How to Create Realistic Zoning Districts in Cities Skylines [Tutorial for Beginners]
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- čas přidán 19. 05. 2024
- How to Create Realistic Zoning Districts in Cities Skylines [Tutorial for Beginners]
Are you struggling to create a realistic looking city? Do you diversity your districts by applying policies and specializations in each of your neighborhoods? If not, you're missing out on a core component of the game that can help you vary your districts, improve the aesthetics and traffic flow of your city. In this tutorial, I'll explain the difference between land use and zoning and teach you how to create a number of unique zoning districts for each land use classification.
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CHAPTERS - Hry
Another valuable tool is the "historical" designation you can add by clicking on any building. It will freeze the physical appearance of the building while allowing it to keep upgrading. (Unlike high-rise ban) This will give you 3 more options for each zoning class regarding the physical appearance of buildings. (Assuming they were all going to be level 3 eventually.)
Interesting! I was unaware that the mechanic worked in that way!
Yes btt when cities get large it becomes a pain individually clicking historical on each building!
@@aguyishappy3988 not vanilla but there’s a “historical district” option where you paint an area and a button is available to make every building a historical building
@@CityPlannerPlaysmy office zones are locked. How to unlock?
Noxious externality; who knew that "pollution" could sound so sexy! 😉
I sometimes slip *deep* into planning jargon, haha!
@@CityPlannerPlays All good; could be understood from the context it was used in
Noxious Externality was my favorite heavy metal band from the 90s.
@@CityPlannerPlays Sure, but why not just call it pollution?
@@CityPlannerPlays That's also economics jargon, though I think it's used in a slightly different way, referring to anything that has a cost external to the decision makers causing that cost (eg a plant outputs pollution into a river, but it's people living downstream who pay the price in the form of contaminated and poisonous drinking water), or a benefit external to the decision makers who can't readily distribute or deny that benefit selectively (eg: a streetlight outputs light for everyone, whether they paid for that light or not, but costs SOMEONE money to install and maintain it).
I'm sitting here watching this man explain zoning and different types of planning policies all the while nodding my head like "hmm, naturally" like I know what the hell he's talking about
this^^ lmfao
Extremely interesting :-)
I know! Can't believe that I never thought of this while making a few of my project cities!
Definitely gonna apply to Teaport.
Biffa!
Biffa for Sky Lines Mayor!!!
Wait biffa-
This is really interesting. I *always* forget to mix up the zoning and the policies. Then I just end up with these "islands" of development with no graduation from one area to another.
Sounds like Sydney.
where can you set the zoning and the policies? I am a beginner :D
@@JoeSanHUN Policies in the white square with a tick, and zones in the color squares with buildings on it! :))
Good Soviet city planning
@@kayseek1248 it is Sydney lol
This was the most professional CS video I’ve seen till now.
CZcams: A City Planner Plays Cities Skylines
Me: Yes
Me: hopefully he makes it educational so I can play this game like a rational human being
A City Planner: Paying mind to topography, your arterial noxious externalities go through the collectors to reach local areas by easements underneath houses where a firefighter can't reach in any reasonable timeframe
Me: Yes
thanks mate, loving the content!
LITERALLY HAHA
sthu
@@RandomInternetGuy1011 cope
@@AlCatSplat bro I wrote this a year ago go touch grass ye hippie
@@RandomInternetGuy1011the fact that you joined a year ago and made this comment a year ago makes me think he isn’t the only one who should touch hrass
Excellent and eye-opening video! The fact that policies create variations in RCI zones, is something so simple, yet a new player can miss it easily. Myself being included. Thanks a lot for the vid!
Good information about real land use and zoning. And great tips for getting nice aesthetics from the growables.
I find some specializations, like the IT Cluster, don't have enough diversity for my eye. So I tend to paint two or more districts in the same area like like a polka-dot pattern, so there will be a few IT skyscrapers dotted among the generic offices.
Personally I think "IT Cluster" looks like it should be called "Financial Center" because Silicon Valley buildings are generally low-rise and Manhattan is more about finance.
I completely agree about IT cluster. One of the reasons I don't understand why you can't restrict hi-rise development in the district.
oh my God
this is exactly the kind of tutorial that I want to see for cities skylines! Thank you so much :D
Love this! I’m currently in a GIS class working with land uses and love seeing it applied to my favorite game
When that intro rolls, I always get so excited!
