A different way of making 3D landscapes in Blender

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  • čas přidán 28. 07. 2023
  • Go to learn.framevr.io for more info!
    ITS MY BIRTHDAY TODAY PLEASE SAY HAPPY BIRTHDAY!!
    Blender environment tutorial for all my procedural texture lovers!! (and beginners this is pretty cool). I hope Blender makes a way to apply the displacement so you can use it as a mesh (maybe you can already do this but idk so let me know)
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    Thanks for watching!

Komentáře • 132

  • @baeac
    @baeac  Před 11 měsíci +49

    for all the people that are big mad: thanks for clicking on the video and having to sell a kidney to be able to afford a terrain generater purely for erosion simulation is way too overkill for something like this. If you want to make a mountain sure i agree you should have erosion but for simple terrains like hills or forest ground (you wont even see in the final render) this method works FINE. not to mention this method is really great for fantasy landscapes since a lot of people are already familiar with shader nodes. thanks for watching!! and follow me on instagram

    • @zwatchxd9175
      @zwatchxd9175 Před 10 měsíci

      haven’t used blender in a year now, but i still remembered getting erosion (and a couple other things) using a free addon

    • @culsud
      @culsud Před 5 měsíci

      what r u babbling about

    • @golemtabak1183
      @golemtabak1183 Před 4 měsíci +1

      And amazing useful for mountains in the distance! Thank you :)
      (Will try to make a sandstorm / desert scene with the fog)

  • @markokovacevic3225
    @markokovacevic3225 Před 11 měsíci +35

    Never even considered putting the emission shader into the volume! Great technique! Thank you!

    • @baeac
      @baeac  Před 11 měsíci +3

      Glad it was helpful!

  • @kur0ikensh1
    @kur0ikensh1 Před 4 měsíci +6

    After months of looking for a proper terrain generation software that I won't have to sell my organs to buy, I came back to blender and decided why the fuck not since all the other software are doing the same shit blender does. Terrain gen in blender has always been extremely easy, and most importantly, free of cost. Thanks for coming to my ted talks.

  • @shaquilmaria8248
    @shaquilmaria8248 Před 11 měsíci +2

    🔥🔥🔥Keep it up, nice tutorial!!

  • @MikeGHZ
    @MikeGHZ Před 10 měsíci +4

    That looks sick, straight forward and easy to follow. Subscribed!

  • @IzzieAProductions
    @IzzieAProductions Před 8 měsíci

    Epic!! Thank you for the tutorial! 🥰

  • @Udot2
    @Udot2 Před 11 měsíci

    Happy birthday Baeac ^0^

  • @shraddhadomkawle4929
    @shraddhadomkawle4929 Před 6 měsíci

    Amazing tutorial! Helped me a lot!

  • @msec7188
    @msec7188 Před 11 měsíci

    Happy Birthday!

  • @2025user
    @2025user Před 11 měsíci +1

    Happy Birthday

  • @anim8rsinkstudios193
    @anim8rsinkstudios193 Před 11 měsíci

    Great content man. Love the humor in the there too.

  • @stephenprescott4441
    @stephenprescott4441 Před 11 měsíci +3

    Stunning. Can't wait to give it a go.
    Hopefully my mac studio max (30gb)will cope
    Happy belated birthday

  • @dumaryhelp
    @dumaryhelp Před 3 měsíci

    So cool!!! Thank you so much!!!!

  • @Elleac
    @Elleac Před 11 měsíci

    Damn that looks amazing thank you for sharing

  • @edmundburke6068
    @edmundburke6068 Před 10 měsíci

    Happy very belated birthday! 🎉

  • @Framevr
    @Framevr Před 11 měsíci +1

    Really nice!!

  • @starfoxdelta
    @starfoxdelta Před 7 měsíci

    Happy Belated Bdayy

  • @SaurabhSingh-dk3ml
    @SaurabhSingh-dk3ml Před 11 měsíci

    Nice tutorial bro. u got a sub ❤

  • @markokovacevic3225
    @markokovacevic3225 Před 11 měsíci +1

    Happy birthday, Baeac! :)

    • @baeac
      @baeac  Před 11 měsíci

      thanks!!!

