This Realistic ROAD LAYOUT Really Works in Cities Skylines! | More Money Less Traffic
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- čas přidán 11. 06. 2024
- Learn to plan a GOOD city layout, how long to make CITY BLOCKS & how to make grids LOOK COOL with the first episode of this new MORE MONEY LESS TRAFFIC series!
Would you like to play Cities: Skylines without running out of money? Are you frustrated because your cities get choked with traffic?
In Part 1 I'll share my thought process for starting and planning a new city on the "Seven Lakes" map which comes with the Mass Transit DLC. You'll learn how to space your grids and why they're so common in North America. You'll also learn some useful ways of adding angles to a grid without getting weird gaps at intersections.
In this tutorial series, you'll learn how to get started with a solid bank account and grow your city large enough that you'll never have to worry about money again. As the city expands, we'll show you how to use good urban design strategies to avoid crippling traffic problems. We'll only use the vanilla game and DLCs so console players can follow along too!
00:00 How to Follow the Terrain
04:12 What Are City Blocks?
07:52 How to Angle Streets Without Gaps
10:47 Our New City Layout
Looking for more MORE MONEY LESS TRAFFIC Series 2?
- Part 1: City Layout (this video)
- Part 2: How to Start a City: • Start a City WITHOUT R...
- Part 3: Expand Without Going Broke: • How to NEVER EVER Run ...
- Part 4: Education, Land Value & Building Levels: • Why You Still Have Not...
- Part 5: Parks & Education: • Parks Are USELESS With...
- Part 6: Where Cims Want To Go: • What BREAKS Any ROAD L...
- Part 7: Redevelopment: • Why the BULLDOZER Is Y...
- Part 8: Advantages of a Grid - COMING SOON
- Part 9: Terrain & Trains - COMING SOON
Looking for the original MORE MONEY LESS TRAFFIC series? Click below:
• Cities: Skylines - Mor...
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/ leehawkins
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OpenStreetMap data © OpenStreetMap contributors - Hry
Questions??? Please ask! There's so much I would love to have included in this video, but I'm saving it for Series 3. Thanks for watching and subscribing!
11:48 I dont know how you want to force the sims to use your main roads. Whats happening, when the sims prefer the small roads between "small park (the north one)" and "Broadway" instead of the "marker street?"
Lee! I see so many people making inefficient, unattractive layouts and you incorporate math and the terrain and everything is so satisfying to watch as you work it out. Keep these videos up, I think people like me really appreciate you thinking out loud.
@@Josiah_Trelawny1 hey, that's an awesome question! And really, this is the beauty of a grid--it allows cims plenty of options, and it spreads traffic out pretty evenly. They will get a speed bonus by using Market Street, which will take a lot of longer distance traffic off of the small streets, but if a small street is a more direct route, then that works well. The object of a gird is to provide tons of options that result in spreading traffic out across the entire grid, rather than using a strict hierarchy that herds all traffic to the arterials for every trip. The zoning pattern and transit will make a huge impact too, as we shall see in future episodes! Again, great question!
@@CK-wv7gf thanks so much! That's my plan...I had a good successful first series--way more watched than I ever expected! Now I'm going back to the beginning and slowing myself down and organize my thoughts more so they can clearly understand the analysis. I think you'll enjoy the next video (I'm maybe 50% done so far) if you liked this!
What's the precision mod?
Very interesting, thanks CZcams algorithm 👍😁
Hi biffa
Wow, I’m honored! Thanks for coming by, Biffa!
Oh biffa
Wow. Biffa came
Hi biffa I fan
Finally, a Cities Skyline CZcamsr that cares about looks AND functionality of a city.
Other CZcamsr only care of looks and aesthetic.
Thank you for the recognition, fine viewer! I'm an engineer at heart and just can't imagine building a city that isn't functional! NEVER! NOOOO! It has to work, not just look pretty!
@@LeeHawkinsPhoto For some reason, this reminds me of a lesson I watched on architecture. Usually, people talk about two aspects (form & function), but the professor insisted on three aspects: form, function & structure.
