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Maya VFX Series: Clouds in Maya

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  • čas přidán 16. 08. 2024
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    In this video, I'll present to you how to create detailed cloud banks using 3D fluid simulation in Autodesk Maya.
    Bookmarks:
    00:00 Lesson Plan
    00:47 Studying your Reference
    02:17 Creating Emission Maps
    07:19 Fluid Container Attributes
    19:31 Force Fields
    22:06 nCache
    24:15 Lighting
    28:17 Compositing in Nuke
    29:10 Final Result
    #sarkamari ‪@Autodesk‬ ‪@sarkamari‬

Komentáře • 98

  • @kalanstrauss5500
    @kalanstrauss5500 Před 3 lety +3

    really spectacular tutorial, which great results! Keep em coming!!

    • @sarkamari
      @sarkamari  Před 3 lety

      Thank you for your kind words

  • @nokedlipudinggal8276
    @nokedlipudinggal8276 Před 3 lety +4

    Extremely useful. Thank you a lot!

  • @diegolorenzo5684
    @diegolorenzo5684 Před 4 lety +2

    You are my man! Loved this brother..Going to practice this tonight!!

  • @alfstewart8982
    @alfstewart8982 Před 4 lety +1

    Really liked this one, the result looks amazing!

  • @melleram
    @melleram Před 3 lety +1

    Thank you for this tutorial! Will be learning this for my school thesis film!

  • @Yamagatabr
    @Yamagatabr Před 2 lety +1

    I was looking for bifrost material, but this is actually a great source!

    • @sarkamari
      @sarkamari  Před 2 lety +1

      Iam about to publish one with bifrost this Saturday so stay tuned

    • @Yamagatabr
      @Yamagatabr Před 2 lety

      @@sarkamari Thanks! Do you think that all of maya prior simulations tools like Nucleus, fluid, muscle, particles, and bullet, can be replaced with bifrost for good?

    • @sarkamari
      @sarkamari  Před 2 lety

      Well bifrost is capable of doing all above atm so it would be the most logical move. Autodesk is currently working on optimisation for Bifrost and if that gets sorted it would be the obvious choice if you don't want to use Houdini. I have to admit Blender is not too far behind.
      So it's quite intriguing what's happening in today's industry.

  • @runelyeo4712
    @runelyeo4712 Před 8 měsíci

    Thank you for this tutorial ❤❤

  • @weyzhen
    @weyzhen Před 3 lety +1

    Nice tutorial!

  • @gabrielnormandroy1018
    @gabrielnormandroy1018 Před 3 lety +1

    Very helpful and well done tutorial. You have a new subscriber. Thank you!

  • @Ethan_crooks
    @Ethan_crooks Před 3 lety

    Absolutely loved the video, keep up the great work!!

  • @strotoven
    @strotoven Před 2 lety

    very clear tutorial, thanks!

  • @gowmmt7381
    @gowmmt7381 Před 3 lety +2

    nice teaching.

  • @PaulBraddock
    @PaulBraddock Před 2 lety

    very useful, thank you!

  • @aliiraq9655
    @aliiraq9655 Před 4 lety

    Thank you ..

  • @acrosskeith5654
    @acrosskeith5654 Před 3 lety

    You're awesome!

  • @YanyanLun
    @YanyanLun Před rokem

    i like it!!!

  • @rcompanyinternational879

    oh....i d,t know....how can i say thanks to u sirr....🌹💖💖💖💖💖💖💖💖🌹🌹🌹 awsome

    • @sarkamari
      @sarkamari  Před 2 lety

      amazing to hear you found this video useful

  • @daluartanvir
    @daluartanvir Před 4 lety

    Wow...

  • @da_ha_dayo
    @da_ha_dayo Před 4 lety +1

    thx!

  • @vanesieg7097
    @vanesieg7097 Před 8 měsíci

    Why when I repeat the UVs do I get the same circle? The others do not appear, only the size of the one that is already there is modified.

  • @MichaelHurdleStudio
    @MichaelHurdleStudio Před 3 lety

    Well done bro.

