How To Use Road Hierarchy To Create Perfect Layouts In Cities Skylines 2

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  • čas přidán 8. 06. 2024
  • How To Use Road Hierarchy To Create Perfect Layouts In Cities Skylines 2
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    Today we're looking at road hierarchy and how to use it in Cities Skylines 2 to create easy flowing traffic.
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Komentáře • 46

  • @TotalXclipse
    @TotalXclipse  Před 7 měsíci +12

    Do you pay attention to road Hierarchy rules in Cities Skylines 2 or just go with the flow?

    • @FastTquick
      @FastTquick Před 7 měsíci +1

      I really love your Road Hierarchy system you use in your city. I believe that any main roads should be free of any zoning as much as possible while you can designate side roads for any commercial industry or residences.

    • @Grayald
      @Grayald Před 6 měsíci +1

      I try to But there's some things I don't get.

    • @murkypuddle33
      @murkypuddle33 Před 5 měsíci

      Well, the flow led me here. The game is better played with good infrastructure.

  • @brokenserenity01
    @brokenserenity01 Před 6 měsíci +2

    Been hoping that someone would make a video explaining this for awhile now, thanks for the simple yet very on point and effective explanations for each road type :)

  • @strategicgamer8539
    @strategicgamer8539 Před 5 měsíci +4

    Nice video only problem I see with is Arterial is it’s not very realistic. As someone who lived in rural town small city and one of the largest cities. Arterial Roads are not void of buildings, they have commercial and offices on them even seen in some cases arterial roads having residential on them.

  • @FastTquick
    @FastTquick Před 7 měsíci +11

    Great video on Road Hierarchy. Something I want to see is a guide on smart zoning usage. A big pet peeve I see a lot of people doing is their CSII series’ is that they start zoning areas willy-nilly and they start seeing wonky-looking buildings that face the wrong street directions later.

    • @TotalXclipse
      @TotalXclipse  Před 7 měsíci

      I'm still learning the system but do plan on covering it soon!

  • @timturner4856
    @timturner4856 Před 6 měsíci +5

    Thanks for this, helps a lot!
    I would like to see a guide from you showing how to do sunken highways and making them actually look good.

  • @Nocure92
    @Nocure92 Před 6 měsíci +10

    No matter how many times I try to implement this, I always fail. I don't understand why the road types are locked at the start, it makes road layout very hard to do. I don't want to unlock all because that just makes the game boring :/ I feel like there needs to be an advanced map setup where you could choose specific things to be unlocked at the start.

    • @Grayald
      @Grayald Před 6 měsíci

      Yeah some of the stuff that's locked is pretty questionable. So for now I just place and delete a bunch of power plants until I get to the road type I need.

  • @Wran84
    @Wran84 Před 5 měsíci +1

    Defintely going to try the leave arterial roads unzoned trick. Thanks!

  • @rte7760
    @rte7760 Před 7 měsíci +1

    great video, will have a lot of use from this. would love a video about icons that pop up, what they are and how to fix them, for example i have problems with lack of high education, high rent, and building abandonment among others.

  • @bujistub6618
    @bujistub6618 Před 6 měsíci +2

    great video just wish it was a lil longer and had a bit more in game examples of you placing the roads so us noobs can better visualize what we need to do. the main thing i struggle with while playing is planning out my city, I always feel like I have a great start but then an hour in realize I didn't plan far enough in game for the issues i'm currently fixing.

  • @kimghanson
    @kimghanson Před 6 měsíci +3

    The problem arises, especially for noobs, with your initial "Main Street". It will have commercial development on it and will have direct connections to residential streets. In other words it is more like the collector roads you described than the arterial road it will become. That means tearing down a hell of a lot of infrastructure. And this happens so quickly in the game I get no chance to enjoy my "village" before I must start ripping it to shreds. I must move at an uncomfortable pace which takes a lot of the fun out of the game for me. I'd be happier if the game moved slower. As it is it seems more like a job than a leisure activity.

  • @pixxa37
    @pixxa37 Před 5 měsíci

    This is he best explanation of road hierarchy I've encountered until now. In theory it is all well and good, but I noticed that many CCreators don't actually use road hierarchy even when they say they do. The difference I see is only in road size, not in the use. I see much confusion between arterial and collectors, and this is again the first time I see arterials used as they should. I do actually play CS1 and the video title brought me here, but this principle should be the same for every single city sim.

  • @murkypuddle33
    @murkypuddle33 Před 5 měsíci

    I'm from the US. Strangely enough, a lot of our "highways" turn into "main street" when running thru a town center. The speed limit changes and that's it. Anywhere from 25-60mph (in my state) Usually, they're only 2-4 lanes sometimes with a shared turning lane in the center, but can be more.

  • @ph1f1
    @ph1f1 Před 6 měsíci

    Could you provide a brief overview which are roads of what hirarchy level on the city plan at 6:27?
    Highway and locals seem pretty obvious, but at some places i do have troubles to figure which are arterials and which are collectors. Ty

  • @TheGazWinter
    @TheGazWinter Před 6 dny

    Constantly struggling with traffic issues in my cities, I think it's having too many intersections on the arterial and collector roads. Going to restart again and see where i get

  • @mattjohn2412
    @mattjohn2412 Před 6 měsíci

    if you don't mind answering, how did you create those slip lanes at 5:30? whenever i try with a non-highway road, i get a load of weird crossroads

  • @masonryback2615
    @masonryback2615 Před 6 měsíci +1

    is the use of road hierarchy good for a grid layout?
    Is it wise to zone on collector roads?

