5 Camera Tips in Unreal Engine 5 for Beginners

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  • čas přidán 30. 06. 2024
  • Sharing you five camera tips and tricks in unreal engine 5! How to attach camera to moving objects, camera shakes, movement and so on!
    All of that will help you with making you cinematics better!
    Get TWO EXTRA months for FREE of Artlist.io music for your videos! bit.ly/3xOeh7P
    McLaren remake video: • HOW I REMADE MCLAREN C...
    Car Rig tutorial: • CAR ANIMATION IN UNREA...
    #unrealengine
    #cgi
    #3danimation
    #3dart
    #unrealenginetutorial
    0:00 Intro
    1:00 Attaching Camera
    2:50 Camera Shakes
    5:45 Bonus Tip
    7:34 Camera Movement
    9:06 Quaternion Interpolation
    10:17 Look at Tracking

Komentáře • 111

  • @postprocessed
    @postprocessed  Před 10 měsíci +5

    I hope I covered most of the questions on camera movement from you guys! And I think it is enough CAR VIDEOS for my channel. At least for now! Ask you questions here what you would like to learn in UE

    • @P4TTT
      @P4TTT Před 10 měsíci +1

      Thanks for video. Could you explain the suspension system? How to make it react with obstacles?

    • @princerooni
      @princerooni Před 10 měsíci

      It would be cool to learn how to create cinema like atmosphere like in a Christopher Nolan film. And maybe very realistic humans?

    • @ljfproduction
      @ljfproduction Před 10 měsíci +1

      Maybe introduce us into weather systems, how to create rain, snow etc.. tutorials on that topic are most of the time kind of quick and dirty

    • @elaymondes7205
      @elaymondes7205 Před 10 měsíci

      I know thats also about Car but what about an proces lighting an Interieur of a Car, i realized this this is someting rare on CZcams

  • @Espinosa_render
    @Espinosa_render Před 9 měsíci +2

    I need more videos like that, THANK YOU SO MUCH FOR THE TIPS.
    (AFTER 2 YEARS USING UNREAL ENGINE, I DISCOVERED THE QUATTERNION TO SOLVE THE 360 DEGREES WEIRD MOVEMENT)

  • @Megasteakman
    @Megasteakman Před 10 měsíci +4

    Wow, I didn't know about the quaternion checkbox, very interesting. Also, thanks so much for the look at camera shake asset! I need to make way more of those presets. Amazing stuff as always, makes me want to make a car chase cinematic!

  • @gustogroup722
    @gustogroup722 Před 5 měsíci

    Thanks again man.. this is so valuable!

  • @tmaintv
    @tmaintv Před 10 měsíci +1

    You legend. Awesome as usual mate… a good hot key for cameras, shift c toggles in and out of the camera view.

    • @postprocessed
      @postprocessed  Před 10 měsíci +1

      Yeah, useful hot keys should be a different topic!

  • @vyaskush631
    @vyaskush631 Před 5 měsíci

    This was really helpful

  • @hsyncnbayraktar
    @hsyncnbayraktar Před 10 měsíci +2

    The Quaternions tip, thank you very much. You make my life easier 😄

  • @angleriam
    @angleriam Před 10 měsíci

    Great advices, thank you buddy ! ❤

  • @ravishankarpandey6963
    @ravishankarpandey6963 Před 23 dny

    Awesome Buddy!!! Thanks for sharing this link to me...

  • @danimorrow6317
    @danimorrow6317 Před 10 měsíci

    Thank you so much for these videos. Your channel is my new favorite go-to for UE cinematic tips, by far. These are SO good. And as for your commercial work, I'm blown away. Just perfect. (imvho, ofc) ... And now I also want to make a car chase short!! I'm thinking model after one of the two big ones in "Transporter 4", which I happened to watch a few days ago. I think the chases there are pretty great - for shot selection & editing/pacing, well-timed speed changes & a few clever choices, too (the fire hydrants in the roundabout & the jump from runway into airport terminal bits are pretty outrageous, but fun -- as an Audi commercial!). I'm going to try animating that Tokyo-drift style move -- which you do so well! -- & the brake-and-reverse-direction 180 turn (whatever that's called).

    • @postprocessed
      @postprocessed  Před 10 měsíci +1

      Thanks man for kind words! Already want to see what will you come up with your idea of car chase!

  • @ez8effect
    @ez8effect Před 4 měsíci

    QUATERNION!
    Thanks for the tips!

  • @RougeNinja007
    @RougeNinja007 Před 10 měsíci

    Very informative vedio.. as always thanks

  • @ninjagraphics1
    @ninjagraphics1 Před 10 měsíci

    Lets gooooo what a legend! Exactly what I needed!

