SIX THINGS TO AVOID IN CITIES SKYLINES From A Town Planner

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  • čas přidán 2. 06. 2024
  • Yes I am a Town Planner.. Here are SIX really great tips for urban design based from real life town planning practice.
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Komentáře • 1,1K

  • @IronSquid501
    @IronSquid501 Před 5 lety +1498

    "Here's six things to avoid in Cities: Skylines"
    *Describes my home city in detail*

  • @danielbishop1863
    @danielbishop1863 Před 3 lety +78

    "You don't want to have one large industrial area in your city."
    Yeah, I learned this one the hard way. I figured that I'd put all the polluting stuff (industrial zones, landfills, power plants, sewage treatment) in one district so as to keep the rest of the city clean. But the roads between this area and the main part of the city were congested as hell, so my Cims couldn't get their garbage collected.

    • @dbclass4075
      @dbclass4075 Před 3 lety +4

      Sometimes, the location and scope of natural resources somewhat forces you to do just that. Although, it is a nice challenge of keeping the traffic flow despite of that.
      Typically, smart use of one-way roads and being near a freight connection (highway, cargo train station, etc.) help.

    • @lephantomchickn3676
      @lephantomchickn3676 Před 2 lety +6

      I just wish the general industry didn't make a brown splotch visible from space, and that the only way to avoid that is getting everybody educated for Industrial Space Planning.

  • @Colossus01
    @Colossus01 Před 5 lety +2378

    I should send this to my actual city's city planners.

    • @RolfHartmann
      @RolfHartmann Před 5 lety +105

      I've heard this game gets used more and more for simulating traffic for actual planners.

    • @ninow1987
      @ninow1987 Před 5 lety +58

      @@RolfHartmann I think that is because there are no car crashes, hehe, Kappa

    • @Xegethra
      @Xegethra Před 5 lety +55

      My city seems to actively be trying to make the place collapse, making really poor decisions...They'd see any advice and do the opposite.

    • @alexskilton5778
      @alexskilton5778 Před 5 lety +1

      Facts

    • @bandombeviews6035
      @bandombeviews6035 Před 5 lety +5

      Amaranthus616 Its probably budget concerns.

  • @zkittlezthabanditt604
    @zkittlezthabanditt604 Před 4 lety +70

    4:58 Lmao, "they can't just go through"
    Cop car zooms through at 90mph

    • @Windows98R
      @Windows98R Před 3 lety +1

      Isn’t that the police car lol, though yea, they move at +100Mph

  • @arnelilleseter4755
    @arnelilleseter4755 Před 5 lety +1501

    You mention car crashes. This is a thing I would like to see in the game. It would cause the police to close the road while ambulances and firetrucks work on the scene. More traffic would increase the chances of a crash and higher speed would cause more serious crashes increasing the time the road is closed. Is there maybe a mod that does something like this?

    • @jlcarneiro
      @jlcarneiro Před 5 lety +371

      Me too! I think it would be VERY nice to have "small disasters", like car crashes, manifestations, strikes, riots... That would put public services (specially roads) to the test!

    • @aekgir4698
      @aekgir4698 Před 5 lety +103

      We really need someone to make a mod like that
      Would be great

    • @FranzFridl
      @FranzFridl Před 5 lety +330

      In Argentina that's called "normal day"

    • @Psychomaniac14
      @Psychomaniac14 Před 5 lety +47

      that's called a level 1 meteorite

    • @filipmajewski5114
      @filipmajewski5114 Před 5 lety +47

      Arne Lilleseter this would cause chaos on current cities but would be an interesting twist. I think the traffic manager mod has an option for this with an adjustable slider

  • @CoxTH
    @CoxTH Před 5 lety +620

    I love how the game literally forces you to ignore road hierarchy as the first thing you do.

    • @ThaGamingMisfit
      @ThaGamingMisfit Před 4 lety +161

      This. It still baffles my mind how contra-intuitive the start of a new city is in this game.

    • @sik3xploit
      @sik3xploit Před 4 lety +194

      Wasting money on a piece of road you are immediately going to replace, just to unlock the others... Triggers the hell out of me.

    • @Bugm-kn9sv
      @Bugm-kn9sv Před 4 lety +3

      @Goat Dazzle don’t ask how I now but isn’t 1 inch it’s a 40 feet that means that it cost 1$ per feet of road

    • @majid7925
      @majid7925 Před 4 lety +20

      Use mods nobody plays the game pure vanilla

    • @noneofmybusiness9895
      @noneofmybusiness9895 Před 4 lety +64

      @@majid7925 I do. But that's because I'm on console. It's difficult and sometimes irritating, but I like the challenge 👍🏻

  • @ShreddedShredder0
    @ShreddedShredder0 Před 5 lety +80

    When I play Cities I just make grids and fill up the map as fast as I can to rake in the profit. You have a totally aesthetic and realistic approach, which I appreciate. Great videos!

    • @PEKUMBU
      @PEKUMBU Před 4 lety

      I do too. Cims don't care.

    • @prva9347
      @prva9347 Před 4 lety +14

      Grids are space-efficient but to my European eye don't look nice places to live. I know it's only a game, but trying to care for the Cims aesthetic wants as well as practical needs is one of the goals I enjoy having as part of the game. At first I ended up with a mish-mash of grids, roundabouts and curved streets, which looked interesting (? rather charming). I now mix grids joined at distance by roundabouts and short distances by mini-roundabouts/squareabouts, especially in office and industrial, for space-efficiency. Thing is, with grids you create an obstacle at every intersection, even using the interlacing one-way system of up, down, up, down etc. so I use grids sparingly in residential but I often use Edinburgh mews in rectangles (for more zoning than with curves) as a good compromise.

    • @PEKUMBU
      @PEKUMBU Před 4 lety +3

      @@prva9347 I completely understand your reasoning. Thanks for taking the time to share that. But I don't have traffic problems. I place at least two subway stations every 50 units in a North /South configuration. Within a 50x50 grid I run circulator buses that move cims to and from subway stations. Cims prefer transit to driving I have found.

