William Faucher
William Faucher
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FREE Update for EasyFog & EasyMapper in UE5
In today's video I'm showcasing an update for both EasyFog and EasyMapper for Unreal Engine 5, both of which are now available on the Epic Marketplace.
Get EasyFog, EasyMapper, AND EasySnow for 30% off today:
www.unrealengine.com/marketplace/en-US/profile/William+Faucher
Join my Patreon to get free content and video credits!
www.patreon.com/williamfaucher
---------------
Timestamps:
00:00 - 30% Off Sale!
00:41 - EasyFog Updates
01:58 - EasyMapper Updates
04:23 - Painting Puddles w/ EasyMapper
---------Cameras and Gear Used To Film This Video -------
DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this.
Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Nikon Z6II : geni.us/OPxBG
Nikon 28-75mm f/2.8 : geni.us/d47dj
RØDE NTG-3B Shotgun Microphone: geni.us/JKnnPpS
Aputure MC Pocket LED: geni.us/uVZNl
Godox LEDP 260c LED Panel: geni.us/OgidwX
Godox Parabolic Softbox : geni.us/oHZ2b9
Godox SL-60W Studio Light: geni.us/68wx
zhlédnutí: 23 612

Video

Introducing EasySnow for Unreal Engine 5
zhlédnutí 104KPřed měsícem
EasySnow is the easiest way to add realistic snow effects to your environments in Unreal Engine 5. It harnesses the power of Niagara Particles, and a Material function, all controlled through a single blueprint, to not only add snowflakes to your level, but also snow material buildup on your models in your scene. Purchase EasySnow for 30% off on the Epic Marketplace HERE: www.unrealengine.com/m...
Is Your PC Good Enough for Unreal Engine 5? #ad
zhlédnutí 39KPřed měsícem
If you've been wondering what kind of PC specs you need for Unreal Engine work, you've come to the right place. This video is sponsored by NVIDIA & SCAN Computers. Checkout SCAN's range of RTX Studio Desktop & Laptops here: bit.ly/4aXgCAR NVIDIA Studio Official website: www.nvidia.com/en-gb/studio/ Daily Driver PC Specs: GPU - RTX 4080: geni.us/RTX40801 CPU - Ryzen 9 7950x: geni.us/97950x RAM -...
Using Physics to Improve your Shots in Unreal Engine 5
zhlédnutí 265KPřed 3 měsíci
Learn how to use the FREE Physical Layout Plugin in Unreal Engine 5 in order to get realistic results for creating rubble, organic rock formations, pebbles, trash, whatever you like, in just a few clicks. Get EasyMapper HERE: www.unrealengine.com/marketplace/en-US/profile/William Faucher EasyMapper TUTORIAL: czcams.com/video/UWrCA-t0v3U/video.html Purchase EasyFog for Unreal Engine 5: www.unrea...
Material Ambient Occlusion in Unreal Engine 5
zhlédnutí 69KPřed 4 měsíci
While Screen-Space Ambient Occlusion (SSAO) isn't really a thing anymore in UE5, we still have a way to use AO to help compensate for the shortcomings that Lumen has with its lighting and shadows. And, we can bake Ambient Occlusion maps onto models directly in the engine in seconds. Purchase EasyMapper HERE: www.unrealengine.com/marketplace/en-US/profile/William Faucher EasyMapper TUTORIAL: czc...
I Scanned a WARCRAFT Sculpture for Unreal Engine 5
zhlédnutí 36KPřed 6 měsíci
