Thanks for doing that - really useful to see. I guess the optimum is 10m spacing for full growth/maximum production in an area. Will take some serious patience to see this through :)
No don't think optimum is 10 m. When planting at 10 m you don't need to worry about limited growth. But assuming you don't have unlimited area it might give better profit to plant them closer. For instance planting at 5 m will give you an opportunity to harvest before they are fully grown giving a better profit for a given area. Means naturally more work.
"Handy dandy measuring mod" ..😂 cool i liked that. I must say am bit sad this is ur last "Learning by doing" seasons mod video. Really enjoyed them and i have great respect for the level of detail you go into and the amount of patience you have ...for example the 6yr experiment with the poplar trees! Thanks again!
I have one idea that I came up with during the live stream last night. Might cover in some detail the seasons economy and how it differs from base game. The good old buy low sell high concept
Great video! So, I wondered exactly where the limit goes and what optimal planting is and I looked into the mod code and found this at the start: SeasonsTrees.MIN_DISTANCE = 9.5 And then further in: ---Limit the growth of any tree depending on the closest neighbouring tree function SeasonsTrees.inj_treePlantManager_updateTrees(treePlantManager, superFunc, dt, dtGame) local treesData = treePlantManager.treesData if treesData.updateDtGame + dtGame > 1000 * 60 * 10 then -- the game does not update more often for _, tree in ipairs(treesData.growingTrees) do -- Capping growthState if the distance is too small for the tree to grow -- Distances are somwehat larger than what should be expected in RL if tree.nearestDistance ~= nil then if tree.nearestDistance < 4.5 and tree.growthState > 0.45 then tree.growthState = 0.45 elseif tree.nearestDistance < 6.5 and tree.growthState > 0.65 then tree.growthState = 0.65 elseif tree.nearestDistance < SeasonsTrees.MIN_DISTANCE and tree.growthState > 0.85 then tree.growthState = 0.85 end end end end return superFunc(treePlantManager, dt, dtGame) end Which, if I understood it correctly, means that for growth limits starts after the first growth stage 4.5m, then next is 6.5m, and then 9.5m. Or to further explain, for it to be limited to the first stage that the ones planted at 2 meter distance grows to in the video, its anything at 4.5 meter or less. So, they will grow to that stage no matter how close you plant them. Between 4.5m and 6.5m distance, you will see the next stage of growth, those planted at 5 meters in the video. Next stage is 6.5 to 9.5 for the ones at 8 meter in the video and finally anything planted with 9.5m distance will grow to the full height.
@@billgkoutz1048 No worries! I was frustrated myself at trying to find this info on the web, in the end I dived into the modfiles, figured I would post it here where Farmer Klein already did some great research to save people from having to do the same. Also, a side node is that while hired drivers will obey the distance rule in the direction they are driving they do not do so while turning aparently, so there will be 10m distance in one direction if you select that, it will still be 2 meters distant in the perpendicular direction. With that in mind, I would recommend after 2 years, cut everything between the 1st and 5th row so there is 10m distance in the perpendicular direction. For the driving direction, well, that would require some calculation to find the optimal distance to profit, but sufficient to say, planting every 5 meters would allow you to cut every second tree after 3 years to create 10m distance so I would go for that.
Very thorough video on a feature people overlook when activating Seasons. Many future console players need to reference understanding with your videos of the FS19 Seasons mod for all those wannabe lumberjacks and tree farmers. Yet another reason to do research before using this modification. Good job.
I looked into the modfiles and found that the exact measurements for growth limits starts after the first growth stage (the one it ends up as with 2m distance in the video) at 4.5m, then next is 6.5m, and then 9.5m if I understood the code correctly. See my other comment under the video for more details.
What I do wish that someone made a new tree Sapling where we can choose multiple different trees types that we can plant I do not know if anyone knows if there is a mod for that?
Thank you #FarmerKlein for all your videos. They are amazing!. Is there any chance to do a video about animals in seasons. I am playing on Saxony '19 with seasons andnot sure how to look after animals at the best, when is the best time to sell then (cows,etc.), why they die when there is food and water available? Thank you again!
