Why Houdini Has No Rivals in Simulation

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  • čas přidán 5. 07. 2024
  • If you ask any 3D artist about the best tool for simulation, they'll universally agree about one software, as if there is no competition at all. That software in question is Houdini, a name that has always been the best.
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Komentáře • 168

  • @DeanRockne
    @DeanRockne Před 5 dny +84

    I tell people it makes really complicated tasks easy and really easy tasks complicated.

    • @richardconway6425
      @richardconway6425 Před 5 dny +4

      Yes, intuitively, that's very easy to imagine. It's one of those programs I would be very happy to let other people work with.

  • @rakeshmalik5385
    @rakeshmalik5385 Před 5 dny +35

    Just FYI, C++ is not a scripting language. It's a compiled systems programming language.
    There's a reason that game engines and stuff like the core of Houdini are written in C++ and C#, not in Python. They are very different beasts.

    • @saricubra2867
      @saricubra2867 Před 2 dny +1

      Python is a waste of bits. Assembly is 100% the opposite but only a god can program on it.

    • @4.0.4
      @4.0.4 Před 18 hodinami

      ​@@saricubra2867 I don't like Python and I think it makes Javascript look like a well-designed masterpiece, but it's used a lot as the glue between C++ libraries.

    • @droojohnson
      @droojohnson Před 14 hodinami

      @@saricubra2867gods and the guy who made rollercoaster tycoon

  • @kingalysterianlion5542
    @kingalysterianlion5542 Před 5 dny +13

    Great video! You’re absolutely right! Houdini is King of VFX simulations. Now when you combine Houdini, Blender, and render a you get a powerhouse system that is an amazing. I believe that Houdini when combined with other tools makes production pipelines better, faster, stronger, more flexible, and more robust.

  • @ThePizza28
    @ThePizza28 Před 5 dny +49

    Houdini is also slowly taking over every single department of the production. It used to be FX / Procedural modeling only, now it's FX, Groom, CFX, Lookdev, Assembly and Rendering in so many places, including ILM / Weta / Framestore (in varying amounts depending on location). Give or take 10 years and there won't be anything but Houdini + Standard modeling DCC + Zbrush.

    • @RyoMassaki
      @RyoMassaki Před 5 dny +6

      Autodesk had it coming.

    • @3dwithanaccent695
      @3dwithanaccent695 Před 5 dny +6

      Totally agreed. Sure it used to be an Fx tool, but so many big and medium size studios are switching more and more to Houdini, give it a few years and maya will be entirely replaced . Can't say autodesk did much to avoid this from happening...

    • @pshethia01
      @pshethia01 Před 5 dny

      Maya is coming with MAYA ASSIST artificial intelligence​@@3dwithanaccent695

    • @businessmanager7670
      @businessmanager7670 Před 4 dny +2

      its slowly going to get Thrown out by ai video lol. houdini will survive for another 1 to 2 years before ai video crushes it and can do everything

    • @pixels_per_minute
      @pixels_per_minute Před 4 dny

      ​@@businessmanager7670I see someone has fallen for the marketing.

  • @estate0007
    @estate0007 Před 5 dny +2

    Thanks! I love those helicopter view videos about the industry from you!

  • @souptemba3092
    @souptemba3092 Před 5 dny +3

    the new MPM solver looks absolutely incredible i hope we have it in hand soon

  • @Ramt33n
    @Ramt33n Před 5 dny +3

    Besides FX houdini does other stuff, which still blows my mind to this date after 8 years of using it.

  • @walid1fx
    @walid1fx Před 5 dny +3

    not only all of the other softwares not even trying to catch Houdini in simulation.. but also Houdini slowly taking over there specialized area ( Copernicus for example vs substance) ... so as someone said " you guys make stuff quicker than i manage to learn them".

    • @hound_of_justice
      @hound_of_justice Před 4 dny +4

      Its not taking over just because they introduced alternative to Substance Designer.

