Modeling and Baking Tileable Patterns/Textures | Cinema 4D Tutorial

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  • čas přidán 8. 09. 2024
  • Get the Controller Tutorial: polygonpen.gum...
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    Hello, My name is Mert, I am a professional 3D artist with nearly 10 years experience, I have started to share all my knowledge with you, my main software is Cinema 4D and my professions are Modeling/Product Visualization/Shading/Lighting/Rendering/Compositing/Motion Graphics Based Animations.

Komentáře • 123

  • @akintheodox
    @akintheodox Před 3 lety +11

    Hey man, you're my Cinema4D teacher and when I play in the major leagues, I won't even forget to always reference and regard you. You're awesome ❤️

  • @ajamccoy9822
    @ajamccoy9822 Před 3 lety +7

    I have never wanted to contribute more to a Patreon or subscribe to a CZcams channel in my life, lol. Subscribed, and will join the Patreon this Friday. Thank you so much for all of the effort you put in to crafting these tutorials. Cheers!

  • @mattrittman
    @mattrittman Před 3 lety +5

    Oh my gosh, what a great tutorial! Thank you so much for sharing this! 🔥

  • @lucaspellicer
    @lucaspellicer Před 3 lety +1

    Since I've discovered your channel, I've been working with Cinema 4D everyday. I love it

  • @steve_the_designer
    @steve_the_designer Před 3 lety +9

    Fantastic as always. You are a treasure for C4D users!

  • @chrissiegfried7540
    @chrissiegfried7540 Před 2 lety +1

    Dude you are blowing my mind right now! Thank you so much for explaining that process! I've always wondered how 3D artists do that technique!

  • @amjadahdab
    @amjadahdab Před 3 lety +3

    Perfect work!

  • @eddierobbertse8957
    @eddierobbertse8957 Před 3 lety +1

    Wow, your tutorials are very, very practical. The methods you teach can be used in so many ways. Really appreciate your channel!

  • @themoexperience
    @themoexperience Před měsícem

    The best! Thank you!

  • @TheFiammator
    @TheFiammator Před rokem

    Man once again you hit the target! Thank you for the awesome tutorial, I was really struggling trying to find some good way to bake texture to export.
    Thank you so much!

  • @william_chidube
    @william_chidube Před 2 lety

    I think this is the most valuable CZcams Sub I've ever done. Brilliant!

  • @goranthoren5522
    @goranthoren5522 Před 3 lety +2

    Awesome technique, thanks!
    Looking forward to the next tutorial.

  • @EffingtonCouldBe
    @EffingtonCouldBe Před 2 lety

    Awesome approach - never done that! Thanks!

  • @Wesley-pk5de
    @Wesley-pk5de Před 3 lety

    Excellent little trick, short and direct tutorial. Thanks!

  • @fahim618
    @fahim618 Před 3 lety +1

    wow! I didn't know you use Octane. I just subbed to watch some modeling videos. I switched from C4D to blender and I use Octane for Blender. So I hope I can learn something new about Octane from you. Great Video. Thanks man

    • @polygonpen
      @polygonpen  Před 3 lety +2

      Thank you, I will upload more Octane, I think you can follow up, they should be identical.

    • @fahim618
      @fahim618 Před 3 lety

      @@polygonpen yep I came to your channel for modelling now I have octane that's great like hunting 2 birds with a stone haha

  • @mattrittman
    @mattrittman Před 9 měsíci +1

    Is there any chance you're able to show how to bake the Displacement map?

    • @polygonpen
      @polygonpen  Před 7 měsíci +1

      It would be very similar to what I did in this tutorial.

  • @dhidavidhuys8487
    @dhidavidhuys8487 Před 3 lety

    Superb tutorial.As always thank you so much.Wish there was a tutorial like this for sculpting for gamemodels. Thank you

    • @polygonpen
      @polygonpen  Před 3 lety +1

      Actually I have a similar tutorial, check for Barrel Tutorial on my channel.

    • @dhidavidhuys8487
      @dhidavidhuys8487 Před 3 lety

      @@polygonpen ow great!!! how could i miss this. thank you

  • @Pkw4js
    @Pkw4js Před 3 lety

    Best c4d tutorials on CZcams!

