Cinema 4D Knurling Modeling Tutorial | 3D Printing
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- čas přidán 20. 08. 2024
- Cinema 4D Knurling Modeling Tutorial and small tips for 3D Printing.
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Hello, My name is Mert, I am a professional 3D artist with nearly 10 years experience, I have started to share all my knowledge with you, my main software is Cinema 4D and my professions are Modeling/Product Visualization/Shading/Lighting/Rendering/Compositing/Motion Graphics Based Animations.
Man... I haven't seen other person with your skills to modeling in c4d, impressive
Thank you.
Yet another very good video. I had to watch parts of it a couple times -- the normals scale and normals move are new to me, and mind-blowing!
When I was first learning C4D, I made a knurled cylinder - I used totally different process that was not very elegant.
I made a diamond, and swept it on a helix, then radial cloned it. Then I duplicated the cloner and put a negative value in the helix so it twists the opposite direction. Both cloners were made editable and boolean subtracted from a cylinder.
In retrospect, it was full of triangles, not quads, but your bevel trick would resolve that!
Yeah that`s another way too but this was quicker I guess.
What a smooth process man! Thank you very much for the tips 👍
you're welcome 👍👍
Holy! What a brilliant way to do it!
from Iraq, great lessons, continue to share more 💪🔥
모델링 강의 항상 잘 보고있습니다!! 완전 좋아요. 감사합니다.
This is so helpful - thank you for sharing your knowledge with us!
impressive as always!
Thank you!
Thanks again Polygonpen
You're awesome, man
Love your content! Thanks for sharing!
Thank you :))
Nice!
Thanks!
amazing!!!
Thanks for sharing!
Thank you brother!
Wow! Big Thanks.
Amazing man!!!!
amazing!!!!!
Grating from #Kurdistan, thank you dude
awesome 😘😘😘
thx!
Hi, don't we have a tool that can make every polygon a diamond shape like? In other 3d package we store the edege selection, triangulate, load the selection and melt. Blender has a modifier called decimate I guess to subdivide in 4 triangles each face.
In the newest version, there is, it is called poke polygons.
Ellerine sağlık abi Türk olduğunu anladım😁
Haha sagol, aksan birakmiyor pesimi.
@@polygonpen yok abi İngilizcen çok iyidi , ben sadece klavyedeki TR yazısından farkettim.👍🏻👍🏻👍🏻
Diskorttan sayfana katıldım ama İngilizcem çok iyi değil , senden bazı şeyler hakkında özelden yardım isteyebilir miyim abi ?
Merak etme önce araştırırım bulamazsam sana yazarım istersen tabi .
@@yasin_uyghur Tabi, her zaman.
@@polygonpen çok teşekkür ederim 🤝💝
@@polygonpen
Tekrar rahatsız ettim kusura bakmayın ama discorttan sizi bulamadım.
Benim İD: ilterish#7631
hi , do you know how to create hair cards in c4d i can’t find a good tutorial for that !
is possible do a carbon fiber texture with this process ?
i want 3d print part carbon fiber texturized
I would use Plasticity or Fusion 360 for models to print.@@FranciscoAngelini
How popular is it to own 3D modeling in 4d cinema? Or is it better to use Maya or Blender for this?
When it comes to modeling, nearly all 3D Softwares works the same way, modeling rules are like universal, but some of them have extra tools etc so it is up to you. Every software has its own advanteges.
@@polygonpen Thanks for the answer!
It's just not the first year that I have been tormented by the choice of software for 3D modeling, everyone is talking about this blender, but I really don't want to leave my native Cinema 4D ..
They say that the cinema is not for 3D modeling, which is why silly thoughts appear imposed by other people and communities.
You can check Andrej Stefancik, he uses C4D and his works are the most detailed 3D modelings I have ever seen, so don`t listen them :)
andrejstefancik.blogspot.com/2019/06/cessna-c-152-update-6-a.html
@@polygonpen Wow, his work is really impressive, thanks!
Hello,
when i'm bevelling the dots when i'm turning the square to diamonds polygons (00:40), even when i'm checking the limits, the dots on the edges of the cylinder are keep beveling so there's no meeting point between these points.
what can i do about that?
Hello, did you you try to optimize the points, select them all and right click, optimize, then bevel again.
@@polygonpen should i optimize them before bevelling for the first time?
When i triex to optimise the number of the dots went down to 540 while in your vdo it gets to 500.
Of course i created the cylinder the same size as u did.
Thank you for your fast reply!
@@eyalyoungi Before beveling them, try to optimize.
Had the same issue, using R26. Use proportional offset mode to 50%
😍❤️🇵🇰
good job ,.;.. but the sound of your voice is bad,... fix that,.. the rest is so good
Thanks, newer video voices are better.