1,000,000 Population City Challenge - Cities Skylines 2
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- čas přidán 26. 04. 2024
- 1,000,000 Population City Challenge - Cities Skylines 2
Can Cities Skylines 2 handle a million population city? Half a million people? Today's challenge is to try and do that but either the game, my computer, or my mind will explode!
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#imkibitz #citiesskylines2 - Hry
I do not recommend attempting this, RIP PC parts.
www.patreon.com/imkibitz
Nice vid kibitz
do you have a top of the line pc?
@@Tricerarex Top of the line, 2 PC setup yep!
Hi @@ImKibitz, I hope your pc recovered from this. What are your specs? I'm thinking about doing this too as a project build. I wanted to compare mine to yours to see what i could expect and not end up at the morgue with my pc hahah
What about on PS5?😂
Bro is building a normal City in China
Monstertube fan hier
@@neliz2194what
@@BubitalkMonstertube fan hier 😢
@@pom8130 tf is monstertube fan hier
small city*
It's actually insane how much they messed up this game. It seemed like it would be such an easy slam dunk but I guess I forgot to take into account company greed when thinking that.
I love the game and play it everyday. 3070 ti, i7 (2022 not sure what model). I usually start lagging really bad around 110k people, which is a bit of a bummer but otherwise the game is super playable! Granted you have a $2,000 pc is that is 😂
Bro, it's 2024. Developer and/or Publisher greed is an industry staple at this point and standard practice!
Toxic
@too_s0ber910 you aren't seeing the big picture, they can sell an optimisation dlc which will make them more money
@@dumbdragon2129Don’t be too pessimistic. CO has always made bug fixes and optimization free.
Yet another massive CS:2 bug. Shocking.
Why did I think CS:2 was Counter-Strike 2
@@cuchibambo.pi never saught anyone writing CS : 2 for cities skylines and only saw it for counter strike 2
@@cuchibambo.p You're not alone lol
The existence of Cites Skylines 2 is such a major Counter Strike 2 bug, the devs should really work on fixing it :P
Thought you meant counter strike at first
My favorite thing to do in order to insure I have a comfy playthrough on CS2, is to give everyone free water/electricity. They lose their minds from how happy they become lol.
My game collapses at 60k pop and this guy is running with 1mil pop.
Same pc can run star citizen at 60fps btw, kek
I wouldn't exactly say it's running
@@Nova-ge4lpyeah more like crawling through the desert after 2 days no water 😂
This game is so cpu base, maybe your cpu is weak
USA: TRIPELING THE AMOUNT OF LANES LETS GOOO
Europe: no-no, we're gonna have public transit
so true
Europeans looking at US citys: so uncivilised
This bro sacrificing his sanity and computer to bring us entertainment. 😂
Hey GPS Which Road is my exit?
GPS :" You're F**d"😂😂
*In 200 meters, take the first right*
@@ultradeadyyou mean left because this guy made left exits for some reason lol
@@akiraekman4493 wait what?
@@akiraekman4493 a yes, half bri’ish roads
@@ultradeady true lol
8:02 Oh the pain, how do you still manage to sound pumped? I'm in awe
16:01 POV american infrastructure engineers when there is too much traffic;
I have a NO BRAINER ANSWER:
Advisor: "Mr Mayor, there is a traffic problem. I recomend we build public transit."
Mayor: "MORE CAR LANES!!"
add another lane
50 lanes iz no enough
Great to see you back on City Skylines, love these vids. Thanks dude.
I feel like this is a visual representation of how the city of Toronto was assembled
true
You should play timberborn again! So much stuff has been added.
Seconded!
Aaaahhh yes!! The: "you can't park here" joke.. classic 🤣🤣
I love modern game optimization and how people still put up with it (*helldivers 2*)
The human dumpsters 💀
Kibz: "My apocalyptic slide show has begun and these roads are *perfect*"
I love the random challenge videos like this. Always brings out the best editing
That first crash had me dying 😂😂😂
The 8h crash setback must have been DEVASTATING! props to you for sticking through it
Hey Kibitz, nice to see you try CS 2 again. :-) Also something you should give a shot is Oddsparks, Factorio meets Pikmin! Super fun!
ive been waiting for so long for a new CS2 video
Great video, I heard of a 500,000 population city in Cities Skylines 2, but not a million. Very nice. Hopefully as time goes on, our computers can handle high population cities.
I was able to get to a little over 400k citizens.
But by that time the simulation slowed down so much that everything goes so slow, it wasn't (really) playable anymore.