Or they only care about function even if it’s Godforsakenly ugly and has short, unrealistic highway off ramps.
@@jefffinkbonner9551 depends on who i guess. As long the city running efficiently and realistically then it's fine. Everything else that ugly can be fixed and beautifies later on.
This is awesome. It's not just a "how to design a pretty and functional city in CS" this is a straight up study road layout. Super detailed and everything. Feels like a PBS series or something. Great work, man.
guatemalantomcat glad you enjoyed, thanks! I love history and geography and wanted so much to put even more information into this-perhaps someday I will-but this should be a good primer for more to come when I get the opportunity to do it.
I always feel that most cities skylines build are lacked of realism by how every build are always dependent to highways rather than something like your approach. And i really happy that i’ve found your channel.
This video makes me do a marathon through all of your videos, and i find myself enlightened on each videosz
More people should watch your videos,
Cant wait to watch on the next one!
Hafiz Gema Takbir Akbar thanks so much! Yes, I see very few people go anti-highway, or even just to reasonable amounts of highway (even by US standards!), and I also see very few people adopting full on grids or a North American urban zoning pattern. I hope you enjoy the new series!
'Let the terrain be your guide ... we only have narrow strips of land...'
Unless you're Dutch! Then you start damming up the lakes and draining them over a number of years!
HAHAHA! True!
Yep, the dutch colonised our country for about 100 yrs, they dammed up a lot of lakes and wetlands to drain them, and also created just as many new lakes and canals. You dutch are crazy with your water expertise
@@alienamzal477 To be expected from a historical naval superpower!
@@ElusiveTy and one of the biggest slave dealer in history but yeah the whole history of humankind is kinda fucked 😅
@@AquaWellness_sorry for what we did.....
NICE! I'm going to have to watch this a few more times to get my head around the city math , but I'm really excited for this series.
LOL yeah, I know I blew through that kinda fast...but I really just wanted to turn everyone on to how the math can make the city a little neater :-)
The angles really make for a cool city too! It sorta bugs me that I'm not using mods, since I could just force those angles...but it's all good!
@@LeeHawkinsPhoto I agree with Paul. Gonna have to watch that part of the video a few times. You don't mind extra views do you? LOL
Eurocat Games uhh...nope!
@@LeeHawkinsPhoto You right...
This was a great video, I love how you plan your cities!
However, as a European, I did find it quite funny how attentive you were to exact angles and lengths when most roads in Europe have no mathematics behind them. We just placed them when and where they were needed.
Anyway, I really look forward to watching the rest of this series!
Thank you! Yes, Europe definitely has extremely organic cities. Some that have been more modernized do have more straight lines, but not so much in right angles. America had vast swaths of wilderness to settle, and over the course of 100 years managed to map, survey, and sell off unbelievable amounts of it! As with many things in America, the city grid and the Public Lands Survey System were born out of a utilitarian need to manage rapid explosive settlement and population growth. So even rural areas were planned before they were built, and since the grid was already there, it was easy to subdivide. It's actually a pretty remarkable story how it all happened!
@@LeeHawkinsPhoto very interesting stuff
CZcams algorithm changed a lot in last month I guess.
I'm getting all these videos from channels less than 10k subscribers...
I always try to put my coin in by pressing the subscribe button...
Thanks! I hope you enjoyed the video!
Finally a series that isn't just throwing roundabouts and highways everywhere as the solution for everything! Also a grid city that isn't monotonous rectangular megablocks. The way you layout your cities is how I generally layout mine: smaller regular sized blocks, with main roads breaking them up and following the terrain. I also hate building highways in this game and prefer using non-auto transit modes to address traffic issues. Seven Lakes is my favorite map to build on because it's mostly flat but has a lot of waterfront and coastline. It's also designed for efficient ferry usage, especially if you connect the lakes by canals and use the ferry-to-bus terminals as transit hubs with mixed zoning around them.
I am not mathmatically inclined at all so the Pythagorean triples would have never crossed my mind as a way to address those annoying gaps on diagonals, but you've inspired me to download the starter map and do a fresh city on this map trying some of these block sizes.