    • @prva9347
      @prva9347 Před 4 lety +2

      @@PEKUMBU Good tip about the subway stations - thanks!

    • @prva9347
      @prva9347 Před 4 lety

      @@PEKUMBU I'm introducing your tip into my city. It's taking some work as the place is crowded, but I think it's gradually making a difference, thanks. Love watching cims going places, pouring into and out of the metro stations :-)

  • @57thorns
    @57thorns Před 5 lety +338

    Just wanted to say that your city is beautiful. It looks flowing, organic and natural. Of course, it is in the state just before all those little townships grow together into one huge metropolitan traffic nightmare...

  • @ozsolt05
    @ozsolt05 Před 5 lety +2262

    If you want to educate us, i think its better if you fix somebody else city on video. I think that has more entertain value.

    • @chrisclifford7080
      @chrisclifford7080 Před 5 lety +5

      I got one warning in CS Windows 10 edition. You might wanna invest in Healthcare my

    • @chrisclifford7080
      @chrisclifford7080 Před 5 lety +5

      City's keep dieing

    • @ozsolt05
      @ozsolt05 Před 5 lety +76

      @@chrisclifford7080 what?

    • @garyortolano7374
      @garyortolano7374 Před 5 lety +69

      ...@@chrisclifford7080 - It's called a deathwave. Windows 10 has nothing to do with it.Every city has them.Your senior citizens die off and sometimes it happens in large numbers.Just have crematoriums throughout your city and make sure your hearses can get around quickly.

    • @emperorinfinite
      @emperorinfinite Před 5 lety +11

      He did fix somebody's city on video, go and look for it in his channel

  • @chrisziogaming
    @chrisziogaming Před 5 lety +270

    One little side note, road hierarchy doesn't always mean a difference in the amount of lanes. It can also be a difference in spacing, layout and the distance between intersections while keeping the same amount of lanes.

    • @nicolasblume1046
      @nicolasblume1046 Před 5 lety +34

      Jup. And if you plan your city right you will never need 6 lane roads within the city. Highways around the city are great of course.

    • @stephenmartin5766
      @stephenmartin5766 Před 5 lety +8

      Nicolas Blume loop roads/highways are excellent. for on/off ramps I like diverging diamond interchanges though I haven't made any in CS yet

    • @glenbe4026
      @glenbe4026 Před 5 lety +14

      @@stephenmartin5766 Road Hierarchy just means the different functions of the road, so lane count, lane width, intersection commonality and type, speed limit, is all a side-effect of the Function. Arterials, Sub-Arterials, Collectors, Highways, etc are all determined by the function of the road, not it's attributes.

    • @grapejuice664
      @grapejuice664 Před 4 lety

      u mean anarchy??

    • @omegaxx7777
      @omegaxx7777 Před 4 lety +1

      Nicolas Blume I use a few 6 lane boulevards and freeways through my city for fast / easy travel then a few 4 lanes but mostly just 2 lane everywhere and never any traffic issues

  • @therealsulaco
    @therealsulaco Před 5 lety +603

    Road hierarchy is a huge one. My first big city in CS was doing swimmingly till it hit 100k people, then it pretty much imploded. I'd built most of it using 2 lane roads and there just wasn't any way to really upgrade them without rebuilding hue swathes of the town. A hard lesson but one I learned well. I now almost exclusively stick to the hierarchy of small roads connecting to medium, medium to large, and large to highways with as little divergence as possible.

    • @ulysseslee9541
      @ulysseslee9541 Před 5 lety +17

      minimize main road intersection = reduce main problem of main road congestion
      So I use: 4 lane dual carriage road(districts connection) > main small street / NE2 4-lane small road/ small road with turning lane (suburb)> NE2 small road(tiny thin, only 2 car width) (inner suburb/housing estate area)

    • @builder396
      @builder396 Před 5 lety +5

      My current city is around 60k at the moment, and uses almost exclusively 2 and 4 lane roads (there are some areas where upgrading to 6 was necessary but those are few and far between), and add to that that the entire region is very mountainous.
      Traffic flow is still at 80%, and roads, while definitely busy, have no traffic jams that go beyond the phase of a traffic light. And the best part is actually, I did it all without any roundabout or other fancy intersection design (like diamond interchanges), everything is either a normal crossroad or a standard 3 way intersection on some highways (with the alteration on some that they use tunnels in place of bridges due to terrain).
      And thats all due to roads having a good hierarchy. Basically the entire road network boils down to 2 or 3 parallel stretches of 4 lane roads going along the shore, the closest being still about 2 blocks away from the shore, with further 4 lane roads being used for bridges, which will also go through and connect to the 4 lane roads further behind as well, giving some cross connections there. In the space between, as well as towards the shore, there are similarly networked 2 lane roads with a reasonable but relatively small amount of connections to 4 lane roads (sometimes these connections are made with 3 lane roads to prevent congestion).
      The most problematic part is one of the main roads that I started with, which is 6 lanes atm, going from the starting point right across to a highway on the opposite end, and even though that sounds central, it barely touches the city as the only thing further out is 2 blocks of generic industry. Either way, those 2 highway connections onto this main road are still one of the main ways into the city, there only being one other highway connection leading into the town (discounting isolated industries), and the traffic is perfectly distributed across all lanes with just enough cars to exactly saturate the road, only ever having minor and very temporary problems (like cars turning left and blocking opposing traffic).

    • @rakozawrrr
      @rakozawrrr Před 5 lety +12

      so what was the problem? irl that would suck but in game demolishing buildings is free, you don't have to buy out land or pay compensations, just raze entire blocks to hell and turn them into superspeed highways

    • @incognitoburrito6020
      @incognitoburrito6020 Před 5 lety +18

      @@rakozawrrr When you demolish buildings, you lose all the people who lived in them and all the revenue they generated. I made the mistake of demolishing half my main commercial district to redo the road systems after a particularly bad tornado, and it took _ages_ for the city to get back on its feet again.

