The Danger Of Good Graphics

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  • čas přidán 23. 12. 2021
  • Bad Graphics matter. There's a deadly trade off for those good graphics you and I love so much and It's starting to cause a serious concern for the future of gaming. here's why good visuals are hurting game design. From taking up precious recourses, to developers abandoning stylization, graphics are starving gameplay and innovation to its very core. as painful as that is to admit lmao
    As much as I don't like twitter, I just now made one for your guys :) / liam__manley
    Hey! Sorry for the delay, and thanks for stickin around the channel. I have an entire series in the works that i'm insanely excited to share with everyone. Actually have a content calendar and will be shooting for at least 1 to 2 videos a month!
    Follow me on Instagram for all the details! @Liam__Manley
    Pulled 2 all nighters to get this to yall before Christmas so merry crimbus ya filthy animals ❤️.
    #badgraphics #AAAgames #gamedesign #goodgraphics
    __________________________________________________________________________
    Links to the ocular study: www.sciencedaily.com/releases....
    For the visual memory challenge:humanbenchmark.com/tests/memory
  • Hry

Komentáře • 3,3K

  • @ManleyReviews
    @ManleyReviews  Před 2 lety +922

    Rated beans for everyone.
    Also pls subscribe I actually ironed my shirt for this one.
    Also New Discord! ► discord.gg/hMDk7ZN4mn
    New Patreon! ► www.patreon.com/ManleyReviews

    • @visual8029
      @visual8029 Před 2 lety +7

      Bean.

    • @skyturtle5025
      @skyturtle5025 Před 2 lety +9

      Basically homeless :trollface:

    • @ManleyReviews
      @ManleyReviews  Před 2 lety +12

      @@skyturtle5025 literally where I got the idea from. Beans always just crack me up.

    • @ziwuri
      @ziwuri Před 2 lety

      you forgor to add the "t" in "starts"💀

    • @Theviewerdude
      @Theviewerdude Před 2 lety +3

      Nah, there was a typo at 0:11. Disliked, unsubscribed, throwing away my phone, and shooting my neighbor.
      Edit: nevermind, 1:05 was based. Liked, subbed, and apologizing to my neighbor

  • @ScamboliReviews
    @ScamboliReviews Před 2 lety +2391

    Leave it to Liam to spend 5 hours editing a 20 second meme for our enjoyment

  • @primorock8141
    @primorock8141 Před 2 lety +2508

    This is why indie games look so good despite being able to run on a potato, also the more you try to make games look realistic the easier it is to point out the flaws and cut corners which end up working against the whole realistic graphics. Take Cyberpunk for example, the graphics look good but when you see such real looking npcs walk around in the same circle or do video game things it's harder to digest than if a character from an older game like San Andreas were to do the same.

    • @JasonTubeOffical
      @JasonTubeOffical Před 2 lety +104

      Honestly I wonder if people will feel sick to the stomach if you are killing people in a game that looks a little too "real". Like I vomit from watching LiveLeak but call of duty looks fake and goofy so its fun and more enjoyable in my opinion.

    • @artbyddp
      @artbyddp Před 2 lety +77

      The fact they can run on a potato only means the devs get paid and everybody has the opportunity to enjoy their game. This is the way it should be though.

    • @2020Twenty
      @2020Twenty Před 2 lety +14

      Uncanny valley

    • @curiouscarlo7276
      @curiouscarlo7276 Před 2 lety +20

      @_Triger_ Yeah. I'm fine with it in fiction but IRL, I can't handle it well

    • @harshitjaiswal5529
      @harshitjaiswal5529 Před 2 lety +28

      @@artbyddp Exactly look at BF4 it's graphics looks so bloody good i run on ultra 60 fps on my 2024 pc. But when i play vanguard i have to run in on low which makes it looks much worse than bf4 so technically for me graphics and performance gets shittier every year.

  • @floa2229
    @floa2229 Před rokem +238

    Ive always thought to myself "why do people want graphics in games that look like the world we live in all the time??" I mean video games are an escape from reality, they are not not reality therefore it should not pretend to be something that it's not. Just because it takes more hardware to run doesn't mean that it's a better experience, I think there are games on much cheaper hardware that look better and will have you more immersed than a game that is a 1:1 recreation of real life.

    • @justanotheryoutubechannel
      @justanotheryoutubechannel Před rokem +23

      It’s so true, I think some super realistic games can work like the uncharted games but I really don’t want everything looking super realistic. Can you imagine how good games would be if they used the technology of modern games to make strange stylish environments of a different style? Like take all the tech from Uncharted and DX Mankind Divided and Alan Wake 2 and put that in a world with a burned golden dystopia like DX Human Revolution, or make a strange alien world where the normal laws of physics don’t apply, or a strange monochrome nightmare of distortion and reflections. Those are just a few ideas but hopefully it gets the idea across, detailed variety and distinction is what the tech should be used for, it feels like it’s wasted just trying to make an even more realistic earthen forest, if I want to see that I’ll walk for 15 minutes to the park.

    • @999a0s
      @999a0s Před rokem +9

      @@justanotheryoutubechannel we had the Vertex Shader era (GCN, PS2); we had the Pixel Shader era (X360, PS3) - and now, we're squarely in the era of Physically Based Rendering. the reality is that PBR has mainly functioned as a way to drastically cheapen the cost of asset authoring for studios, reduce development time, and, more and more, cut artistry and artists almost completely out of the loop. you can look at PBR as "the end of the texture". the visual look is now a direct product of realistic light transport calculated on realistic 3D models. in fact, the majority of assets are no longer modeled, but are rather straight up photogrammetry scans of real-world objects, collecting 3D information and material information in one fell swoop; the artist's hand has been taken out of the equation. the industry has driven itself into a corner. with a PBR pipeline, interesting and creative visual styles don't come naturally, at all - what comes naturally is simply recreating the real world. it's to the point now where the industry is moving towards asset libraries that are licensed by different studios for use, essentially a generic "lego kit" of objects, 3d, material, and all, that are used by everyone.
      PBR is the logical conclusion of the relentless drive towards photorealism - it's a massive time and money saver, but if you go PBR, you are fully committing to photorealism, and to break out of that requires a large investment of time and money (that you've become used to saving). the industry has painted itself into a corner. it's funny, because now we're reaching these "white whales" we've had as graphics programmers - things like realistic dynamic global illumination, raytraced reflections, etc - and it's kind of for naught, because, at least for me, i'm sick and fucking tired of straight photorealism. "we have photon mapping now! new york city looks more realistic than ever before!" and it's still less visually striking than Shin Megami Tensei Nocturne for the PS2, released in 2003.

