Understanding Carpaints in CG | Blender 2.8
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- čas přidán 28. 04. 2020
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all i want to say is incredible, incredibly easy, increadibly fast, increadibly awesome and just brilliant i dont know why you dont have a lot of more views, incredible job.
Erlantz Urbina haha awesome!! Thanks so much for the positive feedback. I guess everyone has to start somewhere ...
the insult to midnight purple hurt me physically
Great demo, thank you.
I like the outrageous car colours though. Fun in videogames.
best tutorial i ever came across. not just showing how to make the paint, really teaching the physics behind it. thank you very very much. you are a life, time saver!
I recommend setting it up with real flakes so you have it for closeups, and just disconnect the mess for other shots. Dielectric could use specular tint, due coat internal reflections.
Both for regular and metallic paint, I darken the main result toward the edge using a mix shader with nothing to simulate coat absorption (some just darken the main albedo).
Then I fresnel mix in the topcoat(s). These are so smooth I wouldn't bother with any PBR roughness -> fresnel stuff. Two glossys for topcoat is good enough for faking GTX 1.
It's more expensive, and most people probably don't notice or care. Setup depends on how many topcoats you apply for a good result on a real paint job. Ask a painter.
Very interesting! Good point about the specular tint!
Incredible tutorial, the explanations on how different car paints work were fundamental to my understanding. Please keep the good work!
I have not been so impressed of 3D before this video. Man you deserve a Big LIKE.
This is exactly what a need, thanks bro!
I love the flip flap colors, it's super cool. Thanks
Thanks so much for this :) great explanations too!
Super helpful video, thanks!
Thanks so much. This was a fantastic tutorial. Love your tutorials and lessons.
Wade Bekker that’s great, I love to help! I am glad you learned something.
Damian Mathew I certainly did! I opted for the standard car paint for my first car render. It’s an old car (BMW e30) so it works great for it. If you’re interested to see it on Instagram - wade_bekker_design 😃
Wade Bekker awesome I just checked it, looks great! Also I love the e30, I always wanted one in real life.
I think U really know well about these procedural textures please don't stop doing these,
I know u won't
May i know that will you do tutorials even in other parts of blender like vfx, compositing, etc. I am curious 😄 to know, just because i like your way of explaining and i want to learn like people like u
I try to base my tutorials on what people suggest and want to see. Compositing is definitely on my list! Glad you liked the video!
Thank you!
Man thanks a lot!
Hey Damian, nice t-shirt! :-)
Thanks haha, actually my granddad gave it too me, it's a Sierra Nevada beer shirt.
@@DamianMathew Flip Flop Tshirt!
Great tutorial, thanks a lot!
thanks for this
Paparotti Artwork :D
Awesome explanations. I'm wondering just about how different is a Pearl paint type over these ones. Would love to see that kind also covered. Once in a time I had a real life VW Polo in Royal Blue color with Pearl clear coat and it was beautiful.
Isn't that how the front facing paints are set up that he shows? Irridescent colours have that same effect I think.
Carpaint VS Tankpaint... :) Different difuse and roughness...
Do you plan on doing a tire material tutorial? I'm doing my own renders and I think that's one of the biggest things my renders struggle with, good looking tires.
Blank Slate Arts yes good Point. Tires are on my list. Maybe next week. Let’s see ....
uhh....... it's not actually called "Flip Flop" car paint -- it's called Iridescent or pearlescent (by tuners, car guys, etc.) 😁😁
Hi, you say in the beginning, that a standard car paint can be emulated only with the base color and setting the roughness down. But nearly every car paint has a clear coat. So should't you use always a clear coat in the principled shader?
6:25 for, get an iridescent colors
yooooooow 10q
Question, and my words are probably not correct, that final output on metalic, can that be extracted as a png where i can the put it into blender and export as a dds?
LAST !!
hello again, i tried the flakes method, but the rendering with cycles looks awful, any suggestions?
Can i make this blue print in unreal engine5 or no
Wow, thanks for the tut👌
Are u on instagram?
Alen sam joseph your welcome! I have Instagram but it’s not 3D related. Just random stuff: chimpbadger
Just wanted to connect with u mate, u got some great stuff👍
These car paints I assume fall into the gloss cats gory. . What about Satan and matte paints?
Matt usually is a carpaint with no or a rough clearcoat. Like Matt carbon, Matt metallic like on an AMG or classic Uni Matt or even a Matt wrap. All pretty much based on the 3 basic carpaints
@@DamianMathew alright thanks!
Who the fffff clicked the dislike button?
Always haha
unpopular opinion. You look like the skinny version of Elon Musk.
Btw very informative video, helps me a lot with my car project
There are no bumps in car paints.....Paints are very smooth, not bumpy.....You are plugging the noise to the wrong node dude.....Maybe what you want is a normal map node, for example...Anyway, i m not a blender expert, but to use a bump node to simulate flakes does not make sense...Sorry ;)...thanks for the video.
Edit: Ah!...I see you used normal maps after....good boy ;)
why are all youtubers obsessed with showing their faces? i'm not complaning, thesetutorials are free anyway, but it is extremely laughable.