    • @therealsulaco
      @therealsulaco Před 5 lety +7

      Razing entire blocks to hell does little to alleviate my desire to not raze entire blocks to hell. Yes I can rip it apart and build it anew, but doing so loses what it is *now*. Best to let it be and move on to new builds.

  • @dylanhale7300
    @dylanhale7300 Před 5 lety +63

    (City planners) "You don't want 1 road connecting 2 points"
    *RTGamer builds a whole city with one road. Turns out to be one of the most efficient he's ever made*

    • @boden_staendig
      @boden_staendig Před 5 lety +2

      The way this game works, it probably has to be like that. We did that in Sim City 4 already, and it also proved to be the most efficient way to go.

  • @THECHAOS111
    @THECHAOS111 Před 5 lety +713

    I have a city of 140,000 people that didn't have traffic problems at all but i decided to give them free busses because i was trying to be nice and the more bus lines i built the more traffic there was because i was having 7-800 people waiting at each bus stop and the busses themselves became so plentiful that they clogged the roads and the more busses i added to reduce the number of people at the bus stops the more people came until i had to begin enforcing a population control program by smashing small meteors into the bus stops to undo the horror i had created because i couldn't figure out how to remove the bus stops at the time.

    • @CrazyDutchguys
      @CrazyDutchguys Před 5 lety +178

      almost heaven
      west virginia

    • @THECHAOS111
      @THECHAOS111 Před 5 lety +83

      @@CrazyDutchguys it's 320,000 people now, i reloaded the game got rid of all the busses and just replaced them all with subways, no need for meteors anymore.

    • @CrazyDutchguys
      @CrazyDutchguys Před 5 lety +122

      @@THECHAOS111 theres always a need for meteors

    • @admanajw
      @admanajw Před 5 lety +148

      "Hmm... I can't seem to figure out how to remove this bus stop, I'm sure the game has a way built in to remove them.. ahh here were are, let's just DROP SOME METEORS ON THE CITY. Yup that did the trick."

    • @ChannelTechGeekop
      @ChannelTechGeekop Před 5 lety +7

      use metro

  • @JoshGerhards
    @JoshGerhards Před 5 lety +44

    "Don't have just one large industrial area." He says, as I remember making one large industrial area, then adding the new industrial districts to that one area after the new DLC came out.

  • @jkutyna
    @jkutyna Před 4 lety +27

    11:04 Then everybody from the South has to drive to the North. Sounds like a winning situation to me. That's the perfect spot for a toll road!

  • @andykrysinski562
    @andykrysinski562 Před 5 lety +232

    You may not agree but I kinda prefer a busy train station, it just looks more functional

    • @darkfangulas
      @darkfangulas Před 5 lety +136

      Andy Krysinski nothing gets me more amping than seeing that 180/180 passengers

    • @Belhade
      @Belhade Před 5 lety +50

      I love watching cims pour into and out of train and metro stations

    • @GTracerskyler
      @GTracerskyler Před 5 lety +6

      @@darkfangulas guess you havent seen 1k+ cims moving between two metropolitan areas yet have you?

    • @darkfangulas
      @darkfangulas Před 5 lety +3

      whats that supposed to mean? an average city easily has 1k cims moving hence why 180/180 and if it isnt full at any given time of the day theres a problem

    • @GTracerskyler
      @GTracerskyler Před 5 lety

      That was supposed to say 1k+ cims at once but somehow I forgot to type that before I went to bed

  • @arryzlo7664
    @arryzlo7664 Před 4 lety +10

    The only problem I have with using four lane roads is that at night the lights are orange and don’t match any other roads lol

  • @phoenixwright9105
    @phoenixwright9105 Před 4 lety +46

    Dude... Seeing your cities makes me hate mine.
    Amazing work! That city looks like it's taken from google earth, while my cities look like... ...let's say from a computer game

  • @gavinpearce1686
    @gavinpearce1686 Před 4 lety +3

    I've played skylines for around a year, and everything has always gone tits up. From floods, transport, workforce shortage, everything. This morning, I started a fresh new map.. used all your advice, roads... roads was where ALL my problems came from, what a difference a brain cell makes! Thanks for all the videos!

  • @kc2011cool
    @kc2011cool Před 5 lety +354

    Wow your city layout is really beautiful 😍

    • @haymantaylor7583
      @haymantaylor7583 Před 4 lety +5

      7:30 Yeah this guy is clearly a town designer. No way I could ever do anything that pretty.

    • @elweewutroone
      @elweewutroone Před 3 lety

      He uses far too many lanes and there is no lane mathematics. I personally would primarily utilise public transport instead of focusing on roads, so the road hierarchy is not as important.

    • @Lunavii_Cellest
      @Lunavii_Cellest Před 3 lety

      @@elweewutroone even if you have great public transport you still need road hierarchy, cities like rotterdam and hongkong have amazing public transport yet both still have road hierarchy, the only place that doesn't have any road hieracrhy is giethorn but that village has no roads

  • @josephrobinson6171
    @josephrobinson6171 Před 5 lety +25

    About the intersections being close together; I found that I like putting intersections close together if it is a one-way system as the vehicles can turn off the road without stopping or causing others to stop.. Works fine in that case, but in two-way systems it causes stopping.

    • @seraphina985
      @seraphina985 Před 5 lety +4

      If you are open to using TM:PE there is the option of using a trick sometimes seen in real life to allow a 2 way minor road to connect to a larger road without allowing crossing turns namely using a turn restriction. Of course to work well you do need to provide another way for cars to cross the road like a roundabout somewhere nearby as they can support vehicles making U-turns quite easily.

    • @753238
      @753238 Před 5 lety +1

      one way road is good for traffic, bad for perishable products

    • @sand0decker
      @sand0decker Před 5 lety

      @@seraphina985 what about those u turn lanes in Detroit and two one ways?

