Seasons 19 - A How to Guide - An Introduction to Seasons 19
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- čas přidán 20. 07. 2019
- In episode one of our Seasons how to guide we cover at a high level what seasons is. What the player UI looks like and the information that can be found in the user interface.
#FarmingSimulator19 #FS19 #Seasons - Hry
For everyone with questions about the rotation planner: Your future crops *DO NOT* affect your current crop; only your past crops affect your current crop. The planner is just showing you what your bonuses would be if you were to continue your crop rotation multiple times (ie 1, 2, 3, 1, 2, 3 etc.) When you are first starting out, you'll need to go through one complete cycle of your crop rotation before all the bonuses are in effect. If you are planting your first crop ever, you won't be getting the bonus from your number 3 crop because it hasn't been planted yet. The planner is just that: a planner. All the calculations happen on the field. The mod is only looking at what was physically planted on that field currently and for the previous years and completely ignores anything put in the planner. The planner is simply there for player convenience and to make your planning a bit easier. It has nothing to do with the actual calculations that get carried out on each field; the planner only informs you of what your bonuses would be under a perfect, repeating rotation. It's up to you to follow that rotation faithfully to get the bonuses.
Very good that someone got the concept 😃
Thanks for the clarification. I was just going to mention what you wrote.
Great post Joshua 👍
A-ha! Thank you for clarifying that. So I can remove my post, questioning this very aspect :-)
You may have answered this but only thing I still don’t get is the 4 rotation columns. Do you start rotation 2 crops after all crops on rotation 1 are planted and harvested or does it work sideways meaning you do crop 1 in rotation 1 then after harvest you do crop 1 on rotation 2. Hope this makes sense and can someone answer please and thank you
Welp, here comes another 1000 hours of gameplay...
@Richard Jelinek 2000, jeez. Im only on 500 and i thought that was a lot.
lol i have like 300 hours and you guys have 2000 hours :D
I thought 5 hours was a lot! jeez
At least it won't be 1000 hours of senseless slaughter (unless if it's pigs of course)
Thank you very much for this video! There are not too many good in depth tutorials for brand new FS gamers like myself. I think i will be reviewing this on and off more than once haha
Just starting this weekend with Seasons 19, this video is excellent! Will watch them all I’m sure. Thank you!
Thank you for this, so helpful and well explained! So excited!
This video is the best tutorial ever. You have a gift. Thanks for this!
Thanks for the overview, really looking forward to Seasons.
Hi FK
A really good video you have made and I look forward to several of these videos.They are a great help.
Seasons look awasome and a challenges, but requires the right map :)
Very nice tutorial video. Looking forward to seasons. Thanks!
Hey fk congrats on 10k subs. Wasn’t that long ago it was 5k. A big year for sure on the channel keep up the good work.
Thanks. FS19 has been good for the channel for sure.
Seasons makes the game so much more playable and realistic. I look very much forward to this ! It should be part of the base game .... :-)
This is a great, supportive video. Played many hours on this game and only just looking at advancing to seasons and this video is helping massively!! Thank you Sir. Congrats on 20k subs BTW
Glad it helped!
I can't wait too play this normal mode was getting a bit stale. Great video very informative 👍
Me too. I drifted off to American Truck Simulator, except that that one started getting too predictable and boring, so I thought I would take another look at FS19. Glad I did,
Cant wait to learn what the best crop rotations r... great video as always
there going to be some head scratching going on with the seasons great video as always. keep em coming . S C . UK
What you do have for weather forecasting, with places like ECMWF in Europe, is a statement of the forecast window. You also get the charts for the forecast so you can do a little estimation on your own. Seems to me, though, the absolute minimum would be 6 day seasons or you're stuck doing very little, with 12-15 more viable for single players, the bigger a farm you want, the longer.
The default GEO should have been something more mid-France or East Coast USA to get all fruits able to grow.
There's a lot more here than seasons17... I love it!
Thank you very much for this video and FS education!
Excellent video! Really went over seasons better. I HATED Seasons in 17 but I think a LOT of that was cause I didn't understand it.
#jealous... can't wait to get my hands on this! Look forward to seeing some more videos on this.
Awesome 👏 I’m super pumped !
Great video thank you for sharing with us!!!
Great Video Farmer K. Thanks!!
I really like that the value drops as they get older. Like real life except it has nothing to do with weight irl it's because the meat gets to tough to really be enjoyable to eat after a certain age.
