How I Made $42,000 Per Month With Only 5 Families In Manor Lords
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- čas přidán 4. 05. 2024
- Full Campaign This Exploit Is From: • I Beat Manor Lords' HA...
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The Spiffing Brit must be getting nervous
Lol or he's getting more ideas for new videos?
Who knows what @spiffingbrit is gonna do with this knowledge
@@Strat-Guides that to. :P
@@silkmonkey Normally follow a guide written by someone
Spiffing Brit doesn't endanger his audience with lulling them into sleep.
Strat just made the British East India company in the game.
Lol!
Or the voc the Verenigde Oost-Indische Compagnie from the netherlands
@@Strat-Guides A Interaction for the Interaction God, a Comment for the Comment Throne, for the Almighty Algorithm
@@joeyRaven201 VOC, black market spice traders, pirates, tribe wars, kingdoms falls, just another day in Indonesia's 17 th century
@NurmaBP bro, I know i actually listen during class
You think people would just do that? Manipulate the market and pricing for personal gain and not to fulfill the needs of the community?
No, never! I've never heard of humans doing that before, especially not government officials who get insider information... ;)
Even suggesting such a thing is preposterous! No one would ever, for example, force tens of thousands of people into functional slavery in order to mine rare earth minerals at the expense of not only the health of their workers but the environment too! No one would ever do that!
@@Patrick-zr8tv So true, slavery was invented by the Americans and ended with the civil war. Such an uncivilized conduct as to exploit other humans never happened in history prior to the evil era of American colonization, along with Santa existing my mum also told me that diamonds hatch from quail eggs, she wouldn´t lie to me.
@@AurioDK No one mentioned Americans, but you just assumed they were referring to them. Wonder why?
@@AurioDK Why do you talk about the americunts?
"They get a text message" made me laugh. 🤣
Dev: Puts market fluctuation to have a temporary fix to trading, but unintentionally made it more OP lmao
Its not OP persee, as its very micro intensive and you could never do this with a bigger city since they actually require the granary and storehouse workers to fill up the markets, wich in turn means you need more people to fullfill all of the jobs suplying all those people. So its not OP. I see it more as playing VERY tall
You need to click play on the video, maybe you'll change your mind.
“They get a Text Message” 😅
In game:
“Hilbert, Screwed en route we were! The ol’ Next Door is in uproar! Dem apples only worth 5 pence this month. Turn this cart around!!”
To make the game more realistic, when suppliers block each other at a trading point, they should start calling each other names and fighting.
lol that would be funny
The Baron hates this one simple trick.
lol!!
Traders hate him
Main issue is the tariff perk. 100% reduction makes this strategy broken. If the reduction was only 75%, this issue would be largely resolved while maintaining a strong perk
Yeah for sure, the perk doesn't help. I think at 75% you can still do this, but your margins would be significantly smaller and maybe not worth the effort.
I don't understand. What does the perk do?
@@geraltrivian9801 when you buy an item from the trader, you're most likely purchasing it from the global marketplace. The global marketplace has a 10 silver tariff per purchased unit. The "Better Deals" perk removes the tariff.
@@geraltrivian9801 It makes everything 10 less gold to import meaning you can import for the same cost as export when market is stable
It's an op strat however you make so much gold normally anyway I no longer put any perks into trade and focus them on other perks like orchids and making armor which both you can sell and make heaps of gold anyways, the most op perk imo is deep mines as unlimited iron and clay = unlimited money, armor, weapons and resources which you can redistribute to your other provinces.
@@geraltrivian9801 by default, there is a 10 gp increase in buy price vs sell price. So if it costs 3 gp to sell a berry it costs 13 to buy one. With the perk, the 10 gp goes away so it would be the same 3 gp to buy and to sell.
Thank you so much for your guides
🥃😎👍
How do you get up to that point though? What do you start out with to import/export with only 50g to start with?
