How to CLIMB THE LEADERBOARDS in Poly Bridge 2 using ACTUAL ENGINEERING! Featuring a loop!

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  • čas přidán 3. 09. 2020
  • We're going back to school in this episode as a Real Civil Engineer explains how to climb the leader boards using actual engineering principles! We'll be shaving cost down whilst thinking about the actual forces acting on our structure and how best to design the bridge to cope. I've probably picked one of the more complicated levels to try and teach you this on as the level is a massive loop! Still, lessons are meant to be fun and interesting so I see no better way of getting my engineering knowledge across!
    This may be used a guide for Poly Bridge 2 levels 3-15, 3-16 and 4-01.
    If you enjoy the video please give it a like and subscribe to the Real Civil Engineer channel for notifications when I post future videos! Thanks!!
    --------------------------------
    LINKS:
    PATREON: / realcivilengineer
    MERCH: www.realcivilengineer.com
    DISCORD: / discord
    TIP ME: streamlabs.com/realcivilengin...
    --------------------------------
    About Poly Bridge 2:
    Poly Bridge 2, the acclaimed bridge-building indie-hit is back! More levels, more features, more physics fun! New levels, new mechanics, a custom physics engine, workshop campaigns, and much more! Rediscover your engineering creativity with even more hours of puzzling fun!
    #realcivilengineer #polybridge2 #engineering
  • Hry

Komentáře • 617

  • @lucasm4886
    @lucasm4886 Před 3 lety +1849

    Yeah butterfly effect is annoying, I hate whenever I put my spoon into my cereal and it causes my house to blow up.
    Thank god for home insurance.

    • @SigmaHayate
      @SigmaHayate Před 3 lety +23

      I wonder if you finished your cereal or not

    • @lucasm4886
      @lucasm4886 Před 3 lety +9

      Nah

    • @ramzmalik8928
      @ramzmalik8928 Před 3 lety +7

      Did your cereal survive tho?🍜🍳

    • @ljlk8583
      @ljlk8583 Před 3 lety +6

      I read "house" as "horse"

    • @doihaveto2688
      @doihaveto2688 Před 3 lety +2

      I SWEAR TO GOD if you finish those Frosty Flakes...

  • @RealCivilEngineerGaming
    @RealCivilEngineerGaming  Před 3 lety +2285

    UPDATE:
    I have since spoken to the producer of the game and can confirm this is a case of the butterfly effect. Changing anything in a level can cause other things to change as calculations etc will be run again and could have a slightly different outcome. This is the main problem with using computer simulations for real life situations, and is worth remembering when using any software to simulate something real.
    Original:
    I completely forgot about the level at the end of this video... someone please explain what the actual HELL was going on here? I was raging!! Haha

    • @colorfulslime8820
      @colorfulslime8820 Před 3 lety +58

      Chaos theory, the answer for all things. But more likely a variety in the games physics engine calculation causing a slightly different out come on another part of the bridge, even if it’s not attached to one another.

    • @mgalysium
      @mgalysium Před 3 lety +65

      When you modified one bridge, it caused it to bend in a new way, changing the speed and position of every vehicle after driving across. This slight change in position caused a change in the amount of pressure at each point, breaking the bridge

    • @bintavi7034
      @bintavi7034 Před 3 lety +82

      The left bridge originally was barely holding together at like 99.9% stress, so when you reinforced the right bridge it sagged a little less, causing the limousine to stop a few pixels farther, which normally wouldn't be enough to cause a new break, but did because of how close it was originally. Basically, the limo stops in a different spot because of the right bridge having more support, causing the monster truck to hit is slightly differently and adding the 0.1% stress needed to break the left bridge.

    • @hamizannaruto
      @hamizannaruto Před 3 lety +13

      Yeah, the level seems jank. When you are close to breaking, it started to become janky and I guess floating point became an issue.
      That's my guess anyway

    • @somerandompersonintheinternet
      @somerandompersonintheinternet Před 3 lety +17

      floating point precision issues. Nothing to see here, let's move on :D

  • @herculean616
    @herculean616 Před 3 lety +813

    This Poly Bridge episodes are giving me dangerous confidence to be an engineer and start building bridges with muscles

    • @CPSPD
      @CPSPD Před 2 lety +27

      Well how else are you going to transport the materials?

