Metallic Car Paint shader for Blender (Cycles and Eevee)

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  • čas přidán 1. 11. 2021
  • This is my tutorial going through the node setup of my metallic car paint shader for Blender that works in cycles and eevee. The shader gives easy control over the base paint colour and flake colour allowing you to create OEM paint through to custom heavy flaked pearl paints.
    You can also follow me on
    autemotive_design
    Or contact me directly at Info@autemotivedesigns.com

Komentáře • 40

  • @ivanm.3522
    @ivanm.3522 Před 9 měsíci +3

    Very detailed and well explained tutorial. Thank you. Please mention that 'Indirect Lighting -> autobake' must be checked, orherwise it will not work (on Blender 3.6.2 Evee)

    • @AutEmotiveDesigns
      @AutEmotiveDesigns  Před 9 měsíci

      Good to know! I almost wholly use Cycles but I've pinned your comment for any future Eevee users.

  • @artworks3d
    @artworks3d Před 10 měsíci

    This is pure genius! I'm pretty new into Blender and drowning myself in tutorials, and THIS is possibly the best one I've seen so far... I have no idea how you figured all these nodes out, but it works brilliantly! Thank you for sharing this technique, and for explaining it slowly and carefully so a new user like myself can follow along. You now have a new subscriber and I'll be looking for your other tutorials... thanks again!

  • @georgewalker9280
    @georgewalker9280 Před 2 lety +1

    This is a fantastic tutorial and shader. Thorough, not "hacky" or too focused on a quick/easy result (not that it's not quick or easy to follow), looks great, and setting it up for easy reuse/editing was a super helpful tip for a beginner. Thanks so much!

  • @virtualcannara2302
    @virtualcannara2302 Před 9 měsíci

    I can't express how much this shader has helped me . Thanks for sharing. Hope you continue helping us get the most out of Blender, especially the rapid rendering eevee. Best wishes

  • @3DComparison
    @3DComparison Před rokem

    Hey AutEmotive Design! I am glad to be sub nr 518. I know as a small channel how hard it is to gather subs! Great content for Blender automotive visualization!

  • @jaromor8808
    @jaromor8808 Před rokem

    awesome tutorial, just keep in mind that denoising tends to murder those amazing metallic flakes

  • @VelocitiLife
    @VelocitiLife Před 2 lety +4

    So well explained. Thanks man for making this video.

  • @tmluo4368
    @tmluo4368 Před rokem

    is so good to help me

  • @emirtimur1068
    @emirtimur1068 Před rokem

    Thank you

  • @bkscribe
    @bkscribe Před 2 lety

    Very well laid out and explained. Many thanks!

  • @armterrus2239
    @armterrus2239 Před 2 lety

    Amazing result, thank you!

  • @tqracing
    @tqracing Před 11 měsíci

    Great tutorial! This is the best result I've achieved so far in Blender. However, there are a couple of things I would like to improve. First one is that the clearcoat should have some thickness and the other is that the metallic value in the base paint never looks quite right. I'm not sure how to achieve this but I think it would bring the material to another level.

    • @AutEmotiveDesigns
      @AutEmotiveDesigns  Před 11 měsíci +1

      Thank you. Clearcoat thickness is certainly something that is real but on most cars it's measure in the 50-200 micron range so it raises an interesting question of when is close enough close enough? As far as I know, the only way to really get thickness for a clearcoat would be to duplicate and scale up your mess a tiny tiny percentage and adding a glossy surface and volumetric to this. But you couldn't add regular Blender materials as Blender breaks some laws of physics when it comes to energy conversion of light passing through objects. If you're going to this nth degree, would you also model the various layers for metallic flakes as they're at slightly different levels too? This all probably could be done using the real physics equations and enough math nodes but I'm not sure how much better it would look or how much worse render times would be. That said though, it would be an interesting challenge to try one day.
      As for the metallic value, I'd agree. In theory to be correct the metallic value should only be 0 or 1. Honestly though, similar to above, it took about 2 weeks of tweaking to get this material and it got close enough. But maybe if I fancy chasing the clearcoat above, I'll chase the perfect base too.

  • @thesim1990
    @thesim1990 Před 2 lety

    Thanks for the video. I'm fairly proficient when modelling but don't have a clue when it comes to rendering something.

