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WT - J7W1 Shinden, Arcade Stock Survival Guide
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- čas přidán 27. 12. 2015
- This plane, which was once incapable of even taking off from a runway in Arcade, has in Patch 1.55 finally become a potent high-speed energy fighter. In this video I show how to fly it in stock condition in a way that not only makes the grind for modules bearable, but also ingrains good habits that will serve you well when the plane is fully upgraded.
The music is by Studio Jams - • Studio Jam #13 - "Stra...
To help me create these videos, please visit / long5hot
And a big thumbs up to you Long5hot. With Flip and Yolo as squadmates I'm pretty sure almost everybody would be hard pressed to get any kills at all. And there you were, getting multiple kills. Very well done.
+Okkie DePokkie Oh, they were kind enough to leave me some ;)
Great stuff there Longshot! Very inspiring and informative review.
I can't wait to give it a try and to get this mothballed girl out again.
Had an air domination the other day in the Canonbusa. After a few minutes my team vanished and I found myself alone vs the enemy team including 5 clan players all teamed up(1 of them ending up with 17 kills)...fresh music video in the pipeline...
+Lord Lukian Looking forward to it :)
Don't really like arcade, but your videos always inspire me to fly arcade! Great vids and keep up the great work! :)
LOL in comments at the end: "holy **** Long5hot is on our team"....which is usually my reaction as well.
+Bub sing Followed by (if only they knew) ... "oh bugger, he's in a stock plane"
+long5hot
"Hey babe, take a walk on the wild side." >:)
11:30 -- Curious and cool, both at once. There is a problem with what it suggests, which is "cross-controlled inputs". Here's something I shamelessly ripped from a Google search... "Here's your chance to ignore flying in a co-ordinated condition!"
The key thing of course is the canard design is not the norm, and therefore in this instance what would normally be the case causes a flat spin, and what would normally never be done (because of the threat of a cross-control stall -> Spiral or spin) is what is done, instead. VERY COOL, Long5hot.
Another way to illustrate this is to use a "normal" airframe design; fly straight and level, and then add rudder input. The airframe will want to roll in the direction of the rudder. Correcting the roll with opposite ailerons should cause a rapid loss in speed, and the more accurate the simulation, the more likely that will also cause one of the wings to stall first, which sets of the spiral/spin. *Using this while slowing down on approach to a runway is dangerous.*
Wow! Look at that!
I've been upgrading this plane for few months. Playing one or two matches here and there, but not for a while now.
Looks like it has really changed enormously in 1.55 and can now turn. When I played it, I felt like it was next to impossible to kill anybody who is aware of you as the maneuverability was really bad.
This added to the fact that at stock it didn't really climb that well either.
I think, you hit the nail on the head when you say that this plane needs patience.
It was very good at teaching that to its' pilot.
And those low altitude kills you make! I'd never have dared to try anything even remotely close to those.
I think, I'll hop back to the cockpit. Despite all the challenges, I for some reason liked the plane. And now it seems be quite strong.
Thx for your ongoing support for the War Thunder community and help to make us better pilots.
Happy New Year to you too and good luck in WT and outside of it.
This is the only Lightning in War Thunder that I actually like - and yes I know the P-38K is supposed to be really good right now, but I don't have it :)
rhis is not just any lightning, this is the Magnificent lightning.
It pleases me to see you make a video on this, 1.55 has really made this thing unstoppable, as it is finally capable of turning.
I am guessing the stock grind is a lot less painful then it used to be, but for some reason I can not play the video.
+harald s Hmm. Tried it on a different browser? Maybe your flash player needs updating?
+long5hot nahh, I am on my phone, but I got it working now.
and what's that you said about the tracer belt having lower muzzle velocity then the universal? the tracer belt definitely has the highest muzzle velocity, unless they changed it in 1.55, that is.
+harald s the standard velocity of the Type 5 cannon is 760m/s, but in game it feels a lot slower
Could you do the F8F-1/1b? it's a broken mess that is difficult to fly. I can no longer outclimb griffon spit fires and Fw-190's. It seems Gaijin decided to completely break tier 4 american aircraft.