Awesome! Glad to have inspired you! I've played around a bit with the ferries...I haven't decided for sure if I want to go that route or not just because of the high level bridges that will require. I have to tinker with it some more-I have a long way to go with the current city plan before I even have to make that decision anyway!
I actually find it strange to build on such a flat map! I'm used to more variation in the terrain, and I'm used to having a river too. It is an interesting map though with the lakes! I'm digging it so far.
I just want to say that while I have long developed a firm grasp the base gameplay mechanics, the set up you created on this map is so elegant it's inspired me to play a vanilla map for the first time in forever.
Super! Glad you enjoyed!
I've been playing Cities Skylines since day 1, I love the game. I've followed a number of You Tube CS series/channels over the 5 years since launch and never fail to be amazed at the creativity and inventiveness of the community. I must say this has to be one of the best practical guides to help folks plan their city by applying a few simple rules. An excellent clear concise explanation. Your channel deserves to grow and with such great content I look forward to following your journey!
Moutton Noir wow, thanks! I appreciate that! Glad to have you here!
I love your use of Pythagorean special triangles! (Everyone who struggles to teach this material in a way that's meaningful to their students would benefit from your demos.)
Hi, just got this recommandation and I want to say thank you, your 12x12 grid system with the 121/59° angle is just the most awesome thing I've learned from CSL. Used a 12x12 system myself because it seems to be the minimal size for buildings and optimum size for traffic but never had perfect angles but the grid is so perfect now this is crazy. Seen some other videos and your work is perfect just keep it on !
I also use math to design my city grids (downtown core anyway). Seven lakes is also my favourite vanilla map. Subbed and would like to see more of this series. Thanks from the Great White North.
Awesome! Thanks, Steve! I hope it won't be too white too soon...I'm here in Cleveland and I never like when summer ends or winter comes around :-(
Just wanted to say, this video is really well done, always wondered why diagonal roads had those weird gaps so that was an eye-opener. I definitely think your channel is going to grow a lot more since these videos are really superb.
I’m so happy to have helped you out, and I really appreciate your support! Thank you!
This is Excellent! Had whole real life examples from various cities and translating them to Cities Skylines units man great job ‼️😃 this helps so much figuring out optimal grids, maximize growable building space, etc
Awesome! I'm glad you enjoyed it and found it useful! I hope you enjoyed the rest of the series too! I sure enjoyed making them :-D
well my head hurts now, wasnt expecting to do maths building my city lol, some great information though
LOL mine hurt thinking of how to present all this! I hope it was useful in finding ways to make your cities look a little more cleancut!
You’ll get used to the squares and ways to lay roads and then you won’t really have to do the math because you’ll be able to sort of predict how the zoning blocks will show up.
I do what he described just didn’t calculate it.
I don't understand how you made all this and have 457k cash before you have any income?
This dude deserves more subs
Wow, thanks! I appreciate the kind words!
@@LeeHawkinsPhoto And thank you for the first series, it helped me so much in understanding and learning to enjoy this game
@@sebtol5216 Awesome to hear! How big did you get your city?
Just got one sub from me
I love how C:S educate normies like me about City Planning. 7 yrs of playing the game I learned about city functions, traffic, walkability, and the benefits of mass transpo. Back when I was a kid, I thought that more highways means better city. C:S changed my world view.
Yes, I’ve learned quite a lot more diving more into this myself. It’s such a bummer to see how much gets sacrificed to make cars king…and it still doesn’t make getting around easier 😞 I hope one day that North America sees the error in its ways…but the inertia…the inertia is so strong here…
when the stride piano kicks in and its straight fire!!!
I’m glad you enjoyed it! I had a lot of fun making this!
I really appreciate that you try to use water and rail connections to guide your city rather than highway access, since its how most cities developed historically. Really gives your city a more realistic feel
I’m so glad to hear that! It definitely gives me a much much much more realistic city in the end!
10:35 Deer wanders up, "Mnyer" *chew*chew*chew* "Someone's put a bit of road down 'ere, look".
HAHAHA I wondered how long it would take for everyone to notice the deer entering the frame! What timing they have!
