Polarized Iridescent Headlight Glass | Blender 2.9
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- čas přidán 26. 09. 2020
- Files here: gumroad.com/mouval
Rearlight (SBBR) Tutorial: • Eevee SBBR (Stand-Brem...
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@Tom Kam I hope you don't mind me pinning your comment - sadly I couldn't pin your comment directly because its in the 'reply' section.
Damian just keeps one upping himself in terms of actually useful tutorials
Great tut, definitely gonna use that for sure.
I can't find these types of tutorial anywhere. Brilliant tutorial
If I'm not mistaken that type of "rainbowy" glass is used on most cars nowadays (the good ones, of course), it's not even glass, it's a acrylic type of plastic, that rainbow effect is from the UV light protection layer that is infused into the plastic itself, it reacts like that to light. Basically it makes the plastic not go all foggy after years being used like it happens with other cars (because those that go foggy it's polycarbonate that does not have uv light filter/protection, making it a cheaper material than acrylic).
At this point I just watch your videos because it's you 🙂
The all about cars channel , i actually love it as an architect
I actually intended to do a blender tutorial, that focused on making car renders look realistic, because I found that so many good renders didn't look convincing, because in car photography, reflections tend to be very specific. Great little tutorial!
Thx for the tutorial 👍
whaaaaaaaaaat? .....it's THAT easy...great tut
Thanks teacher.
Thanks for those tutorials really underrated, I am still having some problems with creating realising environment so a revamped tutorial from u would be helpful
Another brilliant tutorial :D
Dude you rock. Thanks for posting this!
great tutorial :)
Thank you so much for this, Ill use this on my car renders!!!
Thanks! I was wondering what to use glossy nodes for..
Just awesome
Thank you a lot. That is my looking for
nice one, but i think this effect changes on camera view, so you might want to plug the noise texture into the camera/reflection slot of the texture coordinate node