Medieval Historian Reacts To Manor Lords

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  • čas přidán 22. 06. 2024
  • Jason Kingsley OBE is a historian, host of Modern History TV, and CEO of Rebellion Developments, the studio who is today, behind the Sniper Elite franchise.
    Today he's joining us to share his thoughts on the early access version of the historical strategy game and city builder, Manor Lords.
    #ExpertReacts #GameSpot #ManorLords
    For more of Jason's work be sure to check out his links
    Modern History TV: / modernhistorytv
    Twitter/X: / rebellionjason
    Instagram: / kingsleyjason
  • Hry

Komentáře • 620

  • @ModernKnight
    @ModernKnight Před měsícem +2944

    Thanks for letting me be here. It's fun to bring both areas of my life together sometimes!

    • @The_Last_Norman
      @The_Last_Norman Před měsícem +16

      I never would have guessed. Pleasantly surprised 👍

    • @connor7o7
      @connor7o7 Před měsícem +34

      I feel like since your in the industry you’d really appreciate this was made by one person! One! Not sure what engine was used but it’s incredible the quality of their work!

    • @aerthreepwood8021
      @aerthreepwood8021 Před měsícem +7

      This is a fun video. Thanks for doing it!

    • @nougan_gamer
      @nougan_gamer Před měsícem +9

      I've been enjoying Manor Lords, and was just watching one of your videos (on Medieval Inn) last night, and today I got to watch you talking about Manor Lords! What a joyful coincidence! Thank you so much for the fun & educational info!

    • @jayaltairi
      @jayaltairi Před měsícem +12

      you're def one of the most qualified people who could possibly comment on this game. I dig your channel, and really enjoyed hearing your thoughts here.

  • @morpho5539
    @morpho5539 Před měsícem +1818

    Please have this guy back for the KCD2 release!

    • @PalleRasmussen
      @PalleRasmussen Před měsícem +65

      Jason is a great guy, and a nice guy (I have communicated a bit with him on FB and he is as nice and gentlemanly as he seems). But someone else, like Matt Easton, would be better for combat stuff. For riding and jousting Jason is best.
      Thinking about it while watching, I would say a collab.
      Jason for the mounted stuff.
      Matt for the "HEMA" stuff and archery (unless they bring in Joe Gibbs)
      Toby Cabwell for the armour
      Jonathan Ferguson Keeper of Firearms & Artillery at the Royal Armouries Museum in the UK housing thousands of cool weapons through the ages, for the early "bangsticks" they use.

    • @morpho5539
      @morpho5539 Před měsícem +11

      @@PalleRasmussen the more the merrier!

    • @PalleRasmussen
      @PalleRasmussen Před měsícem +2

      @@morpho5539 that would be fun.

    • @janpesek4862
      @janpesek4862 Před měsícem +14

      I would love to see him comment on KCD as a preparation for the upcoming sequel. I fell in love with KCD recently when I finally got to finish it, played upon release but the game was so buggy I stopped and did not return until 6 years later.

    • @dt5690
      @dt5690 Před měsícem +1

      There's also Skallagrim. I still watch and enjoy his videos

  • @Swedishmafia101MemeCorporation
    @Swedishmafia101MemeCorporation Před měsícem +1001

    Screw adventuring. In Manor Lords we learn farm maxxing. 🗿

    • @jreese46
      @jreese46 Před měsícem +37

      ...then I took a grain flail in the knee.

    • @wallet_
      @wallet_ Před měsícem +7

      veggie lord ftw

    • @joebenson528
      @joebenson528 Před měsícem +2

      farming?

    • @t4rsus90
      @t4rsus90 Před měsícem +4

      a man of your talents?

    • @wagahagwa6978
      @wagahagwa6978 Před 3 dny +1

      ​@@t4rsus90 a man of massive burgage plots and turning the countryside into the midwest

  • @godemperorofmankind5874
    @godemperorofmankind5874 Před měsícem +409

    It's an honor to see a historical Knight be brought to the modern world to give reviews about the medieval game Manor Lords.

    • @Spacemongerr
      @Spacemongerr Před měsícem +11

      He even has a CBE from a chivalric order, which is as close to knighthood one can get without being a knight.
      CBE stands for "Commander of the Most Excellent Order of the British Empire" and is rank 3 out of 5. Rank 1 and 2 makes you a knight/dame.

    • @mwheezee
      @mwheezee Před 28 dny +1

      @@Spacemongerr he has OBE not CBE iirc, Officer not commander which is 2 ranks below knight

    • @Spacemongerr
      @Spacemongerr Před 28 dny +4

      @@mwheezee Nah, he is a CBE.
      He was appointed OBE in 2012 and then appointed CBE in 2023 :)

    • @mwheezee
      @mwheezee Před 28 dny +2

      @@Spacemongerr oh my bad, im not up to date then

    • @TarkasBane
      @TarkasBane Před 26 dny +2

      @@Spacemongerr I want to be Commander of the Least Excellent Order of the British Empire

  • @t4rsus90
    @t4rsus90 Před měsícem +625

    GameSpot forgot to mention he's also the 26th Steward of Gondor, Son of Ecthelion, and Lord of the White City. Odd dining habits, but we all have our flaws.

    • @Hierax415
      @Hierax415 Před měsícem +74

      Also.... randomly the owner of the judge dredd franchise.

    • @maskimo5311
      @maskimo5311 Před měsícem +30

      Cherry tomatoes quake in fear near him.

    • @TheInfidel_SlavaUA
      @TheInfidel_SlavaUA Před měsícem +5

      huh? No hes not .. Denethor II was played by John Noble....what are you meming on?

