Apple saves Zuck with the Vision Pro!

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  • čas přidán 22. 05. 2024
  • In this clip, Marques and David discuss the Apple Vision Pro with Hugo Barra!
    Watch full episode: • The future of Virtual ...
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  • Věda a technologie

Komentáře • 521

  • @marioramic4501
    @marioramic4501 Před 26 dny +204

    I have a pretty accurate answer to the question of why there aren't more native apps for the Vision Pro. I own a pretty reputable VR development studio (Takeaway Reality, shameless plug) and we tried incredibly hard to convince Apple and Unity to give us access to their simulators so that we can develop something for the Vision Pro before it launched. We were always told that "It's coming soon" and then the headset released, and we never got the opportunity to build something. Even now, when the headset has launched, Apple has no program where they would sell us a dev kit in Europe or anything similar. I know other very reputable companies in the industry which have had the same problem. We had to literally send someone to the US to pick up the Vision Pro just to get it. I'm incredibly frustrated by Apple's process, we were all incredibly hyped to build something for the Vision Pro and we just never got the chance because Apple was either too restrictive (or lazy) to just give us access to a Unity plugin (let alone sell us an actual dev kit with the device). I think we're gonna stick with Meta in the longer term, they have their problems, but they do offer a more robust platform and seem to appreciate developers a bit more than Apple in this space.

    • @rzkrdn8650
      @rzkrdn8650 Před 24 dny +9

      Arrogance would be their downfall

    • @superzero4250
      @superzero4250 Před 24 dny +3

      Is it simply a lack of appreciation, or could it be something else like security related concerns. Having experience with the corporate technology retail space, I am also aware that computers sold in the US are not the same as those in Europe or Asia, and it is NOT just the keyboards and power adapters… US based entities always had to refer clients to an authorized dealer in the specific region requested, if they did not have their own divisions aboard…
      Personally, I would never buy this TYPE of product coming from Meta, Google, or Amazon. Who’s knows just how much information they will be able to mine from a user unwittingly giving them access to virtually everything. Even NOW three months in, we have only ever used VP in ONE specific room… If only life’s choices were truly so simple…
      When we did have to call AppleCare to solve a relatively minor issue, we took extra precautions to only face a specific blank wall, just in case… The last thing we need, is to have one of these corporations scan everything in our household to complete an incredibly sophisticated visually detailed dossier on our lives and lifestyle…
      With great power comes great responsibility…
      🤔

    • @moozillamoo2109
      @moozillamoo2109 Před 22 dny +1

      You find Apple hard to work with... Are you new to this timeline?

    • @user-zn9ke8um8s
      @user-zn9ke8um8s Před 19 dny

      Apple is alpha af. Spits in your face and still people bow down and give them props 😂😂

  • @spaceowl5957
    @spaceowl5957 Před 28 dny +382

    „It weighs 69 grams“
    Marques: Nice

    • @MP-vc4nu
      @MP-vc4nu Před 27 dny

      Zack : “Please Please Tim, I will even let you to be on my OnlyFans Premium for free for 1 year!”
      Tim : “DEAL”

    • @Mf_Cooldawg
      @Mf_Cooldawg Před 27 dny +5

      This is why he gets the big bucks

    • @tessellator1000
      @tessellator1000 Před 27 dny +9

      It seemed like an involuntary response lol

    • @AlexPrevost
      @AlexPrevost Před 27 dny +7

      Followed up by a room of straight faces

  • @ProfoundProductions
    @ProfoundProductions Před 28 dny +212

    Sony made the same mistake with the PSVR2. Invested all their money in the hardware but forgot about investing in the developers.

    • @EnterTheSoundscape
      @EnterTheSoundscape Před 28 dny +45

      I cannot believe they didn’t figure out how to make it backwards compatible. Absolute madness.

    • @josaphatclermont6151
      @josaphatclermont6151 Před 28 dny +1

      Now they have Horizon OS

    • @hobosnake1
      @hobosnake1 Před 27 dny +12

      Eh VR has let me down over and over again. Nothing compares to half-life alyx in terms of VR gaming. It's not even close. I thought we'd have way more awesome games like that by now, but nah.

    • @salifdiarra4906
      @salifdiarra4906 Před 27 dny +13

      It's the Vita all over again. Amazing hardware completely wasted because of a lack of software. God dammit Sony.

    • @hobosnake1
      @hobosnake1 Před 27 dny

      @@salifdiarra4906 Yup. Even my old Rift S is an awesome experience and that thing's dated. I thought for sure Valve would publish material on how they crafted such a refined experience, but they never helped other devs do anything.

