Eevee SBBR (Stand-Brems-Blink-Rückleuchte) aka Rearlight | Blender 2.90

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  • čas přidán 5. 07. 2024
  • Files here: gumroad.com/mouval
    10% goes to the Blender Development Fund: blendermarket.com/products/au...
    Patreon / mouval
    Instagram: / chimpbadger
    Discord: / discord
    Equipment:
    Camera: amzn.to/2Q3vQMJ
    Lens: amzn.to/2Q3Q2hu
    Tripod: A Box. Legit just a cardboard box.
    business inquiries or donations :)
    hello@mouval.com
    00:00 Intro
    00:50 Setup
    01:56 How To
    09:32 Outro
  • Jak na to + styl

Komentáře • 130

  • @DamianMathew
    @DamianMathew  Před 3 lety +48

    KNOCK KNOCK!

  • @MattVarner
    @MattVarner Před 4 měsíci +1

    Ah, finally...a texture solution that actually works for my utility light object. What a nice, easy workable combo. "Whew...

  • @tentative4474
    @tentative4474 Před 3 lety +14

    this is interesting how much you follow the real-life, it's not just making it look like what is real, but basically a replication of the real car into 3d software

  • @rishikarthik8206
    @rishikarthik8206 Před 3 lety +12

    1:35 i actually thought someone was knocking my door

  • @traderz13
    @traderz13 Před 3 lety +6

    I like the detail of the long ones - can really learn stuff

  • @alexandreancel6423
    @alexandreancel6423 Před 3 lety +1

    Great video !
    Really interesting with all the details and no cut.

  • @joelb-leblanc258
    @joelb-leblanc258 Před 3 lety +5

    Dope results! That half dome HDR seems super helpful

    • @DamianMathew
      @DamianMathew  Před 3 lety +1

      When you work for an automotive brand it’s super common but since blender isn’t an industry standard compared to maya it’s hard to imposible to find one for blender. That why I made one

  • @JeanYanb
    @JeanYanb Před 3 lety +1

    Wow very instructive! Thanks for this great Video!

    • @DamianMathew
      @DamianMathew  Před 3 lety

      Awesome that you liked it and thanks for the Feedback! :D

  • @martinenej3109
    @martinenej3109 Před 3 lety +1

    brilliant video!

  • @kimthanhleg1010
    @kimthanhleg1010 Před 11 měsíci

    wow, amazing, like this video 1000 times. Thanks so much bro

  • @JaridMitchell
    @JaridMitchell Před 3 lety +1

    My new favorite blender youtube channel! Subbed

    • @DamianMathew
      @DamianMathew  Před 3 lety +1

      Awesome to hear! :D

    • @JaridMitchell
      @JaridMitchell Před 3 lety +1

      Damian Mathew I’ve been using blender for a long time, but just started getting into 3D modeling & rendering of cars, so these videos have been insanely helpful

  • @officialghostwheels
    @officialghostwheels Před 3 lety +1

    Awesome tutorial helped a lot 😍

  • @akshaytripathi16
    @akshaytripathi16 Před 3 lety +1

    Awesome tutorial :0

  • @loljaar2002
    @loljaar2002 Před 3 lety +1

    SBBR i never new this and and thenk for the basics you ❤️👍

  • @baril3d
    @baril3d Před 3 lety +11

    This will be interesting

  • @HyperActive94
    @HyperActive94 Před 3 lety

    Thanks very helpful for me!

  • @SalasEmsa
    @SalasEmsa Před 3 lety +1

    Thanks!

  • @eternalguy6023
    @eternalguy6023 Před 3 lety +1

    Nice 😍

  • @niazahmedkhan4201
    @niazahmedkhan4201 Před 3 lety +3

    This is interesting!. :)

  • @AArmstrongC
    @AArmstrongC Před 3 lety +1

    awesomeeee :)

  • @daggimsl9707
    @daggimsl9707 Před 3 lety +1

    super cool

  • @MMMM-sv1lk
    @MMMM-sv1lk Před 3 lety +1

    Definitely learned 😊👍👍💯

  • @t-mo5984
    @t-mo5984 Před 3 lety

    beautiful workflow and result !
    upper inner lens is also clear I guess
    It might have some further nasty details, there's a grid-pattern around the waterfall-like windows. The whole lens is only to give more style and depth to the whole lamp, otherwise it would look way too simple for this class of car :)

  • @sontranhoai3134
    @sontranhoai3134 Před 3 lety +1

    thank u so much

  • @GANIMAT
    @GANIMAT Před 2 lety

    Good day! And how can a rear light diffuser be implemented in "eevee" on old cars with microprism

  • @photoman123456
    @photoman123456 Před 3 lety +1

    Cool 👍

  • @myyoutubechannnel4
    @myyoutubechannnel4 Před 3 lety +3

    cool stuff. btw you can hit ctrl+T just to add Mapping+texture coordinate nodes setup

  • @JeanYanb
    @JeanYanb Před 3 lety +3

    Let's do that!

