AutEmotive Designs
AutEmotive Designs
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Blender Quick tips - Hood vent tutorial
A short Blender 3D modelling tutorial on how to cleanly add hood or bonnet vents to your car model.
You can also follow me on
autemotive_design
Or contact me directly at Info@autemotivedesigns.com
zhlédnutí: 5 306

Video

Blender 2.8 - A better shadow catcher and compositor tutorial
zhlédnutí 996Před 2 lety
In this tutorial I go through my method for setting up a shadow plane and how to composite your model in to an HDRI environment giving you full independent brightness and colour control of your model, ambient occlusion strength and background. vklidu original tutorial on using an HDRI texture on the shadow plane. blenderartists.org/t/cycles-ground-for-hdri-environment-aka-shadow-light-catcher/6...
Metallic Car Paint shader for Blender (Cycles and Eevee)
zhlédnutí 13KPřed 2 lety
This is my tutorial going through the node setup of my metallic car paint shader for Blender that works in cycles and eevee. The shader gives easy control over the base paint colour and flake colour allowing you to create OEM paint through to custom heavy flaked pearl paints. You can also follow me on autemotive_design Or contact me directly at Info@autemotivedesigns.com
Blender - Shadow and Compositor Tutorial
zhlédnutí 21KPřed 4 lety
In this Blender tutorial I show you how to add a shadow plane, the common errors of using one and how to fix them. As well as using the compositor to include ambient oclussion and similate bokeh depth of field blur to your final render. Compositor Node Set up: flic.kr/p/2j9jAo5 HDRI from: hdrihaven.com/ #Blender #Tutorial #Shadow #Compositor #render You can also follow me on autem...
Lancia Delta Integrale Evo 360 Degree - Blender Render
zhlédnutí 393Před 4 lety
A short clip showing off a 360 degree rotation around a Lancia Delta Integrale Evo. Model created and rendered in Blender. #Blender #Render #Lancia #Integrale
Land Rover Defender Pick Up
zhlédnutí 7KPřed 4 lety
Land Rover Defender Pick up Truck photoshop render. What would it look like if the 2020 Land Rover Defender came out in pickup form? Also follow me on Instagram autemotive Equipment used: Adobe Photoshop CS6 XP Pen 15.6" Artist Pro Music Credit: LAKEY INSPIRED Track Name: "Days Like These" Music By: LAKEY INSPIRED @ soundcloud.com/lakeyinspired Original upload HERE - www.youtube.c...
Porsche 911 + Taycan = ??? - Photoshop Render
zhlédnutí 130Před 4 lety
Porsche Taycan 911 Photoshop render - What would it look like if a Porsche 911 had a Porsche Taycan front end. Equipment used; Photoshop CS6 XP Pen Artist 15.6" Pro Tablet Music: www.bensound.com/
Koenigsegg Regera GT Concept
zhlédnutí 268Před 4 lety
Koenigsegg Regera GT Concept Photoshop Render What would a Koenigsegg GT car look like? A Photoshop render based on the Koenigsegg Regera. Made for the Koenigsegg Design Challenge on Instgram. Made using Photoshop CS6 and XP-Pen Artist 15.6" Pro tablet. Music: www.bensound.com/
Toyota Supra Mk5 ReDesign
zhlédnutí 639Před 4 lety
My re-design of the Toyota Supra Mk5. Most of the work has been done on the front bumper but a few little tweaks elsewhere too. Tools used: Photoshop CS6 XP Pen 15.6" Artist Pro Music Credit: LAKEY INSPIRED Track Name: "Days Like These" Music By: LAKEY INSPIRED @ soundcloud.com/lakeyinspired Original upload HERE - www.youtube.com/watch?v=RTGEo... Official "LAKEY INSPIRED" CZcams Channel HERE - ...
McLaren F1 2021
zhlédnutí 948Před 4 lety
A look at what the 2021 McLaren F1 car could look like.
Mercedes F1 2021 Photoshop Render
zhlédnutí 1,3KPřed 4 lety
My Render of the 2021 Formula One car proposed by the FIA render in the Mercedes 2019 livery. Tools used: Photoshop CS6 XP-Pen Artist 15.6" Pro Music Credit: LAKEY INSPIRED Track Name: "Days Like These" Music By: LAKEY INSPIRED @ soundcloud.com/lakeyinspired Original upload HERE - www.youtube.com/watch?v=RTGEo... Official "LAKEY INSPIRED" CZcams Channel HERE - czcams.com/channels/Omy.html... Li...
Ferrari F1 2021 Render
zhlédnutí 3,6KPřed 4 lety
My render of the 2021 Ferrari Formula One car based on the 2019 livery and the 2021 car shown by the FIA last week. Music Credit: LAKEY INSPIRED Track Name: "Days Like These" Music By: LAKEY INSPIRED @ soundcloud.com/lakeyinspired Original upload HERE - www.youtube.com/watch?v=RTGEo... Official "LAKEY INSPIRED" CZcams Channel HERE - czcams.com/channels/Omy.html... License for commercial use: Cr...
Formula 1 2021 Photoshop Render
zhlédnutí 390Před 4 lety
My Photoshop render of the 2021 Formula 1 Car. This is the base render which I will be adding 2019 liveries on to see what 2021 could look like. Equipment used: Photoshop CS6 XP-Pen 15.6" Artist16 Pro Music Provided by Chill Out Records Music Credit: LAKEY INSPIRED Track Name: "Better Days" Music By: LAKEY INSPIRED @ soundcloud.com/lakeyinspired Original upload HERE - www.youtube.com/watch?v=RX...

