005 Wrap Deformer - Procedural and Parametric modeling tutorial

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  • čas přidán 20. 08. 2024
  • No polygons were harmed during the creation of this model
    please excuse the hayfever!
    This video #tutorial is the first in a series of videos looking at the various #deformers in #cinema4d and how they can be used together with #generaters to make fully #parametric objects.
    twitter: @the_glenster
    instagram: @theglenster
    behance: www.behance.ne...

Komentáře • 38

  • @MDA_01
    @MDA_01 Před 5 lety +7

    Genius. Thank you Glen. More technical modelling tutorials please !

  • @JustinMarimon
    @JustinMarimon Před 5 lety +1

    Some really handy tricks in here. Thanks Glen!

  • @craigwall2081
    @craigwall2081 Před 5 lety +1

    This is GOLD.

  • @dandesdet
    @dandesdet Před měsícem

    thanks a mil, rare material

  • @designorbeinspired7987
    @designorbeinspired7987 Před 2 lety +1

    OHHHH MY GOD!!! This was sooooooooooooooo satisfying to watch! doing this tutorial asap!! Glen - You are amazing, thank you so much for this! - I am a self-learning hobbist - and this kind of tutorial is very helpful to guys like me!! Kudos from Norway!

  • @mrmachine5632
    @mrmachine5632 Před 5 lety +1

    Thanks Glen

  • @marvelux
    @marvelux Před 4 lety

    Very interesting! A whole new way to understand modelling, thanks!

  • @martinvokaty3686
    @martinvokaty3686 Před 5 lety +1

    Very nice! Thank you for this technique, I was ovelooking the Wrap deformer. Looking forward to see more.

  • @kraphik3d
    @kraphik3d Před 3 lety +1

    das maestro!

  • @timaging
    @timaging Před 3 lety

    fantastic... thank you!

  • @christian_spies
    @christian_spies Před 4 lety

    Such a great tutorial! Thanks, Glen

  • @deanschuettpelz7627
    @deanschuettpelz7627 Před 3 lety

    learnt some new stuff on this one -----thanks===

  • @SIgor420
    @SIgor420 Před 5 lety +2

    Brilliant man, good job! :)

  • @xrossfader
    @xrossfader Před 5 lety +1

    Thanks for recording this man!

  • @jamstechstudios
    @jamstechstudios Před 3 lety

    Today I saw watched this tutorial of yours and I loved it. I hope you are doing well now. Thanks for sharing this knowledge with us

  • @IacopoGiannini
    @IacopoGiannini Před 5 lety +1

    Thanks for tutorial, very interesting, I hope that there will are much others with the parametric models.

  • @anunciadavecino4095
    @anunciadavecino4095 Před 5 lety

    Great tutorial and very useful. Thank you!

  • @alejandrobarilla8985
    @alejandrobarilla8985 Před 5 lety +1

    Ahora estoy aprendiendo

  • @androthebot
    @androthebot Před 5 lety

    Marvelous, thannk you!

  • @sergey041963
    @sergey041963 Před 4 lety

    The lesson is wonderful. Tell me how to set up an interface like yours in the scene, I especially liked the surface shadows ....

  • @antoniopepe
    @antoniopepe Před 4 lety

    thx man !

  • @EPISTUDIO
    @EPISTUDIO Před 4 lety

    thank you!!

  • @air_defender
    @air_defender Před 5 lety

    Woooow!

  • @theKid87
    @theKid87 Před 5 lety +1

    Hey Glen. Can you do a tutorial on car or truck tires? I always have issues with realistic tread patterns and side walls. Thanks

    • @glenjohnson3610
      @glenjohnson3610  Před 5 lety

      hey Mark, when i think about it, that seems to be one of those things that i just model and not give a thought about what im doing haha. do you have a particular pattern in mind? if so, send me a link to have a look at as it sounds like a good topic for a tute, thanks for the sugestion :)

    • @theKid87
      @theKid87 Před 5 lety

      @@glenjohnson3610 No particular pattern. Any would do as long as it can be translated to other patterns I guess. Thanks!

  • @FlavioDiniz
    @FlavioDiniz Před 5 lety +2

    Whe I first saw this, I thought it was some sort of solid body modeling, like fusion 360... now i'm sad :/

  • @gregwertz4904
    @gregwertz4904 Před 4 lety

    Thank you for the video Glen! Been trying to learn this way of modeling.
    I have a question: Before creating the top and bottom holes, i'm getting a pretty good amount of pinching at the that i'm not seeing on yours(or can't see the top of yours to see if it's doing it). Each of our settings match. I do get a reduction in the pinching in the rectangle when I drop it from 20 down to 4, but it's still there. I am on an older version. Not sure if it is something within R20 that fixes this or if that's just the nature of pinching spheres. Any thoughts?
    Thank you again!

  • @muinasjutumees
    @muinasjutumees Před 5 lety +1

    Great thinking! Thank you for the tutorial. Btw, how did you open the snapping menu at 18:27?

    • @glenjohnson3610
      @glenjohnson3610  Před 5 lety +1

      you are welcome :)
      just hit P for the snapping menu

    • @aliwayne4
      @aliwayne4 Před 2 lety

      Shift -> S for activate or disactivate snapping.

  • @darkarps
    @darkarps Před 4 lety

    Loving your tutorials Glen, keep them coming... I ran into a problem with this: the geometry at the back side of the wrap where the edges of the extruded rectangle meet are mismatched, they don't join properly and the geo is absolutely atrocious, any ideas why?

    • @darkarps
      @darkarps Před 4 lety

      I also found that having the spline mask as the first object in the connect object's hierarchy produced extremely slow viewport performance whereas having the circles followed by the spline mask>rectangle>symmetry (as you did in yours) does produce fast results... why?