  • @ZarovNya
    @ZarovNya Před 5 měsíci

    Кайф 🔥

  • @harshitsingh7945
    @harshitsingh7945 Před 3 lety +4

    And here I expected the Halloween video.....

  • @HISEROD
    @HISEROD Před 3 lety +1

    Just a few tips for the (superior) fresnel output of the layer weight node.
    The mathematical relationship between blend and IOR is:
    blend = 1 - (1 / IOR)
    and
    IOR = 1 / (1 - blend)
    This 0 - 1 control for reflections is more intuitive than the IOR of the fresnel node and more realistic than the facing output of the layer weight node (PBR evangelists rejoice).

  • @ats5010
    @ats5010 Před 3 lety

    Not sure would you able to do a tutorial for globe? I did try import path from illustrator to Blender but the path all around the places.

  • @mr.handsome2455
    @mr.handsome2455 Před 3 lety +1

    noice

  • @lakshayjain4943
    @lakshayjain4943 Před 3 lety +2

    Plz keep making longer ones

    • @DamianMathew
      @DamianMathew  Před 3 lety +2

      I swear 50% say longer 50% say shorter xD But I will note that down, thanks for the feedback! :D

  • @traderz13
    @traderz13 Před 3 lety +1

    @damian what is a halfdome, how does it differ/what are the benefits versus normal hdr?

    • @DamianMathew
      @DamianMathew  Před 3 lety +1

      You can’t place a car into a normal HDR, there’s no floor you know? With a halfdome it looks like the car is actually there

  • @B4uneed
    @B4uneed Před 3 lety +1

    Damian ! thank you for the video!
    What CPU do you use ?

    • @DamianMathew
      @DamianMathew  Před 3 lety +1

      Intel Core i7 4930K 6x 3.40GHz So.2011 WOF and 2080 RTX

    • @B4uneed
      @B4uneed Před 3 lety

      Thank you!
      @@DamianMathew

    • @DamianMathew
      @DamianMathew  Před 3 lety +1

      @@B4uneed no problem and glad you like this video!

  • @gabiacevedo9032
    @gabiacevedo9032 Před 2 lety +1

    how do you use the hdri floor? my objects seem to float on it

    • @DamianMathew
      @DamianMathew  Před 2 lety

      It is the ‘mouval automotive halfdome’

  • @plejra
    @plejra Před rokem

    Is there tutorial for making a half-dome?

  • @Dhruv1223
    @Dhruv1223 Před 3 lety +1

    someones at the door bro

  • @parapixel8310
    @parapixel8310 Před 3 lety +1

    Ich wusste gar nicht das du Deutsch bist :D

  • @adnanerochdi6982
    @adnanerochdi6982 Před 3 lety +3

    How can we make some red parts more reflective or they light themselves with little light cast (I mean those lights that are meant for showing with minimal light at night)

    • @DamianMathew
      @DamianMathew  Před 3 lety +1

      you could use some emmision

    • @adnanerochdi6982
      @adnanerochdi6982 Před 3 lety +2

      @@DamianMathew thanks for responding, but can't there be another way so the emission will be coorelated to the light received?

    • @DamianMathew
      @DamianMathew  Před 3 lety +2

      @@adnanerochdi6982 I think you have to explain again haha. I’m not sure if i understand

    • @adnanerochdi6982
      @adnanerochdi6982 Před 3 lety +1

      @@DamianMathew sorry, yes I can. So some parts of car tail lights are more sensitive to light, so even when there's a little those parts reflect more than the rest, now I'm thinking of a way to make those parts behave the same in 3D hopefully without "cheating" with emission 😄. I think this will evolve some coding but I dunno, what your thoughts are, Damian?

    • @spydergs07
      @spydergs07 Před 3 lety +1

      @@adnanerochdi6982 For reflectiveness, you could use the metallic feature?
      Use emission and metallic for the light emission and light bounce???