    • @seraphina985
      @seraphina985 Před 5 lety

      @@753238 It's not really common to have perishable goods delivered mere minutes or even hours before expiry usual timeframes are more like 1+ days unless you are talking about something like viable tissue for transplant (Which in real life usually has access to police escorts that can deviate from normal traffic laws if deemed necessary). That said deliveries being late by even an hour or two can be enough to disrupt a lot of businesses like JIT manufacturing chains etc but then they can easily plan around a known change in the travel time like a one way system, it's jitter in the traffic flow that will screw them up because they can't plan for that (Transient delays like traffic, customs or other inspection delays etc) any of those if they last an hour or two can deplete the buffer stocks and result in machines that should be producing many thousands worth of goods per hour grind to a dead halt (In the worst case this can shut down other JIT lines all over the place if the product being manufactured is itself a component).

    • @seraphina985
      @seraphina985 Před 5 lety

      @@sand0decker Sure you could probably do something like that the game will probably fight you on any efforts to make it look good but with some creative detailing and use of props it might work.

  • @alexkaralis1154
    @alexkaralis1154 Před 5 lety +28

    Such educative videos are exactly what i want from you. Well done!

  • @shaunseymour1595
    @shaunseymour1595 Před 5 lety +7

    Wow. You're a literal town planner. I see great success for you in the future.
    Those years of Cities Skylines was worth it, I see.
    Good luck in the future with your job!

  • @HodeliGodeli
    @HodeliGodeli Před 5 lety +2

    You're my favorite city skyline youtuber just got the game this summer and your vids improve my city planning a lot keep up the great work

  • @Palpatine001
    @Palpatine001 Před 5 lety +23

    7:44 the opposite to roads everywhere is actually not many roads at all as you suggested. Why? Cars are like a gas and expand via induced demand when you build more roads. Solution? TRANSIT to compensate moving those people around, and rail for freight.

  • @adnanomeragic9597
    @adnanomeragic9597 Před 5 lety +35

    I have found that if you build highways in this game, you create a queue in one lane. Which is where that meme of building more larger highways but they all still back-up in one lane. To avoid this problem, you don't need more lanes, you need different exits. What I mean by this is you need to create more off-ramps from the right-AND-left side of your highways. If you have off-ramps just on your left side, you will create a queue in the left travelling lane and vice versa. I usually space my highways enough from each other that I can build multiple exists and entrances to my highway. I usually always do 4 lanes, as well. I make the highways 6 lane when there is an on-ramp, then cut-it-back to 4 lanes after I make an off-ramp, if that makes sense. I also have traffic manager which helps with the queue.
    I don't know if that makes sense but I have found when doing this method my traffic flow is around 81% vs it use to be 55% or something lol. And this is with cities that are 60k+ in the game.
    I know a lot of people here like building for fun, but I like to always use public transit and focus much more on that, so there might be a slight bias from highway builds from me since I dislike the car being a main option in my cities. They are usually last options in the cities I build. I toll the shit out of them lol and make public transit free. This probably helps my traffic flow stay up but i do feel like having more public transit for my commuters is good so my delivery drivers/freight trucks can move around my cities much better and not get stuck in traffic. And my emergency vehicles as well. I don't have a bunch of dead bodies waiting to be picked up, businesses not having enough goods for commerce, not enough workers for industry, and etc.

    • @adamduerwachter2596
      @adamduerwachter2596 Před 5 lety

      Adnan Omeragic Any beginners tips on getting people to use public transit? I love this game and have built several large cities, but public transit has never been a priority and I want to start implementing it.

    • @freedomsflame688
      @freedomsflame688 Před 5 lety +4

      @@adamduerwachter2596 Start with bus routes, then metros, since they don't take up space. Unlike in the real world, where you have to deal with digging under things (which people are justifiably not enthused about), you can just plop down metro tunnels wherever you want. After that, feel free to use things like trains, trams, and monorails for aesthetic purposes.
      The important thing is to make sure that each route has a reason for existing. For example, you could have lines feeding from your suburbs into your CBD (central business district). What I like to do is have a loop that does a figure eight through my CBD and inner city residential, then have transfer points that spike out into my suburbs and industrial areas. This allows people to quickly and efficiently get to the industrial districts for work without having to deal with your cims getting polluted by having residential in close proximity.

    • @HamadaLFC8
      @HamadaLFC8 Před 5 lety +4

      Your bus and subway/underground systems will be your most useful ones. I feel like that citizens are just a lot more attracted to them. I built a city with a monorail, which was being used. As soon as I added the subway system, people stopped using the monorail. Taxi's are also used a lot. So just make an efficent bus/subway system,where each lines connect to one another at different stages. So let's say you have 3 lines. Red, Blue and Yellow. Red runs south, blue north, and yellow west. Have at least one stop where yellow connect to red and/or blue. Make sure that stop is in an area where traffic isn't heavy as buses will line up over there. That will encourage people to hop on the yellow bus, to get to different parts of the town, in the north or south!

    • @shadowwwq
      @shadowwwq Před 5 lety +1

      off ramps of both sides ? how realistic

    • @adnanomeragic9597
      @adnanomeragic9597 Před 5 lety +1

      @@shadowwwq I mean, it works tho. And they lead to different roads. Usually I have an off-ramp on the left side allowing a driver to merge back in the other direction and the right hand off-ramp leading you to the other road. It works for me. I wish I could just show you an image of what I mean by this. I guess I could upload it to imgur. I might just do that. I play city skylines once or twice a week because it takes forever to load (about 15 minutes) so next time I play I will take in-game screen shots of what I mean. Hopefully that illustrates a better picture.

  • @siaowun9418
    @siaowun9418 Před 5 lety +132

    You're like the bob ross or city skylines " we'll just put a nice happy overpass riiiiight there "

  • @jorgepablomedinavalencia7258

    Thanks, Sam. This was the kind lf videos I was looking for! Keep it up, man! Have a nice weekend❤️

  • @TQM11686
    @TQM11686 Před 5 lety +65

    Even though I know these tips I still find it interesting. Love your videos

    • @SamBur
      @SamBur  Před 5 lety

      a lot of people don't know this stuff so..

    • @JN-ug5ky
      @JN-ug5ky Před 5 lety +4

      @@SamBur weird reply

    • @glenbe4026
      @glenbe4026 Před 5 lety +4

      @@JN-ug5ky actually yeah. The guy complimented him, and he got defensive. definitely weird.

