5 Tips to Master Texture Bakes Like a Pro

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  • čas přidán 14. 07. 2024
  • You will learn 5 tips on how to solve common texture baking issues. You will get perfect texture bakes every time using Blender and Substance Painter!
    I and just finished the modeling, UV, texture baking wanted to make video as it was top of mind on how to create game-ready assets. Let me know if you have any tips of you own in the comments section!
    To support my channel: / onmars3d
    Professional Website: onmars3d.com/
    Gumroad: gumroad.com/onmars3d
    Artstation: www.artstation.com/onmars3d
    Instagram: / onmars3d
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    Software used in Tutorial:
    Blender 4.0
    Substance Painter 8.3.2
    #blender #3dmodeling #3dart
    -----------------------------------------------------------------------------------------------------------------------------------------------------
    -----------------------------------------------------------------------------------------------------------------------------------------------------
    Table of Contents
    0:00 Introduction
    0:28 Tip 1: Model Silhouette
    4:43 Tip 2: Hard Edges and UV Seams
    9:56 Big Announcement!
    10:15 Tip 3: UV Space
    12:03 Tip 4: Baking for Animation
    13:10 Tip 5: Custom Cage
    16:40 Bonus Tip!
    18:50 Wrap Up
    -----------------------------------------------------------------------------------------------------------------------------------------------------
    Sources:
    Wes Mcdermott Video: • Black Edges in Normal ...
    Polycount Thread: polycount.com/discussion/8115...
    Reddit Thread on Substance Cages: / cages_and_texture_sets

Komentáře • 93

  • @OnMars3D
    @OnMars3D  Před 3 měsíci +2

    Check out my Patreon/CZcams Membership for all my project files, 3d models, bonus videos, Discord and more or just to support this channel
    www.patreon.com/OnMars3D

  • @xxxAriOrHxxx
    @xxxAriOrHxxx Před 2 měsíci +20

    As professional myself with 25 years in cg, it's the most informative video regarding modern graphics baking issues. Bookmark it to follow the every step to make quality baking. Thank you to the author!

    • @OnMars3D
      @OnMars3D  Před 2 měsíci +2

      Thank you, appreciate the kind words!

  • @Koswa
    @Koswa Před 2 měsíci +19

    Instead of exploding the model for AO bake you could use the same ‘Match by Mesh Name’ option in AO tab when setting up Self Occlusion
    Also works with Curvature
    After checking that AO and Curvature bakes are clean and usable I always set Secondary Rays to 256 and re-bake the model for perfect noiseless maps

    • @OnMars3D
      @OnMars3D  Před 2 měsíci +1

      This is great, thanks for this tip!

    • @dalathar
      @dalathar Před 2 měsíci +1

      You could do that, but then you'll have a hard time painting things that are inside other things, for example the bullet in the cylinder. The exploded technique helps you to paint

    • @Koswa
      @Koswa Před 2 měsíci

      @@dalathar I do explode models as well, but they’re usually divided into groups. So, for example, instead of exploding whole cylinder to avoid intersection artifacts, I’d have the “combined” cylinder mesh with all the small details and simply use Self Occlusion by Mesh Name. Near the cylinder there would be “combined” mesh for the bullets. Near the bullets there would be “combined” mesh for the handle and so on… That way you avoid these artifacts and have a more cohesive picture of how your asset would look.

    • @mrkoddy
      @mrkoddy Před 28 dny

      @@OnMars3D ChamferZone, in his BB8 tutorial, explicated this tip for making these maps, it is a good resource for people like me who learn baking

  • @yarugatyger1603
    @yarugatyger1603 Před 3 měsíci +7

    I do more vfx and generally dont have to bake but recently I was involved in a VR Game and had to bake for the first time in probably over 2 years and it was easier than I remember. Especially within substance painter the tools became more straight forward.

    • @OnMars3D
      @OnMars3D  Před 3 měsíci +2

      Agreed, it's never been easier to get good bakes. I remember using Xnormal for baking way back when, it's still a great free baking tool!