Learn how I 3D Scanned a clay sculpture of Gul'Dan from Warcraft, using only a phone, and how I rendered it in Unreal Engine 5 using the Pathtracer. To download RealityScan, visit: www.unrealengine.com/realityscan #epicambassador Purchase EasyMapper for Unreal Engine 5 here: www.unrealengine.com/marketplace/en-US/product/easymapper/ Purchase EasyFog for Unreal Engine 5: www.unrealengine.com/mar...
Introducing EasyMapper for Unreal Engine 5
zhlédnutí 212KPřed 6 měsíci
EasyMapper is a Master Material setup that supports World-Aligned (Triplanar) texture projection, combined with Nanite tessellation/displacement, and Advanced Vertex Blending, allowing you to blend up to 3 materials in one simple, elegant package, for easy texture blending across assets. Purchase EasyMapper HERE: www.unrealengine.com/marketplace/en-US/profile/William Faucher Console Variables t...
Lighting Interiors in Unreal Engine 5 #ad
zhlédnutí 145KPřed 7 měsíci
Learn how to tackle interior lighting with ease in Unreal Engine 5, covering all the basics of Direct/Indirect lighting. This scene is running on the ASUS Zenbook Pro 16X OLED laptop. This video is sponsored by NVIDIA & SCAN Computers. Checkout SCAN's range of RTX Studio Desktop & Laptops here: bit.ly/3SekZRu NVIDIA Studio Official website: www.nvidia.com/en-gb/studio/ FREE tutorial scene downl...
Capturing the World’s OLDEST Stave Church in Unreal Engine 5
zhlédnutí 724KPřed 9 měsíci
Learn how I 3D Scanned Norway’s oldest Stave Church dating back to 1130AD, built shortly after the end of the viking age. Using photogrammetry and RealityCapture, I was able to get a 3D model of the church, and brought it into Unreal Engine 5 to bring it to life, and rendered it out for colorgrading in Davinci Resolve. Get EasyFog here: www.unrealengine.com/marketplace/en-US/product/easyfog To ...
Double Your Framerate in UE5 for FREE, Sort Of. - Nvidia DLSS 3.0
zhlédnutí 87KPřed rokem
Nvidia’s new DLSS 3.0 has arrived for Unreal Engine 5. It promises faster framerates, and improved performance. But how can it do that, how can you install it? And is it worth getting a 40-series GPU for? Get my FREE Rendering Guide here: williamfaucher.gumroad.com/l/WilliamsUE5RenderGuide Purchase EasyFog on the Epic Marketplace: www.unrealengine.com/marketplace/en-US/product/easyfog Download ...
Mixing Practical and Digital Art in Unreal Engine 5
zhlédnutí 126KPřed rokem
This workflow video covers my first ever CZcams collaboration, with Nerdforge, Andyax, and VP Nordic. I got to 3D Scan the gorgeous castle miniature (bigature) that Martina at Nerdforge made, by hand. Then, brought it into Unreal Engine 5, and rendered out a sequence of shots for this Virtual Production Project. Watch Andyax/VJUS's video about the shoot! czcams.com/video/MwyUjTM3T94/video.html ...
Creating an Arctic Environment in Unreal Engine 5
zhlédnutí 176KPřed rokem
In this video I go through the process of not only creating an arctic environment, but also how I 3D scanned something made entirely of glass. I show you my process for photogrammetry, texturing, and creating an entire environment in under an hour. #epicambassador To download RealityCapture, visit: www.capturingreality.com Get the water material for FREE: williamfaucher.gumroad.com/l/ndfyj Purc...