I like your approach you have going with this series. Refreshing. And I’m the type of city builder who enjoys details and math.
Thank you! That’s fantastic! I’m so glad I’m not the only one lol!
Hmmm this looks and sounds a very interesting series! The right angle rectangle grids are great for learning the concepts and this looks like a great next level series.
Well done Lee, seems like you've done your research on CS and CZcams and found a gap in the market (so to speak). Builders need Architects!!!
Thank you Dr Dave! I've always tried to use these ratios, and I thought a vid about city layout for a city with a grid plan would be a perfect time to share. I wanted to say so much more about city layout...I'm a big time history and geography buff...but I thought I'd leave that for the next series, when I don't have quite so flat a map.
We definitely need architects and dreamers and artists to make some great cities! It helps if they know some math and geometry too, so we know it will all work when it's built lol
Hey thanks for making the exact video that I've been looking for for years - and on top of that making it aesthetically pleasing to watch. Can't wait for the rest of the series.
Awesome! Thanks for dropping a line!
This was like a math class, I have a headache now. Awesome video.
I like the Chicago size myself so I need to do less remodeling for specialty buildings. In my case I love the central planning methodology that prioritizes education and walkability and biking. Also, my biggest annoyance is having to put a large gap between industry and residential. Using the Chicago style zoning and careful placement, I'm often able to integrate industry much more closely with the other zones early on.
I'm bubbling over with excitement for this new series!!!
I'm excited to hear you say that! I'm looking forward to getting a new city rolling :-D
Can't wait to see how this goes. I'm glad I found your channel and have caught up on all the past episodes. You definitely have my respect when it comes to playing City Skylines and I'm excited to all the amazing ideas you come up with on this new series. Thank you for all your time and effort in making this channel one of the best CZcams channel's on this game. I very much appreciate it. 👍
Randall Cromer ☺️ oh wow, thank you! I’m so glad to have helped you out! I’m excited to share all of this too. It’s gonna be fun!
Good to see you back online Lee. I followed your original city build 2 years ago (more money less traffic original) and its the most successful city that I have ever had, so I will watch this series with very keen interest.
i really enjoy it when people have put thought into their work so this became a great video, already hyped for the next episode... but i think you might run into some traffic issues with your grid so looking forward to see you solving those.
Oh, I fully expect traffic issues as well! And they will definitely be fun to solve :-D especially those 5- and 6-way intersections :-o
The main bow tie intersection doesn’t really need that “north/south” side street connecting up. They can dead end just shy of the main 4-way intersection on each side, and people can go around other blocks to access them-but pedestrians and cyclists can pass through.
Seems like one of those things that would connect up initially when the town is small but as the city grows up they’d be severed to help overall arterial traffic flow.
Wooow. Just watching now. Such a good tutorial. Thanks Lee!
Very cool! I've always liked basic trig so I appreciate the way you broke the angles part down. That as well as the part on city blocks should help me add some variety to my cities - I've been practically hamstringing myself to 10x10 or 12x12 downtown grids for a while now. This'll give me some ideas.
Thank you for the explanations and putting everything into prospective about road angles and grids
Happy to! Thanks for sharing your thoughts!
Great stuff. You put way more thought into your planning than I do and you've inspired me to rethink how I play this game.
Awesome! Thank you!
Omg this video perfectly combines entertainment with teaching, 10/10
I'm very happy you enjoyed it! Thanks for letting me know!
My god, it's a freaking science :D
Great start, though! Looks very interesting. I'll definitely stick around.
Alex Koch I can’t not think like an engineer/science person! I’m glad you enjoyed it 😁
Dude, you’re intense! Epic content personally speaking
This legend right here makes better city layouts in a game than most of city planners irl in my country 🙌🙏🏻
Where was this video years ago :O amazing detailed video. Got me to build a new city again after many years
I've never thought to build the city center and everything first.. I always start on the highway but that is a interesting way to go about it and I love it.
my god the amount of bald eagle per football field measurements is astounding.
Jokes aside this is one of the #1 layout videos on youtube.