In vanilla Farm Sim, I can harvest each field once every other day so in the 10 days that a tree takes to grow, I can harvest a regular field five times. In Seasons, you can only harvest a field once per year so making the trees take 5 years to fully grow keeps the same ratio of regular field harvests to tree harvests. Also, what happens to trees if you add Seasons to an old save? Do they revert to saplings or stay as they are?
If you add seasons to an existing save the tree growth will remain where it is but it will take the appropriate seasons timeframe to move to the next level.
Thanks for all the Seasons videos. I've been meaning to ask: how long does it take for grass to grow? and is that affected by the number of days per season? Thanks!
All growth is covered by the GEO. some GEOs might grow grass faster than others. usually you can get a good cut in early summer and early to mid autumn for 2 cuts a year but you might get 3 if you do late spring and then something in mid to late summer and maybe late autumn or early winter depending on your geo.
I think this would work if you planted in that waisted space between fields. As long as you have enough space to get equipment in and out of fields. Then it just looks like a natural wind break of trees. My question is does the amount of days on seasons have anything to do with growth. Like you did 3 day. I play 9 day. So would it take me even longer?
All growth is normalized for season length so it would take about the same amount of time in season change be it 3 days 9bdays or 24 days. Will take nearly a year for each growth. And ya you can plant them where ever. I just picked the field for ease of seeing them.
Any chance of a tutorial Video on the built in "Grazing Mod" for the sheep, how do you know how much grazing they have left in field, when is best time to move them to next pasture and do we need to do anything to field for prep. Many thanks
There is no definitive way other than visually looking. As they grace the grass will be cut. When it's all cut there will be none a available until the next growth event. At that point supplementing the grass with hay or move them to another pen so the grass can regrow
Really helpful video! I have a question, I have a field with grass and I want to plant trees but for some reason when I hire a worker it stops saying it has finished, it’s because of the grass? How can I do to not plant all of them by myself.
Yes its because hired helpers only work on defined fields. I suspect your field of grass is not truly a defined field (ie you cant add fertilizer to it) or its because the field has grass in it the hired helper does not think it can plant in a field with something else already in it.
@@FarmerKlein Thanks for the reply! While I'm here...lol I have Durango, I have Seasons now do I need a GEO mod or seasonmask or something? Thanks for any help & all the great vids. You & SealyP (not sure if I got his name right) should be paid by Giants marketing dept. lol
depends if you wish to emulate the weather from a specific area or not and also if the map is multifruit. seasons has a built in geo for somewhere in the UK so if you do not use an addon geo then your will have weather for that area of the UK. If the seasons mask is not in the map (ie its not seasons ready) then seasons will work just fine except hay and straw wont rot if left outside and you might see snow inside in winter. aside from that everything else will work as expected.
I have a question about seasons. You had the time at 2000x faster then real life time, does that not throw seasons out of sync ? I remember in fs17 you could not skip faster then 240 or snow would not melt and other weird stuff would happen. So has fs19 seasons improved on the time skiping part or not ?
It may not be apparent from the video after editing but I stopped every 12 hours to allow seasons to sync up. I believe 2000x is the max RealismusModding recommends. When you sleep at night the game bumps to 5000x but there is likely some mechanism in the sleep function to advance things that normal 5000x does not.
@@FarmerKlein well yea of course lol i can plant reg trees np but poplar they just don't wanna plant for me yes im using the other pallets too just dont wanna work with seasons for some reason?
@@bigbadgamer123 maybe the map? In a different version of this video I did plant a strip of poplar and showed its growth in the first and second year but I did not use that version for the final video as it really was no different than normal growth. Plant in spring and harvest by winter and then it would start to regrow again in spring.