    • @herculean616
      @herculean616 Před 2 lety +2

      @@CPSPD good one

    • @RobBCactive
      @RobBCactive Před 2 lety +6

      The Infra series should show you how dangerous that confidence could be ...

    • @ertugrulgazi1562
      @ertugrulgazi1562 Před 2 lety

      @@CPSPD he said with muscles

    • @foqsi_
      @foqsi_ Před 2 lety

      @@ertugrulgazi1562 He said, "--how else--".

  • @tukituki1892
    @tukituki1892 Před 3 lety +456

    11:45 they did the backflip not just for shits and giggles but also to slow the car down so it didn't launch too high

    • @capy9846
      @capy9846 Před 3 lety

      he prob joking

    • @lucasm4886
      @lucasm4886 Před 3 lety +9

      Nope, definitely for shits and gigs.

    • @xr.3102
      @xr.3102 Před 2 lety

      Only for shits and gigs

  • @grahamr2809
    @grahamr2809 Před 3 lety +1340

    it's poly bridge, the stress levels are changed by everything, whether it's connected or not.

    • @wtfpwnz0red
      @wtfpwnz0red Před 3 lety +75

      Holistic bridge

    • @zkassai.audio.2
      @zkassai.audio.2 Před 3 lety +12

      That’s odd. Why is it like that?

    • @ionarevamp
      @ionarevamp Před 3 lety +98

      @@zkassai.audio.2 because the code simply checks the stress of all pieces and displays the amount of stress on the most stressed piece
      It doesn't bother to check whether any given piece is part of the "main" structure because that would be both presumptuous and complicated

    • @itsyaboybrandon7509
      @itsyaboybrandon7509 Před 3 lety +10

      I personally think it’s because.. well how do I explain it. The energy from one bridge gets like a weird shockwave type thingy over to the other one, the other bridge can’t handle it.. and down it goes. Pretty simple but probably wrong.

    • @blueheartorangeheart3768
      @blueheartorangeheart3768 Před 3 lety +34

      Quantum bridge

  • @GusCraft460
    @GusCraft460 Před 3 lety +118

    “Engineering can’t fix this” is a four word horror story.

  • @Minecxt
    @Minecxt Před 3 lety +758

    14:47 The game operates on a floating-point system not a fixed-point system, so, when bridges are really finicky or close to breaking like yours was, there can be a butterfly effect from changing unrelated things.
    If not that, the extra weight from the reinforced road coulve also made the right bend a bit less, changing the limo's placement a tiny bit, and affecting how the monster truck went over it.
    Still better than pb1's rng when running the same solution twice, though!

    • @Rayyan-hi2ge
      @Rayyan-hi2ge Před 3 lety +12

      Big brain

    • @luke-san7733
      @luke-san7733 Před 3 lety +11

      What they might of done is just make all random elements have a set seed and thus little changes could effect the random output for the next random element

    • @DagothXil
      @DagothXil Před 3 lety +20

      I always parsed these unrelated changes as re-seeding the rng but I feel like some impossibly slight difference in the limo's position is a better explanation

    • @Chroniknight
      @Chroniknight Před 3 lety +2

      @@luke-san7733 you are correct to my knowledge

    • @jackalscry8173
      @jackalscry8173 Před 3 lety +11

      @Luke-san It is a deterministic physics engine now, there is no actual rng, just calculations and butterfly effect.

  • @GarrettHoward22
    @GarrettHoward22 Před 3 lety +694

    RCE: Oh this piece broke, lets do a real life solution that would actually work.
    Aliensrock: Oh that piece broke? DELETE IT.

    • @itzspiro6047
      @itzspiro6047 Před 3 lety +22

      I more like the 2nd option. But most of the time I end up deleting the entire bridge, that's when u know it's not gonna work

    • @jackalscry8173
      @jackalscry8173 Před 3 lety +9

      @ItzSpiro MUSCLES

    • @legion999
      @legion999 Před 3 lety +13

      real life solutions arent the way for climbing the leaderboard

    • @arandomcommenter6759
      @arandomcommenter6759 Před 3 lety +3

      QUINT REINFORCED STELL ROAD MUSCLE (using the new glitch) I CHOOSE YOU

    • @LeafInTea
      @LeafInTea Před 3 lety +11

      @@legion999 NO! Mustn't like dangly road, mustn't like dangly road. It's not engineering, it's not engineering ! - RCE, 2020

  • @tryhardsmokey4435
    @tryhardsmokey4435 Před 3 lety +41

    I love how you go back and try to shave money off instead of just giving up once you’re under budget and complete the bridge

  • @GoneGYT
    @GoneGYT Před 3 lety +58

    The editing for the fairy probably took longer than just building it out but its a nice effect

    • @miloradowicz
      @miloradowicz Před 2 lety +14

      What are you talking about? The fairy was real. Did you perhaps mean summoning her?