  • @ObscureHedgehog
    @ObscureHedgehog Před 11 měsíci

    Happy Birthday by the way!

  • @Aeris_16
    @Aeris_16 Před 10 měsíci

    Thank you! Amazing tutorial

    • @baeac
      @baeac  Před 10 měsíci

      Glad it was helpful!

  • @tutbel1290
    @tutbel1290 Před 10 měsíci

    Happy b-Day!!!

  • @asgharalishakir3980
    @asgharalishakir3980 Před 11 měsíci

    Happy birthday sir and sorry for late.

  • @4uuuu
    @4uuuu Před 11 měsíci

    好棒的审美!

  • @dumaryhelp
    @dumaryhelp Před 3 měsíci

    Thank you so much!!

  • @DeadCowFilms
    @DeadCowFilms Před 9 měsíci

    im sory if its late but happy bday you were very helpful

  • @francescperill4803
    @francescperill4803 Před 7 měsíci

    late happy birthday to you mate

  • @spooderderg4077
    @spooderderg4077 Před 11 měsíci +57

    I personally think it would be better to do this with geometry nodes first so the displacement can be visualized without rendering everything and then baked into layers and textures.

    • @baeac
      @baeac  Před 11 měsíci +6

      Thats also a good way of doing things but this way is just the quickest sometimes since i dont want to bake textures all the time

    • @spooderderg4077
      @spooderderg4077 Před 11 měsíci +7

      @@baeac Well it's not necessary to with either method. The point of geometry nodes is eventually you want more than a landscape with some water, and with the modifier you can visualize the displacement without rendering, which is really good if you want a posed model or some animation.

    • @monke3043
      @monke3043 Před 11 měsíci +3

      Noise texture node + grid node

  • @neerajbhatt3368
    @neerajbhatt3368 Před 11 měsíci

    Wishing you a great birthday and year ahead....May God grant you enough of all that you wish and dream of!!!

  • @zmajacqu1144
    @zmajacqu1144 Před 10 měsíci +7

    That’s so sick
    As someone who is new to blender it’s mind blowing how people use the nodes

    • @CashateehMW3
      @CashateehMW3 Před 10 měsíci +1

      And overwhelming as well

    • @baeac
      @baeac  Před 10 měsíci +4

      im making a guide to using the shader nodes and also geonodes!!

    • @imsethtwo
      @imsethtwo Před 10 měsíci

      @@baeacDo you think you could do a tutorial on directional paths with displacement using geometry nodes? i’m having a really hard time getting it to work 😅

  • @is-ig4ny
    @is-ig4ny Před 11 měsíci

    Happy Birthday !! (even though im kinda late : )

  • @EagleMonster77
    @EagleMonster77 Před 6 měsíci

    Very cool process. I like the use of “fake” geometry

  • @krumo_07
    @krumo_07 Před 11 měsíci

    Happy Birthday 🥳❤

    • @baeac
      @baeac  Před 11 měsíci +1

      thank you!!!!

  • @juanblanco7449
    @juanblanco7449 Před 8 měsíci

    i like it. thanks

  • @DimiArt
    @DimiArt Před 11 měsíci

    awesome

  • @mackerel820
    @mackerel820 Před 11 měsíci

    Hey man i love your videos

    • @baeac
      @baeac  Před 11 měsíci

      Thanks for watching!!!

  • @42stcalamity39
    @42stcalamity39 Před 4 měsíci

    God!

  • @afjer
    @afjer Před 10 měsíci +4

    This would be good for backgrounds as long as you don't need to instance trees or anything on it. Since there's not actual geometry. I think you could do 90% of it with geometry nodes and the fine details with a normal map to make modeling easier. You've motivated me to try.