  • @directedbyantonsmirnov6832
    @directedbyantonsmirnov6832 Před 10 měsíci

    thank you! more tuts like this please! Great job💫

  • @artnaut
    @artnaut Před 10 měsíci

    I always wait for your videos my friend! I will be watching this later, keep it up and thank you 🙏🏻

  • @ljfproduction
    @ljfproduction Před 10 měsíci +1

    dude.. thank you so much for the quaternion interpolation tip!! This would have saved so much time for my last project XD

    • @postprocessed
      @postprocessed  Před 10 měsíci +2

      Pity that video was not released before, right? hahha

  • @outtoplay
    @outtoplay Před 10 měsíci +1

    Very handy tips. appreciate the share!

  • @youssefmostafa8003
    @youssefmostafa8003 Před 10 měsíci

    Thank you 😍

  • @EricTareDenedoteentalk
    @EricTareDenedoteentalk Před 10 měsíci

    Thank you so much. Great tutorials

  • @zra_performance
    @zra_performance Před 10 měsíci

    Goat is back🎉

  • @copperband43
    @copperband43 Před 10 měsíci

    I am always grateful for your consideration

  • @diegoropke
    @diegoropke Před 10 měsíci

    Nice man!

  • @jyotiwarm
    @jyotiwarm Před 10 měsíci

    Wow.... Thanks man

  • @ARMORHOUS3weplay
    @ARMORHOUS3weplay Před 10 měsíci +1

    Phenomenal work and ty for sharing!

  • @purnachand007
    @purnachand007 Před 10 měsíci

    Cool need more tutorials ❤

  • @lubomiratan
    @lubomiratan Před 3 měsíci

    sweet stuff bro. Thanks for all the fish... I mean tips :)

  • @bedanosec6978
    @bedanosec6978 Před 10 měsíci +1

    I did the animation of the car. Then I started on the camera, and I had a lot of problems. I didn't even know how to ask a question online. This video solved a lot of my problems. Please continue to surprise. tell about the tire marks on the road and about the smoke from under the wheels.

    • @postprocessed
      @postprocessed  Před 10 měsíci

      Thanks! That’s good idea for new videos

  • @metedev
    @metedev Před 10 měsíci

    Looks pretty good! I would rather to use Camera Rig for moving objects but binding is the easiest option for sure.

    • @postprocessed
      @postprocessed  Před 10 měsíci +1

      Yeah, there are multiple way of attaching, but yes, binding is simple like a stick ))

  • @rrvishnu8778
    @rrvishnu8778 Před 10 měsíci

    Very informative

  • @davesturchcgi
    @davesturchcgi Před 10 měsíci +3

    You can also use the auto key toggle so that you don't have to manually add keyframes every time when you move your cameras around. Something that can speed up your workflow.

    • @postprocessed
      @postprocessed  Před 10 měsíci +1

      yeah I also like this feature, but for me it only creates problems )) creating keyframes on every tiny move. But it is livesaver sometimes

    • @ljfproduction
      @ljfproduction Před 10 měsíci

      wtf how? where is the option for that?

    • @postprocessed
      @postprocessed  Před 10 měsíci +1

      @@ljfproduction yes! Look for key 🔑 icon in sequencer

  • @ginxenpai
    @ginxenpai Před 10 měsíci

    Thank you for all your tutorials. Sir can you please give a tutorial on how to add dust and smoke on moving car tire, also some good exhaust pipe fire animation.

  • @rodolfoaraujovanucchi7395
    @rodolfoaraujovanucchi7395 Před 5 měsíci

    Thaaaanks

  • @starfieldcommand
    @starfieldcommand Před 6 měsíci

    That is very nice thank you ! , I need to have the camera attached to the head but only following the rotation transform of the head and not the entire movement. How do I go about doing that?

    • @postprocessed
      @postprocessed  Před 6 měsíci

      well only option I see here is not to attach it to head but to scene root... probably

  • @alexxscaut8033
    @alexxscaut8033 Před 7 měsíci

    Yes, you are the savior of my nerves and time!!! Yesterday I spent half a day watching lessons about cars. And everything didn’t fit. I saw your video and that you gave away a car with moving wheels. I took it and started experimenting, but it was not successful. I didn't like the way the camera moved. And today I spent a lot of time looking for a lesson and it turned out that you have such a treasure on your channel. Exactly what I need!!! Thanks for everything!!)) We are waiting for more content.
    P.S. You make very cool cinematics.

    • @postprocessed
      @postprocessed  Před 7 měsíci

      Glad that helped!!

