PATH TRACER Explained - Unreal Engine's Underrated Tool

Sdílet
Vložit
  • čas přidán 24. 05. 2024
  • The first 1,000 people to use this link will get a 1 month free trial of Skillshare: skl.sh/williamfaucher08211
    This tutorial is all about the new & improved Path Tracer renderer in Unreal Engine 4.27. This is a pretty condensed video but will cover everything you should know before using it! With new supported features like Subsurface Scattering, Raytraced Translucency, Caustics, and much more.
    Major thanks to Lars Stranden for letting me use his epic Turtle Model in this video! Check out his channel here:
    / @larsstrandenart
    Raytraced Glass Tutorial:
    • The Awesome 4.27/UE5 U...
    Movie Render Queue Tutorial:
    • Improve Your Renders W...
    Path Tracer Documentation / Supported Features:
    docs.unrealengine.com/4.27/en...
    Stay until the end for my recommended render settings.
    ---------------
    Some product links are affiliate links which means if you buy something I'll receive a small commission.
    ---------------
    Timestamps:
    00:00 - B-Roll
    00:25 - Pathtracer Explanation
    02:26 - System Requirements
    03:14 - Using the Path Tracer
    06:39 - Why Samples Matter
    09:03 - Denoising for video
    10:17 - Other Features
    13:02 - Changes to Materials
    17:04 - Changes to Skylight
    19:40 - Skillshare
    20:52 - Limitations
    23:06 - Rendering with MRQ
    25:07 - Recommended Render Settings
    --------Cameras and Gear Used To Film This Video ------
    DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon and B&H Associate I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this. Thank you for the support!
    My Streaming / Recording Setup (How this Video was Recorded)
    Nikon Z6II : geni.us/OPxBG
    Sigma 35mm f/1.4 Art : geni.us/ByMa
    Deity S-Mic 2 Shotgun Microphone: geni.us/ed6pyO
    Aputure MC Pocket LED: geni.us/uVZNl
    Godox LEDP 260c LED Panel: geni.us/OgidwX
    Godox Parabolic Softbox : geni.us/oHZ2b9
    Godox SL-60W Studio Light: geni.us/68wx

Komentáře • 977

  • @WilliamFaucher
    @WilliamFaucher  Před 2 lety +49

    The first 1,000 people to use this link will get a 1 month free trial of Skillshare: skl.sh/williamfaucher08211

    • @Wilphi
      @Wilphi Před 2 lety +1

      NICE :)

    • @esrarchitecture4136
      @esrarchitecture4136 Před 2 lety

      Hi William. I wrote to your Instagram account but you didn't reply. I need your help. My project is big and with your help the result could be very good.

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety +7

      @@esrarchitecture4136 Hey man, I get a lot a messages on IG, and it would be a full-time job to get back to everyone so I apologize. I really don't have enough time in my day to answer everyones questions unfortunately! It's nothing personal!

    • @esrarchitecture4136
      @esrarchitecture4136 Před 2 lety

      @@WilliamFaucher I understand you bro, time is our problem. I have to animate this project very nicely. I need a little help with this. The project is an interior design animation of a large classical building. My video card is GTX 1080ti and I passed the project unreal, the details are very bad and blurry. I used ue5. Which video of you should I watch for lighting and upscaling? This project is very important for me, even for my business life. I hope you can understand me bro.

    • @PiyushYankee
      @PiyushYankee Před 2 lety

      @@esrarchitecture4136 I suggest you should use Unreal 4.27 with raytracing, that is what saved my project too, I have been using UE5 to quickly set up lighting but there were lots of flickering issues in an animated video, I think because of screen space Gi and reflections. I have a gtx 1060 6gb but All I need was rendered frame and It worked great apart from a few crashes but Still I get to Finish my project in Time.

  • @lordkiller977
    @lordkiller977 Před 2 lety +5

    I was waiting for this video, William.
    This feature inside the engine is absolutely relevant for stills renders as a full package product with realtime content.
    Cheers, William!

  • @radovanlai6kotal
    @radovanlai6kotal Před 2 lety +12

    There are only few people whose make tutorials and explanations so positive, thank you William!

