Texturing with UVs in Cinema 4D - Gain Total Control Over Your Materials

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  • čas přidán 20. 08. 2024

Komentáře • 123

  • @lucyfaire1980
    @lucyfaire1980 Před 4 lety +15

    24:51 hehe "this actually maps pretty ffffu, pretty well". Excellent tutorial man!

  • @fotfoti
    @fotfoti Před 14 dny

    after watching so many tut, this one was the best so far explaining everything. Thank you :)

  • @MrAtownDown1
    @MrAtownDown1 Před 2 lety

    I’ve been watching you for years EJ. You’re the best teacher in the biz.

  • @Snappy27893
    @Snappy27893 Před 4 lety +9

    The new intro made by the ordinary folk is an awesome on I come here just to see that eye pleasing experience

  • @kmanboard
    @kmanboard Před 4 lety +5

    the texture squares on the face are stretched, while the 1s on the back of the head are smaller. that means the face will have less resolution than the rest of the model. its good practice to give the face more resolution to work with.

  • @diegowikander
    @diegowikander Před 3 lety +4

    This tutorial has saved me hours of my life

  • @SpencerEvans
    @SpencerEvans Před 2 lety

    Been trying to "wrap" my head around UV mapping and unwrapping for a while. This is the first tutorial I've seen that explains it in such a way that my brain can finally comprehend. Thank you!

    • @glitchdilemma4200
      @glitchdilemma4200 Před rokem

      it's crazy that cinema4d is just starting to take its first steps towards a more profitable tool to use. Although I still prefer a thousand times Maya to manipulate the UVs..
      Maya with the uvTools coming with the bonus tools, the king of uvwrapping production in my opinion..

  • @ROXunreal
    @ROXunreal Před 3 lety +8

    I can't wrap my head around why a 21st century program can't just visually paint on a model without UV mapping. Like, when that circle on the mushroom isn't circular. Can't it just see that the brush is circular, and apply the paint over the same area on the mushroom? How is it then that when you sculpt and use a brush to for example, raise a circular area on the scultped mesh, no UV mapping is needed there and yet it's a perfect circle exactly like the brush, even though it's the same principle of 2D on 3D.

  • @bussket
    @bussket Před 2 lety +1

    Great thanks for such a big amount of useful information! I'm making a mask with my mascot for exam and you literally saved my day, A is guaranteed!

  • @user-hw4mz1ou3p
    @user-hw4mz1ou3p Před rokem

    Excellent Tuto , one of the clearest on UV's. It would be a good idea to update this tuto with C4D 2023
    Regards
    Jacques

  • @dmellis
    @dmellis Před 3 lety +8

    This was great, EJ. I'm on R23 now but this has been the most helpful tutorial on this subject yet. It really helped me understand when you said to think about this like how clothes are sewn. Also, I was trying to get it perfect which seems impossible. The point of hiding the seams where you won't be looking was also key.

  • @nuseratabdi901
    @nuseratabdi901 Před 3 lety +1

    I was so frustrated with the new setup in BP UV! Thanks so much EJ!

  • @jjt6450
    @jjt6450 Před 2 lety

    Same here I've been trying to figure it out for years and gave up many times! Awesome tutorial!!

  • @Wolfpelt24
    @Wolfpelt24 Před 4 lety

    This is a great tutorial & explanation of how UV mapping works for beginners but if you're familiar with the concept and only wanna know how to use it in C4D you'll probably wanna look for a quicker tutorial

  • @neerajchandaver113
    @neerajchandaver113 Před 4 lety +1

    Such awesome information! finally understanding UV while working along with the project files. Just a tip for older version users: In case cutting the seam is not unwrapping like shown in the video, use a shrink projection and use the relax UVs to fix the distortion. Cheers SOM!

  • @imrsvhk
    @imrsvhk Před 2 lety +2

    Awesome explanation! Thx E.J - love how you explain things so clearly. We need more UV Tuts :)

  • @bellyelmasry27
    @bellyelmasry27 Před 2 lety

    The introduction was very helpful, thanks!

