The Secret of building BIG Cities without any problems in Cities Skylines | Gamechanger

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  • čas přidán 14. 05. 2024
  • There are so many myth out there regarding how to play Cities Skylines but some of them are just not quite right.
    In this video i show you a deep insight into my let's play City of Drakken, it's purpose of busting these myth and offering solutions on gow to build big Cities in Cities Skylines without all the usual problems.
    This video covers many topics around fixing traffic, industry, and a lot of thought and common sense on how to improove Cities in general.
    Steam collection of the assets and mods i use: steamcommunity.com/sharedfile...
    Supply Chain: skylines.paradoxwikis.com/Sup...
    Hope you enjoy the video, if so please show some support and leave a like.
    Check out kinguin.com for frequently cheap Steam Key deals
    kinguin.net/?r=6374e85d88329 *
    Worried about Blackouts this winter in europe and need to keep the lights on: shareasale.com/r.cfm?b=153790... *
    The links marked with (*) are affiliate links.
    If you buy something through those i get a commission. For you nothing changes, the price stays the same, but you'd support me running the channel and buying shiva some treats ;)
    - Drakkarts links and social media
    Drakkarts Channel: / drakkart
    Twitter: / drakkartxc
    Join this channel to get access to perks:
    / @drakkart
    #citiesskylines #mythbusting #gamechanger
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Komentáře • 722

  • @BiffaPlaysCitiesSkylines
    @BiffaPlaysCitiesSkylines Před rokem +1051

    That was an excellent video and excellent info too, thanks for sharing 🙂

    • @Drakkart
      @Drakkart  Před rokem +135

      Hey hey who do we have here ;) Thanks for stumbleing in and leaving such kind words man, appreciated!

    • @typhoon-7
      @typhoon-7 Před rokem +17

      Yes high praise from high places! Well deserved. Have some tea

    • @edwardmiessner6502
      @edwardmiessner6502 Před rokem +24

      Biffa, I foresee a lot of highway reworking in New Tealand 😉😁😏

    • @Drakkart
      @Drakkart  Před rokem +19

      @@edwardmiessner6502 actually i'd consier it pretty difficult to implement afterwards without the vision in the very early stages of a city just consider moving all the industry around... in NTL a nightmare.

    • @BeholderinDFK
      @BeholderinDFK Před rokem +2

      simply brilliant

  • @daytonpeters4355
    @daytonpeters4355 Před rokem +494

    I love the idea of a tutorial video for the advanced players. You’re absolutely right when you say a lot of people stop their cities after a certain point because of traffic.

    • @Drakkart
      @Drakkart  Před rokem +43

      ikr! so sad we hardly see any of the "good" stuff... i mean cities skylines has plenty of great youtubers but i still feel there is a niche nobody really covers.

    • @azuarc
      @azuarc Před rokem +4

      I know I always do.

    • @user-vg6ci6um5q
      @user-vg6ci6um5q Před rokem +7

      imagine if they did this to cities in real life

    • @Drakkart
      @Drakkart  Před rokem +4

      @@user-vg6ci6um5q gladly in real life people can drive so we don't have to

    • @daytonpeters4355
      @daytonpeters4355 Před rokem

      @@user-vg6ci6um5q that would be so great. We would be living in harmony 🤗

  • @briankito1655
    @briankito1655 Před rokem +90

    This may be the most complicated CS video I've ever watched. Which is fantastic. I feel like I'm working towards my CS PHD now... or possibly initiation into the CS Illuminati.

    • @Drakkart
      @Drakkart  Před rokem +8

      This is probably the biggest compliment this video got so far ;)

  • @gufu21
    @gufu21 Před 5 měsíci +5

    When a man with a German accept starts telling me about order and efficiency, I can't help but pay attention.

  • @TimothyCHenderson
    @TimothyCHenderson Před rokem +188

    I have close to 2k hours in this game and I've still yet to master the industry/fright issues. Great video for all levels of play!

    • @jingbot1071
      @jingbot1071 Před rokem +22

      I too have fright issues while playing. Usually when I see my main arterial roads go full red.
      Cities Skylines is an amazing survival horror game.

    • @matthewcarroll2533
      @matthewcarroll2533 Před rokem +4

      @@jingbot1071 I imagine some of the youtubers whom are Urban Planners and what not take one look at the shit I and others make in Cities: Skyline and get immediate cold sweats from how bad it is, lol.

    • @fb-gu2er
      @fb-gu2er Před měsícem

      The things you could have accomplished outside gaming in those 2k hours 😅

  • @cole5411
    @cole5411 Před rokem +115

    I've been playing for about a year, my city of Belmont has a population of about 360,000, traffic has consistently hovered around 68%
    Industry traffic has been the bane of my existence with every single city I've made, especially Belmont.
    Everything in this video seems so obvious yet every tip was an epiphany. It makes complete sense to isolate supply chains. The way that industry traffic operates has always gone over my head and I couldn't get myself to comprehend how it works, this video has ended a one-year designer block.
    Thank you so much, I'm so excited to make new cities!!

    • @Drakkart
      @Drakkart  Před rokem +17

      360k is impressive! like "vanilla" or did you mod like population stuff or other mechanics for the city surely would fill 25 tiles if stuck to the unmodified vanilla rules. Thank you for your words it really lightens me up being able to inspire people. Listen when your new city let's say crossed the 100k mark put pics somewhere and let me know ;) As mentioned in the video i'd love to see better perfoming big cities for i kinda feel these are under represented. Awesome, thanks for the comment

    • @cole5411
      @cole5411 Před rokem +17

      @@Drakkart completely vanilla, but with all dlcs, believe it or not but entirely on playstaion! I started on the Windfield map, and I haven't expanded out into the water at all. Pretty much every inch of land is either roads or buildings, I used to have a pretty thriving National Park but as that was the last piece of land that I could possibly develop on it unfortunately had to go. There are, I believe, 13 districts in total. Public transportation is a mess and honestly needs to be completely redone. The goal with it was just to see how much I could possibly fit onto the limited land I had, and not to make it the most functional or the most pretty. Frankly, it's not the most aesthetically pleasing City but I tried to give every district its own distinct vibe and character. I'm very proud of it though, I unlocked every building that I could unlock without using scenarios using that city. Every single landmark and monument that meets that condition are placed in the city.
      Unfortunately the way that the city is designed means that if I were to redo the industrial zones and use all of your tips and tricks, I would have to essentially delete half of my city.
      But yeah, it was pretty much one of the first cities I actively put an effort into. Is my first main project after getting past the learning curve that one has when starting the game. I've been working on it for about 13 months at this point.

    • @Drakkart
      @Drakkart  Před rokem +14

      @@cole5411 Damn a 360k city on console! that is - i am truely impressed do you have pictures? even though your traffic is despawning this is still quite the achievment. And it is good to be proud about it because it is no easy feat to pull of. i do not own a console and my playing cities is often delayed because i have to wait for i need to record everything and such. but to keep them working at scale is SOmething to be proud off!

    • @cole5411
      @cole5411 Před rokem +6

      @Drakkart Thank you so much for the compliment! I'll see if I can upload some screen recordings. It's gone through a few iterations, I checked back on previous saves and at its peak the population was 376,000, However the current iteration is at 346,000 after I deurbanized some areas to create suburbs and break up the districts visually. I'll comment on this thread if I upload a video so anyone who's interested can see it!

    • @Drakkart
      @Drakkart  Před rokem +4

      @@cole5411 sure man ;) sadly you can't share it i guess?

  • @APAG
    @APAG Před rokem +77

    Honestly Drakkart, you have completely blown me away with this, the city, but even more the analysis of the game mechanics... I'm taking notes :)

    • @APAG
      @APAG Před rokem

      Merk merk eey!

    • @Drakkart
      @Drakkart  Před rokem +5

      ah another connoisseur of gamemechanics ;) Welcome and thank you for the comment feels so good after the work i've poured into it

  • @MrPeterGoldman
    @MrPeterGoldman Před 11 měsíci +13

    Nothing like a good while watching a guy with a German accent explain things I understand nothing about and will probably never use.
    Very relaxing.