  • @mikemcclure3376
    @mikemcclure3376 Před 28 dny +786

    I totally forgot the Vision Pro exist still until this video

    • @ScarfaceLittlebee-mj2ch
      @ScarfaceLittlebee-mj2ch Před 28 dny +33

      Yep seem like meta getting the attention with its recent updates

    • @KingKola1
      @KingKola1 Před 28 dny +16

      yup same, it kind of just died down

    • @GlobeSync1
      @GlobeSync1 Před 28 dny +18

      The hype died down, it's just become boring now. That being said when it comes to the UK i can't wait to test it in the Apple Store (and not buy it obvs because pricing)

    • @westmcgee9320
      @westmcgee9320 Před 28 dny +17

      I forgot all about the Quest models before the AVP’s debut.
      It’s not much of a statement that you forgot, for a while, about a product you didn’t buy and don’t plan to - especially if you don’t personally know people who have it.
      I haven’t forgotten, but that’s not surprising since I use it daily.

    • @burgosbrand
      @burgosbrand Před 28 dny +8

      It’s the price. It’s pretty steep for a recreational product. Its not an investment

  • @mattkanfer7256
    @mattkanfer7256 Před 28 dny +150

    Him: the battery weighs 69 grams
    Marques and the rest of us: nice.

  • @KaiSosceles
    @KaiSosceles Před 28 dny +304

    When Apple cares, everybody cares. Unless Apple prices their device so out of reach that no one can buy it--and we're back to not caring.

    • @ryanjackkay
      @ryanjackkay Před 28 dny +8

      The cost of the device reflects how expensive it is to make

    • @skyscall
      @skyscall Před 28 dny +16

      @@ryanjackkay The total BOM of the Vision Pro is about $1,400 dollars. That's it.

    • @juliuschurafilms
      @juliuschurafilms Před 28 dny +20

      @@skyscallcan’t tell if u mean “thats it” positively or negatively. Factor in all the other costs of packaging, $100s of million in R&D/employees and it honestly doesn’t make them THAT much profit..for now

    • @andreasschmidt7215
      @andreasschmidt7215 Před 28 dny +3

      Hmmm, I think the world does care. So many videos of it went viral and everybody knows the Vision Pro, even my 70 y.o. parents heard about it and asked me what that thing is. That was not the case with any of the other VR headsets before.
      And Apple must have known that only few people will buy the first generation of it. Just like they know that only few people will buy the Mac Pro that starts at $7000 or 8300€ (just looked it up).
      They see it more as a proof of concept and PR device, not a product for the masses.

    • @ryanjackkay
      @ryanjackkay Před 28 dny +6

      @@skyscall the headset costs to manufacture $1,542, and that doesn't include the costs of research and development that lasted over 10 years, packaging, marketing, shipping. All other Apple products have 3x more profit margin. It is very well priced

  • @jake_l
    @jake_l Před 28 dny +108

    I think the big thing is the price. If it was $1000 or less, more companies might have seen it worth the time and money to make new experiences/apps but at $3500 there is not enough customer to be worth it.

    • @Ryan-tn4gk
      @Ryan-tn4gk Před 28 dny +8

      Well yeah, it's basically a really expensive dev kit. With all of the technology in it, it's no surprise it's so expensive. But with each new headset, they will be cheaper and (hopefully) do even more

    • @Nighthunt01
      @Nighthunt01 Před 28 dny +17

      @@Ryan-tn4gk i keep seeing this that future will be cheaper, but Apple is not really known for cheap prices lol

    • @Dindonmasker
      @Dindonmasker Před 28 dny

      ​@@Nighthunt01then maybe the value will go up like the iphone. At first the uses where limited and now the price went up but the value went up more i would say.

    • @thedrummerdude2431
      @thedrummerdude2431 Před 28 dny +1

      Vision Pro is expensive because it's the "pro" version and also because it's targeted at devs, influencers and early adopter enthusiasts, almost like an early access beta. In time they will release a budget and consumer friendly version. Meta did something similar with the Quest Pro (but not as expensive)

    • @Ryan-tn4gk
      @Ryan-tn4gk Před 28 dny +3

      ​@@Nighthunt01 True. But Apple's competitors will absolutely make cheaper devices. My guess the vision 2 will probably be $2000. So cheaper but still expensive for most people. But they want to get down to a glasses like form factor and sell it for around $500-$600. That's going to take years. Just like the first home computers were super expensive back then but eventually it will become cheaper, and now most people can buy a computer today. This is just the first generation

  • @mikemjlove4988
    @mikemjlove4988 Před 24 dny +8

    As a dev in Vision pro, the problem right now is Apple is kinda hiding new apps from the store which is making it super hard for new apps to reach in front of users. Apple hasn't update their storefront at all, only few apps get picked per week and its extremely hard you'll be the one in their picks.

    • @moccamixer
      @moccamixer Před 23 dny +1

      Whats your app called?