    • @EmperorSarco
      @EmperorSarco Před rokem +1

      To make fantasy more lifelike

    • @madnessarcade7447
      @madnessarcade7447 Před rokem +18

      IF YOU WANT GOOD GRAPHICS WITH REALISTIC TEXTURES GO OUTSIDE AND HUG A TREE
      NINTENDO WAS SMART AND REALIZED WHAT EVERYONE ELSE
      IS TOO SLOW TO
      Nintendo realised long ago that competing in graphics is pointless. No matter how powerful your console is, in a couple of years it is going to be obsolete, and anybody who really cares about graphics is going to buy a PC, because that is where the best graphics are.
      Instead, Nintendo focuses on their strengths:
      * Nintendo likes hardware gimmicks, because it makes their console stand out. Nobody bought a Wii because it had the prettiest graphics, they bought a Wii because they wanted to play with the motion controls (An idea so good both the “superior” PS3 and Xbox 360 tried to copy it). The same thing is happening with the Switch: people are buying it because they can play their games anywhere, and can move between a handheld and a home console. They like to focus on giving customers something that they cannot get anywhere else.
      * When Nintendo did try to compete on power, they didn’t do very well. The N64 and Gamecube were the most powerful consoles of their generations, but were both massively outsold by the “inferior” PS1 and PS2. The Wii was the weakest of its generation, but outsold the PS3 and Xbox 360. This proves Nintendo’s approach to console design clearly has something going for it.
      * Performance is expensive. Performance is even more expensive when you are using it in niche applications. If Nintendo wanted to have something as powerful as an Xbox One or PS4, while still being portable, then it would probably cost twice as much. This means that Nintendo would have to charge more for the console (probably not something the market could sustain) and/or eat a hefty loss on each console sold. Instead, by not focusing on performance, Nintendo make a profit on each console, and keep it at a price point where more people can afford it.
      * One of Nintendo’s biggest strengths is their first party titles, all of which rely on stylised graphics and strong art-style. It doesn’t matter that the console is not very powerful when Pokémon, Zelda, Mario (and its millions of spin offs), Smash Bros, Metroid and Donkey Kong are incredibly popular and all don’t care about high end graphics. Why make your console more expensive to make and develop for when you don’t even need it?
      * The companies that tend to focus on graphics are third party developers, such as EA, Activision, and Rockstar. If the console sells well (like the Switch currently is), then those developers will find a way to bring their games to it or, failing that, make unique games that work best on the hardware.
      * By not competing with the other consoles, or PCs, in terms of power, while offering unique gaming experiences, Nintendo has comfortably found a niche as an optional second system. If you have a PC, PS4 or Xbox One you have very little reason to buy one of the others, because they are all basically the same. Nintendo’s consoles offer things that none of the others offer, and thus can easily tempt people with another gaming device into purchasing it.
      * Nintendo has also found a strong market in all ages These people don’t care about graphics, so why waste money on giving them something that they don’t want? An families don’t care that the Switch doesn’t have the best looking games, they’re just happy that they can have fun
      Ever since the Wii era Nintendo has. Been trying to train us that power doesn’t matter
      Whimsy and imagination and creativity and memorable experiences are more important to them
      And y’all still aren’t getting it
      Move on from Power
      it don’t matter
      Nintendo doesn’t want it
      They think it’s boring
      They don’t care
      Official quote from iwata: "Even when we were going to launch the Wii system, there were a lot of voice saying 'Nintendo should stop making hardware'," Iwata recalled, talking to Gamasutra.
      "The reasoning behind that was Nintendo would not have any chance against Microsoft and Sony. The fact of the matter was: I did not think Nintendo should compete against these companies with the same message and same entertainment options for people.
      "We have not changed our strategy," he added. "In other words, we just do not care what kind of 'more beef' console Microsoft and Sony might produce in 2013. Our focus is on how we can make our new console different than [others]."
      The switch is faithful to iwata’s legacy

    • @EmperorSarco
      @EmperorSarco Před rokem +3

      @@madnessarcade7447 Well said.

  • @sipinthatbub
    @sipinthatbub Před 2 lety +555

    I feel the more developers try to reach photorealistic graphics, the closer we get to the uncanny valley, not just for character faces, but in general, a feeling that it's trying so hard to look real that it starts to be creepy

    • @sipinthatbub
      @sipinthatbub Před 2 lety +34

      @airlockengage Agree 100%, if i want reality, i have real world for that

    • @nnoffuture
      @nnoffuture Před 2 lety +6

      He was looking hard for a place to use his uncanny valley reference

    • @sipinthatbub
      @sipinthatbub Před 2 lety +5

      @Jako it would be cool if used like that

    • @shumpiremadness2372
      @shumpiremadness2372 Před 2 lety +7

      I....actually wouldn't mind. Imagine seeing the muscles and the blood and wounds of a person you just killed in game.
      Holy fuck, I need help.

    • @albertwesker295
      @albertwesker295 Před rokem +12

      Tbh I don't get the uncanny aspect BUT what I do hate about photo realism is that the amount of resources that goes there makes the overall game itself suffer. Most modern photo realistic games have the most bland, repetitive easy af gameplay that's just there to remind you that yes this is a game.

  • @viper341
    @viper341 Před 2 lety +789

    As a game developer who's dissatisfied with most modern games I couldn't agree with you more.

    • @Palexite
      @Palexite Před 2 lety +16

      Me too. I litterally went back to playing Garry’s Mod.

    • @seemysight
      @seemysight Před 2 lety +12

      as a game artist, mee too

    • @serbanim9898
      @serbanim9898 Před 2 lety +6

      modern shoters are slo0w tactycal shit and you cant kill friendly npc wtf!!!!!??????

    • @pie3i940
      @pie3i940 Před 2 lety +12

      As a game developer who doesn't want to spend 100 euro on every bush in my game I also couldn't agree more

    • @Kinji_Hakari
      @Kinji_Hakari Před rokem +4

      More realistic graphics are the more realistic physics has to be
      Urban reign cannot be remade with modern while having the same physics it has, the physics have to change as well( that was just one example)
      Realistic graphics I guess have somewhat ruined games, cause game aren't meant to be real life, they are meant to be wacky fun , 😂

  • @finzar
    @finzar Před 2 lety +590

    Oh my goodness, I smell extremely hard work mixed with passion and style on this video 👀 absolutely insane!

    • @finzar
      @finzar Před 2 lety +25

      Also, GIVE ME A GAME WITH GOOD FUCKING GAMEPLAY PLEASE GAME PUBLISHERS

    • @ManleyReviews
      @ManleyReviews  Před 2 lety +45

      It's probably the socks tbh.

    • @skyturtle5025
      @skyturtle5025 Před 2 lety +2

      Hello fin

    • @Shiffo
      @Shiffo Před 2 lety +5

      Says the representation of hard work and effort himself, love your work Fin

    • @boogiesbaked686
      @boogiesbaked686 Před 2 lety +2

      You should also check out his band cause I mean he’s great at reviews and great at slamming the fuck out of things

  • @Neogears1312
    @Neogears1312 Před 2 lety +128

    I’ve been saying this for years! Art direction is being gutted for high fidelity and all the “difficulties with development” that hinder games these days are just because the graphics are bogging down the development.

    • @rickbo5858
      @rickbo5858 Před rokem +7

      It's a software development problem. Code quality has gotten worse in this decade.

  • @Normium
    @Normium Před 2 lety +30

    2:05 Mans just did the prefect replica of the keemstar rocket league scream... just sayin'

  • @ali32bit42
    @ali32bit42 Před 2 lety +626

    I WAS DYING TO SAY THIS. i am a professional 3D artist of 7 years. and lemmi tell you i dread the recent trend of video games constantly advertising their photoreal graphics. the hyper focus on those shiny AAA graphics and the complete dismissal of gameplay is making me sick of gaming . ever since unreal engine 5 came out the sick feelings have only increesed with the engine's hyper focus on unoptimized oversaturated high poly graphics and nothing else . and i dont know if you noticed but many AAA games are starting to look and feel exactly the same with very little syle diffrences . i honestly cant tell what games i am looking at anymore especially when it comes to some racing and shooter games. even the UI design is becoming boring and repetitive. DEAR DEVELOPERS : we play games to escape reality. we dont want more reality shoved down our throuts !
    edit : for the unreal engine fanboys read the replys to get my point with unreal. the engine is not the problem the users are

    • @ali32bit42
      @ali32bit42 Před 2 lety +48

      @N7Andy my problem is not realisem heck i specialize in realistic environments and smi realistic characters with high detail fur , my problem is the cost associated with it. from over cluttered environments that confuse the eye to annoying VFX that you are not alllowed to turn off which destroyes performance . (for exampe apex legends is full of complex refraction and blurr effects and tons of reflective surfaes and PBR stuff that users cannot turn off which hurts performance dramatically and forces people to play in 720p to get a stable framerate , non o f those effects add anything to gameplay in any way ) all because some privilaged art director with a quadro graphics card thinks the visuals are more important then smooth gameplay and aceesibility to the very high cost of producing PBR assets the focus on graphics instead of gameplay is hurting gameplay design dramatically. games are Not movies . they are not ment to be eye candy and developers should focus on fun and functionality instead. just look at how amongus with its basic 2D graphics took the internet by storm or how minecraft's iconic pixel art made it the most popular game ever even today with a thriving mooding community and youtube community. those games are not technically "pretty" or realistic but the fun game play and polished mechanics made them some of the best games ever made . meanwhile cyberpunk 2077 had amazng graphics but performance was terrible and everything was buggy and the RPG elements were missing with a bland story to replace them . nothing was interactive apart from basic objects either. and that is just one example. from fallout 76 to madden22 soo many AAA games come out with decent graphics but boring unpolished gameplay and TOOONS of bugs and server problems. developers need to understand that when they cannot afford good graphics and good game play in the same game then the focus should be gameplay and nothing else. also NOBODY gets hurt if we let people turn off effects they dont like such as glossy surfaces and lense flares but NOOO . and i have not even mentioned asthetics and art styles and how some remasteres completely destroy asthetics . look at GmanLives Channel to find the video on gta trilogy remasters and how they ruined the remasters with pointless effects and buggy gameplay .

