How I Made This Shot in Unreal Engine 5

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  • čas přidán 4. 05. 2024
  • In this video, I showcase my workflow for creating three cinematic shots. From photogrammetry / 3D Scanning my old, reliable axe, texturing it, and bringing it into Unreal Engine 5 to create a believable forest environment.
    I will show you my worldbuilding process, lighting, rendering, and color grading in Davinci Resolve.
    #epicambassador
    To download RealityCapture, visit: www.capturingreality.com
    Photogrammetry / 3D Scanning Tutorials:
    RealityCapture to Unreal Engine 5: • RealityCapture to UE5 ...
    Texture Reprojection: • Texture Reprojection i...
    Capturing Lofoten in UE5: • Capturing Lofoten in U...
    Cross-Polarization Tutorial: • The Key to Cleaner 3D ...
    Lighting Tutorial For Beginners: • Lighting in Unreal Eng...
    Color Grading in Davinci Resolve: • Unreal to Davinci Reso...
    Purchase EasyFog for Unreal Engine 5: www.unrealengine.com/marketpl...
    Join my Patreon to get free content and video credits!
    / williamfaucher
    ---------------
    Timestamps:
    00:00 - Intro
    00:32 - 3D Scanning
    03:56 - Texturing
    04:31 - Into Unreal Engine 5
    11:06 - Times of Day
    11:48 - Rendering
    13:04 - Davinci Resolve Denoising
    --------Cameras and Gear Used To Film This Video ------
    DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this.
    Thank you for the support!
    My Streaming / Recording Setup (How this Video was Recorded)
    Nikon Z6II : geni.us/OPxBG
    Nikon 28-75mm f/2.8 : geni.us/d47dj
    RØDE NTG-3B Shotgun Microphone: geni.us/JKnnPpS
    Aputure MC Pocket LED: geni.us/uVZNl
    Godox LEDP 260c LED Panel: geni.us/OgidwX
    Godox Parabolic Softbox : geni.us/oHZ2b9
    Godox SL-60W Studio Light: geni.us/68wx

Komentáře • 397

  • @WilliamFaucher
    @WilliamFaucher  Před rokem +178

    So it's come to my attention that you don't need to disable Nanite on the meshes you use with the Pathtracer. There is a console variable you can use:
    r.RayTracing.Nanite.Mode 1
    This will force the pathtracer to render the best possible fallback nanite mesh resolution. Having done a quick test, the results ARE a tiny bit different. It isn't quite 1:1, but if I wasn't doing an A/B difference test in photoshop, I wouldn't notice. The nanite fallback mesh seems to have different triangulation than simply disabling nanite. But whether or not that is a big enough difference to distinguish, is up to you.
    Tips like these are why I love this community, always more to learn! Hope this helps some of you!
    -W

    • @CusousKI
      @CusousKI Před rokem +4

      If you want to have NO difference between fallback mesh and nanite, set Fallback Relative Error to 0 in the Static Mesh Editor Details panel under the Nanite Settings section.

    • @seehr
      @seehr Před rokem +1

      Thanks for sharing on top of your original share

    • @WilliamFaucher
      @WilliamFaucher  Před rokem +3

      @@CusousKI It’s not the fallback mesh resolution, its the triangulation of the mesh that seems different

    • @CusousKI
      @CusousKI Před rokem +8

      @@WilliamFaucher Yes, fallback changes the triangulation of the mesh, it can be controlled in two ways.
      1. Fallback Triangle Percent - if you set it to 50, the mesh will have half as many triangles compared to the original mesh (same way as the LOD system works).
      2. Fallback Relative Error - Even if you have the first setting at 100% it will still reduce triangles. Setting it to 0 disables that reduction and makes the first setting accurate.
      In my testing the difference is quite large. The default round table went from 4320 triangles to 972 with Fallback Relative Error set to the default value of 1.
      You can test it in the Static Mesh Editor: Enable Nanite - in Viewport click Show - Nanite Fallback (or use CTRL + N). Change to Wireframe so you can see more clearly and test the two settings.

