How To Make a Procedural Road Material in Blender
Vložit
- čas přidán 8. 09. 2023
- 👇LINKS👇:
Gumroad: baeac.gumroad.com/
Discord: / discord
Instagram: / 21513_
GitHub: github.com/21513
👇👇👇
Contact: baeacbusiness@gmail.com
✨Download Blender here✨:
www.blender.org/download/
✔️Addons I use daily✔️:
Camera Shakify (FREE) - github.com/EatTheFuture/camer...
Botaniq - blendermarket.com/products/bo...
PSA - blendermarket.com/products/ph...
🎵Music in this video🎵
"Tokyo Music Walker - After the Rain" is under a Creative Commons (CC BY 3.0) license.
"Tokyo Music Walker - Your Little Wings" is under a Creative Commons (CC-BY 3.0) license
czcams.com/channels/3lL.html...
"Purrple Cat - Windy" is under a Creative Commons (CC BY-SA 3.0) license.
/ purrplecatmusic
"KaizanBlu - Daydream" is under a Creative Commons (CC BY-NC-SA 3.0) license.
creativecommons.org/licenses/...
/ kaizanblu
Thanks for watching!
this was neat, thanks
amazing content!!! amazing how quick u show how to group and use the important values outside the group!!
Genius method, thank you for the helpful video!
very easy tutorial thanks
Dude! the best way i found on Youtubr!
3:59 HOW???
Nice video, but at 3:11, I noticed that you cut the video and added "normal" to "Asphalt". Later in the video, you changed the duplicate's normal value to 0.2, but I can't figure out how to add "normal" and I think it is what's causing my road to appear rough. Could you tell me how you added it?
Nice & Easy to follow right up to the point where you delete the BSDF at 7.12 sec then it all goes to pot - cant follow from there - not sure if this is your audio out of sync with the edit - but you havent group anything yet for the second time & you dont appear to be working inside the ashphalt group so not sure why your setting it up then deleting - very confusing & it breaks my setup from this point out.... care to eleborate on what's going on here ?
i forgot to edit out the part where i add the principled bsdf! sorry,, just duplicate the asphalt nodegroup with shift + d and use that
please explain further i am very confused passed that point and the water will not go shiny or what the word is for it it just stays white unlike urs when u said after adding a hdir @@baeac
try setting the water principled bsdf to black and see if that works@@ashtonhampson101
Would like to have double full line in the middle, do i just do that using the color ramp?
yeah you can do that with the colorramp node!
How do you enable the hdri, when I check the physical atmosphere add on it still does not reflect on the musgrave textures and ends up looking like clouds on the road rather than water?
did u fix it?
Nice tutorial. My only suggestion is to go slower on certain parts of the video. Sometimes you click off of things so fast I practically have to freeze frame the video
Thanks for the tip!
8:20 how did you get the water texture, thank you
Just a musgrave texture into the bump!