How I Made This Shot in Unreal Engine 5
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- čas přidán 4. 05. 2024
- In this video, I showcase my workflow for creating three cinematic shots. From photogrammetry / 3D Scanning my old, reliable axe, texturing it, and bringing it into Unreal Engine 5 to create a believable forest environment.
I will show you my worldbuilding process, lighting, rendering, and color grading in Davinci Resolve.
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To download RealityCapture, visit: www.capturingreality.com
Photogrammetry / 3D Scanning Tutorials:
RealityCapture to Unreal Engine 5: • RealityCapture to UE5 ...
Texture Reprojection: • Texture Reprojection i...
Capturing Lofoten in UE5: • Capturing Lofoten in U...
Cross-Polarization Tutorial: • The Key to Cleaner 3D ...
Lighting Tutorial For Beginners: • Lighting in Unreal Eng...
Color Grading in Davinci Resolve: • Unreal to Davinci Reso...
Purchase EasyFog for Unreal Engine 5: www.unrealengine.com/marketpl...
Join my Patreon to get free content and video credits!
/ williamfaucher
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Timestamps:
00:00 - Intro
00:32 - 3D Scanning
03:56 - Texturing
04:31 - Into Unreal Engine 5
11:06 - Times of Day
11:48 - Rendering
13:04 - Davinci Resolve Denoising
--------Cameras and Gear Used To Film This Video ------
DISCLAIMER: This video/description contains affiliate links, which means that if you click on one of the product links, I’ll receive a small commission. As an Amazon Associate, I earn from qualifying purchases. This helps support the channel and allows us to continue to make videos like this.
Thank you for the support!
My Streaming / Recording Setup (How this Video was Recorded)
Nikon Z6II : geni.us/OPxBG
Nikon 28-75mm f/2.8 : geni.us/d47dj
RØDE NTG-3B Shotgun Microphone: geni.us/JKnnPpS
Aputure MC Pocket LED: geni.us/uVZNl
Godox LEDP 260c LED Panel: geni.us/OgidwX
Godox Parabolic Softbox : geni.us/oHZ2b9
Godox SL-60W Studio Light: geni.us/68wx
So it's come to my attention that you don't need to disable Nanite on the meshes you use with the Pathtracer. There is a console variable you can use:
r.RayTracing.Nanite.Mode 1
This will force the pathtracer to render the best possible fallback nanite mesh resolution. Having done a quick test, the results ARE a tiny bit different. It isn't quite 1:1, but if I wasn't doing an A/B difference test in photoshop, I wouldn't notice. The nanite fallback mesh seems to have different triangulation than simply disabling nanite. But whether or not that is a big enough difference to distinguish, is up to you.
Tips like these are why I love this community, always more to learn! Hope this helps some of you!
-W
If you want to have NO difference between fallback mesh and nanite, set Fallback Relative Error to 0 in the Static Mesh Editor Details panel under the Nanite Settings section.
Thanks for sharing on top of your original share
@@CusousKI It’s not the fallback mesh resolution, its the triangulation of the mesh that seems different
@@WilliamFaucher Yes, fallback changes the triangulation of the mesh, it can be controlled in two ways.
1. Fallback Triangle Percent - if you set it to 50, the mesh will have half as many triangles compared to the original mesh (same way as the LOD system works).
2. Fallback Relative Error - Even if you have the first setting at 100% it will still reduce triangles. Setting it to 0 disables that reduction and makes the first setting accurate.
In my testing the difference is quite large. The default round table went from 4320 triangles to 972 with Fallback Relative Error set to the default value of 1.
You can test it in the Static Mesh Editor: Enable Nanite - in Viewport click Show - Nanite Fallback (or use CTRL + N). Change to Wireframe so you can see more clearly and test the two settings.
@@WilliamFaucher Is there a reason that you don't use screen percentage?
the color grading you did in resolve for the 2nd shot was phenomenally insane. Gave me TLOU vibes
Thank you! Funny enough I didn't do much on that grade, grading is one of those things where even the slightest change can totally change the feel, I love it, it's my favorite part of the process :) Still learning though!
wake up guys new William Faucher vid dropped
Your stuff is so consistently inspiring. The photogrammetry / 3D Scanning stuff is fantastic, but your passion for getting all the details right really makes your work next level. Love it; always looking forward to seeing more!