  • @sajjadabouei6721
    @sajjadabouei6721 Před 2 lety

    EJ
    perfect as always.

  • @effortmax
    @effortmax Před 3 lety +1

    That was a fantastic amount of work, EJ! Thank you very much for sharing your knowledge. That's gold

  • @EnterMyDreams
    @EnterMyDreams Před rokem

    GREAT TUTORIAL!!

  • @philippeheritier9364
    @philippeheritier9364 Před 3 lety

    Wow ! Thx so much to spend so much time for this tut. It was perfectly explained

  • @shavfx3574
    @shavfx3574 Před 3 lety

    New to learning uv mapping. Always love the explanation in your videos and well-explained thanks.

  • @mvp4168
    @mvp4168 Před 3 lety +1

    great tutorial EJ, thanks for this

  • @bookworm8815
    @bookworm8815 Před 3 lety

    Wow, that was just brilliant explanation! Thank you very much!

  • @bbrachman
    @bbrachman Před 3 lety

    I usually pick a color and use the 'Add Mesh Layer' to the Material/PSD file. Easier.

  • @enprods
    @enprods Před 3 lety

    This is what I look for!
    Very helpful Thank you

  • @alexiscopeland2301
    @alexiscopeland2301 Před 4 lety

    aw lil yoda is in the background 🥰

  • @designstudie
    @designstudie Před 4 lety +3

    coming from 3ds max, this still looks a bit complicated and exporting a simple texture map should be just 1 button ... hopefully they will keep working on that.

    • @axe_fx
      @axe_fx Před 3 lety +1

      can you highlight the difference between both? how is 3ds easier?

  • @filmkaar-nitin
    @filmkaar-nitin Před 3 lety

    Excellent tutorial. Thank you for making it so simple.

    • @peped6607
      @peped6607 Před 2 lety +1

      its not simple, its still hard

    • @filmkaar-nitin
      @filmkaar-nitin Před 2 lety

      @@peped6607 Don't give up. It gets easier with a little practice.

  • @Hermandad00
    @Hermandad00 Před 3 lety

    Very very helpfull video thanks!!!!!!

  • @nellomaxim
    @nellomaxim Před 3 lety

    ahh figured it ouut...i neeeded to be in the polgpon tool not the point or edge tool

  • @ExpressoMechanicTV
    @ExpressoMechanicTV Před 3 lety

    Fab - thanks so much for sharing.

  • @BulletWhizza
    @BulletWhizza Před 4 lety

    Thanks for a great video! And yeah that's not a parallelogram at 8:45, it's just a quadrilateral

  • @aakashgupta753
    @aakashgupta753 Před rokem

    where are the resource file to download? i clicked on the link but that opened EJ website but didnt find the file.

  • @creativekamhako6179
    @creativekamhako6179 Před 3 lety

    Awesome tutorial

  • @mixtus
    @mixtus Před 3 lety

    I am surprised that you still have to make layers and choose a brush to simply output the UV's to Photoshop. I was looking forward to a menu item that would say export UVs. I'll have to see if they added that in S23. Great video as always.

  • @piasun
    @piasun Před měsícem

    How I can see the UV Map on the object dear EJ

  • @ramixkhan4685
    @ramixkhan4685 Před 3 lety

    Thanx as always

  • @kaikafonso1759
    @kaikafonso1759 Před 4 lety +1

    Awesome!! Thank you so much!

    • @eyedesyn
      @eyedesyn Před 4 lety

      Thanks so much for watching!

  • @kalootmultimedia7989
    @kalootmultimedia7989 Před 2 lety

    thank u bro...help me alot

  • @drewjackson3858
    @drewjackson3858 Před 3 lety

    8:55 I believe it's a rhombus.

