SYIA Studios
SYIA Studios
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Video

UE5 City Project: Weather/Season System
zhlédnutí 145Před 2 měsíci
More advanced weather control systems and experimental season effects I made in UE5 to showcase a more dynamic environment.
UE5 City Project Showreel
zhlédnutí 534Před 3 měsíci
UE5 City Project Showreel
UE5 City Project Environment Control UI
zhlédnutí 68Před 3 měsíci
An environment control panel UI inspired by Microsoft Flight Simulator that I made to showcase my environment project more interactively. It includes a time/weather system, and some miscellaneous features. Changes are applied in real time with optimised performance.
Project Update 5: Little Showcase Video | Unreal Engine Open World Environment
zhlédnutí 141Před 3 měsíci
Project Update 5: Little Showcase Video | Unreal Engine Open World Environment
Project Update 4: Weather System, Light Optimisation | Unreal Engine Open World Environment
zhlédnutí 95Před 4 měsíci
Project Update 4: Weather System, Light Optimisation | Unreal Engine Open World Environment
Project Update 3: Airport, Bridge, Landscape, Ocean, and Light Optimisation | Unreal Engine
zhlédnutí 182Před 4 měsíci
Project Update 3: Airport, Bridge, Landscape, Ocean, and Light Optimisation | Unreal Engine
Project Update 2: Building Materials, Lights | Unreal Engine | Open World Environment
zhlédnutí 188Před 5 měsíci
Project Update 2: Building Materials, Lights | Unreal Engine | Open World Environment
Project Update 1: Roads | Unreal Engine | Open World Environment
zhlédnutí 178Před 6 měsíci
Almost in F - Tranquillity by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/ Source: incompetech.com/music/royalty-free/index.html?isrc=USUAN1100394 Artist: incompetech.com/
Game Jam Testplay
zhlédnutí 58Před 6 měsíci
Game Jam Testplay
Christmas Market at a Historic Castle | Unreal Engine | Grads In Games
zhlédnutí 149Před 7 měsíci
Christmas Market at a Historic Castle | Unreal Engine | Grads In Games
Map Tour of 'English Town' Open World Level Blockout | Unreal Engine
zhlédnutí 219Před 8 měsíci
Map Tour of 'English Town' Open World Level Blockout | Unreal Engine
First-person mini shooting game testplay Unreal Engine 5
zhlédnutí 140Před 11 měsíci
First-person mini shooting game testplay Unreal Engine 5
Unreal Engine 5 Cityscape Animation
zhlédnutí 508Před rokem
Unreal Engine 5 Cityscape Animation
UE5 Animated Diorama: Cargo Station
zhlédnutí 288Před rokem
UE5 Animated Diorama: Cargo Station
Truck Load Simulator | Test Gameplay
zhlédnutí 151Před rokem
Truck Load Simulator | Test Gameplay
Truck Loading Simulator | Unreal Engine 5 | 24-Hour Game Challenge
zhlédnutí 178Před rokem
Truck Loading Simulator | Unreal Engine 5 | 24-Hour Game Challenge
Cannon Flame Effect Simulation | Autodesk Maya nFluid Dynamics Tutorial
zhlédnutí 4KPřed rokem
Cannon Flame Effect Simulation | Autodesk Maya nFluid Dynamics Tutorial
Dragon Test Animations
zhlédnutí 302Před rokem
Dragon Test Animations
VTOL Test Animations
zhlédnutí 581Před rokem
VTOL Test Animations
Unreal Engine 5 | Day Cycle/Automatic Light Switch Tutorial
zhlédnutí 2,8KPřed 2 lety
Unreal Engine 5 | Day Cycle/Automatic Light Switch Tutorial
Unreal Engine 5 City Day Cycle Test
zhlédnutí 195Před 2 lety
Unreal Engine 5 City Day Cycle Test
Unreal Engine 5 | Road Interchange | Open World Design Diary #01
zhlédnutí 749Před 2 lety
Unreal Engine 5 | Road Interchange | Open World Design Diary #01
Diamond Pattern Using Knurling Tool in Fusion 360 & Shapr3D
zhlédnutí 3,6KPřed 2 lety
Diamond Pattern Using Knurling Tool in Fusion 360 & Shapr3D
Autodesk Maya Quick Animated Cloud Setup Tutorial
zhlédnutí 7KPřed 2 lety
Autodesk Maya Quick Animated Cloud Setup Tutorial
Exploring London in Watch Dogs Legion
zhlédnutí 84Před 2 lety
Exploring London in Watch Dogs Legion
Exploring San Francisco in Watch Dogs 2
zhlédnutí 63Před 2 lety
Exploring San Francisco in Watch Dogs 2
Creating Hinge Mechanism in Autodesk Fusion 360
zhlédnutí 486Před 2 lety
Creating Hinge Mechanism in Autodesk Fusion 360
Making HDR Studio Map in Autodesk Maya Arnold
zhlédnutí 2,7KPřed 2 lety
Making HDR Studio Map in Autodesk Maya Arnold
Maya Animated Tree Creation Tutorial
zhlédnutí 9KPřed 2 lety
Maya Animated Tree Creation Tutorial

Komentáře

  • @damoonkordlarart3984

    thanks for the video, it helped me!