How I Made This Shot in Unreal Engine 5
zhlédnutí 541KPřed rokem
In this video, I showcase my workflow for creating three cinematic shots. From photogrammetry / 3D Scanning my old, reliable axe, texturing it, and bringing it into Unreal Engine 5 to create a believable forest environment. I will show you my worldbuilding process, lighting, rendering, and color grading in Davinci Resolve. #epicambassador To download RealityCapture, visit: www.capturingreality....
Introducing EasyFog for Unreal Engine 5
zhlédnutí 308KPřed rokem
EasyFog is an elegant tool for easily adding fog, clouds, and mood to really polish up any environment in Unreal Engine 5. EasyFog makes it simple to art direct and really get the look you want in your levels. Purchase EasyFog here! Now available on the Epic Marketplace: Epic Marketplace: www.unrealengine.com/marketplace/en-US/product/easyfog Patreon Supporters get EasyFog for FREE! Join here! ...
Texture Reprojection in RealityCapture! [Rendered in UE5]
zhlédnutí 30KPřed rokem
This video is all about Texture Reprojection in RealityCapture. The ability to transfer albedo, normals, and displacement from a high-res scan, onto a newer, cleaner mesh, with clean topology and UV's is a whole lot easier than you might think. From there, the axe that was scanned for this project was rendered in Unreal Engine 5. If you want to see a video about how I made that scene, do let me...
Capturing Lofoten in Unreal Engine 5
zhlédnutí 1,9MPřed rokem
Capturing Lofoten in Unreal Engine 5
FREE Ways to Improve your 3D Scans!
zhlédnutí 24KPřed rokem
FREE Ways to Improve your 3D Scans!
The Key to Cleaner 3D Scans: Cross-Polarization
zhlédnutí 74KPřed rokem
The Key to Cleaner 3D Scans: Cross-Polarization
Lighting in Unreal Engine 5 for Beginners
zhlédnutí 1MPřed 2 lety
Lighting in Unreal Engine 5 for Beginners
How to 3D Scan All Sides of Objects - RealityCapture
zhlédnutí 84KPřed 2 lety
How to 3D Scan All Sides of Objects - RealityCapture
Intro to UnrealReader - Nuke 13.2
zhlédnutí 72KPřed 2 lety
Intro to UnrealReader - Nuke 13.2
Fixing the Ugly Shadow Issues in Unreal Engine 5
zhlédnutí 205KPřed 2 lety
Fixing the Ugly Shadow Issues in Unreal Engine 5
Fixing Common UE5 Issues! Changes in 5.0
zhlédnutí 171KPřed 2 lety
Fixing Common UE5 Issues! Changes in 5.0
What Does the Community Think of Unreal Engine 5?
zhlédnutí 60KPřed 2 lety
What Does the Community Think of Unreal Engine 5?
Unreal to Davinci Resolve Workflow - ACES & sRGB
zhlédnutí 272KPřed 2 lety
Unreal to Davinci Resolve Workflow - ACES & sRGB
Lighting a NIGHT-TIME exterior in Unreal
zhlédnutí 512KPřed 2 lety
Lighting a NIGHT-TIME exterior in Unreal
One small change to LEVEL UP your 3D Art.
zhlédnutí 42KPřed 2 lety
One small change to LEVEL UP your 3D Art.
RealityCapture to UE5 - Workflow Tutorial
zhlédnutí 380KPřed 2 lety
RealityCapture to UE5 - Workflow Tutorial
Lumen Explained - IMPORTANT Tips for UE5
zhlédnutí 241KPřed 2 lety
Lumen Explained - IMPORTANT Tips for UE5
Troubleshooting FOLIAGE issues in Unreal Engine
zhlédnutí 196KPřed 2 lety
Troubleshooting FOLIAGE issues in Unreal Engine