  • @tomk6292
    @tomk6292 Před 3 lety +37

    11:45 he does the backflip to slow down otherwise he’d break the bridge when landing from that hop

  • @kollinbuch4506
    @kollinbuch4506 Před 3 lety +51

    I love how no one questions that his steam name is cheesy diablo.

    • @evanouk3297
      @evanouk3297 Před 3 lety +6

      "i will not do dangly road! it's not engineering!" I mean... Have you SEEN the golden gate bridge? that thing literally wobbles so much it can throw people off it if the winds are hard enough. it's the ultimate dangly road.

    • @ryuzakikun96
      @ryuzakikun96 Před 2 lety

      @@evanouk3297 Suspension bridges are "dangly roads".

  • @j03man44
    @j03man44 Před 3 lety +57

    The road flexes differently with the reinforced road and so the limousine stops at a slightly different point.
    Usually it's nbd but on that bridge (without any shock absorbers) it's really important that the monster truck bounces perfectly.

  • @Brunnen_Gee
    @Brunnen_Gee Před 3 lety +31

    "Damn it Jim I'm an engineer, not a programmer!"

  • @fidelio6311
    @fidelio6311 Před 3 lety +152

    RCE considering doing something pretty without a benefit? sounds like you've been around too many bilfs.😂

  • @yeetyeet4380
    @yeetyeet4380 Před 3 lety +52

    1:24 spokes

  • @TikTikboom173
    @TikTikboom173 Před rokem +1

    I think this video has the most profanity I've ever heard out of RCE, as an older member of the audience I'm all for it.

  • @GarrettHoward22
    @GarrettHoward22 Před 3 lety +141

    I think it might be cool if RCE went into minecraft (maybe creative mode) And made some bridges that theoretically would work irl.

    • @tastefulfour7663
      @tastefulfour7663 Před 3 lety +8

      And the flying machines he could make would be cool as well

    • @GarrettHoward22
      @GarrettHoward22 Před 3 lety +8

      Lol, your just vibing on a minecraft server, then you see a flying bridge come flying at you.

    • @tastefulfour7663
      @tastefulfour7663 Před 3 lety

      I meant like a flying car but sure a bridge would be cool too

    • @SmolSir
      @SmolSir Před 3 lety

      Lol if he was to do so it should be in here

    • @legion999
      @legion999 Před 3 lety +3

      MC doesnt have physics

  • @noobhero6661
    @noobhero6661 Před 2 lety +5

    “Dangling road is something I’ll never do on my channel.” Oh just wait till your challenge level videos, past Matt. XD

  • @anuragneelam8527
    @anuragneelam8527 Před 3 lety +25

    Me: Plays polybridge
    Also me: Stress level 99%

  • @LoganRaymond
    @LoganRaymond Před 3 lety +9

    my eyes bled at 12:45 (It was funny tho)

  • @erickthomas6133
    @erickthomas6133 Před 3 lety +5

    That fairy edit got me 😂

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  Před 3 lety +2

      I don't control how the magic works in this game, but I am grateful to the fairy for helping me out!

  • @sauldibari6598
    @sauldibari6598 Před 3 lety +5

    “Segmented, oooh, the word of the day I think” ahahahahahahaha

  • @davidholland4713
    @davidholland4713 Před 3 lety +5

    BTW, I liked your loop the loop explanation. It at least sounded like actual engineering! And it encouraged me to think about the force travelling along lines and you dividing the lines to reduce stress in a variety of ways. So good on ya! :-D

  • @benviehman8640
    @benviehman8640 Před 2 lety

    19:05 - "You've gotta force your way out of the birth canal at the end."
    I laughed so hard! 🤣🤣🤣

  • @davidholland4713
    @davidholland4713 Před 3 lety +6

    Sanguine, pronounced like sang-win with the stress on the first syllable, has multiple meanings. One is hopeful, another is bloody. A brilliant name considering the rollercoaster of emotions you went through doing these levels.