    • @mikemjlove4988
      @mikemjlove4988 Před 22 dny

      @@moccamixer Pulse3D - Share Spatial Photos

    • @drewtabke3294
      @drewtabke3294 Před 22 dny +1

      That’s gotta be insanely frustrating. I’ve found the same problem with finding apps for my Watch Ultra 2. Just finding myself shocked you can’t browse ALL apps somehow, only a weirdly out of date, limited selection picked by Apple. So lame!

    • @mikemjlove4988
      @mikemjlove4988 Před 21 dnem

      @@moccamixer Pulse3D

    • @mikemjlove4988
      @mikemjlove4988 Před 21 dnem

      @@drewtabke3294 so true... That's almost same with even Meta Quest headset, they've limited apps allowed into their Quest store. While tens of thousands of apps are left aside in "App labs"

  • @henry_room
    @henry_room Před 27 dny +8

    The end of this video is the real highlight lmao

  • @MannyMartinezC
    @MannyMartinezC Před 28 dny +24

    Amazing that you have Hugo Barra on your podcast. MKBHD is the real deal

  • @arminschannel
    @arminschannel Před 27 dny +10

    FINALY!! Thank you for bringing in a guest

  • @dukensonguerrier5369
    @dukensonguerrier5369 Před 26 dny +5

    The humane pin catching strays at the end is insane

  • @Blessed372
    @Blessed372 Před 27 dny +2

    Awesome interview!!! The ending was perfect 😂😂😂

  • @stephenstrussvideo
    @stephenstrussvideo Před 28 dny +3

    There is so much real industry information in this clip, I should owe The Studio real money. Great content team, keep it up 🤙

  • @AndreyBarkov-un9vr
    @AndreyBarkov-un9vr Před 28 dny +18

    Quest 3 is cool, I use it for daily productivity with some 3D printed mods to make it slimmer and lighter. The 2 things I absolutely HATE is that it outlines your hands when you’re in pass through mode. This is more distracting than anything for fast movements or catching something someone throws at you. Really disorienting actually. And the second is the distortion of your view when you have elements close and far. It seems like it wants to reconstruct your environment in 3D but it actively bends and distorts objects. This straight up needs to be turned off. It actually sucks.
    Edit: Yes I know these are minor issues but, that’s how products get better. Company thinks a is better than b while the consumer base thinks that b is better than a. That’s normal. And those are just my personal grievances which vary person to person.

    • @westmcgee9320
      @westmcgee9320 Před 28 dny

      You just mentioned two of the things that bug me the most about videos of people using the Quest.
      If I didn’t decide to stick with the AVP, those kinds of things would’ve just made me have no headset at all instead of settling for the Quest.
      I’m not doubting the usefulness you’ve gotten from it. But I am cutting my teeth in the AVP and won’t consider such awful pass through or …I cannot recall the word - “occlusion”?
      I guess I’d wait for the tech to mature and maybe get cheaper, getting something in the middle or down the road.
      As it stands, I’m all-in on the AVP.

    • @LukeMartin-qi5uh
      @LukeMartin-qi5uh Před 27 dny +1

      The hands higlighting is because 'dynamic occlusion' still hasnt been implemented on a os level. They have shown it working so its only a matter of time. Thats the last feature that apple vision really has on the q3 imo. The distortion you see is a trade off they choose its because q3 recreates the passthrough environment to be depth correct. AVP isnt depth correct and has some warping when you turn you turn your head. In short q3 is better for judging where you tv is or a drink to pick up or walking around, AVP is better for seeing your hands and sitting down still.

    • @matKilla9801
      @matKilla9801 Před 27 dny

      @@westmcgee9320 You both are making a mountain out of a mole hill. Such minor issues lol

    • @westmcgee9320
      @westmcgee9320 Před 27 dny

      @@matKilla9801 not really.
      I don’t care for multiple elements of a product and so I mentioned a couple and that I wouldn’t use it.
      If you loved the design of the Quest 3 and thought that a reason for YOU to buy it, I wouldn’t say you’re putting too much weight on that (flip side of “the mountain”).
      It’s your money. You can get whatever you want for whatever reason you want.
      If you were advising OTHERS, that’d be a different story.

    • @superzero4250
      @superzero4250 Před 27 dny

      I have worn the VP for hours on multiple occasions, what little discomfort I perceived in the beginning is certainly NOT present NOW… Also NOT experiencing any disorienting nor distracting effects of any kind thus far… Read an article about VP being used in actual surgery rooms…
      🤔

  • @Moncriefs
    @Moncriefs Před 27 dny +2

    Marques was holding his finger up like Doctor Strange on Endgame🤣

  • @Stonehenge2.0
    @Stonehenge2.0 Před 27 dny +9

    My friends, we ARE rushing to build apps!!! It is extra hard to make a valuable item. Even though they provide some affordances, it is still super fresh as a platform. We didn’t have access to dev until dev days started but that was only a few months before release! A few days and simulator, people are cooking right now but it takes extra time to make good content for this.