    • @natedagreat19
      @natedagreat19 Před měsícem +47

      @@TheInfidel_SlavaUAthat he looks very similarly to John Noble.

    • @ea5yliver
      @ea5yliver Před měsícem +8

      Shaaaaall
      -thhpp-
      Fade...

  • @CubeInspector
    @CubeInspector Před měsícem +161

    Interviewing Jason for this was pribably the best choice for this kind of a video. He's in such a unique position to be able to comment on historical accuracy while also being a game studio ceo (and not something like an activision or EA studio, a guy that avtually knows video game development) to be able to comment on acvuracy while allotting necessary give and take for developing a game such as the cart turning

    • @evanbelisle8464
      @evanbelisle8464 Před měsícem +8

      Considering who Jason is it’s astounding his company hasn’t made Manor Lords 8 by now.

    • @BrandanLee
      @BrandanLee Před měsícem +1

      The intersection on the plot of game dev experience and medieval history runs right through Jason.

    • @atlantic_love
      @atlantic_love Před měsícem +1

      Then why didn't he say something about the awkward and not at all realistic animations and movement of the oxen and the log tied to the oxen with rope?

    • @evilwaffls535
      @evilwaffls535 Před 15 dny +2

      @@atlantic_love 12:04

  • @lionljb
    @lionljb Před měsícem +272

    For those interested in the location/architectural style: it is 14th century Franconian, which is a cultural/dialect (early 10th century creation of the Duchy of Franconia) area in southwest Germany (modern day northern half of Bavaria, north-east corner of Baden-Württemberg and south Thuringia). The historical advice team suggested it due to the quite decent number of sources available e.g. the Museum villages Bad Windsheim and Hohenlohe. Details where you can see this are e.g. the churches (lvl. 2) tower being above the altar, the half-hipped roofs and generally the clothing

    • @littlekong7685
      @littlekong7685 Před měsícem +32

      That's marvellous. And I am very glad the creator is sticking to one region and one time period instead of like many medieval games that do All of Europe, Africa and the Middle East for 200 years as their references.

    • @puppyenemy
      @puppyenemy Před měsícem +22

      @@littlekong7685 The game was originally going to be like that. Old videos of the game displayed vikings/ango-saxons and knights in full plate armour, but it was then decided to be narrowed down in time period and cultural location as to not be as anachronistic (a wise choice)

    • @thorwaldjohanson2526
      @thorwaldjohanson2526 Před měsícem +19

      ​@@puppyenemyI think the choice of doing a small scope but doing it well is a big part of manor lords success. Too many early access games try to do too much to early on.

    • @dmc6262
      @dmc6262 Před měsícem

      The npc's speak English, therefore the location is England. In terms of immersion, that's the only thing that matters.

    • @lionljb
      @lionljb Před měsícem +45

      @@dmc6262 they speak english because if you have to do one voiceacting first on an international market it's usually english. The location could've been England (it was one of the possible locations) but it is southern Germany now (it even says it on the steam page). Part of the historical advisory team is, for example, the German medieval history channel "Geschichtsfenster". If they made the language part accurate you wouldn't get subtle hints like them telling you that they start working, and if they did it historically accurate most Germans wouldn't know either, because language changes

  • @jackbrowning8013
    @jackbrowning8013 Před měsícem +240

    Big fan of Jason and I'm also LOVING Manor Lords so far! What a time to be a medieval-loving gamer!

    • @MW_Asura
      @MW_Asura Před měsícem +8

      KCD2 too. Medieval fans are eating good

    • @joebenson528
      @joebenson528 Před měsícem +2

      England: The government give us permission to use the land behind our rented house to grow a garden
      USA: Bought a house for $200k that came with a 20 acre backyard, might install a pool and a pond to stock for fishing
      What a contrast in individual freedoms.

    • @chrisandbrennacatania5864
      @chrisandbrennacatania5864 Před měsícem

      It really is.

    • @Kanriel
      @Kanriel Před měsícem +4

      @@joebenson528 Got very little to do with 'freedom' and a whole lot more to do with land scarcity.

    • @martabachynsky8545
      @martabachynsky8545 Před 21 dnem

      @@joebenson528 If I had that kind of land, I wouldn't install a pool, but would get a fishing pond. I would have to also be close to a wood/forest. Part of my land would have a garden and an orchard as well as berry bushes. :sigh: Once can only dream...