  • @nelsondesousa3952
    @nelsondesousa3952 Před 4 lety +1

    I would love to know how you get around the distortion you are getting on the head

    • @eyedesyn
      @eyedesyn Před 4 lety

      you can slice the head on the sides, like i did with the torso so you divide it by the front and the back but this assumes that having those seams on the sides are OK if you're just adding texture to the front of the face

  • @laetitiabach2938
    @laetitiabach2938 Před 2 lety

    very helpfull, thanks

  • @georgeluna6217
    @georgeluna6217 Před 2 lety

    Is there any specific workflow to bake octane materials to object and then export a final object? What should be correct preparation (scene, light, unwrap, materials, export the final object)?

  • @xSk3lx
    @xSk3lx Před 4 lety +1

    It bothered me at 23:55 because he didn't unchecked "pin border points" otherwise it would have been good

  • @motiondesignermx2847
    @motiondesignermx2847 Před 2 lety

    is so complicated, any program to do this easy?

  • @taviux511
    @taviux511 Před 2 lety

    I dont see the unwrapp tool in my screen sorry for this noob question, where can it show up? thank you.

  • @SusanYT2023
    @SusanYT2023 Před 4 lety +1

    so cute motion graphics

  • @user-ls5qw2fo1i
    @user-ls5qw2fo1i Před 3 lety

    Спасибо большое! Thankyou very match :)

  • @ignaciosagrario
    @ignaciosagrario Před rokem

    Does anybody know how to work with sculpted meshes? I usually make UVs in Rizom. If I have a mesh in lvl 1 and lvl 5 or 6, and I make UV's to level one, how do I transfer those UVs to high mesh?
    Thank you

  • @ismailae4tv1
    @ismailae4tv1 Před 3 lety

    i want to know if i have many object how can make all texture in one uv image

  • @markarthurescoto5165
    @markarthurescoto5165 Před 2 lety

    How’s it going?

  • @user-jf8js8zf5r
    @user-jf8js8zf5r Před 2 lety

    why cant see in uv map when i select edges?

  • @ismailae4tv1
    @ismailae4tv1 Před 3 lety

    nice video good lesson

  • @slowpoke7785
    @slowpoke7785 Před 3 lety

    you are the best

  • @Vmshipe
    @Vmshipe Před 4 lety +1

    Great info....I can't be the only one who sang 'The Wizard and I' at 12:17

  • @jastrick100
    @jastrick100 Před 2 lety

    SOM = to SOM

  • @bloodbros8878
    @bloodbros8878 Před 3 lety

    So helpful thank you!
    I'm having an issue with jaggy pixels. I guess it's caused by my artwork being flat, and then using a parallel camera on the object? Anyone have any ideas on how to work around this?

  • @hasanmahdihasan
    @hasanmahdihasan Před 3 lety

    you are really amazing

  • @nellomaxim
    @nellomaxim Před 3 lety

    hi there I can't seem to select the outline ppolgon option in order to see the unwrapped mesh for a photoshop import despite selectting the object, material and UV tags in the objects manager

  • @mizansarkar1855
    @mizansarkar1855 Před 3 lety

    nice tutorial boss

  • @NyoraiFidesTV
    @NyoraiFidesTV Před 3 lety

    Does anyone know why at around minute 41:00 EJ decides to maximise the space for the UVs? Does that matter so much?
    Isn't the main point to have your polygon geometry nice evenly distributed onto the UVs and that's it?
    Thanks

  • @chichouroro
    @chichouroro Před rokem

    If your trying to uv unwrap your models for game engines you will have a hard time doing so, non of these tutorials talk about texel density & many other things needed, I recommend switching to Blender or any other 3D application if you are working with games engines.

  • @cadavericmaggot
    @cadavericmaggot Před 8 měsíci

    too bad you totally ignored distorted spots, on which fixing i counted on..

  • @dinamicasvisuales
    @dinamicasvisuales Před 4 lety

    C4D Tiene que mejorar mucho en éste aspecto... es complicado crear un buen uv.