  • @peef3d
    @peef3d Před 3 lety +1

    Where do you get these spectacular car models 😍❤️

    • @harshitsingh7945
      @harshitsingh7945 Před 3 lety +1

      He makes them.....

    • @peef3d
      @peef3d Před 3 lety

      @@harshitsingh7945 this is amazing

    • @HISEROD
      @HISEROD Před 3 lety +1

      I'm fairly certain that he downloaded this one since he wasn't sure if there were UV's or not.

  • @VibhavSaraf
    @VibhavSaraf Před 3 lety +4

    Where do you recommend I go to learn modelling things like Cars and all

    • @VibhavSaraf
      @VibhavSaraf Před 3 lety

      @The Tormentor07 No I meant like a good tutorial series or something

    • @christophseibel1765
      @christophseibel1765 Před 3 lety

      @@VibhavSaraf the cg masters tutorial series is the one to go for!

    • @HISEROD
      @HISEROD Před 3 lety

      If you want to model auto bodies professionally, Class-A surfacing is the thing to learn.
      While the CG masters course will yield excellent results with polygonal modeling, it is not standard practice to model cars this way, and there are better tools for the job. I love Blender, but it unfortunately doesn't have great surfacing abilities.

    • @christophseibel1765
      @christophseibel1765 Před 3 lety

      @@HISEROD really depends on what he wants to learn it for, if he wants it for his art then blender is definitely the right tool

    • @HISEROD
      @HISEROD Před 3 lety

      @@christophseibel1765 Yeah, I was giving advice on _modeling_ cars since that is what he was specifically asking about. If the question was about _rendering_ cars, my answer would be Blender all the way!

  • @alexvinnikov2967
    @alexvinnikov2967 Před 3 lety +1

    cool stuff man, would be better if bit slower with might some key hints pressing - > but overall is very informative, and thx much anyway

    • @DamianMathew
      @DamianMathew  Před 3 lety

      Awesome and thanks for the feedback! I agree, I do skip a bit too much sometimes.

  • @samymerad6738
    @samymerad6738 Před 3 lety +1

    wow insane tutorial thanks ! Wait you didn't use the hot key for the texture coordinate, you can just hit CTRL+T on your image texture it's faster ;)

    • @DamianMathew
      @DamianMathew  Před 3 lety

      Often for tutorials I open the default blender that’s why node wrangler is often off. But great tip in general!

    • @samymerad6738
      @samymerad6738 Před 3 lety +2

      @@DamianMathew oh ok sorry my bad dude ❤️

  • @eeeeeek
    @eeeeeek Před 3 lety

    how does one learn this power‽

  • @_JosephAllestianBeraldyTukan

    where u get the car model??

  • @yank9904
    @yank9904 Před 3 lety +1

    I have a question, did you model the car or have it ready? Also are you French? You have French name

    • @DamianMathew
      @DamianMathew  Před 3 lety +1

      Interesting you say French, I am German actually. My name is American, but I know it is also used in France, I once got a post card with the French version of my name haha. I only work with CAD Data of production cars but the car shown in this Video is actually retopologized, but not by myself.

    • @yank9904
      @yank9904 Před 3 lety

      @@DamianMathew keep up the good work bro

  • @beneb4162
    @beneb4162 Před 3 lety

    have you made the car ?

  • @nipun709
    @nipun709 Před 3 lety +1

    How to eluminate it?

  • @khalilbradji50
    @khalilbradji50 Před 2 lety

    🇩🇿 ❤️

  • @akshaytripathi16
    @akshaytripathi16 Před 3 lety +1

    Who was that 1:35 👀👀👀

  • @matjazstarec8698
    @matjazstarec8698 Před 3 lety +1

    How the hell do you UV unwrap a model like this? I presume it's super high poly, so I imagine going to hell is a way easier ride than UV unwrapping it. Also, didn't you tell us not to model cars in Blender? :P

    • @DamianMathew
      @DamianMathew  Před 3 lety +1

      yeah, at least you probably won't encounter a car modeling job, but shading is very important, that's usually the main job when receiving CAD data.

  • @0versun0
    @0versun0 Před 3 lety +1

    How you doing a selection and flying 2 objects

    • @DamianMathew
      @DamianMathew  Před 3 lety

      what part in the video?

    • @0versun0
      @0versun0 Před 3 lety

      @@DamianMathew 2:05

    • @DamianMathew
      @DamianMathew  Před 3 lety

      @@0versun0 ah. Just ‘G’?