  • @stanislawmaderek8784
    @stanislawmaderek8784 Před 2 lety +8

    Welcome back, William! It's great to see you here again. I was waiting impatiently for this movie. Thank you!

  • @kirbi9205
    @kirbi9205 Před 2 lety

    I haven't been on this channel that long, but am always impressed with how well the tutorials are explained. You really notice the quality!
    Good job mate!

  • @AleksaStefanRadunovic
    @AleksaStefanRadunovic Před 2 lety +38

    Just wanted to say that out of all the tutorials and guides online, I find yours the most helpful. You give practical, technical and artistic advice all in one. Also really nice that it's from a VFX point of view since that's my industry as well.

  • @CCGS
    @CCGS Před 2 lety +68

    Fascinating, I honestly thought those little statues at the beginning of the video were part of a recorded intro and were real little statuettes 😆 absolutely gorgeous work and intriguing feature to dive into. Thanks for sharing 😁

  • @hypersapien
    @hypersapien Před 2 lety

    This is the first of your videos I've seen- I really like your teaching style. You're very concise and clear, and sharing your video with some UE4 friends of mine I've found that they all already are familiar with your videos and like your stuff. Now I get to join the club!

  • @TehranBatman
    @TehranBatman Před 2 lety

    Thank you so much sir! you have no idea how your videos help me understand unreal so much better. The way you explain the concepts is awesome man! It's not boringly slow and it's not so fast that nobody could understand. Just the sweeeeeeet spot!

  • @Brujah1988
    @Brujah1988 Před 2 lety +8

    Welcome back mate! Was getting worried there for a while. Really neat video, as always. Can't wait for more hindsights in UE5!

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety +4

      I'm still alive! Real life just gets in the way sometimes :)

  • @stephenforsyth7883
    @stephenforsyth7883 Před 2 lety +28

    I'm really excited about this move because it just simplifies your life as a 3d artist so much, once it's feature complete you're basically free to build your library of resources and personal pipeline entirely around UE and lose nothing for it.
    Even just being able to render out stills path traced but render fast videos in real time opens up many options.

  • @HB-qj7im
    @HB-qj7im Před 2 lety

    You're such a champ. Your overviews and tutorials are so easy to digest and follow and your excitement is infectious. I've been working in games and in UE for years and I still find gems in each and every video. Keep it up!

  • @Apuat
    @Apuat Před 2 lety +2

    THANK YOU WILL!!! This is the only comprehensive tutorial I found for path racing and it’s so on time. I’ve been opening up some old projects and taking a look at them. Amazing! I can not wait till it works with Niagara & is implemented in UE5!

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety +2

      Thanks Jonathan! Appreciate it! Will be exciting for sure if this works well with Nanite!

  • @FilmCore
    @FilmCore Před 2 lety +36

    Another great tutorial! Thank you so much, always wondered what tf to do with the Path tracer! Like you said, I'll probably use it to compare the lighting for my real time renders! :D

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety +3

      Yeah it's great for comparing! But also amazing for final-pixel renders if you can afford the wait times.

    • @FilmCore
      @FilmCore Před 2 lety

      @@WilliamFaucher Yeah the final results look absolutely amazing, but i moved to Unreal to avoid the long render times haha. Maybe one day for a huge project when I have a lot of time I can go back to path tracers to get that supreme quality. Keep up the vids man! They're a lot of help!

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety +2

      @@FilmCore Yeah I don't see this replacing the realtime stuff, it's just icing on the cake, a nice feature to have if you need it. It makes Unreal a pretty well-rounded package now!

  • @garyhaus
    @garyhaus Před 2 lety +1

    SUPER Awesome William! Thank you for the deep dive into the updated Pathtracer sir!

  • @bertcraft
    @bertcraft Před 2 lety +1

    Dude, you're awesome. Way ahead of any other ue4 tutorials, very friendly, thorough and clear. You clearly think well about what people need to understand/learn when you make these videos. You deserve WAY more subs!