Komentáře

  • @user-rn5om9ol9o
    @user-rn5om9ol9o Před 7 hodinami

    Hi. Why there's no ambient occlusion with Lit nanite mode in UE 5.4? Any solution please? Thanks

    • @WilliamFaucher
      @WilliamFaucher Před 4 hodinami

      Please watch my tutorial on material ambient occlusion ☺️

  • @spirit4452
    @spirit4452 Před 15 hodinami

    Great tutorial byt I cannot stop myself from making this joke but There certainly was BlackMagic involved unlike stated at 27:15 (black magic is the name of the company that made davinci resolve lol XD)

  • @theJineffects
    @theJineffects Před 16 hodinami

    helow brother I have a problem with ue 5.4 I have a very slow performance I dont know whay..I have a RTX4080 Cpu Razen9 5500x and 64 ram How can I fix the problem I cant worckig with ue5.4 ...help me pls

  • @GlassesAndCoffeeMugs

    Unfortunately the AO output seems to be doing nothing. I've disabled static light in project settings and I DO have an AO texture plugged to the material. I can see the AO map when I go to View Mode > Material Ambient Occlusion, however the AO map itself does nothing and shows no change in default lit when I enable/disable the AO texture

    • @WilliamFaucher
      @WilliamFaucher Před dnem

      It only shows up in indirect light, as shown in the video ☺️

    • @GlassesAndCoffeeMugs
      @GlassesAndCoffeeMugs Před dnem

      @@WilliamFaucher Thank you, I had to add a dome to my scene to get some indirect bounce light. Beginner mistake. Thanks for setting me straight 🥲

  • @doulamaorije629
    @doulamaorije629 Před 2 dny

    hey william such a great job thanks alot , i already bought the easy mapper such a great tool but can you consider the rotation for the maps in the next update because you just put scale and offset and how we can put mask for roughness such as fingerprints or dust.... thanks alot 🙏

    • @WilliamFaucher
      @WilliamFaucher Před 2 dny

      Hi, rotation can be added but it breaks normal map projection, and I would rather omit something rather than publish something that is broken. If you know what you're doing , it should be simple to add the rotation function to the master material yourself :)

    • @doulamaorije629
      @doulamaorije629 Před 2 dny

      @@WilliamFaucher thanks for clarification ,i don't have that experience in ue5 i start using it recently in architectural field .. when i put wood material in the cabinet i realized that i can't rotate it that's why i am asking if there's any way to rotate it that i missed , i will try to put it in the master material 🙏 thanks for your time

  • @yashthakur3279
    @yashthakur3279 Před 2 dny

    does this option is optimal in such situation if we add physic and player interact with such collider on mesh does is simulate well ? or just get scatter like cotton balls ? without hurting gpu or cpu

    • @WilliamFaucher
      @WilliamFaucher Před 2 dny

      I think you are misunderstanding the purpose of this tool, it isn't for interactivity for games, you need to set up physics in your level for that. This is for level design/art direction.

  • @grandprizebigfuzz-musicart2594

    ❤❤ this is incredible. Will definitely be picking this up. Please please do rain next

  • @omidabdosalami5875
    @omidabdosalami5875 Před 3 dny

    Hello, thank you for your excellent teachings one question Changing the camera angle during rendering in unrealI want to set a different angle, but it takes a different angle in the rendering

    • @WilliamFaucher
      @WilliamFaucher Před 3 dny

      Camera angle? Im not sure what you’re referring to. You mean like tilting it? Or shutter angle?

  • @karmafilm
    @karmafilm Před 3 dny

    Hey William, how applicable are your 4.x Pathtracing videos for UE 5.3/5.4? Thx so much.

  • @arooly
    @arooly Před 4 dny

    Wow, was amazing especially the tip at the end. Great tutorial Thank's

  • @hasanrizvi2486
    @hasanrizvi2486 Před 4 dny

    How to use material function with master material

  • @baethyh7892
    @baethyh7892 Před 4 dny

    Hello! Great tutorial, but my cloud shapes look super strange, have you had any problems pop up with 5.3? The clouds look flat in my game, and I've played around with the settings a lot to fix this but still nothing

  • @sergiipes
    @sergiipes Před 4 dny

    Is it possible to render alpha for specific objects? For example using stencil layers. I have an HDRI backdrop in the scene, which is basically a mesh object (which is not transparent). I need to separate my foreground object from background (hdri backdrop). It is not the way to use crypto, as I need high quality motion blur. Thanks

  • @jimmysgameclips
    @jimmysgameclips Před 4 dny

    I really appreciate your step by step approach, this all feels so crystal clear

  • @faheemrana1281
    @faheemrana1281 Před 4 dny

    You are a Super Start !

  • @georgeroy9806
    @georgeroy9806 Před 4 dny

    So nvidia GPUs are better than AMD GPUs for unreal engine 5?

