IMPROVE YOUR LIGHTING in UNREAL ENGINE 5.2

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  • čas přidán 25. 06. 2024
  • In today's video I am sharing with you unreal engine 5.2 lighting tutorial. This will be helpful not only for car renders, but also for general understanding how light works in Unreal Engine, how to work with light channels and setup scene based on reference. Basically, how to make realistic graphics in unreal engine 5.
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    My McLaren P1 video: • Introducing McLaren P1...
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    Hope you enjoy it!
    #unrealengine #cgi #3d
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    0:00 Introduction
    0:50 Project Organization
    1:40 Post Process Settings
    2:23 Setting First Light
    3:40 Setting up ray-tracing
    4:08 Adding more lights
    5:37 Art direction and reflections
    6:25 Light Channels
    8:22 Final Results

Komentáře • 118

  • @postprocessed
    @postprocessed  Před 11 měsíci +13

    Trying to keep my promises and responding for your requests! Hope you guys like it and and don't forget to subscribe!

    • @P4TTT
      @P4TTT Před 10 měsíci

      Great as always, please show us your workflow for car with working suspension or physics. There are multiple ways for this I quess but I wonder how you make it work with sequencer ;)

  • @apixel.content
    @apixel.content Před 11 měsíci +4

    This has been a great series, love the explanation of the light channel, looking forward for the next one.

  • @KevinMerinoCreations
    @KevinMerinoCreations Před 11 měsíci +2

    Great video! Very helpful and inspirational!👏👏👏

  • @tomharding2388
    @tomharding2388 Před 11 měsíci +7

    I’ve come across your channel at just the right time, Keep the great videos coming!

  • @NuViewDesign
    @NuViewDesign Před 11 měsíci +1

    Love your videos! Great tips and tricks! 👍

  • @stellamk_jff
    @stellamk_jff Před 10 měsíci

    excellent tutorial! thank you so much!🙏❤

  • @jakubjodlowski8416
    @jakubjodlowski8416 Před 10 měsíci

    Love it Bro! Appreciate the tutorial 🤟

  • @vidayperfumes7514
    @vidayperfumes7514 Před 22 dny

    Pure Gold, Thank you.

  • @EricTareDenedoteentalk
    @EricTareDenedoteentalk Před 10 měsíci

    You are doing great!!! Thanks for all the efforts

  • @stratchevelle
    @stratchevelle Před 11 měsíci +9

    Awesome work! A quick tip for anyone using the Path Tracer a lot, set a keybind to activate 'Path Tracing View Mode' to Alt+1, so you can toggle between it along with all your other lighting modes.

  • @studiopost9762
    @studiopost9762 Před 8 měsíci

    outstanding work! thank you so much, bro!

  • @LuzanovAndrew
    @LuzanovAndrew Před 11 měsíci +1

    Thank you, man!

  • @rain-2779
    @rain-2779 Před 11 měsíci

    bro, this is awesome. thx!

  • @madeinydp7176
    @madeinydp7176 Před 11 měsíci

    From Korea. Thank you for great tutoriols. Im studying unreal engine and your videos are very helpful for me.

  • @anc1end386
    @anc1end386 Před 11 měsíci +2

    dude thanks for this channels tip, i didnt know bout that
    awesome video as always❤‍🔥

  • @RandMpinkFilms
    @RandMpinkFilms Před 10 měsíci

    Yeah! This is excellent. So very much appreciated!

  • @MR3DDev
    @MR3DDev Před 10 měsíci

    Fantastic, my favorite car rendering channel.

  • @user-fq3hi7zp3z
    @user-fq3hi7zp3z Před 27 dny

    i love your vid!!

  • @user-lq6bd9ql2k
    @user-lq6bd9ql2k Před 10 měsíci

    Thank you very much for your lessons, especially from those who collect information bit by bit all over youtube about such a program as Unreal Engine, it is very valuable to us. I wish prosperity to your channel and many subscribers🤩

    • @postprocessed
      @postprocessed  Před 10 měsíci

      thank you so much for such kind words! Wish you all the same and patience in learning Unreal Engine )

  • @DarkBarBarian
    @DarkBarBarian Před 11 měsíci

    great video😃

  • @fddesign
    @fddesign Před 11 měsíci +2

    Excellent job mate :)

  • @OMG3Dmax
    @OMG3Dmax Před 10 měsíci

    Потрясно выглядит, спасибо за годную инфу!!!!👍👋🤙🔥

  • @losimple
    @losimple Před 11 měsíci

    Magical !!!

  • @creativeplustv
    @creativeplustv Před 10 měsíci +1

    Super bro!