  • @Ivan_My_Zdes
    @Ivan_My_Zdes Před 2 lety +5

    Спасибо! Отличные уроки. Качественно, интересно, профессионально

  • @CinematicCaptures
    @CinematicCaptures Před 2 lety +69

    Man I can’t wait for this to be fully supported

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety +9

      It's pretty robust for the time being! No decals or volumetrics/fog is a big of a downer, but hey can't get too greedy!

    • @CinematicCaptures
      @CinematicCaptures Před 2 lety +2

      @@WilliamFaucher yeah the fog and decals are really the only drawbacks left holding me back from experimenting with it more. But super exciting to imagine where they’ll be at once they fully release UE5.

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety +5

      @@CinematicCaptures If it supports hair soon too, I'll be happy!

  • @reversebutcher
    @reversebutcher Před 2 lety

    Thanks so much! Your tutorials are fabulous and really helping me wade through Unreal Engine as a fine artist who is learning it for making cinematics. Really helpful!

  • @CNCAddict
    @CNCAddict Před 2 lety +1

    Major props for adding descriptions to each section of your video! Saves so much time.

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety

      Thanks! Yeah I love it when people add chapters so I do it myself too!

  • @Ranstone
    @Ranstone Před 2 lety +4

    Unity: "I soon will be a kinda-path tracer!"
    Unreal: _"I'm already path tracer"._

  • @philippe6724
    @philippe6724 Před 2 lety +1

    Exceptionally well taught! Amazing content to get started with UE 5. Thank you William!

  • @jinmick9998
    @jinmick9998 Před 2 lety

    that's so great !! Finally I figure out what's different between Octane / Redshift /Eeeve render and ureal engine path tracer thank you William

  • @UnrealBucket
    @UnrealBucket Před 2 lety +1

    Great tutorial. I've been using path tracer to render assets thumbnails for the Unreal Bucket library for a while now, and I love it. I can't wait to have volumetric fog and decals support.

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety +1

      That's a perfect usage for it! Totally agreed, the day UE gets PROPER volumetrics support, like VDB's and such, oh man...

  • @allthings3d
    @allthings3d Před 2 lety

    This is awesome. Thanks for the great presentation and tutorial on 'Path Tracer' PS great intro by the way, your natural camera and depth of field made me question if this was real or not.

  • @princevasimalla
    @princevasimalla Před 2 lety

    I've been searching about this tool everywhere but didn't found any good tutorial this one is gem ❤️ happy to see you back again

  • @The9PointStar
    @The9PointStar Před 2 lety

    Best video ever about Path tracing! I've been watching your videos for a while, thank you!

  • @amirierfan
    @amirierfan Před 2 lety

    Every single time I watch your content I open Unreal 5 mins through your videos... Man, you are really really good at teaching this thank you so much, and please keep going...

  • @vfxforge
    @vfxforge Před 2 lety

    welcome back, as always I am super impressed with your videos and the time you take to actually prepare and test your findings. thank you! hope you enjoyed your break as well.

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety +1

      Thank you!

    • @vfxforge
      @vfxforge Před 2 lety

      displacement still not support I suppose?

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety +1

      @@vfxforge I haven't tried displacement specifically but I don't see why it wouldn't. This isn't UE5 :)

  • @JoseAGomezM
    @JoseAGomezM Před 2 lety +1

    Man, as an artist that have been away from unreal for a few months, I was amazed at how much this is the exact info I was looking for, explained in the exact way that like. Of course I subscribed as I suspect you are going to be showing us a lot of the things I will be using in the next months. Kudos!

  • @amynfarooqui
    @amynfarooqui Před rokem +1

    Im a big fan of yours. Wow what great videos and what explanation. Amaaaazzzing William!!

  • @Mukhtar_SH
    @Mukhtar_SH Před 2 lety

    Happy to see you again 🙌🏾 great tutorial

  • @wowowo
    @wowowo Před 2 lety

    Amazing stuff, thanks for your detailed explanations.
    Have a good day!

  • @3darchstuffs
    @3darchstuffs Před 2 lety

    Awesome video. lots of cool information included in it. Keep it up. Good luck.