Komentáře

  • @HMAnetwork
    @HMAnetwork Před 29 dny

    Solid tutorial

  • @LALA69420
    @LALA69420 Před 2 měsíci

    awesome

  • @3DPiranha
    @3DPiranha Před 3 měsíci

    Thanks for the tutorial! There is one thing that I dont really get: On big surfaces the flakes appear more like a square around the lightsource, instead of being round. Do you have any ideas?

  • @ivalberpaivasampaio1488
    @ivalberpaivasampaio1488 Před 3 měsíci

    Finaly i found tutorial to use a plane like realistic ground reflecting shadows, lights, indirect lights, and any, influence lights on 3d object.

  • @chriz9959
    @chriz9959 Před 3 měsíci

    thank you

  • @11WicToR11
    @11WicToR11 Před 5 měsíci

    i dont understand why you shrinkwrap there ...i know what that modifier does i just dont understand why its important here, why couldnt you just make the copy with vents look good

    • @AutEmotiveDesigns
      @AutEmotiveDesigns Před 4 měsíci

      You can make the copy with vents look good but it's much harder. As I showed, once you add the edge loops to tighten the edges for the vents, the smooth curve of the panel gets creased too. You could manually move these edges to remove the creases or merge vertices so the edges don't go all across the panel. But these come with downsides such as working with a high poly mesh which is difficult to make changes to while keeping it smooth or artifacts. Using a shrinkwrap gives you a best of both. It's far easier as you can have a low density base mesh (with the density increased by increasing subdivisions) that's easy to keep smooth and editable and a high density mesh with edge loops for details that remains smooth due to the shrinkwrap.

  • @ehyzen
    @ehyzen Před 5 měsíci

    bless u man so many forums ive read and none of them said this

  • @akeel_1701
    @akeel_1701 Před 7 měsíci

    think you might need to boost your audio... I couldnae hear anything you were saying... other than that, good video

  • @gibson2623
    @gibson2623 Před 7 měsíci

    That s not good topology at all

  • @gentlemensclubgarage7906
    @gentlemensclubgarage7906 Před 7 měsíci

    So gooooood. Thank you so much for this.

  • @usunto8470
    @usunto8470 Před 8 měsíci

    This is lifechanging.

  • @ivanm.3522
    @ivanm.3522 Před 10 měsíci

    Very detailed and well explained tutorial. Thank you. Please mention that 'Indirect Lighting -> autobake' must be checked, orherwise it will not work (on Blender 3.6.2 Evee)

    • @AutEmotiveDesigns
      @AutEmotiveDesigns Před 10 měsíci

      Good to know! I almost wholly use Cycles but I've pinned your comment for any future Eevee users.

  • @virtualcannara2302
    @virtualcannara2302 Před 10 měsíci

    I can't express how much this shader has helped me . Thanks for sharing. Hope you continue helping us get the most out of Blender, especially the rapid rendering eevee. Best wishes

  • @AutoConceptionTV
    @AutoConceptionTV Před 10 měsíci

    Blender still hasn't resolved this. Such a pain the backside to get rid of those little white highlights where the tyres touch the ground.

  • @fullyleaded
    @fullyleaded Před 11 měsíci

    This is perfect. thank you. Ive been looking for a good paint. what is the HDRI that you are using?

  • @artworks3d
    @artworks3d Před 11 měsíci

    This is pure genius! I'm pretty new into Blender and drowning myself in tutorials, and THIS is possibly the best one I've seen so far... I have no idea how you figured all these nodes out, but it works brilliantly! Thank you for sharing this technique, and for explaining it slowly and carefully so a new user like myself can follow along. You now have a new subscriber and I'll be looking for your other tutorials... thanks again!

  • @tqracing
    @tqracing Před rokem

    Great tutorial! This is the best result I've achieved so far in Blender. However, there are a couple of things I would like to improve. First one is that the clearcoat should have some thickness and the other is that the metallic value in the base paint never looks quite right. I'm not sure how to achieve this but I think it would bring the material to another level.