    • @totidoki05
      @totidoki05 Před 2 lety +13

      @N7Andy that's a very intelligent awnser and i'm glad you showed there different types of people that like different kinds of games. The problem actually sits here, for 10 years, if you prefer gameplay above all but love the ambition and budget of AAA productions, you're fucking screwed. You're either stuck with Nintendo, 5 hours long small scale indie games, or just go back to play old games. There are different kind of people and all of them deserve their games but for 10 years, AAA aimed to satisfy one kind of people. This is utterly depressing for people like me, who like near perfect gameplay feel and level design, coupled with bold and gorgeous art direction, regardless of realism. I am fucking stucked with Nintendo because they're the only ones putting budget in such productions, but their shitty atitude towards customers and lack of innovation with the Switch having more Wii u nintendo originals than switch Nintendo originals, i feel fucking screwed and am starting to hate this rotten industry even more after having worked at some studios. I crave for a paradigm shift.

    • @elishakortz8069
      @elishakortz8069 Před 2 lety

      Couldn’t agree more!!!!!!!!!!!!

    • @Ferindel
      @Ferindel Před 2 lety +3

      This comment was perfect until you spelt throats wrong

    • @alexism9656
      @alexism9656 Před 2 lety +13

      I never got the whole "escaping reality" thing. I just play because it's fun. I'm not trying to ignore the life I live in.

  • @seraaron
    @seraaron Před 2 lety +295

    I've been saying this for years, but it sometime feels like it's so hard to explain this to people who haven't studied art or tried to do anything like this themselves: That perfect visual clarity at all times (aka. "good graphics") are not actually what you want or what your brain enjoys. Composition matters *way more* than detail. Some stylized aesthetics can keep a game looking good for *decades* after release, rather than most 'realistic' games looking laughably bad after a couple of years. And the reason we remember old games so fondly isn't *just* nostalgia, it's that our imaginations had to put in work to fill in the blanks that the processors couldn't. Sometimes, *intentionally blank is better than filled with scribbles* .

    • @fqdn
      @fqdn Před 2 lety +15

      Re: Game looking good for decades.
      Mirror’s Edge (1) still looks phenomenal, highly recommend playing* or watching a walkthrough if you haven’t.
      *If you buy it, buy it on GOG as EA’s activation servers sometimes have issues with their older games.

    • @ali32bit42
      @ali32bit42 Před 2 lety +14

      the resent remasters of GTA games prove this dramatically. tons the stylized visuals are gone and repalced with souless unreal 4 asset flip graphics that completely destory how the game used to feel. its technically "realistic" but it looks and feels like dog shit

    • @fqdn
      @fqdn Před 2 lety +6

      @@ali32bit42 I actually think the GTA remasters are very interesting in that regard, it is clear there was some attempt at using stylization, in fact a lot of people talked about the more cartoony style when the trailers came out, however the actual implementations is, from what I can tell watching videos of it, pretty bad and inconsistent.

    • @ali32bit42
      @ali32bit42 Před 2 lety +3

      @@fqdn its not really an art style its more like "here is the cheapest and fastest low effort designs we could make and we will call it ps2 style to hide the fact that we were lazy" the oversaturated glossy graphics and complete disrigard for post processing just make it all worse too

    • @mattjackson2799
      @mattjackson2799 Před 2 lety +3

      Yeah zelda wind waker is perfect example of game that aged well and still looks nice even after 20 years due to its artstyle.

  • @flashter6101
    @flashter6101 Před 2 lety +127

    As far as stylized graphics go, I feel tf2 did a great job, even with all the explosions everything is very visually clear

  • @dinosore4782
    @dinosore4782 Před rokem +42

    The better graphics get, the harder and larger the game will be to create , and everything else will suffer in the name of good graphics

  • @jamesscott4574
    @jamesscott4574 Před 2 lety +368

    You perfectly described why I often struggle in newer shooters compared to old ones, I can't see shit through all the visual clutter and everything begins to blend together without the contrast. It gets frustrating to pixel hunt or get killed by a guy hiding in a corner that blended in long enough for me to react slowly to his presence.

    • @jimmycarburator2012
      @jimmycarburator2012 Před 2 lety +2

      true, i dont get how much of a basement dwelling no lifer do you have to be to want "pretty graphics", like just go outside lol

    • @odinlindeberg4624
      @odinlindeberg4624 Před 2 lety +4

      Especially the black level thing is something I feel familiar with, while trying to mod Fallout 4 to look real good and nice I noticed that if I don't set the black level real low to make the contrest work correctly in night, then it will be more or less impossible to tell where enemies are at night.

    • @mystari4445
      @mystari4445 Před 2 lety +5

      This is just my opinion but for me shooters are much more fun and understandable when they look cartoony like TF2 or Garden Warfare

    • @GeorgeWockington01
      @GeorgeWockington01 Před 2 lety +2

      Seems like you need to git gud

    • @JarlFrank
      @JarlFrank Před 2 lety +1

      My favorite shooter is still Quake 1 because of its visual clarity. Yeah it looks blocky, but the gameplay is fun and there are no annoying effects obscuring the important things I need to see.

  • @Luigiscoutman
    @Luigiscoutman Před 2 lety +554

    That's a helluva great content! The detail you've put into this is simply amazing!

  • @FlowUrbanFlow
    @FlowUrbanFlow Před 2 lety +334

    This is why gaming in the first couple of console generations was the best. Everything was a fresh idea and because of limitations to graphical abilities people pursued artistic direction instead of realism

    • @kakyoindonut3213
      @kakyoindonut3213 Před rokem +8

      But limitations on graphical abilities also force them to improve graphical system with such limitation.
      I'm not saying today's programmer aren't as genius tho.

    • @madnessarcade7447
      @madnessarcade7447 Před rokem +3

      Even back then a lot of people tried to make realistic games
      Like COD for example

    • @serhii_himself
      @serhii_himself Před rokem

      Have you heard of indie tag on steam/sony store?

    • @ryxrr7207
      @ryxrr7207 Před rokem +5

      ​@@madnessarcade7447 I'm necroing this to say.
      COD was not in the SNES or the PS1 bud.

    • @secondchance6603
      @secondchance6603 Před 9 měsíci +1

      @@ryxrr7207 Even back then a lot of people TRIED to make realistic games
      LIKE COD for EXAMPLE
      No mention of COD being in the SNES or the PS1... BUD!

  • @DarkKnightofIT
    @DarkKnightofIT Před 2 lety +37

    I personally feel that advanced/realistic graphics _on their own_ aren't a serious problem, but companies insistence on adding it _everywhere_ and (especially) at the cost of other things is a problem.
    In GTA 5, I believe that everything looking as close to IRL as possible helps immerse me in it's world, but Borderlands immerses me _just as much_ without looking like real life.
    In conclusion, I believe "realistic" graphics should be used in moderation, with considerable thought into whether it's feasible and/or if a more stylized approach would work better.

    • @ManleyReviews
      @ManleyReviews  Před 2 lety +12

      Exactly. On it's own it's a wonderful addition that can make an exceptional experience.

    • @walmorcarvalho2512
      @walmorcarvalho2512 Před 11 měsíci +4

      And note that Rockstar actually toned the realism DOWN for GTA V. GTA IV's physics, narrative and gameplay were much more grounded in reality than V, and that ended up being not such a good thing in the end, to the point they tried to make the last DLC, "The Ballad of Gay Tony" a bit more cartoony and actually found a decent balance in GTA V.

  • @nicholasdavidson5683
    @nicholasdavidson5683 Před 2 lety +471

    My theory is that:
    Simple graphics requires more imagination to fill in the gaps, and give a more fully engaged brain
    Really nice graphics are no imagination required = less engaged brain

    • @shashankrai6510
      @shashankrai6510 Před 2 lety +11

      Very aptly described.