Awesome thank you. Really cant wait for seasons. Please pass on my thanks to the dev team.
Thx for all the guide.
What a great vid! I have now watched a few of your videos and I am subbing; stellar content sir! o7
Glad to have earned your sub.
This is sooo much more complicated than seasons in FS17. And thanks for the video FK :)
Rasmus Bostrup not complicated. Just realistic
Thankyou very much, I'm a console player but will follow you right through this, an awesome guide, thanks again.
This will surly give you a leg up in understanding the nuances of Seasons for FS19 even if you played it in FS17.
@@FarmerKlein yea thanks, I loved it in 17 it was the only way to play, I'm looking forward to the change of lighting for the different seasons and the order of ploughing planting etc.
@@FarmerKlein Hof Bergmann map xbox1 yes
EXCITED! THANK YOU FK!
The animal system reminds Cattle and Crops. Maybe that's where they got their inspiration from.
That was a brilliant work through of Seasons and you did a wonderfully focused performance. Thank you for sharing your views, I'm looking forward to your next videos. I'm only confused about one thing and that is HOW CAN FUTURE CROPS CHANGE OUTCOME OF CROPS CURRENTLY IN PRODUCTION: That is like looking into the future. So basically you could set up your rotation to give max. boost. Then harvest and get the added bonus, but coming next year you deviate from your plan and set the crop with lesser bonus. Now that becomes impossible to deduct from this current years production! So unless the system has a built-in penalty working backward this is a lost cause. So either there is missing a part of information with regards to future crops or we are getting a "Back to the future" experience., and that would be crazy. Please help me out here! Again thanks for a superb presentation, it was perfect and you certainly have a new subscriber!!
So I try to explain this a bit in the live stream video you commented on but I will explain it here also for others who may come across this or if you didn't catch that segment of the live stream video. The columns represent a circular rotation, so the values you see to the right are values you can expect to see when that particular crop comes up next in the rotation. If a field has been fallow for 2 consecutive years its like wiping the slate clean as far as crop history. The first crop on the rotation would have a base yield with no multipliers + or - applied to it. The second crop would have a multiplier applied to it based on the previous crop The third crop would have a multiplier on it based on the previous two crops. Now lets say you have just a three crop rotation and the fourth row on that rotation is left with a value of NONE. At that point the rotation goes back up to the top and it would then have a multiplier applied to it based on the previous two plantings which visually in the planner are below it but when you think about it in terms of time those two plantings came before it. If in rows 4 and 5 you put fallow in for those years it should make the multiplier next to the first row 1.0 to reflect this. changing the last crop in the rotation should then affect the first two rows of the rotation showing the net affect after the rotation starts over again.
Farmer Klein Thanks, now it makes total sense. You inspired me to jump straight into seasons and I currently plan 1 year. Again, thanks for a brilliant video.
i really like the crop rotation planner
Love the Geo Prizm joke!!
I loved my Geo Metro, had 3. Fun little car.
Hey it's just like michigan, three seasons in one week
Yup indeed
Yall get it in 1 week? We get them in 1 day
great video!! now let's wait for the mod to come out.. damn, i can not wail lol
@Jamberry Me too
U did a good job on the game
Very excited. Looking forward to next video.
I loved the Geo joke!! Such "expensive" cars
Ya, I knew a teacher in HS that had one. Only person I knew to ever have one
It's snowing, well done! Where are the clouds?)))
"Estimazation" - FK
looks good now I can start playing FS19. I wonder if the developers looked at real weather programs for flight sims? It can be raining in TX.I load flight sim launch active sky and it raining in game.
That would be great in farm sim.
thank you
OMG!! I'am just so excited for this, and such a lot has been added since FS17 Seasons. Based on what I have watched here, I'm already planning, and formulating a strategy for what I'm going to do with the new Seasons. Look forward to seeing some gameplay.
Me to im planning on finding a good us map and fo dairy.
@@blackbolt0253 It looks like Bullet Bills Lone Oak farm is going to be available very soon. I believe it is currently being converted to FS19 & Seasons by OxygenDavid, but personally, I would like to see some big 4x maps, like Countyline.
@@Shaunus82 agree. I played on countyline in fs15 and its a great map
Great video! My only thought Is about crop rotation, As I am becoming a farmer in real life, I really love this feature in the game, But I would have liked it better if you could make a plan for each individual field. But overall, this mod will totally enhance FS19!
Technically you are planning for each field. In the video it shows 4 rotations so you can plan for at least 4 fields at a time.
