PHOTOREAL CAR RENDER TIPS | Unreal Engine 5

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Komentáře • 127

  • @postprocessed
    @postprocessed  Před rokem +38

    Let me know guys if you also want deeper DaVinci Resolve tutorials, as there I cover just the basics and planning also on doing some color grading tutorials and color panel reviews.

  • @helloworld77771
    @helloworld77771 Před 2 dny

    wow, high quality tutorial, straight to the point and very knowledgeable. THANKS. I worked with 3d for many years and now my dream is to build an automotive portfolio. As a Unity fanboy for many years, I have to admit, Unreal kicks ass.

  • @Trueomega93
    @Trueomega93 Před rokem +1

    Another fantastic tutorial. You are on a roll!!

  • @kdj77
    @kdj77 Před rokem +2

    Very good insight as always. Professional grade tips from inside the industry. Thank you and keep it coming.

  • @Fafmagic
    @Fafmagic Před rokem

    Your videos are the best for production value on anything connected to post processing in UE. Awesome work my friend.

  • @galinmonev
    @galinmonev Před rokem

    Great tips! Thanks for taking the time to share those

  • @2009gogi
    @2009gogi Před rokem +1

    Thank you for sharing this knowledge!
    These are really very good tips. Very realistic results.

  • @r.k.hegeler9794
    @r.k.hegeler9794 Před rokem

    Awsome! Thank you. And you really keep it short and spot on ^_^

  • @1sol285
    @1sol285 Před rokem

    The best CZcams I've ever seen!

  • @MR3DDev
    @MR3DDev Před rokem

    Fantastic car tutorials

  • @eagle872004
    @eagle872004 Před 3 měsíci

    just WOW 13min and you are on the GO for a photoreal image. bravo. all that you need.

  • @ToysRUsKid_Critter
    @ToysRUsKid_Critter Před 10 měsíci

    Love your vids 🤙

  • @burov.a.4467
    @burov.a.4467 Před rokem +3

    Thanks for another cool video! It would be interesting to see how you create a photorealistic environment for dynamic scenes, roads, earth, mud, grass, mountains, etc.)

  • @TheGrrson
    @TheGrrson Před 9 měsíci

    Great tips in this video! Thanks for sharing! Unreal can produce some incredible images really fast, I'm learning.

  • @creativeplustv
    @creativeplustv Před 24 dny +1

    Thank`s bro!

  • @shermanwellons
    @shermanwellons Před 4 měsíci

    I am learning UnrealEngine, this video helped with my render settings. Thanks for sharing.

  • @gulraiztariq6888
    @gulraiztariq6888 Před 4 měsíci

    love it bro

  • @yogi-505
    @yogi-505 Před 3 měsíci

    very helpful video thank you!

  • @kbravo5287
    @kbravo5287 Před 11 měsíci

    Thanks for another awesome tutorial!You are such a good teacher!

  • @canmetefx
    @canmetefx Před rokem

    awesome!

  • @man4408
    @man4408 Před rokem

    Looking forward to your tutorial

  • @leventeschandl
    @leventeschandl Před rokem

    You are the most underrated youtuber I've ever seen😮. Really helpful tutorials, keep it up!

  • @oleksandrpolishchuk6128

    Thank you!

  • @Matt.visualz
    @Matt.visualz Před rokem +4

    Holy shit man, you're a god! Thank you a lot for this. I was searching for a tutorial like this in a long time, never found something so complete, appreciate this ❤‍🔥 Also if you can make a tutorial on realistic animations based on projects you delivered like de "desert" one you showed in this video, would be great, thank you again :)

    • @postprocessed
      @postprocessed  Před rokem +1

      Thanks man! Really appreciate it! I will be doing some tutorials on basic animation soon)

  • @hocinetazani6364
    @hocinetazani6364 Před 5 měsíci

    Thank You

  • @user-on4rc6xu5z
    @user-on4rc6xu5z Před 4 měsíci

    you earned a subscriber. Quality content

  • @badhairstudios
    @badhairstudios Před rokem

    Perfect video for what I’m trying to do

  • @brokecitizen4934
    @brokecitizen4934 Před 11 měsíci

    Looks Amazing I wanna try

  • @richardchipstick235
    @richardchipstick235 Před rokem

    Just got to say, this was the third tutorial video of yours I have worked through, those being this one here... Photoreal Car Render Tips, then your... Calipers for Car Rig in UE5 and Car Animation in Unreal Engine - Production Pipeline, and although a lot of the time I was well out of my knowledge and understanding 'Comfort Zone' your fantastically Clear and Comprehensive Delivery of these tutorial videos made it possible for me to complete them. I have attempted a number of other tutorial videos on this subject, Automotive Animation in Unreal Engine but never seemed to completed those videos successfully for a number of different reasons. So Thank You very very much for taking the time to create and release theses quite technically challenging, for me anyway, but very interesting and much more Importantly very 'Doable' videos on your channel, they are absolutely Brilliant and very well put together. I would very much like to see more videos, in fact many more of these very High Quality Videos, especially the one you mentioned about Davinci Resolve, that would be Great, Thank you very Much.