  • @Chopin1403
    @Chopin1403 Před měsícem +424

    This game was inspired by late 14th century Franconia, which is a region in southern Germany, and many historians and historical researchers are responsible for the current artstyle of the game, such as Jakob Münsberg, who is an expert in this region and he often posts his researches and sketches in his Twitter account and also helped in the making of the Artbook DLC, so if you want to know more about the architecture which this game tries to depict, then those are good options.
    Many historians who are experts in the region in which the game is inspired, such as Geschichtsfenster (has a CZcams channel and is one of the participating historical experts), explain that in the 14th century, in this region, rural houses had actually three compartments and it remained the most common type of traditional village house until the 20th century (like the bohemian houses depicted in KCD), and the houses depicted are NOT too big. However, some houses were quite small or, more correctly, had lower ceilings but why did that happened? For at least two reasons: first, to retain heat, since smaller rooms with lower ceilings and small windows are cosier and also easier to heat; secondly (and most importantly), peasant houses were usually not planned and then built by architects or expert craftsmen like in towns and cities, so what happened is that some houses were smaller than they should be because of lack of planning, which resulted in some unsatisfactory results and imperfections. Besides, in some peasant houses and even townhouses the living room was the only room heated (not with a fireplace but with the kitchen oven, which was in the adjacent kitchen but the oven was attached to the wall that divided both rooms and had a hopening which allowed tha living room to be heated), this was generally the only room which was smaller with walls made of wooden planks for insulation and lower ceilings (while the rest of the house had whitewashed wattle and daub walls). Nonetheless, planed or not planed, most rural houses had many things in common like whitewashed wattle and daub walls, timber framing (skeleton of the house), small unglazed windows, externally attached-lap-jointed-braces (core visual element) and a three compartment division.
    Historian also explain that, as the medieval period progresses, there were more peasant houses with roofs made of wooden shingles or even clay tiles, just like town houses, also due to the fact clay was and still is abundant in this region, so it was mined extensively and, therefore, it was quite cheap. Many villages and towns at this time and in this region had at least one church, even if it was wooden (it was never a hut), and many of these churches were either Romanesque, Gothic or a combination of both (it could be a church built in the Romanesque style but some parts of which were built or altered later in the Gothic style). There were also hamlets or small villages who didn't have any churches nor chapels, but they could have had small wayside stone shrines, which were usually placed on the side of the main roads (they served as a reminder that God is everywhere and he is watching you, so you wouldn't feel isolated or alone wherever you were: they would be built in the absence of a religious building or placed on the side of roads that connected villages/towns or in trade routes).
    We all know the Middle Ages is a period of about 1000 years, but we are talking about the second half of the 14th century, not the 10th century, these are remotely different times. I also know that this historian is english and he is probably an expert of medieval history of Great Britain, but I still think he should not generalise so much and make oversimplified comments such as stating that peasants lived in huts throughout Europe. In the 14th century, most peasants lived in houses, not huts, including in England. The only people who lived in huts at this point in time were charcoal burners, some hunters, foragers, herbalists and construction workers (masons, carpenters and other craftsmen who worked in construction sites built temporary huts or even tents and small encampments). If he explicitly mentioned that it was common for peasants to live in huts in the Early Middle Ages, then it would be more correct, but there are also evidences of houses from this period in other regions, such as viking houses from the 8th and 9th centuries. Rural, secular and religious architecure changed throughout centuries and varied across regions. Nowadays, you can clearly distinguish a rural czech house from a rural french house, and even inside France there are differences between houses from Alsace and Aquitaine, and the same is applied to the Middle Ages. Also, in the Early Middle Ages rural buildings were usually more primitive than their successors centuries later, so claiming that peasants in the Middle Ages lived in huts is imprecise and innaccurate, not to mention the regional variations. If you found all this information interesting then you'll find more on these links down below:
    czcams.com/video/SshCvLZKGa0/video.html
    twitter.com/JakobMunsberg
    twitter.com/ClippyMagic
    geschichtsfenster.de
    www.youtube.com/@Geschichtsfenster
    czcams.com/video/m6qVKwP5-wg/video.html
    freilandmuseum.de/entdecken/neuigkeiten-und-blogs?tx_news_pi1%5BoverwriteDemand%5D%5Bcategories%5D=89&cHash=bb2a6ce4ee11c7aba6cbb816f0e7de52

    • @mirsh2541
      @mirsh2541 Před měsícem +37

      Indeed. Leaving a comment so hopefully this'll get pushed further to the top.

    • @ModernKnight
      @ModernKnight Před měsícem +80

      yes I agree it became like that but I think it very unlikely peasants began a vill with 100 ox carts of oak to build those structures. Much more likely that they started small and over the years rebuilt into what we see here as do allmost settlements breaking new land. However if there's evidence they had the time and money to initially build those large structures then I happy to learn. Same with churches. What we see in the record generally is places starting small and modest and growing over the years. Maybe this is a uniquely different situation?

    • @Chopin1403
      @Chopin1403 Před měsícem +52

      @@ModernKnight Exactly, when settling new lands, like during the german colonization towards east, villages were built more modest and primitive and then they were upgraded or even extended if necessary, but that didn't happened in Franconia, since this region was not slav but german and part of the Holy Roman Empire for many centuries, the villages, towns and cities were already established and there was no untammed land to settle. However, in Manor Lords you start the game in an empty land in the 14th century in a fictional place inspired by Franconia, it was a liberty taken by the developer, but in future updates there will be AI enemies and they will grow their own settlements in adjacent territories. Btw, the open-air museum in Bad Windsheim, in Bavaria, has some really good reconstructions and was recommended by historical advisers (some of them actually work there). You can see here one of the reconstructions and the whole process, I think this one is supposed to be a late medieval bathouse:
      freilandmuseum.de/entdecken/neuigkeiten-und-blogs?tx_news_pi1%5BoverwriteDemand%5D%5Bcategories%5D=89&cHash=bb2a6ce4ee11c7aba6cbb816f0e7de52

    • @Denek_23
      @Denek_23 Před měsícem +5

      Timber-framed houses in Wolframs-Eschenbach are almost identical as lvl 3 burgage plot :)

    • @daanvanrijn4117
      @daanvanrijn4117 Před měsícem +2

      Very well spoken!

  • @IrregularDave
    @IrregularDave Před měsícem +275

    Thanks again to Jason for joining us on this episode! Remember to visit his channel for more deep dives into medieval life and history! czcams.com/users/ModernHistoryTV
    And feel free to critique the aesthetics of my town in the comments 😅

    • @MatthewGDunlap
      @MatthewGDunlap Před měsícem +1

      I see those models in the cabinet. What you got in there?

