The New Matrix Socket in Blender 4.2

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  • čas přidán 5. 09. 2024

Komentáře • 47

  • @activemotionpictures
    @activemotionpictures Před měsícem +59

    We really need more official tutorials like this in regards of hair curves + capturing attributes for custom tools in the header, (emphasis on more official GN simulation tutorials)

    • @IronKore
      @IronKore Před měsícem

      have you found other tutorials like that, that you can share?

    • @luzid.vision
      @luzid.vision Před měsícem

      @@IronKore check out blender training, but its not free

  • @harryblends
    @harryblends Před měsícem +12

    This matrix tutorial is heroically good. You may be tempted to make three more but you don't need to

  • @pitched7401
    @pitched7401 Před měsícem +11

    Awesome! Not alot of people showcased the matrix nodes in depth yet, besides maybe Cartesian Caramel. 25min of explanations by one of the best noders ever is amazing

  • @zack3danimation666
    @zack3danimation666 Před měsícem +2

    The best explanation I've ever watched of Matrix in Blender

  • @Heavenira
    @Heavenira Před měsícem +2

    HUGE! Thank you for this, I honestly hated that Transform Geometry was our only way of performing LocRotScale operations. Inversion is huge too!!!

  • @nathitappan
    @nathitappan Před měsícem +1

    Very cool, thank you for the thorough explanation and fun example! Truly appreciated.

  • @seeds_bomb
    @seeds_bomb Před měsícem +1

    It's absolutely perfect. Thanks for the explanation!

  • @jostasizzi818
    @jostasizzi818 Před měsícem +1

    It would be fantastic if the Blender team started a podcast featuring avid supporters and users of Blender. I hope they collaborate more and post longer videos through the official Blender channel or a dedicated one. These videos could delve deeply into topics like understanding the source code. I'm eager to contribute, but everything seems so confusing. A guided video or tutorials would be incredibly helpful.
    Increased engagement with Blender Studio and tutorial experts would be amazing. It would give us more insight into what's happening behind the scenes and help us better understand the software.

  • @francesca5295
    @francesca5295 Před měsícem

    a savior I tell you, A SAVIOR

  • @cocamaster0
    @cocamaster0 Před měsícem +1

    thank you for explaining these new nodes !

  • @algi1
    @algi1 Před měsícem

    As someone who learned vector math in school, I'm very excited for this.

  • @guanorseki
    @guanorseki Před měsícem

    World changing update! I feel so Motivated

  • @HARDstone3d
    @HARDstone3d Před měsícem

    Amazing and clear tutorial! Please make them more! You are awesome 🔥

  • @990cth
    @990cth Před 25 dny

    amazing

  • @bil666
    @bil666 Před měsícem +1

    Great info! I've been looking for something like this since starting blender. How does the road spawn in as pieces?

  • @BlendingEdge
    @BlendingEdge Před měsícem

    Nice. Finally. Great addition. Btw, the Transform Multiply node could be improved to have pre/post multiply mode so you don’t have to swap noodles you can just toggle a pre/post toggle. On the same note/node, it's also useful to have this node take arbitrary transform input so you can multiply arbitrary number of input tranforms. See Sverchok Matrix nodes for reference.

  • @Aaws424
    @Aaws424 Před měsícem

    Now I understand 🎉thank you

  • @PhotiniByDesign
    @PhotiniByDesign Před měsícem

    Very helpful and very well explained, thank you, it's really appreciated 🙂

  • @AndyLiong-en7fs
    @AndyLiong-en7fs Před měsícem +1

    So, hair curve can be simulated now? using the matrix , can we make like a fake chain of bone like behavior for hair curve?

  • @abhayraja412
    @abhayraja412 Před měsícem

    Thanks a ton for sharing this knowledge 👏👏

  • @Spacebar-3D
    @Spacebar-3D Před měsícem

    Super helpful! Thanks

  • @visaac
    @visaac Před 21 dnem

    When they said they're releasing matrix nodes, i was exited
    But then i was hit with 4x4 **transform** matrix
    Guess we're still implementing our own matrices and matrix math when we need to

  • @juaogeneroso
    @juaogeneroso Před měsícem

    thank you for the explanation video!!

  • @UniBlend_Art
    @UniBlend_Art Před měsícem

    Love the @NinoDefoq video on this too

  • @koktszfung
    @koktszfung Před měsícem

    Imagine the different fractal structures you can make out of this

  • @Coskis
    @Coskis Před měsícem

    i need a tutorial on the floor, all the nodes used on the creation of the floor

  • @lengting
    @lengting Před měsícem +1

    Where’s blender’s courses to learn the nuanced things that, it feels like only film animators know?

  • @epogue
    @epogue Před měsícem

    🔥🔥🔥

  • @erikbihari3625
    @erikbihari3625 Před měsícem +2

    Allrighty then....

  • @user-jw2uw3wc1p
    @user-jw2uw3wc1p Před měsícem

    That is awesome!! But i have a question. Why use accumulate node didn't show the growing height of box stack? I mean i understand at the first frame all the box snap to empty because only the first box have transform from empty, but in my thought, the propagation will make the rest of box get transform from empty (which is not at the origin of world) after few frames, and accumulate node will give the higher box multiplied transform, however, the box seem still stack together

    • @koktszfung
      @koktszfung Před měsícem

      Idk if I understand this correctly. The accumulation node added in 20:01 accumulates the bounce transform field that has different values for each box instance.
      At that point in the video, because of the switch node, only the first box has a bounce field transform that is not the identity transform.
      Thus the bounce transform is applied to the first box, and also the subsequent boxes (since the multiplication by identity gives you the same transform)
      Later, when the bounce in the subsequent boxes is also not the identity, those bounce transforms finally stacks with each other and propagate to the top

  • @SpencerMagnusson
    @SpencerMagnusson Před měsícem

    1:17 where can we get the "Modifier Profiling" subpanel? I'd love to use this for optimizing my scenes.

  • @ObscureHedgehog
    @ObscureHedgehog Před měsícem +4

    "Pizza time." - Tobey Maguire

  • @vliedtke
    @vliedtke Před měsícem

    wait, what is the point of the transform matrix if it cant handle arbitray transformatioms
    complex matrix operations almost always contain shear transformations as well, which does not seem possible here

    • @btn237
      @btn237 Před měsícem +3

      Shear is definitely possible with the new nodes, I’ve seen examples on YT of people not understanding how these matrix nodes work and accidentally shearing the object when they intended to rotate.
      There’s more new nodes than what’s shown here.

    • @nickberckley
      @nickberckley Před měsícem +2

      It is possible. Video seems to be intentionally kept simple to be an introduction

  • @CGToonStudio
    @CGToonStudio Před měsícem

    Please bring parallax occlusion mapping node.

  • @lengting
    @lengting Před měsícem +1

    This is too difficult

  • @maksurdu9305
    @maksurdu9305 Před měsícem

    Intel iris xe 😞

  • @blenderdiscord
    @blenderdiscord Před měsícem

    follow the white rabbit

  • @LEO_PIGGY_LIVE.
    @LEO_PIGGY_LIVE. Před měsícem +2

    English or spanish 🤑🤑🤑

  • @alexgorbachev17
    @alexgorbachev17 Před měsícem

    Still too complicated than Houdini geo nodes