  • @deeneislambymuhammadzeesha7928

    HI bro okay its good and fine but what about texture how are we going to do the texture for this

  • @googlyzer547
    @googlyzer547 Před 13 dny

    Hey mate, the bevel still doesn't work for me

  • @hsingpingwang1112
    @hsingpingwang1112 Před 16 dny

    You save my work

  • @aohall
    @aohall Před 22 dny

    looks dope

  • @AKProductionsTelugu
    @AKProductionsTelugu Před 25 dny

    Is this shit even a tutorial??

  • @darthmalicos9973
    @darthmalicos9973 Před 29 dny

    Thank you, it was very helpful

  • @CosmosReality_
    @CosmosReality_ Před měsícem

    Need textures

  • @mrorange159
    @mrorange159 Před měsícem

    this is a good idea for distant shots but probably less practical for games unless u are happy with very low poly cities... good ideas tho thanks

    • @mrorange159
      @mrorange159 Před měsícem

      I might also say, this would be a nightmare to UV haha... but i guess that doesnt matter much

    • @mrorange159
      @mrorange159 Před měsícem

      I guess you could cut it up and uv a few sections then put it together in unreal.. that might save some time. I really like this approach though, very interesting, thanks again

  • @vid828
    @vid828 Před 2 měsíci

    Where can I buy this map?

    • @syiastudios
      @syiastudios Před 2 měsíci

      Sorry, this map is not for sale.

  • @KB-nt7eg
    @KB-nt7eg Před 2 měsíci

    For anyone who watches this. Getting all actors of class on each tick is not how you want to go about something like this. The proper way would be to create an a manual array an add your light actors or whatever to your array and load the array at runtime. Using a foreachloop on each tick on all actors of a certain class will run into slowdowns easily, once you grow the class that is being searched for. Using tick for less intensive things can be okay, however its pretty easy to avoid using ticks on every frame with timers.

  • @effortless.animates
    @effortless.animates Před 2 měsíci

    last me koi step tha ya uska pc he chud gya

  • @tanmaykulkarni6389
    @tanmaykulkarni6389 Před 2 měsíci

    Amazing work 😍 Tutorial please .

  • @alext-rex5492
    @alext-rex5492 Před 3 měsíci

    will it work with vray material?

    • @syiastudios
      @syiastudios Před 3 měsíci

      It should work with most pbr renderers.

  • @ambiguouscompany
    @ambiguouscompany Před 3 měsíci

    Thanks so much for this

  • @matteo.grossi
    @matteo.grossi Před 3 měsíci

    I tried to make this work with a custom mesh (helix, coiled wire), but as soon as the hair bends, the mesh stretches unnaturally. Any idea why?

    • @matteo.grossi
      @matteo.grossi Před 3 měsíci

      Solved. In the wire deformer, increase the drop-off distance value.

  • @aagrow8867
    @aagrow8867 Před 3 měsíci

    Great!!

  • @aagrow8867
    @aagrow8867 Před 3 měsíci

    감사합니다.

    • @syiastudios
      @syiastudios Před 3 měsíci

      시청해 주셔서 감사드립니다.

  • @MarvelUniverse.Earth616
    @MarvelUniverse.Earth616 Před 3 měsíci

    bet this is going to be viral

  • @rejathramannair5837
    @rejathramannair5837 Před 4 měsíci

    Awesome Sir. I understand 👍 this tutorial so easily and I get it. Thank you so much.

  • @penguin5989
    @penguin5989 Před 4 měsíci

    you are my savior !!! Thanks you so much !

  • @TymaxFacts
    @TymaxFacts Před 4 měsíci

    bro please make a tutuorial on n hair

  • @flxflz8736
    @flxflz8736 Před 4 měsíci

    anyone know what the add blender would be in the latest version of blender?

  • @EagleTopGaming
    @EagleTopGaming Před 5 měsíci

    The city is really coming along well.

  • @commoncure3335
    @commoncure3335 Před 5 měsíci

    please keep the mic away from your mouse

  • @brootal_YT
    @brootal_YT Před 6 měsíci

    very cool

  • @user-oj4qm1mb4c
    @user-oj4qm1mb4c Před 6 měsíci

    Please don't add music - completely distracting and unnecessary... add simple captions if spoken English is a problem...