If you check the link, I've got the full campaign on my let's play channel. I started with clay mine, turned that into tiles. I saved up 100 tiles, then dumped them all in a single month. That caused the market to crash and I had 800g from the sales, so I bought as much as I could for 1g each, then sold it a month later for 16g and I basically expanded into more trade goods with the new money. You buy at neutral price to start (8g for good ones) and get 100 of the item in a single month, then stop. Next month, export whjat you bought for 8g for 12g or 16 (different for each item) and the market will flip again down to 1g the following month and repeat. You can do this for all items in the game, but it's better for more expensive items.
Buy low sell high the art of the deal. Wonderful.
@@Strat-Guides Ah, woops. Didn't think to look there haha. Cheers!
@@Strat-Guides so that's how it's done but its more of which item to start this on to get the cash going to go further. though you will need the region wealth saved up to keep going.
Using the starting 50 gold to get an extra ox and 2 vegie gardens is the best use case for it imo, than just sell firewood and planks till you get enough cash to set up proper trade routes. 1st perk I get is orchids as they take 3 years to grow however once you have 3 vegie and 3 orchid plots going you are set for food with no need to do farming ;) Happy gaming bro.
Interesting technique!
For me, the best way to do for me at least, is focus on wood/iron stuff, upgrade the house to levels 2, convert them to do armour/shield stuff and do some switcheroo like you did. I called it Military Industrial Complex approach. Makes, literally, tons of wealth every single month!
it's a proven strat
you still need to protect your town from the bandits etc.
Does it work in challenging difficulty?
@@69george88 I haven't a nerve to try in that scenario *yet*. Might do, might not, we'll see!
@@TheManofthecross Well, that's what lands tax is for! Buy, buy, buy!
TBH, I haven't use mercenaries much. Hiring citizen with locally-produced armour/shield is enough, as far as I play, to fend off the bandit or whatnot.
Man… respect, mad respect. I miss only one achievement on steam, the merc one, but your skill is nothing but inspiring.
You can definitely do the mercenary achievement if you use this method! Hurry before it's patched lol
Thanks!!
@@Strat-Guides cheers bro! All the best!
I'm just curious how you did this starting from 100 regional wealth? This video seems to show after you've made several successful trades and also after you've unlocked at least one perk as all your trade routes are only 25 gold.
you can seel the 20x spears and 20 shild you gain in the begnning
I was waiting for this video to come out. Everyone been complaining how hard it is but i never see anyone mention how key trading post is early game. You know those planks you need to build the church in the early game? Now you can leave the guy on it if you rush even just one burgage 2 to make warbows (5g) or large shields (6?7?g). Now you can afford all the chicken coops and vegetable farms you want in the early game.
I love this so much.
I watched the whole 2+ hour video and learned a crap ton. Using the camp money to buy mercs vs using your citizens is glorious.
I have so much less stress. lol
Not making a ton on the town I used, it was already 8 plots deep but, I tried it and I could sustain mercs and a 900 dollar monthly regional wealth. Into year 4 and AI has only claimed 1 additional territory but I am DEFINITELY not playing Ultimate mode. :D
I had used too much clay before I saw your video to properly saturate however I'm using other items in a similar way.
Again thanks and cheers.
Great Video! any plans on making a video on your challenge run with not trade (max diff for everything bandits and AI)? (the one you talked about in the farming guide)
I'm working on that one this week actually! I was going to start today, but I had one new idea I wanted to test out before starting that would make it a little easier.
I am trying myself but having financial diffulties after defending a few times, eager to see your ideas!
And found an exploit, accept the barons deal for peace after winning the battle. You keep the claim but also get the cash offerd
Man you are a god for doing this challenge no one stopping you
great content Strat, I love it
Helpful video, thanks!
Dude is price fixing medieval market lmao
It's not that the UI is slow to update, it's when you have a good set to Import or Export, you only see that price. You only see both simultaneously on full trade or no trade. At least I suspect that's the issue.
Your guides are super helpful.
Dude keep up the Good Work
Top tier content. Keep it up!
I think the only way to balance is having the off-map traders have a resource pool of gold from which they can trade, so for example, each month lets say, the trader has 800G for trading, if he exhausts that, he won't trade
Yeah that could definitely work
I figured this out like 2 hours ago too, funny that you post this right now
Two things:
1) I think that I read somewhere that the character that you pick, when you create a new game, may have an influence of what you can and can't do.