    • @walid1fx
      @walid1fx Před 4 dny

      @@hound_of_justice it was just a simple example for those who didn't tried it

  • @fingfufar9878
    @fingfufar9878 Před 5 dny +5

    I have to agree with what the video said at the end, sure some would say X and Y can compete. I'm sorry but you can't genuinely try Houdini and still thinking its not unrivalled that after it

  • @caden6305
    @caden6305 Před 4 dny +5

    I've used Modo, Blender, Maya, ZBrush, and now Houdini. Even from a modeling perspective, Houdini gives you the most control and is superior to the other packages, IMO. Once you understand how to use attributes and occasionally a little bit of VEX, alongside it's procedural workflow, no other modeling DCC comes close. It also comes with HoudiniEngine, which is invaluable in game dev pipelines and last I checked none of the other software have a bridging application as advanced as HoudiniEngine.

    • @hound_of_justice
      @hound_of_justice Před 3 dny +1

      For procedural modeling, for general modeling all of the DCC blow Houdini out of the water. It just isnt made to be the DCC replacer.

    • @caden6305
      @caden6305 Před 3 dny +3

      ​@@hound_of_justice Not true, maybe for viewport interactions but that's about it.
      Houdini can do everything those other programs can for general-purpose modeling. It's not like you are forced to be completely procedural 24/7.
      Even if Houdini doesn't come with a native tool that another DCC has, you can create it with ease. Just drop nodes into a subnet and create an HDA. It doesn't get easier than that.

    • @hound_of_justice
      @hound_of_justice Před 3 dny

      @@caden6305 You are wrong. Houdini is a horror to model with for most stuff with exceptions like procedural modeling. There are reasons why pretty much nobody uses it as a main modeling tool and replacer of DCC like 3ds Max, Maya and Blender. It should focus on stuff its actually at least devent and good at instead of fighting a impossible fight with other DCC

    • @caden6305
      @caden6305 Před 3 dny +1

      @@hound_of_justice It isn't a "horror" to model with though...lol, maybe if you are a beginner in 3D I'd agree. Houdini should not be someone's first 3D program.
      I've clocked in 100+ hours on each of those previously mentioned DCC's and like I said, Houdini gives you the most control over constructing meshes out of all of those programs.

    • @hound_of_justice
      @hound_of_justice Před 3 dny

      @@caden6305 Its not just me, its also the industries professionals. 3ds Max, Maya and Blender for example are much better for general 3D modeling than Houdini. The control that Houdini offers is a) unnecessary for the most part in this case and b) control comes with a huge caveat to it and that is learning curve and time consuming workaround for what? Its...just really not the best software to model with in general.

  • @tilakrajgolari1577
    @tilakrajgolari1577 Před 5 dny +1

    MPM solver was actually used by Bifrost in Maya.

  • @musashidanmcgrath
    @musashidanmcgrath Před 5 dny +23

    3dsMax + plugin like Tyflow/TP/Rayfire/Phoenix/Ornatrix/etc is a high end solution too, and it's more artist-friendly in the traditional sense for those that don't like working with nodes. Plus Max also has Bifrost now. I'm not saying it's better, but it's an option that's up there with Houdini.

    • @RyoMassaki
      @RyoMassaki Před 5 dny +7

      How well do these separate plugins connect to each other? Can you combine them in a meaningful and efficient way? One of the reasons Houdini is so efficient - you can combine everything with everything and drive anything with anything while keeping all of it procedural and non-destructive.

    • @studioiki6225
      @studioiki6225 Před 5 dny +1

      Nah

    • @rd-cv4vm
      @rd-cv4vm Před 5 dny

      Price of all this vs houdini?……

    • @andvfx
      @andvfx Před 5 dny +5

      I am 100% convinced in specific areas there are better options than houdini. Tyflow multifracture is better and faster than houdini booleans (by 100x). Rigid bodies is way faster in tyflow. Rigid bodies voxel based has no rival in thinking particles. If you add phoenix+tyflow+ max its still cheaper than houdini. But houdini power is data structure and unification, despite slower and less artist friendly tools.

