![SYIA Studios](/img/default-banner.jpg)
- 127
- 968 870
SYIA Studios
United Kingdom
Registrace 3. 02. 2014
Informative and practical tutorials, and inspirational videos.
Video
UE5 City Project: Weather/Season System
zhlédnutí 145Před 2 měsíci
More advanced weather control systems and experimental season effects I made in UE5 to showcase a more dynamic environment.
UE5 City Project Environment Control UI
zhlédnutí 68Před 3 měsíci
An environment control panel UI inspired by Microsoft Flight Simulator that I made to showcase my environment project more interactively. It includes a time/weather system, and some miscellaneous features. Changes are applied in real time with optimised performance.
Project Update 5: Little Showcase Video | Unreal Engine Open World Environment
zhlédnutí 141Před 3 měsíci
Project Update 5: Little Showcase Video | Unreal Engine Open World Environment
Project Update 4: Weather System, Light Optimisation | Unreal Engine Open World Environment
zhlédnutí 95Před 4 měsíci
Project Update 4: Weather System, Light Optimisation | Unreal Engine Open World Environment
Project Update 3: Airport, Bridge, Landscape, Ocean, and Light Optimisation | Unreal Engine
zhlédnutí 182Před 4 měsíci
Project Update 3: Airport, Bridge, Landscape, Ocean, and Light Optimisation | Unreal Engine
Project Update 2: Building Materials, Lights | Unreal Engine | Open World Environment
zhlédnutí 188Před 5 měsíci
Project Update 2: Building Materials, Lights | Unreal Engine | Open World Environment
Project Update 1: Roads | Unreal Engine | Open World Environment
zhlédnutí 178Před 6 měsíci
Almost in F - Tranquillity by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0/ Source: incompetech.com/music/royalty-free/index.html?isrc=USUAN1100394 Artist: incompetech.com/
Christmas Market at a Historic Castle | Unreal Engine | Grads In Games
zhlédnutí 149Před 7 měsíci
Christmas Market at a Historic Castle | Unreal Engine | Grads In Games
Map Tour of 'English Town' Open World Level Blockout | Unreal Engine
zhlédnutí 219Před 8 měsíci
Map Tour of 'English Town' Open World Level Blockout | Unreal Engine
First-person mini shooting game testplay Unreal Engine 5
zhlédnutí 140Před 11 měsíci
First-person mini shooting game testplay Unreal Engine 5
Truck Loading Simulator | Unreal Engine 5 | 24-Hour Game Challenge
zhlédnutí 178Před rokem
Truck Loading Simulator | Unreal Engine 5 | 24-Hour Game Challenge
Cannon Flame Effect Simulation | Autodesk Maya nFluid Dynamics Tutorial
zhlédnutí 4KPřed rokem
Cannon Flame Effect Simulation | Autodesk Maya nFluid Dynamics Tutorial
Unreal Engine 5 | Day Cycle/Automatic Light Switch Tutorial
zhlédnutí 2,8KPřed 2 lety
Unreal Engine 5 | Day Cycle/Automatic Light Switch Tutorial
Unreal Engine 5 | Road Interchange | Open World Design Diary #01
zhlédnutí 749Před 2 lety
Unreal Engine 5 | Road Interchange | Open World Design Diary #01
Diamond Pattern Using Knurling Tool in Fusion 360 & Shapr3D
zhlédnutí 3,6KPřed 2 lety
Diamond Pattern Using Knurling Tool in Fusion 360 & Shapr3D
Autodesk Maya Quick Animated Cloud Setup Tutorial
zhlédnutí 7KPřed 2 lety
Autodesk Maya Quick Animated Cloud Setup Tutorial
Exploring San Francisco in Watch Dogs 2
zhlédnutí 63Před 2 lety
Exploring San Francisco in Watch Dogs 2
Creating Hinge Mechanism in Autodesk Fusion 360
zhlédnutí 486Před 2 lety
Creating Hinge Mechanism in Autodesk Fusion 360
Making HDR Studio Map in Autodesk Maya Arnold
zhlédnutí 2,7KPřed 2 lety
Making HDR Studio Map in Autodesk Maya Arnold
thanks for the video, it helped me!