Thanks for the review, it looks a lot better than before
cheers longshot. one of my favourite planes this year, i haven't flown it since the new flight model. it's one of the best planes for ps4 players to fly, because it's all about control of the mouse aim and making sure yr flightpaths are smooth. keep it fast at all times, insane high speed retention and handling, cannons that spout hellfire at opponents.
loved all your videos this year. thanks mate and all the best for 2016.
well 2 things:
first: great video you definitely deserves more subscribers
second: i think they planned to build an jet engine in there but they haven't the resources at the end of the war
greetings from germany
+Florian Schütte (KillerFlo3100) Yes that's correct, the J7W2 was planned to have a jet engine, but it never got past design stage.
+Florian Schütte (KillerFlo3100) war ja klar
Merry Xmas and a Happy New Year, Andrew!Thnx for another great vid, mate!
gia mike
+MasterStamGr hi there!
That's one bizarre looking plane. Excellent tips as always, although I am nowhere near the J7W1 in the Japanese tech tree..
+Polaventris It was ahead of its time, add jet engines & its not as bizarre - s-media-cache-ak0.pinimg.com/736x/81/00/fb/8100fbf3af9c96b20f8e5fd77641bce3.jpg
Though it definitely looks like something out of Crimson Skies ;)
Thanks for another great video. All the best for the new year.
Great video, found this so hard before 1.55, will give another go.
Playing the P-38-K, yeah, you said the XP-50 can climb, it has nothing on this thing!
Wow 920m/s muzzle velocity for the tracers? That's BLAZING FAST!
+服部静夏 I find it hard to believe those stats are accurate. The real muzzle velocity should be closer to 700m/s.
+long5hot ya I did some research on those cannons and the real muzzle velocity is closer to 750m/s, but it still doesn't feel that fast in warthunder
+long5hot from my experience it seems that only the velocities of the M2/M3 50 cals and 20mm Hispano variants are properly modeled, maybe the MK108 and MK103 but that's questionable
+long5hot the tracer belt really is that fast, it is a very easy to use belt and my first choice on all japanese 30mm guns
+服部静夏 it may not go the listed 920m/s, but it is still faster then the other rounds this cannon fires, making it a very good round for it.
You seem to be a really skilled AB pilot. I myself am a RB player and if you're insterested in trying out RB id love to show you the ropes :) I think you'd do quite well as the tactics are relatively similar :)
+EpicGameShocker Thanks for the offer, I really appreciate it. With RB I'm waiting for the new EC mode to be introduced, as that overcomes the main objection I have to the mode - games decided from the outset based on which team has more FOTM OP planes or on which team climbs & which dives. Both of those things can determine the outcome of the battle and your own chances of success, regardless of your own skill & effort. The time commitment required to play multiple RB games & sometimes come away with not even a single kill ... to me its simply frustrating & not at all enjoyable.
+long5hot player skill is the most important aspect of RB. Yes, teams that die immediately are insanely frustrating(talking about allied teams) but with a friend I've turned 2v8 situations into a win. I have racked up about 2200 air kills in RB to date and there's barely a match that I don't get a kill in. I'm certain that with a decent mentor you could be an amazing RB player capable of carrying the team. I'd love to squad up with you some day if you decide to give regular RB another go :)
I guess I need to unlock this beast, i have been avoiding unlocking it.
+korgeth Yep, me too. I saw the other videos saying how poor the performance was so I neglected it. Also, you should know firsthand how funny it is when a squad-mate steals your kills : P
+Bub sing lol, yeah. Give and take I reckon.
I just got this plane and there is something wrong, when I am flying straight and i hit s key to point the nose down the plane doesnt do it??? wtf is going on
longshot can you please do the low tier Ki 43 Hayabusa?Since you did the canonbusa
If there's a single airplane I've been grinding the Japanese line for, it's this one.
You gotta be kidding me
No joke! I have a feeling that airframe will perform a vertical zoom climb even better than long5hot demonstrated, is why. Plus, decent weaponry. Plus, fast as heck. Bye Bye B-17s! Bon Voyage, B-24s! Better fly higher, B-29s!