    • @Drakkart
      @Drakkart  Před 11 měsíci

      Haha Thanks for that funny comment ;)

    • @MakeSomeNoiseAgencyPlaylists
      @MakeSomeNoiseAgencyPlaylists Před 5 dny

      I hate that strong German accent....just disgusting. Cant stand it. And I am German....

  • @ManzanaRepublica
    @ManzanaRepublica Před rokem +5

    I was skeptical that this was clickbait but it is actually really impressive, very nice.

    • @Drakkart
      @Drakkart  Před rokem

      Define clickbait ;) i mean i agree if someone puts out such a strong narrative then they have to deliver right. But yeah i get where you are coming from, being sceptical also would reflect my experiences. But nope that was intentional for it is a bomb. being told for 8 years traffic picks the shortest route which just is not the case is a - you know... it changes stuff.

  • @NoobsofFredo
    @NoobsofFredo Před rokem

    Randomly stumbled across this video a few weeks ago, and been slowly working my way up since. Glad to have finally started getting to the recent stuff, and looking forward to seeing the city grow from here!

  • @theduftmeister
    @theduftmeister Před 9 měsíci +4

    at the end, you're right - it's not the most easily digestible content ....BUT... it's a complex mechanism and you did well explaining it.
    I'm about 15 hours onto Skylines, scrapped 2 cities already so this sort of stuff is invaluable. Thanks for taking time to create and post it.

    • @Drakkart
      @Drakkart  Před 9 měsíci +1

      Thank you, good to read that it inspires, made my morning ;)

    • @Nox-Eldar
      @Nox-Eldar Před 6 měsíci +1

      I'm about 12 hours in, the 3rd city is working out much better, coming from vanilla sim city 4 to CS is a big change.
      May thy city grow and the money flow

    • @Drakkart
      @Drakkart  Před 6 měsíci +1

      @@Nox-Eldar thou shall see it growing further... as i am not ready to abandon it for the sequel because of reasons i'd like to discuss in an upcoming video.

  • @raistormrs
    @raistormrs Před rokem +11

    So far, i went with Biffas saying of "as little TMPE lane connectors as possible" but to force the trucks into each lane for their exact destinations does make sense, i need to give this a try.

    • @Drakkart
      @Drakkart  Před rokem +1

      i mean if you are fixing a junction and you do not want them to make a left turn there then the arrows tool is totally sufficient but in some cases you need to bring out the big guns. Thanks for the comment

    • @raistormrs
      @raistormrs Před rokem

      @@Drakkart may i ask, since you have a bunch of rules for yourself, do you have rules on how you use/place postal services, banks and pedestrian service points? those are the ones i'm still a bit struggling with to the point that my postal service has now it's own dedicated cargo hub... 😅

    • @Drakkart
      @Drakkart  Před rokem

      @@raistormrs there is a mod called show-it. basically it helps with figuring out how not green enough a building you click on really is. i go by anything below 15% is critical. i don't own the finacial districts dlc for i was like nawww don't like the buildings does not add really cool game mechanics and basically is a moneycheat i don't need so i left that asside. and actually regarding plazas and promenades i kind of felt like this a bit as well. i got it but the service point mechanic feels atificial why couldn't just the normal services be used and just regular traffic be banned what is that all about... so i am doing a pedzone next episode of drakken but it is so small that the first servicepoint is able to handle it. so i am not to good on giving advice on these. should i enlarge it - which is an option i need to think about i would need a cargo point additionally. so that could be fun but besides using the new roads which came dlc or soon after i have not really messed with the dlc to much because well i am planning the series ahead for month. so... i intend to work P%P in but not the next 4 episodes which are already set in stone.
      so i place the buildings where they are required and i love to put the postalservice into that one corner for it fits so nicely that is the only advice i can give you there they fit in pretty much everywhere i feel.

  • @DesertCow1000
    @DesertCow1000 Před rokem +6

    This is high-level, had to rewind a couple times! Loved it. Epic evaluations, thank you.

    • @Drakkart
      @Drakkart  Před 11 měsíci

      Thank you for that comment man cheered me up! and sry 4 l8 response ur comment was hidden...

  • @N0W3P
    @N0W3P Před rokem +7

    The roadway visualization with industrial location ingress and egress was really helpful. Nice work!

    • @Drakkart
      @Drakkart  Před rokem +2

      Thank you! yeah i thought for better visualization it would work better looking at it isolated from all the clutter around in my city.

  • @Qwertyuiop4409
    @Qwertyuiop4409 Před rokem +4

    Great video! Cant wait to see you build in CS2 ! Watched second time with mute just for a buity of it! Few ideas were new to me but what realy made me WOW is how you were able to impliment all these concepts with no cost on estetics. Would love to see you build 1 Million city !

    • @Drakkart
      @Drakkart  Před 11 měsíci

      Glad you enjoyed! and sorry for late response just found many hidden comments. 1 million - probably not in cities sjkylines i know it is possible but i would not consider these abominations cities anymore. but hey supper happy you enjoyed it!

  • @michaelknead
    @michaelknead Před rokem +12

    Always optimizing for game
    mechanics. Good stuff!

  • @Penfold497
    @Penfold497 Před 8 měsíci +3

    It was you who inspired me to purchase city skylines five or more years ago. I played for over 2,000 hours. Thank you.
    The video that blew my mind was one about a dedicated industrial area with one-way roads and one-way rail lines.
    This was before Industries DLC came out so it was comparatively primitive to this, but many of the principles you used then are present here.
    Again you’ve blown my mind and given me a yen for city planning. Your cities are living beings with free-flowing roads carrying cars like red blood cells. Truly a pinnacle of German engineering.
    Also I like the Frankfurt accent. It’s both intelligent and hilarious at the same time.

    • @Drakkart
      @Drakkart  Před 8 měsíci +2

      wow cool i was inspiring someone and giving them a hobby they love thats just wow. Man you make my morning ;) but nope that german accent is not from the frankfurt area ;) cool thanks for your comment m8

    • @Penfold497
      @Penfold497 Před 8 měsíci

      @@Drakkart My apologies on your accent - you sound remarkably similar to science CZcamsr Sabine Hossenfelder, who is from Frankfurt.

    • @Drakkart
      @Drakkart  Před 8 měsíci

      @@Penfold497 no worries i didn't feel offended or anything i just think it is very difficult to get a specific german accent across talking english ;) oh well some regions might still but anyways ;)

  • @MrBlkleaf
    @MrBlkleaf Před rokem +4

    Wow never heard of your channel before. I love how you talk about building a city. I just kinda throw things down and hope for the best haha

    • @Drakkart
      @Drakkart  Před rokem

      haha well atthe begining i also do this but then i am thinking about what the landscape might dictate and then i start more detailed sections. untill much later when i finally know how else the area has to be transformed and then i can finally detail it.

  • @astrorighteous1953
    @astrorighteous1953 Před rokem +3

    This is supremo info, I have already watched 3 times, more to come. You went over so much info so quick, and not that I couldnt follow but I wish you would spend a little more time showcasing the actual build to see more detail in the road networks but I guess I'll just have to sub and watch your series.

    • @Drakkart
      @Drakkart  Před rokem +1

      tbh i know, sadly i did rush some parts which would deserve a better and broader explanation. but the audio was recorded and the video had to fit in for i needed to publish to keep my "schedule" youtube woes if you let me know which parts you consider hard to understand i'd gladly pick them up again with a little bit more effort on the the digestability.

  • @alexanderbelice231
    @alexanderbelice231 Před rokem +2

    This is probably the most amazing perspective on how to build in CS. It makes me want to immediately demo my city and start over. Instant subscriber!

    • @Drakkart
      @Drakkart  Před rokem +1

      Thank you! you might want to check a bit back in the let's play playlist forthere are more "unconventional" prespectives on how stuff could/should be approached.