  • @whnvr
    @whnvr Před rokem +1

    hello. i absolutely loved this and your other videos. would you ever consider doing an update for unreal 5.0+, also demonstrating techniques for comparing realtime to pathtracing like you mentioned, and perhaps adjusting realtime to better resemble the pathtracing. would love to see your process there.

  • @essam-awad
    @essam-awad Před 2 lety

    Welcome back William my friend !!!!! :) very informative as usual !!!!, thank you my friend !!!!

  • @GrimmReaper2006
    @GrimmReaper2006 Před 2 lety

    Thank for such a great tutorial i want to be a game dev but i am a beginner to ue 4.27 so this helped me a lot

  • @risingtide_official
    @risingtide_official Před 2 lety +1

    Those first shots are amazing. Well done!

  • @sergeygilgenberg8331
    @sergeygilgenberg8331 Před 2 lety

    Very cool lesson, as always! Thanks William!

  • @jarrodsheldon8812
    @jarrodsheldon8812 Před 2 lety

    Thank you so much for such great videos, you are so easy to follow.

  • @nicolascacha2
    @nicolascacha2 Před rokem

    William, tku so so much for sharing your knowledge! Your are amazing! Nico from Argentina.

  • @oxygencube
    @oxygencube Před 2 lety

    Excellent once again. Great to see you back!!

  • @8thofthe8th
    @8thofthe8th Před 2 lety

    Great tutorial, as ever! I'd be curious to see whether you can get volumetric clouds to behave. I've followed the docs around skylight with real time capturing enabled, but I'm getting some strange results. Keep up the great work.

  • @guso-trungngo
    @guso-trungngo Před 9 měsíci

    Thank you so much, hope to see more tutorials about material

  • @Azaroth66689
    @Azaroth66689 Před 2 lety

    Amazing Tutorial as always, keep it up !!! Thanks

  • @Spark_Studios
    @Spark_Studios Před 2 lety +1

    Thanks so much, this great tutorial is very helpful

  • @RAM_industrial_death_metal

    Thank you so much for all your videos!

  • @TheGrrson
    @TheGrrson Před 7 měsíci

    Thanks for making this video. I was using way too many AA samples. Now I never go above 16 and with the Post-Processing PT settings, I get amazing renders ~25 seconds per frame.

  • @matthewaina4234
    @matthewaina4234 Před 2 lety

    Amazing tutorial. Thanks William

  • @BooneyianLogic
    @BooneyianLogic Před 2 lety

    I love your videos, and i aspire to one day be half as good with unreal as you are. Thank you so much for your hard work on all these tutorials and explanations, there really do help immensely. One question i did have when watching was, how does one determine the number of samples that they would need?

  • @m1sterv1sual
    @m1sterv1sual Před 2 lety +1

    Missed you so much man, u never disappoint!

  • @jhonnyvaldes3239
    @jhonnyvaldes3239 Před 2 lety

    Deud, what can i say, love the way you teach, keep doing such a great work!! thanks!

  • @BrettSimms
    @BrettSimms Před 2 lety

    Awesome tutorial as usual. Thanks!

  • @th.e.nglish
    @th.e.nglish Před 2 lety

    The lighting in your scenes is so beautiful😲

  • @shivendrapawar9618
    @shivendrapawar9618 Před 2 lety

    That's the only path tracing video I always wanted, thanks a lot...

  • @NeoCentral02131
    @NeoCentral02131 Před 2 lety

    Thanks for the video, very informative!

  • @ArameoDios
    @ArameoDios Před 2 lety

    Awesome content man! So clear and fun to follow!!

  • @moleytv
    @moleytv Před 2 lety

    Really helpful. Thank you!

  • @PetrovMaxim3dmarks
    @PetrovMaxim3dmarks Před 2 lety

    Oh gosh, man! Thank you so much for this awesome video!

