Hey, an easier way to solve the edges of the plane not being displaced correctly, is to set the mapping of the texture to "Extend", and not to "Repeat", under the texture settings of the heightmap.
@@GrianTalamonti Can you do a course on World creator instead of blender? Or does your course do both??? Really like to know! :) Also please let developer know to have export feature for education license.
yeah, from your all tutorials that i see we can make a entire cg movies by ourselves. Thank you, Martin. ihave joined your patreon member few days ago.
With Node wrangler you can press Ctrl+Shift+T on the BDSF and select all the images and it will automatically connect them all up into the correct sockets.
Martin Klekner is very activ on his course chanel and it ads a lot of values to my workflow, even for "non landscap" work. I really enjoyed how he explained how the compositor works.
The edge issue with the displacement map is that it is slightly missaligned. In my experience, it is better to change the mapping from "repeat" to "extend" on the Texture Properties panel. That way, the map covers every vertex correctly.
Have you, or has anyone else, done a tutorial for making trees look like that? So many of them and at such a small scale. Most forest tutorials I find are focused on much larger trees in scenes. Was really hoping to find out more
I do not see "Preview Layer" option in Splat map. It only shows one whole red color and no "preview layer" slider, why? I do have different layer of texture.
Can you tell me why you dont export the mesh and only the map modifiers? Thanks! Pls have patreon account so you can make more of these video so helpful!
@@MartinKlekner based, i'm interested too on making ancient soldier, but more on late medieval and late antique/roman aestethics, and for now i'm just learning the bases, i've already made some helmets and a cuirass using your techniques in the helmet tutorial, when i get money this month i will buy your first course on substance painting, so i hope that this soldier's making tutorial will come as soon as possible!
Is it possible to export the terrain with the textures assembled by layers and separated by a texture mask? For example, I would like to assemble the terrain and make the textures by layers (grass, rock and etc.. (tiled)) and export to a game engine that does not have a terrain system.
Hello how are you? I have a query, I need to create several islands together and use them for a photo, what program can you recommend and if you already have saws, could you tell me which one? From already thank you very much
The world creator tutorial was amazing but I'm totally new to blender and couldn't follow at all. I have these cool worlds in world creator but I have no idea how to do what you did in blender, where should I go to learn?
Martin, do you think it's possible to achieve hyper realistic results as the trailer on Blender? They used C4D, and it just looks miles away from what I'm getting on Blender.
I think that utilising the Octane renderer in Blender would definitely help with that! Other than that, its just a matter of hard work, shading and assets :-) (and time, of course)
Oh no, I don't think that's right. As far as I know, Blender is still using OpenGL, although there is a very big and long term project at the Blender development studio to move the whole platform over to Vulkan. If blender used DirectX, then it wouldn't be cross platform. AFAIK, most, if not all the devs working on Blender development use Linux, cent os I believe.
Hey, an easier way to solve the edges of the plane not being displaced correctly, is to set the mapping of the texture to "Extend", and not to "Repeat", under the texture settings of the heightmap.
Oh nice, thanks so much!
Or to scale the UVs!
@@GrianTalamonti Can you do a course on World creator instead of blender? Or does your course do both??? Really like to know! :) Also please let developer know to have export feature for education license.
yeah, from your all tutorials that i see
we can make a entire cg movies by ourselves. Thank you, Martin. ihave joined your patreon member few days ago.
Thanks so much, so glad to hear, thats exactly why I make these 🥳🙏
With Node wrangler you can press Ctrl+Shift+T on the BDSF and select all the images and it will automatically connect them all up into the correct sockets.
Martin Klekner is very activ on his course chanel and it ads a lot of values to my workflow, even for "non landscap" work. I really enjoyed how he explained how the compositor works.
Martin, Your tutorials are getting better and entertaining. Now i just watch them for fun
you can also use the displacement map in shader nodes.
Very appreciative of this! Became a patreon.
Amazing video thank you so much!
Best world creator 3 tutorial, thanks you a lot. Hope you will publish more new videos!
Loved the series
Great video ! Thanks for sharing this.
