Checking out Blender Eevee Next - Tips for Realism

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  • čas přidán 25. 07. 2024
  • In this video I'll show you a little of what's new in Eevee Next, introduced in Blender 4.2. I also show you how to make a simple procedural material, and a few tips for realism using the camera and the compositor.
    I have a Patreon in case you want to support the channel since it's not yet monetized.
    Patreon: / membership
    0:00 Intro
    0:54 Ray Tracing
    2:30 Procedural Material
    4:18 Depth of Field
    4:49 Compositing
    6:33 Examples
    6:55 Outro
  • Krátké a kreslené filmy

Komentáře • 56

  • @sebbosebbo9794
    @sebbosebbo9794 Před 17 dny +6

    4.2 is a amazing milestone update ...
    Not only Evee'$ rewrite is nailed and works very well,..thx devs.& Community
    --- lighting system , viewport/ compositing , rendersystems , polishing of GUI/ UI ,
    overall performance enhancement , even VSE ,
    etc. ... ----

  • @avirgosh
    @avirgosh Před 17 dny +5

    Thank you for showing how beautiful you can make an image in Eevee Next! I'll definitely use this

  • @prashantkhandelwal755
    @prashantkhandelwal755 Před 17 dny +8

    please DON'T EVER STOP 🙌🙌🙌🙌

  • @satyamanu2211
    @satyamanu2211 Před 15 dny +3

    There is something soothing in ur voice which is perfect for tutorials

    • @void_visuals_
      @void_visuals_  Před 13 dny

      @@satyamanu2211 lol thanks! Glad to know that

  • @FlavioHenrique-ko3bi
    @FlavioHenrique-ko3bi Před 18 dny +3

    The wise Void. You are the best Blender user lol

  • @Positronit
    @Positronit Před 17 dny +2

    Thanks for the tips. Keep up the good work and show what is possible with EEVEE. Great work.

    • @void_visuals_
      @void_visuals_  Před 15 dny

      @@Positronit I’m having a lot of fun with Eevee Next and I’m getting even better results as I keep getting the hang of it.

  • @Gametime05577
    @Gametime05577 Před 14 dny +1

    Awesome Video ❤

  • @richard29sher
    @richard29sher Před 14 dny

    Excellent work and tutorial!

  • @scoutsoftworks
    @scoutsoftworks Před 10 dny

    Best EEVEE NEXT video I've seen so far.

  • @deareeMusic
    @deareeMusic Před 7 dny

    thanks! trying out all the new features u mentioned, great way to explain the way the retrace works. I will be watching more! plus I think u and I have similar style interests so it will be great to learn from you. thanks much keep it up!

  • @antoonsorg
    @antoonsorg Před 17 dny +1

    Wow that looks awesome

  • @ShahulHameed-yl8um
    @ShahulHameed-yl8um Před 6 dny

    super and easy sir

  • @M16papercraft
    @M16papercraft Před 18 dny +3

    bro, tysm for all your info on EEVEE and now EEVEE next, I've been wanting to learn how to use it cause I feel it's just as valid to use as cycles so long as you know how to use it. your last video and this one are perfect introductions into it, so thank you again!
    one question I do have is how you made that handheld feeling movement to the camera on your quick render with your emission cubes and the extruded in cube? it looked really good lol.
    anyway, would love to see more tips and tricks, and can't wait to see updates on your short film, your trailer looked gorgeous! keep up the good work mate!

    • @void_visuals_
      @void_visuals_  Před 17 dny +2

      Thank you! I will make a video about camera movement, probably my next video. I will remake and re-render an old first person horror animation I made with realistic camera movements, and I’ll show you how I do it

    • @M16papercraft
      @M16papercraft Před 17 dny +1

      @@void_visuals_ ooh sounds awesome! if it's on EEVEE, I'd love to have a few more tips thrown in that video too lol

  • @krysidian
    @krysidian Před 8 dny

    Going into the Film settings and turning on + increasing the overscan feature can be really useful as well, when the limiting screen-space nature of the GI becomes noticable. It basically just computes and renders a certain amount over the camera border which can be really useful if reflections seem to be cut off or shadows shift and disappear.

  • @fisherman10101
    @fisherman10101 Před 16 dny

    great vid, many thanks

  • @MarcioGianotti
    @MarcioGianotti Před 18 dny +2

    Void Eevee Tips at full throttle

  • @basspig
    @basspig Před 16 dny +1

    Just two more days till the official release!

  • @alexandrearaujo4256
    @alexandrearaujo4256 Před 16 dny

    Greetings from Brasil. Nice video, very handy. Gave me a lot of information about evee next. I am very excited to have it. thank´s

  • @webinatic216
    @webinatic216 Před 17 dny +1

    It's still limited by the screen space solution. However the irradiance volume is blazingly fast so it will help.