Yes...I know...having each block be nearly the length of a football field isn't as easy as 120 meters, but the American system of measurements was at least consistent at the start LOL. If only metric had arrived a decade or two sooner, then it's likely Thomas Jefferson would have pushed to adopt that instead of the units we have now, and we'd have had 1km x 1km township sections instead of 1 mile x 1 mile, and we'd have had 100m blocks instead of 330ft blocks. Jefferson was all about making things easy to survey and measure...that would have been pretty cool :-)
This is amazing! I’m really looking forward to next episode! 👍🏼
Awesome, glad you enjoyed! Hit that subscribe button to make sure you don't miss it!
Lee Hawkins Already done!!
Just stumbled across your channel! I love how you broke down the math of city planning. Subscribed and excited for more!
Meesa thanks! Glad to have you here!
Thank you for making this video. Aside from the content (which is really good) I also took the time to appreciate the production value of the video and may I just say, well done. I look forward to the rest of the series.
Wow, thank you! This was the longest 14-minute video of my life! I put a ton more work into this one to make the animations and do the motion control in the game and then I added music and such for the first time. I’m very proud of it, and I’m really glad you and so many others have liked it! I hope I can keep the quality going this strong-this video really forced me to innovate to make things tight!
This is an amazing video! can't believe I found this TWO YEARS after it was made! Thanks for much for this awesome, technically informed layout design video! I definitely want to try these angled roads in my cities!
Awesome! I’m glad you enjoyed it! I hope you enjoy the rest of the series too 😁 the CZcams algorithm used to pump this one out much more, but lately it’s been kind of meh 🫤
Lee, I had been a fan of your videos since the first version of "More Money, Less Traffic". I've seen all kinds of Cities Skylines videos, especially a large selection of beginner guides. However, without a doubt, this is the video that I would immediately point to as *THE* Cities Skylines video that any player should start with! The fact that you identify how & why you should pre-plan your city, that you identify common real-life block sizes & how the game implements them, and even how to plan block sizes so as to minimise wasted space... these are all things that every would-be player should know. That's why this may be the greatest beginner C:S video ever!!!
WOW ☺️ thanks! I surely hope people appreciate it! I thought it might be nice if players abroad understood what blocks were and why we have them...oooh...I should make a video about that too! It’s a great story!
Great video Lee, looking forward to this series
Glad you enjoyed it!!
Thanks so much for this detailed video! I’ve been looking for the best guide to blocks and you nailed it. I appreciate your work! I hope I get to create a big beautiful city like yours 😊
Yay! Glad you enjoyed and found this helpful!
Love this video and continue to come back to it for the valuable info that seems not to stick in my melon. Thanks Mr. Hawkins 👍🥇👍
Me: Open the video. Me after 1 minute: subscribe. Me at the end: I'm going to play and google pythagorean right now. Nice video!!
Pierre-Yves Villeneuve LOL awesome! Glad you enjoyed it! 🤓 Geeks rule!
The exact same thing happened to me! I've been trying to make Los Angeles San Fernando Valley superblocks but they just don't feel real.
This is fantastic, informative, and useful. Thank you so much!
thx bro this helped me alot while i was planning my city layout..
Really looking forward to watching this progress over the following episodes
Glad you enjoyed!
I just got it and I love it. Started watching videos about CS and you sir are a great teacher
Thanks 😊 I’m really happy you’re enjoying them and even happier your learning from them!
I like the approach here! A great introduction to future planning. Looking forward to the upcoming build, indeed!
Fantastic! Thank you! Glad to have you along!
This video got me so excited to hop back into the game!
Alright! That's what I love to hear!
Great job! I worked out the math for Portland's city blocks last night as I planned my Green Cities 10 minute walkable neighborhoods build on the Arid Plains map and got the same numbers. I did a little math on the budget side and it works out to about 800-1000 cost per block w/ no power or water counted. I'm glad I'm not the only one who really enjoys this level of planning in Cities: Skylines. I'm looking forward to not running out of money at the start of the game this time!
And your tips on setting up avenues per the terrain is a great help right now as I wanted to break up the grid for a visually more interesting layout but wasn't sure how to do it. I'm bookmarking this series.