  • @user-tk5jx4ih4g
    @user-tk5jx4ih4g Před 2 lety

    When i watched the intro i didn't notice this wasn't real for quite some time. The only thing that gave it away where the figures after some time.. They looked a bit to perfect and clean. Next to the rather rough table the lack of dust on the figures broke it after a while I think. But the wood looked so damn real i felt conflicted on what i was seeing. Incredible to see what's possible in todays time already.
    I have never seen such a realistic render of wood. The camera shake also helped to sell the illusion. Fantastic work.

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety +1

      Thank you so much for the kind words, I really appreciate it! And also thanks for the constructive feedback, I totally agree about the dust, would have been cool to add dust and stuff on them but alas, we don't always have the time on our hands!

  • @theSamuraiNz
    @theSamuraiNz Před rokem

    holy moly, amazing tutorials. Thank you.

  • @Kineticartist
    @Kineticartist Před 2 lety

    thank you William this really helps

  • @ninomancuso7021
    @ninomancuso7021 Před 2 lety +1

    Great, thanks for the breakdown! I wanted to ask if there were any console commands you use that help create a better render. in the past with just ray tracing my list was20+, but none in this video, wondering if it many of the same ones are still required

  • @britogarcia5507
    @britogarcia5507 Před 2 lety

    Great video William, can you explained
    how to create the shake camera effect?
    Tanks for your great work

  • @josepr.casals513
    @josepr.casals513 Před 2 lety

    Congrats for your channel, it's one of the best about unreal! Thanks!!

  • @GunHit
    @GunHit Před 2 lety +1

    The goat is finally back! Nice tutorial master :)

  • @HyperGalaxyEntertainment

    amazing tutorial!! thanks my man

  • @penalearn5369
    @penalearn5369 Před rokem

    thank you. really nice tutorial

  • @emirunalan1287
    @emirunalan1287 Před 2 lety +2

    Hello William. It was a great tutorial. The main problem with UE videos is nobody talks about drawbacks. Facing them during production demotivates a lot. Thank you for sharing them in your tutorials. Besides that, I would like to ask something. What was your render time for your intro?

  • @fiskn74
    @fiskn74 Před 2 lety

    Excellent video, thank you.

  • @digeud1590
    @digeud1590 Před 2 lety

    Thank you for Tutorial!!

  • @pxlimage1963
    @pxlimage1963 Před 2 lety

    Thx for sharing this. Now new skill to improve. Thx again.

  • @tbarsnessvfx
    @tbarsnessvfx Před 2 lety

    As an alternative to arnold or vray this is very powerful. Now it needs better support for farm rendering and AOV's in render que. Welcome back btw!

  • @Ndru7891
    @Ndru7891 Před 2 lety

    Thank you so much, for this tutorial.

  • @Delli88Burn1
    @Delli88Burn1 Před 2 lety +1

    Niceee. Another quality tutorial!! Thank you

  • @jesusfagzano1615
    @jesusfagzano1615 Před 2 lety

    excellently presented information thank you

  • @TobiasSchoenke
    @TobiasSchoenke Před 2 lety

    awwwwwesome - every single video is awesome. Thanks you do this :)

  • @owVR
    @owVR Před 2 lety

    Great video, thanks William

  • @ChrisBraibant
    @ChrisBraibant Před 2 lety

    Thanks! Another great video!

  • @shahnawazrazi8939
    @shahnawazrazi8939 Před 2 lety

    Welcome back sir. I was missing you and your videos.
    I think if we compromise the real-time feature of UE, then v-ray for unreal should be better option ?

  • @tiborattilaklatyik6417

    So many small details but the result is amazing!

  • @Bobbybobby1
    @Bobbybobby1 Před 2 lety

    Great video, coming from Redshift and was really hoping to be able to do that level of physical correctness and this seems like it is pushing me over to UE5 full time for sure
    Thanks!

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety

      Cheers! With the preview build 1 of UE5 out now, the new pathtracing settings are in UE5 as of yesterday!

  • @lemming77gode
    @lemming77gode Před 2 lety

    Wow, I’m absolutely in love with that table! Did you make it?
    Anyway, thank you for yet another amazing tutorial. These always come at the right time.

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety

      I only sorta did, it's Megascans! I did the whole layout and some of the models though

    • @lemming77gode
      @lemming77gode Před 2 lety +1

      @@WilliamFaucher I will never cease to be amazed by the quality of Megascans.
      Well done on the mise-en-scène!