    • @sethlester1659
      @sethlester1659 Před 2 lety +1

      when one needs a rhyme for penguin,
      A semi-rhyme would be sanguine.

  • @ricolorenz7307
    @ricolorenz7307 Před rokem

    11:43 serious line rider energy. Pretty cool throwback

  • @blazer6248
    @blazer6248 Před 2 lety

    Wow! This one is one of my favorites so far...and I've been binging these vids for the last 2 days 🤣

  • @joops110
    @joops110 Před 3 lety +9

    1:15 I'm pretty sure the technical term for that shape is 'sliced pizza shape'.

  • @SpaceDragon00
    @SpaceDragon00 Před 3 lety +71

    The 2nd failed because poly bridge physics are actually still random. They're "Deterministic" (You'll always get the same result for the same bridge) but are still inherently random by default due to the nature of the game engine. You might be able to fix that by making miniscule changes to your bridge to make the game think its a 'new' bridge and re-roll the RNG

    • @VeetiM
      @VeetiM Před 3 lety +17

      The reason the reinforced road made it collapse is because it's heavier than normal road. That made the right side bridge "sag" a tiny tiny bit, which changed how the limo parked on the left bridge (since it had to "drive up" and had to drive a longer distance) thus having the monster truck land differently when coming off the limo and crashing the bridge. (I'm pretty sure that's how it went?.... lmao)

    • @windhelmguard5295
      @windhelmguard5295 Před 3 lety +1

      my guess is that, the more pieces you have, the fewer decimal places it can simulate for each piece, which can turn out in your favour or not, depending on whether the number any given piece would've gotten is rounded down or up.
      imagine something like 3.14159 turning into a 3.1416

    • @SophieJMore
      @SophieJMore Před 3 lety +5

      @@windhelmguard5295 I doubt that's the case, since such optimization would save probably a few hundred bytes at most and it would be difficult or even impossible to implement in any widely used high level programming language

    • @RobBCactive
      @RobBCactive Před 2 lety +1

      @@SophieJMore it would actually increase memory consumption, the code required to manage precision would use more memory than it saved.

  • @natlong6420
    @natlong6420 Před 3 lety +61

    The first bridge breaks because for some stupid reason the weight of the reinforced road makes the limo drive slightly faster/slower so that it stops a little further/shorter and so the monster truck hits it slightly different

    • @armyprivate4923
      @armyprivate4923 Před 3 lety +2

      That’s not the reason

    • @Jacks_Bad_Ideas
      @Jacks_Bad_Ideas Před 3 lety +2

      Yeah the physics are weird and u have to accept it

    • @tomshiba8073
      @tomshiba8073 Před 3 lety +1

      yup

    • @Green_Eclipse
      @Green_Eclipse Před 3 lety +3

      Welcome to chaos theory, where slightly different initial conditions lead to radically different results.

    • @PrincessRinsicles
      @PrincessRinsicles Před 3 lety +5

      @@armyprivate4923 It is. It's an extreme case of the butterfly effect.

  • @peterantonaros6461
    @peterantonaros6461 Před 3 lety +18

    When in doubt muscle it out

  • @rhettc5645
    @rhettc5645 Před 3 lety +1

    I love ur videos they are so calming but also very entertaining. Perfect to watch before I go to sleep as it brings me much happiness and comfort. Thank you for the hard work sir.

  • @reelkaz2500
    @reelkaz2500 Před 3 lety

    I love how even though you pass the level but the bridge colapses your brain is like nah need to fix this so enjoyable to watch you figure stuff out

  • @dirtspritestuff5850
    @dirtspritestuff5850 Před 3 lety +46

    12:40 what the f

  • @SlayTheBordom
    @SlayTheBordom Před 3 lety +1

    I enjoy all kinds of magic. Pixy magic, lightning magic. My favourite of all though has to be editing magic :D. Thumbnail really hits me hard as I head off to school soon. Anyways, great vid, have a wonderfully wacky day, and take care out there.