    • @alexanderbelice231
      @alexanderbelice231 Před rokem +1

      @@Drakkart i definitely will

  • @leoc544
    @leoc544 Před rokem

    Now THATS smart stuff on managing big cities. I’ve been trying to do some of the stuff you brought up in this video such as the sectional industry areas and accessory train tracks dedicated to specific destinations and you helped me visualize all of that a lot better, so thank you. And thanks for letting me know there’s a way to prevent the barely empty trains from roaming around and clogging my network. Huge help.

    • @Drakkart
      @Drakkart  Před rokem

      Thank you! That is so cool to know that there are more people out there which are eager to apply such stuff to actually play/beat the game. i mean you could mod everthing to death but that is not the same as trying to beat the game on it's terms. So thanks for the comment man!

    • @leoc544
      @leoc544 Před rokem +1

      @@Drakkart don’t mention it! I play on Xbox so modding isn’t an option. And as a guy from São Paulo it makes me really happy to put to use some truly advanced big city stuff I grew up seeing and treating them as normal infrastructure solutions. That said, it’s slightly frustrating to see so many “pro tips” on CZcams that would never ever work on a mega city such as that so it’s refreshing to see *actual* big city tips and tricks for once. Great content man, thanks once again!

    • @Drakkart
      @Drakkart  Před rokem

      @@leoc544 well concerning myself i keep going till the game hits it's limits i just wonder if my hardware is as enthusiastic as well... greetings down to brazil then nice seeing an international crowd here.

  • @bchristian85
    @bchristian85 Před rokem +18

    Realistic population mod combined with Citizen Lifecycle Rebalance. The biggest problem with large cities using vanilla simulation is the death waves. They become difficult to keep a handle on once your city gets passed a certain point. These mods solve that issue without resorting to something like a "no deathcare" mod. My city is around 600,000 and I have no issues.

    • @Drakkart
      @Drakkart  Před rokem +1

      you can mods the game to death no question but try the same with just these quality of life mods.
      steamcommunity.com/sharedfiles/filedetails/?id=2214078089 my entire list of mods and assets.

    • @ZlataChernis
      @ZlataChernis Před rokem +3

      @@Drakkart realistic population IS one of the greatest quality of life moids. It brings much more realism into the city, as having a skyscrapper with 100 workers goes against all logic. So the mod is not for chasing big numbers in the first place (116k still sound like quite not established yet city even for vanilla for me, decent job done is around 260-280), it's having believeable proportions of residential and shopping/offices areas.

    • @Drakkart
      @Drakkart  Před rokem +1

      @@ZlataChernis maybe it is an awesome mod maybe it adds realism bu i just want to play the game as it is. i gave my small set of mods some grafical others building related and the last thing i added was rico. so you know i just want to play the game not to much careing about making it realistic. i just love to beat games.

  • @hahahello7519
    @hahahello7519 Před rokem +3

    Danke dir für das tolle Video! Mega tolle Stadt und sehr schöne Erklärung und Visualisierung deiner Problemlösungen. Effektiv verlagerst du den Flaschenhals, den Straßenzugänge beim Zusammenkommen bilden, auf den Zeitpunkt NACH der Entscheidung für die zu nehmende Richtung.

    • @Drakkart
      @Drakkart  Před rokem +1

      Dankeschön für den netten Kommentar! Exakt erkannt dadurch teilt sich erstmal der vekehr in kleinere stücke die dann weniger probleme beim zusammenfließen haben.

  • @sim_michele
    @sim_michele Před rokem +5

    I'll be watching this more than once -- this is brilliant information, and a ton of it. Thank you!!

    • @Drakkart
      @Drakkart  Před rokem

      Thank you for that comment. And yes i totally understand for it was a lot really but i also couln'dt split it for it all is interconnected... so.

    • @sim_michele
      @sim_michele Před rokem +2

      @@Drakkart I wouldn't have wanted you to split it -- this is perfect.

  • @petergriffin383
    @petergriffin383 Před rokem +7

    I just started playing Skylines 2 days ago, I'm having a hard time making connections to freeway overpasses and cloverleaf's. You are a true professional, thanks for making this video. Maybe one day you can teach how to deal with the issues I'm having

    • @Drakkart
      @Drakkart  Před rokem +1

      hmm this should help. czcams.com/video/JtafUmFJ1sI/video.html if not please explain in a bit more detail what exactly you are struggeling with.

  • @enderhoplite8048
    @enderhoplite8048 Před měsícem +1

    For a sub10 min video this is amazing! I'm always planning 'realistically' but I might need to start integrating 1way train sets, and gosh so much good information 💜💙💜

  • @Darko96SRB
    @Darko96SRB Před rokem +1

    love the video man, great explanation esp on industry traffic

  • @BCMears
    @BCMears Před rokem +1

    Awesome to see such a small channel get so many views and comments.
    This video will be a HUUUUGE help building. I too usually give up because I cant be bothered with self inflicted traffic problems haha!

    • @Drakkart
      @Drakkart  Před rokem

      And solving these problem, though yes it is finicky but also so satisfying once you solved it. This is the best feeling i figured Cities Skylines has to offer i mean yes we can spend all day making it look pretty but knowing it works, like without mods that change everything in our favor, this is the best. So yeah about time such a channel gets a bit of attention and show people this kind of beauty as well don't ya think ;) Yeah i am very happy about this video taking off like for realz.

  • @loupeluso1223
    @loupeluso1223 Před 10 měsíci

    wow. the artistry and knowledge here is absolutely breahtaking. THIS! Thank you SO MUCH.

    • @Drakkart
      @Drakkart  Před 10 měsíci

      Glad it inspired and maybe also helped a little.

  • @francescoiadicicco1266

    I bookmarked this for future reference as I'm a new player and I'm still messing with the basics and the mods. But I definitely want to understand how the industry chain works. This video is amazing. Thank you!

    • @Drakkart
      @Drakkart  Před rokem +1

      Thnank you for the comment, i am actually feeling jonored to know it is bookmarked for that pupose but when replying first hadn't to time to mention that so cool beans!

  • @rebekahalston6927
    @rebekahalston6927 Před rokem

    Good God, I have watched this twice now and will need to rewatch it again, so much info!!!

    • @Drakkart
      @Drakkart  Před rokem

      ;) ain't gonna stop ya ;) Thanks for the comment man ;)

  • @ajdani9400
    @ajdani9400 Před 9 měsíci

    wow, i’m wayyyy to new for this, but got me exited to lear how to get to this stage. very cool.
    great video

  • @ryan51342
    @ryan51342 Před rokem +6

    Im definitely going to need to rewatched this a few times while I build my cities, I'm playing in console so road layout is always so difficult for me to get right.

  • @RahhmiPoofs
    @RahhmiPoofs Před 7 měsíci +1

    thank you for the applauding =]
    Great video! You do excellent work! oh look Biffa was here...

  • @YouWillBeOffended
    @YouWillBeOffended Před rokem +30

    Great stuff. Lots of good tips even for vanilla players.

    • @Drakkart
      @Drakkart  Před rokem

      Thanks! YWBO i mean those myth i feel really held us back all those years.

  • @Swamatron396
    @Swamatron396 Před rokem +1

    So much understanding gained. Thanks! Beautiful city btw! ✌🏾

    • @Drakkart
      @Drakkart  Před rokem

      Thanks you for the comment, and glad it made the game a bit clearer...

  • @R_SENAL
    @R_SENAL Před rokem +6

    I have one city I maxed out population on at just over a million. I do a lot of what you do, but I do 2 extra things that no real world city would ever be able to do. I centralize my waste management off in a convenient corner, then I build tunnel highways that all go from there to strategically placed Waste Transfer facilities, and I use traffic control to make sure only service vehicles can use them.
    Once I saw how well that worked, I started building direct connections underground to each industrial area so there would always be hidden highway supply lines between Mining, Farming, Foresting, and Oil drilling/processing. My traffic usually stays above 90% efficiency.
    This is as far as I can recall though, I haven't played in months because all my mods got broken and I was too frustrated to fix them. 😅

    • @Drakkart
      @Drakkart  Před rokem +3

      at a 1 million city you ran out of agents to represent the traffic ;) i think that limit is reached by around 400k anything beyond will just spread the available agents further thus increasing traffic flow percentages ;)
      But cool beans! still getting to the limits of what thegame can handle is very impressive. and yes i had those tunnels kinda as well but once i saw how well the roadhirarchy+ worked i removed them initially the cargo stations would have gotten their own underground network but it was not necessary... and in the industry elevated direct highway counts as well ;)

  • @chrisklugh
    @chrisklugh Před 6 měsíci +1

    I'm just getting into Skylines from my memories of a kid playing Sim City and absolutely addicted now. Blown away about the detail. Also quite nervous about the tediousness of it too. But I may very well be a junky now! lolz

    • @Drakkart
      @Drakkart  Před 6 měsíci +1

      yep still thebest city builder out there as date ofthis writing.