    • @sgodsellify
      @sgodsellify Před 17 dny

      The major problem with development is you have to use your hands and eyes for input. Even then Apple's Vision Pro headset is still too slow for input, and you can forget about input support from multiple hands, and fingers. There is a reason why every other VR platform comes with two hand controllers. Each hand controller comes with multiple buttons, thumbstick, and touchpad for inputs. It's why those other platforms can have games like Population One (VR fortnite like game), Onward (a VR call of duty like game), and many others. Those hand controllers give users a way to input multiple events simultaneously and rapidly. That is completely missing from Apple's Vision Pro platform right now. Not to mention Apple needs to drop all the glass on the outside, because it makes it too fragile, and adds to the overall expense of this device. That outside display is only used to show someone else your eyes, but even then it is too dim. Seeing the outside eyes is really a stupid idea. Clearly this is a first gen product.

  • @Zero
    @Zero Před 28 dny +35

    Never liked VR went into Apple store to try Vision Pro walked out bought a meta quest 3 and haven’t looked back since love it

    • @simranbhanushali693
      @simranbhanushali693 Před 27 dny +8

      That’s exactly the point - it took you apple to buy you the meta. Meta has always been in the game.

    • @toututu2993
      @toututu2993 Před 27 dny +2

      More like never tried vr so I don't think I like until I tried one for myself

    • @superzero4250
      @superzero4250 Před 27 dny +2

      Why had you not wanted to purchase one before until you tried the VP…
      🤔

    • @Zero
      @Zero Před 27 dny +4

      @@superzero4250 because there is literally no where to try a VR headset outside of Apple

    • @superzero4250
      @superzero4250 Před 27 dny

      @@ZeroCrazy how Meta somehow missed that simple marketing technique… APPLE benefits the world yet again.
      I guess APPLE does save Zuck with VISION PRO…
      🤔

  • @The1SSGrant
    @The1SSGrant Před 27 dny +2

    For AR, I really think CAD programs and diagnostic apps (like for vehicles) would be great, practical applications for VisionPro. I see commercial applications and viewing the VisionPro, and other future headsets, as tools and not just a personal entertainment devices as the way to push the industry forward

  • @KalaniMakutu
    @KalaniMakutu Před 27 dny +2

    Vision Pro Devkits were highly restricted, often requiring at least two in-person visits to the Developer Center to test against real hardware before you were allowed to get one.

  • @whitecrowuk575
    @whitecrowuk575 Před 27 dny +3

    A fully tethered device is what I want. Either to MacBook, iPad Pro or iPhone pro. To use it as extra big virtual screen. It doesn’t need to use local processing, it could be using tethered device processing to work. If it works with iPhone - it will be pretty much mobile and game changer. Much less heat produced much lower cost, much lower weight. Speakers not needed either. Make people use device speakers or earphones.

    • @growtocycle6992
      @growtocycle6992 Před 27 dny

      Bigscreen vr!??

    • @whitecrowuk575
      @whitecrowuk575 Před 27 dny

      @@growtocycle6992 big screen ar and vr. For work or media consumption.

    • @whitecrowuk575
      @whitecrowuk575 Před 27 dny

      @@growtocycle6992 I think trying to replicate oculus was a mistake. Majority of users want a tethered experience - waiting to use it in tandem with computer rather as a separate device which will never work well as long as the size, weight and usability is an issue

  • @demha03
    @demha03 Před 25 dny

    Where’s the full episode link 😭

  • @garretreed9709
    @garretreed9709 Před 27 dny +7

    What was that?! At 8:28 animal noises.

  • @Mark-kt5mh
    @Mark-kt5mh Před 28 dny +6

    PianoVision isn't on the Apple Vision Pro simply because the tracking the SDK exposes isn't good enough. (This is due to the fact that piano keys are very glossy and it's adding a lot of noise to the active sensors) The keyboard overlay was floating all over the place. This isn't speculation btw, the developer talked about it the public PianoVision Discord server.

  • @wordsworthbklyn
    @wordsworthbklyn Před 28 dny +1

    Super interesting video. Never even thought about headset plugged into the phone.

  • @DavenBigelow
    @DavenBigelow Před 28 dny +10

    Removing the battery from the HMD without wireless power is a waste of effort the cable kills immersion every time. Put it on the back of the head.
    You can't move the heat away from the SoC's even if the battery moves

    • @Vanit1
      @Vanit1 Před 27 dny +4

      Apple is pretty distinctly not chasing immersion, which is why they have the whole reality dial and push for AR, so it seems like a very easy win as something to remove where immersion isn't that stated goal.
      To be clear, I totally agree with your reasoning, I just don't think it's where Apple is going with it.

