Blender Tutorial: Procedural Road Texture

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  • čas přidán 9. 04. 2020

Komentáře • 51

  • @danielrotnemer2564
    @danielrotnemer2564 Před 2 lety +2

    This is the best of the best I've seen so far!! Well done! Thanks a lot!

  • @bindum7178
    @bindum7178 Před 6 měsíci

    Really helpful. If anyone wants to increase the length of the road just use the array modifier

  • @FluffyPuppyKasey
    @FluffyPuppyKasey Před 3 lety +2

    You don't need the colorramp node with the noise texture. Just plug it into the factor output!

  • @MrSlapeS
    @MrSlapeS Před 3 lety

    Helped a lot. Thanks!

  • @joelsoncastro8286
    @joelsoncastro8286 Před rokem

    Hi, very good sir. Thank you very much. Very well done and the smoothness detail at the end was the cherry on top. Although I could not get my Mortar color to go through. It ended up coming as white. I should probably try another blender version, but, that'd be ok.

  • @BenTrain187
    @BenTrain187 Před 3 lety +1

    GREAT VIDEO

  • @supremebeme
    @supremebeme Před 3 lety

    Appreciate this thank you.

  • @3d_hive295
    @3d_hive295 Před 2 lety

    Awesome !Thank you !

  • @user-fh5kt3du6x
    @user-fh5kt3du6x Před rokem

    you are great

  • @Losjo4093
    @Losjo4093 Před rokem

    to make the noise black and white just use faq instead of color

  • @jmaiatrader2925
    @jmaiatrader2925 Před 3 lety +3

    Well, how do you make a cross roads?

  • @itsjxomusic
    @itsjxomusic Před rokem +1

    Hey SYIA, I'm quite new to 3d modelling and textures and I have to say, this is so good! I'm trying to build british roads as sadly, it seems no-one in the industry has released any packs or textures for this yet haha I'm wondering, How can I add that effect that you did on the main road to the yellow lines? Roads are never perfect in the UK and the decal on the yellow lines and white lines are always faded, rugged or worn down looking. Would I just need to plug the "water" type affect into these?

    • @syiastudios
      @syiastudios  Před rokem +1

      Haha, I lived in the UK long enough to know that. Actually I have been trying to figure a way out to implement such seamless imperfections, however, for those type of organic shape such as curvy british roads, nothing works perfectly. I would suggest using modified photo-scanned textures rather than going fully procedural.

    • @itsjxomusic
      @itsjxomusic Před rokem

      @@syiastudios I'm building a apocalyptic scene so the curves shouldn't matter too much, but I did find a trick to make the "paint decal" look like its torn and worn off. This tutorial really helped me set up the basics so thank you!

  • @elantanus
    @elantanus Před 2 lety

    gracias

  • @alikayseri2270
    @alikayseri2270 Před 2 lety

    thanks

  • @Sketchfool
    @Sketchfool Před 3 lety

    THANK U

  • @Instant_Nerf
    @Instant_Nerf Před rokem

    Instead of the white lines I want to make those yellow and two sets of white lines on the outside .. one on the very edge and one about say . 4 feet from the edge inside the line

  • @flxflz8736
    @flxflz8736 Před 3 měsíci

    anyone know what the add blender would be in the latest version of blender?

  • @regalfx6702
    @regalfx6702 Před 4 lety +2

    Hey mate, nice tutorial! Can i ask why when i go to shading it doesn't show a linked connection, like the line you have

    • @syiastudios
      @syiastudios  Před 4 lety

      I'm guessing that you didn't enable 'use nodes' im the material section. Otherwise make sure that you opened the correct node edior for general materials not environment etc

  • @dantba786
    @dantba786 Před 3 lety +1

    hey syia, (almost sounds like syria xD) so i got this problem when adding the brick texture note, and i realised that the lines are facing only the x axis, and doesnt point to the y axis, so i tried to space them enough to be invisible and it worked!

    • @dantba786
      @dantba786 Před 3 lety

      nevermind, textures were alot better using it

  • @user-yq7zz1re5y
    @user-yq7zz1re5y Před 3 lety

    very nais

  • @forksaber8950
    @forksaber8950 Před 4 lety +2

    how would i scale the road to make it longer without stretching the texture

  • @uasas
    @uasas Před 3 lety

    How do you use this on a longer object? mine just becomes stretched

    • @syiastudios
      @syiastudios  Před 3 lety +1

      Try using array modifier.

    • @uasas
      @uasas Před 3 lety

      @@syiastudios it worked thank you!

  • @StatusWorld18
    @StatusWorld18 Před rokem

    which cpu better 700doller

    • @syiastudios
      @syiastudios  Před rokem

      AMD cpus are good for cost efficiency.

  • @Mehulsuresh7
    @Mehulsuresh7 Před 9 měsíci

    what happens to the texture if the road curves?

    • @syiastudios
      @syiastudios  Před 9 měsíci

      I should stay the same if the model is mapped properly.

  • @ryanadhitya435
    @ryanadhitya435 Před 3 lety +1

    5:53 how to scale a texture in uv editor? i cant do that. please

    • @syiastudios
      @syiastudios  Před 3 lety

      You can press ‘s’ for scaling.

    • @ryanadhitya435
      @ryanadhitya435 Před 3 lety

      @@syiastudios i know s for scale in the uv editing sir, but the brick texture cant scale too. cannot connect
      😅

    • @ryanadhitya435
      @ryanadhitya435 Před 3 lety

      ​@@syiastudios
      if i scale in ev editing, in the edit mode cannot scale too sir. can you give me solution?

    • @ryanadhitya435
      @ryanadhitya435 Před 3 lety

      @@syiastudios can you help me?

    • @syiastudios
      @syiastudios  Před 3 lety

      Make sure the uv shells that you want to scale is selected, for example if you want to scale the entire uv, you can press ‘a’ for selecting all as you do in 3D edit mode.

  • @LucaitaUltra
    @LucaitaUltra Před 9 měsíci

    it's impossible for me to render via Cycles, i get to much noise... if i use a denoiser i miss all road details

    • @syiastudios
      @syiastudios  Před 9 měsíci

      Try to lower down normal intensity, otherwise you might need a little more samples

    • @LucaitaUltra
      @LucaitaUltra Před 9 měsíci

      @@syiastudios from Bump (misgrave texture)?

    • @syiastudios
      @syiastudios  Před 9 měsíci

      @@LucaitaUltra Yes, bump intensity in this case.

    • @LucaitaUltra
      @LucaitaUltra Před 9 měsíci

      I'm using 0.683, i can't reduce anymore (my Distanc is 118.900)... maybe my problem is in musgrave texture? I'm using Scale 1.000, Detail 15.000, Dimension 0, Lacunarity 4.600@@syiastudios

    • @syiastudios
      @syiastudios  Před 9 měsíci

      @@LucaitaUltra It has been a while since I made this tutorial so I can't tell what the issue is for sure..
      Maybe you can play around with values in textures to find what is causing the artifacts.

  • @r.n.k_3065
    @r.n.k_3065 Před 2 lety

    why when I export to fbx format the texture disappears?

    • @syiastudios
      @syiastudios  Před 2 lety

      You should export your procedural texture as an image file.

    • @r.n.k_3065
      @r.n.k_3065 Před 2 lety

      @@syiastudios sorry I'm still a beginner, explain how to export it?

    • @syiastudios
      @syiastudios  Před 2 lety +1

      @@r.n.k_3065 czcams.com/video/reCLguyStR4/video.html This video shows how to bake and export textures in blender.