    • @ravindrahere501
      @ravindrahere501 Před rokem

      @@WilliamFaucher Is there a reason that you don't use screen percentage?

  • @jaydonwinger9869
    @jaydonwinger9869 Před rokem +107

    the color grading you did in resolve for the 2nd shot was phenomenally insane. Gave me TLOU vibes

    • @WilliamFaucher
      @WilliamFaucher  Před rokem +9

      Thank you! Funny enough I didn't do much on that grade, grading is one of those things where even the slightest change can totally change the feel, I love it, it's my favorite part of the process :) Still learning though!

  • @brokn.
    @brokn. Před rokem +85

    wake up guys new William Faucher vid dropped

  • @TessaBury
    @TessaBury Před rokem +82

    Your stuff is so consistently inspiring. The photogrammetry / 3D Scanning stuff is fantastic, but your passion for getting all the details right really makes your work next level. Love it; always looking forward to seeing more!

  • @NarenMediaWorks
    @NarenMediaWorks Před rokem +2

    Wow, this video showcasing the Unreal Engine workflow is simply breathtaking! The attention to detail and the level of realism achieved is truly impressive. It's amazing to see how far technology has come and the potential it holds for creating stunning virtual environments.

  • @xarrassashenstar9834
    @xarrassashenstar9834 Před rokem +13

    The passion you have for your hobby/workflow is inspiring. Well done and thanks for posting these tutorials :)

  • @fekkakidriss6562
    @fekkakidriss6562 Před rokem +35

    Man, the scale down assets tip is just wow!
    It’s always these small details that makes all the difference.
    Thanks William👊🏼

    • @neptunus531
      @neptunus531 Před 7 měsíci +1

      I am using this trick in photoshop too. It really helps.

  • @nicklavin3d
    @nicklavin3d Před rokem +2

    Great video, I liked this overview style where you can see the key points/workflow - always blown away by the pathtracer, it really is a gem for top quality work!

  • @VazP-qn8jo
    @VazP-qn8jo Před rokem +1

    Top quality of everything - idea, process, realization

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord Před rokem +2

    With so much content being produced, it's hard to get impressed. But this made my eyebrows take off. Very very good work. Thank you for sharing.

  • @REZZA2020
    @REZZA2020 Před 7 měsíci

    I love your concern for attention to detail. It continues the 30+ year legacy of pushing for the highest fidelity possible.

  • @sergionoah3635
    @sergionoah3635 Před rokem +7

    there is no one better than you, you are the unreal master, thank you for always share your knowledge to the world and for inspire all artist. It will be really great if you do a full course of unreal 5, paid or free (hehehe) but your knowledge cost and I think all the people that follow your content, will be happy to paid for that. Thank you again.

  • @danelokikischdesign
    @danelokikischdesign Před rokem +5

    Absolutely amazing! You make the best tutorials on CZcams by far

  • @Jonah_Anthony
    @Jonah_Anthony Před rokem

    Your work blows my mind every time

  • @suryakamalnd9888
    @suryakamalnd9888 Před rokem +1

    Actually amazing and epic video bro, I found this video at literally midnight here, thought to save the video in my history and watch it tomorrow but, the moment I clicked I got hooked and watched the entire thing... I love it, your channel is really underrated, I'm serious you really deserve more.

  • @2handsomeforlaw
    @2handsomeforlaw Před rokem +1

    This is pure distilled awesome sauce!
    Thank you so much for your effort and for sharing it with us!

  • @ahmedgebali9851
    @ahmedgebali9851 Před rokem

    Man I remember watching your old unreal engine 4 cinematic videos, Your channel grew a lot since then :)

  • @BrendonKPadjasek
    @BrendonKPadjasek Před rokem +7

    wow this was so inspiring. I use blender mostly and have been intimidated by pickup up UE5 but I think its time. Thank you!

  • @elminkaraev3535
    @elminkaraev3535 Před rokem +1

    Thank you for your video William. Your videos are very inspiring and I look forward to every release.