    • @neilburrows5378
      @neilburrows5378 Před 5 lety

      @@glenbe4026 Poop

  • @TJackson736
    @TJackson736 Před 5 lety +11

    Best way to avoid traffic problems is to have one road snaking its way through the map.

  • @danielwyllie1645
    @danielwyllie1645 Před 4 lety

    Not to say there isn't others that Know what there doing but you explain things extremely well. You don't complicate things with so many ideas and thoughts at once. You cover the basics of a grand project and make it so coherent. Subscribed!

  • @Seriously_Unserious
    @Seriously_Unserious Před 5 lety +1

    I'm seeing some good tips here. The part about highway intersections I find interesting, where you talk about roundabouts. Where I live in Canada, we rarely ever use them, what we use instead to avoid an intersection for highways is system we call a "cloverleaf" setup.
    How that works for anyone not familiar with that system, let's say you're traveling west on and east-west highway, and it intersects with a north-south highway. the first thing you'll come across is an entrance lane where the traffic coming off the N-S highway merges into your highway, then next is an exit lane leading to the northbound lane on N-S highway. followed by another exit lane for the Southbound direction, then finally another entrance lane for southbound traffic turning west to merge in. The lane turning from W to S curves around in a 270 degree turn, as to all other lanes involving a left turn, forming a "leaf" shape, hence the name "cloverleaf".
    Keep in mind for any of you in Europse/Asia that in North America we drive on the right hand side of the road. So doing a cloverleaf setup in left side driving would have reversed directions to what I just described. It's interesting how different cultures developed different solutions to the same problems. Where I live, we mostly use roundabouts on side streets (especially bicycle friendly ones) as a traffic calming measure to force drivers to slow down.

  • @TheVRSofa
    @TheVRSofa Před 5 lety +50

    Have you tried the real time mod? I just did and I can never go back. Cars and behaviour is so much more realistic you could probably make use of more of your city and the way you use the layout. :) hard to explin but when people ACTUALLY ll get up at 7 and go to work creating morning traffic jams...then you see all kids going to school at 9. So you set buses to run between 8 and 10 for the school bus. Make it yellow..... lol
    Its a totally different and FAR more realistic experience with it! Have a look dude would KILL to see you trying it :)

    • @TheVRSofa
      @TheVRSofa Před 5 lety +3

      @Timothy Clark I hate to be that guy BUT if ya want to see the Mod in action I have some videos on my own channel ;)

    • @savagepanda8458
      @savagepanda8458 Před 5 lety

      I wish u could mod on Xbox.

    • @TomCook1993
      @TomCook1993 Před 5 lety +4

      9am school start? LMAO I never went to school later than 0630

    • @nanataylor5390
      @nanataylor5390 Před 5 lety

      VR Sofa what app is y’all using for this??

  • @BayuBaron
    @BayuBaron Před 4 lety +11

    Finally someone with actual credibility analyzing towns in this game rather than only making beautiful layouts.

  • @jonedominguez8389
    @jonedominguez8389 Před 5 lety

    Your tip about spacing intersections is so true. In the area I live in there’s a road that has two T intersections that are way too close together and the traffic is almost always bad no matter what time of day it is.

  • @amseljack
    @amseljack Před 5 lety

    Simple tips great for just starting. Deff better than learning the hard way Dx
    I can’t wait for more!

  • @bagga860
    @bagga860 Před 5 lety +9

    Your city is amazing, I'm jealous

  • @speedbrake22
    @speedbrake22 Před 5 lety +4

    man, that city looks awesome!

  • @kenjidc2107
    @kenjidc2107 Před 5 lety +2

    Love your videos, especially on the tips on planning and building a city in this game. Probably should do another video on how to prevent train congestion.

  • @pgmetcalf
    @pgmetcalf Před 5 lety

    Thanks for this Sam. I've been suffering from the lack of realism when joining and exiting highways. Gonna take on board what you said

  • @MrOobling
    @MrOobling Před 5 lety +22

    Do you not think you're massively overbuilding the 4+lane roads in your city? Sure, it's important to have a road hirachy in a city but this doesn't mean that every single connecting, non-residential road needs to have 4 lanes. They can be 2 lanes just with a faster speed limit. Also, idk about America but in the UK, 6 lane and 8 lane roads are practically non-existant. They only exist on the highways and just before an intersection for a turning lane.

  • @blizzyyt2281
    @blizzyyt2281 Před 5 lety +83

    Hmmmm I can either carefully fix my road OR
    Send in a tsunami whenever thing get tight

  • @TokranInami
    @TokranInami Před 5 lety

    Apart from the nice tips, i really like your City design. It just looks so realistic and lifelike, great work!

  • @davwekamel3289
    @davwekamel3289 Před 3 lety

    Thanks man, great video!

  • @goldenslayer2187
    @goldenslayer2187 Před 5 lety +5

    My problem is, I start the game only having the small road unlocked, so the main road is a small road. But by the time I unlock bigger roads, to replace the small roads would mean destroying my entire city.

    • @j.6902
      @j.6902 Před 5 lety +1

      I think the best way of getting around this is waiting before starting lon a big city and making just a tiny village-esque residential area, and then, when you've unlocked all or most of the roads you can start building the big city :)

    • @Flipp3rrr
      @Flipp3rrr Před 5 lety +3

      What I do to circumvent this; I build a main road but don't zone it, only the branches, this means you can destroy the main road more easily.

  • @Drower
    @Drower Před 5 lety +62

    I find that unless you run TMPE or something roundabouts, especially smaller ones, work really poorly in the game. I have removed roundabouts and replaced them with standard intersections and cleared up congestion.

    • @ehsnils
      @ehsnils Před 5 lety +28

      As I see it TMPE is a feature that definitely should have been standard in the game.