  • @blink4711
    @blink4711 Před rokem +3

    Great video. Pointed out a lot of things I'm doing wrong. Just trying to get my head around not connecting freight to outside cities. Do I just have a dedicated station for that or just use shipping? Fantastic way you show things.

    • @Drakkart
      @Drakkart  Před rokem +2

      I allow imports just into the industry area but not into the city. and exports just from the industry area. all via rail freighters and if they really want to they could even use the highway but making the other options more appealing is big part of the trick.Thank you for that comment man, apprciated!

  • @Sxtsxmx47
    @Sxtsxmx47 Před rokem +1

    Viele Infos, die ich noch nicht kannte. Hab es direkt mal auf meine Stadt angewendet. Funktioniert sehr gut. Danke dir! 😅👍

    • @Drakkart
      @Drakkart  Před 11 měsíci

      ach super und dir danke für den kommentar und sorry für die späte antwort gerade ne menge alte kommentare entdeckt.

  • @babbaracos
    @babbaracos Před 11 měsíci

    I play like you and reached a population of 460 000 ish... Then I got some performance issues... Love playing g that way tho. Not too much detail,, but high on traffic! Love the video! Subbed!

    • @Drakkart
      @Drakkart  Před 11 měsíci +1

      I knew i am not alone out there Thank you man!

  • @AdamBurianek92
    @AdamBurianek92 Před rokem +4

    Another suggestion regarding of trucks at the warehouses is to use the Building Spawn Mod (cannot remember the actual name of the mod). You can set up, where exactly your trucks spawn and despawn, so you can set your points further from the roads. That means your trucks won't block entire road. 😎

    • @Drakkart
      @Drakkart  Před rokem

      You could consider it a solution, i don't because the thing is - there are two kinds of mods, one being the ones which just alter your experience, the other kind os aditional dependencies because they need additional data saved in your safe files.
      Move it- for example does not require additional saved data, once move and the game safed the game reloaded will be the same even without the mod. tmpe for it's settings requires additional data meaning loading a game without the mod will erasethe mods settings. same would be the case for the mod you mentioned. My phylosophy is to have as few as those as possible. So yes you could do that but i really try to keep it as light as possible on those. ok now that the game is final and new updates won't be coming anymore your solution becomes more viaable but as a content producer i must not be hindered by updates waiting for all my mods are back updated.
      So yeah the fewer mods which can break the better was always my philosophy. and personally i rather ise your mod for actually supplying commercial buildings from the rear... but that would mean to also change my city to allow for that.

  • @CitiesByDiana
    @CitiesByDiana Před rokem +3

    Excellent video, CS is truly an art form in and of itself and this video proves it.

    • @Drakkart
      @Drakkart  Před rokem +1

      Thank you! This really lights up my heart. For it is so rare peple see that.

  • @OettesCities
    @OettesCities Před rokem +2

    Great tutorial, well done mate...
    I just hope, that Nomocy will perform as good as Drakken...
    😁😁😁

    • @Drakkart
      @Drakkart  Před rokem +1

      well regarding vanilla you are doing great!

  • @annubhav79
    @annubhav79 Před 8 měsíci

    This was amazing info... will sure apply it next time...

  • @ThePrimeMinisterOfTheBlock

    Outstanding video. You deserve way more subs.

  • @d1c8
    @d1c8 Před rokem +6

    Well... I just wanted to build a city without having to have a PHD in traffic engineering T_____T

  • @josephthornburg5244
    @josephthornburg5244 Před 11 měsíci

    This was extremely helpful. I'm a new player but I'm at that stage on my first map where I'm noticing these traffic issues already. I've done pretty well mitigating traffic stoppages on roads (90%+), but it was exactly as you stated in the video about how to manage freight transport that was creating issues when I wanted to add rail. Another thing I didn't consider was industry placement in terms of extraction vs processing and storage. I thought I was doing myself a favor placing storage buildings nearby but all it did was clog up my roads, especially after I built a cargo station. Great vid.

    • @Drakkart
      @Drakkart  Před 11 měsíci +1

      Man This comment made my day! Thank you! I love it when people get what i have to share and see what i am trying to do and it helps them building better cities! awesome you let me know if you have further questions for i am working on a industry expansion episode so maybe i could adress them in the next real episode

    • @josephthornburg5244
      @josephthornburg5244 Před 11 měsíci +1

      @@Drakkart The other thing I really appreciate about this vid is you crammed a lot of really important info into a short vid and stuck to base concepts. I like anything that explains things fundamentally like this. This way I can take that information and apply it to my specific situation. Again great stuff my guy.

    • @Drakkart
      @Drakkart  Před 11 měsíci

      @@josephthornburg5244 yeah i mean just showing the city doesn't cut it. because there you see the principle applied twisted cramped into all this noise a city generates. so to actually get my point across we need to get the noise out of the way and that is best demonstrated on a blank slate and then just explain the concept because to deal with elevation changes and or other existing infrastructure to tug it in between that is the fun part to be left to my fellow mayors ;) i mean that is the fun part right ;)
      but first you need to know what to do and then apply that and - with proper exectution - hopefully be amazed at the outcome.

    • @josephthornburg5244
      @josephthornburg5244 Před 11 měsíci +1

      @@Drakkart Dude... I let these concepts cook for a minute. I seen yinz had water pumps right next to treatment plants. For whatever reason that got me thinking about the fact that my city is basically exporting TRASH as well. What this did was cause me to break this idea of putting all the dirty buildings together and separate them from my industrial traffic as much as possible. The oil I'm importing is also separated. This video as you said, hits the nail on the head.

    • @Drakkart
      @Drakkart  Před 11 měsíci +1

      @@josephthornburg5244 you know it really makes me happy to have a video that actually finds my audience for me ;) getting this appreciation is priceless. Thanks again man.

  • @thesilenttraveller7
    @thesilenttraveller7 Před rokem +2

    This was fantastic to watch!!

  • @thisisnotthechannelyourelo407
    @thisisnotthechannelyourelo407 Před 9 měsíci +1

    i just pull buildings back away from the road using MoveIt so the trucks dont block traffic when making deliveries. You can also use the mod that allows you to change vehicle spawn/drop off points.

    • @Drakkart
      @Drakkart  Před 9 měsíci

      does pulling back help?
      well true there are more mods to do such stuff but i prefer a closer to vanilla and "how the game should have been" set of mods.

  • @MrGNV_
    @MrGNV_ Před 9 měsíci

    It's 4am and I find myself asking... why am I watching this now and melting my brain lol. I have this video saved for when I wake up and my brain is more "active". I have 1k hours in CS and I think you just gave us the winning lottery ticket to solving our industry problems!

    • @Drakkart
      @Drakkart  Před 9 měsíci +1

      you let me know if the awake brain was able to compute then ;) well i try, share what i figured out and you know... it's the fun stuff getting a game to actually work ;) xou watch out for the next one i tell ya already.

  • @Andy-bf6bw
    @Andy-bf6bw Před 9 měsíci

    Highway connections are the most important. When you work on your industry make sure the highway is built around it it with many ways to go up and off it. Also a good connection with trains is important

    • @Drakkart
      @Drakkart  Před 9 měsíci

      I disagree on the highways. I have one highway connection and i built it in a way that it is the least favorite option. if you want traffic peace blast everything on PT and Rail. At least that is what i am showing here.