  • @syaorandarkfire
    @syaorandarkfire Před rokem +1

    Eagerly waiting for this. Super thank you❤! Your workflow is awesome!

  • @leone510es
    @leone510es Před rokem

    When I'm watching your videos, one thing is always is my head. If I have 3 wishes, one would definitely be to receive your knowledge about Unreal engine and every other tools you used. Thank You for the very high quality content, again :)

  • @Azaroth66689
    @Azaroth66689 Před rokem +8

    Dude, I never comment on anything ever... but I have to say... your tuts/vids are epic... Keep doing what you do !! Thanks

  • @giorgiomarangolo
    @giorgiomarangolo Před rokem

    Man, I just discovered your channel and your work from Andyax/VJUS video and I wanted to say: Thank you.
    You're giving us great resources and great content. I've been using Cinema4D and octane for my 3D Job, but I'm starting to learn Unreal Engine for virtual production. Your channel is just pure gold for this kind of things!🙏

  • @ArghanionsPuzzlebox
    @ArghanionsPuzzlebox Před rokem +1

    Thank you for this really good comparison and workflow breakdown. Really inspiring!

  • @FunnyAmped
    @FunnyAmped Před rokem

    So inspiring. I never thought the axe was 3d scanned, looks so good.

  • @bamflyer
    @bamflyer Před rokem +5

    William, you have a talent for communicating complex software in simple terms while also making it feel very un-intimidating and encouraging. Thank you for sharing your knowledge and being you mate

    • @WilliamFaucher
      @WilliamFaucher  Před rokem +2

      Thanks man! Appreciate it!

    • @kwitkari
      @kwitkari Před rokem

      ​@@WilliamFaucher 10:43
      where to find such leafs ? are they in megscans? i found only decals leafs in megascans.

    • @WilliamFaucher
      @WilliamFaucher  Před rokem +2

      @@kwitkari they are megascans yes! They are in the 3D plants section :)

  • @Nick-tl7ts
    @Nick-tl7ts Před 2 měsíci

    as a houdini fx artist getting into unreal I'm so glad I found your channel! your videos are really good

  • @Artof3drendering
    @Artof3drendering Před rokem +1

    Always a pleasure to watch your workflows

  • @BakuTales
    @BakuTales Před rokem +1

    Enjoyed this one, super helpful to see your workflow!

  • @ZAKarchitects
    @ZAKarchitects Před rokem +2

    Awesome as usual, Thank you for sharing this beautiful details

  • @jacksterpiece
    @jacksterpiece Před rokem +1

    Great breakdown, super concise, and very approachable. You're a gem! Thanks, Will.

  • @ardentgrifone
    @ardentgrifone Před rokem

    You are the king of UE 5, your vids are packed with details and infos that are useful , it’s unbelievable! Sending my whole respect from Italy 🫡

  • @alecalonge
    @alecalonge Před rokem

    Thanks a lot, William, for sharing yer knowledge.

  • @Asta_Dena
    @Asta_Dena Před rokem +3

    The scanning spray is great. I used dulling spray that we used on film sets but this evaporating spray makes it much easier. No cleaning anymore :-)

  • @artrevell
    @artrevell Před rokem +1

    Love your work, it's definitely helping me learn more about unreal and the techniques to use!

  • @victorblanchard7774
    @victorblanchard7774 Před rokem +1

    Thank you for sharing your skills with us! Great vid!

  • @MajaStudios
    @MajaStudios Před rokem +5

    Awesome work.Really inspiring.I want to go render a scene myself now.

  • @AyushBakshi
    @AyushBakshi Před rokem

    My whole job profile revolves around photogrammetry and I'm still impressed. keep up!

  • @gtanerd1999
    @gtanerd1999 Před rokem +4

    This is a masterclass. Thank you Will

  • @AceX1337gaming
    @AceX1337gaming Před rokem

    First time viewer here and you got me with the actual time lapse of the scanning spray wearing off. I am not in this industry, I am just a little high and stumbled upon. However, I can see how this will be extremely useful to students and professionals alike.