  • @Aditya90sKZ
    @Aditya90sKZ Před 10 měsíci

    This is suuuper good 🤖

  • @copperband43
    @copperband43 Před 11 měsíci +2

    Your videos are always great. I'm working inside the car But it's so hard. If you upload a car interior lighting video, I would be very grateful. Have a great day today

  • @copperband43
    @copperband43 Před 11 měsíci

    great!!!

  • @TheMakarov_YT
    @TheMakarov_YT Před 8 měsíci

    Топ видос, спасибо)

  • @FerziIsayev
    @FerziIsayev Před 9 měsíci

    Great

  • @RRGB107
    @RRGB107 Před 11 měsíci +1

    Nice video, right in time. And about alfa video: after all this time, i painted the landscape and set the foliage on forest location!
    All that's left is to build the bridge and the tunnel and then I can (FINALLY) start filming.
    But i will need to fix some dark areas in PT rendering, so your tip about light channel will be very helpful!

    • @postprocessed
      @postprocessed  Před 11 měsíci +1

      Niiiiice! Keep me posted on updates) cant wait to see this!

  • @antronero5970
    @antronero5970 Před 8 měsíci

    Better thank that reference picture. Good job

  • @ljfproduction
    @ljfproduction Před 11 měsíci

    hope one day u do a livestream with your full workflow, that would be dope :)

  • @diaragha
    @diaragha Před 4 měsíci

    Broooo 👌👌👌👌

  • @DigitalOrigin360
    @DigitalOrigin360 Před 9 měsíci +1

    Great video my man! quick question though, did you end up rendering the video in Path Tracer or raytraced Lumen?

    • @postprocessed
      @postprocessed  Před 9 měsíci

      Its combination most of the time, some shots are lumen some are pt. But 80% is pt

  • @guilhermeb1541
    @guilhermeb1541 Před 11 měsíci +1

    I have been following your channel for some time, and I want to thank you for the lessons and tips you have been giving us, I am trying to make a scene, I followed this same rendering configuration, but the reflections are flickering in the metallic part of the car mainly, would you have something that could adjust this? Thank you very much, your work is inspiring
    sorry for my bad english 😅

    • @postprocessed
      @postprocessed  Před 11 měsíci +1

      Thanks! Flickering usually is caused by bloom or lens flare, or too high exposure. It’s very random and each case is unique for troubleshooting

  • @piker78
    @piker78 Před 8 měsíci

    Благодарим ви!

  • @WackFPV
    @WackFPV Před 10 měsíci

    THANK YOU, soooo basically gotta treat it like a real photoshoot in a commercial, got it!

    • @postprocessed
      @postprocessed  Před 10 měsíci +1

      YES! Exactly!! If you have experience as DOP or Photographer that would be easier for you!

    • @WackFPV
      @WackFPV Před 10 měsíci

      @@postprocessed ya, gives me flashbacks of product photography. One thing I still struggle with today is managing reflections...

    • @postprocessed
      @postprocessed  Před 10 měsíci +1

      @@WackFPV totally understand your pain... haha. especially when I am doing some product CGI, (we have project with LOreal now) and when client asks to "highlight this curve on the bottle" you spend so much time to make it right, using rim lights, planes and trying to find camera angle to have a desired reflection

    • @WackFPV
      @WackFPV Před 10 měsíci

      @@postprocessed rofl so ya, you understand the struggle!

  • @user-nt1eg4ve8z
    @user-nt1eg4ve8z Před 10 měsíci

    this is so good tutorial very helpful thank you. can you please give a tutorial on how to create realistic car materials, it will be so helpful.

    • @postprocessed
      @postprocessed  Před 10 měsíci +1

      Hey, I use automotive material pack. Its free on Unreal Engine Marketplace, and it has veeeery good materials!

  • @ljfproduction
    @ljfproduction Před 11 měsíci

    Awesome video.. i have a question tho: i enabled raytracing at the start of my project along with the starter content.. after sometime some weird black spots/shadows appeared on my walls.. any idea how to fix?

  • @MercyWHO
    @MercyWHO Před 10 měsíci

    When are you planning to make the Color correction breakdown you did. Amazing work btw 🤜🤛

    • @postprocessed
      @postprocessed  Před 10 měsíci +1

      Thanks! Around next week, already preparing content!

    • @MercyWHO
      @MercyWHO Před 10 měsíci +1

      ​@@postprocessed letss goooo, like do show how u did the part of the city sunset thing , it was sick !!. and the image of how it looked in the unreal engine before the cc

    • @postprocessed
      @postprocessed  Před 10 měsíci +1

      @@MercyWHO yeah I think I can!

  • @frostyk2005
    @frostyk2005 Před 5 měsíci

    Can u do a detailed video, really appreciate it.