  • @TVSynergyProperty
    @TVSynergyProperty Před 2 lety

    great content thank you for this tutorial

  • @dcosta7120
    @dcosta7120 Před 2 lety

    Dear William Pathtracer for archviz it’s really a game changer not yet fully implemented but still very strong, thanks for bringing it to everyone’s attention. One problem I really don’t get to resolve is with BP packages light kit born for raytrace (eg. floor lamps, ceiling lamps, fireplace etc). The blueprint contains already a light -sometimes spot light sometimes point light- which effect I can see in my screen when I real time path-tracing (color,temperature,diffusion etc). When I set the scene up for render queue no matter what res I put the light gets monocolor whiteish. If I then put just a point light in the scene let’s say red, both real time and render queue reveal the color….is there anything with blueprint pathtracing doesn’t like? In the process of finding a solution which I didn’t I discovered, if you are just after single images at not hug res, setting a screen res to 200 with good pathtracer settings and denoiser, hitting F11 at full screen and making a screenshot gives very decent results! Thought it was nice to share this. Best

  • @Tobe1Kanobee
    @Tobe1Kanobee Před 2 lety

    Updating to 4.27 now. Thanks as always.

  • @onixvideosoficial97
    @onixvideosoficial97 Před rokem

    Great video! thanks!

  • @dinisdesigncorner332
    @dinisdesigncorner332 Před 2 lety

    i was wondering about UE having Path Tracer too ..causing me a lot of confusion last days first thing that came to my mind was how da heck William Faucher did not mention this just too proof myself that im wrong. You're the man man, man when it comes to getting the most out of UE

  • @uwekreuzahler3976
    @uwekreuzahler3976 Před 2 lety

    Following your tutorials for a very long time and I'm still amazed about the stuff you teach. Please keep up the good work
    Question about Path Tracer. Unfortunately decals are not supported. Is there a workaround for the use of decals, using path tracing?

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety

      Hi there! No, decals are not supported with the pathtracer at all, there is no workaround unfortunately.

  • @unreal_animations
    @unreal_animations Před 2 lety +1

    Thanks for this ! Lot of G.I choice on Unreal, Lumen / Raytracing and Pathtracing. Great !

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety +2

      Yeah it is exciting! I love having lots of GI options! Each one has its own sets of pros and cons.

  • @neo-giu
    @neo-giu Před 2 lety

    Glad to see you back!

  • @chosenonemedia8337
    @chosenonemedia8337 Před 2 lety

    Very good and very informative!

  • @raheel_qureshi
    @raheel_qureshi Před rokem

    it's really helped me a lot.

  • @danielastrom8368
    @danielastrom8368 Před 2 lety

    Great video mate! Thank you! :)

  • @connorb9097
    @connorb9097 Před 2 lety

    I’m in awe again
    You sir, you’ve done it. Truely

  • @DatGuyGLK
    @DatGuyGLK Před 2 lety

    great content as usual, looking forward to more

  • @danielefrontini6204
    @danielefrontini6204 Před 2 lety

    Great video, thank you!!

  • @nestorlichev8531
    @nestorlichev8531 Před 2 lety

    Another absolutely fantastic video!

  • @Anono_Bear
    @Anono_Bear Před 2 lety +2

    Your videos seriously give me so much knowledge and happiness in my day, thank you so much!!
    Just when I thought Unreal could do it all, now it's trying to disrupt my relationship with Octane 🤣

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety +1

      For what it's worth, Octane does volumetrics much better! ... for now....

  • @IsaacTaracks
    @IsaacTaracks Před 2 lety

    Great video mate! Thanks for these videos, any chance you would make a video on making that handheld camera moves in the intro clip?

    • @WilliamFaucher
      @WilliamFaucher  Před 2 lety +1

      Hey Isaac! My latest video talks about EXACTLY this! ;) Hope it helps!

    • @IsaacTaracks
      @IsaacTaracks Před 2 lety

      @@WilliamFaucher amazing!