    • @IrregularDave
      @IrregularDave Před měsícem +3

      @@MatthewGDunlap Hah I have my Ork Freebooter Kill Team, a few Death Guard, my Dark Angels characters, my Eisenhorn model and a few AoS minis

    • @adriansolis5362
      @adriansolis5362 Před měsícem +1

      Just here to bump Jason's channel! It's a real gem.

  • @evanbelisle8464
    @evanbelisle8464 Před měsícem +39

    This man is one of my favorite youtubers. Nicest, smartest man that looks like a apple carving villain in a children’s movie.

  • @Cplblue
    @Cplblue Před 27 dny +19

    I'm subbed to this guy and had no idea he was the CEO of Rebellion. That's crazy.

    • @Heat3YT2
      @Heat3YT2 Před 14 dny +2

      I watched his channel for years then one day I looked him up on wikipedia to see more of his background and was surprised he was ceo of a game company. Unexpected but very interesting.

  • @JackSpackProductions
    @JackSpackProductions Před měsícem +10

    "Well done the team that did it."
    I agree, good job Greg.

  • @TheAsdasy
    @TheAsdasy Před měsícem +58

    Thank you Jason Kingsley historian host of modern history TV and CEO of the video game studio rebellion for the insight into manor lords!

  • @lievenpetersen
    @lievenpetersen Před měsícem +21

    Could we possibly get an uncut version of this talk? I've heard that there was quite a bit more and I would love to hear all of it.
    In any case, thank you so much for setting this up, it's really fun!

  • @DMZwerg
    @DMZwerg Před měsícem +89

    Watching to se what Jason may have missed.
    Newer information indicates that as the medieval period progressed even many peasant houses started to have the three typical sections: Front/Solar, Hall, and Service sections. The service section could be a kitchen, but likely a byre/barn for some of the animals (back third of the house) with a loft above the front & service sections that could be chambers or storage as needed whereas the hall section would typically be open to the rafters and the building deliberately two stories with openings above the door for added light.
    Older or poorer peasant housing would be more shack or shop like, with open rafters as without chimneys the smoke would gather up there, drive away the vermin, and act as a smoky larder. That was one of the main reasons for me to reply was the lack of chimneys in the older and poorer peasant huts, and thus potentially a roof opening(s) bringing in light but releasing the smoke

    • @nicholasclermont7390
      @nicholasclermont7390 Před měsícem +3

      like they said the game is early access but would be nice to see if the dev start to tweak a little about that

    • @snavisTM
      @snavisTM Před měsícem +1

      We can all read Google articles..

    • @MartinTraXAA
      @MartinTraXAA Před měsícem +11

      @@snavisTM Sure, but the big difference is *actually* reading them.

  • @bvbxiong5791
    @bvbxiong5791 Před měsícem +132

    as a medieval peasant, i thank you for giving us representation.

  • @julesgro8526
    @julesgro8526 Před měsícem +24

    Insightful as ever.
    I love having 24/7 access to knowledge.

  • @Murdo2112
    @Murdo2112 Před měsícem +5

    11:10 I love the fact that the hunter drew back to his ear, rather than the corner of his mouth, like a modern archer would.
    It's attention to little details that make a game like this.

  • @undertakernumberone1
    @undertakernumberone1 Před měsícem +102

    Regarding the houses... they are based on actual village houses etc. in southern germany. They are accurate for village houses and such for the timeframe and location the game is based on.

    • @Zazu1337
      @Zazu1337 Před měsícem +44

      But he is right they are a quite big. I live in southern Germany. Some of the level two homes are as big as the former tannery i currently live in and thats the biggest historic house (1720) in my town. We have a few surviving single family homes from 1440 and they are really small. Even thought they are build with what is the "level 3" materials in the game. The height of a floor was barely 190cm and each floor had a maximum of 3 rooms that could barly fit a table and a few chairs maybe a bed. And they lived there with children and grandparents.

    • @Chopin1403
      @Chopin1403 Před měsícem +11

      @@Zazu1337 No, he is wrong, the houses depicted are not too big, if they were any smaller they would be huts and in the 14th century most peasants lived in houses, not huts, including in England. The only people who lived in huts at this point in time were charcoal burners, some hunters, foragers, herbalists and construction workers (masons, carpenters and other craftsmen who worked in construction sites built temporary huts or just tents and small encampments). The example you gave from the area you live is not representative of all franconian peasant houses, since we have many other examples from other places in Franconia as well, such as the open-air museum in Bad Windsheim (where some historical advisers for the game actually work) that disprove your claim. However, you're not wrong that some houses were quite small or, more correctly, had lower ceilings but why did that happened? For at least two reasons: first, to retain heat, since smaller rooms with lower ceilings and small windows are cosier and also easier to heat; secondly (and most importantly), peasant houses were usually not planned and then built by architects or expert craftsmen like in towns and cities, so what happened is that some houses were smaller than they should be because of lack of planning, which resulted in some unsatisfactory results and imperfections. Besides, in some peasant houses and even townhouses the living room was the only room heated (not with a fireplace but with the kitchen oven, which was in the adjacent kitchen but the oven was attached to the wall that divided both rooms and had a hopening which allowed tha living room to be heated), this was generally the only room which was smaller with walls made of wooden planks for insulation and lower ceilings (while the rest of the house had whitewashed wattle and daub walls). Nonetheless, planed or not planed, most rural houses had many things in common like whitewashed wattle and daub walls, timber framing (skeleton of the house), small unglazed windows, externally attached-lap-jointed-braces (core visual element) and a three compartment division (like the bohemian houses depicted in KCD), and the houses depicted are NOT too big. For more information around this topic you might want to take a look at the Artbook DLC for Manor Lords, check out Jakob Münsberg Twitter profile (historical researcher who is responsible for the current artstyle of game) or Geschichtsfenster (has a youtube channel and is a historian who also collaborated with the developer):
      czcams.com/video/SshCvLZKGa0/video.html
      twitter.com/JakobMunsberg
      twitter.com/ClippyMagic
      www.youtube.com/@Geschichtsfenster
      freilandmuseum.de/entdecken/neuigkeiten-und-blogs?tx_news_pi1%5BoverwriteDemand%5D%5Bcategories%5D=89&cHash=bb2a6ce4ee11c7aba6cbb816f0e7de52

    • @animesoul167
      @animesoul167 Před měsícem +14

      Maybe he was referencing the situation of starting with nothing. It's easier to build a smaller home first, just for shelter. Especially if you are poor.