You could plan 4 fields, take a picture to remember those, plan another 4 fields, etc.. This assumes you want all of your fields to have a different rotation. Farmers generally do not do this in real life.
@@farminc.6804 Yeah I guess that you could do it like that. Well I am not too sure how it is done in other countries, but a friend of mine who is a farmer bought a farm and had like 30+ rotations. But that might be a extreme case
Thank you also what is your best opinion on the best forestry map
One other thing I am wondering about... Since Plants seemingly can be affecting by droughts or soil humidity in Seasons19... Is there a way that they could be watered effectively? (hint: Soil-Mod FS15)
You may find that "GEO" represents "geographical" which is the difference of different places, to be able to grow different plants
You can plant early it just won't germinate until the right temp and you will have some patches of failed germination but not the loss of a complete field.
sure maybe, IF the temp gets to where it needs to be. there are no guarantees on that.
Love the GEO reference, are those gona be separate mods to download or already included with Season mod. Nice video can't wait to july 24!
They will be separate mods you activate in your mod folder. One at a time of course.
A question about the crop rotation. When you were making changes to the rotation and it was changing the starting crop does it make the calculation based on a loop?
Yes, The changes to the above crop would be what would happen the second time and other time around the loop. I pinned a comment that explains it a bit clearer than I could in the video. I will follow up in a future video with clarification about this also.
Haha... Great "Geo joke"... Right there with the Yugo...
Yugo right down there and buy yourself a GEO fine sir.
I’m gonna need more info on the horses. I want to own my own 😩
Thanks for the detailed Intro - really looking forward to Seasons 19. What map did you load up and is that seasons ready?
I am using ravenport for these how to videos and yes both base maps are ready with a snow mask.
@@FarmerKlein Excellent, thanks for letting me know - just watching your other tips now. :)
Great to have seasons again. I'm still at a loss on the Crop planner. What if you have 10 fields, how would this work? I re ran your dialogue on it, but it isn't super clear yet. Sorry if I'm a little slow on it. Thanks for the vid. Keep it up.
If you have 10 fields you plant them all different? if so the crops still fall some general flows. the planner shows you if you plant a cereal crop after a root crop you get result A. If you follow up that cereal with a legume then you get result B, etc. The planner has no affect on the yields it just shows you what will happen if you plant in different orders. You can totally ignore the rotation planner if you want.
Just for clarification rotation 1 tab top to bottom will never effect rotation 2 tab right? As then u can have 4 different fields planned out with those 4 tabs. I am only asking becouse first u did talk about left to right but mostly top to bottom. Just for clarification.
The rotations are vertical. The screen shows up to 4 distinct rotations that you could map out to keep track of.
So the crop rotaion planner there are 4 boxes horisontally is that for each month ??
Gotta wait for the geo that allows to plant every crop then...
I know this is an old video, but did you ever figure out the graph in economy for livestock? Like, what the single digit numbers were on the side? Thanks.
Can you cross breed cattle? And also does the game set a maximum age an animal can reach. Or is it more of an average.
idk about the age. But u can cross breed the cows but they always take the breed of the mother. so their not true cross breeds.
You review NF March Map about a year ago, so you haven't done a new one for the latest map, you said the mods were not to up scratch, but the new map which is either 4f or standard, its a production map and its totally amazing , love to get your comments.
I do not revisit maps very often. sadly the NF March map is one of those maps that seems to be forever in development.
Good video as always! But from what i'm seeing there is an issue with the crop rotation. As a farmer I totally agree with this being put into seasons, but what you plant 4 years after should not affect what the current crop is! rotation is affecting the crop you plant the year after not the year before! For example planting corn after soybeans is common here in Nebraska where I farm, as soybeans us less Nitrogen making more available for the corn but don't have a darn thing to do with the yield on the soybeans planted the year before and darn sure don't on what ever is getting planted four years later! Now I do realize there's more to it than just that like using crop rotation to lessen diseases, like corn after corn or corn on corn as we call it here has i higher chance of corn root worm but again it affects the crop fallowing what was planted! I also don't agree with the wheat withering over the winter when it's planted in the fall. Around here everyone raises "winter" wheat and is planted in the fall usually September around here it's like grass goes dormant in the winter months. now if it's not harvested that's different and should be withered before the winter months. Yes I realize no mod is perfect and am looking forward to seasons but if the crop rotation of which I was very much looking forward to is like you show it will annoy the hell out of me!
As always keep up the good video's.
