How I Make REALISTIC Renders with EEVEE Next!

Sdílet
Vložit
  • čas přidán 26. 07. 2024
  • Get free 'Principles of Cinematic 3D Renders' guide, by signing up for my newsletter where I share tips and tricks, assets and more:
    hamzameo.substack.com/about
    My Socials:
    Instagram: / hamza.n.meo
    x.com/hamza_n_meo
    Threads: www.threads.net/@hamza.n.meo
    My Realtime Simulation Library (Cascade):
    blendermarket.com/products/ca...
    Project Files:
    / hamzameo
    Free Assets:
    hamzameo.gumroad.com
    Assets Used Here:
    Photoscanned Model (Free):
    sketchfab.com/3d-models/mayfl...
    Atmospheric Particles (Free):
    app.gumroad.com/d/9fe2a8cb001...
    My Course on 'How to Create Photorealistic 3D Models Fast':
    blendermarket.com/products/gu...
    MY RECOMMENDED LEARNING RESOURCES:
    Blender Launch Pad Course (Highly recommended for beginners)
    academy.cgboost.com/p/blender...
    Master 3D Environments in Blender Course (My favourite environment course in blender)
    academy.cgboost.com/p/master-...
    Master 3D Sculpting in Blender Course (Comprehensive sculpting course)
    academy.cgboost.com/p/master-...
    Cubic Worlds Course (For stylized renders and animations, this is the stop for you)
    academy.cgboost.com/p/cubic-w...
    Substance Painter Launch Pad Course (My favourite and most comprehensive SP course)
    academy.cgboost.com/p/substan...
    Chapters:
    00:00 - Introduction
    00:38 - How Eevee Next Works
    01:27 - Main Light Setup
    05:30 - Situational Awareness
    07:23 - Setting up Glow
    07:38 - Faking Details
    06:04 - Volumetrics
    10:50 - Augmenting Global Illumination
    12:57 - Atmospheric Particles
    13:28 - Final Result
    #blender #environment #3d #medieval
  • Krátké a kreslené filmy

Komentáře • 59

  • @hamzameo
    @hamzameo  Před 28 dny +3

    Get free 'Principles of Cinematic 3D Renders' guide, by signing up for my newsletter where I share tips and tricks, assets and more:
    hamzameo.substack.com/about

  • @gurratell7326
    @gurratell7326 Před 27 dny +27

    Looking really good! Eevee is starting to look more like an alternative to Cycles.
    Just a tip about that bump map, change the Texture interpolation from Linear to Cubic and it will look much more natural :)

    • @hamzameo
      @hamzameo  Před 27 dny +3

      Ooo! Will try this with the next scene.

    • @astraeus_BACKROOMS
      @astraeus_BACKROOMS Před 26 dny +3

      I do this all the time with bump maps, Smart interpolation also works!

  • @ariandesign3981
    @ariandesign3981 Před 15 dny +1

    Amazing work! Loved it! A big ciao from Italy and long life to Blender :)

  • @MEMES_0_0
    @MEMES_0_0 Před 7 dny +1

    VERY NICELY DONE

  • @SKENJA-u2k
    @SKENJA-u2k Před 26 dny +10

    Answer: I created a new schematic BSDF instead of the old, then it was fixed. I don't know what the reason was. The new/old schematic BSDF had all the same parameters. It was a 4.2 bug. Why didn't the lighting affect the OBJ model? Answer: I created a new schematic BSDF to replace the old one, and then solved it. I don't know why. The new/old schematic BSDF has all the same parameters, this should be a 4.2 bug

    • @hamzameo
      @hamzameo  Před 25 dny +2

      Can someone explain what this means? 🤨

    • @carsonreader515
      @carsonreader515 Před 23 dny +1

      @@hamzameo Not sure what 'schematic' BSDF means. Maybe their post is not originally in english and it is a translation error from 'principled BSDF'.

    • @SKENJA-u2k
      @SKENJA-u2k Před 19 dny +1

      @@hamzameo Oh, sorry, it's 'principled BSDF', not "schematic BSDF"

    • @akhavo
      @akhavo Před 14 dny +2

      great!!! thanx bro! i fix it!

  • @ButtercupVisuals
    @ButtercupVisuals Před 28 dny +1

    Eevee Next looks sick!

  • @JPB983
    @JPB983 Před 3 dny

    Great Stuff. A Lot of work for me (Beginner)

  • @pxrposewithnopurpose5801

    Keep it going i am almost there 🤤

  • @Takov265
    @Takov265 Před 14 dny

    nice, the blur trick, the more blur you add the less details you need to make it look realistic :)

  • @BroSender
    @BroSender Před 24 dny +1

    I swear eevee next gonna be the next big thing

  • @deep8673
    @deep8673 Před 26 dny

    Thank you so much

  • @bellousow2607
    @bellousow2607 Před 28 dny

    Fantastic

  • @Its_SachinSalve
    @Its_SachinSalve Před 28 dny +2

    Hey man I'm literally crying right now..! How did u ? 😍😍😍😍😍😍😍

  • @user-em2rg4zt6y
    @user-em2rg4zt6y Před 20 dny

    Amazing tutorial,
    Thank you.
    I am facing problem the model used is have light without any light source and even when i disconnect the emission from the texture,
    It dose not interact with any light i added to the scene

  • @freddymazenge1462
    @freddymazenge1462 Před 24 dny

    beautifull

  • @blaizegottman854
    @blaizegottman854 Před 26 dny

    This was very interesting

  • @matchdance
    @matchdance Před 20 dny

    Looking amazing! How fast is the render time?

