How To Make a Procedural Road Material in Blender

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  • čas přidán 8. 09. 2023
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Komentáře • 19

  • @alinerdelav
    @alinerdelav Před 4 měsíci

    this was neat, thanks

  • @magneticoart
    @magneticoart Před 2 měsíci

    amazing content!!! amazing how quick u show how to group and use the important values outside the group!!

  • @krandolongo9354
    @krandolongo9354 Před měsícem

    Genius method, thank you for the helpful video!

  • @chanchalabdulhalim8469
    @chanchalabdulhalim8469 Před 5 měsíci

    very easy tutorial thanks

  • @AleGGaspar
    @AleGGaspar Před 4 měsíci

    Dude! the best way i found on Youtubr!

  • @TheCrazyOne924
    @TheCrazyOne924 Před 2 měsíci +2

    3:59 HOW???

  • @zacharyzhang1792
    @zacharyzhang1792 Před 4 měsíci +1

    Nice video, but at 3:11, I noticed that you cut the video and added "normal" to "Asphalt". Later in the video, you changed the duplicate's normal value to 0.2, but I can't figure out how to add "normal" and I think it is what's causing my road to appear rough. Could you tell me how you added it?

  • @petethomson1104
    @petethomson1104 Před 10 měsíci +4

    Nice & Easy to follow right up to the point where you delete the BSDF at 7.12 sec then it all goes to pot - cant follow from there - not sure if this is your audio out of sync with the edit - but you havent group anything yet for the second time & you dont appear to be working inside the ashphalt group so not sure why your setting it up then deleting - very confusing & it breaks my setup from this point out.... care to eleborate on what's going on here ?

    • @baeac
      @baeac  Před 10 měsíci

      i forgot to edit out the part where i add the principled bsdf! sorry,, just duplicate the asphalt nodegroup with shift + d and use that

    • @ashtonhampson101
      @ashtonhampson101 Před 9 měsíci

      please explain further i am very confused passed that point and the water will not go shiny or what the word is for it it just stays white unlike urs when u said after adding a hdir @@baeac

    • @baeac
      @baeac  Před 9 měsíci

      try setting the water principled bsdf to black and see if that works@@ashtonhampson101

  • @kingpin4152
    @kingpin4152 Před 6 měsíci +1

    Would like to have double full line in the middle, do i just do that using the color ramp?

    • @baeac
      @baeac  Před 6 měsíci +1

      yeah you can do that with the colorramp node!

  • @user-cs7ex7on8e
    @user-cs7ex7on8e Před 5 měsíci +1

    How do you enable the hdri, when I check the physical atmosphere add on it still does not reflect on the musgrave textures and ends up looking like clouds on the road rather than water?

  • @AlexHutchingsOfficial
    @AlexHutchingsOfficial Před 3 měsíci

    Nice tutorial. My only suggestion is to go slower on certain parts of the video. Sometimes you click off of things so fast I practically have to freeze frame the video

    • @baeac
      @baeac  Před 3 měsíci

      Thanks for the tip!

  • @CyxOryx
    @CyxOryx Před 5 měsíci +1

    8:20 how did you get the water texture, thank you

    • @baeac
      @baeac  Před 5 měsíci

      Just a musgrave texture into the bump!