World Creator 2023 | Ep. 9 | Shape Layers - Sculpting
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- čas přidán 10. 09. 2024
- In this episode, we introduce shape layers and discuss one of the most customizable layer type - Sculpting. Sculpting provides an immense level of freedom with custom shaping your terrain and this video goes through some basic options and tools to get you started.
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Hi Tyler, Thank for all the tutorials on World creator 3 they have been very helpful as a new user of WC. I was wondering if you will have a dedicated video on Map tiler. I have been trying to get some good resolution on specific area in Utah but the Sat image come a bit lumpy and not very sharp.
It'll be in a video very soon since it's part of the shape layers, I'm currently making videos of each shape layer type.
Yes! I’ll be recording that video next week actually! I have a list of videos in a specific order and MapTiler is coming up soon!
Is there an option to add a custom mask stamp for sculpting? Example, I have a logo that I want to use to sculpt a mountain shape or a lake outline shape. Thanks for your excellent job guys! :)
Yes, all the distribution layers, including masking are coming to all the shape layers. I don't know the ETA on that yet but the DEVs have confirmed it.
Awesome tutorial line of vids :D When using the grid tool to elevate, which shortcut did you use to increase/decrease smoothing radius?
Ive owned WC for quite awhile now, however the issue i had is that i could not set a size of 1024 or lower and do fine details for game modeling :Example a really small town on a hill with a detailed landscape. I would have to make it massive and export to Max downsize yada yada. that being said I could just as easily use Max's tools to get a similar but obviously not as detailed model without a lot of post work. Is this something that has been addressed ? to explain a little further and be more clear, at the size i mentioned WC would not allow for me to go into that kind of detail. So imagine a terrain "Game" using a 2k map in gaming that is actually kind of big. like a lot of levels in doom or other lets say. are we able to get that detailed now?
can i use all these options in personal licence
When is the simulations/sediments update coming?
I'm not sure when it's planned to be available to the public, but I image by the end of October or sometime in November?
Please Sir, don't forget to show how to export it to Unreal Engine 5. Thank you, Sir. I appreciate you.
It's on my list for episode 16 and 17.