    • @postprocessed
      @postprocessed  Před rokem

      Thanks so much for taking time and writing such a great feedback for my tutorials. I am really happy that you find them useful and very structured. Hope to improve my content and provide more useful stuff for the audience! Thanks for support!

  • @user-ps6ds5ov2l
    @user-ps6ds5ov2l Před 11 měsíci

    Genious

  • @user-tv5lp9gt6o
    @user-tv5lp9gt6o Před rokem

    我以前呆的一家公司就是专门做汽车广告的,不过用的都是传统的方式,做的也是一些大牌的汽车商。我觉得他们和你要是能遇见一定能有很深入的合作。

  • @lumilab8136
    @lumilab8136 Před rokem

    Finally I found the answer, why my export always looks darker in resolve. In my case, it always happened if I import in EXR. Thanks for the tutorial, very helpful as always!

  • @malindurashmika8386
    @malindurashmika8386 Před 10 měsíci +1

    Also enable HDRI Backdrop plugin
    Thank you so much for this on-point explanation

    • @postprocessed
      @postprocessed  Před 10 měsíci +1

      Yeah coz by default in empty new project it is not enabled and people are confused when they cant find it

  • @partialdata
    @partialdata Před 3 měsíci

    Thank you for this tutorial! Where can I find the Supra asset?

  • @rgiles524
    @rgiles524 Před 2 měsíci +1

    I wish the automotive materials were updated past 5.1... Great tutorial though!!

    • @postprocessed
      @postprocessed  Před 29 dny

      I hope so too! They promised to update em with release of 5.4 but not yet I guess...

  • @copperband43
    @copperband43 Před 9 měsíci

    Your lecture is always special. I'm curious about the hdri website in the video

    • @postprocessed
      @postprocessed  Před 8 měsíci +1

      I use some free HDRIs from Polyheaven.com and from CGIBackgrounds using free subscription where you can get I think 2-3 HDRIs a month

  • @srOtto3d
    @srOtto3d Před rokem

    Valeu!

  • @ParabhdeepSingh
    @ParabhdeepSingh Před rokem

    Thanks brother for such great tutorial, it would be great if you can tell about baked lighting for automotive, im trying to make a scene in baked lighting scene with decent quality but its giving pathetic fps

    • @postprocessed
      @postprocessed  Před rokem +1

      Hey, I think baking lighting is used for static scenes mostly like archviz, I don't use it for car renders as I prefer path-tracer for best quality results

  • @ljfproduction
    @ljfproduction Před rokem +1

    Can you do a video where you talk about your journey as an lead artist in unreal and how you got there? I think a lot of people are not only trying to get better on the technical level but also to learn about the industry

  • @elaymondes7205
    @elaymondes7205 Před rokem

    Hey great Tutorial, can tell me how do you set the Shadow under the Car ? Whenn i use a HDRI from CG Backgrounds i dont get any Floor Shadow.
    Thanks a lot

    • @postprocessed
      @postprocessed  Před rokem

      Well, it just... appears haha )) the reason why you can't see shadow - maybe that the intensity of HDRI is too bright, or your post process volume exposure set to high. When it is too bright, shadows are a bit "faded". Also - you can try adding "Directional Light". That should do the job and give harder shadows

  • @AzizaFarooq-xc2el
    @AzizaFarooq-xc2el Před 11 měsíci

    I am finding a tutorial for character animation instead of car animation.
    But I wanted that sometimes it gameplay of mine and sometimes it is just the downloaded animation.
    Is it possible to do that.
    I would like to watch your tutorial on this topic.

  • @_ia3
    @_ia3 Před rokem

    👍👍👍

  • @Reflective-Matter
    @Reflective-Matter Před rokem +1

    So good man, thank you. Could you explain the process of getting clients for this type of work? Do you model the cars or are files provided? If it's a new car, do clients provide assets, etc? I'd love to get into this type of client work, I just don't know where to start, cheers!

    • @postprocessed
      @postprocessed  Před rokem +3

      Hey, I don’t model cars, models are usually provided. I clean them and rig to my purposes. Regarding how to get jobs in that field? Well I just post my works to all of the social media: artstation, behance, instagram, linked in, facebook. You won’t believe it but most of my jobs I got from facebook group Automotive CGI and Unreal Engine Automotive

    • @postprocessed
      @postprocessed  Před rokem +2

      But also there is a catch: I work in Post Production company and can share some shots from company projects

    • @Reflective-Matter
      @Reflective-Matter Před rokem

      @@postprocessed That's interesting, I'll look into that. Cheers mate, I appreciate it 👍

  • @azfilmmaking6734
    @azfilmmaking6734 Před 4 měsíci

    You do the best looking cars on youtube. Can you also please recommend good free car 3d models and models worth to pay.