  • @CardboardArm
    @CardboardArm Před 11 měsíci +2

    7:00 The destination picked by industrial is determined by production cycles. Industries don't 'wait' with their deliveries, every simulation cycle of the game, CS matches every building with products to deliver to buildings with a need for that product. If the nextdoor neighbour has the same product on offer 2 seconds later, too bad, the truck from across the city is already underway. See the Steam guide Explained: Vanilla and DLC Industry.

    • @Drakkart
      @Drakkart  Před 11 měsíci

      as warehouses are always demanding the probability of delivers going in that directions is always given. those shown at 7:00 are set to empty meaning as they always demand and always empty they serve very well for collecting all the processed goods from the processing area and then were supposed to use the shortest route to bring them further to the actual supply hub warehouses for this industry area which sits right next to the entry of that entire industrial area. So much in regards to your comment on the production cycle.
      The point i wanted to make here is that the cargo station which only would allow for external shipping. still gets targeted by parts of this industry area closer to it than to the actual cargo station within the industry area for which the roadnetwork was optimized for. the industry on the top left still considers this cargo train station "the shortest route" even though they actually have to drive big circles form one optimized area to another with totally different purpose, - the shipment and keeping stocks full of raw materials next to the storage facilities - station shown at this point in the video.

  • @bobglover3119
    @bobglover3119 Před 9 měsíci

    Great video, Thank you 4 sharing! you probably could have created 3-4 out of this with all the information you provided and hence slow it down a bit. Just my 2C.

    • @Drakkart
      @Drakkart  Před 9 měsíci

      hehe probably... but would those also be such a success? yeah main critique i get for it ;) Thanks!

  • @michaelconnell2045
    @michaelconnell2045 Před rokem

    Best cities skylines video I ever saw.. extremely helpful.. thank you!

    • @Drakkart
      @Drakkart  Před 11 měsíci

      awesome comment, thank you! + sry 4 l8response, just found lots of unasweredd comments

    • @michaelconnell2045
      @michaelconnell2045 Před 11 měsíci +1

      You are welcome, I appreciate you mate! And I look forward to Your info packed CS2 content!

    • @Drakkart
      @Drakkart  Před 11 měsíci +1

      @@michaelconnell2045 haha yeah let's see how that turns out ;)

  • @Babol331
    @Babol331 Před 7 měsíci +1

    I wish my brain could understand and implement all this knowledge in the game.

    • @Drakkart
      @Drakkart  Před 7 měsíci

      keep trying it is so worth it. And maybe you want to look forward to the 10k sub special in which i am going to show the city in it's full glory and will answer the questions of the stream life.

  • @Just1kOoL
    @Just1kOoL Před 8 měsíci +1

    I just started playing this game and it's so overwhelming.
    Love it 😂 ❤

    • @Drakkart
      @Drakkart  Před 8 měsíci +1

      Welcome to one of the best games out there. yeah soon to be bested by it's sequel but you know then a new challenge will emerge ;)

  • @gouverneur2001
    @gouverneur2001 Před 7 měsíci

    wow, the train station at 0:59 looks really cool!

  • @adwareyt9852
    @adwareyt9852 Před rokem +2

    I've always noticed that most trucks will use these routes and will utilise trains if given the option, but some will still opt to drive on the highways for long distances to make a delivery.
    The tip about keeping my cargo hub seperated from the outside network is definitely helping. I never noticed how much the off-map freight was jamming up my cargo hub. I was wondering if the same principle applies to a cargo airport hub though? It seems like it would.

    • @Drakkart
      @Drakkart  Před rokem +1

      Well i am definitely not give it the opportunity to do so, should i ever build an airport soon ...

  • @tenter8457
    @tenter8457 Před rokem +1

    There's quite a lot to unpack here! Hopefully my next build I can really bring it all into the station.

    • @Drakkart
      @Drakkart  Před rokem +1

      When i doubt, rewatch ;) Thank you man!

  • @marvinhabrom9522
    @marvinhabrom9522 Před 11 měsíci +3

    I love the details in your video and it works for the most cities and players until you want to build in a realistic looking style too. For a realistic city you habe to build multiple industrial pocket, and normally no one way roads in industrie areas

    • @Drakkart
      @Drakkart  Před 11 měsíci

      yeah but i am playing to beat the game if you were looking for realism ... there are other channels out there i mean i also like to make stuff look nice but primary focus is definitely on functionality.

    • @marvinhabrom9522
      @marvinhabrom9522 Před 11 měsíci

      @@Drakkart i know. Thats why i liked your video. Not many players know about the traffic and cargo flow and its easier to understand with your video.
      Thanks for showing it

  • @C0deH0wler
    @C0deH0wler Před 6 měsíci

    Old Town policy on districts, some filtered permeability (and proper hierarchy for auto traffic) so people have to drive a bit longer than walking & cycling, a proper main road network (sparse in density, far apart intersections, restricting turns at minor intersections/side-streets) (and this can be a type of the former e.g. by limiting to 1 or 2 entrances per neighbourhood), and having medium-sized industry spread everywhere seem to work fine and is simpler. Some disentangling of the cargo network can help too. All of this works well with modular growth.

    • @Drakkart
      @Drakkart  Před 6 měsíci

      you'd pay with density and the map does not get bigger

  • @RailgunNZ
    @RailgunNZ Před 10 měsíci +1

    Greatt vid. I never got the hang of trains.

    • @Drakkart
      @Drakkart  Před 10 měsíci

      trains are awesome in the game ...

  • @jonbon9578
    @jonbon9578 Před 9 měsíci +1

    Great vide! I wish I could make a city like this one lmao

    • @Drakkart
      @Drakkart  Před 9 měsíci

      Thank you! May i ask what made you laugh so hard?

  • @OrechTV
    @OrechTV Před měsícem +1

    Public transport. I have never had problem when it is done logically and actually realism helps :D

    • @Drakkart
      @Drakkart  Před 29 dny

      define realism for cities skylines in context please ;) i mean you can mod the game... you can alter a lot. Personally i feel Pt's job is to get peple to where they need to go. in real live people often spend time with other people, cims don't. So i focus on getting them to their jobs, to attractions, general points of interest including all the shopping options.

  • @stevenbalekic5683
    @stevenbalekic5683 Před rokem +23

    I think I've mastered how I build my cities...I've made many cities with around 300,000 population and 89% free traffic flow (despawning off of course).
    First thing I do is build lots of roads to connect the city together (I don't make urban islands separated by motorways and few connections), then as traffic builds as I populate new areas I add public transport and freight links.
    Also tweaking intersections to have turning lanes and using node controller to slightly enlarge each intersection also greatly improves flow.
    Usually my city ends up crashing due to too many objects in it.
    P.S ...I have 32gb of ram, on the loading screen mod the ram and other memory goes orange or red...if I put 64gb in will there be much difference to the game?

    • @Drakkart
      @Drakkart  Před rokem +4

      this sounds good man. yes i think more memory would suit your builds then ;)

  • @jonathino001
    @jonathino001 Před 7 měsíci

    In my experience commercial has always been the more difficult than industrial. At least industrial areas tend to be full of ONLY trucks, whereas commercial is where EVERYTHING converges. In the industrial areas all you need is a close connection to the highway and the commercial area, and some light public transport to get workers to their jobs.
    In commercial areas however you have not just workers traveling there, but buyers as well. AND you have truck traffic from both the highway and the industry area. And there is no predictability to the truck traffic, since any store could require any kind of goods. Building a cargo train station doesn't decrease truck traffic, it just changes where that traffic comes from.
    The only solution I've arrived at is to make sure truck traffic from the highway, industrial area, and train station are all entering the commercial area from different directions, have a metric SHITTON of public transportation, and offset the load by scattering SOME commercial amongst the residential. I've been meaning to experiment with disallowing car traffic with traffic manager to force public transportation, but never got around to doing it.