    • @baeac
      @baeac  Před 10 měsíci +1

      yup trees would be hard! id dwitch to geonodes for that but this works really well for quick procedural canyons or deserts

  • @mmabathogracemokalapa686
    @mmabathogracemokalapa686 Před 5 měsíci +1

    new to blender here! (literally started a few weeks ago). For anyone having trouble with the plane disappearing when adding the sub division modifier
    go to Edit
    Preferences
    Select Viewport
    Scroll down to Subdivision, click on the drop down arrow (or the expand icon)
    Deselect GPU Subdivision
    It should work correctly after this. Hope that helps.

    • @Kaymations
      @Kaymations Před 4 měsíci

      did he specifiy that the plane has to be sub divided?

  • @Arthr0
    @Arthr0 Před 11 měsíci

    You got a sponsor, congratulations

  • @najhonbanjon
    @najhonbanjon Před 7 měsíci

    very cool thanc

  • @TruthSurge
    @TruthSurge Před 10 měsíci

    Am I correct in saying that this technique of displacing using the micropoly displacement that you achieve with the adaptive subdiv and experimental mode of Cycles.... is like using a multires mod on the plane to get a lot of resolution and later baking that into a low-poly mesh? But if I can get this level of resolution and detail w/o baking... why would I want to bake if I only want to make a static image? I think maybe it would render faster baked? for game assets maybe? anyway, lots of ways to do stuff in Blender. Its cool but also baffling to a beginner sometimes. thx for the tut

    • @baeac
      @baeac  Před 10 měsíci

      im pretty sure this is faster to render but if you want to export it you have to bake it and then it wpuld get messy

    • @TruthSurge
      @TruthSurge Před 10 měsíci

      @baeac ok, I'm still in newbie land. Trying to sort through thousands of blender tutorials and it all blends together. Blends... together. Heh

  • @CHIJI490
    @CHIJI490 Před 4 měsíci

    How to get that sun texture please mine just looks plane without shadows

  • @PurooRoy
    @PurooRoy Před 8 měsíci

    I wanted to create a custom landscape so I just created a plane and sculpted it. Sadly something this simple isn't mentioned on any tutorial video and it took my Internet Explorer brain a month to realise something this simple.

  • @fanzhijin4418
    @fanzhijin4418 Před měsícem

    I cant displace the plane vertically. when i tone up the height i only get darker blotches. any tips on how to fix this?

  • @wlatol6512
    @wlatol6512 Před 9 měsíci

    Great tutorial there considering it can be combined with terrain generated in GAEA. By the way, any idea on how to scatter some vegetation on such terrains? Maybe via some geometry nodes setup and height map?

    • @baeac
      @baeac  Před 9 měsíci +1

      Not possible unless you convert it to a mesh unfortunately. you could do it via geometry nodes but then youd need to remake your terrain and some nodes dont have an equivalent in geonodes. i made a video about landscapes in geometry nodes if youre interested!

  • @BrandonBloxBB
    @BrandonBloxBB Před 11 měsíci +1

    do you know how to use the landscape addon that is in blender? I would love a full breakdown how to on that, i saw you had some shorts ill look at but great tips in this video 2, keep on with more environment types! and happy bday

    • @baeac
      @baeac  Před 11 měsíci +4

      Ohh ill definitely make a video about that!! i didnt know if people would want that

    • @BrandonBloxBB
      @BrandonBloxBB Před 11 měsíci +1

      @@baeac yea for me personally I’ll be focusing on mostly animating but will also be getting into indoor and outdoor environments to make those animations look epic! I Was thinking of starting with something like that addon before trying out the paid stuff like true terrain or terrain mixer, I still don’t know which one I should choose for them when I’m ready with that lol but I’ll also get the cg boost environment course as I heard that’s good too

    • @savageopress1753
      @savageopress1753 Před 11 měsíci

      @@BrandonBloxBBI have been taking the CGboost environments course over the last few months. I would 100% recommend it!

    • @BrandonBloxBB
      @BrandonBloxBB Před 11 měsíci

      @@savageopress1753 thanks for the suggestion

  • @KrazyKaiser
    @KrazyKaiser Před 10 měsíci

    is there any way to turn something like this into a mesh?