ITS NOT NICE..THIS SHOULD WORK SMOOTHLY ..NOT THAN U CAN BARELY HAVE 200K POPULATION AT 4K SETTINGS.. omg U SHEEP PEOPLE ARE KILLING GAMING
@@ChristiaanHWhere to. Gets buggy at 420.000 now I try one without public transport cause that goes glitching first
i have been playing with the water physics for a while and the best advice i have is: the water sources will continue to emanate from the ground and fill whatever dam or crater you put them in. However i do know a way to mitigate the rise.
Step 1. pause simulation
Step 2. raise the ground level above the flowing water and water source (it’s best to have flattened land to locate the source)
Step 3. play the simulation for no more than 10 seconds and then pause again to find the geyser
Step 4. raise the ground with a small radius just to submerge the puddle that has formed
Step 5. with the biggest size brush, lower the ground all the way surrounding where the puddle originates from.
this will cause the puddle to very slowly fill the crater which you have made however with the game paused you can repeat this process to make the extra water disappear by submerging it in land and recreating the crater
yay finally ive been waiting for soo long
Kibitz really destroyed his PC's lifespan for us 😭🙏
That one dude called "Not just bikes" always said, one more lane won't fix the traffic. Yep, that's why we need TWO more lanes
Have u thought about maybe not two, but THREE more lanes?
90% of traffic engineers give up adding lanes just before fixing traffic.
you can laugh, but in cities skylines 1 with some mods, a city with low/no cars would run way smoother, because less agents on the road.
3 minutes in and I'm already saying "Nope!" Your entrance/exit ramps with a roundabout. That seems like an excellent way to have someone end up going the wrong way down a freeway. Also, there's a reason the right lane is typically the exit Lane. It is typically the slow lane. Same reason. It's typically the entrance Lane. It's the slow lane, and you're less likely to get rear-ended.
Great video buddy!
Just a big block, I wish someone make this experience actually trying to get the city a little more beautiful, with hills, organic roads and green areas, but Kibitz carisma makes up for it, great vid
That minimalist block on the lowest settings took over a week and almost killed a relatively high spec PC.
15:30 kibs just finding any reason to make a slum xD
You should try it in the City Skylines 1. I bet it would work well better
U forgot the Node Limit tho in CS1 ....it's impossible
The game dosen't simulate more then like 65k people, after that it's all fake
@@mrgooglethegreatikr? I'm not trying to say that this game is well optimised or anything but all the people in the comments acting like cs2 base game is way worse than cs1 base game even though this challenge is literally impossible in the original
Kibitz got so much dedication for us
Crash after crash
FINALLY CS2 CONTENT IS BACK
Oh. my. goodness. I cannot believe you just did that. Very, very impressive.
This was hilarious! Maybe in 2 years this game will be fixed. Def want to see this not run like dog poop
holy shit a new CS2 vid
kibz please bless us with satisfactory 😭😭
Honestly this style feels exactly like the megalomaniac style of "city" building by middle-eastern dictators lately lmao like they would def hire you
you should do a challenge next to get the most happiness possible
Ah yes, a good old car-based hellscape with the parking lots cheated away.
That computer may never know why you hate it so much lol.
16:20
-Let's cut a highway here
-Elementary school?
-goodbye😊
Thanks Kibitz for sacrificing your computer in the name of science!
Seeing the CN Tower surrounded by high rises seems about right
Kibs totally has this in the bag. Kib’s PC totally does NOT have this in the bag.
He's back!!!!
The left exits on the roads give me anxiety, imagine driving and then taking an exit at 60mph, that's probaly the reason for the high traffic because 8 lanes is enough for 1 million pop city
I really want a game dev to put a whole super massive city from city skylines 2 into a game like gta5 or something lol
My PC is just slogging at 200k people.
Roundabouts are good at handling smaller amounts of traffic, but they are not made for large interchanges between several main roads and highways. If you really want to have these roundabout you can do one thing: some bypasses so that not everybody needs to go through the roundabout and block everything.
Another option might be a timed traffic light or, what I would prefer, build a proper Highway interchange for the highway entries (Cloverleaf-Interchange or Turbo Interchanges.
Also you don’t need that many lanes for a highway, because otherwise it would rather confuse the traffic al and mess everything up. More lanes are not always a solution for heavy traffic.
These five lanes are in the game, because you can use them before a split into two highways. This extension makes it easier for the cars to get on the right lane before the diverge and also prevents traffic jams caused by the lane changing.
In your case I would replace those roundabout with traffic lights. Two of these five highway lanes will go straight ahead to the next jiunction, where you can merge another two lanes, to the highway. 2+2=4. a few hundreds of meters (before the next junction) you can add the fifth lane. And again. The 3 remaining lanes are leading to the junction. There are so many lanes, because they are acting as a buffer. The more lanes, the bigger the buffering effect on those junctions. A good amount of lanes are four. Two for going right and two for turning left.