    • @WilliamFaucher
      @WilliamFaucher Před 4 dny

      I can’t say that they are better, but I have used nvidia my whole career primarily because of the reliability.

  • @MADMOVIESINC
    @MADMOVIESINC Před 4 dny

    Is there a way to add in a "Custom Displacement Map" option? A lot of the displacement maps that come with Quixel Bridge never really give much of anything. I usually just make my own displacement map in that case. Just a though I just had. Thanks as always.

    • @WilliamFaucher
      @WilliamFaucher Před 4 dny

      Yeah, you can disable ARD and use custom maps instead

    • @MADMOVIESINC
      @MADMOVIESINC Před 4 dny

      @@WilliamFaucher You're The Man!

    • @MADMOVIESINC
      @MADMOVIESINC Před 15 hodinami

      @@WilliamFaucher Good morning, Sir! So, I'm in my scene (5.4), I turn on displacement in EasyMapper. I don't see anything. I throw everything into a regular material and turn on displacement, and it works. Is there something that I'm forgetting to do with EasyMapper to make the displacement work?

    • @WilliamFaucher
      @WilliamFaucher Před 11 hodinami

      @@MADMOVIESINC Open up the provided demo level and see if it works on the spheres/scene there. If it does, your material needs to be have its displacement intensity adjusted.

  • @MADMOVIESINC
    @MADMOVIESINC Před 4 dny

    Hello there! I'm having snow show up inside my building. I was using the camera follow option. If there a way to tell it where to spawn in front of the camera? Or, should I just do local pockets?

  • @robgirling526
    @robgirling526 Před 5 dny

    Dude, new to all this, and your tutorials are magic! Thankyou for the time spent.

  • @SalahHesham
    @SalahHesham Před 5 dny

    Can I not use vertex blending while NOT using world aligned materials???

  • @el737rs
    @el737rs Před 5 dny

    I love how every time you say “these are discounted for the next week”, turns out I am watching the video exactly 7 days later 😂

  • @kmtsvetanov
    @kmtsvetanov Před 5 dny

    You saved my game! Just one question. I'm making a cave game. So I don't need the sky. What is my option then? The best option for high FPS but still looking good

  • @nazirullsafrypaijo5694

    Just bought! Whohoo!

  • @shockerson
    @shockerson Před 5 dny

    Hi , can you help please? Im learning blender + susbstance painter 3D. I have a different Color profiles in Blender and SP3D , how can i set (or from where should i download) exact same profile in SP3D to get same efect after importing my materials to Blender? Thank you so much.

  • @snap-n-shoot
    @snap-n-shoot Před 5 dny

    Is it possible to animate the world Snow so that over time the snow accumulates with the snow fall? And can the snow be applied to a metahuman so that as they move around, snow could be on their head and shoulder and also have collision with the character?

    • @WilliamFaucher
      @WilliamFaucher Před 5 dny

      Yeah it should be possible to animate it! It won’t work on metahumans though as it uses a normal-based z-up function, which means that the snow will shift and change as a character is animated. The collision is mesh distance field based so I don’t think there will be collision on skeletal meshes.

  • @anthonymorris1360
    @anthonymorris1360 Před 5 dny

    I live for plugin EasySnow.

  • @simes007us
    @simes007us Před 6 dny

    Don't forget to turn on bloom in the settings for emissive to work

  • @martynpospisil
    @martynpospisil Před 6 dny

    In my sequencer I have a rig rail move animation plus camera rotation. Everything works fine in camera preview but when I render the sequence there is no rail animation (movement) just the cine camera rotation. I know its not really a question for this video but I googled whole internet and find no answer... Can you give me an advice? (UE 5.2)

  • @targaryen2077
    @targaryen2077 Před 6 dny

    I would love to see how you were able to get 128gb of RAM to run efficiently in your desktop PC. I’m preparing to build a new PC this week and have been researching how to run that much RAM for procedural work and a few other insane computational tasks.