  • @BobbyLachapelle
    @BobbyLachapelle Před rokem

    Magnifique et très inspirant! Thanks William.

  • @_Stan_Smith
    @_Stan_Smith Před rokem +3

    Another brilliant tutorial!♥

  • @znqbl459
    @znqbl459 Před rokem +1

    Inspiring as always. Great job~

  • @affansyed5009
    @affansyed5009 Před rokem +2

    I never used UNREAL in my life and after watching this video, I'm ready to add new hobby in my life... THANKS TO YOU!

  • @davidvideostuff
    @davidvideostuff Před rokem +1

    Another awesome video. Each of them are master classes. Thanx a lot.

  • @fddesign
    @fddesign Před rokem +3

    You are a master!!! Always push to boundary further! Keep it up mate! :)

  • @bekzodfayozov4114
    @bekzodfayozov4114 Před rokem

    TOP as always William! 🔥🔥🔥

  • @ArnoldusTheGreat
    @ArnoldusTheGreat Před rokem

    Love your work William!

  • @chaseaveta1175
    @chaseaveta1175 Před rokem +1

    Just picked up UE5 after years of working in Cinema and Houdini with Octane. It's an absolute game changer working in unreal especially with how easily you can switch between lumen and pathtracer. Your tutorials have helped me get over the initial learning curve of unreal and I feel like I'm on my way to creating things I only dreamed of in other software sweets. Can't thank you enough for the time you put into these tutorials.

  • @YAHIABENFREELANCER
    @YAHIABENFREELANCER Před rokem

    this is the most useful video. thanks for your High-Quality Contents.

  • @mikelittlenz
    @mikelittlenz Před rokem

    Superb William, another excellent watch.

  • @tommasocolombo2665
    @tommasocolombo2665 Před rokem

    AMAZING! THANK YOU!

  • @3dchick
    @3dchick Před rokem +1

    Fantastic!!!! Always learn something. Thank you! ☺️

  • @sobhisaoub738
    @sobhisaoub738 Před rokem

    now this is what i call success, you did so good.

  • @josuehernandez2281
    @josuehernandez2281 Před rokem

    Literally ive learned more from you than college! Thanks for this Amazing Content!!!

  • @wolfantler6052
    @wolfantler6052 Před rokem

    Amazing content and art! keep the amazing work up.

  • @rouvensoezueer
    @rouvensoezueer Před 2 měsíci

    Can we appreciate, that William even set up a camera for 5h or so to show us, how the spray disappear on the axe? Top notch tutorial, William.

  • @bcrbdb
    @bcrbdb Před rokem

    As always William Great video !! Thanks !

  • @arcangeel4828
    @arcangeel4828 Před rokem

    Awesome video as always!! Thanks❤️

  • @veganism
    @veganism Před rokem +1

    I love your voice and your personality. You are a good person and someone I want to support. Thanks for the tutorial

  • @delboye101
    @delboye101 Před rokem

    Always super informative. Leaving a comment for the algorithm - thanks man!

  • @cgimadesimple
    @cgimadesimple Před rokem

    looks amazing, i love it

  • @noceanstudioGC
    @noceanstudioGC Před rokem +1

    William, you're the GOAT. Thx for gold, man

  • @D0d_
    @D0d_ Před rokem +1

    Another banger of a video, thanks Will !

  • @NastEdits
    @NastEdits Před rokem

    Thank you for your work

  • @renanmgs
    @renanmgs Před rokem

    This is just amazing, as usual!

  • @I53-624
    @I53-624 Před rokem

    Great axe company

  • @ndiagacxsse
    @ndiagacxsse Před rokem

    Amazing work as usual friend

  • @tafraoutaboubakr5453
    @tafraoutaboubakr5453 Před rokem +1

    i really enjoy your video tutorials

  • @drechenlard6491
    @drechenlard6491 Před rokem

    man this is amazing

  • @JoshuaMKerr
    @JoshuaMKerr Před rokem +1

    Great video mate. I love a bit of photogrammetry.