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  Před 3 lety

      Yeah it was unintentionally timely. I'm glad you're enjoying the magic, I am too! Have a good day pal!

  • @ronswanson1149
    @ronswanson1149 Před 3 lety

    I love that gag reflex noise u make when the bridge breaks

  • @elilawrence7166
    @elilawrence7166 Před 2 lety

    So glad I found your channel, love your stuff, keep it up!

  • @Wobblybob2004
    @Wobblybob2004 Před 3 lety +9

    Sanguine, /ˈsaŋɡwɪn/ optimistic or positive, especially in an apparently bad or difficult situation.
    gulch
    , /ɡʌltʃ/ A narrow and steep-sided ravine marking the course of a fast stream.

    • @HimanXK
      @HimanXK Před 3 lety +10

      Sanguine also means blood-red, so it's Blood Gulch

    • @Ebony017
      @Ebony017 Před 3 lety +1

      Probably a Red vs Blue reference. Blood Gulch

  • @alexandervaugnvillasis535

    Just discovered your channel and im a student aspiring to be an engineer. This is a really fun take on what being an engineer is like. I love it please continue making videos.

  • @JackPorter
    @JackPorter Před 2 lety

    love that "i'm going to do sick flips and jumps, wait no, i'm an engineer. i'm going to do straight lines"

  • @GarageKei
    @GarageKei Před 3 lety

    not sure how i found this channel but its brilliant to watch.

  • @zlMikmaq
    @zlMikmaq Před 3 lety

    I like your hustle from 9.18 - 9.21 seconds. You almost tricked me! I was loving you at the start but after that I'm gutta keep an eye on you now! Haha all In good fun love the details in your videos really learn alot! ❤️

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  Před 3 lety

      Not many noticed that, but I assure you it was just poor editing by me. I shaved it to be cheaper after and put that clip right next it, whoops!

  • @offspec
    @offspec Před 3 lety +1

    Can't wait till you get to the newest content. Might be worth doing a weekly video on just the weekly challenge level.

  • @jramirez4190
    @jramirez4190 Před 3 lety

    Stumbled across ur channel, and i love it, u sir r very entertaining, keep it up brochacho

  • @SS1971SS
    @SS1971SS Před 2 lety

    Rce: "I will never do a da gling road again"
    Rce's video when he cheeses through all levels: I'm about to en this mans whole career.

  • @Betta7776
    @Betta7776 Před 3 lety +1

    Its interesting seeing RCE come into his own and start trying things with his edits that are a bit more unorthodox. Well done!

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  Před 3 lety +2

      Any part in particular? I'm intrigued!

    • @loganharris9840
      @loganharris9840 Před 3 lety +1

      I think he means the fairy.

    • @Betta7776
      @Betta7776 Před 3 lety +1

      @@RealCivilEngineerGaming Yea just with the fairy and the other effects throughout. Things that add a bit of personality to the video. Besides your personality of course XD

  • @Nomadic12347
    @Nomadic12347 Před 3 lety

    Your narrative is relaxing and entertaining!

  • @tydlosebeats7686
    @tydlosebeats7686 Před 3 lety

    this man is so chill to watch

  • @leosiegmund9953
    @leosiegmund9953 Před 3 lety +1

    I'm out of quarantine tomorrow😊😊😊😊😊😊😊😊
    Thanks for everyone who gave me tips on what to do

  • @XRP_fan
    @XRP_fan Před 3 lety +1

    Just started watching your videos pretty cool!

  • @potatorat2508
    @potatorat2508 Před 3 lety +2

    The thing with wood muscles is, I think that in some cases the stress gets put on one side a lot more than the other, making it about as strong as wood, but with steel, all the strength is in the whole thing, so it stays.

  • @travisallan4637
    @travisallan4637 Před 3 lety +2

    For the bit where it randomly breaks this is called a butterfly effect. As reinforced Road is heavier than normal road the bridge will sag by a miniscule amount probably slightly changing the limos speed that makes the monster truck hit the limo differently and that's why you have your break. The reason why it happened with the muscle is because there was a slight change in balance.

  • @koenduns
    @koenduns Před 3 lety +2

    Im loving your content

  • @tsmall07
    @tsmall07 Před 2 lety

    I LOL'd when the left bridge failed with the installation of the muscle.