    • @sageforasennight
      @sageforasennight Před 2 lety +3

      Took the words right out of my mouth👍👍

    • @wipexx
      @wipexx Před 2 lety +4

      you have a point here

    • @flintfrommother3gaming
      @flintfrommother3gaming Před 2 lety +10

      Celeste, the character is literally nothing but some squares but from playing it for some small time I was still amused from the beginning of the game.

    •  Před 2 lety +8

      Definitely! A similar thing occurs in film when they keep increasing the FPS, more images per second equates to less imagination required to fill in the gaps = enjoyment decreases

  • @manamaster6
    @manamaster6 Před 2 lety +372

    "Realistic-looking" games age the worst, the entirety of their concept seems to be focused on the short term (Huge investment in marketing, awesome graphics and multiplayer service with an expiration date, for a quick ROI).
    They look great right now, but sometimes it is impossible to distinguish one game from another without using the UI to differentiate them.

    • @satyakisil4289
      @satyakisil4289 Před 2 lety +2

      I feel like games like sims should have realistic looks, but it takes away the fun from a lot of games.

    • @austinreed7343
      @austinreed7343 Před 2 lety +2

      Case in point: Mortal Kombat.

    • @cdgonepotatoes4219
      @cdgonepotatoes4219 Před 2 lety +6

      Not even that, because many modern games without a strong visual identity also use the same, white blocks minimalist UI with just minimal differences.

    • @demonvictim
      @demonvictim Před 2 lety +2

      Realistic looking games are good in gta sense but in more terms they don't spend gamespace on gameplay but more graphics. I will play 8bit games if it has good gameplay noita is a good example.

    • @siyzerix
      @siyzerix Před 2 lety +5

      Nah. They look very good when done right. Battlefield 3/4, doom/eternal, forza horizon 4, etc. all look good. Even to this day. Just look at crysis 3. Or battlefield 1. All have aged well in the graphics department.

  • @ProjSHiNKiROU
    @ProjSHiNKiROU Před 2 lety +253

    This is another instance of “the STEM student wanted to clone dinosaurs, while the arts student knows why it’s a bad idea”. I find computer graphics a technical curiosity worthy of pursuit, but today game studios invested too much into graphical quality.

    • @KashNoK
      @KashNoK Před 2 lety +15

      yo thats a cool saying. Will definitley keep it deep within the inner machinations of my mind until a scenario comes when i can use it. >:)

    • @huguesdepayens807
      @huguesdepayens807 Před rokem +15

      In what universe do art students know shit?

    • @thecrazyracoon
      @thecrazyracoon Před rokem +5

      @@huguesdepayens807 lol right, it should be the other way around

    • @What-he5pr
      @What-he5pr Před rokem +3

      The arts student would actually say it's sexist and racist to not mass clone dinosaurs of color.

    • @captaincap4931
      @captaincap4931 Před rokem +14

      @@thecrazyracoon that doesn't make any sense either tbh, and artists contribute to your favorite games don't be obtuse.

  • @FrayHavoc
    @FrayHavoc Před 2 lety +45

    You're absolutely correct. I've stopped pre-ordering and started playing more Indie games.
    Your videos are so entertaining. Please keep making more.

  • @badaxtion1878
    @badaxtion1878 Před 2 lety +354

    Finally. I never understood the obsession with graphics if the GAME SUCKS

    • @ManleyReviews
      @ManleyReviews  Před 2 lety +79

      b-b-b-but is pretty

    • @derealized797
      @derealized797 Před 2 lety +47

      I remember there being a lot of arguing about graphics back in the early 2000s, people would say that the PS2 was the superior console because it had more games. And I'm pretty sure that a lot of people even today don't understand that sony didn't make all those games... they just made the hardware.
      They hated the xbox, because they demanded that graphics aren't what matters. Skip ahead to the PS3 though, and what were they bragging about?
      For me though. I never cared that much about hi res flashy graphics blah blah... but what i thought of when i saw more powerful hardware was more interactive worlds. Red faction being the best example, i thought this meant that new game mechanics were possible and this power would open up these new possibilities for developers to explore.
      Half life 2 made me think here we go it's starting. But then nothing much beyond that. We still have the same sh7t using the same template, just now it's in 4k. Resolution is the focus, all that power these systems have, that's where it goes. Same game you were bored with 20 years ago. But now it's got fancy lighting.
      You still can't break down doors, but at least searching for that key never looked better.

    • @badaxtion1878
      @badaxtion1878 Před 2 lety +6

      @@derealized797 200% this

    • @ED-gw9rg
      @ED-gw9rg Před 2 lety +4

      In my opinion, if a game sucks but the plot/graphics are the reason you play the game, why not just watch it on CZcams or something?

    • @MasterMooper
      @MasterMooper Před 2 lety +1

      Which is the same case with OOT but it is used as a template for a "good videogame" in this video. Game sucked balls but all the kiddies went crazy over the graphics

  • @TimSlee1
    @TimSlee1 Před 2 lety +392

    This explains why I felt immersed in a game as old as Half Life yet struggle to feel that same immersion in many modern games.

    • @RampageCrumpet
      @RampageCrumpet Před 2 lety +29

      Yep, and also Valve are absolute masters of their craft. They seem to understand these points completely. Their catalog is full of examples of how to do graphics well.

    • @TimSlee1
      @TimSlee1 Před 2 lety +16

      @@RampageCrumpet Just started playing HL2 and it's just as immersive, graphics hold up pretty well especially in artificial environments. The facial animations are also really good, imagine what people would've thought of seeing that in 2004.

    • @naruteoh123
      @naruteoh123 Před 2 lety +10

      The same apply to Left 4 Dead. Check Crowbcat video about the comparison between this game and Back 4 Blood and this video will make much more sense.

    • @TimSlee1
      @TimSlee1 Před 2 lety +10

      @@naruteoh123 I saw that one, impressive how so many new games mess up the atmosphere and general feeling of the gameplay. Charlie said "you don't notice the small details" but oh boy you REALLY do.

    • @cookiejoe5564
      @cookiejoe5564 Před 2 lety +5

      @@TimSlee1 even Left 4 Dead has it's own "art style". They perfectly captured the essence and themes of a horror zombie film, from Movie posters starring the survivors as actors, dark and abandoned places, and even the music adapts to the situations like it was intentional.

  • @SaviorGabriel
    @SaviorGabriel Před 2 lety +21

    In recent years, I've come to the belief that if everything looks amazing, nothing is amazing anymore. Maybe that's why I've grown to become less, and less impressed by graphics now. Of course I want my games to look good, but not at the expense of the game itself.

  • @mandelbrot847
    @mandelbrot847 Před 2 lety +21

    Low fidelity graphics is kind of like reading a book; our imagination gets to hold onto what we're given and run away with it. High fidelity graphics leave very little for the imagination. Glad someone finally touched on this topic.

    • @johndodo2062
      @johndodo2062 Před rokem +6

      There's no reason a game can't have both and plenty of them do

  • @lazarjaric8967
    @lazarjaric8967 Před 2 lety +112

    Let's add another important aspect - money. There is a HUGE difference between spending $100 mils on staff salaries and $50 mil on staff salaries. Creating a beautiful yet fun and engaging game costs money. Focusing on graphics instead of gameplay is WAY more profitable simply because it is easier to make and ship out. Putting content, working on AI, create new game mechanics require brainwork, not just development time. So, employees would spend more hours figuring shit out to make it logical and memorable. In short - fuck new ideas and give me money!

    • @artbyddp
      @artbyddp Před 2 lety +8

      yeah and they charge extra these days for content that should've already been on the game from the beginning. Almost like they want to tax us on behalf of their laziness.

    • @ADeeSHUPA
      @ADeeSHUPA Před 2 lety

      @@artbyddp uP

  • @ramaluminus
    @ramaluminus Před 2 lety +50

    Yes! Art style over graphical fidelity. Even though games this day have good graphic, but without good art direction/style it feels less memorable.

    • @ManleyReviews
      @ManleyReviews  Před 2 lety +3

      I love the graphics too but at the expense of the art? never.

  • @GyroCannon
    @GyroCannon Před 2 lety +31

    Aside from a few things like more realistic hair and cloth, I think that we're getting to the point where there's not much improvement to be had graphically.
    Like, having hair be one solid block instead of individual strands is weird, and having rigid cloth is jarring, but these days we're getting things like buildings, rocks, trees, all looking pretty realistic. If a company really wants to waste money trying to chase after small marginal gains, that's their own choice, but it's so not worth it at this point.