  • @JohnKappaAU
    @JohnKappaAU Před 3 lety +1

    This is genius! Thanks so much

  • @JdotCarver
    @JdotCarver Před 3 lety

    I mean, I thought baking should be done in Marmoset, but the tutorial itself is great!
    And that controller definitely looks amazing!

  • @optimus6858
    @optimus6858 Před 2 lety

    brilliant
    wish u showed an example on c4d itself or vray
    thanks

    • @polygonpen
      @polygonpen  Před 2 lety

      Just put the texture in notmal map slot in any render engine's material, all same.

  • @attentivenettle7643
    @attentivenettle7643 Před 3 lety +1

    thank you for this tutorial

  • @philger5477
    @philger5477 Před 3 lety +1

    Great job, top technique

  • @UML649
    @UML649 Před 3 lety

    Thanks a lot! Great tutorials as always. pls do more material series 👏👏

  • @bitjame4195
    @bitjame4195 Před 3 lety +1

    Great job! Very helpful!

  • @user-pf6xg1xm5b
    @user-pf6xg1xm5b Před rokem

    你这种放在我们那儿就是宝藏UP主

  • @IRO855
    @IRO855 Před 3 lety +2

    impressed as always :)

  • @justinbentvelsen9005
    @justinbentvelsen9005 Před 3 lety

    dude this is really helping me out, thank you!

  • @user-uu3ti6vx8l
    @user-uu3ti6vx8l Před 2 lety

    Thanks, wonderful tip

  • @YT-XD
    @YT-XD Před 3 lety

    Excellent !!! TUTs Lovely~ THANKs

  • @wsia3892
    @wsia3892 Před 3 měsíci

    Thanks to you, I understand how to bake. But I have another question about the rendering: may I ask how you managed to get the mapping to follow the face of the gamepad perfectly? I use the box way, but it makes the model have seams.

  • @learn2share461
    @learn2share461 Před 6 měsíci

    So good, thanks for sharing again! Do you know if it's possible to create and bake an animated normal map, like bubbles sliding on a window for example?

    • @polygonpen
      @polygonpen  Před 6 měsíci

      Thank you, I never did it but could be posible.

  • @MsAlenka1993
    @MsAlenka1993 Před 3 lety

    Thank you, maestro 🙏❤

  • @luizmatiasproenca
    @luizmatiasproenca Před 3 lety

    Thank you very much!

  • @ConsoleCombatant
    @ConsoleCombatant Před 3 lety

    Great tutorial, thanks for that it´s fast and practical

  • @momolovic3909
    @momolovic3909 Před 3 lety

    Awsome dude, Awsome. Thank you so much

  • @mtmousehp
    @mtmousehp Před 2 lety

    Awesome tutorial man! Could you please make a tutorial on baking the similar type of textures in Vray C4D? I'm really confused with adding normal map in Vray material in C4D. Thank you!

    • @polygonpen
      @polygonpen  Před 2 lety +1

      Thanks but there is gonna be no Vray stuff in near future but you can use the same baking methods and use the maps in Vray, there is not much difference.

  • @XxAziCodxX1
    @XxAziCodxX1 Před 3 lety +1

    dude you are amazing!!

  • @VAHEABED
    @VAHEABED Před rokem

    You are the best. Thanks.

  • @zeewaqarhusnain1743
    @zeewaqarhusnain1743 Před 3 lety

    great technique. super duper.

  • @ThisStandard
    @ThisStandard Před 2 lety

    Really amazing technic!

  • @raoulrodriguez5108
    @raoulrodriguez5108 Před 3 lety

    Loved the beginner's tutorials. And looking forward for more. Any chance of doing more beginner's tutorials?
    Thanks!

  • @SidharthGanguly
    @SidharthGanguly Před rokem

    Hot damn! wow thanks a lot!

  • @GizmoXYZ
    @GizmoXYZ Před 3 lety

    You are the best master, best regards.

  • @buivantai3256
    @buivantai3256 Před 3 lety

    thank you so much bro

  • @oznsahin
    @oznsahin Před 2 lety

    Great tutorial as always, thank you ❤️

    • @polygonpen
      @polygonpen  Před 2 lety

      Teşekkürler Ozan, nasılsın? 3D nasıl gidiyor?