    • @postprocessed
      @postprocessed  Před 4 měsíci +1

      Usually I search on sketchfab or cgtrader
      Turbosquid has good paid models

  • @azfilmmaking6734
    @azfilmmaking6734 Před 3 měsíci

    Do you use an exponential fog for creating kind of atmosphere?

  • @federicojanni
    @federicojanni Před 5 měsíci

    How can I avoid flickering in the emissive material for the back lights ( especially in the reflections ) ?

    • @postprocessed
      @postprocessed  Před 5 měsíci

      Hmm… in post processing volume try increasing lumen gather quality and lumen quality
      Also in project settings try disabling virtual shadow maps(beta) and switch to shadow maps. Should help too

    • @federicojanni
      @federicojanni Před 5 měsíci

      thank you@@postprocessed

  • @user-fj3xl1qs5p
    @user-fj3xl1qs5p Před 2 měsíci

    I dont understand how you do to import an FBX in one static mesh!!! when I import my car's FBX its disassembled parts, and after check "combined mesh" I cant control Wheels!! thanks for help.

    • @postprocessed
      @postprocessed  Před 2 měsíci

      Hey! You can watch my other tutorial on car rigging, it is explained there

  • @br3amf1ck89
    @br3amf1ck89 Před rokem

    Could you make a video about shading car, because when i import it from blender, all the materials are bad and unreal doesn't read glass and emission materials...

    • @postprocessed
      @postprocessed  Před rokem +2

      Well, it is mostly blender work, not UE. You need to assign materials to the geometry in blender prior to export, there are a lot of easy tutorials on that, but I really appreciate that you would like to see video from me :) I will consider to add it to my content plan!

  • @maciejmat-madajczak
    @maciejmat-madajczak Před 9 měsíci

    How are you acquiring all those car models? Are you modeling them yourself or are those models provided to you by your customers?

    • @postprocessed
      @postprocessed  Před 9 měsíci

      Yeah I look for them on sketchfab or cgtrader. Free models.
      Some are provided by client

  • @m1sterv1sual
    @m1sterv1sual Před rokem

    You have plugin on marketplace for static motion blur just like in your usecase. No need for render multiple images

    • @postprocessed
      @postprocessed  Před rokem +1

      Hey, dude! Yeah I know, and it works very nicely. As my tutorials are focused for wider audience, I just want to give only "in-engine" stuff, without buying something. It helps to understand how to achieve results only using basic stuff. Like, you know, people spend money and then decide not to use the software, for some reason or if lose interest. so it becomes just a waste.

  • @Klasharx3x
    @Klasharx3x Před 9 měsíci

    how do you turn a texture from polyhaven into a texture cube? i'm asking because if i download an hdri there it doesn't work as a texture cube :(

    • @postprocessed
      @postprocessed  Před 9 měsíci

      You should download EXR If I remember correctly, not HDRI

  • @fahimshahriar01955
    @fahimshahriar01955 Před 11 měsíci

    can i use pathtracer with just igpu?

    • @postprocessed
      @postprocessed  Před 11 měsíci

      I think it's not possible unfortunately. But I am not 100% sure as I never tried... Maybe somebody on UE forums tested it?

  • @senfterjulian684
    @senfterjulian684 Před 10 měsíci

    Where did you get this 3d model of the supra and is it a free model? Love your Videos!

    • @postprocessed
      @postprocessed  Před 10 měsíci +1

      Check cgtrader or sketchfab, I got it from one of this sites

    • @senfterjulian684
      @senfterjulian684 Před 10 měsíci

      @@postprocessed thank you!

  • @Err0r_414
    @Err0r_414 Před 9 měsíci

    bro i want to create realistic movies(includes metahumans) in unreal which GPU should i purchase RTX 4070ti or RTX 3090 (cant affort 4080 or 4090) and movie will in 720 or 1080p and if i create 1 hr movie with realistic graphics how much time it will take to render with these grahics cards

    • @postprocessed
      @postprocessed  Před 9 měsíci +1

      For unreal it is better when you have more VRAM. So probably 3090 with 24GB would be better than 4070ti in terms of memory capacity - which means - it can stack more inside during renders.
      I can not tell you exact render times for 1 hour movie in unreal as it complicated topic and depends on multiple variables during render. What render will you be using, how much optimized your scene, how good is it lit and etc.
      If you render in Lumen for example with AA of 32 samples total - that would take about 2-3 hours to render. If you are using Path Tracing it can take even weeks

