Polarized Iridescent Headlight Glass | Blender 2.9

Sdílet
Vložit
  • čas přidán 26. 09. 2020
  • Files here: gumroad.com/mouval
    Rearlight (SBBR) Tutorial: • Eevee SBBR (Stand-Brem...
    Join the Squad and Share your Work on Discord: / discord
    5 Free Automotive HDRs for Download: mouval.com/free-hdrs/
    Patreon / mouval
    Twitch: / mouval
    Instagram: chimpbadger...
    Equipment:
    Camera: amzn.to/2Q3vQMJ
    Lens: amzn.to/2Q3Q2hu
    Tripod: A Box. Legit just a cardboard box.
    business inquiries or donations :)
    hello@mouval.com

Komentáře • 117

  • @DamianMathew
    @DamianMathew  Před 3 lety +9

    @Tom Kam I hope you don't mind me pinning your comment - sadly I couldn't pin your comment directly because its in the 'reply' section.

  • @sddrx6000
    @sddrx6000 Před 3 lety +9

    Damian just keeps one upping himself in terms of actually useful tutorials

  • @NaturalArtFreak
    @NaturalArtFreak Před 3 lety +33

    Great tut, definitely gonna use that for sure.

  • @PixellateYT
    @PixellateYT Před 3 lety +10

    I can't find these types of tutorial anywhere. Brilliant tutorial

  • @The_Curious_Cat
    @The_Curious_Cat Před 3 lety +2

    If I'm not mistaken that type of "rainbowy" glass is used on most cars nowadays (the good ones, of course), it's not even glass, it's a acrylic type of plastic, that rainbow effect is from the UV light protection layer that is infused into the plastic itself, it reacts like that to light. Basically it makes the plastic not go all foggy after years being used like it happens with other cars (because those that go foggy it's polycarbonate that does not have uv light filter/protection, making it a cheaper material than acrylic).

  • @theCreativeSav
    @theCreativeSav Před 3 lety +2

    At this point I just watch your videos because it's you 🙂

  • @khalatelomara
    @khalatelomara Před 3 lety

    The all about cars channel , i actually love it as an architect

  • @Andromeda4482
    @Andromeda4482 Před 3 lety

    I actually intended to do a blender tutorial, that focused on making car renders look realistic, because I found that so many good renders didn't look convincing, because in car photography, reflections tend to be very specific. Great little tutorial!

  • @SandroH.
    @SandroH. Před 3 lety +2

    Thx for the tutorial 👍

  • @HubertKnoblauch3DContentOnline

    whaaaaaaaaaat? .....it's THAT easy...great tut

  • @alperg1142
    @alperg1142 Před 3 lety +1

    Thanks teacher.

  • @zaentyt837
    @zaentyt837 Před 3 lety +2

    Thanks for those tutorials really underrated, I am still having some problems with creating realising environment so a revamped tutorial from u would be helpful

  • @xDaShaanx
    @xDaShaanx Před 3 lety +2

    Another brilliant tutorial :D

  • @RisingFox
    @RisingFox Před 3 lety +1

    Dude you rock. Thanks for posting this!

  • @daggimsl9707
    @daggimsl9707 Před 3 lety +1

    great tutorial :)

  • @aks3778
    @aks3778 Před 3 lety +1

    Thank you so much for this, Ill use this on my car renders!!!

  • @breaneainn

    Thanks! I was wondering what to use glossy nodes for..

  • @mwsiviero
    @mwsiviero Před 3 lety +1

    Just awesome

  • @sontranhoai3134
    @sontranhoai3134 Před 3 lety +1

    Thank you a lot. That is my looking for

  • @hantuan107
    @hantuan107 Před 3 lety +5

    nice one, but i think this effect changes on camera view, so you might want to plug the noise texture into the camera/reflection slot of the texture coordinate node