@@FarmerKlein hmmmm im playing on county line and wait a sec it was just plowing strips in the field but the seed counter wasnt going down idk i gave up on it lol
Thanks for doing that - really useful to see. I guess the optimum is 10m spacing for full growth/maximum production in an area. Will take some serious patience to see this through :)
No don't think optimum is 10 m. When planting at 10 m you don't need to worry about limited growth. But assuming you don't have unlimited area it might give better profit to plant them closer. For instance planting at 5 m will give you an opportunity to harvest before they are fully grown giving a better profit for a given area. Means naturally more work.
@@RealismusModding Thanks - that's a good point. That will be fun to experiment with. I might try it out :)
might be 2 years old but i still found it useful and to the point with no filler great video thank you
"Handy dandy measuring mod" ..😂 cool i liked that.
I must say am bit sad this is ur last "Learning by doing" seasons mod video.
Really enjoyed them and i have great respect for the level of detail you go into and the amount of patience you have ...for example the 6yr experiment with the poplar trees!
Thanks again!
I have one idea that I came up with during the live stream last night. Might cover in some detail the seasons economy and how it differs from base game. The good old buy low sell high concept
@@FarmerKlein aah ok
Cool idea! Looking forward to it..if it comes 😀👍
Great video! So, I wondered exactly where the limit goes and what optimal planting is and I looked into the mod code and found this at the start:
SeasonsTrees.MIN_DISTANCE = 9.5
And then further in:
---Limit the growth of any tree depending on the closest neighbouring tree
function SeasonsTrees.inj_treePlantManager_updateTrees(treePlantManager, superFunc, dt, dtGame)
local treesData = treePlantManager.treesData
if treesData.updateDtGame + dtGame > 1000 * 60 * 10 then -- the game does not update more often
for _, tree in ipairs(treesData.growingTrees) do
-- Capping growthState if the distance is too small for the tree to grow
-- Distances are somwehat larger than what should be expected in RL
if tree.nearestDistance ~= nil then
if tree.nearestDistance < 4.5 and tree.growthState > 0.45 then
tree.growthState = 0.45
elseif tree.nearestDistance < 6.5 and tree.growthState > 0.65 then
tree.growthState = 0.65
elseif tree.nearestDistance < SeasonsTrees.MIN_DISTANCE and tree.growthState > 0.85 then
tree.growthState = 0.85
end
end
end
end
return superFunc(treePlantManager, dt, dtGame)
end
Which, if I understood it correctly, means that for growth limits starts after the first growth stage 4.5m, then next is 6.5m, and then 9.5m.
Or to further explain, for it to be limited to the first stage that the ones planted at 2 meter distance grows to in the video, its anything at 4.5 meter or less. So, they will grow to that stage no matter how close you plant them. Between 4.5m and 6.5m distance, you will see the next stage of growth, those planted at 5 meters in the video. Next stage is 6.5 to 9.5 for the ones at 8 meter in the video and finally anything planted with 9.5m distance will grow to the full height.
Thank you for doing your research and sharing this information.
@@billgkoutz1048 No worries! I was frustrated myself at trying to find this info on the web, in the end I dived into the modfiles, figured I would post it here where Farmer Klein already did some great research to save people from having to do the same.
Also, a side node is that while hired drivers will obey the distance rule in the direction they are driving they do not do so while turning aparently, so there will be 10m distance in one direction if you select that, it will still be 2 meters distant in the perpendicular direction.
With that in mind, I would recommend after 2 years, cut everything between the 1st and 5th row so there is 10m distance in the perpendicular direction. For the driving direction, well, that would require some calculation to find the optimal distance to profit, but sufficient to say, planting every 5 meters would allow you to cut every second tree after 3 years to create 10m distance so I would go for that.
When I hear the intro It always reminds me of the U.S. farm report. Great videos btw.
Thanks for the series...good job...I'm looking forward to Seasons
Very thorough video on a feature people overlook when activating Seasons. Many future console players need to reference understanding with your videos of the FS19 Seasons mod for all those wannabe lumberjacks and tree farmers. Yet another reason to do research before using this modification. Good job.