  • @3DPiranha
    @3DPiranha Před 2 měsíci

    Thanks for the tutorial!
    There is one thing that I dont really get: On big surfaces the flakes appear more like a square around the lightsource, instead of being round.
    Do you have any ideas?

  • @fullyleaded
    @fullyleaded Před 10 měsíci +1

    This is perfect. thank you. Ive been looking for a good paint. what is the HDRI that you are using?

  • @stefanfleig6994
    @stefanfleig6994 Před 2 lety +2

    Great Tutorial, thank you. (audio volume is very low however)

  • @9words40
    @9words40 Před 2 lety +1

    damn, god bless blender

  • @RhinoBlindado
    @RhinoBlindado Před rokem

    Awesome tutorial, very well explained and direct to the point. The only issue is that the audio volume is quite low.

  • @raiyanrizwan9301
    @raiyanrizwan9301 Před 2 lety

    Fantastic vid!

  • @gerferreirad
    @gerferreirad Před 2 lety +1

    Many Thanks Bro!

  • @airpac1873
    @airpac1873 Před 2 lety

    Is it possible to apply this to a simulator asset that already has UVs and texture/roughness/normal sets?

    • @AutEmotiveDesigns
      @AutEmotiveDesigns  Před 2 lety

      How do you mean 'a simulator asset'? Existing UV's shouldn't matter though you would need to add something like alpha masking if you want to mix between my material and an existing UV map.
      As for existing texture/roughness/normal sets, it would again depend how you mean it. As if you're wholly changing material I'm struggling to think of a reason you'd be wanting to keep using existing sets.

    • @airpac1873
      @airpac1873 Před 2 lety

      @@AutEmotiveDesigns There are lots of others textures for other parts that shares the same UV’s Texture map. I’m guessing I need to learn/figure out how to bake all of the individual components textures at the same time. If I try to bake this effect, that is all that ends up bake, everything else is missing.

  • @zeniscunt1023
    @zeniscunt1023 Před 2 lety

    Question how do you make a evee reflectif

    • @itzsalik3603
      @itzsalik3603 Před 6 měsíci

      i think it should be left side so we are staying out stay out in in in lapd cars to overtake the safety car this race that started with i dunno what is ended with i dunno what

    • @itzsalik3603
      @itzsalik3603 Před 6 měsíci

      I hope it will help you

  • @jaromor8808
    @jaromor8808 Před rokem

    I wonder if this is specific to a particular Blender version. I am getting strange camo-pattern (mirror vs. paint) if I keep the IOR of the Fresnel node at 1.450
    Blender 3.3.1, Cycles with GPU Compute (CUDA)

    • @AutEmotiveDesigns
      @AutEmotiveDesigns  Před rokem

      I just loaded the MX5 used in this video in 3.3.1 and it renders the same so don't see why it looks different for you. I'm not sure what you mean by mirror vs paint camo pattern so I can only assume you've gotten a node or setting incorrect somewhere. Send me an email to my email address in the description and I'll send you a file with the material so you can append it to your project to make sure it's the same.

    • @jaromor8808
      @jaromor8808 Před rokem

      @@AutEmotiveDesigns _"so I can only assume you've gotten a node or setting incorrect somewhere",_ that is very likely (and maybe like 1pct chance that my model-scale doesn't play well with some of the Scale values used in some of the nodes)
      thank you sir, i will 👍🏻

    • @jaromor8808
      @jaromor8808 Před rokem

      forgot to add a follow-up here, in case anyone stumbles on this too
      thanks again to the channel owner, in the end we found out I had normals flipped on the model

  • @JuliusA3Dguy
    @JuliusA3Dguy Před 2 lety

    Such a great tutorial!! you have a great voice for teaching too! I would just say maybe getting a new Microphone would help you even more because it was pretty quiet, but otherwise amazing thank you!!

    • @AutEmotiveDesigns
      @AutEmotiveDesigns  Před 2 lety +1

      Thank you for the kind words. I have a good mic, I'm just struggling to find a good consistent set up with it but I'll get there.

  • @airpac1873
    @airpac1873 Před 2 lety

    This is a great video and thank you for sharing. Is there some way to contact you?

    • @AutEmotiveDesigns
      @AutEmotiveDesigns  Před 2 lety +1

      Glad you like it. My instagram and email are in the about section on my channel page.