    • @Chopin1403
      @Chopin1403 Před měsícem +1

      @@animesoul167 Exactly, when settling new lands, like during the german colonization towards east, villages were built more modest and primitive and then they were upgraded or even extended if necessary, but that didn't happened in Franconia, since this region was not slav but german and part of the Holy Roman Empire for many centuries, the villages, towns and cities were already established and there was no untammed land to settle. However, in Manor Lords you start the game in an empty land in the 14th century in a fictional place inspired by Franconia, it was a liberty taken by the developer, but in future updates there will be AI enemies and they will grow their own settlements in adjacent territories. Btw, the open-air museum in Bad Windsheim, in Bavaria, has some really good reconstructions and was recommended by historical advisers (some of them actually work there). You can see here one of the reconstructions and the whole process, I think this one is supposed to be a late medieval bathouse:
      freilandmuseum.de/entdecken/neuigkeiten-und-blogs?tx_news_pi1%5BoverwriteDemand%5D%5Bcategories%5D=89&cHash=bb2a6ce4ee11c7aba6cbb816f0e7de52

    • @HenryLoenwind
      @HenryLoenwind Před měsícem +4

      @@Zazu1337 Maybe the level 1 houses are a bit big, but the level 2 houses have artisans (i.e. include workshop space) and the level 3 ones house 2 families.

  • @PacKoFMaNs
    @PacKoFMaNs Před měsícem +9

    10/10, the dude is passionate about Medieval history and you can tell. great video

  • @Goatcha_M
    @Goatcha_M Před měsícem +85

    He should do Kingdom Come:Deliverance as well.

    • @pppppffffffmmmmmmmnn
      @pppppffffffmmmmmmmnn Před měsícem +3

      They'll probably get him for the sequel now that it's announced

    • @R3TR0J4N
      @R3TR0J4N Před 22 dny

      @@pppppffffffmmmmmmmnn totally! im excited

  • @sebastianwlodarczyk
    @sebastianwlodarczyk Před měsícem +16

    Yay, three-field system FTW!:D And an allusion to the Morgan's Bible's illustrations (people's attire while working in the field), great stuff:)
    Great to see Jason here- honestly, I'd love to see more "medievalist reacts" to either historically-located or just fantasy games, but from more of the everyday life perspective! Arms and armour are awesome, and that's what gets the crowds attention, but the everyday life often gets overlooked.
    I know it's a really niche subject, but there's hope:)

  • @batteredwarrior
    @batteredwarrior Před měsícem

    Always a pleasure to listen to Jason talking about medieval history! Modern History TV is a fantastic CZcams channel!

  • @BryantVonMiller
    @BryantVonMiller Před měsícem +2

    I'd love to see as full of all the commentary with Jason about the discussion of Manor Lords.
    His insights are wonderful and he is a charming fella, and very experienced about all of this is right up my alley.

  • @AtomPunk
    @AtomPunk Před měsícem +3

    I always love when Jason is on the channel! I told myself I was going to wait for Manor Lords to get out of early access before diving in, but this video might make me break that promise. 😂👀

  • @ginks72
    @ginks72 Před měsícem +1

    Loving this! Great video and thanks to the historian 💪🏼

  • @josephtrahan8045
    @josephtrahan8045 Před měsícem

    I couldn’t ask for a better interview for this game than him. He knows his medieval stuff. So glad he agreed to do this. ❤❤

  • @christianschleipfer
    @christianschleipfer Před měsícem

    Great to see ya here, thoroughly enjoy your channel

  • @zeerob9516
    @zeerob9516 Před měsícem

    Jason is such an excellent communicator and all around great creator, I would really like to see more videos with him sharing his knowledge!

  • @CaptAviator
    @CaptAviator Před měsícem

    Wow! This is the cross over that I never expected and am so happy that it happened! Thank you, Jason!

  • @iheartavocado1158
    @iheartavocado1158 Před 25 dny +1

    This was wonderfully entertaining and brought a deeper depth to my gameplay. Thank you @modernknight

  • @PossMcLeod
    @PossMcLeod Před 18 dny

    Some awesome insights, thanks for sharing!

  • @maxfrankel5139
    @maxfrankel5139 Před měsícem

    This was great, bring Jason back for more of these!

  • @kryyptyyk
    @kryyptyyk Před měsícem +8

    I love this man, he's awesome.

  • @davidcooke8005
    @davidcooke8005 Před 26 dny

    Sir Jason's channel is awesome. Well worth a look. Been a fan for years.

  • @basedSHARK
    @basedSHARK Před měsícem +5

    I've recently been getting recommendations for Jason's channel and I've watched a few medieval peasant videos and only just learning he's the CEO of Rebellion came as a massive shock.