I agree. The whole concept of future plans having an effect on previous crops makes zero sense from a log standpoint. I think overall though, the crop rotation is awesome. That combined with the variables in yield due to weather makes this a game changer over last year's version.
Remember the vertical rotations are built that they will repeat. so if you have a 4 year rotation it is not set to at the end of the rotation you must start something else its built so that at the end of year 4 you would roll back to the top of the given rotation. so its 1,2,3,4,1,2,3,4, etc. Also this is the default built in GEO and rotation. Geo authors can customize crop rotation bonus and personalities to match what might be best in real life for that given location as soil composition is different all over the world so what works one place may not give the same results someplace else. This really opens up GEO authors to fine tune their work even more.
@@FarmerKlein I understand that it's repeating at the end of the 4th season but still annoying it affect the first season! I am looking forward to seasons a lot and what they have added with 19 version makes the game so much more real. but like I like said nothing is perfect. It will definitely change how maps are made!
Cool I live in Nebraska too that's exactly what happens, I argeee go point
@@tobyneal8501 It's not going to affect the first season. Remember, this is a *planner* and the game doesn't use anything put in the planner for calculating your bonuses/penalties. It only focuses on what you actually plant in the field and what was previously planted in the field. That's where the calculations are taking place, not in the planner.
37:05 - Maintenance! No longer need to maintain our tractors.... well... we do need to maintain them... O.o
On the rotation planner...what’s the difference in fallow and none? If fallow means not planting anything, isn’t that the same as none. Just wondering...love the Farming Simulator games! Hope seasons comes to consoles real soon!
None means there is nothing else in the rotation and to roll back up to the top.
Hey man! Constructive criticism (and maybe more of a personal opinion) here : I feel like you could go more directly to the point of your explanation. Maybe speak a little faster too. Sometime i feel like I'm on the edge of my seat to get the explanation but it takes so much time to come! :P Good videos and clear explanations thought. Keep up the good work. p.s sorry for my english it's not my native language.
Yes, cause god damn this was interminable.
Absolutely agree. We don't need to know what the 4 seasons ARE... But why just gloss over what the 3 stages of fertilization are?
CZcams alows you to speed up videos
Nice video. Just one question though. If a field is left fallow, does it still need cultivating, or literally left alone?. Cheers.
Good question I do not know.
Do Geo’s affect crop rotation bonuses? As I’m seeing the bonuses your getting here are different from the bonuses we see here in Manitoba Canada
GEOs can affect all kinds of things. Also note this video was done with a pre release version of seasons and we are now several months in and several updates so things might have been adjusted somewhat. But yes GEOs can have an affect on just about anything with seasons as I understand them.
Farmer Klein thanks, hopefully someone has made a Geo similar to my area then
On the calendar there are the blue numbers next to the crop type. Is this number ground temperature or air temperature at what they can be planted at because I do not know
Those are the ground temp for germination, if its blue, it's too cold for seeds to grow
Ayrshire is pronounced, airshire Soz it kinda annoys me 😂
OK Im really having a tough time with getting seasons going, i downloaded the mod, and then went to the game, and pressed alt s. and there wasnt nothing. it didnt change the hud or anything, what am I doing wrong. I checked key mapping on both the key pad and game pad. and dont need to change anything. really starting to get frustrated
Sounds lime you did t activate it in the mod selection screen. Did you get this from the modhub?
Nice video. Probably will not use seasons. I doubt I have ever played one map for 12 days. I would find winter just as boring as it was when I was a kid on a farm.
Robert Becker it’s in game days by the way. Not irl days, well unless you want to play on 1x time speed
@@jnlnI know but there are very few maps I have played for 12 game days. I like playing a lot of different maps
Which symbol on the hub is the ground temperature? The top one or bottom?🧐
Bottom
Great video man! But please learn how to say shire
I really wish that this was geared more toward intermediate and seasoned players. If you are completely new to the game, I wouldn't recommend playing seasons until you learn the game. I'm struggling to watch this as it is done. It is like watching paint dry.
Lol, since when is this game difficult. Its so easy
I thought farmers plant soybeans after corn to replace the nutriants lost from corn? It seems like the soybeans never get a bonus in fertilization on the rotation page?
Not so much to replace the nutrients more so because soybeans and corn take different nutrients to grow
greats one Thanks!! but i have a question.. what is the best setting to set (days per seasons/fast time x5,x15,x30) that will make the season not to short but not to long for having time to do what you have to do! what is the setting that you're using when you play seasons?