+jamespfp In one battle prior to 1.53, I was flying at around 4500m, saw a B17 a bit higher than me around 5km away, and beneath me an F8F starting to climb but still 2.5km down.
Dived on the F8F for the BnZ kill, then smoothly (you couldn't make sharp turns with 1.53's version of the plane) transitioned into a zoom climb that carried me right up to 500m beneath the B17 whence my cannons shredded it into a million fluttering pieces. Was a thing of beauty - couldn't do it with the stock plane now as the Compressor's stolen just enough of the engine power. Shows what it'll be capable of when spaded though.
+jamespfp take a look at the N1K2s and then we can talk
服部静夏
I'll get there too, another great aircraft, agreed!
I also wish WT had the Ki-67 for a medium bomber. :/
Hey Long5hot a couple months ago i asked if you had the mossie so you could do a stock video, i was just wondering if you were going to research it
+orlando O'chee I will, one day ... I'm in no rush though.
11:45
Is this supposed to be a Japanese copy of the Xp-55? Like how are they so similar?
I doubt it was a copy, as the XP-55 never made it past prototype stage - the Japanese would not have been aware of it, and even if they were its doubtful they'd copy a failed prototype.
Rather I think the canard idea had been around for a while, so both air forces tried to see if they could make it work. Neither were successful (though the Japanese ran out of time to evaluate it properly), it was a concept that'd have to wait for jets & computerized flight stability controls.
long5hot holy shit the King himself actually replied :D I hope to see you in an arcade or realistic game one day on WT
Is the Spacefire still as OP as it used to be?
+Muddy Fudger Heh, aren't they all Spacefires? Which one did you have in mind :)
In patch 1.53, before this plane could turn, I had a very long duel with a Spit 22 at high altitude (got up past 8500m) in an Air Dom - and my Shinden was stock of course, but still performs extremely well at high alts. Took about 7-8 minutes as we fought for position, then he blinked and decided to BnZ another climbing fighter. I dived at him as he zoom climbed, he saw me coming 3km away & started to turn, but back then the stock Shinden had more engine power and I was on him for the kill before he expected it.
+long5hot Similar experience for me last night in AirDom, flying a spaded P-47D-25 against a Spit Mk.2b (probably also spaded). I had a slight altitude advantage so I used a fake head-on maneuver (learned from this channel) in order to maintain my energy and make him bleed his. We ended up climbing from around 5-6 km to over 9 km altitude (where, on paper, the P-47 achieves its top speed) and all the while I was turning slightly to keep him interested and make him pull up sharply toward me. He didn't take the bait and he kept his climb-rate constant. In hind-sight, maybe I should've simply opened up some more distance before starting an attack (due to the P-47 being so unmaneuverable). It finally unfolded in a head-on, which I luckily won, although I sprung an oil-leak (actually, after watching the replay, it seems I wasn't damaged until a later head-on with the same guy, from a similar position).
As this duel developed, I remembered how my Ki-84-ko loses performance above 7-8 km and was kinda expecting a non-Griffon Spitfire to show a similar characteristic. I guess I was wrong.
long5hot The mk22. Last I fought against it (which must have been back before or during 1.53), it completely outperformed the Ta-152 and Fw-190 D12 in all areas. Couldn't outclimb it, couldn't outrun it (at any altitude), couldn't outdive it, and of course, couldn't outturn it.
+Muddy Fudger I've barely flown mine, but from what I saw flying the J7W1 I didn't have much trouble with Griffon spits in general. Either they went really high & spent the game making timid fake BnZ attacks and achieving nothing, or they furballed down on the deck.
long5hot It might have been that you were flying the J7W1? I've only encountered it in my German planes, and it's been a pain in the ass to deal with them 1v1 in any scenario.
U don't play with tanks?
+Stefan Ciochina They haven't ever interested me I'm afraid. Much too slow, and much too earth-bound ;)
+long5hot but don't you play WoT?
+服部静夏 No, I've never played that game.
+long5hot ohh you have to try it at least