3D Baking Explained! Maya + Substance Painter Setup

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  • čas přidán 21. 08. 2024
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    Hey guys! I wanted to cover this important topic regarding Baking and how to properly set it up. Enjoy!
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    #zbrush #rendering #render #sculpting #3dmodeling #modelling #painting #paint #painter #textura #texture #3d
    @zbrush @rendering @render @rendering @sculpting @3dmodeling @modelling @painting @paint @painter @substancepainte @texture @3d
    / zbrush / rendering / render / rendering / sculpting / 3dmodeling / modelling / painting / paint / painter / textures /3d

Komentáře • 48

  • @trevital1422
    @trevital1422 Před 19 dny

    straight to the point. concise information. keep it up

    • @Nexttut
      @Nexttut  Před 17 dny

      Glad you liked it! ☺

  • @amanyt1471
    @amanyt1471 Před 8 dny

    this video saved my life 🫠🫠🥹😭

    • @Nexttut
      @Nexttut  Před 7 dny

      Happy to help 💯🫶

  • @enjoy6744
    @enjoy6744 Před rokem +7

    That is exactly what i was looking for, thank you for your time, I also would love to see something about uv tricks or about uv in general ))) Like 👍

  • @AlexAlex-go9hg
    @AlexAlex-go9hg Před 2 měsíci

    you are the best teacher in 3d

    • @Nexttut
      @Nexttut  Před 2 měsíci

      Thank you so much! 🫶

  • @animarch3D
    @animarch3D Před rokem +6

    In your thumbnail, you have ID pass listed as curvature?

  • @alyssaleznar5290
    @alyssaleznar5290 Před 7 měsíci

    Thank you so much for explaining it so clearly. First time using substance painter for me and this made it so easy!

  • @eledyxd_
    @eledyxd_ Před rokem +1

    Thank you for this video, now i understand the baking process in substance much better, love u work!

  • @UtterUnit
    @UtterUnit Před rokem +1

    I always watch until the end btw 😁

  • @konow.
    @konow. Před 9 měsíci +1

    brooo thanks you so much very interesting tutorial !

    • @Nexttut
      @Nexttut  Před 9 měsíci +1

      You're welcome!

  • @marinefr93
    @marinefr93 Před 3 měsíci

    Thank you so much !!

  • @Merkygloom
    @Merkygloom Před rokem

    Excited to see a 3DCoat tutorial coming out!

  • @AlexAlex-go9hg
    @AlexAlex-go9hg Před 2 měsíci +1

    DO you have any courses on Substance Painter directly from this guy on video? He is amazing!

  • @neerajcreations125
    @neerajcreations125 Před 29 dny

    14:40 Sir instead of the colour selection mask we use a polygon selection tool What is the difference between this and that please clear my doubt { learned more an inspired I like your teaching }

  • @keip3554
    @keip3554 Před rokem +2

    can you please show exactly visually what the submissions should be? I don't understand real time render. Also what the map should be. An image of the base color map? So an image of my textured UVs, like the 2D view in SubstancePainter?
    thanks for the infos. you do a creat job and helped me a lot.

    • @UtterUnit
      @UtterUnit Před rokem

      He says you can just use the base color map if you're using multiple mesh maps. So yes, pretty much the 2D view in substance, but you can submit the exported map I'm sure.

  • @steppingstone9699
    @steppingstone9699 Před rokem +1

    great stuff but your video overlap the option time 11:03

  • @cgimadesimple
    @cgimadesimple Před 4 měsíci

    super cool!!!

    • @Nexttut
      @Nexttut  Před 4 měsíci

      Glad you liked it! 💯

  • @winsera5670
    @winsera5670 Před rokem

    THANK YOU SO MUCH

  • @karthikdikshit1339
    @karthikdikshit1339 Před 6 měsíci

    Should i select a separate lambert material for high poly as well as for low loly in maya. If i want to add separates texture in painter?
    For example if i want to add gold material on some places of the model and wood on other parts.
    please help me. Thank you.

  • @sharbbdas2392
    @sharbbdas2392 Před rokem

    tnx sir

  • @davood1370
    @davood1370 Před rokem +1

    sorry , i guess the thumbnail has problem , curvature or ID ?

  • @Agyeya-Purohit
    @Agyeya-Purohit Před rokem +1

    Where do you find project folder in substance painter22

  • @ShivsCassettes
    @ShivsCassettes Před rokem

    can u give a session on uv unwrap

  • @SASTuts
    @SASTuts Před rokem

    Please create AAA gun creation for games course.

  • @ayakiri5098
    @ayakiri5098 Před 9 měsíci

    Can we do the id map with polypaint in zbrush and bake it ? Like paint the zone and export it as a texture and it will be read as an id ? I dont know if you understand what i am saying

    • @alliestrauss
      @alliestrauss Před 7 měsíci

      You can in Marmoset Toolbag, its called "Vertex Color", you can then plug it as id map into substance. If substance can bake vertex color, then you can bake it there.

  • @worldtech8908
    @worldtech8908 Před rokem +1

    1st pinned comment

  • @elo859
    @elo859 Před rokem

    hi, can I insert a fragment from your video into mine ?

  • @devformation
    @devformation Před rokem

    Будь здоров Абрахам😅

  • @user-tf9ey1wg9r
    @user-tf9ey1wg9r Před rokem

    how can we export that in maya?

  • @Ricardo-de9ju
    @Ricardo-de9ju Před 4 měsíci

    Could you notice at 12:11 how faceted your curvature map is. It seems it has a new algorithm that can't read smoothing groups. How do you deal with it?

  • @AnkitSharma-bg3sp
    @AnkitSharma-bg3sp Před rokem

    Can anyone help me with what shaders are

    • @AbeLeal3D
      @AbeLeal3D Před rokem

      A shader is a group of parameters that describe how a material should look. This includes things as it's color, the reflectivity of it's surface, if it glows or of it's a metal, etc etc.