    • @DavenBigelow
      @DavenBigelow Před 27 dny +1

      @@Vanit1 I think it's likely the pro model sticks with external wired batteries, but I can imagine a world where their consumer/cheaper model does find a way to make a small battery part of the HMD maybe in the strap itself with optional expansion (or it ends up using a users iPhone as a combined compute and power puck)

    • @Vanit1
      @Vanit1 Před 27 dny +1

      @@DavenBigelow Yeah that's true, hard to predict what they have in mind so I can't argue with that.

    • @superzero4250
      @superzero4250 Před 27 dny +1

      As an VP user, the cable is NOT an issue nor a big deal at all…
      I simply slide it inside my shirt, down my back, into either a pant pocket or a leather iPhone holster clipped to my belt that I bought for eight bucks specifically for the battery… After using VP almost everyday for hours the past couple of months, I experience very little discomfort beyond the occasional repositioning of the device…
      The immersion is amazing, especially since the clouds or water moves, and the Spatial Audio sounds enhance the experience. The Moonscape though has nothing, but I only use it when watching Sci-Fi movies… I use to hate watching 3D content, now I can’t get enough of it, and rewatched quite a few movies making for a whole new experience…
      😳
      🤔

    • @DavenBigelow
      @DavenBigelow Před 27 dny

      @superzero4250 I don't think you're being as mobile as my kids and I are on our Quests
      No matter how I've used a cable, even overhead hanging cable, it's been twisting and tangling around my neck, and it'd probably kill my kid who is jumping and spinning around constantly when he plays
      I do use BOBO battery packs to hot swap and extend playtime for up to 5 to 6 hours straight, before my legs are too tired to keep playing

  • @youneszniber9129
    @youneszniber9129 Před 28 dny

    Great poadcast and analysis !

  • @Gosu9765
    @Gosu9765 Před 28 dny +9

    Funny he mentioned that as piano vision is THE reason I went with quest (tho price was also a big factor). I wanted that specific type of app and I wouldn't even be able to connect midi cable to Vision headset, which basically disqualifies it for me. In the future I would probably prefer no-latancy connection to MacBook for AR monitors when FOV and resolutions get better so hopefully moving forward the will allow you to connect via cable as there are so many uses for such port. Vision is no doubt superior on quality and software side of things - quest's software is quite bare bones, buggy, but it has the apps so I can actually use it...

    • @PSy84
      @PSy84 Před 28 dny +1

      most likely it will be on vision pro this year...most will be announced on Wwdc

  • @thatsalamebro-et8hb
    @thatsalamebro-et8hb Před 28 dny +1

    Strada
    I really like what purpose Strada used the Vision Pro for - pulling focus in a film shoot. It really shows what the future can be with these devices.
    Ben’s Gadgets
    Ben really made some good points on the pricing of the Vision Pro as well as what Apple could do to improve it, including lowering the price.

  • @avataltitude
    @avataltitude Před 23 dny +1

    Piano Vision would be outstanding! I've always wanted to learn how to play piano and my AVP would be the perfect at-home-learning option.

  • @VenomReactor
    @VenomReactor Před 27 dny

    I think he made a great point about the tether. The future very well may be the iPhone as the Vision compute device for the masses.

  • @czarcoma
    @czarcoma Před 28 dny +10

    Could it be that the fees are too high that developers dont feel it's worth making for Apple?

    • @marioramic4501
      @marioramic4501 Před 26 dny +1

      I own a dev studio, its the lack of support and lack of access to the most basic tools to build anything that was the problem.

    • @czarcoma
      @czarcoma Před 26 dny

      @@marioramic4501 I see. So Apple really is a closed system. Not just for repair and spare parts, even for 3rd party software
      Got it.

  • @GAZMAN2002
    @GAZMAN2002 Před 27 dny +4

    Apple hadn’t made the Vision Pro world wide you could import the 250gb model to Australia and use it if you create a new US Apple ID but it cost $6399 that is insane. No wonder it hasn’t taken off.

  • @dsanders401
    @dsanders401 Před 28 dny +1

    I heart the internet pin thing outro. Bless its heart. Almost there. I do like the idea of an interpreter pin.

  • @deepansh011
    @deepansh011 Před 24 dny +1

    Good to see Hugo here!

  • @MastaKeahi
    @MastaKeahi Před 28 dny +2

    It is a Vision Pro. I wonder if they will make a vision SE or a Vision.

  • @aaronhoward1066
    @aaronhoward1066 Před 3 dny

    I'm starting to love this channel. Great video!

  • @davem.2788
    @davem.2788 Před 23 dny +1

    It’s VHS vs Betamax. When one clear winner rises above convincingly, the app developers will jump on board.

  • @timeflex
    @timeflex Před 26 dny

    Move the entire computation system to the connected block, and make exchangeable and it extendable.