Awesome! Yes...I really do geek out on Cities: Skylines, but I've been doodling and designing cities since I was a kid...before there was even a SimCity, so this is really just the natural extension of things LOL!
And I think you'll find financial management gets way easier if you're already a good planner. Money really only matters early in the game...after a certain point, it comes in so fast you won't have any way of using it all. It's just getting over that initial hump.
If you like working that kind of thing out, you'd probably like my "Practical Engineering: The Optimal Square Grid" guide on Steam. I have, for example, a table of the zoneable area and road upkeep costs for different grid sizes. It turns out that in-game the 10x10 Portland grid isn't actually very good -- a 15x15 grid (fairly close to Minneapolis's) will give the same zoneable area but you'll pay ⅓ less for the roads. And sizes in-between (like Houston's) offer better density.
Also, Portland's grid is a really interesting case! Official sources say it has a 200' grid (not including roads), but I'm fairly confident it's actually 198', because that makes it exactly 3 "survey chains". And it looks like their roads are 1 chain wide, too, for a total grid size (including roads) of 264', or exactly 39600⁄3937u in CSL. (Not that I'd bother trying to be that precise -- the rounded 10u is fine.)
Bruh this is a masterclass in road layouts. Amazing!
Glad you enjoyed it!
Wow, mind blown! You sir, are a genius. I’m very eager to watch through your series.
Super cool! I'm very eager to make more episodes :-D glad you've enjoyed it so far!
Most inspirational video ever. Thank you very much. I'll keep follow.
Glad you benefited!
I have subscribed to quite a few CS CZcamsrs. Biffa, Czardus, City Planner, Move the Mouse, Imperial Jedi and some others.
But you, sir...how can I say this...described so succinctly how to measure various block sizes in CS based on different cities in the US. Plus, how to create the triangle areas as well. The tone you used, the steady voice you've got, made it so easy to listen to and understand exactly what you were saying.
I'm going to watch that portion of this video multiple times to make sure it it digs deep into the right area of my brain so I can access it on a whim. Using the Precision Engineering mod, you can get exact angles (this is ALWAYS the first mod I subscribe to on a new machine - especially since it shows angles). I don't mind building grid cities though lately I've been using a pre-built intersections with curves to make things a bit more interesting (the citizens seem to like this more). But I am going to give your block sizing a shot in an upcoming city, I can promise that and see where it leads me. The only downside is that I really, really, really don't like the number "13".
You now have a new subscriber. So glad that City Planner had you listed as one of his favorite CZcams channels.
I’m glad you found me, and I’m glad to have inspired a fellow geek!
My mind is blown, such an incredible video. Great job.
Casey's Cities Skylines Channel thanks 😊 I hope the next one can meet the quality standards! I think it will...it’s nearly finished 😁
Love the information, thanks!
Thanks to this video, my first actual nice looking city is starting too take shape. Cheers!
Glad to hear that! I’m glad it’s working out well for you 👍🏻😃
I appreciate you deciding not to plow highways through your city center!! I always try to make the highway almost nonexistent in my city designs, because it takes so much away from the area it’s in
OH MAN do I wish I could like this comment 70 more times! When I discovered how awful highways are for city center traffic in this game (I already had started to see how much damage they did IRL) I started building cities with less and less of them. I really can't wait until we get further along in the series...because I think I'll build some highways 1950s-60s style to see what sorts of mayhem they cause! It will be a sad, but instructive video :-D hahaha!
Lee Hawkins I subscribed right away so I can incorporate some of these tutorials in my builds! I’m very limited in what I can do since I have CS for the PS4, so I’m excited to see what you do with this map and how you use the highways
This is fantastic material
I am excited to see how you manage the lack of highways! I try to avoid highways in my CS cities too. But I struggled on my most recent city once the population reached around 40k and my industry was too much for my roads to handle. I would love to learn with this how to manage rail and shipping industry because that’s a big issue in my city.
Awesome, glad to have you! And hopefully we can help you figure out some ways of fixing your city's industrial traffic problems!
Just got back into the game, great video!
Love the editing and presentation of your content!