    • @boltogen5416
      @boltogen5416 Před 5 měsíci

      Honestly I’m one of the people that really dislike the “realistic” hair rendering. Not only does it constantly tank my performance, but also ends up looking even less realistic to me, especially when light passes through it. Seriously any time those hair renders meet light they glow like they’re the sun itself. They constantly face weird clipping issues, light not working so the hair has this static-like effect. Maybe I’ve only played games that handle the tech poorly, but it’s just what I experienced with it.

  • @DarkSpaceStudios
    @DarkSpaceStudios Před 2 lety +43

    Great job man, love your style

  • @jackmandrakeart
    @jackmandrakeart Před 2 lety +162

    These 9 minutes are way more interesting and entertaining than almost every 1 1/2 hour video essay I've seen on this platform, KEEP IT UP YOU'RE WONDERFUL!!!

    • @ManleyReviews
      @ManleyReviews  Před 2 lety +20

      that is exactly what I seek out to do. This video was supposed to be far longer, but I had to scrap a lot of later content as I wanted this to be released b4 christmas. I love and also hate gaming essays for the reason they tend to just run on for hours simply to cover their positions in the most bland/safe way. so i'm stoked i think that effort is coming across.

    • @umb3rto641
      @umb3rto641 Před 2 lety +1

      @@ManleyReviews bro I ain't Gon' lie - I learned a thing or two from ur vids on doing videos the creative way. cheers to that 🍻

    • @ManleyReviews
      @ManleyReviews  Před 2 lety +1

      my pleasure. glad to be of help.

    • @illestvillain1971
      @illestvillain1971 Před 2 lety +1

      @@ManleyReviews The effort you put into this, and then replying to tons of comments. True dedication, great video. Just subbed

  • @Naldoepingo
    @Naldoepingo Před 2 lety +307

    I would love to see more games invest in better physics engines, finally we have power to have a hyper realistic simulations.

    • @Gosu9765
      @Gosu9765 Před 2 lety +13

      You are wrong sir. Physics are extremely CPU bound and that budget is most often spent somewhere else like on AI. I would love to see that too, but we are not there yet. Good cloth simulations, particle systems, fluid simulations (smokes) are also already here. Frostbite engine utilises pretty much all of those at once in BF.

    • @bearwynn
      @bearwynn Před 2 lety +31

      You don't want hyper realistic simulations of physics, most of the time it's just not fun.
      You just want more fun physics sandboxes, and that doesn't need realistic physics. Take gravity for example, if your character and objects had the real force of gravity applied everything would feel way to heavy and glued to the ground

    • @chza1181
      @chza1181 Před 2 lety +2

      If you stylise the graphics so your computer doesn't have to render polygons the size of atoms then put more budget and processing power into content and more reactive environments we would definitely be getting closer. Look at the Red Faction games from 20 years ago and imagine if lets say a shooter like Battlefield stylised its graphics and implemented destructible environments into it like those games, it would be far more impressive than just looking pretty and be more fun to play.

    • @ThylineTheGay
      @ThylineTheGay Před 2 lety +12

      @@Gosu9765 GPU accelerated physics is a thing.

    • @HiSodiumContent
      @HiSodiumContent Před 2 lety +2

      @@ThylineTheGay In fact, most of the hype over things like the new RTX 30 series and other high-end, newer cards, is that they're so loaded with processing power they can do all their graphic things AND have enough juice left over to handle all the physical simulations WELL. Some of these GPUs are so beefy that they're utilized instead of CPU cores for stuff like machine learning (Titans).

  • @TheRealHaloLover
    @TheRealHaloLover Před rokem +7

    I always think about Ubisoft creating these absolutely massive worlds just to fill them with copy paste outposts and fetch quests with no interactive npcs.

  • @VilodivanGaming
    @VilodivanGaming Před 2 lety +15

    Glad there is other people out there who feel the same way! The graphics might draw you in but without the gameplay and story to back it up, it’s not gonna be worth it in the long run and will be forgotten.

  • @blu2395
    @blu2395 Před 2 lety +267

    This is some high quality content dude, you are criminally underrated. Gonna start advertising your channel to my friends because you really deserve that

    • @ManleyReviews
      @ManleyReviews  Před 2 lety +30

      bro gtfo you don't got to do that. thanks man.

    • @Thatthing1234
      @Thatthing1234 Před 2 lety +12

      Definitely a hidden gem

    • @CohibaSkeeza
      @CohibaSkeeza Před 2 lety +1

      Manly "stole" this content from people like me and Sean Malstrom who were going around forums for the past 10 or 15 years explaining this stuff on every popular game forum and youtube video. He has the facade of the argument but none of the depth, which was they very point of what we were saying about modern games. Its cool he is bringing attention to this but he needs to at least try to contact the people who got him to realize the problem and let them explain the stuff along with him and his particular additions. Everyone wants to steal content and then try to make bank from it passing it off as their own idea. Original ideas are hard, original good ideas are like unicorns, everyone wants to see one, but no one know how or why or where they are.

    • @junior1388666
      @junior1388666 Před 2 lety +4

      I wasn't gonna watch this vid cuz I was like "duh. Too much emphasis on graphics is ruining AAA games. I've been thinking about that for the last years" but I was like "ah wtf. It's only ten minutes long and I ain't got nothing better to do with my miserable purposeless life" and it was actually really enjoyable to watch. Subscribed :)

    • @MrGamelover23
      @MrGamelover23 Před 2 lety +2

      He'd probably have twice as many subscribers if he didn't swear, due the algorithm. But this is amazing content.

  • @neonsamurai1348
    @neonsamurai1348 Před 2 lety +73

    The things I always turn off, Depth of field and motion blur. Depth of field always makes what I want to see blurry. Motion blur is completely unnessiary as your eyes will naturally blur with fast graphics/movement. I often get the impression graphics devs never set foot outside, and spend their lives glued to a screen, as they never seem to have a clue what reality looks like.

    • @valletas
      @valletas Před 2 lety

      I love how many hd remasters give the game a brown filter for "realism"

    • @ManleyReviews
      @ManleyReviews  Před 2 lety +17

      YUP. if it's over 30 fps that motion blur can go right in the trash. Horror games I find do make it scarier with it in, for some odd reason, but totally agree.

    • @skaruts
      @skaruts Před 2 lety +13

      What you said of motion blur also applies to DoF, actually. When you're looking at something, the rest of the screen is already naturally blurred, because our eyes have a very small focal point. And yea, I like to be able to look wherever I want as well. I mean, the character's eyes are MY EYES. The character should be looking where I'M looking, and not where lazy developers want to. Plus, it's distracting. Every time I was faced with DoF, it just broke the immersion 100% for me.
      Also, btw, another effect I remove whenever possible is eye-adaptation to darkness (when you go from a bright place to a darker place). It just strains my eyes to tears. I wouldn't have been able to play Skyrim at all if there wasn't a mod that turned that off. I was unable to play ArmA 2 entirely. It was just a waste of my money.
      But even if it didn't strain my eyes, I think it's one of those things that just gets in the way of the gameplay-flow and gets old really quick, and adds absolutely nothing to the game.

    • @forrandomsites3336
      @forrandomsites3336 Před 2 lety +3

      Motion blur works best only in racing car games, every other genre sucks with motion blut imo

    • @soylentgreenb
      @soylentgreenb Před 2 lety +6

      Depth of field needs eye tracking to know where ypu are looking; if you’re doing that kind of VR thing you don’t want to fake it anway and it is just a stopgap until you can use proper digital light fields display. In movies it is used to direct where you are supposed to look, but games aren’t movies.

  • @chrispatton4219
    @chrispatton4219 Před 2 lety +9

    Yea that scream you did at 2:10.. don't do that ever again

  • @friendofp.24
    @friendofp.24 Před 2 lety +11

    The only good thing to come out of all this is that good graphics become more accessible to indie devs. They can make their games look good enough without sacrificing gameplay.

  • @renslo689
    @renslo689 Před 2 lety +129

    Aesthetically pleasing with no personality, that is what most Triple A games are these days. As much as I also do love games looking realistic sometimes style is better and like you said, so many Indie games nail it, Triple A gaming as become way too expensive and companies trying to show who has the bigger dick, yet it doesn't matter when it's broken and not fun haha. Awesome video man, love the F-zero music in it. Thumbs up for that.