  • @Wayne-gg4he
    @Wayne-gg4he Před 10 dny

    Great tutorial! Just be mindful of vert count/tri-budget as the verts double wherever there are hard edges/uv seams. Keep up the great work man!

  • @eualvin
    @eualvin Před 25 dny

    My bruv, you killed it, this video is pure gold 🔥

    • @OnMars3D
      @OnMars3D  Před 18 dny

      Glad you found it helpful!

  • @temperboy5460
    @temperboy5460 Před 2 měsíci +2

    Could you please, if you have time, make an hour or 2 long video of your workflow with the keyboard inputs showing just modelling a game ready asset, with good topology and a good poly count. I feel like a lot of people could learn techniques that you use often or just learn about your workflow and modelling pattern that is hard to learn unless you see an experience 3D Modeller. Thank you for the great and informative videos😊

    • @OnMars3D
      @OnMars3D  Před 2 měsíci +1

      I will be taking this entire model through the game ready process, so stay tuned!

  • @darkobakula5190
    @darkobakula5190 Před 2 měsíci +2

    One tip I would like to add for model silhouette, to eliminate skewering of normal map along edges, never subdivide / model your hipoly's silhouette more than it has to be. It's a big time waster, you will finish models faster, they will bake from first try without a problem. Baking like everything else is something that has to be experimented with, understand some basic theory behind on how it works and to learn faster, simple models and as many baking experiments as possible before starting a complex fully finished model.

  • @dacinnothing8688
    @dacinnothing8688 Před 3 měsíci

    Literally just what i needed, answered so many questions thank you!

  • @mrkoddy
    @mrkoddy Před 28 dny

    Your work is awesome,thank you so much for the tips!

  • @warrenzechnas
    @warrenzechnas Před 3 měsíci

    Amazing Video. Thank You!

  • @davexmit
    @davexmit Před 3 měsíci

    OMG BATCH RENAME!!! Thank you!

  • @9b8ll
    @9b8ll Před 2 měsíci

    This vid is a life saver! Thank you so much!

  • @SameAtol
    @SameAtol Před 2 měsíci +2

    This would've been a sweet tutorial for when I first started texturing, but oh well, btw at 13:48 the issue with substance painter's cage can be corrected by unchecking average normals in the baking settings, depending on how you set the shading in blender, it will work just fine.

    • @OnMars3D
      @OnMars3D  Před 2 měsíci

      Hmmm, I tried that and still have issues with the cage.

  • @jihunjang6684
    @jihunjang6684 Před 3 měsíci

    I learned a lot. Thank you : )

  • @SomsaiArts
    @SomsaiArts Před měsícem

    Saving this video. SUPER informative. Finding baking information online is so difficult. Anyone who is a professional should DEF save this video. Subbed and Liked! Cheers!

  • @sainterasmus4545
    @sainterasmus4545 Před 2 měsíci

    Uuuuhhhhmmm, yeah, I'm subscribing to this guy!
    Awesome video, thx for the information

  • @galotta8475
    @galotta8475 Před 3 měsíci +1

    If only I had had you as a teacher for 3D modeling.

    • @OnMars3D
      @OnMars3D  Před 2 měsíci +1

      I have a mentorship on my patreon if you ever need anything!
      www.patreon.com/OnMars3D

  • @SHAP00PIE
    @SHAP00PIE Před 2 měsíci

    The the 1000th like! :D
    Great video. Exactly what i needed

    • @OnMars3D
      @OnMars3D  Před 2 měsíci

      Appreciate it, glad you found this helpful!

  • @iGambitoi
    @iGambitoi Před 2 měsíci

    Totally GOAT video +1 sub

  • @jhulaahhdoonga3710
    @jhulaahhdoonga3710 Před 3 měsíci

    Great Video💯

  • @dalathar
    @dalathar Před 2 měsíci

    Cool video!! and nice rendition of Vash revolver

    • @OnMars3D
      @OnMars3D  Před 2 měsíci

      Thanks, it's a fun model!

  • @sureztv5836
    @sureztv5836 Před 3 měsíci +1

    Great

  • @jondargy
    @jondargy Před 2 měsíci

    Very nice brother

    • @OnMars3D
      @OnMars3D  Před 2 měsíci

      Appreciate it, thanks Jon!