    • @Drakkart
      @Drakkart  Před 7 měsíci

      you justsaid it by placing a cargo trainstation that is the origin of your trucks and if you watched the video full then you'd understand why this neatly ties into the advanced road hirarchy. metric shitton of pt you'd need that anyway as your city keeps growing... not sure if i should agree or disagree with you at this point as you seem to have missed a point or two. meanwhile drakkens downtown gets served by 7 cargo trainstations... and still no worth mentioning traffic in the commercial zones.

  • @petrostzekos8914
    @petrostzekos8914 Před 11 měsíci +1

    This is so smart, I respect you a lot .

    • @Drakkart
      @Drakkart  Před 11 měsíci +1

      thank you glad to be of service ;)

  • @plazasta
    @plazasta Před rokem +1

    Just to reinforce a point: if you wanna make railways the most enticing mode of cargo transport, make sure your industries don't export too much stuff. In two of my bigest cities (over 200K population), I've had my industries overwhelm my export rail lines by producing more trains than the map's outside connections can despawn (yes I do have the optimized outside connections mod)

    • @Drakkart
      @Drakkart  Před rokem

      well most maps are not properly made you have to ensure that the segment at the edge of the map is at least 22 units long for an entire train to fit (god forbid you use longer custom trains) then they despawn within a few seconds after arrival drakken is far beyond that point already.

    • @plazasta
      @plazasta Před rokem +1

      @@Drakkart welp, guess I have some more editing of my rail networks to do. Thankfully, that shouldn't be too hard on my current map. Is there a reason why the length of that segment makes a difference?
      Also *looks at the length of some of my passenger trains*
      hooooo boy

    • @Drakkart
      @Drakkart  Před rokem +1

      @@plazasta i don't know why it makes a difference but as also being a map maker, if you do not want people to complain about their trains having issues leaving the map you better make sure these edge of the map segments can fit an entire train.

    • @plazasta
      @plazasta Před rokem

      @@Drakkart not a map maker by any means, but still very useful information, thanks a lot!

  • @NelsonGuedes
    @NelsonGuedes Před rokem +2

    I didn't even realize the mechanics of this game were that detailed! I thought it was about as detailed as Sim City! lol

    • @Drakkart
      @Drakkart  Před rokem

      Well there is a legendary piece of entertainment out there, even though sadly everything said about one of these two games is true. czcams.com/video/Qhd9UF-tM1E/video.html This is the reason a well known franchise ceased to exist and an underdog flourished.

  • @davidbeauchamp8512
    @davidbeauchamp8512 Před 2 měsíci +1

    I agree with your friend. This city is art. 🤩

    • @Drakkart
      @Drakkart  Před 2 měsíci

      well it is not finished yet ;) But eventually i will be able to do that in 2024... Thank you.

  • @nigeltiongson9623
    @nigeltiongson9623 Před 7 měsíci +1

    Hi im from dota 2. But i saw this game. This is now favorite relaxing game can share me. What all moods you use in this video. Thank you. i already subscribed

    • @Drakkart
      @Drakkart  Před 7 měsíci

      oh hello there. Yes it is a eal relaxation time sink the entire list of my mods and assets used to creat this city is linked in the description. and welcome to the channel ;)

  • @mariohnyc
    @mariohnyc Před rokem +6

    just went past 100k in my current city and it's a good feeling when traffic isn't much of an issue (83-86% with despawn off). i use somewhat similar techniques, though not as elegant. :)

    • @Drakkart
      @Drakkart  Před rokem +1

      oh you will love a particular planned future episode. because i will try to how far we can ramp it up after crossing 150k for certain options i didn't employ yet ;)

  • @yourexistanceisover
    @yourexistanceisover Před 10 měsíci

    new sub.
    yeah I'm gna need a more in-depth series. I only have 1 brain-cell if that helps
    😅

    • @Drakkart
      @Drakkart  Před 10 měsíci +1

      i gotcha covered wait forthe next building drakken episode ;) i'll cater it to single core brains ;)

  • @FairmanPlanes
    @FairmanPlanes Před rokem +1

    Thank you for this, I'm going to save this video link for when I next play the game (I have over 1000 hours in Cities: Skylines and still can't get this right!)

  • @djsnowpdx
    @djsnowpdx Před rokem +2

    Speaking of cheating using tools available in-game, if you own the incredibly over-powered Green Cities DLC, not only can you save 80% on garbage processing maintenance compared to vanilla, not only can you build garbage processing closer to your residents and businesses, reducing traffic overall as the trucks have a shorter distance to travel (I'm speaking just of the Recycling Center, by the way), but thanks to a hidden stat of another Green Cities DLC feature, you also have access to make huge amounts of intangible goods, requiring no raw materials, which arrive instantly at commercial zones with no simulated truck traffic. A side effect of using recycling centers with this feature is a small amount of raw materials export traffic from your recycling centers which needs to go out of town. A decent road network with a highway connection and no special planning is enough to support this truck traffic indefinitely. If you think about it, this is totally broken, but the lack of raw materials and traffic generated by the hidden stat of this other green cities feature is _green_. It is environmentally friendly, and it kind of explains why this feature was part of the Green Cities DLC, as it otherwise only partly fits the theme. I am writing, of course, of IT cluster, the Industry of tomorrow! With IT cluster, you can scale to excessively high populations with no zoned or plopped industry at all. I do think it's a cheat, though, since the moment I uninstalled the DLC and built a city, I spent all my time managing industry traffic.

    • @Drakkart
      @Drakkart  Před rokem

      i see where ou are coming from but no the recycling centers use trucks to move recycled materials so they generate traffic. as documented a few videos back in the "Cargo Rail Logistics for a BIG City in Cities Skylines".
      And yes you could call it broken but naw it does not make sense what they rcyclebut it canbe dealt with. and no it-clusters are no propper replacement for industry they simply produce to few goods.

    • @djsnowpdx
      @djsnowpdx Před rokem +1

      @@Drakkart RE: IT Cluster:
      on the contrary, IT cluster produces way more goods than default offices - as much as zoned generic industry. If you saturate your industry demand with IT cluster, you’ll actually produce too many goods for your commercial zones, not too few (at least, last I checked, which was one or two updates back). If you saturate your industry demand with only default offices, you will not produce enough goods for your commercial zones, which may be confusing.

    • @djsnowpdx
      @djsnowpdx Před rokem

      @@Drakkart Re: Recycling Centers. Yes, they produce some traffic, but even with their raw materials trucks exporting plus 15 recycling trucks (16 at 101% budget) collecting from nearby buildings, even if you put eight of them on a small road of length 30u, the traffic will move. Recycling centers produce less pollution and noise than incinerators and can therefore be placed closer to homes, and if you leverage that, the recycling trucks can fill up in a short distance and return to the facility, increasing service efficiency per vehicle. Not only that, but recycling centers are unlocked at a lower milestone than incinerators and cost less to build, and amazingly, cost only 1/3-1/5 to maintain per unit of processing capacity versus incinerators. Build enough of them and they can turn 100% of city garbage into raw materials, and fit them onto surprisingly few export trucks. I believe they reduce traffic overall compared to incinerators in most cases because of shorter collection vehicle round trip times, even with the addition of raw materials export.

    • @Drakkart
      @Drakkart  Před rokem

      @@djsnowpdx Default offics produce no goods, so producing way more than nothing ... Duh!
      No not as much as zoned industry, not even close. Look you consider it overpowered, i consider it one of the best DLC for the game. not because it is op but because it gets us closer to how it should be. at least recycling is a real thing. And yes offices in it produce computers. why our sims need a new one every week is beyond my understanding as well as their other shopping hanits they obviously do not consume food but instead entire toasters and such... given their demand fpr ore oil and timber... and lacking demand fpr argricultural products.

    • @Drakkart
      @Drakkart  Před rokem

      @@djsnowpdx as in real life too cycling centers are pretty tidy and small compared to a incinertor plant that you can smell miles away... well an incineration plant also has a highe truck capacity and higher processing rate. and yes recycling centers are super cool for any cityin game or in rea life.

  • @kyle8851
    @kyle8851 Před rokem

    This all looks so beautiful yet so incredibly complicated. Holy smokes

    • @Drakkart
      @Drakkart  Před rokem

      HAHA still complicated after watching it?