  • @danevanganendra3056
    @danevanganendra3056 Před 10 měsíci

    But how did you add in?

  • @ImFireKicks
    @ImFireKicks Před 11 měsíci

    WAS THE 420 LIKE POG Cheers G w Video :))

  • @herbertveber8768
    @herbertveber8768 Před 11 měsíci

    cooooooooooooooooooooooool

  • @charlesjeanboucher
    @charlesjeanboucher Před 4 měsíci

    @3:05 what node is that exactly? I'm not getting anything that looks like the Add one you added.

    • @baeac
      @baeac  Před 4 měsíci +1

      its a math node! the default is just the add operation

  • @toriigatedigital
    @toriigatedigital Před 2 měsíci

    how do you get this to work in blender 4.1

    • @baeac
      @baeac  Před 2 měsíci

      same steps really

  • @neerajbhatt3368
    @neerajbhatt3368 Před 8 měsíci

    Wishing you a great birthday and year ahead filled with God's blessings and enough of all that you wish for !!!

  • @kether8775
    @kether8775 Před 3 měsíci

    Can I do this on a Cylinder not plane? Can I gen a texture for this mesh including normal texture and color texture?

    • @baeac
      @baeac  Před 3 měsíci

      Yeah you can do that but at the edges the displacement might act a little funky. Should be fine if you play with the midlevel and set the strength to something small

  • @davelebow641
    @davelebow641 Před 7 měsíci

    very cool! I cant seem to figure out how to get the "add" node... I try searching "add" but I only come up with an add shader.

    • @baeac
      @baeac  Před 7 měsíci +1

      its a math node! its just set to add by default

    • @davelebow641
      @davelebow641 Před 7 měsíci

      thank you so much ... that helps... Im following your tutorial slowly and learning a lot!
      @@baeac

  • @mongolzman1
    @mongolzman1 Před 10 měsíci

    We need to know see your keyboard button what you clicked pls

  • @Anime_edit-AMV
    @Anime_edit-AMV Před 13 dny

    not working for me

  • @UZPvNUCaaQdF
    @UZPvNUCaaQdF Před 11 měsíci

    For a long time, I have wanted to "convert" the result of a material displacement to a mesh object. If I could do this, I could bake the high-resolution textures to an image (I'm thinking top-down planar coordinates) and use them with the model. Then it would be exportable to a game engine. Have you found a way to do this yet?

    • @baeac
      @baeac  Před 11 měsíci +2

      yes! you can bake the displacement to an image and then use the displace modifier with that image texture to displace the mesh again (but now non-procedurally) and then you can apply the displace modifier! pretty sure that should work like you are describing here

    • @UZPvNUCaaQdF
      @UZPvNUCaaQdF Před 11 měsíci

      @baeac the tricky part with that is I couldn't replicate the result by baking the displacement to a texture. I tried to reproduce a "floating island" displacement material this way and it didn't look similar at all no matter how I tweaked my bake and displacement modifier settings. It might have something to do with the material having positive and negative displacement (the negative values were flattened). Would you consider making a tutorial on replicating the result as a displacement modifier?

    • @jaimeortega8939
      @jaimeortega8939 Před 9 měsíci

      I was also going to say just bake the textures but would love a tutorial, too. I'm sure I could learn something new. @@baeac

  • @thomas7726
    @thomas7726 Před 10 měsíci

    Well, I liked it a lot.
    Does a mountain like this, made with displacement, require fewer rendering resources than a mesh?

    • @cleoden7862
      @cleoden7862 Před 10 měsíci

      I did it on a potato PC so it may be fine.

    • @baeac
      @baeac  Před 10 měsíci

      im pretty sure its faster in the viewport but i dont have sufficient data to back that up,, worked smoother for me tho!!

  • @Gadubadish
    @Gadubadish Před 10 měsíci

    How do you get access to that "content gap" thing?