    • @davidrenton
      @davidrenton Před měsícem +3

      he also owns the rights to Judge Dredd

    • @basedSHARK
      @basedSHARK Před měsícem

      @@davidrenton What an incredibly cool guy

  • @williamjohnson4417
    @williamjohnson4417 Před měsícem +6

    Just a tidbit, but the occasional mutation in Oak trees can produce relatively nice tasting acorns, unfortunately this is complex and fairly random mutation not easily bred into the next generation of oak trees (which is why the Oak was never properly domesticated)

  • @kain0067
    @kain0067 Před měsícem

    Great stuff! Learning and games, not just in learning-based games. Love it!

  • @XMysticHerox
    @XMysticHerox Před měsícem +16

    I think some of these criticisms do stem from Kindsley mainly being knowledgable on medieval England while the game is set in 14th century Franonia, Germany. For instance on taverns. Not sure on England but in 14th century Germany taverns and hostels were absolutely a thing (again) even in some villages. Taverns could even be found in smaller villages on occasion but nowhere near as commonly as depicted in fantasy yes. So it's not really "fantasy" to be able to build one and not out of place in a sizeable 14th century franconian village.

    • @TheBlackfall234
      @TheBlackfall234 Před měsícem +3

      made me question his expertise. He seems to not even be enough of an expert to realise that medieval england in the 14th century is different then medieval middle-europe in the 14th century.
      His statement that "medieval warfare was pontentially worse then modern warfare, because you had to get close" was very weird as well.
      Most people ive talked with prefer the face to face, in comparison to sitting in your trench with the chance of randomly dying because of artillery, or a rifle-bullet wich you cannot even see.
      Especially when we take a look at how modern citys look after modern warfare... the destruction of modern warfare is without comparison and yet the "medieval expert" is sitting here, unironically saying that medieval warfare was potentially worse, because you went face to face...

  • @marketingmark
    @marketingmark Před měsícem +3

    Jason is awesome! Love seeing collabs like this.

  • @Chrispy90
    @Chrispy90 Před 7 dny

    Awesome crossover! love the game and @ModernKnight

  • @fatarchon
    @fatarchon Před 25 dny +1

    The guest is so knowledgeable & well-spoken, love how enthusiastic he is about everything too. One of the better guests I've seen on here!

  • @ClevorBelmont
    @ClevorBelmont Před měsícem +1

    This entire video was wonderful. I'm gonna follow this man's channel and play his videos as I upgrade my burgage plots haha. Extremely knowledgeable and entertaining.

  • @Pyrochemik007
    @Pyrochemik007 Před měsícem +3

    Hunting was more common than you said. Dad was working on excavations in Olomouc, czech republic. They discovered old well, which was used as dump. There were skeletons of many forest animals, supposedly there was a tanner or butcher living there. The sheer quantity suggested that the meat was available for common folk. Just because noble owns the game, does not mean he does not send his people to hunt for him.

  • @fabled-pilgrim
    @fabled-pilgrim Před 23 dny

    Great looking game and this video taught me a lot about medieval life. Jason is a great educator. Good to see him involved here. Didn't realise he was a developer himself.

  • @HairlessPotato
    @HairlessPotato Před měsícem +1

    actually phenomenal video

  • @Seallussus
    @Seallussus Před měsícem

    Sir Jason Kingsley is an absolute pleasure to watch

  • @legomojo
    @legomojo Před měsícem +1

    I’m mostly blown away by the fact that the Modern History guy is a video game producer. 🤯

  • @MrAaDdRr
    @MrAaDdRr Před měsícem

    Love watching my favorite youtuber talk about my favorite game!! He should collab with Slavic and share ideas to make the medieval experience much more authentic!

  • @Calypso694
    @Calypso694 Před měsícem +17

    oh hes great. Been watching him for years now AND hes published some historical fiction books or his friends have? and they are kinda good no lie

    • @KyleNelson89
      @KyleNelson89 Před měsícem

      what books do you recommend from him?

    • @Calypso694
      @Calypso694 Před měsícem +1

      @@KyleNelson89 he wrote a self help book but he publishes a series: Toby Venables
      Knight of Shadows: A Guy of Gisburne Novel (Hunter of Sherwood Book 1)

  • @plasticbazooka
    @plasticbazooka Před měsícem

    I don't normally watch this channel but I saw the modern cavalier himself and had to give this a watch.

  • @barbarianlife
    @barbarianlife Před měsícem

    Jason is amazing. Met him once at Rebellion. Good bloke.

  • @BennySantana501
    @BennySantana501 Před měsícem +1

    I love Jason Kingsley's Modern History TV channel. I was looking to hearing what he has to say about Manor Lords. I would love to know what his take on KCD2 will be when it comes out later in the year.

  • @S_Black
    @S_Black Před měsícem +2

    The way modern foresters estimate the deer population is by fencing in a very small area of the forest and let the saplings / plants there grow. Deer normally eat saplings which prevents trees from developing. Then you can compare the new tree growth outside and inside the fence.

  • @roberthughes2092
    @roberthughes2092 Před 26 dny

    I feel like this kind of collaboration has great potential for classrooms. Getting a genuinely qualified historian...especially one who does living history work like Jason.. to comment on games (all periods) could really bring the subject to life and pull kids in.

  • @gab.americano
    @gab.americano Před měsícem

    Amazing content!

  • @kingj282
    @kingj282 Před 8 dny

    You couldn't ask for a better person to talk about this game than Jason. Modern History TV and CEO of a gaming company is well credentialed.

  • @karasek2001
    @karasek2001 Před měsícem

    Would be really cool to see Jasons reaction to KCD2 trailer, amazing video btw!