2) For the character that I've chosen (which is what I started the game with, so on the screen where you create a new game, and you pick your character and coat of arms, etc., it's the top row, leftmost character.
With that character, this method does NOT work as the prices (as of version 0.7.960) does NOT fluctuate as a function of quantity.
Just tested this out.
It does NOT work as shown in the video.
You Sir, are a scoundrel for abusing the poor merchants like that!
I never seem to be able to sell anything at all when not trying to abuse the market like this. Whether i sell boots, weapons, shields or veggies the market pretty much instantly goes to overflooded and no one buys my stuff. Really frustrating.
Had this exact same thought but didnt have enough wealth to try it lol
this is so broken, i'd be surprised if this doesnt get fixed next patch 😂
or the dev will just leave it there as a ha ha thing but put in something else to make sure there is a 'price' to pay for such things.
"How I Made $42,000 Per Month With Only 5 Families In 1747" would be a lot darker title
you're about 400 years off
Pin this please: none of this works anymore since the patch and exploit fix. 1) traders now come from random map side, trader location now should be best case in the middle of the map 2) import prices now always will be higher than export (debuff of improvement point) 3) the prices will not change that drastically so non if this is achievable anymore.
Thank you for finding the most amazing bug of the middle ages🙏
Something is very wrong with the market at max speed. I had enough wealth so I bought 150 plate in hopes of driving the price up, to sell later.
Not only did the price go DOWN, I barely lost any money and I had 150 plate in my inventory. Finally, a bug that actually helps, lol.
I couldn't make it happen again exactly on my other settlement, but very odd thing.
I think the same thing happened to me yesterday buying spears and shields
I think the game told me that a dedicated merchant comes once a month. So I figured the road length wont matter much. You proved here, that its not the case, thx!
I think they probably averaged the usual distance people would build a market and put "a month" when in reality it's much shorter (or longer if you make a giant maze for them to go through lol)
Bravo! You exactly respect the spirit of the game.
Manor Lords is a perfectly balanced game with no exploits whatsoever.
*sips Yorkshire tea while reading this
Did they patch this? I bought 999 plate armor and the price never went back up. It's stuck at 3 coin each and I am stuck with 999 plate armor.
Some regions have 2 of the Blue spawning points where traders spawn. Those are valuable because you with 2 trade posts either double the profit or use the other trading post for your food and other import / export needs, while reducing the traffic jams.
If I recall, there is only one region with 2 trade ports and when I tested it, they only came in from one side :(
@@Strat-Guides I'll test later, but if that's the case, that is some feedback for Greg - some border regions should have advantages (ex: more trade opportunities due to geography).
You’ve literally come out with at least 5 videos since the last time I got to play this game 😂
Had a weird occurrence in my game where importing mail armor was going for 1 coin each. I bought 999 of them lol. No clue why that happened, bc I wasn’t trading mail or producing it….
Do you have a full stream of this? Or longer form content?
Yeah If you check the description, I included a link to the full campaign! It's edited down - we usually cut between 40 - 60% of the recordings and keep only the interesting stuff so you don't have to sit through the boring parts lol
It seems like the upcoming update will 'tone down' the volatility of trading, meaning you will be able to trade a higher quantity before the prices alter. That will make this scheme harder to do, but by no means impossible.
Greg didn't offer the best fix to this in his latest poll; the best fix is to have static unmoving sale prices and fluctuating buy prices. This would remove the pendulum of trade which is where it can be abused.
This is great. Just got done spending a rainy morning playing around with exploiting the game, myself.
This is an amazing find. But its nice more for showing the easy exploit than as a game advice. We noticed eggs were OP from start but trade is so broken lol
I forwarded this to the dev before I posted it, so he's aware and will be patching it. It was for the memes lol
"They get a txt message" had me rolling! 😂
On a birch bark.
Made a reddit post about "ManorLords Consumption & Production, Housing & Supply", where I've summarized numbers and mechanics about the above-mentioned topic, that I have looked for, struggled with, or had to test in a straightforward and clear way. Will appreciate feedback from more experienced players.