It all depends on your play style. some like to play at 1x and then when they have done everything they want to do for a given day they FFW time. Others like to set a clock speed and hold to it and sometimes you just cant get done what you want or need to work into the evening to do what you need.
@@FarmerKlein No i don't like the 1x and ffw when you're done with you job of the day. Do you think 6 days per seasons at x15 could be good? I just want like a good point betwen day per seasons and xtime. i don't want to touch the time so if om not done with job, im working later on night or erlier the the next morning.
There are so many variables. How big the fields how large the equipment how many fields owned and equipment owned just to cover a few. What works for one map might not work for another, etc. 15x can be quite a challenge as a game hour goes by in 4 real minutes. With 6 day seasons that could leave you hung out to dry. Faster clock with more game days. For example I am doing 10x clock on 12 day seasons on emerald coast
i want to start it on greenwitch map so how would you do it on this map? And on 12 day seasons after like 6 day you still have thing to do??
Again it depends on different variables. How many fields will you own, how large of equipment will you use. do you hire helpers or work the fields only yourself. There is no hard and fast answer that will fit everyone or any map. Just pick a season duration and clock speed and see how it works out. if you need to slow the clock down or speed it up based on your play style then you can do so.
Can you give me any tips on reducing FPS loss on my game, is it the number of mods, Ive reduced my screen resolution does that help? Tips would be nice, love your reviews, one of the best,
Your overall FPS is dependent upon lots of things. First the map might be more demanding that other maps. the amount of vehicles and equipment in any one given location. Some mods will impact performance more than others due to how they are designed and implemented in game. Start with only using the mods you need for your game take any other mods out of the mod folder. limit the amount of equpment you have on the map and try different maps you might find some just do not run well for you.
Even with the explanation on rotation it still doesn't make sense to me. I don't see how the next year crop would affect this year. Say, I planted Wheat and had 1.0 on the planner, but next year I planted something that should have dropped it to .90, does this mean it's going to come and take 10% out of my bins or something? Looks I will have to spend some time understanding this one.
I pinned a comment that might help better cover this. Just keep in mind the planner is there for your reference and is based on a cyclic rotation. so you work thru the column and then it starts over at the top. The bonuses shown in crop 1 will then kick in on the second rotation vs the first.
I now have weeds on my field, i try to spray it, but its still there, any idea why?
This might be a bug. I saw something related to weeds that would not go away in their list of open issues.
Does grass regrow or after every cutting or needs to be replanted?? (which seems stupid)
I'm asking because with this mod i's continuously showing harvested and doesn't grow after cutting for me.
Grass will regrow just like base game. Do note grass does not grow year round typically so depending on what season you are in will govern if the grass is able to regrow.
@@FarmerKlein yup I kept playing the year. As it turned into Summer my grass started to regenerate and grow on it's own.
29:00 snowing at 35°F ? Guess the air above was much lower then and the snow is melting on the ground, am I right?
Welcome to New England. In the spring and fall we get all of the seasons in one day.
I need help on my seasons, ok so I downloaded seasons and I went into the map ( lone oak) and it showed that it was spring but yet there was still snow on the ground, can u help me on this
sometimes it snows in march which is early spring on seasons. the air temp should be above freezing before to long and melt the snow away.
Hi. The snow in my savegame don't disappear in the summer? you have any idea why? great video
This is a bug that is being worked on for the next update
Great video! I couldn't find explanation for the icon appearing between the cloud and the thermometers, for example in 42:51. Could someone explain? Thanks
its telling you the crop is to wet to harvest. its the wet crop icon.
@@FarmerKlein Thanks a lot
Do the tractors break down at 15 engine hours
if someone adds the clydesdale horse breed i will throw a fit its my favorite breed ever i want to see those giants in my stables someday
So each column is a year and the rows are fields on the crop planner?
Each column is a rotation so you can have up to 4 planned rotations documented in seasons. Each row is a year. So you can have a rotation with up to 6 years mapped out or as few as 1 year.
@@FarmerKlein so you can plan for 4 fields but the same logic can be used on all of them
@@notShelly1052 ya, you can use one rotation plan for any number of fields.
How does the game knows when you plant 2 years of wheat or not when it gives you a bigger bonus for previous harvests for that field if you do not fill in the rotation planner?
@@FarmerKlein The planner is literally there just to show you when to plant the crops. The mod anyway works the crop rotation when you plant it. Thx, first time playing seasons
Do you need a GEO for it too snow In the Winter ?