    • @bujistub6618
      @bujistub6618 Před 6 měsíci +1

      i dont think so but i suck at the game so take that with a grain of salt.

  • @ulruc
    @ulruc Před 7 měsíci +3

    I struggle to categorize the roads we have in the game.
    Clearly, a 2 lanes roads care locals.
    4 lanes roads will be collectors.
    But for arterials, we have either 6 or 8 lanes roads. Which of the two should be arterials?
    In my current game on Archipelago, my main island use the following structure and for now it works but all roads are orange in the traffic view as people do not use public transport even with free tickets:
    - Main highway is a couplet of 4 lanes (with a 5th lane added near ramps for dedicate turning lanes)
    - Parallel arterials are 8 lanes roads
    - Perpendicular collectors are 6 lanes roads (as they have buses on them but no dedicated lanes for now)
    - But then I go to 2 lanes roads for collectors

    • @themellowpea
      @themellowpea Před 6 měsíci +1

      any road can be any role in the hierarchy . it depends on use. a two lane road can be an arterial or even a highway if there are few junctions and has high radius turns for speed. don’t be so strict on what roads can create a junction with another either.

  • @Mr.EverWell
    @Mr.EverWell Před 2 měsíci

    Do you offer images, graphics?

  • @R1PPA-C
    @R1PPA-C Před 6 měsíci

    The pedestrians are driving me mad, I also delete the majority of crossings and build subs or bridges, but they'll still just walk straight across the road at the junction, not all but I'd say it's a 50/ 50 split, I hope they fix it in an upcoming patch.
    And talking of patches, my fps has improved quite a bit after the day 1 patch, but for some reason on high gfx I'm not getting those beautiful crisp textures like you are. Trees and cars look aweful, sometimes they kind of pop into full res but I have no idea why they look worse on a higher setting, my system is more than capable, what settings are you running?.. Also the anti alias settings?

  • @asapdinkleberg9961
    @asapdinkleberg9961 Před 6 měsíci

    👌👌

  • @hkan_theswed
    @hkan_theswed Před 7 měsíci +1

    👍👍👍

  • @adamsenior5504
    @adamsenior5504 Před 6 měsíci

    Yep. I got to like 40K residents and everything just died! Time to start over - this is exceptionally helpful. The biggest effect the roads had on my city was GarBAGE!!!!!

  • @Mindless999
    @Mindless999 Před 6 měsíci

    Thanks for the video, also they are driving on the wrong side of the road!

  • @bogomilpushev3862
    @bogomilpushev3862 Před 6 dny

    1.5 speed is kind of good for this video.

  • @SkyForceOne2
    @SkyForceOne2 Před 7 měsíci

    nice vid but common L for Left hand traffic

  • @annieaussie9161
    @annieaussie9161 Před 6 měsíci

    Hi X.

  • @magnusolsson8000
    @magnusolsson8000 Před 7 měsíci +21

    The problem with your sprawly layout and huge stroads is that you make your cities so unwalkable that you force people into cars and exacerbate the problem you’re trying to solve in the first place.

    • @_RandomPea
      @_RandomPea Před 7 měsíci +6

      It's not an issue if the public transport is planned to allow long distances to be covered.

    • @bopo900
      @bopo900 Před 6 měsíci +2

      not persee, just lay down footpaths between roads before you start zoning stuff in. if i lay footpaths after zoning it messes things up.

    • @magnusolsson8000
      @magnusolsson8000 Před 6 měsíci +3

      @@bopo900 As somebody who lives in the United States, I know what happens to those paths. They just take up space next to the roads and nobody ever walks on them.

    • @bopo900
      @bopo900 Před 6 měsíci +4

      @@magnusolsson8000 in the united states maybe. Sad it happends but in city skylines(the game i was talking about) people use footpaths. In my city they do atleast. But real life and city skyline are 2 worlds apart. There are a thousand things happening in real life that wont happen in CS2.

    • @R1PPA-C
      @R1PPA-C Před 6 měsíci +2

      ​@@magnusolsson8000"as somebody who lives in the United States"..
      From what I can recall the United States is a big big big place, I'm sure there's other corners of that huge place you haven't lived in and those layouts probably work just fine
      Also.. This is a game, it ain't the matrix dude

  • @octoberfiregaming
    @octoberfiregaming Před 6 měsíci

    Someone should show this to ImKibitz 😆

  • @dukkiegamer1733
    @dukkiegamer1733 Před 6 měsíci

    Your game is bugged, cars are driving on the wrong side of the road.
    Other than that, thanks I really needed some help with this! I think I'm gonna have to tear up a large part of my city because traffic is getting insane even with tens of thousands of people using public transport. This is my first time ever playing this game genre. It's so fun, but my road decisions early game are abysmal.

    • @joshuachong5204
      @joshuachong5204 Před 6 měsíci

      It is not bugged. It is left-hand traffic, which is the case for several countries in the world like the UK, Australia, and many parts of south-east asia. It takes some getting used to, I live in Australia where the we drive on the left side, so seeing layouts in the right-hand side is conversely... confusing at times. But its how it is, and also just the same thing. Left or right-hand drive, my road-laying decisions will get me un-elected even if I'm running against the devil himself. xD