  • @500shanth
    @500shanth Před 27 dny +1

    What an incredible work. Awesome. May I know your pc full spec please? Thank you.

    • @hamzameo
      @hamzameo  Před 25 dny +4

      Nothing high end. Its a machine with 1660Ti, 16 Gigs of RAM, 9th Gen i7 processor and an M.2 SSD for running apps.

  • @zacksv
    @zacksv Před 27 dny

    This is sick 🔥, what blender version is this btw

    • @hamzameo
      @hamzameo  Před 27 dny

      Thanks! This is 4.2 beta.

  • @ukmonk
    @ukmonk Před 27 dny

    Looks great!! How’s the performance compared to last gen Eevee please? In viewport I mean, is this closer to ‘real time’? Like UE 5 for example ?

    • @hamzameo
      @hamzameo  Před 27 dny +1

      Thanks! I’ll do some testing with my next sequence and address this question.

    • @ukmonk
      @ukmonk Před 27 dny

      @@hamzameo thank you so much!!

  • @AtrusDesign
    @AtrusDesign Před 5 dny

    Nice tutorial and very good scene, even if there is no way a structure like this can be a Templar tomb. 😊 a serious question, what about the fact objects stop to give indirect light to the scene when the they are out of view? Did you have to handle this problem? Some tips? Thanks again.

    • @hamzameo
      @hamzameo  Před 4 dny +1

      Keen observation, I like it!
      So for the loss of indirect lighting, you can use light probes to bake the lighting in. This can become challenging if the light source moves in the scene (hence indirect lighting changes every frame) and will need to be baked for every frame using some kind of script.

  • @MohitDas-wm7vx
    @MohitDas-wm7vx Před 28 dny

    Thanks Man...... Can You Make A Video On Ocean Horror ?
    Especially Based On Colossal Creatures ?

    • @hamzameo
      @hamzameo  Před 25 dny

      Oooo interesting! Can you elaborate the concept a bit?

  • @ListenToTheMoonlight
    @ListenToTheMoonlight Před 25 dny +1

    Dude, this is awesome! It's refreshing to see someone using Eevee to its full potential!
    I have tons of problems with Eevee, I'm actually on the brink of giving up rendering on Blender to render on UE5.. I just can't make it work and I'm going crazy haha

    • @hamzameo
      @hamzameo  Před 25 dny

      Thanks! What are the most significant problems you are having with Eevee?

    • @ListenToTheMoonlight
      @ListenToTheMoonlight Před 24 dny

      @@hamzameo Lighting.. I just can't make it look natural like yours, so I always end up going back to cycles..

    • @hamzameo
      @hamzameo  Před 24 dny +1

      You gotta give it that hawk tuah 😄

  • @EvokAi
    @EvokAi Před 8 dny

    Whats the starting song?

  • @sumitbiswas5574
    @sumitbiswas5574 Před 17 dny

    please tell me the background music name ......

  • @gregorioportela
    @gregorioportela Před 27 dny

    top

  • @illusion3D21
    @illusion3D21 Před 28 dny

    Making this type animation is rtx 3060 12gb is enough or best

    • @EternalInteractive
      @EternalInteractive Před 28 dny +2

      enough! Just make sure you have a reasonably good amount of RAM, and a good CPU too.. (as well as a lot of storage, since these assets are really heavy)

  • @coolbluesky4078
    @coolbluesky4078 Před 28 dny +3

    did that say 316gb memory huhu

    • @hamzameo
      @hamzameo  Před 25 dny

      That too in the negative! Keen eyes there! Could be a bug? As 4.2 is still in beta.

  • @imvisuals215
    @imvisuals215 Před 15 dny

    So the new cycles is looking INSANE!!!!!

    • @hamzameo
      @hamzameo  Před 15 dny

      Spoiler Alert: This is EEVEE 😅

    • @AtrusDesign
      @AtrusDesign Před 5 dny

      For now eevee can’t replace cycles. It still has a lot of technical limitations. Unreal can’t too for same reasons, even if it’s more powerful, but for a lot of cases eevee can work perfectly for sure, according to the scene!!

  • @Andromeda4482
    @Andromeda4482 Před 25 dny

    Still not convinced I'd choose Eevee over Cycles. Use to on my old PC because it was so slow at Cycles! This scene looks good, but there are a few thins I'd point out. DoF is too harsh. The mesh is also not great. But, that doesn't detract from the main point here, Eevee is looking incredible.

    • @hamzameo
      @hamzameo  Před 25 dny +3

      The prospects are great. Whats good is that this is a complete re-write of EEVEE and sets the foundations for future dev, that may even bring it to the level of Lumen.

  • @antonioortiz3054
    @antonioortiz3054 Před 15 dny

    bro the scene its fking nice, how you execute the lighting its also mastercheff but why the fuck you added this metalic handrail to the stairs?? on 1100 AD there was not such fking rails in the stairs it is looking totally modern and destroying the sceneeee!!! man i am so mad bro. sorry, just kidding, really good work congratz.

    • @hamzameo
      @hamzameo  Před 15 dny +1

      May be the archeologists put it there during the excavation of the site ;)

    • @antonioortiz3054
      @antonioortiz3054 Před 15 dny

      @@hamzameo CMOOOOOOOOOONN AHSHAHAAHAHAH

  • @hollidaymadethis
    @hollidaymadethis Před 23 dny +1

    this shit is like 4 steps from unreal engine bro.....