    • @baeac
      @baeac  Před 10 měsíci +1

      analytics > research and there you can sort by content gaps

    • @Gadubadish
      @Gadubadish Před 10 měsíci

      @@baeac thanks!

  • @raja_hindustani2023
    @raja_hindustani2023 Před 4 měsíci

    How did u add a new node

    • @baeac
      @baeac  Před 4 měsíci

      shift+a

    • @aidenlakata7662
      @aidenlakata7662 Před 4 měsíci

      how did you add the 'add' node, i cant find it anywhere@@baeac

  • @llIIllIlIIllX_XIillIIllIIllIll

    how to export it tho ? this looks like nothing but a flat plane on FBX files

    • @baeac
      @baeac  Před 10 měsíci

      yeah this method is not meant for exporting outside of blender! you could do the same thing in geometry nodes and get the same result

  • @akeel_1701
    @akeel_1701 Před 11 měsíci +2

    yeah this is not working for me, maybe it's cos i'm using version 3.3, but at 02.00, musgrave texture height into scale, into displacement, exactly the way you have it there, and mine is flat, stubbornly flat.... is there a plug in that I might have missed? Other than that your tutorial looks amazing

    • @baeac
      @baeac  Před 11 měsíci +1

      did you change displacement setting to displacement and bump in the material setting?

    • @akeel_1701
      @akeel_1701 Před 11 měsíci

      @@baeac hi, I tried with bump only, displacement only and displacement and bump. and in all three cases it was flat

    • @baeac
      @baeac  Před 11 měsíci

      @@akeel_1701 i made a mistake editing with saying height should be in scale but it should still give you displacement. do you have a subdivision on your plane? adaptive subdivision enabled? and did you set your feature set to experimental in cycles?
      if none of this works please join the discord so i can help you!

  • @wallk03
    @wallk03 Před 20 dny

    Does this work in every version?

    • @rvrpr1286
      @rvrpr1286 Před 19 dny

      yes it does, the musgrave texture that he uses at the start is now named "Noise Texture" it works in the exact same way from what I see.

  • @VogricJon
    @VogricJon Před 11 měsíci +1

    I wouldn't say it's the CORRECT way of making landscapes, just one of the ways. Plus sometimes it might be easier for your pc to work with more topology rather then a complex shader which takes a lot of computation. If you wanted to bring this to a nice realistic landscape/render, doing it the way you do might be more power and time consuming then just doing it with topology (sculpting, displacement maps and then baked down, or using tiling textures). Never the less this is one of the ways to do landscape or other stuff, but we shouldn't say this is the CORRECT way to do it, since there is a lot of ways to do it, probably a lot of them better to do then this one.

  • @gamerslobyt6680
    @gamerslobyt6680 Před 10 měsíci

    Doesn't work for me, I get the mountains but they don't look exactly like yours

  • @neerajbhatt3368
    @neerajbhatt3368 Před 11 měsíci

    Great tutorial but could not rende....system says...out of GPU memory?? 16gb DDR5 ram on a Asus rog strix with nvidia rtx and ryzen processor

    • @baeac
      @baeac  Před 11 měsíci

      try rendering at a higher dicing scale! the system out of gpu memory is based on the vram on your gpu so it does not have to do with your ram. i have a rtx 3060 so i have 12gb of vram and that was enough to render this specific scene.

    • @neerajbhatt3368
      @neerajbhatt3368 Před 11 měsíci

      @@baeac Thanx for the reply. Will try it out and let you know

  • @homborgor
    @homborgor Před 11 měsíci +1

    This should really be done with geo nodes. I mean each to their own of course but this is just displacement, with geo nodes you can have real geo and expand on this with so much more such as scattering other assets like trees, grass, rocks. Also you set up your displacement wrong and when you corrected it, didn’t mention anything. I only noticed because I saw you set it up wrong and wanted to see if you showed the correction.