    • @AutEmotiveDesigns
      @AutEmotiveDesigns Před rokem

      Thank you. Clearcoat thickness is certainly something that is real but on most cars it's measure in the 50-200 micron range so it raises an interesting question of when is close enough close enough? As far as I know, the only way to really get thickness for a clearcoat would be to duplicate and scale up your mess a tiny tiny percentage and adding a glossy surface and volumetric to this. But you couldn't add regular Blender materials as Blender breaks some laws of physics when it comes to energy conversion of light passing through objects. If you're going to this nth degree, would you also model the various layers for metallic flakes as they're at slightly different levels too? This all probably could be done using the real physics equations and enough math nodes but I'm not sure how much better it would look or how much worse render times would be. That said though, it would be an interesting challenge to try one day. As for the metallic value, I'd agree. In theory to be correct the metallic value should only be 0 or 1. Honestly though, similar to above, it took about 2 weeks of tweaking to get this material and it got close enough. But maybe if I fancy chasing the clearcoat above, I'll chase the perfect base too.

  • @emirtimur1068
    @emirtimur1068 Před rokem

    Thank you

  • @3DComparison
    @3DComparison Před rokem

    Hey AutEmotive Design! I am glad to be sub nr 518. I know as a small channel how hard it is to gather subs! Great content for Blender automotive visualization!

  • @tmluo4368
    @tmluo4368 Před rokem

    is so good to help me

  • @jaromor8808
    @jaromor8808 Před rokem

    awesome tutorial, just keep in mind that denoising tends to murder those amazing metallic flakes

  • @manthankohad1837
    @manthankohad1837 Před rokem

    This is such a good tutorial

  • @j_mobn
    @j_mobn Před rokem

    How to do cowl hoods

    • @AutEmotiveDesigns
      @AutEmotiveDesigns Před rokem

      You can make cowls in much the same way but instead of moving the vertices down for the vent, move them up. The shrinkwrap technique means you can add the extra geometry for the cowl without ruining the look of the rest of your hood.

  • @mind4338
    @mind4338 Před rokem

    Very nice tutorial, thank you!

  • @jaromor8808
    @jaromor8808 Před rokem

    I wonder if this is specific to a particular Blender version. I am getting strange camo-pattern (mirror vs. paint) if I keep the IOR of the Fresnel node at 1.450 Blender 3.3.1, Cycles with GPU Compute (CUDA)

    • @AutEmotiveDesigns
      @AutEmotiveDesigns Před rokem

      I just loaded the MX5 used in this video in 3.3.1 and it renders the same so don't see why it looks different for you. I'm not sure what you mean by mirror vs paint camo pattern so I can only assume you've gotten a node or setting incorrect somewhere. Send me an email to my email address in the description and I'll send you a file with the material so you can append it to your project to make sure it's the same.

    • @jaromor8808
      @jaromor8808 Před rokem

      @@AutEmotiveDesigns _"so I can only assume you've gotten a node or setting incorrect somewhere",_ that is very likely (and maybe like 1pct chance that my model-scale doesn't play well with some of the Scale values used in some of the nodes) thank you sir, i will 👍🏻

    • @jaromor8808
      @jaromor8808 Před rokem

      forgot to add a follow-up here, in case anyone stumbles on this too thanks again to the channel owner, in the end we found out I had normals flipped on the model

  • @JesseSullivan1977
    @JesseSullivan1977 Před rokem

    i find it interesting that you have to darken the plane to match the hdri. I've tried this on multiple projects with multiple hdri's. I've also tried using an image texture from my first frame and projecting from view. my plane is always too dark and casts a dark reflection in the sphere that doesn't blend with the background.

  • @germancastronovo2572

    muy bueno mannn...muchas gracias. muy practico

  • @RhinoBlindado
    @RhinoBlindado Před rokem

    Awesome tutorial, very well explained and direct to the point. The only issue is that the audio volume is quite low.

  • @yuvanbiswakarma2390
    @yuvanbiswakarma2390 Před 2 lety

    Amazing tutorial. Gonna use this a lot now. Another thing, how do you get your reflections to flow so smoothly throughout the car?

    • @AutEmotiveDesigns
      @AutEmotiveDesigns Před 2 lety

      Thank you. Regarding the reflections, it's just a case of using as few vertices as possible as it's easier to keep the edge flow smooth. Then using the shrinkwrap like my in hood vents video to add details.

  • @armterrus2239
    @armterrus2239 Před 2 lety

    Amazing result, thank you!

  • @davidpringuer3553
    @davidpringuer3553 Před 2 lety

    Your Shadow Catcher pass is not connected to anything in the compositor? I am confused. How to you use the two togther (Shadow catch + AO)?