There is a lot of lane mathematics and boring stuff I mentioned, but this knowledge might be very helpful for other grand projects. If you ever have similar traffic problems you can try to implement my Advice and if it doesn’t work you may ask Biffa.😉
He is really good at fixing traffic issues.
I did not think we would see 1 million population. Not in a million years. Crazy lol
It took me 80 episodes to create a city that had just over 500,000 population, but then without the demand mod, (called "Oakdale" and can be found on my channel) but the game speed is really killing it. Imagine I was running the game with 128GB of ram, an RTX 3090Ti and a Ryzen 9 7900x 12 core processor baking at 5,5Ghz........It's insane. From what I understand the slowness is caused by pathfinding. The more and longer pathfinding you create the slower it gets. So it would help if you could squeeze as many population in a very small space, with just limited outside connections. But, that's a theory I did not tested yet.
you are the goated city skylines tuber
congrats on 1M ppl
Just make Tokyo
You should have put all the roads underground baby
Yay, more cities skylines!
By the end the game is running at real time speed haha
Kibz better treat his pc to the best thermal paste and a week of down time for the hell it went through!
you should try this in the normal gamemode
Bro is gonna blow up his PC hahaha
San Friedcrisco was right there bud.
“Oh my gyash”
-Kibitz, 24:40
All you need to do to fix traffic is to add one more lane
Goodbye children hello highway was the most American thing I've heard recently
This is the first video I saw from you and you remind me of spiffing Brit
"Human dumpsters" 💀🔥
Traffic still not as bad as highway 91 in SoCal :)
Its fr crazy how game is about building city. But still it doesn’t have realistic population and has so small map… like cmon! You want us to build abandoned small town? Instead of massive populated capital
Triple the lanes!
If you get water feature you could change the way the water spawns so it would go away
16:58 bro angered every british person alive
What PC do you have (Parts)?
It might add up if all the commercial zones the one with residential on top.
I tried building cities like this in CS:1, had a whole grid worked out and everything. But my laptop always pooped its pants at around 250k people 😞
It's pretty funny to me how people use this video to say "see C:S2 is bugged!!!" like yeah it was/is bugged and it would have been better if it had been released later. That doesn't change the fact that the game is incredibly more detailed, intricate, *and* has a better performance quality than C:S1. This video doesn't show bugs in the game because this is not regular gameplay. In regular gameplay the demand would slow down forcing you to build at a pace the game can keep up. This dude literally modded the game for infinite residential demand, paused the game and zoned in thousands of individual simulated cims at once, like obviously that's going to make the game crash? It would have crashed c:s1 as well.
@ImKibitz what was the peak RAM usage of the game? Obviously the CPU was at 100%.
Neat to see people playing this garbage lol.
The game is actually already in quite playable shape if you don't attempt for nonsense like this. If you grow your city naturally then you won't have problems until population gets over 200k which is already quite big city.
@@libordrozdek3307 200k in 2024 lol. Hopefully someone can come by and make a better game that can hit 201k ;)
@@StoneLegion maybe once it releases on console in OCTOBER
@@user-if8kt5iy2hit'll never make it to console. It won't even be able to run at this point.
@@skylinelibertarian3835 The devs did
Should keep the city and ever time they release a major speed improvement reopen and test?
Lesson learned: never challenge an urban planner to packing problem
I would be interested in the system you are using, must be very beefy
I have tried to give them several simulation tips, but they either refuse or are unable to get any of them in the game. The biggest one being the use of PhysX code, which is 1000% faster than CPU coded "collision", and the AMD version of that same GPU power. Since the major simulation killer is "people walking and colliding". They fail to grasp that PhysX collision is not just for water and gravity, but also for general object collision detection too. Using dedicated hardware to give accurate results, thousands of times faster.
Realize this... With 1 million people, that is only 333,333 people that need to be simulated, every other frame. The game is literally choking on 30,000 people per second.
kibz did you have a fire extinguisher on hand when playing the games?
Watching this game for the first time and i wanna go get it immediately but i sold my ps5 2 days ago and i have a potato pc… rip
you sound like the guy on the cs2 radio lmao
23:21 747 hehe
in 5 years maybe the hardware catch up to the game lol
Highway lanes can only be replaced by more highway lanes
There is someone who is at 1.8m pop called major Kudos
you surely know how to torture a computer...
my pc got overheated just from watching lol
at 1 million the game looks like SimCity 2000 lol
You should try Frostpunk 2, i can see that
nah only so many ppl can fit on a train at once staying at 400k capacity seems about right
yay!
love the vid keep it up
I know the sim-speed is in the toilet, but how do you get your fps to stay so good? (at least for the first 400k pop) I'd rather 30-40 fps and lower sim speed than choppiness and decent sim speed.
Maybe send this to LTT so they can try running it at 60 fps 😅