    • @lourencovieira5424
      @lourencovieira5424 Před 5 lety +19

      I dont know how people live without TMPE I could literally name so many resons to use it

    • @jaymondy
      @jaymondy Před 5 lety

      A roundabout will work limited, but you need all isolated as one way for connectors and remove stops etc. without a mod, yielding just does not work well.

    • @Vincent_Quak
      @Vincent_Quak Před 5 lety

      What is TMPE?

    • @Drower
      @Drower Před 5 lety +2

      @@Vincent_Quak It's a mod that gives you more control over traffic in your city.

  • @GiacoC
    @GiacoC Před 5 lety +1

    I don't go to work till next Wednesday...It is 1:39am here, I'm watching this awesome video and already I have million ideas what I'm going to do in the morning with my 120k city I haven't touched in like half a year. Can't wait! Good job you xD

  • @JaceD4V1S88
    @JaceD4V1S88 Před 3 lety

    just downloaded the entire bundle. always wanted to learn tips to build realistic cities like this, thank you

  • @24kam48
    @24kam48 Před 5 lety +58

    A city planner playing skylines? Isn't that cheating?

    • @danthiel8623
      @danthiel8623 Před 3 lety +2

      Not really

    • @elweewutroone
      @elweewutroone Před 3 lety +3

      What annoys me is that his roads have far too many lanes and there is an absence of LANE MATHEMATICS!!!

    • @miller9426
      @miller9426 Před 3 lety

      More like nfl or nba players being themselves in their respective games.. they know what works cause thats what the people making the games look at to make it realistic😩

  • @caucasianinvasion2972
    @caucasianinvasion2972 Před 5 lety +10

    This game needs a mod that fixes traffic, I'll place a 4 lane rd and all the AI will still use 1 lane

    • @boden_staendig
      @boden_staendig Před 5 lety +3

      TMPE will improve the lane use and traffic AI.

    • @caucasianinvasion2972
      @caucasianinvasion2972 Před 5 lety

      @@boden_staendig thanks, I'm gonna check that out now

    • @corejourneydotorg3166
      @corejourneydotorg3166 Před 4 lety

      Look in settings for mods and enable "advanced ai" for traffic manager president edition it's not enabled default i think. Also dynamic lane switching at 10-20%

    • @prva9347
      @prva9347 Před 4 lety

      @Juden Arier Hear hear for Traffic Manager: President Edition mod. But maybe also adjust the traffic driving behaviour - four settings. Default is "Holy City" where everyone obeys the traffic rules and tend to use the inner lane of a multi-lane road. I have mine set just above the default at "2% complaints". Highest is called "[something] Hell".

  • @anderskorsback4104
    @anderskorsback4104 Před 5 lety +1

    One thing I absolutely love about the game is that it isn't all about the money, as is often the case in builder games. If your transportation system is fundamentally flawed, there's only so much you can do by throwing more money at upgrading capacity.

  • @BuilditwithSmith
    @BuilditwithSmith Před 5 lety

    Helpful tips from a city planner. Thanks for sharing your experience! I've just started playing this game on my channel. Nice background music, BTW

  • @XEyedN00b
    @XEyedN00b Před 5 lety +6

    You might show a city with positive finances in a tutorial

  • @GI_D204
    @GI_D204 Před 5 lety +8

    I'm building the imperial hive city style: as much as possible in the smallest possible space, haha. :D

    • @sand0decker
      @sand0decker Před 5 lety +3

      I do too lol. I wish I could zone on top of skyscrapers

    • @peger
      @peger Před 5 lety

      i sense foul stench of heresy coming from your city :D

  • @tralfaz
    @tralfaz Před 5 lety

    Thank you. You have given us some very useful advice!

  • @ballom29
    @ballom29 Před 5 lety +2

    5:50 : the problem is the vehicules might just straight ignore the second road, because they'll only seek the shortest path, not the fastest.

  • @jono_9930
    @jono_9930 Před 5 lety +12

    6:15 Tell that to the devs of SimCity 2013

  • @Orinslayer
    @Orinslayer Před 5 lety +4

    Your little city looks amazing.

  • @londoeblack
    @londoeblack Před 5 lety +1

    Your videos are always so helpful. Thank you very much.

  • @borisp6804
    @borisp6804 Před 4 lety

    Those are some valid tips, i want to thank you, i have a masive traffic congestion in my city and now i know why, cant wait to get home to fux my city.

  • @MyMarbleWorld
    @MyMarbleWorld Před 5 lety +3

    Cool!

  • @anderskorsback4104
    @anderskorsback4104 Před 5 lety +6

    I suspect the point about having different kinds of public transportation as parallel capacity is more applicable to real life than the game. In real life, people have different personal preferences about type, even such social criteria as trams being perceived as more classy and less proletarian than buses, so some people who'd never get on a bus could consider a tram without issue. Having many options can thus, in real life, increase total usage significantly.
    Whereas in the game, the cims always look for the fastest option. There's no reason for a cim to take an express bus lane when there's a metro line going the same way.
    As for me, I have built cities of hundreds of thousands without traffic problems by just using metros and roads with bike lanes. Each metro stop services an area of a size around 80x80 cells. Getting to and from the metro stop is easily doable by foot or bike. It also helps that each such area has low density commercial mixed in with the residential, providing the residents with shopping opportunities close to home.

  • @HydroSnips
    @HydroSnips Před 3 lety

    These are great. My biggest sticking point is the first thing you need to do, which is how to turn those two 3-lane roads the game gives you coming off the highway, and how to integrate in into a new city. Also my road hierarchy sucks. These are just great to see someone who knows what he’s doing, and nothing down which roads where. Also design, as I hate grid-style cities. I want organic ones, with curves. Anyway, it’s a great game, just drives me mad at the depth of possibilities in it yet I suck at it too much to exploit some of them.

  • @tylerdotapp
    @tylerdotapp Před 10 měsíci +1

    close intersections aren’t a problem if you think about what type of road they are connected to.
    if they are on a main road you want them spaced but for a local road it’s pretty much fair game

  • @ulysseslee9541
    @ulysseslee9541 Před 5 lety +14

    Sam
    U need to add a playlist and named “Things to avoid in Cities Skylines” something like that 😛
    So we can follow easier 👍👍👍

  • @4jinnawat
    @4jinnawat Před 5 lety +2

    Road hierarchy is a thing which is not to be considered in Thailand.