    • @contentlegends7301
      @contentlegends7301 Před 2 lety

      A game that has so much personality between it's music, art style and npcs is Fate undiscovered realms

    • @qanon7958
      @qanon7958 Před 2 lety +1

      I just want to game affordably in the third world for Christ sake

  • @g4merboie789
    @g4merboie789 Před 2 lety +92

    I feel that as graphics have improved, other things that are more important for gameplay like AI have regressed.

    • @HiSodiumContent
      @HiSodiumContent Před 2 lety +15

      We live in an era where machine learning and functional, specific AI exists, yet games like Half Life and F.E.A.R. with simplistic in-game AI actions and triggers supported by voice chatter is still considered top tier for AI in games.

    • @Darr6477
      @Darr6477 Před 2 lety +6

      @@HiSodiumContent Exactly. Or like how the sound propagation in Thief: The Dark Project is still better than most modern stealth games

    • @sketchtheparadigmyork1217
      @sketchtheparadigmyork1217 Před rokem +1

      they haven’t regressed, it just hasn’t caught up.

    • @justanotheryoutubechannel
      @justanotheryoutubechannel Před rokem +5

      I don’t know if it’s particularly regressed but it definitely needs to catch up. In Cyberpunk 2077 they had all these lies about revolutionary NPC AI but in practise the AI was pretty dense and wasn’t much more advanced than talking to NPCs in Deus Ex Human Revolution, a different sci-fi game from a decade earlier, except unlike it that game the semi primitive AI really clashed, you had hyper realistic humans who acted like the primitive looking models from a decade old game. There was an example I saw where someone had made a demonstration of the cockroach AI from half life 1 and compared it to cyberpunk, and it honestly was more intelligent. I think if graphics want to stay this good or improve further, AI has gotta come forward to match, really good AI shouldn’t just be reserved for overly-ambitious cockroaches and weird demonstration pieces.

    • @DC3Refom
      @DC3Refom Před rokem +1

      Physics and destructibility too

  • @GeorgeCowsert
    @GeorgeCowsert Před 2 lety +26

    The fact that Forza was rated for "best visual style" in the Steam Awards is absolutely appalling when the very definition of that section includes a reference to how realism doesn't automatically make a good artstyle... when Psychonauts and Subnautica were both options.
    Shame on the nominators, and shame on us for voting for that lazy excuse for a game.

  • @kevinsupreme_ph36yearsago59

    Remember when photorealistic paintings are high priority until photography was invented & all the sudden most people don't give a shit on photorealistic paintings anymore because pictures are accessible, that's where game graphics are heading in the future.

  • @whiskeysour1179
    @whiskeysour1179 Před 2 lety +40

    Mental bitrate is a great argument for FPS over resolution, you can get so much more from a smooth, consistent stream of video than you can from super high fidelity at a much slower pace.

    • @ManleyReviews
      @ManleyReviews  Před 2 lety +9

      so true that's why I always played CS:GO at some whacked resolution I can't even remember, because it made it easier for me to target headshots.

  • @Caydiem
    @Caydiem Před rokem +4

    Art-direction will always trump over graphic fidelity.
    Love the editing style and jokes.
    You've got this shit down to a t.

  • @SvensPron
    @SvensPron Před 2 lety +3

    Complains about how graphics take away resources from unique gameplay ideas, complains that indie studios aren't making "full" games that are 40 hours long 🤔

  • @DD-hx8td
    @DD-hx8td Před 2 lety +47

    This channel is criminally underrated
    I'm gonna share this video to everyone i know and don't know

    • @ManleyReviews
      @ManleyReviews  Před 2 lety +9

      bro, comments like that unironically make me choke up a little bit. Literally months ago i had like 2k subs. Thank you.

  • @crispyghoul
    @crispyghoul Před 2 lety +55

    Exactly this. I Finished Re: Village a while ago and thought it was great. Later I wanted to play RE4 which I had never played before, and my god , no other RE game no matter how recent even comes close to how much enjoyment i got out of it. Older games focused so much more on content. Nowadays, graphics are such high priority that everything else is considered trivial.

  • @mariokarter13
    @mariokarter13 Před 2 lety +7

    The "graphics" problem is most noticeable in animated movies. Specifically the ones that market themselves as "the most pretty movie you'll ever watch." The problem is that to get the visuals that pretty, they need everything nailed down VERY early in development, without much wiggle room to change it if they run into a minor problem like the story making no sense. It's like finding out the 4th floor of your skyscraper needs to be completely rebuilt while you're working on the 20th floor.

  • @josericardomartinezramirez4113

    This is the reason i went indie. besides a few exeptions, almost all triple a games have become less enjoyable or even boring to play.

  • @angrywelshman7207
    @angrywelshman7207 Před 2 lety +15

    2:00 had me in stitches, just made the entire video

    • @ManleyReviews
      @ManleyReviews  Před 2 lety +9

      So glad that joke hit I was laughing so hard editing it

  • @MrVacca
    @MrVacca Před 2 lety +51

    Your channel is going to be huge. Incredible writing, editing and on screen personality. Looking forward to see where you’ll go!

    • @MrJesseslypig
      @MrJesseslypig Před 2 lety

      Agree 100% would just like a bit less speaker breaking.

    • @aramondehasashi3324
      @aramondehasashi3324 Před 2 lety

      Yeah I was surprised to see his sub count so low. This guy is going to blow up this year.

    • @Micchi-
      @Micchi- Před 2 lety

      yes

    • @sebastianrosenheim6196
      @sebastianrosenheim6196 Před 2 lety

      Just found His stuff don't understand how He has only Like 68 k

  • @ThecatThecat-hq1op
    @ThecatThecat-hq1op Před rokem +5

    I feel like detail and intense graphics are more about visual stimulation and emersion over anything else. Its something that I feel is necessary for my experience with games, as I've become more picky with the media I consume over the years. But satisfying that urge for visual stimulation doesn't need to come from how real it looks or even how detailed it is, rather its more important to have a feeling of visual consistency.

  • @BlizzardWindowsNT
    @BlizzardWindowsNT Před 2 lety +5

    6:25 As a California, I can confirm that's true.

  • @TheDiamondPiggy
    @TheDiamondPiggy Před 2 lety +28

    I played inscryption quite recently. A game with an excellently horrifying artstyle that suits the narrative. I wish more triple A studios would dare to take these risks, instead of settling for realistic graphics because its the safer bet. I get it from a business perspective but I would love to see games with more creativity every now and then.

    • @ManleyReviews
      @ManleyReviews  Před 2 lety +3

      I can't WAIT to play that game it's one my to play list. practically at the top.

    • @TheDiamondPiggy
      @TheDiamondPiggy Před 2 lety

      @@ManleyReviews Oh you are in for a treat. My favorite game of 2021.

    • @trashman8080
      @trashman8080 Před 2 lety

      May i introduce to you library of ruina then?

    • @TheDiamondPiggy
      @TheDiamondPiggy Před 2 lety

      @@trashman8080 Alright. I put it on my wishlist, I will check it out!

  • @Aryzon13
    @Aryzon13 Před 2 lety +27

    I think what we miss the most right now is an actual good art direction. For some reason, the better graphics we get, the more "normal" everything starts looking. In all big AAA games we get the same big green grassy fields, same forests and of course, same grey city areas. Everything that you can actually see in real life at much greater fidelity. Which then begs the question on exactly what the point is of trying to bring in something we see every day into a media that is made to escape reality?
    I am so glad that at least id software still knows about that. Doom Eternal has unquestionably the best graphics to this day (that is, if you unlock the console and push the LOD settings to the actual limit). But the maps themselves are batshit crazy, and that is exactly what makes them memorable and so fun to play on. I guarantee you, that when you play through the Doom Eternal campaign, you will remember every single map to the finest detail there.
    You can shoot someone in a grey concrete house like you have done in the previous 6 games you have played. Or you can shoot someone in outer space, while jumping around on small asteroids above a half-destroyed planet.
    I will let you decide which scenario will be more enjoyable to experience.

    • @JanbluTheDerg
      @JanbluTheDerg Před 2 lety +1

      I agree. Even the duller levels have better visual style than a standard COD.