David Axelrod has entered the chat
I'm not sure. Methinks I smell the stench of skulduggery, or other vein of slitheryness. What say you, young squire?
Seems that updating prices live based on the volume you order should prevent the exploit. That’s how real life markets solve it. Unless it’s a computing limitation, updating prices once per month doesn’t do anything except giving the player something to exploit.
They could also add external market shocks so it’s harder to predict the price changes. Maybe a simulated off-map village forgets to put their cobbler on pause and crashes the global shoe market right at the moment you thought you had cornered it!
And they could fix the need to put markets at the edge of the map by just giving merchants a larger carrying capacity or allowing more of them. I didn’t realize there was a cap on the number of wagons that can be in the map. Explains why I have 2,000 shoes in a warehouse next to my export building!
I met a bug, meaby you know how to solve it: I buy barley to make malt->ale, and provided a storehouse specifically for barley and malt, but workers just waiting there, while barley is waiting them in the trading house. Malthouse workers are also waiting. Reloading the save didnt help. Working area is not limited in those buildings. Other goods are transported as they shoud.
I feel like I am missing something. I am having a hard time getting goods from the storehouse to the trading post when they get sucked from the trading post to the storehouse. What moves the goods in that instance?
indeed, truly a true merchant
Damn Wall Street Bets is playing Manor Lords now.
Hey strat, I remember you mentioning that you use a database to keep track of ideas. What database do you like to use? You mentioned that it has a little bit of a learning curve as well if I am recalling that correctly
It's called Notion and it's free to use! Tons of great CZcams tutorials on how use it too
Hey Strat, with the new beta patch, is there a different optimal strategy now that the dev has changed the way traders spawn?
practically impossible to do now
So the import price always starts higher than the export price (usually double), and what you're doing is buying a ton to crash the import price so therefore you have all the goods and that raises the export price?
So if you have the trade perks, you'll have import price = export price. Then I import a good QUICKLY (within the same month) to get the price to jump the next month. Next month, I switch to exporting, basically bought for 8 and now selling for 16. Again, this lasts for exactly 1 month. The following month, I switch back to importing and the price is now 1g each and repeat. You'll buy at 1g and sell for 16g, easy money.
Yes cornering the market then manipulating it
Manor Lords is a perfectly balanced Game.
Bro is gonna make another 2008 crisis
lol sell sell sell!
i did try it once placing the trading post near the edge or near the tradepoint but the carts usually gets stuck/jam near the door of the trading post.
medieval traffic jam! So i moved the trading post (still near the tradepoint) then created a new road to the trading post, design the road so the carts will not get stuck when they enter/exit
the trading post.
Spiffing Brit is taking notes
Ah yes ye old buy low, sell high
After a while of doing this, I'm at 730 mail armors. Now the thing is that I try to sell these now. But every time it sells 50 pieces, Another cart buys 50 pieces, while it's on ''Export'' with a desired surplus of ''50''
The stats on any UI window remain static until it is reset, usually I just close & re-open.
You mad lad! The joys of exploits! >:D
Would it be necessary at any point to build a second trading post? Or is one per region all you need?
Trade routes only go to the closest post, so more than one doesn't help with that. It can help if you're trying to get wandering merchants, it can be good to build multiple, just make sure it's on the Kings road
This is awesome but how do you get setup to this point haha
I have a question pleaseeeee! So im new with the perks and this trading. So Im sure this will work with that perk for trade. If u spend 2 points. But in my current game, i spent 1 point on getting meat from my hunter thing. I mean is my game screwed? How many points do we get for our tech tree ? I have a feeling i wouldnt be able to complete this tech tree for trade since i misused my 1st point. Do i need to restart to a new game coz of this?
Hi there! You get 6 in total at a large town, so you just need to upgrade burgage plots to qualify for the large town and you'll be fine
Hey strat..... on my first playthrough and have just claimed my third region however, unlike the first two I did not get an option to set up a new camp with a choice of monies and supplies. I definately own the region but all the values are at zero. Is this what happens or is there something I need to do or is it just a bug? Any steer here would be super useful. Cheers 🤔
Each time you claim a region, you have to pay 250g, 500g or 750g (depending on how many supplies you want the new town to have) to send villagers to that area. Claiming the region just gives you control over it, but it doesn't allow you to build there yet and you have to pay for the camp first (It's under the admin tab, same as the manor house). If you have enough money, go to that tab and place a work tent down and you should be good to go!