  • @Jaclyn531246
    @Jaclyn531246 Před 5 lety

    I love all your city designs

  • @jackmuller7745
    @jackmuller7745 Před 5 lety +1

    Loved the video and your city, some of the clips look like a drone cam video they're so realistic

  • @trekage9507
    @trekage9507 Před 5 lety +9

    You should show this to whoever designed L.A. seriously that place has the worst traffic and the most confusing road system I’ve ever seen

  • @Palpatine001
    @Palpatine001 Před 5 lety +6

    9:30 transit rule of thumb: busses - short distance and feeders, light rail and metro - medium distance, heavy rail and mono rail - long distance or high volume shuttles

    • @yh7247
      @yh7247 Před 5 lety

      And trams?

    • @omargoodman2999
      @omargoodman2999 Před 5 lety +1

      And express/limited stop versions can bump each of those up into a higher category. Eg. Buses can do short-distance local circuits, but can also be limited stop medium-distance routes.

    • @Palpatine001
      @Palpatine001 Před 5 lety

      Trams I cover at LRT (Light Rail) so can work short and medium distance if you have the big Melbourne Trams that can move up to 285 passengers

    • @Palpatine001
      @Palpatine001 Před 5 lety

      That is correct - in my current Industries DLC city I have one bus route as a limited stops express route connecting two satellites up to an industrial area. The NEx2 Busway pieces are really good at this.

  • @howardkong8927
    @howardkong8927 Před 5 lety +1

    Yep. Lots of highways in Bejing end up at an intersection under the bridge. Jammed as hell.

    • @AE-mu1jc
      @AE-mu1jc Před 4 lety

      In Krung Thep too. Too many stop'n'go from 5:50 a.m. till 12:45 p.m. - but at night 2 a.m. do you can drive 100 km/h on the same three lane roads! Wondefull feeling.

  • @admanajw
    @admanajw Před 5 lety +1

    Great advice! I am definitely going to rethink some of my roadway systems and add some optional relief freeways.
    Please take no offense, but I find it hilarious that you are a real Town planner and you play on unlimited money mode with a -$100,000 budget.
    Your city is beautiful though!
    I was just debating setting up a city where all my citizen's residential housing is far enough away from everything else that they are forced to use public transportation, with the help of some tolls, in the hopes to finally make my public transportation profitable.

  • @Alrion1704
    @Alrion1704 Před 5 lety +5

    11:34 best example how not to? 3 or 4 trams allready overlaping eatchother blcked by some trains and ahuge line of trucks waiting to pass the railway
    12:45 this trains :D
    tipp seven: freight trains and public transport trains never on same piec of rail

    • @Relitable
      @Relitable Před 5 lety

      Bearistopheles , I also had this issue when I had all of my train stations allowing intercity trains. When I had turned off that option in most of the stations; the never-ending train traffic had stopped happening.

    • @sand0decker
      @sand0decker Před 5 lety

      I mostly have the issue fixed with a second route that connects to the main route in a few spots. I need a mod where I can manually choose the train routes. They like taking the longer passenger routes

    • @CrazyDutchguys
      @CrazyDutchguys Před 5 lety

      @@Relitable intercity trains are such a pain, honestly, my city was running perfectly, then i had a cargo terminal that i unknowingly connected to the public transport rails (via intersection) and i had 8 intercity trains ruining my shit, all going for the same terminal, while carrying like 12 people

  • @andrewmirror4611
    @andrewmirror4611 Před 5 lety +27

    But what about the Poopcano?

    • @DavidNightjet
      @DavidNightjet Před 5 lety +8

      Hating Mirror I’m actually doing my own take of the One Road City.
      Named the town “West Virginia” and the road’s named “Country Road.” 😂

  • @KingSNAFU
    @KingSNAFU Před 5 lety +1

    Excellent video. If there is one thing I see too many cities skylines players mess up its there road and transportation networks, and industry zoning.

  • @dawg7500
    @dawg7500 Před 4 lety

    Well said.. Helps a ton thx 👍🏼

  • @jonathanallard2128
    @jonathanallard2128 Před 5 lety +7

    Best tip, never mentioned:
    Remove all traffic lights and stops.

    • @smokeypillow
      @smokeypillow Před 5 lety

      mf free for all on the roads

    • @jonathanallard2128
      @jonathanallard2128 Před 5 lety +2

      In real life, it'd be the worst idea. But the Cities Skylines drivers are elite. They pass through each other, they don't hesitate, they don't crash. They just go, and that's what u want. @@smokeypillow

  • @johnterpack3940
    @johnterpack3940 Před 5 lety +13

    I do not understand Europes fetish for roundabouts. More than once I've been stuck in a backup caused by heavy flow from one direction that simply dominated the circle. It's great if you're part of the stampede, not so much if you're on one of the smaller branches. Maybe they work fine on a larger scale but they are not a panacea.

    • @roberson644
      @roberson644 Před 5 lety +5

      Yea they're all based on yielding to traffic already in the circle... so basically if people are dicks you may never get a chance to merge in during heavy traffic.

    • @thatrealba
      @thatrealba Před 5 lety +1

      I have lived in 12 states here in the US, and been to around 40 of THEM. Also been to 6 foreign countries. Not once in all of my travels have I run into to a fellow American who liked roundabouts.