  • @Gilfordd
    @Gilfordd Před 27 dny +7

    I sort of forgot about Vision Pro till I saw this upload 😂

  • @lgustavoprod
    @lgustavoprod Před 17 dny

    Muito feliz em ver o Hugo Barra no podcast! Não lembrava que ele estava no projeto Oculus. Ele é muito talentoso e espero ver mais dele no futuro! 🇧🇷🇧🇷🇧🇷

  • @willsintheair
    @willsintheair Před 27 dny +1

    So how long until I can dual-boot an AVP and launch Horizon OS on it??

  • @fly2724
    @fly2724 Před 27 dny

    That bell in the beginning is really loud 😬😬😬😧🫨

  • @dgochez
    @dgochez Před 27 dny +2

    It is not surprising that devs are not flodding the device with cool apps. Developing for Apple in general is a huge pain, the only reason people put up with it is because the iPhone is so widely adopted. The Vision Pro has a tiny installed base. Add a 3,500 price tag so you can play around with the device and say goodbye to indie developers.

  • @asphaltpilgrim
    @asphaltpilgrim Před 24 dny

    That outro was gold. I'm glad at least Humane were adults about it.

  • @RolandGustafsson
    @RolandGustafsson Před 27 dny +1

    AVP got me interested in VR and I've bought 3 Meta Quest headsets since then. (A Quest 3 first for me, another 2 Quest 2s for family use)

  • @Haarschmuckfachgeschafttadpole

    What does this mean? "Watch full episode: tk"

  • @VincentClaudius
    @VincentClaudius Před 27 dny

    Not Marques apologetically wearing the Ai pin lol

  • @timogul
    @timogul Před 27 dny +4

    VR headsets should use a tethered Gorget (neck collar). It would have a compute/battery element that hangs across the collarbone, an equally heavy element that hang just behind the neck, and then flexible rubber pads that link both things over the shoulders, wide enough that it doesn't actually touch your neck at all, and held in place by its own weight when in most body positions. I think people would find this much more functional and comfortable than a little belt-pack.

  • @TBpepe
    @TBpepe Před 27 dny +3

    Seeing vision Pro failure is satisfying.. sometimes too much success gave these big giants too much of power on us.

    • @cliffx7
      @cliffx7 Před 24 dny +1

      If the Apple Vision Pro is a failure then the original iPhone and the original iPad are failures….

  • @pxnchx93
    @pxnchx93 Před 28 dny +1

    Who is this gentleman and where I can find more about him?

  • @177banewby
    @177banewby Před 24 dny +1

    69 grams
    Marques: nice
    Us: He is a dawg!!

  • @RickWilcoxatGoogle
    @RickWilcoxatGoogle Před 20 dny

    1st minute is spot on. This is why I follow Margues.

  • @JoeyBamboots
    @JoeyBamboots Před 24 dny

    "Nice." lol

  • @SooksVI
    @SooksVI Před 28 dny +2

    Hold up... I use the speakers on my Quest 3 all the time.

  • @WarrenLee713
    @WarrenLee713 Před 28 dny

    Omg Hugo! It's been a while!

  • @TheKodakChris
    @TheKodakChris Před 27 dny

    My thing is that it’s so ambitious without taking the price into consideration. It should 100% be a companion VR set. The brick could have more of the computing power and let people upgrade that and basically make the AVP the screen. Or yes let me plug it into my MacBook Pro and implement it into my editing workflow. But $1000-$1500 price point is what it needs to hit. Should be the same price as a iPad Pro but with the features of an iPad Air. Like I don’t need it to be its own thing. I just want it to be a great addition and I think that’s where they fumbled the bag.

  • @TheStigification
    @TheStigification Před 21 dnem

    I wouldn’t be surprised if Apple was already working on a new GarageBand for vision that can help you learn instruments and stuff

  • @Barchueetadonai
    @Barchueetadonai Před 16 dny

    One thing I’m wondering your guys’ take on would be how Vision Pro does NOT run Mac apps. To me, it seems crazy that they would build the OS off of iOS instead of OS X if they actually want it to eventually act like a real computer. iPads can be fine for grandparent computing, but I just don’t see how a mobile operating system could ever be good enough to do more complex computing.

  • @richardwilmoth1
    @richardwilmoth1 Před 28 dny

    hugo. what phone(s) does he carry?

  • @user-zi8ui6yi7d
    @user-zi8ui6yi7d Před 26 dny +1

    Apple Vision Pro is the most impactful device I’ve owned. I wish more people could experience it.

