
Ahora estoy aprendiendo
Marvelous, thannk you!
The lesson is wonderful. Tell me how to set up an interface like yours in the scene, I especially liked the surface shadows ....
thx man !
thank you!!
Woooow!
Hey Glen. Can you do a tutorial on car or truck tires? I always have issues with realistic tread patterns and side walls. Thanks
hey Mark, when i think about it, that seems to be one of those things that i just model and not give a thought about what im doing haha. do you have a particular pattern in mind? if so, send me a link to have a look at as it sounds like a good topic for a tute, thanks for the sugestion :)
@@glenjohnson3610 No particular pattern. Any would do as long as it can be translated to other patterns I guess. Thanks!
Whe I first saw this, I thought it was some sort of solid body modeling, like fusion 360... now i'm sad :/
Thank you for the video Glen! Been trying to learn this way of modeling.
I have a question: Before creating the top and bottom holes, i'm getting a pretty good amount of pinching at the that i'm not seeing on yours(or can't see the top of yours to see if it's doing it). Each of our settings match. I do get a reduction in the pinching in the rectangle when I drop it from 20 down to 4, but it's still there. I am on an older version. Not sure if it is something within R20 that fixes this or if that's just the nature of pinching spheres. Any thoughts?
Thank you again!
Great thinking! Thank you for the tutorial. Btw, how did you open the snapping menu at 18:27?
you are welcome :)
just hit P for the snapping menu
Shift -> S for activate or disactivate snapping.
Loving your tutorials Glen, keep them coming... I ran into a problem with this: the geometry at the back side of the wrap where the edges of the extruded rectangle meet are mismatched, they don't join properly and the geo is absolutely atrocious, any ideas why?
I also found that having the spline mask as the first object in the connect object's hierarchy produced extremely slow viewport performance whereas having the circles followed by the spline mask>rectangle>symmetry (as you did in yours) does produce fast results... why?