Thanks so much! Glad you found me, thanks for commenting!
I like how logical and scientific (?) you approach the road layout. That's how I play and you demonstrate how that approach can still yield interesting designs
I like symmetry and order...sometimes I forego that though when I have terrain to follow... in this case it’s sooooooo flat, I’m just going geometric, because, why not 🙂
Always enjoyable to watch
Glad you enjoyed!
Excited to see the next video
Thanks for stopping by!
Wow, excellent work here-both in terms of the subject matter and in terms of production value. Instant sub from me!
Jørn Støylen awesome! Thanks!
Nice little research. Way to go!
Glad you enjoyed!
Thank you Lee. It's a well informed Video. I've enjoyed it and I'm looking forward to trying it out in game :)
Thank you! Have fun!
Wow, shaking up to be a beautiful series! @biffa a challenger appears (
Thanks!
This will be interesting to watch; Seven Lakes is my favourite map :) 👍
It should be a fun map! It’s very flat though...I don’t usually do such flat maps 😳
Love the history and geography that went into the background info here! Never knew about the various block sizes and surveying dimensions. Now I get why Seattle has such bad traffic: it might have _too many_ roads. Or at least the blocks are too small. And a myriad of other reasons of course.
Very nice video! Love your explanations
Thanks! Happy to help :-)
i built a little city well not little more like a huge city. i used mountain meadows with the parklife dlc. i 1st built a expressway on top of one of my highways to filter all the traffic i knew would come in. after i decided to look up a tutorial as i never usually use different streets i use block streets. after i collected this info i went on to build a city of 15,000 thank you man i couldntve done this help without your tutorial
Very interesting indeed ! Thank you very much it is very useful !
Glad you enjoyed it!
I've been missing Imperial Jedi. You're definitely at his level, thanks!
Awww shucks! Thanks!
The point about Pythagorean triples is well taken, and I’m kicking myself for not remembering them. This has substantially changed how I’m going to approach my current build, and I’ll be doing some redevelopment too for sure.
Great video!
This was actually detailed and helpful
Glad to hear it! Thanks!
That's a real gem when you have a scientific approach to the game like I do. So thank you very much! I'm eager for more parts! :)
Awesome! Glad you enjoyed! There's some real good stuff coming soon! :-D
@@LeeHawkinsPhoto Looking forward :)
Thank you CZcams algorithm! Man, an eye opener. I have always built a lot of cities for functionality and aesthetics at the same time, but this way of layout will make everything simpler yet realistic.
Awesome! I’m glad to turn you on to some new ideas for your cities 😁
This is very interesting!I will apply it in upcoming cities.
So happy to help! Have fun!
This video has so much good information... I will never think the same about building my city
Awesome! So happy to help you out!
WOW I did not know American grids have some sort of plan and different cities have different size grids. Very informative.
Yup! It’s true! Some have more strict grid plans than others. But almost all of them were laid out before the first settler even showed up. It’s pretty wild!
Very interesting!
I like your way of thinking and planning 💖🥰👍 subscribed
Respect to this guy
its so much more useful n informative than .. some say building roundabout on intersections to solve traffic (which got much limitation)
the perfect angled grid, city centre location, highways n stuff
FELIX LI yeah, I doubt you’ll see very many roundabouts in cities I make on this channel! Roundabouts aren’t really great for heavy traffic, they’re more about eliminating left turn conflicts. Unfortunately, they’re sold as the magic cure for traffic problems, and most people find they don’t really solve it.
Getting the highways out of the urban core really helps get a better city too, IMO. They can really break up neighborhoods in some undesirable ways!
hey man i like ur video i came here for the cities skylines info and then i learned what a block was after two decades of using it
Yay! I’m glad the videos have helped 😊 lots of people outside big cities in North America have never heard of blocks…I thought I better explain before I talk about them a whole bunch!
Awesome content. Subbed!
Thanks! Glad to have you!
This is a great video! Thank you I hope to use these in my cities.
Thank you! Happy to have helped!
I'm late but I love this series already
Awesome! Glad you found it!
Absolutely great tutorial
Glad you enjoyed it!