    • @kyle8851
      @kyle8851 Před rokem +1

      @@Drakkart kinda...

    • @Drakkart
      @Drakkart  Před rokem

      @@kyle8851 Ok, were do you struggle?

  • @cosmickerb8406
    @cosmickerb8406 Před rokem +2

    very nice and informative video

  • @BeholderinDFK
    @BeholderinDFK Před rokem

    best video for CS ever seen, danke!

  • @johnterpack3940
    @johnterpack3940 Před rokem

    You don't need terminal stations to ban external traffic from your yards. I cross internal and external lines all the time. You just have to use TM:PE lane connectors to control which way the trains flow. I routinely set my cargo stations up so that each platform is a dedicated line to a specific site. Right now, I have my ore and forestry coming in to one side of a terminal, the commercial district is hooked to the other platform. The lane connectors override the switches that appear on the terminals, the trains have to go the way I tell them. There are three terminals in the forestry area (it's huge), one in the commercial zone, and one in the ore area. All of these are on a loop with the transfer station so trains can go round trip. Then a short elevated road lets trucks go from that terminal to the import/export terminal. Also, none of my industrial/commercial stations can connect with one another because of how the tracks are laid out.
    I also routinely set up passenger stations so that every destination has a dedicated platform. I'll even have a dedicated platform for each external line. This makes it easy to set up stops since there's only one platform available and it also makes the station flow more efficiently. It does, however, take up a fair bit of the map laying out the rails. And the logic of the connections can be a challenge. But it is so satisfying once you get it working right.

    • @Drakkart
      @Drakkart  Před rokem

      How many stations are we talking about? for i rather have the network make it impossible than rely on a mod ;) but iknow tm:pe so it's also a nice approach but the amount of kilometers of railway spanning through the city it is just easier not to have remember to setup TM:PE ...

    • @johnterpack3940
      @johnterpack3940 Před rokem +1

      @@Drakkart Three forestry terminals, one ore terminal, and one commercial terminal. All connected to a single transfer terminal. The commercial terminal has its own platform, the other four share the other platform. The way the network is laid out prevents the trains from going strange places. TM:PE just makes sure when they hit the loop at the transfer station they can only go one way. So the commercial station goes straight in, trains from the industrial areas have to go around the station and come in the other way to get to their platform. It really only takes lane connectors on one junction to make this happen. This means the terminal can load both platforms at the same time, which can't really be done with cargo terminals in vanilla.
      TM:PE lets me cross internal and external lines by simply having them cross in an "X" at one point and using lane connectors to make sure they don't mix. So no more need to build ugly/unrealistic rail overpasses. Doesn't have to be internal/external. Any lines you don't want to mix can be handled like this. It isn't very much work at all. You're already using TM:PE a ton, it's just a few more intersections.
      I've built a functional railyard with multiple tracks crossing back and forth to get trains from several areas going to specific platforms in a "custom" cargo terminal I built by stacking several "cargo terminal templates" on top of each other. It was four separate terminals, so eight platforms each with a dedicated destination. It was a nightmare to get the trucks to follow the right path because of overlapping spawn points, but I eventually got it. It was amazing. Trucks followed a 4-lane 1-way road with each lane tied to a specific terminal. I hid it all under a couple big warehouse buildings so it looked like the trucks all drove into separate bays. It took me days of building, moving, rebuilding to get it all to work. And then I lost the save. I might try it again so I can make a video about it.

    • @Drakkart
      @Drakkart  Před rokem

      @@johnterpack3940 yeah see the difference there 4 stations working together to 14? And in case i want my industr to be able to import... But it is a nice setup you have there. it is just i am so used to working with terminal stations so i keep doing that saves a lot of space as well - well actually i am going to make one station be parallel to through tracks in a future episode but i mean it is not that big of a deal.

    • @johnterpack3940
      @johnterpack3940 Před rokem +1

      @Drakkart terminal stations definitely save space. I just hate how they work. Some trains look stupid going backwards.

    • @Drakkart
      @Drakkart  Před rokem

      @@johnterpack3940 Hhehe yes they do but as long as they do their job i don't care ;)

  • @LukeStokesArtist
    @LukeStokesArtist Před rokem +1

    Incredible. Thanks!

  • @MilletTheStoic
    @MilletTheStoic Před 10 měsíci +1

    As a Cities-Noob I didn't understand a single thing you said. Still, it sounded smart. Maybe I'll come back later when I understand the game better and face these problems.
    Maybe then I can comprehend :P

    • @Drakkart
      @Drakkart  Před 10 měsíci +1

      1st thanks for commenting anyway ;)
      2nd don't worry we all started somewhen
      3rd look out for a future cities skylines video which emphasies on how important the point you just made really is.

    • @MilletTheStoic
      @MilletTheStoic Před 10 měsíci

      @@Drakkart Will do!

  • @MartinSparkes-BadDragon
    @MartinSparkes-BadDragon Před 11 měsíci +1

    I would like to see more details on how you seperate trucks and car traffic in the commercial/residential area

    • @Drakkart
      @Drakkart  Před 11 měsíci

      like what i showed when talking about advanced road hirarchy? with the effective entry and exit points?
      or in the residental areas? when i mentioned "all the tricks"

  • @willb3636
    @willb3636 Před 3 měsíci +1

    I realize it’s just a game, but I would argue that a high traffic flow rate is actually bad. A high traffic flow rate generally comes hand in hand with a car centric city, which personally I don’t see as ideal. I always try to keep highways outside of the city center and have as few large arterials as necessary. It definitely helps me to kind of think of a large city as a bunch of small individual cities put together, therefore less cross-city travel is needed

    • @Drakkart
      @Drakkart  Před 3 měsíci

      you have not followed the cities progress but that's ok. it is definitely not car centric otherwise they would not use PT that excessively. in a later video you an see that even implementing a cycling network throughout the city does hardly pull from the PTs attractiveness. But where you are really wrong is the notion of big city = multiple smaller cities and therefore cross connection should be limited exactly th oposite is the case the bigger your city gets the more important it is to give them multiple possibilities to get to their destination otherwise the treaffic would be focused on the few possible pathways and thus you'd create a nightmare at these bottlenecks. interconnectivity is key to keep bigger cities functional.

  • @andromidius
    @andromidius Před 11 měsíci

    I have a different plan for the city I'm considering building (might be my current one, just building up money and population to prepare for expansion/redesign.
    I'm going to almost completely isolate the road network from the highway.
    Crazy notion, but I want to massively reduce highway usage coming from off-map. I'll add a small 'service exit' that's linked to the train and metro network (with plenty of parking) - but there will be no access for cars or trucks to enter the city proper. You enter via rail or boat.
    I always want to heavily encourage walking and public transport. Ideally there would be zero cars, and just small vans making commercial deliveries via a small internal train network.

    • @Drakkart
      @Drakkart  Před 11 měsíci

      sounds legit notsure if it works though.but you recording it putting it outthere somewhere then let me know.

  • @OfficialCloverPie
    @OfficialCloverPie Před rokem +1

    this is my first video of your channel and why does your voice sound like Steven He, like that tone is so similar to him.., btw, informative video!

    • @Drakkart
      @Drakkart  Před rokem +1

      Steven? Idk man. But interesting to know i there is someone i sound alike ;) Thank you!

    • @OfficialCloverPie
      @OfficialCloverPie Před rokem +1

      @@Drakkart steven he, he’s a comedian content creator.., but yeah, your tone is quite like him

    • @Drakkart
      @Drakkart  Před rokem

      @@OfficialCloverPie ok well assuming you are from the us and i am from germany i don't know to many american comedians. but thanks.

    • @OfficialCloverPie
      @OfficialCloverPie Před rokem +1

      @@Drakkart no worries man, nothing wrong is not knowing anyone, and also I’m from India! Thanks for the tips from the video tho! ❤️

  • @Johnjohnthejohn
    @Johnjohnthejohn Před rokem +1

    If you draw a road, place a building, remove the road and place it 2 gridsquares further the building still works and the trucks drive off the road. Make building historiscal and works for everything.