  • @rakhimzhanovd1060
    @rakhimzhanovd1060 Před 3 lety

    cool

  • @user-ts4mn2br5k
    @user-ts4mn2br5k Před 3 lety

    EJNB!!!

  • @aaa-mt3tz
    @aaa-mt3tz Před 3 lety

    Hi EJ, is it possible to remove seams? Like if I don't like how it unwraps and want to re-try, instead of undoing everything I want to just CTRL-click part of a seam and re-unwrap without that piece. But that doesn't work, the edge just turns white.

  • @onuruysal111
    @onuruysal111 Před rokem

    hello.I have a question.Can we render with redshift after these operations, or is it only rendered with cinema 4d's own rendering engine? Is Redshift's mapping process different from this?

  • @thehomme
    @thehomme Před 3 lety

    At 13:37 how do you get the small icons for new layer etc. I have a menu which I can pull out but docking it in place the icons have labels and so many of the buttons get clipped off the panel and can't be accessed

  • @RoN43wwq
    @RoN43wwq Před 4 lety +3

    Now they must upgrade OLD UNCOMFORTABLE Body paint mode.

    • @eyedesyn
      @eyedesyn Před 4 lety

      Yeah Bodypaint is still an odd process and wish there were more paint tools available...take a run at Substance!

    • @zachhunter7897
      @zachhunter7897 Před 4 lety

      They just need to get rid of body paint and the paint layers all together and focus on making the UV tools as intuitive as they are in Maya. And exporting a UV snapshot for editing in photoshop should be a one button process, it should not be as convoluted as it is in C4D.

  • @jorgefernando9518
    @jorgefernando9518 Před 4 lety +1

    I can't find the way to export this to photoshop.

    • @tanmaraja
      @tanmaraja Před 3 lety

      Yeah sure, Help us plese lol.

  • @rebelleaf
    @rebelleaf Před 4 lety +2

    Thanks for the instructions, EJ. Curious, can UVs done in this new version be opened and rendered in earlier versions of C4D?

    • @tobinv4309
      @tobinv4309 Před 4 lety +2

      The information stored in the uvw tag will be the same. Weather you open it in an older version or export it to any other fileformat. You only got new tools in S22 to unwrap your UV's. So the answer is yes.

    • @eyedesyn
      @eyedesyn Před 4 lety

      @@tobinv4309 What Tobi said! UVs are UVs but the editing will be different.

    • @rebelleaf
      @rebelleaf Před 4 lety

      @@tobinv4309 Thanks for the detailed answer, Tobi!

    • @rebelleaf
      @rebelleaf Před 4 lety +1

      @@eyedesyn Thanks as always, EJ man!

  • @lollipop6482
    @lollipop6482 Před 3 lety

    If I want to draw with the brush directly on the object in cinema it won't let me sometimes, but I always can draw on the uv mesh, I just don't get what I'm doing wrong here, pls help :D

  • @hernanlatorre1115
    @hernanlatorre1115 Před 2 lety

    Does this work with RS materials as well? Or is 3D Paint used only for standard materias?

  • @ichispaceRomantic
    @ichispaceRomantic Před rokem

    Hi, thanks for the tutorial. It was truly helpful :) I just have a questin, my Cinema 4D crashed a lot when I started to use the Path Selection tool x) like is that normal? 🤨

  • @bodobanali
    @bodobanali Před 3 lety

    I am in C4D R21. Anyway … maybe its the sames as in R22 and above?
    problem is: I have a Redshift Material un my object. When i go to my UV Edit Viewport i can't see the texture under/behind my unwrapped polygons (for example diffuse picture).
    Anyone know how i could make that visible so i could manipulate my texture or know whats happening when manipulating the uv-poligons?

    • @cesarpiette6448
      @cesarpiette6448 Před 3 lety

      Did you solve this? I have an Arnold material and I don’t know really how to deal with it and the unwrapped mesh?