    • @Err0r_414
      @Err0r_414 Před 9 měsíci

      @@postprocessed becoz of vram u are saying go with 3090 right and for rendering GPU speeds also matters but in this case 4070ti is faster

    • @postprocessed
      @postprocessed  Před 9 měsíci +1

      @@Err0r_414 correct. But more memory would be more reliable. And preventing render crashes if vram is depleted

    • @Err0r_414
      @Err0r_414 Před 9 měsíci

      @@postprocessed ohk thx

  • @MdMahmudulHaque-fj1zm
    @MdMahmudulHaque-fj1zm Před 3 měsíci

    whatever I do I don't get any blur on the wheel, any suggestions?

    • @postprocessed
      @postprocessed  Před 3 měsíci

      what is your anti aliasing sampling? does your wheel rotate in the render? What version of UE are you using?

    • @MdMahmudulHaque-fj1zm
      @MdMahmudulHaque-fj1zm Před 3 měsíci

      @@postprocessed Spatial and Temporal Sample Count is 32 and 32. I am rendering one frame following this tutorial. the only difference is I imported the wheel animation from Maya. I am using UE5,3. Thank you for getting back to me.

    • @postprocessed
      @postprocessed  Před 3 měsíci

      @@MdMahmudulHaque-fj1zm before render check if animation is playing. Maybe it is not. Click on "play" or simulate mode.. If it is not rotating than in skeletal mesh add "Animation asset" for the mesh. That should do the trick. as animation is imported as separate file

  • @georgeokropiridze6609
    @georgeokropiridze6609 Před 9 měsíci

    i have 3090 but still "Unreal Engine Out of Video Memory" when i add 8K Hdri from polyheaven. any fix?

    • @postprocessed
      @postprocessed  Před 9 měsíci

      waaaaaat? how? you have same amount of VRAM. HOW? hahaha what else did you do?

    • @georgeokropiridze6609
      @georgeokropiridze6609 Před 9 měsíci

      @@postprocessed it was my mistake, i downloaded 16K HDRI. 8K is working

    • @postprocessed
      @postprocessed  Před 9 měsíci +1

      haha ok) yeah 16k is overkill@@georgeokropiridze6609

  • @damnfail9316
    @damnfail9316 Před rokem

    when render using path tracing, my model look low poly. what's wrong?

    • @postprocessed
      @postprocessed  Před rokem

      Do you use nanites?

    • @damnfail9316
      @damnfail9316 Před rokem

      @@postprocessed when i import nanite is on, should i turn it off for mesh? in blender i use subdivision, should i apply to the object? thank you

    • @postprocessed
      @postprocessed  Před rokem

      @@damnfail9316 nah mate) keep it with nanites. Go to mesh properties and look for "relative fallback error" set it to 0

    • @damnfail9316
      @damnfail9316 Před rokem

      @@postprocessed thank you. I'll get back ASAP for update.

  • @RogueBeatsSelected
    @RogueBeatsSelected Před 3 měsíci

    Looks almost as good as Assetto Corsa

    • @postprocessed
      @postprocessed  Před 3 měsíci +1

      Yah damn assetto corsa with their re-light mods 😂

    • @RogueBeatsSelected
      @RogueBeatsSelected Před 3 měsíci

      @@postprocessed FR Assetto this year its gonna look incredible, not UE5 levels but good

    • @postprocessed
      @postprocessed  Před 3 měsíci

      @@RogueBeatsSelected even first assetto corsa looks amazing and it was UE4

    • @RogueBeatsSelected
      @RogueBeatsSelected Před 3 měsíci

      @@postprocessed No it had its own engine, Assetto Corsa competition was Unreal Engine, tho i honestly dont like the ACES tonemapping look

    • @postprocessed
      @postprocessed  Před 3 měsíci +1

      @@RogueBeatsSelected ah, you are right! Also I like how you named it well 😁 “aces tonemap look” yeah I see a lot of stuff in renders like that and it looks somewhat real and flat. Like this new cyberpunk reshade/relight mod where ot looks flat. Definetely it gives some realism, but is overused

  • @MadMercenaryRBX
    @MadMercenaryRBX Před 11 měsíci

    As a blender guy I say: HOW

    • @postprocessed
      @postprocessed  Před 11 měsíci

      Can you specify your question please?) 😁

    • @MadMercenaryRBX
      @MadMercenaryRBX Před 11 měsíci +1

      @@postprocessed the real time render is very fast I did not do the tutorial I might tho

  • @joseeduardosanchez4305

    Immediate subscribe

  • @DoubleDOffMagic
    @DoubleDOffMagic Před 6 měsíci