  • @sanyi9667
    @sanyi9667 Před 15 dny

    I'm using 2.9 but might update. this looks pretty AWESOME

  • @mastergenom
    @mastergenom Před 17 dny +7

    The biggest problem of Global Illumination is the rendering of light sources that are only in front of the camera, everything behind it does not work. This problem could be solved by baking the light. But I couldn't find such a feature in EEVEE Next. Or, аm I wrong?

    • @void_visuals_
      @void_visuals_  Před 17 dny +6

      There’s a light baking system in eevee next similar to the one in legacy eevee. It used to be called irradiance volume, now it’s just volume. But I haven’t tried it out yet

    • @mastergenom
      @mastergenom Před 17 dny +1

      @@void_visuals_ Glad to hear good news. I'll check what I can do. But I hope you will also make a video about it, because there are not many videos about it now.

    • @VentelHD
      @VentelHD Před 16 dny +1

      But baking is not a good idea for any animated thing in the scene. Still, amazing progress on EEVEE.

    • @mastergenom
      @mastergenom Před 15 dny +1

      @@VentelHD But if static meshes are baked and animated objects are rendered with Global Illumination, it can become cheap high quality.

    • @ahmedwafi2171
      @ahmedwafi2171 Před 15 dny +1

      It's not global illumination problem indeed, because Eevee next uses( Screen Space Global Illumination), so it just shows the light bounces through the camera not the world space like Cycles for example because it's using path tracing😅

  • @abdulfathah4126
    @abdulfathah4126 Před 15 dny

    Please make some good interior tutorial in evee next. And you are goooood.

  • @sachipoonga8741
    @sachipoonga8741 Před 17 dny

    Thank you love u 💙

  • @benveasey7474
    @benveasey7474 Před 17 dny +2

    Newbie query: If you use EEVEE raytracing then do you still need light probes?

    • @void_visuals_
      @void_visuals_  Před 17 dny +2

      Nope, like I showed it in the video, it’s all realtime now.

  • @arturbynibo8753
    @arturbynibo8753 Před 17 dny +2

    Do you know when eevee next should appear? I listened that in this july.

    • @void_visuals_
      @void_visuals_  Před 17 dny +2

      I couldn’t find an actual date on their website but it says something about the next few weeks. It’ll be out soon, but you can go ahead and use the beta version until then. It’s fairly stable

  • @dzulrashdi6689
    @dzulrashdi6689 Před 17 dny +2

    How to make glass in new Eevee. There's no screen space reflection and blend mode.

    • @void_visuals_
      @void_visuals_  Před 17 dny +1

      Just mix a glass bsdf with a transparent bsdf with the mix shader node, then turn on ray traced transmission in the material properties ;)

  • @SethdNoah
    @SethdNoah Před 13 dny

    Salut j'ai telechargé la mise a jour de Blender version 4.2 mais y a pas Elevee Next dedant vraiment je n'ai comprends pas !

  • @johnlemon874
    @johnlemon874 Před 2 dny

    Does anyone else think this release is unstable? It looks pretty decent in the viewport, but I get some bugs with the lighting in the renders like flickering.

  • @FlavioHenrique-ko3bi
    @FlavioHenrique-ko3bi Před 17 dny +2

    From 1 to 10 you are 14 my friend

  • @himanshusingh4451
    @himanshusingh4451 Před 16 dny +1

    u inspire me man

  • @juanortega7493
    @juanortega7493 Před 14 dny +1

    What about render times?

    • @void_visuals_
      @void_visuals_  Před 13 dny +1

      @@juanortega7493 at least on my machine, they were pretty much the same as with the old eevee. I’ve got an 8GB 2060 Super

    • @juanortega7493
      @juanortega7493 Před 13 dny

      @@void_visuals_ thank you man!

  • @jimividovic2406
    @jimividovic2406 Před 7 dny

    EVEE can't handle visibilty object in camera for get only reflection without objek

  • @nicksiber
    @nicksiber Před 11 dny

    where is bloom ?

    • @void_visuals_
      @void_visuals_  Před 10 dny

      @@nicksiber it’s been removed from Eevee but you can use it via compositing. I mention it at 5:55

    • @nicksiber
      @nicksiber Před 10 dny

      @@void_visuals_ thx

  • @nm-com
    @nm-com Před 15 dny

    switch to cycles. eevee next is so slow and still has artefacts all over the place. legacy eevee is much faster, and good enough for its use: the viewport.

    • @void_visuals_
      @void_visuals_  Před 15 dny

      @@nm-com I was using cycles only for like 2 years, now I switched to Eevee and I’m getting really good results, especially with Eevee next which is not slow at all for me. Also I’m getting no artifacts.
      And as for its use, it’s called a render engine, so I’ll keep rendering with it lol it looks great, I don’t see why not use it