  • @sanityd1
    @sanityd1 Před 29 dny

    Really appreciate Jason's attitude

  • @KG-1
    @KG-1 Před měsícem

    Very informative and useful. My vocabulary has increased playing this game:
    burgage, morgan , gambison to mention a few.

  • @DoomWalker42
    @DoomWalker42 Před 6 dny

    Such a cool collab!

  • @TheClassicalSauce
    @TheClassicalSauce Před měsícem

    Great! Thanks for this. Modern Knight has a great channel and is very informative. LindyBeige when?

  • @krellio9006
    @krellio9006 Před měsícem

    I love Jason Kingsley medieval food videos

  • @JPlokford
    @JPlokford Před měsícem +2

    Genuinely fascinating.

  • @Pyjamarama11
    @Pyjamarama11 Před měsícem +1

    Best collab in years !!

  • @cyclopsshaman.2204
    @cyclopsshaman.2204 Před 25 dny

    Man I love this. The guy is an expert at Medieval stuff AND also understands that sometimes game devs will simplify something otherwise it would take days to get something totally accurate. The hand cart for example.

  • @tiranito
    @tiranito Před měsícem

    Loved this! 👏👏👏

  • @Mandarb7073
    @Mandarb7073 Před měsícem

    Never played this but this is amazingly informative

  • @jimmcintyre4390
    @jimmcintyre4390 Před 26 dny

    I could listen to Jason Kingsley talk medieval history all day.

  • @al_wombat
    @al_wombat Před měsícem

    17:30 positively delighted by the art work!! Looks much like or could even be actual medieval depictions…!

  • @dmitriyvasilyev6408
    @dmitriyvasilyev6408 Před měsícem

    That's a great collaboration

  • @Wkeyy
    @Wkeyy Před měsícem

    So cool to see Jason singing praises for another game so candidly as what could be considered as a 'competitor' as a CEO of another game dev company
    What a wonderful guy

  • @Smitty.Bacall
    @Smitty.Bacall Před měsícem

    Very insightful 👍

  • @IndorilNerevar-MoonandStar
    @IndorilNerevar-MoonandStar Před měsícem

    I love this guy's CZcams channel 😭

  • @piotr7805
    @piotr7805 Před měsícem

    Oh, a good point about the smell. If that mechanic was to be implemented, it should probably come with the static wind direction. I don't know if it's a good idea from gameplay perspective, but absolutely fantastic in terms of immersion.

  • @TimmyTwoToes716
    @TimmyTwoToes716 Před měsícem

    I absolutely love Kingsley's channel ModernKnight ! That being said, if I'm not mistaken, he is not a historian in an academical sense (although I believe he studied zoology which also super cool). That doesn't invalidate his opinions in the slightest, but since it is mentionned in the title, intro and description, I felt it was worth pointing out for rigor's sake

  • @TheAgr08
    @TheAgr08 Před měsícem

    Modern History feels good to watch in just the way that watching a bunch of PBS specials as a kid felt good. It feels like an honest to goodness show. Inspired choice getting him to talk about this game.

  • @burtflaxton
    @burtflaxton Před měsícem

    My 2 worlds collide! Thank you Jason!

  • @kerrymoore1961
    @kerrymoore1961 Před 26 dny

    Fascinating point of view on what looks like a fun game

  • @Blueberrygaming69
    @Blueberrygaming69 Před měsícem

    This guys channel is awesome

  • @NFS0038
    @NFS0038 Před měsícem

    Jason Kingsley is excellent, really passionate about medieval historical knowledge. He is a great resource and a national treasure to the United Kingdom and also the video game industry.

  • @martialme84
    @martialme84 Před měsícem

    Wooohooo Jason!!!!!!!!!!!!!
    Modern History TV is one of the best channels on youtube.

  • @Peetoo6
    @Peetoo6 Před 27 dny

    So interesting, when you realize that this is essentially "school lesson" in which you are not bored, but quite opposite you feel passion about topic (while it is different to compare attention and priorities of 30+yo and kids... still i think this video may greatly interest&educate any schoolkid now).
    Well done sir, awesome video :)

  • @RedCascadian
    @RedCascadian Před měsícem +1

    I remember a Duchy I built for an AD&D campaign, the cavalier subclass of fighter *had* to be a noble, and I wrote out how their house handled things like equipping their army. The Duke had a 'castle forge' that trained and apprenticed blacksmiths, usually selecting from orphaned youths. Do X years dishing out helms and shield bosses, making spearheads, etc. Those would be sold on "credit" to the soldiers, paid for out of reduced take of post-battle spoils. Example: if a green recruits 'share' of loot amounted to ten silver, they'd get a few silver pieces in pocket and the rest taken off the debt. There was usually a decent amount of loot because when the Duke's men weren't going out on a punitive operation, or supporting anti-piracy efforts, they were often 'rented out' to neighbors to support their own campaigns.
    Was so bummed the computer I had all that on went kaput. It had trade and tax policies, the structure of the baronies under the Duke, etc.

  • @briarelyse5136
    @briarelyse5136 Před 29 dny

    This looks like my type of game! Can't wait to play

  • @vegvisir9276
    @vegvisir9276 Před měsícem

    this guys great, i hope he does some stuff for KCD2

  • @lustrazor44
    @lustrazor44 Před měsícem +1

    I had no idea he was the CEO of Rebellion. GIBE ME MOAR AVP!

  • @MrParedex
    @MrParedex Před 9 dny +1

    I am a simple peasant: I see my Lord Jason Kingsley, I press the like button as is my duty

  • @aresaurelian
    @aresaurelian Před 18 dny

    Well done. This is precisely the content I was expecting. Wonderful game. Could use some work on the lighting model though.