  • @stefanfleig6994
    @stefanfleig6994 Před 2 lety

    Great Tutorial, thank you. (audio volume is very low however)

  • @tomasm1233
    @tomasm1233 Před 2 lety

    Thanks!

  • @georgewalker9280
    @georgewalker9280 Před 2 lety

    This is a fantastic tutorial and shader. Thorough, not "hacky" or too focused on a quick/easy result (not that it's not quick or easy to follow), looks great, and setting it up for easy reuse/editing was a super helpful tip for a beginner. Thanks so much!

  • @indiansrk9997
    @indiansrk9997 Před 2 lety

    Exactly what i was searching

  • @sarat122
    @sarat122 Před 2 lety

    Thanks for the great tip on AO and multiply node! For me one scene is totaly enough and it's easyer to manage the camera position change (no need to repaste the camera into background scene). So you basicaly need a single multiply node with image routed to the top and AO to the bottom. The only issue is you must use some plate shaped mesh instead of plane for shadow catcher to hide borders in AO.

  • @bkscribe
    @bkscribe Před 2 lety

    Very well laid out and explained. Many thanks!

  • @JuliusA3Dguy
    @JuliusA3Dguy Před 2 lety

    Such a great tutorial!! you have a great voice for teaching too! I would just say maybe getting a new Microphone would help you even more because it was pretty quiet, but otherwise amazing thank you!!

    • @AutEmotiveDesigns
      @AutEmotiveDesigns Před 2 lety

      Thank you for the kind words. I have a good mic, I'm just struggling to find a good consistent set up with it but I'll get there.

  • @FictionCautious
    @FictionCautious Před 2 lety

    Let's be honest. People use Blender because it's free. Not bad but not good either. It's difficult to choose when there are so many options. But in the end, learn the 3d package that pays if you're into that. For goofin' around, use whatever.

  • @sirocc4933
    @sirocc4933 Před 2 lety

    Wow what car is that? Looks lovely!

    • @AutEmotiveDesigns
      @AutEmotiveDesigns Před 2 lety

      Thank you. It's my concept of what a "traditional" McLaren GT would look like. There's full renders on my Instagram if you want to see more.

    • @sirocc4933
      @sirocc4933 Před 2 lety

      @@AutEmotiveDesigns Oh that's nice, i love GT haha! Great work man, i will keep an eye on your insta!

  • @melikepie1621
    @melikepie1621 Před 2 lety

    Thank u!

  • @ReaZaaa
    @ReaZaaa Před 2 lety

    I can't hear youuu! Nice video, thanks :)

  • @thesim1990
    @thesim1990 Před 2 lety

    Thanks for the video. I'm fairly proficient when modelling but don't have a clue when it comes to rendering something.

  • @zeniscunt1023
    @zeniscunt1023 Před 2 lety

    Question how do you make a evee reflectif

    • @itzsalik3603
      @itzsalik3603 Před 6 měsíci

      i think it should be left side so we are staying out stay out in in in lapd cars to overtake the safety car this race that started with i dunno what is ended with i dunno what

    • @itzsalik3603
      @itzsalik3603 Před 6 měsíci

      I hope it will help you

  • @yuvanbiswakarma2390
    @yuvanbiswakarma2390 Před 2 lety

    This is really good. Thank you so much for this ♥

  • @_dano.v_530
    @_dano.v_530 Před 2 lety

    It was instructive for me. Thanks

  • @airpac1873
    @airpac1873 Před 2 lety

    Is it possible to apply this to a simulator asset that already has UVs and texture/roughness/normal sets?

    • @AutEmotiveDesigns
      @AutEmotiveDesigns Před 2 lety

      How do you mean 'a simulator asset'? Existing UV's shouldn't matter though you would need to add something like alpha masking if you want to mix between my material and an existing UV map. As for existing texture/roughness/normal sets, it would again depend how you mean it. As if you're wholly changing material I'm struggling to think of a reason you'd be wanting to keep using existing sets.

    • @airpac1873
      @airpac1873 Před 2 lety

      @@AutEmotiveDesigns There are lots of others textures for other parts that shares the same UV’s Texture map. I’m guessing I need to learn/figure out how to bake all of the individual components textures at the same time. If I try to bake this effect, that is all that ends up bake, everything else is missing.

  • @airpac1873
    @airpac1873 Před 2 lety

    This is a great video and thank you for sharing. Is there some way to contact you?

    • @AutEmotiveDesigns
      @AutEmotiveDesigns Před 2 lety

      Glad you like it. My instagram and email are in the about section on my channel page.

  • @raiyanrizwan9301
    @raiyanrizwan9301 Před 2 lety

    Fantastic vid!

  • @gerferreirad
    @gerferreirad Před 2 lety

    Many Thanks Bro!