    • @rd-cv4vm
      @rd-cv4vm Před 4 dny

      @@andvfx269$ per year for houdini indie which has everything,
      …..max 235$ a month….then add phoenix and tyflow

  • @rededwards3479
    @rededwards3479 Před 5 dny

    Spectacular...

  • @ViralKiller
    @ViralKiller Před 3 dny +3

    Node based workflows are logically and mathematically superior to workflows that are not node based, it really is this simple. Also the reason why Nuke pawns After Effects

    • @hound_of_justice
      @hound_of_justice Před dnem +3

      Its not that simple. Node based workflow isnt better in all cases and After Effects excels at motion graphics more than at composition.

  • @zatlanibrahim5438
    @zatlanibrahim5438 Před 5 dny +3

    I don’t get it , is Houidini this good ? Or is it just needing a lot of knowledge and being an artist god to master it therefore it looks good ? I really want to understand this from people using Houdini cause I’d like to invest time learning it ( I come from 3ds max-UE-blender and substance background) I only watched some Vex videos and would like to know if learning Houdini is worth it if you know those previous package ..

    • @NUCLEARARMAMENT
      @NUCLEARARMAMENT Před 5 dny

      @@zatlanibrahim5438 Other simulation packages don't require you to learn how to program code line by line, such as the plugins mentioned in this video for Maya and 3ds Max.
      Chaos Pheonix FD
      Autodesk Bifrost
      Thinking Particles
      Realflow
      Turbulence FD
      ZivaVFX
      ...and many more.
      There are separate applications like Embergen and Liquigen and Realflow that are offered, amongst many others. You can get fantastic results without ever opening Houdini and you don't need to have a programmer mindset to use them either.
      Houdini really only makes sense if you need a project with totally nondestructive workflow as that allows you to independently change things without negatively impacting other things up and down the chain of a desired outcome. Technical artists that actually need to change thousands of primitives in a scene by changing one variable, would definitely be less of a hassle in Houdini, compared to using other software that isn't as non-destructive in workflow; for anything else where that isn't required, the other software suffices and can produce very similar or better quality results in similar or less timeframe without any programmer or technical know-how, which is what we should be pushing in the industry anyway. Not everyone wants to program, nor is it necessary, outside of those who are making the apps. The artist just wants to make stuff at the end of the day.

    • @zedeon6299
      @zedeon6299 Před 5 dny +8

      It's good but the lack of guide on the internet is bad, the hardest part of Houdini is basically figuring out a problem that you can't google search, which happens quite often for me, Houdini community is quite small compared to other 3d programs so if you have a problem you have to solve it on your own or paid expensive course....

    • @zurasaur
      @zurasaur Před 5 dny +6

      You do genuinely get better results out of the box in most areas within Houdini.
      Not only does it look better, but it can handle a massive amount of geometry, you can combine solvers to make pretty much any type of simulations interact with each other.
      Houdini gives the ultimate control and the ultimate set of tools to do literally anything. This amount of control comes with a crazy learning curve, and it can feel very difficult to do simple tasks, and sometimes very simple to do very challenging tasks.
      The biggest selling point is that everything is procedural. You can go back and tweak settings at the start of your project, without having to start again from scratch. Imagine a client needed a change, this can be very helpful.

    • @zedeon6299
      @zedeon6299 Před 5 dny +1

      @@zurasaur why do I see ads in comments?

    • @zurasaur
      @zurasaur Před 5 dny

      @@zedeon6299 not sure pal

  • @peterblake988
    @peterblake988 Před 4 dny +3

    Houdini is certainly a very good piece of software, but it's probably not suitable for all profiles of 3d artist. It's software that will suit the most technical profiles.