    • @jovannemarquis6623
      @jovannemarquis6623 Před 11 měsíci

      please refer me to a proper video

    • @homborgor
      @homborgor Před 11 měsíci

      @@jovannemarquis6623 I think I’m just gonna make one man, I’m sick of seeing people teaching mistakes

    • @thomas7726
      @thomas7726 Před 10 měsíci +1

      @@homborgor nice! I initially thought about it, that there would be no way to distribute elements over the top, but maybe for a more arid image, like fantasy or science fiction, it would be fine. I would like to see more tutorials on geo nodes in landscapes. The learning curve with geo nodes is quite steep.

    • @homborgor
      @homborgor Před 10 měsíci +1

      @@thomas7726 I’ve also found it hard to get into geo nodes, something about telling nodes what to do just gets confusing to me haha. However I have learnt the basics of landscapes in geo nodes. It’s nearly the same as this just with a few more steps and you get soooo much more out of it

  • @Spy1330
    @Spy1330 Před 10 měsíci

    To be or not to be shal dal

  • @snyyx
    @snyyx Před 11 měsíci +1

    You probably shouldnt do your landscapes in blender anyways you should use a software that has an erosion system.. It's the bare minimum for landscapes.. I think someone created an addon for blender that adds an erosion nodes tho maybe give that a try

    • @baeac
      @baeac  Před 11 měsíci

      might be a little overkill for a simple render

  • @ObscureHedgehog
    @ObscureHedgehog Před 11 měsíci

    Lol did you delete my other comment? I was gonna add on by saying - noise textures are good for getting the general unevenness of a terrain, but not for the fine details of it, which doesn't mimic the features of natural erosion.

    • @baeac
      @baeac  Před 11 měsíci

      no i didnt remove any comment? but yeah thats right but if you want to get 100% realism you should just photoscan honestly

  • @somethingtojenga
    @somethingtojenga Před 11 měsíci +2

    Jeez, the number of videos from amateur 3D artists that have authoritative titles ('the CORRECT way') is shocking. This is not a professional way of doing terrains by far... there are programs for terrain generation like World Machine or Gaia that have wind and water erosion nodes that help make the landscape look like geology that exists in nature. Just manipulating noise is not going to get you even close to a realistic-looking terrain. There are even other Blender videos on CZcams that go over doing erosion with geometry nodes, so you saying that using noise is the all-caps 'CORRECT' way, when it's not even a step most professionals would include, is just poorly-researched.
    Doing realistic terrains involves the following:
    1. Reference and research (this terrain needed a lot more of it)
    2. Doing initial sculpting or layering of elements (NOT starting with random noise--find me a terrain that looks like mountains of random sizes scattered randomly next to each other at perfectly Perlin scales)
    3. Making sure the above process is relatively non-destructive so you can adjust where those elements are later (using a noise texture defeats the purpose of this, and lacks control)
    4. Using some kind of terrain tool (Gaia, World Machine, Houdini, Blender if you have to) to do the procedural erosion (again, non-destructive)
    5. Getting maps of different parts of the erosion, slope, elevation, etc. out of the terrain tool and using them for texturing (keeping as non-destructive as you can so you can move through these steps fluidly)
    6. Using pre-existing assets to scatter other elements like rocks, smaller formations, etc., even going so far as to scatter them in non-destructive ways so they stay with nearby elements that you might move in steps 2 or 3.

    • @thomas7726
      @thomas7726 Před 10 měsíci

      I would love to see a tutorial with these steps, on Blender!

  • @aeonbreak4728
    @aeonbreak4728 Před 10 měsíci

    this looks BAD and its not "DIFFERENT" at all. just stop with the clickbait man. jfc

  • @Justine11
    @Justine11 Před 10 měsíci

    6:33

  • @khoorikhoori6229
    @khoorikhoori6229 Před 10 měsíci

    Hello Dear Baeac .. i have just subscribed your channel , i hope it will help you to stay this channel healthy and active

  • @jjjames4484
    @jjjames4484 Před 6 měsíci

    Well, your video is a very good intro about using procedural noises to create terrain. This is nothing new, of course, but it's always a good intro for beginners. Keep it up, your videos will only get better!.
    Just one criticism. You should have the expertise to show a more elaborate result than that.