    • @WilliamFaucher
      @WilliamFaucher Před 6 dny

      I added the ram sticks and had to adjust the clock speeds accordingly based on the CPU specs but thats about it

  • @Kachikapow
    @Kachikapow Před 6 dny

    Well explained and to the point! Thanks

  • @herogamesstudio
    @herogamesstudio Před 6 dny

    Thank you so much for this video!!! Excellence in simplicity

  • @snap-n-shoot
    @snap-n-shoot Před 6 dny

    Just purchased the EasySnow and EasyFog, thank you. Any chance you could create a tutorial from scratch please, create the environment and then bring in the snow effects etc and then do a scene render? It would make more sense for me this way.

  • @archerbudden4107
    @archerbudden4107 Před 6 dny

    This was so helpful, thank you!!!!

  • @tamtrily
    @tamtrily Před 7 dny

    Great price 👍.

  • @BorisNicolas-mv6ji
    @BorisNicolas-mv6ji Před 7 dny

    Even if I had the console variable in my project, displacement doesn't work...

    • @WilliamFaucher
      @WilliamFaucher Před 7 dny

      Does displacement work in the provided project? If so, you set up your custom project incorrectly. If not, then you are likely using an unsupported platform

    • @BorisNicolas-mv6ji
      @BorisNicolas-mv6ji Před 6 dny

      Hello, and thank's a lot for your answer. unfortunately it doesn't work even with the easyMapper native project. . maybe it's because I'm on a mac book pro... I don't know.

    • @WilliamFaucher
      @WilliamFaucher Před 6 dny

      @@BorisNicolas-mv6ji Oh. Yeah that is exactly why haha. Macs dont support displacement. This is mentioned in the product description, sorry!

    • @BorisNicolas-mv6ji
      @BorisNicolas-mv6ji Před 5 dny

      @@WilliamFaucher well, now I know what I have to do ;-)

  • @uerenderman
    @uerenderman Před 7 dny

    can't animate "camera fading distance" when added to sequencer, it doesn't work

    • @uerenderman
      @uerenderman Před 7 dny

      It is not possible to manage the settings in the sequencer at all

    • @WilliamFaucher
      @WilliamFaucher Před 7 dny

      Is there a reason you want to animate that feature specifically? Usually you should set it and leave it

  • @lummi_vfx
    @lummi_vfx Před 7 dny

    Love EasyMapper and the rest of your Easy-tools William, great work! Is there a way to "lock" or "bake" the world aligned textures onto a mesh so that it can be moved and animated without the texture changing ?

  • @TacticalMania-xe1xh

    our bro and savior

  • @richardbates4120
    @richardbates4120 Před 8 dny

    i have no idea why im here watching this but its f-ing awesome. fascinating!

  • @davidkerman1732
    @davidkerman1732 Před 8 dny

    Love your videos. Total newbie here. I'm bashing my head against the wall with flickering shadows, weird artifacts and other stuff. I'd love it if you updated this tutorial covering 5.4. Thanks again. You're the man.

  • @VictorCosmin
    @VictorCosmin Před 9 dny

    Fabulous video, William. I am just on the verge of switching ships from 3Ds Max + Vray for Unreal Engine but the more I see from you, the more I am convinced. Thank you for such an amazing video.

  • @Stonefieldmedia
    @Stonefieldmedia Před 9 dny

    What a great little plug-in. It took my Unreal newb brain about an hour to wrap my head around it, but after I figured it out, it was a breeze...(no pun intended) I really like how a plug-in like this gives your asset library a whole new life full of ideas, inspirations and stories. @WilliamFaucher... could a plug-in like this be altered to also looking like growing moss or perhaps rust?

  • @marinamaximchuk4859

    soooooo interesting!! thank you!!! 🤩

  • @visual_chris
    @visual_chris Před 9 dny

    gamechanger update for easy fog, grabbing this now