  • @jaw1002
    @jaw1002 Před 4 dny

    My promotion hinges on me mastering Houdini.. Wish me luck

  • @Northerseal
    @Northerseal Před 4 dny

    In the real-time simulation field, EmberGen is emerging as a strong challenger. It's easier to use.The Maya Bifrost has long been abandoned.

  • @CHROMEBLAZEstudio
    @CHROMEBLAZEstudio Před 5 dny +7

    tyFlow is the real competitor to Houdini.

    • @studioiki6225
      @studioiki6225 Před 5 dny +7

      No jokes pls

    • @url200
      @url200 Před 5 dny +2

      Rofl

    • @peterblake988
      @peterblake988 Před 4 dny

      I would rather say thinking particles. Then of course with TyFlow and phoenix you can do a lot of what you can do in Houdini, and in a more artist-friendly way.

  • @CaCa-co4ec
    @CaCa-co4ec Před 4 dny +1

    Houdini is the best software out there.

    • @hound_of_justice
      @hound_of_justice Před 4 dny

      for procedural workflow and high complex VFX.

    • @CaCa-co4ec
      @CaCa-co4ec Před 3 dny

      @@hound_of_justice will be for everything in the future

  • @sino1449
    @sino1449 Před 5 dny +2

    Hi, please compare between Houdini vs embergen

    • @ibotpl
      @ibotpl Před 4 dny +1

      embergen is fast but nowhere near houdinis pyro if you want serious quality.

    • @sino1449
      @sino1449 Před 4 dny

      @@ibotpl is it smooth or heavy renderer,

    • @ibotpl
      @ibotpl Před 4 dny +2

      @@sino1449 as I said, render is very fast and smooth. but as someone working in VFX industry, the quality is not there (yet). Houdini is on another level. Embergen can be used for mobile games and light quick vfx shots but that's it.

    • @sino1449
      @sino1449 Před 4 dny +2

      @@ibotpl thank you bro

    • @ProvVFX
      @ProvVFX Před 9 hodinami

      @@ibotpl What do you think of realflow vs Houdini's?

  • @4.0.4
    @4.0.4 Před 17 hodinami

    At the current point, I am 100% certain Blender can't match Houdini in simulations. However, the fact we're even considering it, is a massive leap from the early days. A film studio could realistically use Blender now. Maybe in 10 years, Blender is the Wikipedia to Houdini's Encarta.

  • @jamaljamalwaziat1002
    @jamaljamalwaziat1002 Před 5 dny

    what is wating u if want to learn houdini sop dop rop pdg solaris kinefx apex vex apex script python and houdini expressions... did i forgot something

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord Před 5 dny +5

    I thought embergen was a cutting edge simulator

    • @cg.man_aka_kevin
      @cg.man_aka_kevin Před 4 dny +1

      Yes, and then coming LiquiGen soon!

    • @olexp9017
      @olexp9017 Před 3 dny +2

      It cuts way to many edges. That's why VFX industry is using Houdini.

  • @AutodidactAnimotions
    @AutodidactAnimotions Před 5 dny +4

    Perfect description of Blender:
    “It cannot compete with any of the major packages
    in their specialty areas”
    Not even with addons
    A blender Character with Auto rig pro and a faceit rig
    is good.
    But Still can’t compete with built-in Maya advanced skeleton characters.
    And the decrepid blender NLA will thankfully be killed off when “Baclava” arrives with a new animation layer system
    ..in 2025.
    And there are no Blender cloth or hair addons that can compete with Maya’s Ncloth or Xgen hair
    Blender with My Flip Fluids(or RDB labs) addons, still can’t compete with Houdini’s procedural workflows or even Bifrost & Aero in Maya because Blender CORE is took weak to handle the data flows such as cached rig evaluation for real time viewport performance
    which is also why geometry nodes will hit a hard limit that even high specced hardware can’t overcome.

    • @askeladden450
      @askeladden450 Před 5 dny +2

      Bifrost sucks. No point in building any tool if the UX is going to be garbage. See the amount of cool stuff being made using Blenders geometry nodes. Now see how hardly anyone in comparison uses bifrost.