    • @Drakkart
      @Drakkart  Před rokem

      the truck would still stop at the road no?

    • @Johnjohnthejohn
      @Johnjohnthejohn Před rokem

      Not sure. I think the zoned industry actually disappears even with historical enabled, so only works for buildings you place (i rarely use zoning, more of a mod player myself) i use this trick fo create multiple cool things like parking in front of buildings, but also trucks not stopping in road. They drive to a point attached to the building, so offsetting from the road means they just drive off the road to that point. Give it a try :)

    • @Drakkart
      @Drakkart  Před rokem

      @@Johnjohnthejohn we are not talking about the tzoned nuildings for it only would be relevant at the storage buildings which you need to place manually with or without mods the thing is i believe they would still stop on the street. anyway my solution works even in vanilla so i am going to stick to that ;)

  • @mike_jay
    @mike_jay Před rokem +1

    Hi, I’m a new subscriber, thx for the great content. Do you have a video of how you built the arrangement of multi tier rail with open top as per the first 90 secs of video. I’ve tried many times with no success. Thx again.

    • @Drakkart
      @Drakkart  Před rokem

      Hi jay you need a video with what? multitier rail? you mean the railyard? open top? sorry it is underground but you might want to check this one out czcams.com/video/EkjPD8Zu3eg/video.html

  • @1lllllllll1
    @1lllllllll1 Před 10 měsíci +1

    Okay, I am watching his several times and it’s still hard to absorb. I kinda wish this was a series, broken into multiple videos, at a slower pace.

    • @Drakkart
      @Drakkart  Před 10 měsíci

      well it actually forwards you to the lets play series and lots of the topics i also cover in other videos from different viewpoints so maybe that would help. but i agree the video at a specific point can be a bit overwhelming. it is just it seems people don't seem to get it otherwise.

  • @gemstonegynoid7475
    @gemstonegynoid7475 Před rokem +1

    i dont have the industries dlc, so i stick with the general + specialized industries in base game. but the considerations presented here are interesting.

    • @Drakkart
      @Drakkart  Před rokem +1

      Ok but you know the industries dlc? so you could still grasp what i was explaining using some industries buildings?

  • @mattjones2003
    @mattjones2003 Před rokem +1

    im gonna need to watch this a few more times

    • @Drakkart
      @Drakkart  Před rokem

      i thank you in advance for doing so ;)

  • @Triliton
    @Triliton Před rokem +1

    VERY useful. Danke for creating this. (i hope i dont make a mistake saying it in German, you sound German) :) But your english is spot on! :)

    • @Drakkart
      @Drakkart  Před rokem +1

      Haha der erste Deutsche der einen fürs englisch lobt.Sehr schön. Freut mich das dich das video weitergebracht hat ;) / First german complimenting me for my english. Glad to hera the video moved you forward.

    • @Triliton
      @Triliton Před rokem +1

      @@Drakkart Heheh, vielen dank. Aber ich bin nicht von Deutchland, aber Norwegen :) Ive learned German in school and i love German langage and its country and people :)

    • @Drakkart
      @Drakkart  Před rokem +1

      @@Triliton ok that changes things ;) So as usual the people actually talking english like it and only the germans blame you for the german accent LOL

    • @Triliton
      @Triliton Před rokem

      @@Drakkart hehe

  • @marcosbrolio
    @marcosbrolio Před 11 měsíci +1

    nice station at the intro

    • @Drakkart
      @Drakkart  Před 11 měsíci

      think so? ohkay i mean i put much more effort into most of the others but well yah it just has to sit there do it's job so works for me ;)

  • @ZombieATAT
    @ZombieATAT Před rokem

    I remember trying to unlock the Eiffel Tower when I first bought the game (playing 9 tiles vanilla). It was an absolute nightmare.
    I don't know who thought that that building's requirement made sense for new players but they clearly overestimated.

    • @Drakkart
      @Drakkart  Před 11 měsíci

      they are not for new players some of these achievements are really hardcore. and sry 4 l8 response

    • @ZombieATAT
      @ZombieATAT Před 11 měsíci

      @@Drakkart I upgraded to the remastered version. Within a few days I had unlocked every trophy except for 1001 nights. I also had every monument and unique building unlocked, except for the Eiffel Tower.
      I still don't have either the last trophy or last unique building unlocked. I don't think they're difficult, more like; needless/pointless/annoying.

    • @Drakkart
      @Drakkart  Před 11 měsíci

      @@ZombieATAT ohhhkaayyy well you went for achiement hunting = so playingto unlock achievements? or more like building great city unlock achievements eventually?

    • @ZombieATAT
      @ZombieATAT Před 11 měsíci

      @@Drakkart I played the game normally when it released, got the platinum and unlocked everything. The remaster was free, so it's another free platinum but no, it's not how I play games (with trophies in mind).
      I think that remasters are kinda dumb in that respect and honestly doubt I would be playing the entire game again otherwise. I'm not even playing the really game now, just put in on max speed while I go and do something else (AFK as they say).
      If the remaster hadn't released I would have carried on playing normally, working on cities here or there, checking out new updates. As things are now, I don't think I'll ever play again after the 1001 Nights trophy pops. Probably going to wait until the sequel releases (which will likely be long after the PC release).

  • @v44n7
    @v44n7 Před 10 měsíci

    the best way i found to deal with traffic is warehouses, they are the best but you need mods for that

  • @randybryant5618
    @randybryant5618 Před rokem +1

    Would love for you critique my city. Pushing 800k population, 80% (other than game and concert night) traffic.

  • @uhhhmm1
    @uhhhmm1 Před 11 měsíci +1

    Imo too many highways. I just hit 30k and current problem is jobs (probs cause I deleted most of my farming area because of the may 23rd bug.) I'm running busses, trams and regional rail atm. mostly using 4lane boulevards w/ tram lines down my feeder streets. 80-90% traffic flow. satisfyingly enough my cities transit was able to absorb a suburb of 5k(so far) connected via regional rail. I also built citywide network of pedestrian paths which is amazing lol

    • @Drakkart
      @Drakkart  Před 11 měsíci

      well the highways not only serve the cars going fast through the city shortening their travel time thus less cars on the roads in general. also i abused them as hiding big parts of my rail network running below them as rail is pretty noisy so the highways left and right which are also noisy at least serve as a little bufferzone for the train noise. as those are all areas of effect. the trees running along the highway then eliminate the rest. at least that is the plan and it works so...
      i have to admit i was too busy to get back into my actual safe i am more preping for a special other episode atm so hopefully they are going to fix that soon. hell that stuff is annoying... i will be so hlad once we hve a stable game and all the mods working and such this is going to be awesome...

  • @mbanini6848
    @mbanini6848 Před měsícem +1

    Thanks for guide!! when you talk about supply chain, do you mean when playing Industries DLC? otherwise I do not recognise that issue about delivery between storage and production sites. Still never played Industries DLC. that is why I ask. Thank you!

    • @Drakkart
      @Drakkart  Před měsícem +1

      the only difference is that the industries dlc uses it's own refinded goods and has aded warehouses. without the dlc you just need to worry about one half of the supply chain the one already established in the original game. That said warehouses are great to have which is why this dlc is one of the most recommended. For it makes it so much easier to build along the supply chain without them you pretty much need to balance everything manually without the added buffer... But the guide on how to organize all of this still stays the same you just have not the handy tools to dedicate an area as next spot in the chain and thus need to think more to properly replicate the structure.

  • @LuisMan123
    @LuisMan123 Před rokem +1

    this left me with more questions than I had before watching it unfortunately 😶‍🌫️

  • @Luzitanium
    @Luzitanium Před rokem +2

    should be able to place both railway and roads in the same bridge, like trains passing under the road, like the red bridge in Lisbon

    • @Drakkart
      @Drakkart  Před rokem +1

      well i consider my bridge a 2 highway one rail one regular road bridge ... don't you think? anyway if you love rail then be prepared for you might get mucho soon.