    • @DarrenRockwell
      @DarrenRockwell Před 2 lety +8

      @@JanbluTheDerg A science fiction game vs a game that is meant to be a modern military style simulator. Horrible comparison, and I hate cod.

    • @ED-gw9rg
      @ED-gw9rg Před 2 lety

      Reminds me of that one quote from a funny Doom Eternal review I saw:
      "How can I appreciate the Mona Lisa when it looks like *VROOM*

    • @Aryzon13
      @Aryzon13 Před 2 lety

      @@DarrenRockwell Ah yes. Black Ops 3, my favorite modern military shooter.

  • @redfoxbennaton
    @redfoxbennaton Před 2 lety +6

    I just want to say I really like your video editing. You aren't afraid to show your face and you aren't afraid to be quirky at the same time. It's really really great.

  • @primozimo3041
    @primozimo3041 Před 2 lety +3

    3:18 "Dear Mario"
    That was great, haven't had a laugh like that in a while. Ty

  • @elusivewv
    @elusivewv Před 2 lety +33

    its actually crazy how much you improve with each video, it is just so refreshing to watch someone put an amazing amount of effort and passion into their videos instead of going for the easy money route. we genuinely appreciate every single second of your videos and you deserve all the viewers that are about to find your channel. I watched your dopamine detox video a few months ago and that video really started my journey of self improvement, ive made an insane amount of progress and for the first time in my life i feel genuine happiness every single day and it all started with one of your videos so just know that your content has the power to actually impact peoples lives for the better, thank you and have a blessed day :)

    • @ManleyReviews
      @ManleyReviews  Před 2 lety +5

      Seriously, man thank you so much. Comments like this honestly make me so thank full i get to be in a position to even pursue this.

  • @duuplo
    @duuplo Před 2 lety +28

    I highly appreciate this video as someone who spends a lot of time making better graphics and levels for older games.
    Simple and clean is often your best choice and the only things with high contrast should be the ones you really need.
    In modern games you can’t even appreciate good graphics anymore because there is absolute inflation.
    Some random ass chair in some random ass corner of a new cod game has more detail than the entirety of a mario bros and you haven’t even noticed it despite playing the map for 10+ hours.
    Crazy times
    Your editing is on another level btw

    • @ManleyReviews
      @ManleyReviews  Před 2 lety +4

      ppprrreeeaaaccch man. it's a bummer to see all those assets just not amount to a better experience.
      And thank you (*.*)7

  • @sablebubble4630
    @sablebubble4630 Před 9 měsíci +3

    So, Artstyle > Graphic

  • @tangodown7377
    @tangodown7377 Před 2 lety +1

    i came across this channel a few days ago and its a genuine hidden gem. top class edits, scripts and skits while also sticking to the point of the vid and teaching the viewer why you think so too

  • @beeb5872
    @beeb5872 Před 2 lety +13

    Finally someone puts into words the reason I've been starved of enjoyment from AAA games recently. Excellent video as always!

  • @ashwinnmyburgh9364
    @ashwinnmyburgh9364 Před 2 lety +12

    I've said this for a long time. I love older games, and I honestly do believe that "good graphics" don't make good games.

  • @jorelldye4346
    @jorelldye4346 Před 2 lety +3

    This is brilliant editing, hilarious, and rich in information, and I'm happy for you that it's hitting the algo.

  • @morastico_3498
    @morastico_3498 Před 2 lety +6

    Man, this is exactly how I feel about the industry nowadays, even more because my computer is bad, and I live in Brazil, the indie games are a refuge for me, take a look at underrail, this game is amazing.

  • @BPMa14n
    @BPMa14n Před 2 lety +10

    I disagree that good graphics are ruining my favorite games. I can agree that some developers prioritize graphics over gameplay and I tend to steer clear of them , but there are memorable events , levels, stories in modern games that benefit greatly from high quality graphics as long as they hold solid framerates for the game genre.

  • @macdaace9287
    @macdaace9287 Před 2 lety +6

    Man I gotta say your content is absolutely higher quality than 99% of youtube. I will always support this kind of dedication!

  • @Razor_Wing
    @Razor_Wing Před 2 lety +5

    0:30 Seeing you do that to a PS2 hurt me on a spiritual level.

  • @EvnRain
    @EvnRain Před 2 lety +1

    dude you are so underrated its insane, i love your style of editing so much and the attention you put into them, can easily rewatch the same video just to appreciate those little editing details

  • @bonehelm
    @bonehelm Před 2 lety +11

    100% agree. I would take stylized graphics over realistic any day. Great video!

  • @GreatKingBenis
    @GreatKingBenis Před 2 lety +8

    It’s humor, wit, and intellect all in one place. Can’t wait to see what you have planned for 2022

  • @blockblockgoose
    @blockblockgoose Před rokem +15

    I don't like how companies trying to make every game "photorealistic" but I like when they make the games graphics unique and beautiful.

  • @guitarguy2832
    @guitarguy2832 Před 2 lety

    Just found your channel and binged a bunch of videos. Awesome stuff.

  • @blaireofhylia1572
    @blaireofhylia1572 Před 2 lety +23

    You're absolutely right. I felt this way since ps3. "The graphics are better but the gameplay is meh. And I preferred when the games felt like a fantasy instead of trying to emulate real life anyways".
    However this will probably get better as high graphics become easier to do with AI. They'll have more gameplay to focus on.
    Video has too many memes for my taste, but at least please don't scream in our ears again v.v.

    • @soylentgreenb
      @soylentgreenb Před 2 lety

      AI will solve many of the animation, character design and voice acting problems for less important NPCs. You used to be able to paint some sprites, write some text and do a few lines of code and that was enough to put a little side character or easter egg into the game. Today its a dozen people spending hundreds of hours, low poly modeller, high poly modeller, animator, texture artist, purple haired SJW to tell you if the joke is offensive or not, motion capture team and actor, voice actors in 5 different languages.
      You cannot possibly crank out a thousand mundane NPCs to populate the world like Daggerfall did at the level of polish and unique bespoke art required by AAA games without training a neural network to do 99.9% of the work.

    • @blaireofhylia1572
      @blaireofhylia1572 Před 2 lety

      @@soylentgreenb It's funny you specify sjws censoring media after so many decades of conservative christians making sure satanic things like pokemon and rainbow flags are kept off TV.
      Like I get it, but you should reconsider your anti sjw rhetoric and see if it actually holds water or not.

    • @DoctorPhileasFragg
      @DoctorPhileasFragg Před 2 lety +2

      @@soylentgreenb You have completely misrepresented an entire group of people.
      Their hair is blue, not purple.

    • @DoctorPhileasFragg
      @DoctorPhileasFragg Před 2 lety +1

      @@blaireofhylia1572 You've pointed out the similarity between the old moral watchdogs and the new. Most anti-sjw people have already observed and talked about this hilarious irony, it doesn't sink our position. It *should* be an "are we the baddies" moment for *you*, though.
      also, "like I get it," is backhanded, insincere empathy. It's exactly as deceptively condescending as saying "y'all"

    • @blaireofhylia1572
      @blaireofhylia1572 Před 2 lety +2

      @@DoctorPhileasFragg You're wrong, I said I get it because I used to be an anti sjw. And I did have an "am I the baddie?" Moment. That's why I stopped 😎

  • @aarter2913
    @aarter2913 Před 2 lety +10

    Ay this was a nice surprise. Tbh my initial dive into less graphics-driven games was kinda circumstantial, over time me and friends just got less into multiplayer fps stuff on xbox together, and playing alone never felt the same. Then i saw a lot of cheaper indie stuff on pc I could just play off the bat without fancy gaming specs, i just went for it and like those style games now. There's just more fun packed per hour of playtime in games focused more on the "playing" part.
    Enjoy the rest of the holiday dude

    • @malachor5ve
      @malachor5ve Před 2 lety +4

      "Fun per hour", that's a great way to measure video games. Many of the AAA games I've played in the last 10 years would have a very low fun-per-hour ranking. Endless gameplay, and also, endlessly boring gameplay

  • @bubbly6379
    @bubbly6379 Před 2 lety +3

    Dude your editing is funny as hell. Love the visual jokes everywhere

  • @hugeassets8678
    @hugeassets8678 Před 2 lety +1

    I'm glad your great content is receiving more attention as of late. Congrats dude, you deserve it.