    • @askeladden450
      @askeladden450 Před 5 dny +6

      And the same thing can be said for every single software out there. Blenders speciality is modelling, and it does it arguably better than anything out there. Maya or houdini or whatever cant compete with blender when it comes to realtime rendering, stylized and 2d workflows, sculpting, or even traditional modelling workflow, where maya feels so outdated.

    • @vladimirtomin8223
      @vladimirtomin8223 Před 5 dny +2

      Also Blender can beat most 2D frame by frame animation software.

    • @AutodidactAnimotions
      @AutodidactAnimotions Před 5 dny

      @@vladimirtomin8223 Yet you can’t name any major 2D Animated film/TV productions series/movies like “Demon slayer” or “one piece” that are using Blender grease pencil.
      Grease pencil is only popular inside the Blender communities.
      And sorry but .. no Blender cannot compete with dedicated 2D animation suites Like TV paint or toon Boom harmony.

    • @AutodidactAnimotions
      @AutodidactAnimotions Před 5 dny

      @@askeladden450 Yes geonodes does “cool stuff” but can’t produce Feature film quality VFX for fluids, smoke & Pyro.
      while Bifrost is used in
      Hollywood film productions for these very effects.
      And even the 3D motion graphics of Geonodes have yet to surpass the mograph features in my old seat of C4D R26.

  • @sino1449
    @sino1449 Před 5 dny

    Is Houdini real time???

    • @hanheecho6437
      @hanheecho6437 Před 5 dny

      😂😂😂Jeez

    • @3donwong
      @3donwong Před 5 dny

      in viewport can be realtime. yes. LOL

    • @sino1449
      @sino1449 Před 4 dny

      @@3donwong is it fast as embergen?

    • @3donwong
      @3donwong Před 4 dny

      @@sino1449 sorry, reply your question. Pyro does have option to use gpu to boost the sim, there is another gpu solver like Axiom, but if you looking for realtime sim, I think embergen is a good one.

    • @villain42
      @villain42 Před dnem

      @@sino1449 embergen is about realtime. houdini is about flexibility, quality and amount of data. they are built and optimized for different things

  • @user-og7tm4me2n
    @user-og7tm4me2n Před dnem

    lets be honest you only came here to see cool simulations

  • @RotPhalkun
    @RotPhalkun Před 4 dny +1

    Houdini, your rival is here, Unreal Engine 5😊

  • @IamSH1VA
    @IamSH1VA Před 5 dny +6

    Houdini rent/subscription pisses me off, I would have loved to buy software and own it (even if it more expensive than subscription).
    I did not knew blender had RDBLabs addon, seems really good (for indie stuff)

    • @evanrudefx
      @evanrudefx Před 5 dny +5

      they do have a perpetual license for houdinifx (if you want to own it), it cost $6,995. but I would rather pay the $270 per year for indie.

    • @Francis-yc9nc
      @Francis-yc9nc Před 2 dny

      you can buy it, but you won't get updates, daily bug fixes. the bigger license you get technical support when you have a question for a fx shot.

  • @VadimVirvinsky
    @VadimVirvinsky Před 4 dny +1

    I remember the time i was on trying to get into Houdini, i was trying to make a plate with texture with its own UV in diffusion, but with other texture that is for displacement with its own UVmap for. And i can't find the f-n solution even on forums. Of cause there is the solution, but the f-n fact i cant find it quick made me give up.
    I know it's a beautiful piece of engineering but... the Blender only took the place in my heart after groundbreaking 2.8 version with its interface changing.