  • @Wardukez
    @Wardukez Před měsícem

    I love everything about this.

  • @AEB1066
    @AEB1066 Před měsícem +23

    The team behind Manor Lords is one guy. Rebellion Developments has 600 employees. Makes you apreciate just what a sterling job Manor Lords sole Dev has done.

    • @lionljb
      @lionljb Před měsícem +8

      Yes, although it is also helpful that he has a very good historical advice team, which for example traveled to the Franconian regions of Germany and rly did their homework when it comes to even smaller details, like it having been a common thing to have the church tower above the alter, or half-hipped roofs in that region

    • @Zazu1337
      @Zazu1337 Před měsícem +12

      "According to the publisher of Manor Lords, the team is a "solo developer plus contractors" (3D artists, animators, illustrators, concept designers, history consultants, game writers, etc.). Styczeń started working alone and as a hobby. Only after funding from Patreon and an Epic MegaGrant as well as the entry of Hooded Horse did he receive support in development. Whether Manor Lords can still be described as a solo project is a question of definition."

    • @ModernKnight
      @ModernKnight Před měsícem +17

      It's not one guy, it's one guy's vision and drive but a lot of other people's work. Contractors and employees are people too. None of which takes away from what a fun game it looks to be.

    • @XMysticHerox
      @XMysticHerox Před měsícem +4

      I mean he is not really one guy. The studio is technically just him but a lot of people worked on it.

    • @vast634
      @vast634 Před 25 dny

      Its one guys project. But nowadays its hard to estimate how many peoples work went into a game as final product, as there are plenty of purchasable third party assets and contractors. And main parts such as the engine itself, that was created by a very large team.

  • @Astalonte2
    @Astalonte2 Před 27 dny +1

    Acorn was eaten in medieval spain and mediterranean countries. When the wheat spoiled because of drought and cheap way to make bread were acorns.

  • @uncledoctor6920
    @uncledoctor6920 Před měsícem

    One tactic for battle I've found useful once you get enough men is two units of spearmen and two units of small arms men. Set the spearmen to defensive mode and let them take the brunt of the enemy charge, with the retinue and the axemen in the rear. Then circle them around behind the enemy and sandwich them.

  • @randommemebean686
    @randommemebean686 Před měsícem

    This guy is so cool and down to earth.

  • @peaaanuuutz
    @peaaanuuutz Před měsícem +1

    What the heck. I never knew Jason made games lol Jeez I've been subscribed to his channel for such a long time now and didn't even know this fact lol

  • @Sean-zf7il
    @Sean-zf7il Před měsícem +3

    Jason is honestly the perfect guest for this type of series. He somehow has extensive expertise both with game design and medieval life. You could not get a better guest for this.

  • @walkir2662
    @walkir2662 Před měsícem

    Seeing Sir Jason doing that is especially interesting after seeing streams with the historical advisors. (In German, and the looks are based on Franconia in Southeast Germany, 14th century. IIRC even of real houses... presumably fro ma village, but that got never mentioned.)

    • @TheBlackfall234
      @TheBlackfall234 Před měsícem

      hes looking through an english lense, thats the problem.

  • @GaryWRNY
    @GaryWRNY Před měsícem

    This is great!

  • @JustGrowingUp84
    @JustGrowingUp84 Před měsícem +14

    1:00 "... this period of medieval history, there weren't that many areas of wilderness and such" - fun fact, here on the mainland there were some places that were savaged to such a degree by invaders, that sometimes settlers from other places came over, and it was a bit like settling the Wild West!
    Especially Eastern Europe experienced that with the Mongols.
    Hmm, maybe not so "fun" fact.

    • @CzechMirco
      @CzechMirco Před měsícem +6

      He is great historian, but a bit Anglocentric, and the British Isles definitely weren't representative of the rest of Europe.

    • @magniwalterbutnotwaltermag1479
      @magniwalterbutnotwaltermag1479 Před měsícem +2

      It is however some of the best documented. Granted the game is more Central to Eastern Europe inspired but a lot of crossover applies from Britain to the rest. ​@@CzechMirco

    • @mirsh2541
      @mirsh2541 Před měsícem +6

      The game is very specifically set in the late 14th century, so you could also argue that it may depict re-settling of lands that have been abandoned during the plague epidemic and subsequent decline in population around 1350. I would agree on Jason being a bit anglocentric, it seems from the video that he did not know or wasn't told the game is very specifically set in the Franconia region in Germany as well. So some of his points didn't apply there, but as he didn't seem to be aware it can't really be held against him. Also this video was likely heavily cut down from a much longer commentary/conversation to focus on specific key points.
      How well documented British history might be is not really relevant to this as the Franconia region was specifically chosen as setting for its wealth of sources for this time period, especially for architecture. Other regions in mainland Europe have just as much or even more sources available as Britain, they just might not be available in English.
      Funnily enough one anachronism in the game is the use of bows in warfare, which was pretty much an English oddity at this point, while in the relevant areas in mainland Europe they had completely fallen out of use in favour of crossbows. So that is in fact one little English quirk that was incorrectly carried over.

    • @MartinTraXAA
      @MartinTraXAA Před měsícem

      @@mirsh2541 Actually a thing I would like the developer to include is ruins and abandonment. If buildings are destroyed or demolished they could leave behind some trace, the map could start with some small and scattered abandoned farms. Of course that's just a detail and a LOOONG way down on the list of priorities, but one day perhaps!

    • @tylerphuoc2653
      @tylerphuoc2653 Před měsícem

      @@MartinTraXAA Occasionally, buildings like ruined windmills and granaries do spawn, but I'm not sure if you can rebuild on those plots of land