Indeed one will be rather disappointed when they dont have viable trees for a few game years.
Were the 2m, 5m, 8m, 10m the major stops for the growing trees? What about, 3m, 4m, 6m, etc.?
I looked into the modfiles and found that the exact measurements for growth limits starts after the first growth stage (the one it ends up as with 2m distance in the video) at 4.5m, then next is 6.5m, and then 9.5m if I understood the code correctly.
See my other comment under the video for more details.
What I do wish that someone made a new tree Sapling where we can choose multiple different trees types that we can plant I do not know if anyone knows if there is a mod for that?
Thanks for helping my tree stop growing now I now way
Thanks for your effort! Nice video. 👍
If your careful enough, you can put 4-6 pallets on the sides of the tree planter and make it a lot easier
Great video FK, like always. finally this topic is covered too
What about the ground? Needs to be plowed, cultivated, limed?
What’s the best ground or soil for it?
Thank you
saplings dont need any of that they can be planted anywhere. distance apart is all that affects their growth.
we just had this discussion over on the group page...thanks FK
Thank you #FarmerKlein for all your videos. They are amazing!. Is there any chance to do a video about animals in seasons. I am playing on Saxony '19 with seasons andnot sure how to look after animals at the best, when is the best time to sell then (cows,etc.), why they die when there is food and water available?
Thank you again!
Hey man, thanks for this vid. I was looking for a way to plant my saplings! Thanks for this
Glad I could help!
Great. Just planted 4 pallets with 5m width. At least I know now every second tree goes out...
Shoulda watched this before planting trees. I started a farm on No Man's Land, planted about 100 trees at 5m spacing.... yeah.
Bad timing huh.
Very good video. Thx for sharing.
In vanilla Farm Sim, I can harvest each field once every other day so in the 10 days that a tree takes to grow, I can harvest a regular field five times. In Seasons, you can only harvest a field once per year so making the trees take 5 years to fully grow keeps the same ratio of regular field harvests to tree harvests.
Also, what happens to trees if you add Seasons to an old save? Do they revert to saplings or stay as they are?
If you add seasons to an existing save the tree growth will remain where it is but it will take the appropriate seasons timeframe to move to the next level.
Thanks for all the Seasons videos. I've been meaning to ask: how long does it take for grass to grow? and is that affected by the number of days per season? Thanks!
All growth is covered by the GEO. some GEOs might grow grass faster than others. usually you can get a good cut in early summer and early to mid autumn for 2 cuts a year but you might get 3 if you do late spring and then something in mid to late summer and maybe late autumn or early winter depending on your geo.
@@FarmerKlein Thanks FK! I will keep that in mind.
I think this would work if you planted in that waisted space between fields. As long as you have enough space to get equipment in and out of fields.
Then it just looks like a natural wind break of trees.
My question is does the amount of days on seasons have anything to do with growth.
Like you did 3 day. I play 9 day. So would it take me even longer?
All growth is normalized for season length so it would take about the same amount of time in season change be it 3 days 9bdays or 24 days. Will take nearly a year for each growth. And ya you can plant them where ever. I just picked the field for ease of seeing them.
@@FarmerKlein ok thanks for the info
Any chance of a tutorial Video on the built in "Grazing Mod" for the sheep, how do you know how much grazing they have left in field, when is best time to move them to next pasture and do we need to do anything to field for prep. Many thanks
There is no definitive way other than visually looking. As they grace the grass will be cut. When it's all cut there will be none a available until the next growth event. At that point supplementing the grass with hay or move them to another pen so the grass can regrow
You can change the planting distance? Lol I should turn on the help menu when playing seasons
My tree saplings not growing its like the fourth day.. can smeone help me wat i do wrong ?
Did you even watch the video? Even on 3 day seasons its 12 days in a year so 4 days is only early summer of the first year.
Really helpful video! I have a question, I have a field with grass and I want to plant trees but for some reason when I hire a worker it stops saying it has finished, it’s because of the grass? How can I do to not plant all of them by myself.