HI bro okay its good and fine but what about texture how are we going to do the texture for this
Hey mate, the bevel still doesn't work for me
You save my work
looks dope
Is this shit even a tutorial??
Thank you, it was very helpful
Need textures
this is a good idea for distant shots but probably less practical for games unless u are happy with very low poly cities... good ideas tho thanks
I might also say, this would be a nightmare to UV haha... but i guess that doesnt matter much
I guess you could cut it up and uv a few sections then put it together in unreal.. that might save some time. I really like this approach though, very interesting, thanks again
Where can I buy this map?
Sorry, this map is not for sale.
For anyone who watches this. Getting all actors of class on each tick is not how you want to go about something like this. The proper way would be to create an a manual array an add your light actors or whatever to your array and load the array at runtime. Using a foreachloop on each tick on all actors of a certain class will run into slowdowns easily, once you grow the class that is being searched for. Using tick for less intensive things can be okay, however its pretty easy to avoid using ticks on every frame with timers.
last me koi step tha ya uska pc he chud gya
Amazing work 😍 Tutorial please .
will it work with vray material?
It should work with most pbr renderers.
Thanks so much for this
I tried to make this work with a custom mesh (helix, coiled wire), but as soon as the hair bends, the mesh stretches unnaturally. Any idea why?
Solved. In the wire deformer, increase the drop-off distance value.
Great!!
감사합니다.
시청해 주셔서 감사드립니다.
bet this is going to be viral
Awesome Sir. I understand 👍 this tutorial so easily and I get it. Thank you so much.
you are my savior !!! Thanks you so much !
bro please make a tutuorial on n hair
anyone know what the add blender would be in the latest version of blender?
The city is really coming along well.
please keep the mic away from your mouse
very cool
Please don't add music - completely distracting and unnecessary... add simple captions if spoken English is a problem...
Thank you, great tutorial. I tried to recreate, it turned out pretty good, but when I try to playblast it creates a lot more particles than in viewport. I can't figure out why
Thank you king!
Really helpful. If anyone wants to increase the length of the road just use the array modifier
Thank you . I needed this so bad 😁
thank you
Great tutorial, very helpful !!
cool
Hi, how can I keyframe a TearableSurface to only tear at a certrain point?
There is a ‘enable’ tick box which can be keyframed inside contraint node.
Yea, so the issue is, that importing an animated alembec of a ballon. And when I reapply ncloth and the tearable surface, my original shape of the alembec breaks when i pull back the timeslider to 1
@@HDGamingVelocity Animated objects don’t really work very well with ncloth so you might have to animate the ballons using transform contraints or force fields rather than keyframing object transform.
@@syiastudios Would you have the time to take a look at the issues im trying to describe, maybe on discord? Hard to describe here on yt comments :/
You can send me an email if you’d like.
Woah these videos are so cool! Thank you!
Very helpful, thanks a lot.
really cool demo!
it's impossible for me to render via Cycles, i get to much noise... if i use a denoiser i miss all road details
Try to lower down normal intensity, otherwise you might need a little more samples
@@syiastudios from Bump (misgrave texture)?
@@LucaitaUltra Yes, bump intensity in this case.
I'm using 0.683, i can't reduce anymore (my Distanc is 118.900)... maybe my problem is in musgrave texture? I'm using Scale 1.000, Detail 15.000, Dimension 0, Lacunarity 4.600@@syiastudios
@@LucaitaUltra It has been a while since I made this tutorial so I can't tell what the issue is for sure.. Maybe you can play around with values in textures to find what is causing the artifacts.
what happens to the texture if the road curves?
Cool!
Great tutorial, helped a lot, thanks.
Please explain what you are doing..
This came out v good in my model👍
love it, very different from all the other tutorials
hi any tutorial on this one how to do? thanks in advance
@@syiastudios thanks for prompt reply. much appreciated, can you please make short reel about how to do I am new to maya and I want to have a cool project as start. thanks in advance
Thank you!
you know if works only with 2 images? ion the thrid frame the material looks gray
outstanding