@@Strat-Guides Thanks for this Strat!!
Does this work for export too or do you need people working in the trading post for that?
Whats the point in having an option for workers?
I could be wrong but I believe the workers move items in and out of the trade post to the rest of the village. In this case, the items never leave the trade post's storage until they are exported, and they're already where they need to be for that. At least as I understand it, someone please correct me if I'm wrong
If you're trading normally, you start with a worker in the post to bring goods to be sold. Here I imported goods to the post, which you don't need anyone for. Then I made sure my storehouse did not touch the post and pull goods out from it and just exported those same goods back to the trader after a month or so.
How do you start this? Ive never been able to get enough money to buy enough of a good to flip it
You said that it’s optimal to open 6-8 trade routes per region. I’ve already unlocked trading routes for all types of resources in my region and i have a traffic jam. Is there any way to stop some trading routes?
Restart or move to a new region :( There's no way to close them that I'm aware of, but they should add an option
Seems like a simple fix for the dev. He just has to hide the trading post or mix them up so you don't know where the goods go or come from.
This is like the US economy. Someone works producing the goods from 9-5 and some “invest” and live fabulously without breaking a sweat.
Saw that the dev was looking for a way to stop/punish this. Interested to see what the fix will be :)
Yeah this was supposed to be the fix to the trading exploit, but he left a gap :) I send the video to him first, so this will for sure get patched.
@@Strat-Guides Yea I don't condemn exploits or people using them. I do like this game though and very excited about it's potential, and chose to play it legit but for save game reverts in my first playthrough. After selling some small shields, I started selling my yarn and importing clay to sell roof tiles cause they have good profit margins. Still waiting to see if running sheep on the fallow fields to see if they can push fertility up past the original level. Think it's gonna be a great game!
@@Strat-Guides good it will be fun to see how this goes.
there are plenty of ways for it to work out just more of coming up with something that works. though using this to help jump start the region wealth helps.
I dont need a degree in economics. I play manor lords 👍
lol true
dosent work anymore just tried it
if you start from scratch with the 5 fmailies what do you sell in bulk in the first place to be able to start the cycle?
100 clay to 100 tiles, sell them on in the same month and you should be able to get the ball rolling!
This is very key
i imported 1000 swords for low price and now my prices not changing for 3 years
The only thing I can think of is to delete your storage and let them die off in the rain so you can try again? I never had any issues when I did it so I'm not sure what's going in your game
How are there so many traveling merchants visiting though? I only get like 2 of those guys with carts a month max....
I had several trade routes setup and I did it at the edge of the map where they spawn in at. Also, it's being fixed for the next patch, so it will go back to normal soon lol
You need a lot of money to start with? to start on one trade route to buy all goods, how can you do that or what amount you need to start?
You can trade anything in the beginning to get a couple hundred gold in the first few months. I mined 100 clay to turn into tiles and sold those off to crash the tile market and built up from there.
The market functionality is so broken.
Just the actual markets today! Imagine that! Good job, Greg. TRUE IMMERSION.
The whole game is broken.
Can you put multiple trade posts on the kings road to prevent traffic jams?
I bet Spiffing Brit is taking notes so he can exploit it with his "British tea"😅exports
so what's the point in assigning a family to a trade post if they can import export automatically?
This trading method worked for a while, but then inexplicably stopped. Now I've got 600+ warbows, and they're not going anywhere, despite being set to export. I've tried switching to import more, no trade, etc. I'm successfully trading other items. Is there some kind of max cap?
Yes, I know exactly how I do it now, but the update rates for the market prices are really bad. You always have to save the game and reload it or go to the next month or sometimes it's random. The trick with selecting import/export doesn't work for me.
For some reason when I place a 250 order to BUY, the following month "market is oversuplied"
Pretty sure Greg said he is going to be stopping this exploit.