  • @shaffar100
    @shaffar100 Před 4 lety +4

    Im not too sure C4D have made THAT many improvements on this. It looks pretty much the same and I've had a lot of experience in unwrapping in Maya. Little things like you still cant just export your UV map at the click of a button.... Instead you need to create a painting layer and outline your polys.... but it doesnt work if you dont highlight them all.... too much effort!!! Even Softimage had better UV unwrap capabilities than this.

    • @zachhunter7897
      @zachhunter7897 Před 4 lety

      C4D's convoluted UV snapshot export process annoyed the shit out of me, coming from Maya.🙄

    • @glitchdilemma4200
      @glitchdilemma4200 Před rokem

      yeah, maya beat cinema in every way when you talk about UV wrapping.

  • @asici2
    @asici2 Před 3 lety

    hello! I have r20 cinema, but I can't find command uvunwrap. is it a version problem?

  • @aykutcelebi_art
    @aykutcelebi_art Před 3 lety

    Thanks for tutorial. But your layout very different from standart layout and difficult following...

  • @mofogamingttv9835
    @mofogamingttv9835 Před 2 lety

    "I'm an island polygon, and I'm just trying to make it"

  • @mestrecelso78
    @mestrecelso78 Před 3 lety

    very nice legend portuguese!

  • @marcelonunes6967
    @marcelonunes6967 Před 3 lety

    48:00

  • @KennethHolmDahlin
    @KennethHolmDahlin Před 2 lety

    44:01 Emo sloth or Slow Hitler?

  • @sergey041963
    @sergey041963 Před 4 lety

    New Cinema has just come out, but such a plug-in was before FD UVToolkit czcams.com/video/CieH_6u3KdA/video.html and they are identical. Coincidence? I don’t think. I’m using the viewport as a carbon copy.

  • @MrMythorst
    @MrMythorst Před 3 lety +2

    still worst UV Tools ever made in my opinion. Still taking ages for simple objects. There are way better option out there. But thanks for the Video

  • @namtong577
    @namtong577 Před 4 lety +1

    37 years old?

  • @LIDI_TR
    @LIDI_TR Před rokem

    c4d uv unwrap function looks weak...Maya better than it.

  • @cemgulpunk
    @cemgulpunk Před 4 lety

    Dang! It still takes 52 minutes to unwrap a simple model. Good job though. Thanks EJ.

    • @eyedesyn
      @eyedesyn Před 4 lety +1

      I unwrap 3 models showing different workflows - so not entirely accurate! :) Thanks for watching!

    • @cemgulpunk
      @cemgulpunk Před 4 lety +1

      eyedesyn right thanks. Please do more👍

    • @eyedesyn
      @eyedesyn Před 4 lety +1

      @@cemgulpunk cheers!

  • @dynamicvoltage9765
    @dynamicvoltage9765 Před 4 lety +2

    The fact that this is almost an hour long video tells me all i need to know about trying to texture in cinema 4d: use something else.

  • @Ricardo-de9ju
    @Ricardo-de9ju Před 6 měsíci

    Body Painting is another abandoned tool. This is shameful, the potential it has was to function like the SP

  • @bsways
    @bsways Před rokem

    This is the part where C4D starts to bore me to tears. It makes zero sense to me. Just does my head in. I actually fell asleep watching. The C4D paint system is not good either. The brushes all look really bad with lots of aliasing.

  • @NimalTaz
    @NimalTaz Před 4 lety +1

    @EJ You are getting old mate

    • @eyedesyn
      @eyedesyn Před 4 lety

      All the candles on my birthday cake are now fire hazards!

    • @NimalTaz
      @NimalTaz Před 4 lety +1

      @@eyedesyn no worries mate. Keep doing what you are doing. Keep us motivated.

  • @gravitasdiverbium
    @gravitasdiverbium Před 3 lety

    Cut down word count a bit and it would be a perfect tutorial. Too much filler need to be more concise. People can pause and rewind, no need to repeat yourself so much. This is a 15 minute tutorial max!

  • @peped6607
    @peped6607 Před 2 lety

    "simple".....NOT!