Yes its because hired helpers only work on defined fields. I suspect your field of grass is not truly a defined field (ie you cant add fertilizer to it) or its because the field has grass in it the hired helper does not think it can plant in a field with something else already in it.
@@FarmerKlein thank you, it’s a defined field on the map but I’m going to plow it and see what happens.
6 years ..... think I need to replan my farm before goin into seasons mode lol. Wont bother with forestry lol
Great vid, sorry if I missed it but I take it growth would be just as negatively affected if you planted near fully grown trees?
yes growth is stunted unless trees are planted with room for them to grow.
@@FarmerKlein Thanks for the reply! While I'm here...lol I have Durango, I have Seasons now do I need a GEO mod or seasonmask or something? Thanks for any help & all the great vids. You & SealyP (not sure if I got his name right) should be paid by Giants marketing dept. lol
depends if you wish to emulate the weather from a specific area or not and also if the map is multifruit. seasons has a built in geo for somewhere in the UK so if you do not use an addon geo then your will have weather for that area of the UK. If the seasons mask is not in the map (ie its not seasons ready) then seasons will work just fine except hay and straw wont rot if left outside and you might see snow inside in winter. aside from that everything else will work as expected.
@@FarmerKlein Ah I see, many thanks. Hmm thinking the Washoe Nevada Geo for Durango?
Ah no I see Durango is in Mexico! Right sorted Mexico Geo it is! Cheers.
I wonder if you cut down trees on either side will the stunted one grow to full height or at all?
Should once you open up the spacing
So what if you cut some of the ones that has been planted too close to each other? Will the remaining ones continue to grow bigger?
Yep once they ones in between have been removed and the stump gone.
I have a question about seasons. You had the time at 2000x faster then real life time, does that not throw seasons out of sync ? I remember in fs17 you could not skip faster then 240 or snow would not melt and other weird stuff would happen. So has fs19 seasons improved on the time skiping part or not ?
It may not be apparent from the video after editing but I stopped every 12 hours to allow seasons to sync up. I believe 2000x is the max RealismusModding recommends. When you sleep at night the game bumps to 5000x but there is likely some mechanism in the sleep function to advance things that normal 5000x does not.
@@FarmerKlein Thanks for replying :)
Do you know if you can plant in the fall and harvest in the spring, say I plant wheat? Or will it not make it
Follow the plant and harvest schedule in the seasons menu for your particular map or geo.
How do you get the first lot of trees to grow again? Do have to cut some down around them? Thank you
Yes open up the spacing and they will continue to grow. if they are tall enough to cut that is.
Looks like I have to wait until they grow lol thank you, have a nice day
Hey I wounder if u cut down some of thoes trees that stood to close will they grow tall after that? :)
Yes, I believe they will grow more after you green up room around them.
How does one plant poplar trees in seasons dont seem to work for me
Same way as saplings but with the poplar pallet.
@@FarmerKlein well yea of course lol i can plant reg trees np but poplar they just don't wanna plant for me yes im using the other pallets too just dont wanna work with seasons for some reason?
@@bigbadgamer123 maybe the map? In a different version of this video I did plant a strip of poplar and showed its growth in the first and second year but I did not use that version for the final video as it really was no different than normal growth. Plant in spring and harvest by winter and then it would start to regrow again in spring.
@@FarmerKlein hmmmm im playing on county line and wait a sec it was just plowing strips in the field but the seed counter wasnt going down idk i gave up on it lol
Ok who was dancing during the first 10 day time lapse.
What about poplar growth times?
That will depend on the geo but should be within the year. And poplar regrows as it does in base game.
how to growing fast trees in season
You dont with out making edits to the seasons mod itself.
That didn’t look like full growth to me
Guys don’t turn or hire worker on this one
video could've definitely been shorter..
Im glad you enjoyed it.
We believe you, you don't need to remeasure the trees every 2 minutes.. please oh please.
Ah stfu. Its a tutrial. Deal with it and show some respect for other peoples work !!