I sent him this video - I don't think they were aware of this specific one but he definitely is now and it won't last lol
@@Strat-Guides why u snitch for m8
Is this still viable with the new changes to the trading and prices of the routes?
No, this won't work in the experimental patch. The trade routes are more expensive, but more importantly the traders don't come very often so it's hard to tank the price of the market.
Couldn't we just make another trade post to avoid traffic jam? Or is it only limited by 1 per region?
You can make as many trade posts as you want, but the problem is the trade route traders only go to the closest trade post on their route and then back to the edge of the map. They will ignore all other trade posts you have that are further back.
I just tried this trade post at the end of the map. Dumped x100 Rooftiles into market until it became saturated but instead of then buying for 1g per piece the market wanted 11g even though it was inflated. I then changed to import and saw that it still wanted x4g more even while inflated which made no sense to me. I dumped one month and tried to buy the next but would make a loss?
Can you tell me what im doing wrong or do a quick step 1 2 3 because im thoroughly confused! :)
It might have been your timing, not sure exactly. So the over supply is calculated starting at the beginning on the month and ends at the end of the month, so make sure you don't start buying it selling until a new month starts. Mine clay and turn it into 100 roof tiles, then get them in the warehouse right next to you trade post. At the start of the next month, out a worker or two in the trade house, export tiles down to 0 and then Wait until next month. Once the new month begins, switch times over to import and see what the price has done. If it's anything less than 8, you're in good shape and will make money. If not, then try to import as much as you can in one month and try to export that stock the following month at a higher price
@@Strat-Guides Sorry I know you've got plenty of other people messaging you. So I got to the point where I had a storehouse and two workers with tiles and market was saturated with a buy/import of 4/14. Got it to oversupplied switched to import and it wanted 11g per tile not 1g. I started selling at the exact start of the month and it was oversupplied with no foreign exports by the end and still wanted 11g not 1g. Any suggestions for a poor soul?
what did you start with for important then exporting
I used clay tiles to get the first chunk of money and then expanded into the military tab
This expoit can be extended to the barter also?! Trade goods between your own cities at the best rate?!😅
You are right about there being a glitch, but you are wrong about what it is. The price fluctuation of the market has nothing to do with it. Just buy the trade route and import 999 of whatever item you want and your money actually goes up instead of going down. Rinse and repeat a few times and in a couple of months, your warehouses will be filled to the max.
I definitely tracked every penny that came in and went out since I had nothing else to do with only 5 families to use and it was accurate to what the screen displayed. You can watch the $ amount that pops up on the screen when a trader enters the warehouse and if the number didn't match what it was supposed to be, it was 100% the UI displaying the wrong number and flipping an import to and export or vice versa fixed the number on screen. It calculates the correct price on the backend, but displays the wrong prince some of the time. I have several hours of recordings where you can see it for yourself to verify
@@Strat-Guides how did you have the dev points to get the trading perks with 5 families?
Is this only on the hardest setting when I try it on the normal one I just loose money😂
I think I imported too much plate and now I'm stuck at 999 with the price always being at 3 gold. I've waited a full year and the price hasn't changed. Do I have to sell off a lot of it?
Same problem here, how did you solve it?
Can you build multiple trading posts to avoid the traffic jam? Would the visiting carts split between them?
Sadly that won't work. They are programmed to go to the closest trading post and then go back home. Even if the post is empty and the others have goods, they will ignore them.
How do you export goods without workers in the trade building to stock it with the outgoing goods?
The key is to have money saved up before you place the market at the edge of town. You import first to crash the market, which places inventory in the trading post. Hold onto it until the market changes and DONT let you storehouses take anything out of it, then when the prices change, you flip to export and make the money. You don't need workers there because the imports just sit in the inventory.
Oh I see, you're just importing and directly exporting lol
Cause he's exporting goods that were brought by the foreign traders.
did dev add diffrent Import Export prices? i does not seem to work for me
Does this still work with the new patch? Lots of patch notes counter these techniques. Lmk
Seems like he tried to nerf it lol I think you might be and to do it, but on a much smaller scale