For no DLCs, you get only the high-rise ban option show in the video. Everything else is not available. And on European theme even that is not available. (It is, but it makes no difference because there are no tall builds in european theme)
You can also mix and match low and high zones within a block. I did that between two neighborhoods to smooth their transition from big builds to low houses.
Another tip is to break the grid, when you do perfect grids, the full space in a block will be used for zoning and usually 4x4 builds will popup everywhere. But if you do your roads using the free form tool, even if you try to make a grid, the little imperfections in the angles will make the zones inside the blocks fragmented, which gives a nice variety to builds shapes and sizes. For the transitions between high and low densities I place low houses on the bigger of those fragments and high density on the smaller fragments, so you get big houses and small 2/3 floors builds mixed in there. Looks really good.
Ugh I really dont like the European theme for this reason, plus the footprint of schools and other buildings is larger.... and that's unfortunate because it seems all the good maps are the European themed ones. I was never able to get the custom theme mod to work properly.
I think the High Tech Housing policy doesn’t require a DLC as well.
@@Thingsyourollup If you create a district and press the blue house option it has the option to use the The non European type buildings.
@@engu1348 True but it doesnt change the assets. just the land value
slightly off topic; your voice is so soothing
Love the content! I've never really put any thought into using the specializations and policies to change the shape and look of my cities. This opens up so many possibilities, so thank you!
I have been playing this game for several years, and I continue to learn new ways to improve the look of my cities. Thanks for the great content!
Never thought of using zoning and policies in that way... Well done!
Played this for so long, and have never dove so deep. This is the way!
Stumbled on this channel - really enjoying as you are doing something different with CS. Keep going mate!
This was great. I find that I try to change up how my city looks, wanting more of a town feel, but driven by the game to reach certain numbers of population I do end up with things I don’t want. I love this as a new player.
What an amazing content, I actually consider this as a legit city planning lecture, by using a game (cities skylines) as a method to convey the material to the general public 👍👍
Ive been on a hard binge of your videos after finally getting a PC strong enough to play this game. I’ve known about it for a long time, but now that I can play I looked up some tutorials and stumbled on your channel. This is without a doubt the most useful, interesting, and simply awesome channels I’ve ever watched. Thank you, sir.
Great video! I love the way you create specific examples for each concept to make it easier to understand.
Only one thing to correct though, you have six diferent posibilities for residential (not eight) in terms of size and looks, because high tech housing doesn't change those two variables. It only makes the land around them more valuable.
Great job explaining this! I hated zoning high density commercial on one side of my boulevard and low density commercial on the other side only to see a major height disparity
Definitely one of the most interesting and useful Cities Skylines videos I've seen. Finally, someone who knows what to do with policies!
Wow! You packed so much useful info in here. All the things I've been looking for.
it's funny because while I'd used specializations before, I'd never looked at the high rise ban or really anything else before starting to watch you a couple weeks ago. just never occurred to me. so thanks for that!
Bro this is such a good video, I've been watching you're oldest (videos) and moving on through the timeline, and you can really see the jump in editing and quality. especially from the "Basic Entrance.." video to this one. So good.
0:10 haha, I live in the suburbs between NYC and Philadelphia, so when I started playing CS this month, those were the experiences I immediately started drawing from. Just a random mess of a gigantic grid, with city entrance gridlock for good measure.
My next city is definitely going to be more "modern" and planned! Glad I stumbled across this channel just as I started the game.
Wow so I’ve really been playing this game for years and just today learned how to play it. This video is awesome!!
I’ve only recently started playing the game so I’m just browsing for tips and tricks here but omg your voice sir I can listen to you talk all day. Thanks for the content⭐️
life has been stressful, but just listening to your voice has been very relaxing. I'm not sure if it's the tone, cadence, volume, or combination of the three.
Thanks for putting this together! I love building cities and these tips are going to change my game play.
I like the maps and information, I find this stuff really interesting. Keep up the good work.
Quite helpful, I've known about the district specific policies for some time now, but this was eye opening.
I can't thank you enough for these videos! I've learned so much, and you've got me interested enough to do some general research in to roadway planning IRL.
That's awesome! I love getting people getting interested in planning! It impacts all of us!