    • @alexxscaut8033
      @alexxscaut8033 Před 7 měsíci

      @@postprocessed Very much!!!
      Tell me, how long have you been studying Unreal to reach such a level ?

    • @postprocessed
      @postprocessed  Před 7 měsíci

      @@alexxscaut8033 well about a year approximately. But never stopped learning, always getting some new stuff

    • @alexxscaut8033
      @alexxscaut8033 Před 7 měsíci

      @@postprocessed Cool!! I was just starting to teach him. It turns out that you can achieve this result in a year. I think there will definitely be work or orders with such skills. Do you have any problems with this? Is there always work?

    • @alexxscaut8033
      @alexxscaut8033 Před 7 měsíci

      @@postprocessed I ask because I left work and bought a laptop. And I decided to plunge into this profession. And I want to work from home and make cinematics.

  • @user-zy1kq7pp8i
    @user-zy1kq7pp8i Před 4 měsíci +1

    Hi, thank you for your videos, they are awesome and have inspired me to get into cinematics in ue5. I have a specific question: is it possible to attach several cameras to an Actor, for example to a car and animate beautiful fly-throughs. I tried to use Attach Track to attach a camera to a car, but these cameras are still stored on the scene, not inside the car and it's not as easy to move them to another scene as it would be if they were just located inside the Actor.

    • @postprocessed
      @postprocessed  Před 3 měsíci

      hey you can make these cameras Spawnable objects in sequencer, than if you have different scenes camera still will be attached to an actor and if you put it in different scene they cameras will transfer too as they now "live" in sequencer, not in the level

  • @TheShoes43
    @TheShoes43 Před 10 měsíci

    Another useful video, thank you. Do you have a large knowledge of lens and what should be used for different shots? I know you mentioned it in other videos but it was a quick segment when it could be talked about in more depth.

    • @postprocessed
      @postprocessed  Před 10 měsíci

      Yeah I used to film stuff, but it really depends what lens you use on the scenario and how you would like to shape the shot

    • @postprocessed
      @postprocessed  Před 10 měsíci

      and thanks for idea, that would be a great filmmakers guide for UE cameras

  • @purnachand007
    @purnachand007 Před 10 měsíci +1

    Need a drifting smoke tutorial bro

  • @vyaskush631
    @vyaskush631 Před 5 měsíci

    please can you make a tutorial on that dashcam what were you saying about camera attach to component did'nt understand that part

    • @postprocessed
      @postprocessed  Před 5 měsíci

      yeah, so basically your rig or blueprint consists of components. Like: skeletal mesh, or static mesh, or body/wheel etc. And by typing in component name it will attach it to desired component, not to Blueprint itself for example

  • @gustogroup722
    @gustogroup722 Před 5 měsíci

    Very cool.. is there a way to get the source files? Like to play around in the scene..

    • @postprocessed
      @postprocessed  Před 5 měsíci

      Thanks, but hey... sorry I can't share this particular project with the scene, as it has some of my personal developments, which I use for business purposes

  • @RRGB107
    @RRGB107 Před 10 měsíci

    Sup, thanks for another vid) I knew almost all of these tips, but some were new to me
    I want to share some news about FFY, and it's quite good: i'm doing more scenes, improving my color correction skills, so everything is going according to plan, which is release it to 1st semptember.
    But it's not all that good(. For the context i use path tracing and render it on laptop with rtx 3050ti(40w tgp).
    The problem is, when i tried to render last scene from original video(when camera goes upward and showing all map) it's have a very bad detalization on my usual setup with 1k samples, so i increase it to 2045. And it took 80 HOURS for render, (I rendered it in pieces and sometimes stopped rendering to make more scenes).
    Ok it finally rendered, i'm watching it and i undestand so i do not key framed the sun position... I screwed up the 80 hrs of render.
    But it served as a lesson for me, now I key framing everything possible into the scene)

    • @postprocessed
      @postprocessed  Před 10 měsíci +1

      Oh man, that feels bad :( I totally understand you. I also had that issue that I screwed 20 hours of render. So my pipeline now includes lumen fast render to check if everything is correct. Takes couple of minutes to render- saves a lot of time

  • @ahmedmohamed-ct8st
    @ahmedmohamed-ct8st Před 10 měsíci

    Great video as always, I am wondering how did you rotate the car's wheels
    I can't rotate them over 360 degrees

    • @postprocessed
      @postprocessed  Před 10 měsíci

      I use rig which makes it rotate over time: czcams.com/video/vGPOuI0C0ZI/video.html

    • @DannyNetwirk
      @DannyNetwirk Před 10 měsíci

      Manually input the numbers in the rotation. It goes over 10k if you type it in versus scrubbing it. It also goes in reverse too if u put a minus sign before the numbers

    • @ahmedmohamed-ct8st
      @ahmedmohamed-ct8st Před 9 měsíci

      thanks for the heads up
      @@DannyNetwirk

  • @PostProduction
    @PostProduction Před 10 měsíci

    Спасибо за тутор! Вопрос про аттач, всгда пользовался атачем чисто в оутлайнере только, говорили что атач в секвенсоре глючный...в 4 версии еще когда обучался. В 5 аттач в секвенсоре работает без глюков?