Wow, this video showcasing the Unreal Engine workflow is simply breathtaking! The attention to detail and the level of realism achieved is truly impressive. It's amazing to see how far technology has come and the potential it holds for creating stunning virtual environments.
The passion you have for your hobby/workflow is inspiring. Well done and thanks for posting these tutorials :)
Man, the scale down assets tip is just wow!
It’s always these small details that makes all the difference.
Thanks William👊🏼
I am using this trick in photoshop too. It really helps.
Great video, I liked this overview style where you can see the key points/workflow - always blown away by the pathtracer, it really is a gem for top quality work!
Top quality of everything - idea, process, realization
With so much content being produced, it's hard to get impressed. But this made my eyebrows take off. Very very good work. Thank you for sharing.
I love your concern for attention to detail. It continues the 30+ year legacy of pushing for the highest fidelity possible.
there is no one better than you, you are the unreal master, thank you for always share your knowledge to the world and for inspire all artist. It will be really great if you do a full course of unreal 5, paid or free (hehehe) but your knowledge cost and I think all the people that follow your content, will be happy to paid for that. Thank you again.
Absolutely amazing! You make the best tutorials on CZcams by far
Your work blows my mind every time
Actually amazing and epic video bro, I found this video at literally midnight here, thought to save the video in my history and watch it tomorrow but, the moment I clicked I got hooked and watched the entire thing... I love it, your channel is really underrated, I'm serious you really deserve more.
This is pure distilled awesome sauce!
Thank you so much for your effort and for sharing it with us!
Man I remember watching your old unreal engine 4 cinematic videos, Your channel grew a lot since then :)
wow this was so inspiring. I use blender mostly and have been intimidated by pickup up UE5 but I think its time. Thank you!
Thank you for your video William. Your videos are very inspiring and I look forward to every release.
Eagerly waiting for this. Super thank you❤! Your workflow is awesome!
When I'm watching your videos, one thing is always is my head. If I have 3 wishes, one would definitely be to receive your knowledge about Unreal engine and every other tools you used. Thank You for the very high quality content, again :)
Dude, I never comment on anything ever... but I have to say... your tuts/vids are epic... Keep doing what you do !! Thanks
Man, I just discovered your channel and your work from Andyax/VJUS video and I wanted to say: Thank you.
You're giving us great resources and great content. I've been using Cinema4D and octane for my 3D Job, but I'm starting to learn Unreal Engine for virtual production. Your channel is just pure gold for this kind of things!🙏
Thank you for this really good comparison and workflow breakdown. Really inspiring!
So inspiring. I never thought the axe was 3d scanned, looks so good.
William, you have a talent for communicating complex software in simple terms while also making it feel very un-intimidating and encouraging. Thank you for sharing your knowledge and being you mate
Thanks man! Appreciate it!
@@WilliamFaucher 10:43
where to find such leafs ? are they in megscans? i found only decals leafs in megascans.
@@kwitkari they are megascans yes! They are in the 3D plants section :)
as a houdini fx artist getting into unreal I'm so glad I found your channel! your videos are really good
Always a pleasure to watch your workflows
Enjoyed this one, super helpful to see your workflow!
Awesome as usual, Thank you for sharing this beautiful details
Great breakdown, super concise, and very approachable. You're a gem! Thanks, Will.
You are the king of UE 5, your vids are packed with details and infos that are useful , it’s unbelievable! Sending my whole respect from Italy 🫡
Thanks a lot, William, for sharing yer knowledge.
The scanning spray is great. I used dulling spray that we used on film sets but this evaporating spray makes it much easier. No cleaning anymore :-)
Love your work, it's definitely helping me learn more about unreal and the techniques to use!
Thank you for sharing your skills with us! Great vid!
Awesome work.Really inspiring.I want to go render a scene myself now.