    • @postprocessed
      @postprocessed  Před 5 měsíci

      You mean on lighting? or how this scene was build?

  • @umerali9315
    @umerali9315 Před 9 měsíci

    Hello! Hope You are doing well. Amazing Video
    I am Beginner. And i want learn Unreal Engine can you guide me. thank you

  • @federicojanni
    @federicojanni Před 4 měsíci

    How can you make the emissive back lights of the car not flickering ( in the reflections basically )?

  • @The9PointStar
    @The9PointStar Před 8 měsíci

    Thanks! From where can i get a great car model like that por practice?

    • @postprocessed
      @postprocessed  Před 8 měsíci

      www.cgtrader.com/free-3d-models/car/racing-car/2021-mclaren-765lt try this one, it's free and looks good

  • @natishmaac
    @natishmaac Před 10 měsíci

    Awesome Bro

  • @motionislive5621
    @motionislive5621 Před 10 měsíci

    Tell please what's the auto track name, love it 😊

  • @RougeNinja007
    @RougeNinja007 Před 10 měsíci

    Can you give a quick tip for turn on the car headlights in vedio scene..

    • @postprocessed
      @postprocessed  Před 10 měsíci

      Well that tip is: add model to sequencer, select car light materials, change intensity via sequencer

  • @Fishdonut
    @Fishdonut Před 11 měsíci

    Very cool content!! I would like to create a progressive LED light strip band animation on Unreal Engine, do you know how to make it?

    • @postprocessed
      @postprocessed  Před 10 měsíci +1

      Oh, that is done with masking in material parameter. I did something similar for audi blinker light. But you can easily find right now it on youtube

    • @Fishdonut
      @Fishdonut Před 10 měsíci

      @@postprocessed Could you please maybe recommend one?

    • @postprocessed
      @postprocessed  Před 10 měsíci +1

      @@Fishdonut look for "ramp" or "Gradient" material, this should be it. So by using gradient you define what is emissive

    • @Fishdonut
      @Fishdonut Před 10 měsíci

      @@postprocessed Awesome thanks a lot!

  • @romulocastilho6506
    @romulocastilho6506 Před 3 měsíci

    I love car animation, I use Blender, but rendering takes too long. I wanted to learn car animation in Unreal Engine, but I couldn't find a quality course.

  • @antronero5970
    @antronero5970 Před 8 měsíci

    How would you build a 360 lighting in case you have to view the car from walking perspective in all angles? Thanks

    • @postprocessed
      @postprocessed  Před 7 měsíci

      I would create a level which is okay to look from all angles, and probably will lit it with HDRI or sun-sky system

  • @michalprzedlacki8382
    @michalprzedlacki8382 Před 10 měsíci

    Hello. Thank you for all your hard work! I have a question for you. Is it possible to earn money on Unreal Engine or it is just hobby?

    • @postprocessed
      @postprocessed  Před 10 měsíci

      Sorry got answered for wrong comment previously. About your question: yes. It is possible. You need to have some experience with cgi and cinematography. I am working as unreal lead artist in post production company and have a full time job. A lot of car companies for example right now switching to unreal as it gives fast result which can be presented. I did several car commercials in production I work for and personally. So yes, it can definitely become a job in cinema and ad industry. Also Barbie movie was filmed with UE virtual production

  • @homedog91
    @homedog91 Před 10 měsíci

    @postprocessed What is the intro song?!

    • @postprocessed
      @postprocessed  Před 10 měsíci

      it's "Oliver Michael - That Sound - Instrumental Version" - on artlist.io. Maybe this artist also is on Spotify, didn't check.

  • @motionislive5621
    @motionislive5621 Před 10 měsíci

    Noting about camera Animation

    • @postprocessed
      @postprocessed  Před 10 měsíci

      No worries, I will be doing separate video for camera tips and tricks on the movement

  • @MRanimator111
    @MRanimator111 Před 3 měsíci

    What is the name of your starting music

    • @postprocessed
      @postprocessed  Před 3 měsíci

      hey man sorry, I can't find this project file in DaVinci, don't remember what it is. But definitely it was from artlist.io

  • @tcrd7012
    @tcrd7012 Před 11 měsíci

    Hi bro,
    Can you explain Hdri and Blackplate rendering Automobile.
    Thank you
    Ram Dhakane.

    • @postprocessed
      @postprocessed  Před 11 měsíci

      Hi Mate! I already have video about it on my channel 😁

    • @tcrd7012
      @tcrd7012 Před 11 měsíci

      Thank you

  • @azfilmmaking6734
    @azfilmmaking6734 Před 3 měsíci

    I wonder if you have a black or yellow patches bug with path tracer with lens flares active?