  • @kiukle
    @kiukle Před měsícem

    Do you have a discord or anywhere to ask more specific questions?

    • @postprocessed
      @postprocessed  Před 20 dny

      You can ask here :) I try to answer at my earliest availability :)
      I am planning to make a discord server too, currently I don't have capacity for it :(

  • @mustafaazizi2623
    @mustafaazizi2623 Před 10 měsíci +1

    Hi. thanks from your phenomenal tutorial. could you share the 3d model of this car with us?😍

    • @postprocessed
      @postprocessed  Před 10 měsíci +1

      Its free, check it out on sketchfab.com ! McLaren P1

    • @mustafaazizi2623
      @mustafaazizi2623 Před 10 měsíci

      thanks a lot bro
      😍@@postprocessed

  • @theflyingguitarist
    @theflyingguitarist Před 9 měsíci

    Stupid question, but how does your viewport look so amazing? Mine looks like it’s running on a playstation 1. Maybe you could do a video on your settings?

    • @postprocessed
      @postprocessed  Před 9 měsíci +1

      hm, there are few preview types in settings. Called engine scalability settings. Maybe you have your's on "low" or smth? I use "epic"

    • @theflyingguitarist
      @theflyingguitarist Před 9 měsíci

      ​@@postprocessed Mine is also on epic, though I do sometimes get the texture streaming warning, so it might be bugged for me or something. I do the r.Streaming.PoolSize command, but it doesn't seem to give me the same level of detail as you get.

  • @copperband43
    @copperband43 Před 10 měsíci +1

    I'm curious about how to get the car to be affected by the road bump like the 2:48 part of the video.

  • @lyons.09s
    @lyons.09s Před 5 měsíci

    Do the camera cuts work the exact same way with this?

    • @postprocessed
      @postprocessed  Před 5 měsíci +1

      well it should be! you can add any camera from sequence to camera cut track

    • @lyons.09s
      @lyons.09s Před 5 měsíci

      Thank you so much, really appreciate this video. How would one make it seem like the bike is going faster (I am using a bike for a cinematics class) When I hit the cut as well, should I then drag that second camera out of the scene again so it doesn't end up in a random spot?@@postprocessed

  • @_ia3
    @_ia3 Před 10 měsíci

    бро, подскажи, можно ли на фрилансе брать заказы на анимацию машин, есть это рынок в доступности?

    • @postprocessed
      @postprocessed  Před 10 měsíci

      Sorry, CZcams doesn’t translate that.

    • @_ia3
      @_ia3 Před 10 měsíci

      bro, hint, is it possible to freelance to take orders for car animation, is there this market in the availability of studios only?
      @@postprocessed

    • @postprocessed
      @postprocessed  Před 10 měsíci

      Yes, it is possible

  • @boudfilm3873
    @boudfilm3873 Před měsícem

    niccccccce , very nice , Thank You

  • @Numan_Shafique
    @Numan_Shafique Před 10 měsíci

    bro how to reduce noise in render

    • @postprocessed
      @postprocessed  Před 10 měsíci +1

      it depends ) what are you rendering and in which mode. First thing to try is to reduce light sources number

  • @purnachand007
    @purnachand007 Před 10 měsíci

    How to add rigged character inside the car

    • @postprocessed
      @postprocessed  Před 10 měsíci +1

      Oh I have it in my breakdown video of this scene:
      czcams.com/video/mT1KRY9nhRI/video.html

  • @north6935
    @north6935 Před 4 měsíci

    When i attach my skeletal mesh It just becomes the parent of the camera 🤔

    • @postprocessed
      @postprocessed  Před 4 měsíci

      Do you attach camera to the mesh, or mesh to the camera? I didnt understand from your comment 😅

    • @north6935
      @north6935 Před 4 měsíci

      Hello @@postprocessed ! Thanks for the reply ☺ I attached my skeletal mesh the same way you attached your BP_Car_rig: Cine Camera Actor > Attach > Mesh. However when I follow these steps the mesh itself becomes a parent of the camera and is literally attached to it

    • @postprocessed
      @postprocessed  Před 4 měsíci

      @@north6935 you should attach camera to rig, not otherway around, so camera follows the car