    • @sockshandle
      @sockshandle Před 5 lety +1

      @@roberson644 not to mention for some people who live in areas that have no roundabouts take my father for example he when me and him went up to Newport/Cincinnati he was confused by the roundabouts due to the placement of the signs now I can say this I saw better traffic flow up in Cincinnati/Newport at the intersections even those that had traffic lights had good flow of traffic also off topic what Sam said about the one road in and out is not entirely true my town maysville has one highway that heads basically straight into town and over a small two lane suspension bridge and there is a decent amount of traffic including trucks on that highway no traffic jams I can remember and the only other route is a small two lane road that is also steep and curvy hardly anyone uses it that aforementioned highway starts as a four lane highway before going down to either three or two lanes With an intersection that has timed traffic lights

    • @user-ne2bb5nh7t
      @user-ne2bb5nh7t Před 5 lety +10

      It might be the fact that Americans just don't understand how to use roundabouts. My town put in one several years ago because they predicted heavy growth and many people trying to get to different parts of town. The only problem is that literally no one knows how to use it. Many people STOP in the middle of it. And despite the fact that it has slip lanes so people making right-hand turns can bypass it, I see people constantly entering it to make a right hand turn. Which then causes traffic because now the slip lane has to merge in with the main road which is clogged with a bunch of people who made a right hand turn using the roundabout instead of the slip lane! They're building a Diverging Diamond interchange and I am afraid as to how these people are gonna handle that.

    • @MrOobling
      @MrOobling Před 5 lety +16

      Wow, these people sound like fools. As a Brit learning to drive, I absolutely adore roundabouts. For me, I feel they are much quicker and safer than big intersections with traffic lights, and I'm only learning to drive. Almost all incidents I've had are due to other cars jumping the red light at traffic lights and this isn't a problem with roundabouts. @@user-ne2bb5nh7t

  • @m3528i
    @m3528i Před 3 lety

    A good real life example of a main road dependence was the Skagit River Bridge failure in northern Washington a few years ago. It screwed up the economy and slowed transportation in the towns of Burlington and Mt Vernon for months.

  • @PsychicLord
    @PsychicLord Před 5 lety

    Your insight is invaluable, many thanks.

  • @exposedfibre5104
    @exposedfibre5104 Před 5 lety +6

    When the city gets a bit bigger, build a custom airport plz

  • @detectivl5811
    @detectivl5811 Před 5 lety +10

    2:56 Why should anyone need 8 lanes to drive?!?

  • @frankmanigrasso8350
    @frankmanigrasso8350 Před 4 lety

    Thanks for the videos, Sam. Very useful and very well explained. If only the town planners around where I live in the UK (Assuming they exist, which I doubt) would look at these videos, they might learn something too.....

  • @Manic.miner2077
    @Manic.miner2077 Před 5 lety

    Some really great ideas, thank you.

  • @sovietonion3937
    @sovietonion3937 Před 5 lety +14

    Great video!
    I did cringe every time you said "A lot more easier" though.

    • @SomeYouTubeGuy
      @SomeYouTubeGuy Před 5 lety +1

      I guess it was a lot more easier than working out the proper English.

  • @stevengalloway8052
    @stevengalloway8052 Před 5 lety +4

    Good video. I didn't know you were a city planner in real life! 😳 Talk about having an advantage! 😆 Do you use Cities Skylines to help you with your job? 🤔

    • @lokystellaris7148
      @lokystellaris7148 Před 5 lety +2

      I don't think Cities Skylines is legit (accurate) enough to use it for real life purpose !!

    • @bullet2daheadx
      @bullet2daheadx Před 5 lety +1

      cities skylines was actually to plan a new transit system for Stockholm it’s actually we’re paradox studies is based so I guess that’s why.

  • @BaldChimpanzee
    @BaldChimpanzee Před 3 lety

    You sir deserve a medal, thank you so much!

  • @Bouwplan
    @Bouwplan Před 3 lety

    Small tip, if i may. At 4:08 you can see oncoming traffic onto the highway and "crashing" into eathother, in you from 4 to 3 lanes between the on and off ramps, you'd get better flow between those points. Another youtuber calls it Lane Mathmetics.

  • @aids8590
    @aids8590 Před 5 lety +5

    got a mod list?

    • @boshk4054
      @boshk4054 Před 5 lety

      i just want to know what mod has that water.

  • @Poud2
    @Poud2 Před 5 lety +3

    This is such a nice looking map! I have a suspicious bulge

  • @adamkee97
    @adamkee97 Před 5 lety

    I did timed traffic light and I love it. Some junctions have extremely inequivalent traffic from different sides and timed traffic light improved my traffic a lot.

  • @daiisy7287
    @daiisy7287 Před 5 lety

    Really helpful video!! Thanks

  • @andmos1001
    @andmos1001 Před 5 lety +3

    Improve your public transport, we see alot of ques

  • @Beatleman91
    @Beatleman91 Před 5 lety +5

    1. Road Hierarchy
    2. Highway Connections (use roundabouts)
    3. Avoid having intersections close to each other
    4. Connectibility (have many different connection options)
    5. Public transport availability
    6. Don't make one big industrial zone. Split them up
    Here, save you 13 minutes of your life.

  • @cmdr_talikarni
    @cmdr_talikarni Před 4 lety +1

    The problem is the ingame traffic uses the shortest route, which leads to small local roads that are many times used over the larger roads leading to clogged roads.

  • @zorahxo
    @zorahxo Před 4 lety

    Great video! :)

  • @jovis6995
    @jovis6995 Před 5 lety +8

    for a city called Самивосток traffic seems to be going in the wrong direction

  • @zkittlezthabanditt604
    @zkittlezthabanditt604 Před 4 lety +4

    Lmao, American highways are WAY different. Remember, in making American highways, there is no "why?", there is only a "why not..."

  • @TedezaKanal1
    @TedezaKanal1 Před 5 lety

    Wow, I watch this right after I finished to resolve the traffic problem on my city in C:S. I tried to utilize one-way road to resolve it, and it's work !

  • @hplovecraftmacncheese
    @hplovecraftmacncheese Před 3 lety

    I've driven in a lot of cities and major metropolitan areas, and I very rarely encounter roundabouts. I'm relatively new to Skylines, and I have realized something today. In the real world, people who commute to work usually take a highway from their residential neighborhood to an industrial area. I have been utilizing avenues to accommodate trucks and cross-town traffic, but I should probably have commuters get on a highway system when possible. In a major city like Chicago, there is a network of expressways that go from the busy downtown out to various neighborhoods and suburbs.