Just found your channel two days ago - since getting a copy of City Skylines (Mayor Edition) and falling in love with the game right of the bat, the traffic jams are already real. 😁
So looking for principles to learn in order to solve the puzzles, I found your channel and really enjoying it. So interesting! So just wanted to hit you up, complementing on your great work you're doing here. 👍🏼
Best regards from Germany
been using these kind of zoning placement since start playing CS like 5 years ago, and yeah...it is one of the best way to get the vanilla game full capabilities! made me want to play the game again!
This explains so much. I always just changed zoning from low to high density when I reached 7k population and my cities died in mid game because of grid locks and now I understand why.
What grid locks?
I wish I could remember all this when I actually play. Ill be re-watching this a few times.
This video is TOTALY EDUCATIONAL!!!! basically this is a tutorial for zoning and styling (and specialization)... thanks allot, totally what I need for my city build!
Thanks for the very helpful video. While the districting is self-explanatory, it helps to see the visual differences between policies and specializations unfold. I never thought, for instance, to make industrial areas that filter waste, thinking that it was a good policy but would not have much effect on the visual aspects.
thank god this video exists!! i RLY needed this since i got cities skyline. GREAT VIDEO !!
Expected a quick cities-skylines tutorial, got a in-depth explanation of city geography.
Thanks!
I'm a long time player of cities and I still learn new things everyday, thanks for this.
I could just sit and listen to Philip talk about city planning all day long.
I had been watching the channel for some time but this is the one that made me subscribe.
I'm just back watching it again so I could take notes this time.
thanks for this information, I wanted to test it out soon, but guess there's no need anymore :) back to building!
This is fabulous information. I truly appreciate the experience you bring to your videos. I will be bookmarking this in my favorites and referring to it often as I tinker with my next city. Your content, along with the advice and observations in the comments will prove to be very helpful.
I appreciate the feedback, Robert, and am glad that you find this helpful! Thanks for watching!
Excellent explanation of everything! I’m new to this game, but started back on SimCity 2000 back in the day.
Subscribed! I look forward to watching your other videos and learning more about the game and city planning
That was very helpful and informative for me. Thank you 😊 💓
Learned a lot! Thanks! Getting more and more excited to start a new C:S series, hope I can apply this :D
Thanks a lot for this clear explanation... kudos for that. Cheers!!! and happy holidays!!!
Brilliant video...your knowledge of city planning always comes through loud and clear
This is a very good vid! Love the channel, thanks a lot!
6:54 We constructed 3 new truck stops for additional parking and just concluded the red tape ceremony. Open for business! (yes I know this is completely unrealistic; this is just in jest. I am a trucker, so I know how hard it is to find parking)
One of the key ideas missing from Cities Skylines is being able to do mixed R/C, R/O, C/O, or any of those with civil buildings - for example an apartment with a clinic below it.
Such configurations, while they introduce parking and nuisance issues, can dramatically reduce traffic. Typical setups like a living suite above a shop are commonly owned in places like Japan and commuting involves rolling out of bed and down the stairs.
Agreed! Lots of high-rise condos seem to have something like a Starbucks, CVS Pharmacy, and even the occasional Post Office located at ground level. In Mons, Belgium, my favorite bakery was located at the base of a two-story single-family home.
Always highly informative and interesting videos, thank you ! Had played with the different policies but generally end with the same everywhere, I'll add some diversity. Oops, I have to launch the game once again, too bad, too bad !
Thank you for this information, something i discovered after watching this and putting it to use is that you can avoid skyscrappers with the it specialization if you do not allow 4x4 squares
It's very interesting to see the stuff I work with applied in a game like this so well now that I know what it actually means. I really need to get back into city building games. It's been years.
Wish I saw this back when I played this a lot, really good video!
EXCELLENT! This is the best explanation of how the various district/policy options can be applied within Cities Skylines to help create a wider range of districts and create a more realistic looking city build. Thanks for posting this, I'm sure many players will find this of great use when planning their cities.
Glad it was helpful! Thanks for checking it out!
So very good. Wonderful breakdown and teaching technique! I'm a subscriber now!
Just what I was looking for. Thanks!!