  • @toast_on_toast1270
    @toast_on_toast1270 Před 2 lety +17

    Hunt Showdown leads an excellent example for high fidelity games IMO. The world is so detailed and realistic, yet everything visually represented serves a purpose, with fantastic sound design to back it up. The fact that the painstakingly rendered visual detritus littering the environment is actually super relevent to gameplay, as any long grass or broken glass beneath your feet will make you heard by other players - just playing it I realised it really, really justifies its whole triple A graphics budget. And so of course when I play it on low for those sweet frames it kinda looks like ass yet it still doesn't remove me from its world in the slightest. Contrast to COD vanguard where, as shown, the vast majority of visual detail is completely and utterly meaningless. Love the video btw you got a new sub!

  • @brendonhowbert9330
    @brendonhowbert9330 Před 2 lety +12

    You have put so much of what have been telling people for years, into this video... I love it.
    This is why I have switched over to indi games the last 5 year's.
    They are better and cheaper.

    • @ManleyReviews
      @ManleyReviews  Před 2 lety +3

      straight facts. more soul, feeling, gameplay, and innovation. and they're only getting better in my opinion!

  • @kyle4726
    @kyle4726 Před 2 lety +1

    Your editing and script writing is fucking amazing! Can't wait to see this channel doing numbers

  • @GregariousGrog
    @GregariousGrog Před 2 lety +2

    dude just found you, watched 2 videos, instant sub. you killin it.

  • @SirPream
    @SirPream Před 2 lety +9

    Thank you sir! You've expressed what I've been telling my friends for years - less is more. I can remember a LOT from Morrowind, Oblivion and FO3/NV, but sometimes I can't remember stuff from Skyrim or FO4; I can remember 90% of Yoshi's Island and all of the pixel Pokemon games, I'm lucky I can remember the 3D Pokemon games and I forget how many "New" Super Bros games there were. Graphics should be stylized, not hyper-realistic.

  • @dentron9885
    @dentron9885 Před 2 lety +24

    I completely agree, the memorable experiences from games come from good moments and gameplay, and the rest is mostly filler. I respect artists for creating a game that has the visual aesthetic, but its up to the general programmers and music artists to give life to the game that makes memorable moments that will probably bring you back years later. HL2 puzzles and story are much more memorable to me than basically all new AAA games I have played.

  • @benmcreynolds8581
    @benmcreynolds8581 Před rokem +3

    90s-00s gaming had such a vast range of creativity. I love the amount of risk they took on odd concepts in The Y2K era- the Dreamcast/PS2/360. All this should show us that GRAPHICS are not the Most important thing.. If you can create satisfying movement, gameplay mechanics, physics effects, responsive parts of a environment, a environment that makes you want to explore it, engage it, etc. That stuff is so much more important. Not just "who can make the largest game world, or a game with the best Graphics." I think Art style, design, vibe, aesthetic is much more important. You don't need top notch graphics to greatly appreciate and enjoy playing that game. That's why we are seeing such a resurgence of players who have gone back to playing older games because they realize the aspects of gaming that they care about and are unhappy with in most modern games. So hopefully gaming will enter a new era. That mixes in aspects of the older era's. With our modern capabilities that will hopefully help make it easier to create a satisfying game. As well as a vast range of game's Instead of everything trying to be Triple AAA or free to play online battle Royale games.. a lot of us miss the options for local multiplayer, split screen, lan parties, or offline modes against bots or other diverse offline CPU game modes.

  • @chimichuflis
    @chimichuflis Před 2 lety

    HEY! I just found your channel, it's so fun! Keep it up bro, cheers!

  • @dorsmap
    @dorsmap Před 2 lety +3

    You can have both. Recent examples are The Last Guardian, the Metro series, Breath of the Wild etc. All gorgeous and actually stuck with you after you finished it.

  • @100PercentJake
    @100PercentJake Před 2 lety +3

    2:49 I genuinely didn't expect to feel this called out, but here I am.

  • @guitarsenpai420
    @guitarsenpai420 Před 2 lety

    I'm glad I found your channel. Will be here when you hit 1 mil.

  • @Astro_Thvnder
    @Astro_Thvnder Před 2 lety +6

    Dude your channel is a hidden gem. Keep up the good work man, much love ❤️

  • @jamesw657
    @jamesw657 Před 2 lety +10

    Super impressed with your editing skills man, I'm sure you're gonna blow up very quickly as you gain some more subs, it'll be exponential.

  • @Karan-nc8jg
    @Karan-nc8jg Před 2 lety +5

    1:06 +1000000 social credits

  • @FoxBlocksHere
    @FoxBlocksHere Před 2 lety +2

    Another underrated creator, bursting with creativity, being washed away in a sea of obscurity. Lemme help ya fix that! Subscribed!

  • @jomesias
    @jomesias Před 2 lety +10

    The search for photorealism replaced the need for a solid game. I still remember binging on 2d pixel pokemon, now pokemon is 3d and colorful but somehow its not the same adventure!! I owned a 3ds and it was not as addictive as the game boy games like ie Zelda Link's awakening and metroid.

    • @dandre3K
      @dandre3K Před 2 lety

      So the remakes to you aren't as good as the originals despite being *nearly* the same exact games in 3d with more pokemon, updated mechanics and convenience features?

    • @jomesias
      @jomesias Před 2 lety +2

      @@dandre3K you clearly havent played the 3ds pokemon, they are NOT the exact same game and mechanics. Thats just the point

    • @dandre3K
      @dandre3K Před 2 lety

      @@jomesias Not exactly the same otherwise they wouldn't be remakes. They're only 95% the same.

    • @rainbootzz
      @rainbootzz Před 2 lety

      @@dandre3K the problem with newer 3d pokemon games is that they have a lot of trouble recreating the feel and appeal that the older 2d games have, because in 3d pokemon games the animations are pretty jarring to look at and dont make much sense for some moves that a pokemon would use

  • @clausiblepause469
    @clausiblepause469 Před 2 lety +3

    Great video. Perfectly summarizes why I find myself playing more indies and retro games as time goes on.

    • @ManleyReviews
      @ManleyReviews  Před 2 lety +2

      same. Can't remember the last time i was like "oh yay new ea game" I'll just stick to scrounging around for those hidden gems.

  • @vysl9361
    @vysl9361 Před 6 měsíci +1

    The bit about realism, that a game needs its own relative realism. Really good point.

  • @commissarthorne3894
    @commissarthorne3894 Před 2 lety

    Its been a while since I've subscribed on a first video basis, you're doing gods work my friend, keep it up!

  • @glue6528
    @glue6528 Před 2 lety +7

    Banging video as always. The effort flows out of every visual edit and little thing. (I know it's a video about graphics) Seriously though, keep it up it really shows! :D
    I would like to say, it feels nice to have this flowing world that really looks like you could step into it, but I've noticed that the only games that really hold my attention, or even keep me playing are either A, mentally and emotionally addictive, or B constructed in a way to engage with a purpose. Every little crack of these purposeful mechanics and stories are crafted to be used, not seen and looked at. "Wow I love the flowers 5k texture" hasn't really entered my vocabulary, but "I want to keep using the portal gun, it's so cool" kept me through the entire game of Portal and Portal 2 hooked on that one simple idea. I don't think AAA is the direction that games as a medium are built to sustain especially with the quality control that keeps going down. Just a little thought.

  • @speemus6223
    @speemus6223 Před 2 lety +3

    5:35 pretty true i just about have enough of these depression game or whatever the fuck

  • @Littl3Jinx
    @Littl3Jinx Před 2 lety

    This is such an amazing quality from a 50k youtuber, very inspiring, keep it up dude! New sub!

  • @WhooptyDoo
    @WhooptyDoo Před 2 lety +1

    Holy shit, this channel is what the bell icon exists for. The attention to details is mind-blowing

  • @mrman5066
    @mrman5066 Před 2 lety +7

    You know what, this makes me appreciate the open source game with lots of mods more. I'm into mimecraft shaders, and I think it really only helps the game. The devs put all time and effort into the core content and potential experiences, and then you have mods and modders add an additional experience potential on there. It works... if you have the pc to run it lol