  • @hulejul9748
    @hulejul9748 Před 3 měsíci +3

    have you tried baking in marmoset? I feel it gives me the far best bakes, especially for organically shaped game assets

    • @OnMars3D
      @OnMars3D  Před 2 měsíci +1

      I plan to do a comparison soon!

  • @48NERFG452
    @48NERFG452 Před 2 měsíci

    I LOVE YOU BOSS

  • @GA-br8wj
    @GA-br8wj Před 3 měsíci

    I find that substance painter bakes the best with both distances set to 0.001, I am lazy and that is usually good enough 😅
    Great tips!!!!

    • @OnMars3D
      @OnMars3D  Před 3 měsíci +1

      As long as your geometry supports it, the lower the better!

  • @mrstikerlp3747
    @mrstikerlp3747 Před 3 měsíci

    Letsgooo

  • @fatcat_cg
    @fatcat_cg Před 3 měsíci

    Thanks man really good tutorials !!! Quick question, are you using dilation? I'm still learning about it and still not sure if i should use it !! Thanks in advance

    • @OnMars3D
      @OnMars3D  Před 3 měsíci

      Yeah, I use dialiation, 16 px for a 2k image. You always want to use dialiation, it will make sure to minimize noticable UV seams.

    • @fatcat_cg
      @fatcat_cg Před 3 měsíci

      @@OnMars3D Thanks!!!

  • @serwizzart
    @serwizzart Před 2 měsíci +1

    Im thinking about joining your mentorship on patreon! Could you do a video or just explain here what one can expect from that tier? Since at one point, you might have lot of people in there wanting to get your mentorship.
    I for example would love to get into modeling for games but I only have max 2 hours a day to learn since Im shift working. Would you take an hour of your time once or twice per week to go over what I should focus on etc?
    much love form austria and thank you in advance :)

    • @OnMars3D
      @OnMars3D  Před 2 měsíci

      Hi there,
      The mentorship includes all previous tier benefits
      One-on-one chat sessions through Discord
      Model/project reviews and markups
      Workflows and solutions catered to you specifically to improve your 3D Art skills
      Portfolio review
      Job search workshop
      I do screen recordings and voice overs for most feedback but I can do calls on an as needed basis. Let me know if you have any questions!
      www.patreon.com/OnMars3D

  • @slackamacgaming6721
    @slackamacgaming6721 Před 2 měsíci

    Substance painter is a beast at baking...but i still have problems with my characters sometimes...UV's/seams are a pain on humaniod models...i can make it work...as long as you don't get to close...

    • @OnMars3D
      @OnMars3D  Před 2 měsíci

      That's the case with most texture baking, it looks great as long as you don't get too close XD

  • @The9PointStar
    @The9PointStar Před 3 měsíci

    I see a lot of people using Marmoset toolbag to do the baking, is it because it is better o why? thanks fot the tutorial! i´ve learn a lot

    • @OnMars3D
      @OnMars3D  Před 3 měsíci +1

      Marmoset is a great texturing and real-time rendering tool. It has more baking capibilites than substance but substance has been adding new features with each major updates. So a workflow can be baking in Marmoset and texturing in Substance. I'll cover some videos on this in the future!

    • @The9PointStar
      @The9PointStar Před 3 měsíci

      @@OnMars3D Thank you 🤩

    • @mobubbler
      @mobubbler Před 2 měsíci

      @@OnMars3D i do this! If i ever get married it will be to skew brush

    • @AephVeyniker
      @AephVeyniker Před 2 měsíci +1

      It's fast, displays a baking cage, and you can preview almost real time. Can bake up to 10 mln polys from high model, probably more with a better computer.

  • @samcraftYT
    @samcraftYT Před 2 měsíci

    What do you think about UV shells that you stitch (Maya) together. Instead of UV shells taht are not stitch together and layout next to each other

  • @motsu9497
    @motsu9497 Před 2 měsíci

    as someone without access to substance painter can you present the blender workflow?