    • @oznsahin
      @oznsahin Před 2 lety

      @@polygonpen Hadi canım :) Mert'in bizim Mert olduğunu asla anlamadım Umut tanıdı sesinden :) İyilik dostum, Kaan, Umut ve ben ayrıldık kendi post house'umuzu kurduk. Ben de 3D-Motion ağırlıklı çalışıyorum :) Autodesk Flame üvey evlat oldu :) Ellerine sağlık tutorialler çok iyi, modellemeyi sevdirdin gerçekten

    • @polygonpen
      @polygonpen  Před 2 lety

      @@oznsahin O süper, hayırlı olsun, çok sevindim, selam söyle, seni de takip ediyorum Instagram'dan bayadır, çok iyi işler.

  • @JimmyHuynhdesign
    @JimmyHuynhdesign Před rokem

    Is there a way to get the actual 3 dimension pattern you did at the beginning of the video and apply it to the controller (versus just the map)? Thank you!

    • @polygonpen
      @polygonpen  Před rokem

      Yeah, Shrink wrap deformer might do it but it works in a 2D mapping style so it won't look that good.

  • @kamolhakim3688
    @kamolhakim3688 Před 3 lety

    Thanks

  • @raffixer6283
    @raffixer6283 Před 2 měsíci

    Great Tutorial thank you! Quick question, is this pattern 3D printable when its saved as STL?

    • @polygonpen
      @polygonpen  Před 2 měsíci

      Thanks, sure thing but make sure to subdivide it a few times to get a smooth print.

  • @sevenseven31
    @sevenseven31 Před 3 lety +1

    nice

  • @kwnva
    @kwnva Před 3 lety

    You're the best!

  • @mwasifanjum
    @mwasifanjum Před 10 měsíci

    Superb tutorial! But I'm stuck after creating Normal map. I''m using c4d 2024 + redshift. So in RS node mode, I tried to use the normal map>bump map, made the input map type to Tangent-Space-Normal, added RS object tag and turned on the override and displacement both. But, not showing in displacement 😥

    • @polygonpen
      @polygonpen  Před 9 měsíci

      Thanks, normal and displacement are completely different things though, this map only works for normals, for displacement, you need a different bake.

  • @ricardo2360
    @ricardo2360 Před 3 lety

    Obrigado por compartilhar!

  • @ziaharif
    @ziaharif Před 2 lety

    Gold 💯

  • @cjlister8508
    @cjlister8508 Před rokem

    I followed this along with my own object but it will not bake onto the plane. I just get an completely purple square, no height mapping info at all

    • @polygonpen
      @polygonpen  Před rokem

      Sorry to hear that, try one more time, you may have missed a step.

  • @meddesign3848
    @meddesign3848 Před 3 lety

    Just 10000 Wow

  • @iosebtverdsky7386
    @iosebtverdsky7386 Před 3 lety

    very cool. I also need to bake alpha, but i cannot bake. can you tell how to bake alpha?

    • @polygonpen
      @polygonpen  Před 3 lety

      I have never baked an alpha image before, I need to check that out.

    • @iosebtverdsky7386
      @iosebtverdsky7386 Před 3 lety

      @@polygonpen okey, thank you.

  • @modernodj
    @modernodj Před 3 lety

    топ контент! давай ещё!

  • @Elysium.4D
    @Elysium.4D Před rokem

    bro my connect modifier just make the objects in one mesh and doesn't connect the points why is that happening?

  • @chonvar
    @chonvar Před 3 lety

    Hey thanks for the nice tutorial. I have a small question. How could you achieve the same result as you did with the material but wrapping the pattern geometry instead ? Without deforming the pattern ? Is this possible with the shrinkwrap deformer ? Thanks a lot for your work.

    • @polygonpen
      @polygonpen  Před 3 lety

      Thanks.
      Unfortunately you can not use the pattern mesh with shrink wrap to project it on the controller, because shrink wrap has a limit, your object that will be projected ( with shrink wrap ) should have a similar shape to the mesh ( like thecontroller).

    • @chonvar
      @chonvar Před 3 lety

      @@polygonpen Thanks for your response. So is there anyway of reproducing complex pattern like that around complex curved objects ? The same as you did with the material but with real geometry ?