  • @lucasaguirre2024
    @lucasaguirre2024 Před rokem

    excellent!!thank you so much.

  • @alanmcsheehy
    @alanmcsheehy Před rokem

    Great video William. Thanks.

  • @mwlbrt4239
    @mwlbrt4239 Před rokem

    as always awesome video thanks for the usefull tipps !!

  • @olgapoli3040
    @olgapoli3040 Před rokem

    Inspiring and useful, as always))

  • @mochaforever7955
    @mochaforever7955 Před rokem +1

    thanks brother for sharing

  • @Artem_Nesh
    @Artem_Nesh Před rokem

    Thank's you for this video 🔥

  • @rabellogp
    @rabellogp Před rokem +2

    Best Unreal tutorials on CZcams

  • @AllanGildea
    @AllanGildea Před rokem

    Superb, William. Congratulations.

  • @Max655
    @Max655 Před rokem

    Masterclass!

  • @cgi5873
    @cgi5873 Před rokem +2

    i love this work

  • @CaitlinBurt
    @CaitlinBurt Před 5 měsíci

    this channel is amazing. thank you

  • @Theaddekalk
    @Theaddekalk Před rokem

    loved your cameo on the norwegian studio!

  • @MichaelJordan23
    @MichaelJordan23 Před rokem

    I really love how you stress that there are many ways to light and color grade things, and all of them are "valid."

  • @ElitePortraits
    @ElitePortraits Před rokem +3

    Happy rendering ( Happy sandwich 🤣)
    Thank you so much for this video, you literally unlocked my desire to start working on this kind of art. During all my life, I have always painted in oil and acrylics, as well as in photoshop, and professional photography, entering the 3D world scared me a lot because of the amount of knowledge that I have to assimilate, but seeing your results, I think it's worth embarking on it.

  • @aresaurelian
    @aresaurelian Před rokem

    With the increase in graphical quality for indie and small business developers, the bar for triple A from larger studios has increased so much, they must up their game by storytelling, props, and physics alone.
    Good work everyone. Lets raise that bar even further.

  • @michaelmano7261
    @michaelmano7261 Před rokem

    I probably couldn't even open that Axe on my PC, amazing work

  • @liamwhitehouse9428
    @liamwhitehouse9428 Před rokem

    Love it looks awesome !

  • @davtianvahan9805
    @davtianvahan9805 Před rokem

    Insane thing is this can be an actual playable map for a video game.

  • @travelvidscom
    @travelvidscom Před rokem

    Wow Awesome!

  • @THINKTANK7233
    @THINKTANK7233 Před rokem +5

    Hey William, love your tutorials, you probably know this but a great little feature that Epic don't really shout about is the 'StillRenderSetup Automation' utility widget, it's buried in the Engine (so you need to make that visible) usually searching for 'render qu' fins it, right click and run widget. It's a great way to quickly add multiple camera's into render que without having to manually place anything in sequencer. easy to replace with different render output pre-sets too.

    • @WilliamFaucher
      @WilliamFaucher  Před rokem +2

      Fantastic tip! I definitely still needed the sequencer to animated the camera though, but I didn't know about the utility widget, thanks for sharing! Gonna write this down.

  • @rileyb3d
    @rileyb3d Před rokem

    Wonderful tutorial.

  • @VRDivision
    @VRDivision Před rokem +1

    Let's goooo! great video William

  • @quadsis5569
    @quadsis5569 Před rokem

    awesome

  • @lucasrivera1488
    @lucasrivera1488 Před rokem

    William! thank you so much

  • @jakeackerman7573
    @jakeackerman7573 Před rokem +1

    Such an amazing video 😄

  • @dDeoniSs
    @dDeoniSs Před rokem +1

    Thanks! It's really cool!

  • @pxrposewithnopurpose5801

    Nice workflow

  • @owenjenkinsofficial
    @owenjenkinsofficial Před rokem +2

    Phenominal

  • @god-rays
    @god-rays Před rokem +3

    You are legend ❤️
    Love from India