    • @postprocessed
      @postprocessed  Před 3 měsíci +1

      yes I do. I hate lens flares which unreal produces so I always disable them and add em in Nuke or Fusion

    • @azfilmmaking6734
      @azfilmmaking6734 Před 3 měsíci

      @@postprocessed what about blooming?

    • @postprocessed
      @postprocessed  Před 3 měsíci

      @@azfilmmaking6734I use convolution bloom, usually settting it down to 0.475

    • @azfilmmaking6734
      @azfilmmaking6734 Před 3 měsíci

      @@postprocessed thanks a lot for your answers

    • @azfilmmaking6734
      @azfilmmaking6734 Před 3 měsíci

      Thank you! Seems like I more or less managed to do a good looking render. But I have this weird random black holes looking like film dust. Have you ever had something like this?
      czcams.com/video/QsJ1vbZJ1vo/video.html

  • @uski2491
    @uski2491 Před 11 měsíci

    What’s your system specs ?

  • @aleksandrrush4076
    @aleksandrrush4076 Před 10 měsíci

    Wow!! About light channels was very useful information... But how to find job with that "knowledge"?? That's my passion to create this kind of images, vieos, etc., but I don't know who need this tye of work and where to find it???

    • @postprocessed
      @postprocessed  Před 10 měsíci +1

      I do this kind of render and post them on Linked in and on Facebook groups of the same topic. Like "Unreal Engine Automotive". I mostly get contacted from Linked in and Facebook groups, which actually bring me clients and job offers.
      So - create great renders in the market which has the demand and go public with on every platfom possible.

    • @aleksandrrush4076
      @aleksandrrush4076 Před 10 měsíci

      @@postprocessed Yeah... You are completely right!!! But right now it's hard to do like that because I am like refugee. Especially with my GTX1050TI Laptop it's hard to handle this kind of renders. But, you know, Lumens, Nanite works like fine tohgether on my Laptop. That's abou models which weights like 500mb and etc. Anyways... The mine biggest issue is that I can't to settle down right know and to work above something.

    • @postprocessed
      @postprocessed  Před 10 měsíci

      @@aleksandrrush4076 You don't need 500mb models actually, you can start with something low poly, like 150mb, or 80. Just work more with light and atmosphere. Lighting is a key

  • @edoardotommasini303
    @edoardotommasini303 Před měsícem

    does someone know where can i find some free high poly models of cool cars?

    • @postprocessed
      @postprocessed  Před měsícem

      Check sketchfab and cgtrader. You can filter by “free” models. Some of them can be really good

  • @DannyNetwirk
    @DannyNetwirk Před 11 měsíci

    How come your lit mode looks very close to pathtracing mode?

    • @postprocessed
      @postprocessed  Před 11 měsíci +1

      Really depends on the environment and light setup. You can push lumen even harder, but that requires a lot of experience

    • @DannyNetwirk
      @DannyNetwirk Před 11 měsíci

      @@postprocessed yeah, your lumen scene looks really nice. i dont know for some reason, when i have the car setup in the scene with lumen, it doesnt look as good as yours does, but when i turn path tracer on, the quality is top notch

    • @postprocessed
      @postprocessed  Před 11 měsíci +1

      @@DannyNetwirk yeah, probably I should do lumen tutorials too 😁

    • @DannyNetwirk
      @DannyNetwirk Před 11 měsíci

      @@postprocessed that would be great!

  • @TheShoes43
    @TheShoes43 Před 11 měsíci

    thank you very much.. and the shirt is not wrinkly enough

  • @DesignsbyElement
    @DesignsbyElement Před 4 měsíci

    When I enable Translucency - ray trace, my entire scene goes dark. Am I missing something?

    • @postprocessed
      @postprocessed  Před 4 měsíci

      hm. strange. Do you have RTX GPU? Did you enable "Support Hardware Ray Tracing" in Project Settings?

    • @DesignsbyElement
      @DesignsbyElement Před 4 měsíci

      @@postprocessedyes. I have a 4090 and support hardware tracing on. It only happens when I enable ray tracing translucency

  • @RahhmiPoofs
    @RahhmiPoofs Před 10 měsíci

    "scene looks good in lumen", doesn't change lights to moveable. *sighs*

    • @postprocessed
      @postprocessed  Před 10 měsíci

      Care to explain how does that affect light scenario?

  • @EvanMapleMaggot
    @EvanMapleMaggot Před 11 měsíci

    Didnt knew about light channels working light exclusion, now i can forget about planes as light blockers, feel stupid -__- i thought its just for making different light scenarios like Day/Night. Thanks!