You will get snow with the base seasons geo included in the mod.
My problem with playing with seasons is idk what to do to make money while i wait for crops to get into growth cycles. Grass doesnt seem work doing. and trees are worth it but SUPER tedious to do for long periods. Any other suggestions on how to start efficiently?
Contracts, horses are free once you have the husbandry area and give steady daily income. Grass work is worth it with respect to selling bales. The most lucrative contracts are fertilizer in earlier stages of the year
@@FarmerKlein oh okay, the only thing that sucks about bales is i gotta wait like 60hrs or something lol
There is a beef cow(Saler) I believe, that has a bag. Is that a bug or are we to just ignore it?
Seasons does not change the model of the animals so ya just ignore the utters on all non dairy breeds.
How do you get snow on the ground? I went through Winter and nothing happened.
Weather is not consistent from one year to the next. maybe next year you will have alot of snow.
@@iStrong113 same in the UK 😂 nice tasty cool winter followed by snow in mid spring haha
anyone else have issue with snow not going away as seasons progresses? seems stuck perm.
I’ve got a question and hopefully someone can answer this as quickly as possible before I start my planting season again I got six fields of soy beans and corn and the thing is I planted on the start of that season when it needed to be planted but at the moment my crops are too wet I’m I know i have to plant them at a certain temperature even if two days before it’s meant to be planted and say 12 degrees or 13 could I plant them then instead of waiting two days before crops is ready for planting What I really mean is when corn and soy beans are meant to be planted like late spring early summer could I plant mid spring if the temperature is right can I plant them instead of waiting until late spring ?
Wait to late spring. The temp is the minimum temp its doubtful the ground temps will fall below the minimum plant temp when the time is right if its already at that temp.
Farmer Klein Because my six fields are a complet failed and that’s a lot of stuff down to Drain all the days are wet with rain and I play on nine days seasons I thought if I am a day or two away and the maximum temperature is over 10° could I start planting even though I’m a day or two away you say wait till late spring I’m going to do a field or two and test it out and see how it goes last season I lost over 100 acres of soybeans because it was too cold and too wet And now I’ve lost well over 300 acres of corn and soy beans together putting I got money to fall back on
you can plant in the rain seasons wont stop you. only plant in the planting window and when the temps are above the min temp. never plant before or after as you risk losing the crops.
Farmer Klein ok
I have never played any of the Farming Simulator games. I have been thinking of purchasing this game (especially since it’s on sale right now in the PS Store). I have enjoyed flight sims, and other various simulator games in the past. Is this game fun? Is it worth buying? Thanks for the feedback.
If you would be playing on PS4 I would suggest checking out a fellow youtuber named MrSealyP. He also plays on PS4 and his pay would give you a better idea of the game play on console. I play on PC and there are some differences. Mostly around what kinds of mods are available. I would not want you to make a purchase decision based upon watching PC game play alone.
Farmer Klein thanks bud I will check him out 👍
So are rotations 1 2 3 and 4 fields?
Rotations are not assigned to fields you have 4 rotations you can use the planner to plan out because that is how many fits well on the screen. Sesons will change yield if you use the planner or not. the planner is to help you visualize what seasons will do based on what you plant in the field and what was previously planted in the field.
I still have no idea what “planted” means on the map above “germination failed” I can’t get my crop to grow and it will just stay on planted instead of growing someone pls help.
planted means just that. you put seed in the ground and thats it. germination failed means the seed failed to germinate either due to it being to cold and the germination period being over or it being to dry. Depending on your seasons settings when you planted vs when you should have planted it might take a few days to a few season periods for your results to show.
do you have to use the crop rotation?
You do not have to use the planner which is just for your sake of keeping track. The game will base yields on a crop rotation as defined by the GEO your using.
@@FarmerKlein ok. thank you. it just seems too complicated
Why/how does a crop you are going to plant next year, effect the yield of the current year? Is that a real thing?
I Think it resets so Its fallow 2 times in a row so Its Like fallow-fallow-wheat and so on i hope it helps
It runs it a loop 1 2 3 then back to 1 etc. It just shows the effect your rotation has that cycle. It's just an estimate what you'll get that year with the selected rotation.
I know this is late but on the calendar all the temps were blue except grass can you please tell me why?? Thanks
It means the current ground temp is to cold for the given crop(s) to germinate.
Farmer Klein thank you ahah I was confused but thanks for clearing that up for me.
Farmer Klein but thanks for replying fast