    • @0versun0
      @0versun0 Před 3 lety +1

      @@DamianMathew hmm)))

    • @luciox2919
      @luciox2919 Před 3 lety

      try to learn the shortcuts... they play an important role in blender and make it faster to learn

  • @batman3698
    @batman3698 Před 3 lety +1

    I usually call them tailies

    • @DamianMathew
      @DamianMathew  Před 3 lety

      SBBR

    • @batman3698
      @batman3698 Před 3 lety +1

      @@DamianMathew Never heard the name before tbh. It sounds like a sportsbike or something lol

    • @DamianMathew
      @DamianMathew  Před 3 lety

      @@batman3698 I guess it’s mainly used in Germany haha. It’s really just if you want to impress someone haha. They will think ‘damn this boy knows what he is talking about’. When they ask just say you believe in the German automotive industry and that’s why you tend to use terms like SBBR. Ez. xD

  • @REDLINEROADS
    @REDLINEROADS Před 2 lety

    Halfdome tutorial when?

  • @devian2364
    @devian2364 Před 3 lety +1

    where do you get your models?

    • @DamianMathew
      @DamianMathew  Před 3 lety +1

      From the company its self. So when Audi for example asks me to render the new A5, they send it over. Most brands you have to work in house though. This car in particular is retopologized though and not production ready.

    • @Matthi508
      @Matthi508 Před 3 lety +1

      @@DamianMathew Hey Damian mal eine Frage , und zwar du hast oben geschrieben die Firmen schicken dir die Modelle zu. Wie werden die dort eigentlich modeliert? Also üblich wie man das wie zb von Blender oder Maya kennt oder werden die erst gescannt und dann ,wie sagt man das auf deutsch (retopologisiert) hahaha ? Die sehen einfach so gut aus.

    • @DamianMathew
      @DamianMathew  Před 3 lety +1

      @@Matthi508 das sind die Produktions Daten. Meist in Autodesk Alias modelliert. Retopo kommt selten vor, nur bei AR teils. Retopo bricht aber die Pipeline, also wird sowas nur im Notfall gemacht. Umgewandelt von Alias (CAD) zu Poly, wird meist DeltaBatch benutzt. Aber VRED zb hat einen direkten importer. Aber der spaltet die Tris und verts, also ist mega nervig für alles außerhalb VRED. Zb auch mega nervig für UVs. Diese Daten beinhalten ALLES. Schon Schrauben bis Kabel. Aber oft gibt es ein Team welches die Daten für Rendering aufbereitet und Motor und co rauswirft. Außerdem werden selten verschickt, da sie top secret sind. Sie werden nur gebracht und dürfen nur in einem vertifiziertem Office geöffnet werden. Manche Automarken sind entspannter, manche überhaupt nicht. Also kommt drauf an.

    • @Matthi508
      @Matthi508 Před 3 lety

      @@DamianMathew Ahso okay , ich habe mich gewundert wie manche Auto Modelle so gut modelliert sind ich wollte auch immer hobby mäßig Autos modellieren aber kaum gute Referenten online gefunden. Und da würde man ja echt ewig dran sitzen bis man so ein Model fertig hätte.dann habe ich es mit Fusion 360 probiert da gibt es ja auch das surface Modeling, aber alle Tutorials die ich gesehen habe sagen bisschen seltsam aus die Autos waren einfach wie Spielzeuge 😆 irgendwie alles so flach und ohne charakteristik. Aber echt interessant das zu erfahren und arbeitest du auch mit CAD Software Und könntest ein paar Tutorials erstellen ?

  • @solidusseal
    @solidusseal Před 2 lety

    I always find modeling the lights the hardest . because you can't see clearly what is going on .

  • @the-real-sachin
    @the-real-sachin Před 3 lety +1

    You got to monetize your videos?! WOW!

    • @DamianMathew
      @DamianMathew  Před 3 lety +2

      Millions are rolling in - NOT! At least some penny's are xD

    • @the-real-sachin
      @the-real-sachin Před 3 lety +1

      @@DamianMathew I'm glad yu got to monetize ur videos :)

  • @dannywaterss
    @dannywaterss Před 3 lety

    *knock-knock
    *FBI* *OPEN* *THE* *DOOR*

  • @arjundeshmukh8599
    @arjundeshmukh8599 Před 3 lety

    who the fuck knocked on the door that shit scared me frrrr