  • @dwightk.schrute8696
    @dwightk.schrute8696 Před 3 lety +1

    (14:30) Real Software Engineer here: While the game uses stable simulation it uses IEEE 754 format for storing floating point numbers. This format is a good enough approximation, however neither + or * is associative, thus *a + (b + c)* may or may not equal to *(a + b) + c* . When you tweak any variable of your bridge, the material nodes might get processed in different order, resulting in sudden breakage even in disconnected parts of the bridge.

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  Před 3 lety

      I'm hoping the devs will give me the actual answer! I'll suggest this though. But more importantly, how was the beet harvest this year?

    • @dwightk.schrute8696
      @dwightk.schrute8696 Před 3 lety +1

      @@RealCivilEngineerGaming There's more problems with the format: en.wikipedia.org/wiki/Floating-point_arithmetic#Accuracy_problems
      so it can be a combination of any of these factors.
      Harvest was twice as big as last year, a tradition in the Schrute family. We also had to double the number of Cylon guard bears to protect our fields because of the civil unrest.

  • @thesillywizard2135
    @thesillywizard2135 Před 3 lety

    I didnt realise how smart this guy was until he explained the anchor point stress thing mind blown

  • @Archael07
    @Archael07 Před 3 lety +3

    imagine my frustration before he finally uses springs at 3:50 😂

  • @makh1034
    @makh1034 Před 3 lety +1

    Love your editing

  • @showalk
    @showalk Před 3 lety +1

    11:12 THAT'S ALMOST EXACTLY WHAT I WAS THINKING AAAAA

  • @Krebzonide
    @Krebzonide Před 3 lety +1

    15:05 basically since the bridge is different the limo had a different speed going across so the spot it stops is like 0.01 pixels different which randomizes the physics calculations.

  • @GummieI
    @GummieI Před 3 lety

    Yeah can't wait for the challenge levels with his mindset of no dangly roads, that is gonna be interesting ;)

  • @immortallusofficial9465
    @immortallusofficial9465 Před 3 lety +1

    15:30 the reinforced road weighs more which causes the bridge to sag
    polybridge is notorious for the butterfly effect

  • @adamvj4real
    @adamvj4real Před 3 lety +9

    I watched this high asf and that fairy thing confused me so much i lost contact with reality

  • @Lexoka
    @Lexoka Před 2 lety +1

    In the first level, I'm fairly sure you could have made the loop significantly shorter at the top, since you don't need to go higher than the checkpoints. This means you could probably get away with fewer road pieces, saving nodes, complexity, and weight on the whole structure, possibly allowing for further savings on the lower parts.

  • @Vessekx
    @Vessekx Před 3 lety

    A slight change in how one bridge flexes alters how fast the limo is moving, which alters exactly where the limo comes to a stop, changing where the forces are introduced on the structure.

  • @OplayG
    @OplayG Před 3 lety

    i'm so sad i saw now that i'm not subscribed to your channel but start to watch yours channel by when polly bridge 2 was launched. sorry i'm from brazil and i don't know english very well, but your videos is amazing

  • @Chinchillout12
    @Chinchillout12 Před 3 lety +7

    I think the specific issue in that level was there was a micro change in how the limo crossed the right-side bridge thus, the precise location it stopped on the left-side bridge was altered. So, when the monster truck ran over and back down the limo, it landed back on the bridge in a different pixel than before.

  • @kapt0xa_by
    @kapt0xa_by Před 3 lety +2

    15:00 maybe its butterfly effect. U changed right bridge, limo drived over it and u affected the limo. Or randomizer depends on environment

  • @tomkeks502
    @tomkeks502 Před 2 lety

    I really liked the moment when you started explaining the muscle thing. Maybe you can go on sharing some of your engineering knowledge a little bit more often? :)

  • @MrGreg242
    @MrGreg242 Před 3 lety

    I came to make a smarmy comment about curve-y curves because of the loopty loop.......but I ended up learning how forces transfer through a muscle and being an engineer you have this scary ability to use our understanding of physics to make a bridge with the least amount of money possible........man.

  • @fredfondler7281
    @fredfondler7281 Před 3 lety

    14:45 I don't know for certain, but I'd guess that the extra weight of the reinforced road caused the right bridge to bend slightly differently, causing the limo to travel slightly differently, causing the limo to stop slightly differently, causing the monster truck to land differently, smashing the bridge. All that can really be done is you can either fiddle till it works, or over-design the bridge to make it super robust.