My whole job profile revolves around photogrammetry and I'm still impressed. keep up!
This is a masterclass. Thank you Will
First time viewer here and you got me with the actual time lapse of the scanning spray wearing off. I am not in this industry, I am just a little high and stumbled upon. However, I can see how this will be extremely useful to students and professionals alike.
Magnifique et très inspirant! Thanks William.
Another brilliant tutorial!♥
Inspiring as always. Great job~
I never used UNREAL in my life and after watching this video, I'm ready to add new hobby in my life... THANKS TO YOU!
Another awesome video. Each of them are master classes. Thanx a lot.
You are a master!!! Always push to boundary further! Keep it up mate! :)
TOP as always William! 🔥🔥🔥
Love your work William!
Just picked up UE5 after years of working in Cinema and Houdini with Octane. It's an absolute game changer working in unreal especially with how easily you can switch between lumen and pathtracer. Your tutorials have helped me get over the initial learning curve of unreal and I feel like I'm on my way to creating things I only dreamed of in other software sweets. Can't thank you enough for the time you put into these tutorials.
suites* lmao
Hahaha shoot! I guess they’re pretty sweet too.
this is the most useful video. thanks for your High-Quality Contents.
Superb William, another excellent watch.
AMAZING! THANK YOU!
Fantastic!!!! Always learn something. Thank you! ☺️
now this is what i call success, you did so good.
Literally ive learned more from you than college! Thanks for this Amazing Content!!!
Amazing content and art! keep the amazing work up.
Can we appreciate, that William even set up a camera for 5h or so to show us, how the spray disappear on the axe? Top notch tutorial, William.
As always William Great video !! Thanks !
Awesome video as always!! Thanks❤️
I love your voice and your personality. You are a good person and someone I want to support. Thanks for the tutorial
You're too kind, thank you!
Always super informative. Leaving a comment for the algorithm - thanks man!
looks amazing, i love it
William, you're the GOAT. Thx for gold, man
Another banger of a video, thanks Will !
Thank you for your work
This is just amazing, as usual!
Great axe company
Amazing work as usual friend
i really enjoy your video tutorials
man this is amazing
Great video mate. I love a bit of photogrammetry.
excellent!!thank you so much.
Great video William. Thanks.
as always awesome video thanks for the usefull tipps !!
Inspiring and useful, as always))
thanks brother for sharing
Thank's you for this video 🔥
Best Unreal tutorials on CZcams
Superb, William. Congratulations.
Masterclass!
i love this work
this channel is amazing. thank you
loved your cameo on the norwegian studio!
I really love how you stress that there are many ways to light and color grade things, and all of them are "valid."
Happy rendering ( Happy sandwich 🤣)
Thank you so much for this video, you literally unlocked my desire to start working on this kind of art. During all my life, I have always painted in oil and acrylics, as well as in photoshop, and professional photography, entering the 3D world scared me a lot because of the amount of knowledge that I have to assimilate, but seeing your results, I think it's worth embarking on it.
With the increase in graphical quality for indie and small business developers, the bar for triple A from larger studios has increased so much, they must up their game by storytelling, props, and physics alone.
Good work everyone. Lets raise that bar even further.
I probably couldn't even open that Axe on my PC, amazing work
Love it looks awesome !
Insane thing is this can be an actual playable map for a video game.
Wow Awesome!
Hey William, love your tutorials, you probably know this but a great little feature that Epic don't really shout about is the 'StillRenderSetup Automation' utility widget, it's buried in the Engine (so you need to make that visible) usually searching for 'render qu' fins it, right click and run widget. It's a great way to quickly add multiple camera's into render que without having to manually place anything in sequencer. easy to replace with different render output pre-sets too.
Fantastic tip! I definitely still needed the sequencer to animated the camera though, but I didn't know about the utility widget, thanks for sharing! Gonna write this down.
Wonderful tutorial.
Let's goooo! great video William
awesome
William! thank you so much
Such an amazing video 😄
Thanks! It's really cool!
Nice workflow
Phenominal
You are legend ❤️
Love from India