    • @themarkanthony888
      @themarkanthony888 Před 26 dny +2

      Did you ever try the quest 3 ? I found them very similar . The sound was ever better on the quest 3. That higher definition on vision though does make the limited things that are on their magical. Small difference but does make a big impact but not worth price difference for most people

    • @vowel8280
      @vowel8280 Před 25 dny

      the quality of vision pro is great, but if you can't do much with it then the price is not worth it

  • @kittycat4271
    @kittycat4271 Před 28 dny +1

    Honestly as amazing as the tech is, even from the times of rumors everyone knew this would be so expensive and out of the regular consumers’ reach. Why should developers rush to make apps? They probably wanna take the time to understand the best way to use Vision Pro, then pay and give so much time to create a good app.

  • @sankofa216
    @sankofa216 Před 19 dny

    The biggest thing that Apple Inc. can do now is a Dolby Atmos speaker set for Logic Pro X. That alone will start a wave of immersive video and audio for Vision users.

  • @joshyfry93
    @joshyfry93 Před 28 dny +2

    Waiting for Google to enter the room.

  • @jayofthenorth3364
    @jayofthenorth3364 Před 25 dny +1

    i absolutely love my Quest 3!

  • @lqzy.mp4
    @lqzy.mp4 Před 27 dny

    the ending was so fire bro had to shat on that human ai pin 1 more time

  • @myothawtun7870
    @myothawtun7870 Před 28 dny +1

    And u guys safe Vision Pro from disappearing on the internet 😂

  • @yurich94
    @yurich94 Před 27 dny

    Use your phone as the computer & battery as the source. That’s the tether 12:07 that’s the “accessory”

  • @TrueDarkMajin
    @TrueDarkMajin Před 22 dny

    Strip it all down for something like an Apple Vision instead of an Apple Vision Pro makes sense but then it’s just a stronger argument to get the quest three. And let me just add that my brother has been on the VR train for like the last eight years and finally convinced me to get a quest three And WOW. Keep in mind this is coming from someone who isn’t into VR, I was blown away. Now that I know about that piano app that’s the next thing I’m getting. he was also bugging me for the last two months to get on a game called pop one and I resisted yesterday. Literal game changer lol. Using your hands to actually climb the walls and the way you have to load the weapons and just being in a VR environment it’s just so immersive. Glad I made that jump.

  • @NiyamBhushan
    @NiyamBhushan Před 24 dny

    The most humane ending to a Zuck vs Apple debate ;-)

  • @aeonicphoenix5618
    @aeonicphoenix5618 Před 24 dny

    MKBHD’s new favorite word: “Hot Take”…just FYI

  • @MadNitr0
    @MadNitr0 Před 27 dny

    I know Im late to the party here but my opinion here is the eagle air strike is best strike... It dose more damage then the 500 to larger targets is more user friendly since it's spread across a winder area and you get an extra call in per re-arm... I personally consider the eagle air strike a mandatory pick V bugs OR bots

  • @jalengonel
    @jalengonel Před 28 dny +3

    7:48 broke free from your programming there Marquez

  • @SAMZIRRA
    @SAMZIRRA Před 23 dny

    Magical 300 grams? That is what fueled Rick James for years.

  • @sithanakase7642
    @sithanakase7642 Před 27 dny

    When is the r1 review coming 😅😅

  • @imeleventeen
    @imeleventeen Před 27 dny

    Just put the battery and whatever else you can in a nice lil backpack

  • @avilaomar10
    @avilaomar10 Před 20 dny

    This show should have more guest!!

  • @evroadtrips689
    @evroadtrips689 Před 27 dny

    Its the cost, I'm not putting dev time into apps when the headset might not be here a year from now.

  • @SuperSigma69
    @SuperSigma69 Před 24 dny

    I can't believe i met hugo barra when he was working at xiaomi!

  • @txma.
    @txma. Před 28 dny +13

    A VR headset powered by your phone would be really cool and would help make VR/AR way cheaper and more accessible

    • @nickolaiproblem
      @nickolaiproblem Před 28 dny

      Google had a few cardboard vr goggles and there have been a few limited run smartphone VR products.

    • @SooksVI
      @SooksVI Před 28 dny +2

      Samsung did this many years ago with the Gear VR. It was ok for its time.

    • @MaticTheProto
      @MaticTheProto Před 27 dny

      Haha no

    • @Syzygy2048
      @Syzygy2048 Před 27 dny +1

      ​@@SooksVIi think the idea here is not to slot the phone in a lens array like GearVR was doing, but instead move battery and compute into your pocket, and have the actual headset as a "dumb" screen + sensor combo. Kinda like suggested in the video.
      That way, you keep the weight and heat off of your face, while enabling higher resolution and FoV than phones can typically provide.

    • @vowel8280
      @vowel8280 Před 25 dny +1

      @@SooksVI
      He was not talking about your phone being the VR device, having a VR device connected and powered by your phone is the idea

  • @moozillamoo2109
    @moozillamoo2109 Před 22 dny

    I think an inexpensive (well, compared to Apple) goggle that work well in cars/trains would be very useful. I.e., using the device and not get a headache.