  • @mr_whyy
    @mr_whyy Před 3 dny

    "side a fax" and "prison" either these companies have very weird names, or you have a very weird accent

  • @ozzyosbourne6
    @ozzyosbourne6 Před dnem

    I think time has come for me to learn houdini after it's been 2 years i started to learn 3d. It's been couple of days since i started. I've tried it to learn when i was beginner but it has very high learning curve. This software much more suitable for intermadiate and advanced artists. I think the only downside of houdini is modeling. I prefer to model in 3dsMax because it's much easier. However, if you model repetitive models, in that case it can come in handy. Other than that, best 3d package of all time.

  • @cg.man_aka_kevin
    @cg.man_aka_kevin Před 4 dny +4

    Idk but EmberGen also game changer in nowadays. Can you beat Houdini? Yes, but within the next 3-5 years or more, to even beat hoodini really had to have more people in the team at JangaFX to create real-time software... Even LiquiGen is coming to public next month maybe, it could more gam changer for complex liquids simulation only in RTX, without high RAM gigs.

    • @Capumaraca
      @Capumaraca Před 4 dny +3

      Well let's hope houdini will never improve in that time period.

    • @cg.man_aka_kevin
      @cg.man_aka_kevin Před 4 dny +2

      @@Capumaraca Yes!

  • @EMPERORPROVIDENCE
    @EMPERORPROVIDENCE Před 2 dny

    Master vfx first then go master modelling and rendering

  • @Real_MisterSir
    @Real_MisterSir Před 3 dny +3

    I have a feeling that software like Houdini are going to become truly unlocked through AI -not as a form of generative substitution to human ingenuity, but rather as a language interface.
    The node based system only works if you understand exactly how the different nodes interact with each other, the limitations, the possibilities, etc. This makes a very steep learning curve, and it also makes simple tasks very complicated (tho complicated tasks easier, as said by another commenter).
    If AI is introduced at the language interface level, instead of working with nodes directly, you could instead communicate in regular speech with an AI model that then builds the node system to your specifications. This can allow you to generate very complex simulations in a very short amount of time because the tedious labor is taken care of by the AI following your instructions -and at any time if you wish to fine-tune and tweak a specific aspect of the node system the AI has built, you can simply go into manual override and change the things you want, after the AI has built the main blueprint for it.
    When we think of how AI can assist in workflow, this is the kind of stuff I'm most excited for. Not the generic generative social media type stuff everyone gets mad about. Not the stuff that replaces jobs. Rather, the stuff that creates jobs, by minimizing the tedious aspects of things like simulation physics -removes a large part of the learning curve, adapts the software to our benefit rather than us having to spend a ton of effort to work on the software's terms.
    The famous saying of "most people don't want to understand computer language. They want computers to understand human language", this is where AI truly has its main benefits in this industry.

  • @AlexNguyen_Design
    @AlexNguyen_Design Před 2 dny

    I only like to watch content about Blemder. Please make videos about Blemder because it is FREEEEEEE

  • @yesdadbut960
    @yesdadbut960 Před 5 dny +3

    Still cant make a good UI

    • @rd-cv4vm
      @rd-cv4vm Před 5 dny +2

      The UI is exactly what it should be for what you need to do and how you need to do it. But tell us what is not good about it?

    • @doobadood
      @doobadood Před 4 dny

      I'd take a software that is fully functional to my needs than something that looks fancy yet cant do shit as to what I want to project

  • @Crazics666
    @Crazics666 Před 4 dny +1

    But blender in my opinion

  • @StarkRaveness
    @StarkRaveness Před dnem

    Embergem and liquidgem will replace Houdinis pyro and liquid simulation in the future. Time is money and there isn’t a lot of time left these days to watch paint dry.

    • @Charsiudream
      @Charsiudream Před dnem

      Can you show any production ready liquidgen setup?

  • @NUCLEARARMAMENT
    @NUCLEARARMAMENT Před 5 dny +3

    There is competition. It's called Maya Bifrost. There is also ANSYS and StarCCM+. Keep being evangelists about Houdini's supposed supremacy, though.