All your tutorial videos are super helpful thank you! I was wondering if you were planning on doing tutorials on making efficient Parks / University campus / Industries zones that you have to buy and build yourself. Keep up the good work 😄
You are so calming. Thank you!!
every video of yours I watch gas me delving deeper in Cities Skylines. ❤️🙌
wow this is very educational! cant wait to buy the green cities DLC when steam goes on sale again so I can try the other zoning districts you shared. thanks
This was very helpful. I especially liked the diagrams at 2:48, 4:28, 5:40, and 6:42, but the entire video is worth watching and really benefited my cities.
That was really insightful and interesting to watch. Made me understand more about how they zone in Auckland.
Brilliant Video. Thank so much for educating us!
Just started the game and love your content. This one is awesome!
Thank you, clear, precise. Perfect.
Always think I know this game until I watch City Planner... Thanks for the excellent tutorial!
Thank you! I never really like how the portrayed zoning in the game and I always forget the ordinance options. I have noticed a lot of my friends who play this seem to just paint everything with the same brush which tends to not leave you with an organic city.
I completely agree! Thanks for watching!
That was exactly what I needed. Thank you!
wow, wish I came across your channel long ago. Excellent info with references.
Love this! Great explanation, will definitely use this in my own city
So good. I love this game. So much to learn about cities. I love that we can build farms and they aren't just decorative but rather serve propose, its so so satisfying to be able to make produce in bakery, etc same as for oil and trees. I have planned to venture out to my local city, Glasgow to study it and appreciate it. 💙
Great content. Thanks for all your work. Suggestion: a comprehensive tutorial that gets granular on building size, including building style, content creator packs, unique buildings, zone size (4x4, 3x3, etc.)and other variables, and then analyze how those differences can be used to have natural transitions and realistic looks.
Thank you. I was trying to make my new forest town have some soul to it.
You’ve probably heard this a lot but my god is this a great video. The Tips videos have given me a new look on things and has inspired each to get back into city building in CS. Thank you my friend and keep up the great work.
so many years trying to achieve this with mods, special building ... feels stupid, but I'm happy I have a solution, now I'll need to practice ! I would love to be able to have a visual representation of a template I could refer to when building my city
Thank You, Thank You, I'm a newbie and love City Skylines. I really appreciate your insight into playing the game and found this video exceptionally helpful. Policies have always confused me to the point of avoiding them. With your help, I am beginning to understand its purpose. Before I go through watching this video several times to create a cheat sheet to remind me how to do these things I wanted to ask if you had created one. Thank you.
This is so realistic in terms of city planning discussion that I fell asleep half way through. 10/10 will watch the first part again and the second part once.
It'd be useful to see an update on this with the wall-to-wall styles added recently.
You da man! This is incredibly useful! Thank you!!
Watching one of your playlists. Saw this.. You’ve got my sub.
this really helps. thank you so much!
Thank you so much for this video. It was exactly what I needed|!!
Once again a very cool look at the inside thoughts and perspective of an IRL city builder. This adds another level of consideration towards planning above just playing the game. Thank you for the knowledge!
I loved in one of the previous videos adding towers, how you discussed the downtown area's view and land value. I hadn't ever really given much thought about that before when playing the game. Want more land value? Slam down a few more parks xD. Of course in the game the view doesn't automatically add value, but it is a nice realistic touch. I would be interested in seeing what is taken into account when planning industrial and commercial areas on a regional level, if that kind of information is up your alley as well.
Regional planning is right up my alley - I spent a few years planning regionally, so that is a topic I'd like to focus on. Glad that you're getting value and a different perspective from the video. Thanks for watching!
I could listen to you talk about zoning all day 😊
This is so awesome!!
I'm feel like a bad carpenter who blame his tools now..
merci pour toutes ces précisions,un fan de skylines
That's crazy, I always saw the zones as being very rigid I didn't realize how the district policies actually affected what buildings would appear
This was super helpful!! Thank you.
One of my biggest frustrations with the game is it's lack of "realism" when it comes zoning. This tutorial really improves on that issue. So kudos. But I still wish there was a mod a game like this where you could choose the individual zoning intensities and densities and then the game would propose buildings or neighborhoods to put there. Then as the "city council" you could approve or deny a project whether or not you felt it fit your city.
Great content, this is something that noone really talks about but is so useful!
That as an awesome description, now i will definitely get the Green Cities DLC.
My head hurts now. 😂 I feel I need to seriously restructure my hap-hazard attempt at a city.
Thanks for all the videos covering this game, they're all very informative. 🙂👍