  • @streetballplayer100
    @streetballplayer100 Před 6 měsíci

    Thank you, great tutorial. I tried to recreate, it turned out pretty good, but when I try to playblast it creates a lot more particles than in viewport. I can't figure out why

  • @Mtmelco
    @Mtmelco Před 6 měsíci

    Thank you king!

  • @bindum7178
    @bindum7178 Před 7 měsíci

    Really helpful. If anyone wants to increase the length of the road just use the array modifier

  • @amandacgi9310
    @amandacgi9310 Před 7 měsíci

    Thank you . I needed this so bad 😁

  • @emis_
    @emis_ Před 8 měsíci

    thank you

  • @ashutoshthakre
    @ashutoshthakre Před 8 měsíci

    Great tutorial, very helpful !!

  • @yhk4007
    @yhk4007 Před 8 měsíci

    cool

  • @HDGamingVelocity
    @HDGamingVelocity Před 8 měsíci

    Hi, how can I keyframe a TearableSurface to only tear at a certrain point?

    • @syiastudios
      @syiastudios Před 8 měsíci

      There is a ‘enable’ tick box which can be keyframed inside contraint node.

    • @HDGamingVelocity
      @HDGamingVelocity Před 8 měsíci

      Yea, so the issue is, that importing an animated alembec of a ballon. And when I reapply ncloth and the tearable surface, my original shape of the alembec breaks when i pull back the timeslider to 1

    • @syiastudios
      @syiastudios Před 8 měsíci

      @@HDGamingVelocity Animated objects don’t really work very well with ncloth so you might have to animate the ballons using transform contraints or force fields rather than keyframing object transform.

    • @HDGamingVelocity
      @HDGamingVelocity Před 8 měsíci

      @@syiastudios Would you have the time to take a look at the issues im trying to describe, maybe on discord? Hard to describe here on yt comments :/

    • @syiastudios
      @syiastudios Před 8 měsíci

      You can send me an email if you’d like.

  • @pabloqsanchez
    @pabloqsanchez Před 8 měsíci

    Woah these videos are so cool! Thank you!

  • @sugarchop4341
    @sugarchop4341 Před 8 měsíci

    Very helpful, thanks a lot.

  • @MrShrednector
    @MrShrednector Před 9 měsíci

    really cool demo!

  • @LucaitaUltra
    @LucaitaUltra Před 11 měsíci

    it's impossible for me to render via Cycles, i get to much noise... if i use a denoiser i miss all road details

    • @syiastudios
      @syiastudios Před 11 měsíci

      Try to lower down normal intensity, otherwise you might need a little more samples

    • @LucaitaUltra
      @LucaitaUltra Před 11 měsíci

      @@syiastudios from Bump (misgrave texture)?

    • @syiastudios
      @syiastudios Před 11 měsíci

      @@LucaitaUltra Yes, bump intensity in this case.

    • @LucaitaUltra
      @LucaitaUltra Před 11 měsíci

      I'm using 0.683, i can't reduce anymore (my Distanc is 118.900)... maybe my problem is in musgrave texture? I'm using Scale 1.000, Detail 15.000, Dimension 0, Lacunarity 4.600@@syiastudios

    • @syiastudios
      @syiastudios Před 11 měsíci

      @@LucaitaUltra It has been a while since I made this tutorial so I can't tell what the issue is for sure.. Maybe you can play around with values in textures to find what is causing the artifacts.

  • @Mehulsuresh7
    @Mehulsuresh7 Před 11 měsíci

    what happens to the texture if the road curves?

  • @bvladimirpl
    @bvladimirpl Před 11 měsíci

    Cool!

  • @warrenharrison06
    @warrenharrison06 Před 11 měsíci

    Great tutorial, helped a lot, thanks.

  • @lechumeenu
    @lechumeenu Před 11 měsíci

    Please explain what you are doing..

  • @manthanyagnik20
    @manthanyagnik20 Před rokem

    This came out v good in my model👍

  • @oscarcampbellhobson

    love it, very different from all the other tutorials

  • @MohammedAbbas-wr8hk

    hi any tutorial on this one how to do? thanks in advance

    • @MohammedAbbas-wr8hk
      @MohammedAbbas-wr8hk Před rokem

      @@syiastudios thanks for prompt reply. much appreciated, can you please make short reel about how to do I am new to maya and I want to have a cool project as start. thanks in advance

  • @romansrule3
    @romansrule3 Před rokem

    Thank you!

  • @izsaccsio
    @izsaccsio Před rokem

    you know if works only with 2 images? ion the thrid frame the material looks gray

  • @naifox1
    @naifox1 Před rokem

    outstanding