  • @barathelango267
    @barathelango267 Před 25 dny

    7:48 nice

  • @DanielHarrisCodes
    @DanielHarrisCodes Před 26 dny

    Definitely agree devs aren’t really sure what to do in a lot of cases. Think back to the early iPhone App Store there was junk on there like a carlsberg app that let you pretend to drink a beer, some lighter simulator app as well, 300 fart soundboards etc.
    There’s also possibly a big leap in skills needed to dev and app that exists in 3D space vs just a flat app on a screen - only really 3D game devs would have relevant experience I guess?

  • @dandolby3d
    @dandolby3d Před 27 dny +1

    Developing for Vision OS is considerably restricted due to a handful of crucial drawbacks. Firstly, the hand tracking feature is incredibly laggy, which makes it impossible to create fully functional and responsive virtual hands. Additionally, the lack of controllers hampers the majority of development possibilities.
    While it boasts an eye-tracking feature, as a developer, I don't have access to this feature. This eliminates any potential for interactive elements such as triggering a hover effect when the user looks at something specific, or tracking where the user is focusing their gaze - essentially there's no point in developing anything that relies on this feature. Further, the inability to mask user interfaces and the dependency on rebuilding shaders in a shader graph just adds to the growing list of developmental frustrations.
    AR image tracking fails to impress too, with updates occurring roughly once every second. Have a game or app previously developed for VR? Porting it to this OS will be a daunting task as it lacks support for blend shapes as well.
    On the upside, you can expect decent quality modeling, but there's a caveat - it only holds true in a bright room. Otherwise, your model colors will have a noticeable 'dirty' appearance.
    All in all, the predominant point here is, if you're a VR app or game developer, transitioning your content to Vision OS may prove to be an uphill battle.

  • @arthurcuesta6041
    @arthurcuesta6041 Před 28 dny +8

    I just realized Hugo Barra is brazilian. Good for you, man.

    • @garretreed9709
      @garretreed9709 Před 27 dny +3

      Good for him? Its not like he has a choice

    • @arthurcuesta6041
      @arthurcuesta6041 Před 27 dny

      @@garretreed9709 I meant that it's great he became very successful in big tech, not many stories like that. Try using your brain next time.

    • @garretreed9709
      @garretreed9709 Před 25 dny

      @@arthurcuesta6041 oh I understood it just the phrasing of original comment COULD cause some to misunderstand your original comment to mean "good for him (Hugo) for being Brazilian. Originally you didn't mention the successful part. Thanks for clarifying nonetheless. but true

  • @Tech-jokes
    @Tech-jokes Před 28 dny +1

    The humane Ai did quite well this time 😅

  • @firewoodlake
    @firewoodlake Před 18 dny

    Maybe final cut pro or garage band will have in VR one day.

  • @adebanjoidris8079
    @adebanjoidris8079 Před 28 dny

    This is the same way the humane ai pin is boosting the rabbit ai sales

  • @pebcak
    @pebcak Před 25 dny

    It really showed how Meta is putting out a good product for a good price, and also gives incentive for Meta to up their game. It’s the best thing for the consumer all around.

  • @ArnoldLayne92
    @ArnoldLayne92 Před 27 dny

    At least battery replacements will be much easier

  • @vanovum
    @vanovum Před 27 dny +1

    Nobody needs the Vision Pro in this form factor. Steve would never ever have allowed this …

  • @chillinbro18
    @chillinbro18 Před 27 dny

    lol at the segue into the video about the ai pin

  • @rushmore3927
    @rushmore3927 Před 28 dny

    The VP is delicate and easy to break. Way easier than the Q3.

  • @GreggyMcfly
    @GreggyMcfly Před 27 dny

    6:58. It is intentional. I don't want this thing to blow up in my face!

  • @toromei
    @toromei Před 24 dny

    I’d love to have a Vision Pro but can’t justify it at this stage. But I’d absolutely run out and buy a cheaper, more lightweight version that requires another Apple device to be connected so it basically serves to power it as a display without needing its own battery or high end processors. I suspect that Apple’s plan is to just skip that phase though and keep this platform as a standalone that can interface with the others though.

  • @jamessderby
    @jamessderby Před 21 dnem +1

    You should never doubt Apple lol

  • @TheZakofAlltrades
    @TheZakofAlltrades Před 22 dny

    Having a plugin VR is a step backwards.

  • @HallaYourself
    @HallaYourself Před 24 dny

    5 years from now. Rayband smartglasses on your face with a cord to your pocket that costs $10,000.

  • @InteractiveDNA
    @InteractiveDNA Před 23 dny

    Quest 2 and Quest 3 you already can plug in to a computer and not use the battery.

  • @ssattanen
    @ssattanen Před 23 dny

    Why are you having headphones?