  • @RyanGatts
    @RyanGatts Před 3 lety

    Sanguine is said like "sang" (past tense of sing) + "win" (victory) and comes from the Latin root for "blood". The same root shows up in words like exsaguinate (to drain of blood), but also is used to mean optimistic or bold in temperament (owing to its associations in the defunct medical theory of bodily humors). I think Sanguine Gulch might be a reference to Blood Gulch; a famous Halo map. Also, don't feel bad about saying hi to the gays at the end, it's nice to be included :)

  • @javierperezjr563
    @javierperezjr563 Před 3 lety

    As a mechanical engineer I must say. this looks fun

  • @jaybar10dr4hire3
    @jaybar10dr4hire3 Před 3 lety

    ARE YOU EXURB1A?
    Do u have another YT Channel?
    Exurb1a sounds exactly like you, humor, voice inflection, train of thought, everything. I love that channel btw, one of my favorites.

  • @spironspirit6502
    @spironspirit6502 Před 3 lety +1

    14:32 I have a theory as to why this happens, the centerpiece might be invincible but it might still transfer some force over to the other side, meaning when you reinforced the road, there was less give and it was more rigid.

    • @naphackDT
      @naphackDT Před 3 lety +1

      Nah man, I had a more extreme version of this in the challenge version of this bridge with multiple monster trucks where I actually built some ramps and dips into the bridge so that the monster trucks could drive more easily over the cars.
      Any change you make to the right bridge, be it a tangible change like shifting the peak of a ramp by a bit, or something seemingly irrelevant like changing some supports under the bridge, will affect the final position of the limo when it comes to a halt. This changes the point of impact of the monster truck that crashes into the bridge after driving over the limo. And that slight shift in point of impact can be the difference between having the force distributed or having all the force go straight down a single element... Or in the case of this video, it can be the difference between a 99.99% load and 100.01% load.

    • @spironspirit6502
      @spironspirit6502 Před 3 lety

      @@naphackDT I think I get it... thanks!

  • @dasfaodfadsfanfklawe
    @dasfaodfadsfanfklawe Před 3 lety +1

    3:07 i learned this lesson a long time ago. If it breaks, just replace it with a spring
    Edit or delete it necause you might not need it unless you know you need it.

  • @minwin29
    @minwin29 Před 3 lety +1

    As an civ eng student is his both educational and entertaining. Would like to have more concepts explained but it might be too nerd-ish

  • @daniellucas5522
    @daniellucas5522 Před 3 lety

    Things like changing other bridges affecting unconnected parts are usually because there's RNG in the game - the seed is generated by the structure of the bridge - you can change the outcome by placing a completely unrelated piece of wood unconnected to anything, because the RNG seed generated by the bridge will change.

  • @user-ir8er1bh4q
    @user-ir8er1bh4q Před 3 lety +1

    My abo was gone ;-; I'm here since 1000 abos and I enjoy the videos so much, cause they so relaxing.
    Sorry for bad english

  • @melvilleseguyhouel3168
    @melvilleseguyhouel3168 Před 2 lety +1

    The speed of the limo is changed bye the renforced road, so it's the placement of the limo that change in the first bridge

  • @SpencerBarrett1173
    @SpencerBarrett1173 Před měsícem

    Matt: "make this a little trussy "
    Me: what kind of bussy is that? 🤔"

  • @brocobra1833
    @brocobra1833 Před 3 lety

    i want to see other designs as you finish

  • @danielw9371
    @danielw9371 Před 3 lety

    I think I thought of why the other bridge is affected. When the lemo goes across there may be a tiny bit of give in the bridge but when you make it stronger it changes where the lemo ends up by just enough that the monster truck breaks it at a weak point.

  • @shawnkim3868
    @shawnkim3868 Před 2 lety

    11:43 happy to see my bridge lol

  • @xian2themax
    @xian2themax Před 3 lety +6

    When you added a muscle, the right bridge sagged slightly less, so the limo was going faster and therefore slid slightly further before it stopped, so the monster truck ran over it on a slightly different part of the bridge that was slightly weaker.