    • @polygonpen
      @polygonpen  Před 3 lety

      You can do it but I think Zbrush or an alternative method would be faster and better, I didn't try something like that in C4D with poly/subD modeling techniques.

    • @chonvar
      @chonvar Před 3 lety

      @@polygonpen Thank you for your response and for sharing your knowledge. Your tutorials are gold

  • @Ricardo-de9ju
    @Ricardo-de9ju Před 2 lety

    Hi Mert, thanks for that. I couldn't figure it out how to bake a normal/displacement with a couple of hierarched objects with subdivision surface applied to them. It seems you can only source a single mesh. Could you help me?

    • @polygonpen
      @polygonpen  Před 2 lety

      Yeah, ypu should make them a single object, just select them all and connect them, then you can ungroup them.

    • @Ricardo-de9ju
      @Ricardo-de9ju Před 2 lety

      @@polygonpen That doesn't make sense, let's suppose we have a plan with several drops of sweat laid over it and we would like to bake them into a normal map texture. Applying a Connect object to the whole group doesn't allow me to source those objects.

    • @polygonpen
      @polygonpen  Před 2 lety

      @@Ricardo-de9ju For more advanced baking, you should try other programs, in C4D normal baking is very primative, I can get a good result only on planer objects with simple geometry or repetetive patterns.

  • @p1nkyTF2
    @p1nkyTF2 Před rokem

    It does say "Could not allocate render space" to me, what exactly does it mean? I`m trying to export sphere with displacement modifier to another sphere, what am I missing?

    • @polygonpen
      @polygonpen  Před rokem

      I have never seen such an error, maybe you need to apply the deformer to the object before baking, if this is what you are trying to do.

    • @p1nkyTF2
      @p1nkyTF2 Před rokem

      @@polygonpen I even merged model with the displacement modifier but same issue, any other ideas/solutions you could suggest me to do?

  • @miles-bin2750
    @miles-bin2750 Před 3 lety

    cool

  • @basharalsorori5482
    @basharalsorori5482 Před 2 lety

    I can't creat material when I press Back.. What's the problem?

  • @kevinrehder3258
    @kevinrehder3258 Před 3 lety

    Hi Mert. How do I gain access to the whole tutorial of this Xbox controller? Do I just have to subscribe to the Patreon?

    • @polygonpen
      @polygonpen  Před 3 lety +1

      Hi Kevin, I am still editing the Xbox controller tutorial, I should finish it in 3 days, I will put a trailer for it when I am done, you can get it from Patreon or buy it from Gumraod.

  • @hendri1599
    @hendri1599 Před 2 lety

    How to make seamless?

    • @polygonpen
      @polygonpen  Před 2 lety

      It will be seamless if you use a square plane like 100 cm * 100 cm

  • @talhazulqarnain2126
    @talhazulqarnain2126 Před 2 lety

    Can I leave an empty space in the texture to make it see through ? For example I am trying to make a Rattan texture

    • @polygonpen
      @polygonpen  Před 2 lety

      To do that, you will need an alpha map.

    • @talhazulqarnain2126
      @talhazulqarnain2126 Před 2 lety

      @@polygonpen Instead of the Normal Map ? With same technique?

    • @polygonpen
      @polygonpen  Před 2 lety +1

      @@talhazulqarnain2126 Yeah, same technique, just make the colors black and white, I mean make the mesh white and the background black.

    • @talhazulqarnain2126
      @talhazulqarnain2126 Před 2 lety

      @@polygonpen Thankyou so Much Much Appreciated.

    • @polygonpen
      @polygonpen  Před 2 lety

      @@talhazulqarnain2126 No problem

  • @talhazulqarnain2126
    @talhazulqarnain2126 Před 3 lety

    Can you guide me how to subscribe to your Patron I have never done that before.

    • @polygonpen
      @polygonpen  Před 3 lety

      Well me neither :D I think you join my Patreon and then it asks for creadit card oe something like that.

  • @IlkinKarachay
    @IlkinKarachay Před 2 lety

    Merhaba çok güzel. Sizin render hızınız harika gözüküyor. Acaba donanım ne?

  • @avia_crash_samaratrey
    @avia_crash_samaratrey Před 3 lety

    Good job, 10/10, BEST 👍
    Thanks you
    I from Russia, Путин, водка, сука блять