Just amazing! Thank you for sharing
Nice, thanks you once again Martin for the hard work :)
The edge issue with the displacement map is that it is slightly missaligned. In my experience, it is better to change the mapping from "repeat" to "extend" on the Texture Properties panel. That way, the map covers every vertex correctly.
Thank you. Nice video and you do also provide nice tricks at the Blender side of things, cool! Subscribed...
what of combining different terrains?
i dont get the workflow for creating the highly detailed color maps. Any tips for those? Are you photobashing from google earth?
Have you, or has anyone else, done a tutorial for making trees look like that? So many of them and at such a small scale. Most forest tutorials I find are focused on much larger trees in scenes. Was really hoping to find out more
I have a series of lessons on just that in my course: czcams.com/video/TH5DM65NT2k/video.html
hey can you show us a workflow utilizing the splat mat for color IDs in creating a PBR texture workflow in blender?
I do not see "Preview Layer" option in Splat map. It only shows one whole red color and no "preview layer" slider, why? I do have different layer of texture.
Why now nobody talking about the World Creators water system???
hello , it is not possible to have a superb result only with worlcreator? the passage in Blender is obligatory? Thanks
When I add the normal map, there are black spots all over the terrain
Hey Martin! Thanks for the tutorial. You're a great teacher.
Just wanted to ask, what exactly does the RGB to BW do for color maps specular? Thanks!
Can you tell me why you dont export the mesh and only the map modifiers? Thanks! Pls have patreon account so you can make more of these video so helpful!
Thanks for the tutorial. I just headed over to your patreon but couldn't find the landscape textures... any infor where to find them?
Hi there, I have the 4,5€ subscription in patreon but can not find the landscape textures for Photoshop there?
Already found?
will you ever have a cgboost course on how to make a ancient soldier? the making of armor, weapons and animation of that chracter?
Not really something that would appear on CGBoost, but one of those days, i will prepare such course for my Gumroad :-)
@@MartinKlekner based, i'm interested too on making ancient soldier, but more on late medieval and late antique/roman aestethics, and for now i'm just learning the bases, i've already made some helmets and a cuirass using your techniques in the helmet tutorial, when i get money this month i will buy your first course on substance painting, so i hope that this soldier's making tutorial will come as soon as possible!
Is it possible to export the terrain with the textures assembled by layers and separated by a texture mask? For example, I would like to assemble the terrain and make the textures by layers (grass, rock and etc.. (tiled)) and export to a game engine that does not have a terrain system.
What’s the music at the very end of the video? It sounds like the music from “I am” but different??
Hello how are you? I have a query, I need to create several islands together and use them for a photo, what program can you recommend and if you already have saws, could you tell me which one? From already thank you very much
The world creator tutorial was amazing but I'm totally new to blender and couldn't follow at all. I have these cool worlds in world creator but I have no idea how to do what you did in blender, where should I go to learn?
Hi, I have a whole chapter on exactly this topic here: www.cgboost.com/courses/master-3d-environments-in-blender
Martin, do you think it's possible to achieve hyper realistic results as the trailer on Blender? They used C4D, and it just looks miles away from what I'm getting on Blender.
I think that utilising the Octane renderer in Blender would definitely help with that! Other than that, its just a matter of hard work, shading and assets :-) (and time, of course)
How does World Creator compare to True Terrain?
WC is MUCH more advanced in its options to generate various terrains.
@@MartinKlekner Thanks! I assume it would be the same story with simply cloth and marvellous designer?
As of 3.0 blender isn’t using OpenGL anymore is it? Isn’t it DirectX now?
Oh no, I don't think that's right. As far as I know, Blender is still using OpenGL, although there is a very big and long term project at the Blender development studio to move the whole platform over to Vulkan.
If blender used DirectX, then it wouldn't be cross platform. AFAIK, most, if not all the devs working on Blender development use Linux, cent os I believe.
@@richardconway6425 wow you are absolutely right. Not sure where I got that from actually
Wow the most important thing the vegetation like the trees y dont explain...
3 million vertex? is a joke.