  • @surajbist999
    @surajbist999 Před 2 měsíci

    Seeing you switch to blender. It’s a great software especially for modeling, there are very good tools for modeling and I think it’s better than maya. Should I switch too ? Coz I am seeing blender tools that are so good.

    • @OnMars3D
      @OnMars3D  Před 2 měsíci +1

      Blender really is powerful when it comes to modeling. I always encourage people to at least try it out. I still use Maya every day at the studio though. So I'm not fully of of Maya :)

  • @marsmotion
    @marsmotion Před 3 měsíci

    now can someone explain when to check tangents and binormals? i think wes covered that too but i dont always understand mr mc dermot

  • @nikz000
    @nikz000 Před 2 měsíci +1

    Gg bro

  • @ZTwo221
    @ZTwo221 Před 3 měsíci +1

    You a fan of trigun?

    • @OnMars3D
      @OnMars3D  Před 3 měsíci +2

      Yeah, it's one of my favorite animes!

  • @justsomeplantcells-
    @justsomeplantcells- Před 2 měsíci

    dude is about to blow another hole in the moon
    PS: do you plan on selling this model?

    • @OnMars3D
      @OnMars3D  Před 2 měsíci +1

      I do, it will be on my patreon and artstation soon!

  • @nickjohnson410
    @nickjohnson410 Před 2 měsíci

    The hammer and the barrel don't line up... you might want to fix that.
    Otherwise looks awesome!

    • @OnMars3D
      @OnMars3D  Před 2 měsíci

      Yeah, I thought the same thing but the hammer hits the round at the bottom of the barrel. You can see an example of this in real life on the Rhino Chiappa 60DS
      www.chiappafirearms.com/product/CF340.334/rhino-revolver-60sar-stormhunter-white-357mag-6-bbl

  • @melindamassey14
    @melindamassey14 Před 2 měsíci

    I loaded a png file but the background is now distorted. How do i fix this?

  • @davestomper3428
    @davestomper3428 Před 2 měsíci

    So I am not a subscriber to Substance painter is their ways of achieving the same look in Blenders vertex paint or?? I just can not spend the money currently I am disabled currently

  • @SatvaMoliya
    @SatvaMoliya Před 3 měsíci

    can I have Discord server link?

  • @aiizawa2655
    @aiizawa2655 Před 2 měsíci

    vash revolver♥

    • @OnMars3D
      @OnMars3D  Před 2 měsíci

      One of the best :)

    • @aiizawa2655
      @aiizawa2655 Před 2 měsíci

      @@OnMars3D yeah that revolver looks sick im a big fan of this revolver since i was a kid when i firstly watched the show... the fact that it has a Miniature plant inside it as a power source for him to unlock his angel arm form... its so damn unique and neat, that revolver of yours its the most perfect replica of it!

  • @cuoreribelle4584
    @cuoreribelle4584 Před 2 měsíci +1

    professionals only use Autodesk Maya or 3ds Max programs

    • @OnMars3D
      @OnMars3D  Před 2 měsíci

      I'm a professional and I use both Maya and Blender 🙂

    • @cuoreribelle4584
      @cuoreribelle4584 Před 2 měsíci

      @@OnMars3D lol maya best programmer and Blender for noob

    • @Chaser2666
      @Chaser2666 Před 2 měsíci +1

      It's funny cuz ubisoft is part of the blender foundation, multiple indie dev teams use blender, an there's an animated movie on Netflix that was made entirely in blender. Don't be mad cuz you pay out the ass for something we got for free 😂

    • @cuoreribelle4584
      @cuoreribelle4584 Před 2 měsíci

      @@Chaser2666 only a stupid person can think that blender is better than a professional program, now I understand why you remained limited 😂😂😂😂

    • @Chaser2666
      @Chaser2666 Před 2 měsíci +1

      @@cuoreribelle4584 lol you sound incredibly ignorant 🤣

  • @andrejtolotschin613
    @andrejtolotschin613 Před 2 měsíci

    Genauso ein Tutorial allerdings über Baking für organische Modelle wäre wirklich schön.
    Mit organisch meine in erste Linie Modelle von Menschen aber auch von Tieren oder Fantasy Wesen wie z.B. Drachen oder Aliens.