    • @UlfricStromcloak
      @UlfricStromcloak Před 5 dny +8

      ANSYS & StarCCM+ are Engineering simulation package, quite different compared to the simulations for CG.
      Also keep harping on Bifrost. it's supposed superiority was not enough to gain much market share. No one is using it.

    • @nosirve9458
      @nosirve9458 Před 5 dny +6

      there's always an autodesk defender

    • @NUCLEARARMAMENT
      @NUCLEARARMAMENT Před 5 dny +2

      @@UlfricStromcloak Polyphony Digital uses Bifrost to create all of the procedural buildings in Gran Turismo, but sure, "nobody is using it." Do you realize how ridiculous you sound?
      When Bifrost's predecessor Naiad was created back in 2008-2009 for the water simulation effects in James Cameron's avatar, they didn't use Houdini as far as I can tell. So, even a decade and a half ago, Bifrost's predecessor was good enough for the most premiere blockbuster of 2009, yet its successor Bifrost in 2024 isn't good enough in the right hands?
      Make up your minds, at least I don't need to evangelize Houdini or Blender when there is clearly competition out there that's better in key specific areas and doesn't need programmatic skill to utilize effectively.

    • @RyoMassaki
      @RyoMassaki Před 5 dny

      @@NUCLEARARMAMENT Have you ever heard of the concept of hyperbole. Yes, there are people and studios using it- does it matter in the grand scheme of things?
      No, Bifrost has no real meaningful market-share, Houdini is dominating. The ratio of both is 97 to 3. I am being very nice here, I pulled these numbers out of my arse (the truth is probably much worse).
      Also Bifrost is NOT Naiad, doesn't matter if it was technically its predecessor, they are not comparable. Autodesk fucked up (to nobodies surprise), crippled Naiad while not providing a proper replacement, development went at snails pace for years. All while Houdini was trailblazing fast and consistently.
      Naiad was great back then, Bifrost is still meh.
      I've tested it myself (superficially I admit). What stood out was the lack of performance while showing an incredible high demand for hardware resources.
      Houdini simply runs circles around Bifrost - effortlessly. Lack of educational resources doesn't really help the adoption rate.
      There is a reason for why people and studios avoid it and it has a lot to do with Autodesk's reputation. Slow, too little, too late.

    • @malikarbab5437
      @malikarbab5437 Před 5 dny +3

      @@NUCLEARARMAMENTbitfrost a competition to Houdini in 2024? 😂

  • @businessmanager7670
    @businessmanager7670 Před 4 dny

    lol all of this going to get thrown into the bin 🚮 once ai video becomes mainstream.
    sora can already generate photorealistic visuals.
    imagine a year later how good these models will get.

    • @restwiththetablet
      @restwiththetablet Před 4 dny

      Houdini already control and run sora, stable diffusion and etc.

    • @businessmanager7670
      @businessmanager7670 Před 4 dny

      @@restwiththetablet how do you know? what's your source to support that claim

    • @restwiththetablet
      @restwiththetablet Před 4 dny

      @@businessmanager7670 because i work with sora and stable diffusion inside houdini with PDG context. for automation big group contents

    • @RyoMassaki
      @RyoMassaki Před 3 dny +3

      @@businessmanager7670 You AI-bros don't really think that through to its logical conclusion. If AI-software will eventually outperform and destroy these traditional tools (which isn't guaranteed), what do you think will happen?
      Trained and experienced artists will use these AI tools and they will outperform and destroy non-artists.
      Creative people with experience in creating art themself will ALWAYS create better results than people that can't express themselves artistically and are dependent on an external tool to create something.
      If the tools are making everyone equal the one with more knowledge and experience will have an advantage over those who don't. Always has been the case, always will be.

    • @businessmanager7670
      @businessmanager7670 Před 3 dny

      @@RyoMassaki my point of refutation here is, ai will replace these tools.
      that's all i said. you said a bunch of stuff which is not relevant to what i said.

  • @6rilllir6
    @6rilllir6 Před 4 dny +1

    unbearable voice... see a surgeon