  • @rl.perfix4245
    @rl.perfix4245 Před 3 lety

    I have never played so Idk lol but love the videos I just subbed

  • @ipudisciple
    @ipudisciple Před 3 lety +3

    Changing the right bridge could cause the limo going over it to slow down/speed up slightly, so that it arrives slightly later/earlier, so the monster truck hits it slightly further to the right/left. In other words, changes to the right bridge can be transmitted to the left bridge _through the limo_ because of timing effects.

  • @Aheitchoo
    @Aheitchoo Před 3 lety

    Ok that last dangly bridge was kinda neat, and borderline engineerie

  • @JeffLeiseth
    @JeffLeiseth Před 3 lety

    The game is not only factoring in forces from weight but horizontal forces both from the torque the cars tires pushing backwards on the road and with the monster truck crashing into the other car.
    In the spring bridge the springs contracted on the left and expanded on the right because the force of the collision.
    Your muscle was weaker for horizontal force.

  • @successfulfailure1298
    @successfulfailure1298 Před 3 lety

    I learn more from random CZcams videos than school and it’s not even close

  • @juandiegoflores3178
    @juandiegoflores3178 Před 3 lety +2

    Why do I get anxiety when he finishes his builds and test it 😂

  • @galorky9822
    @galorky9822 Před 3 lety +1

    I love ur vids

  • @BellBOYd128
    @BellBOYd128 Před 3 lety

    Sanguine
    (Saen - Gwihn)
    Root: related to blood
    Def 1: one of the four humors in renaissance stage plays next to yellow bile, black bile, and phlegm.
    Def 2 [Used Here]: a type of cold or stark tranquility; cathartic

  • @claaaaaire
    @claaaaaire Před 3 lety

    When the right bridge holds better it flexes less (ie is more rigid) under the weight of the limo, which affects the speed of the limo and how far it gets before stopping.

  • @rendomstranger8698
    @rendomstranger8698 Před 3 lety

    Remember, Poly Bridge likely uses seeds for the physics engine. It looks like the seed that is used is generated based on the bridge you build. I haven't checked for myself if the game uses a seed but everything I've seen so far suggests that it does. If not, it is probably what someone else suggested. Changes to one part of the bridge can change the location on which a car stops somewhere further along.

  • @jaybar10dr4hire3
    @jaybar10dr4hire3 Před 3 lety

    ... First... Your commentary is so bloody hilarious, it's Killin me! Keep it up! Second.... I dont want to generalize all British CZcamsrs, but you sound exactly like one of my other favorite brit YT-bers named Exurb1a... Have u ever heard of him.
    Even your sense of humor and quippie train of thought is so similar. Have you ever been mistaken for him?... If I am mistaken, that is?
    I'd love to know,
    -JAY from ATLANTA

    • @RealCivilEngineerGaming
      @RealCivilEngineerGaming  Před 3 lety +1

      Had quite a few comments on this actually haha, I'd never heard if him until commenters here told me, but his stuff is really great so thanks for the compliment!

  • @Bobbias
    @Bobbias Před 3 lety

    I'm wondering (and someone who knows the game better can correct me if this speculation is wrong) if the game treats certain pieces as unbreakable structure where force is transferred. If the 2 tier section of road in the middle is transferring some small amount of force, adding the extra weight from the reinforced road, or the extra stiffness afforded by the muscle could cause the forces in the left side to increase.
    Also, a few things to consider: since game physics systems need to do calculations in real time, they tend to be much less precise than proper simulations. This means that since they are using floating point numbers you can run into precision errors. Remember, a floating point number is incapable of representing certain values entirely, which can cause errors that will propagate through the calculations. It's possible that by changing or adding nodes you are changing the calculation itself, which changes how an error propagates through the calculation.

  • @nicolascrescence8484
    @nicolascrescence8484 Před 3 lety

    Hey man i think that the black car is not stopping at the same point because since the stress levels are changed when you reinforce the first bridge, its geometry bend very slightly differently each time, thus affecting the travel distance or speed of the first car, and that affect the collision with the truck somehow. But that's just my guess ! Enjoying your videos very much, thank you 🙃

  • @bumblepiggi
    @bumblepiggi Před 3 lety

    you are right on th3 monster truck brige, it is just some rng, it was worse in pb 1