  • @zachariebabinet3444
    @zachariebabinet3444 Před 4 měsíci

    Great tutorial, thank you so much man! Do you why my connection with the duplicated clouds breaks when I reopen the scene? or how to fix them? Thanks!

    • @sarkamari
      @sarkamari  Před 4 měsíci +1

      Try using duplicate special tool when you make a copy. In the option box enable input graph

  • @belchmeister100
    @belchmeister100 Před 4 lety +1

    Going to do this when I get home hahah I’m at work

  • @VfxVictor
    @VfxVictor Před 4 lety +2

    Great looking clouds! with a better lighting and comp probably they would look so much better. I got the idea tho. I just have one question: why did you choose to use 3d Fluid instead of bifrost? CHeers and thank you !

    • @sarkamari
      @sarkamari  Před 4 lety +2

      Good question; it really comes down to your computer spec and how well you understand bifrost aero. I have noticed lack if viewport visibility, extremely heavy scenes and unstable caching system as drawbacks fir the CURRENT version if bifrost.

    • @VfxVictor
      @VfxVictor Před 4 lety

      @@sarkamari Got it! I actually had a lot of trouble with bifrost i'm pretty sure that is because my computer. and Its great to see another alternative! Great videos !

  • @marisarowan8392
    @marisarowan8392 Před 3 lety +2

    I used your settings but my clouds don't look like yours, they are shaped more like cotton balls. How do I fix this?

    • @Alex-ee6wy
      @Alex-ee6wy Před rokem

      Mine do to, did you find a way to solve it?

  • @MurderMittens5
    @MurderMittens5 Před 2 lety

    So quick question: in the FX in Maya I don't see a Pref in my shelf do I have to enable it or? I was just wondering, and I love this tutorial!!

  • @freshmaker4o
    @freshmaker4o Před 3 lety +2

    Great tutorial. A lot of settings to tweak and I wish I knew what they all do, so I can create simulations for other purposes. Second playblast took ages to calculate on Core i5 9400f, I was wondering what is your hardware configuration, if you don't mind sharing

    • @sarkamari
      @sarkamari  Před 3 lety +1

      I understand. Dealing with simulation requires a workstation usually. I have a video on my computer spec on this channel

  • @el_sterr784
    @el_sterr784 Před rokem

    Hi! Thank you for your tutorial it is really extremely useful! But i have the problem - fluids don't render correctly it shows to me like black space on render. I will be very grateful if you can advice me how to fix it because i didn't find any solution :(

  • @vanesieg7097
    @vanesieg7097 Před 2 lety +1

    Greetings, good tutorial, can I export those clouds to cinema 4d?

    • @sarkamari
      @sarkamari  Před 2 lety

      Thank you. Yes you can using open vdb

  • @VanCampBen
    @VanCampBen Před rokem

    Excellent tutorial! You explained everything that you are doing and why you are doing it. I will be using your techniques for some clouds in a scene I am rendering. One question I have is should we typically expect Ncache to dramatically bloat our file size? Most of what I have been studying has focused on modeling techniques and less about FX.

    • @sarkamari
      @sarkamari  Před rokem +1

      Great to hear. With simulation and fx cache is always part of your workflow. (For efficiency and stability)
      Sometimes you bake the file as alembic. In some other cases ( packages like Houdini) you write out the cache as physical files.

    • @VanCampBen
      @VanCampBen Před rokem

      @@sarkamari Understood, I will read up on the documentation.

  • @jacksonlamme
    @jacksonlamme Před 3 lety +1

    I keyframed the heat density and fuel box's to zero, but it continued to emit :/

  • @clemencepiriou4812
    @clemencepiriou4812 Před 3 lety +1

    Bonjour! thank you for this tutorial. i encountered a problem, when i cache my simulation and play with the slider once the cache is done, its starting the animation over like if the cache did'nt work... My base resolution is at 400, and ive been doing trying 4 or 5 times... long wait... Any clue? cause i start to think its my computer performence which is too bad. Tschuss!

    • @sabrinaflipse7732
      @sabrinaflipse7732 Před 3 lety

      having same problem did you solve it?

    • @clemencepiriou4812
      @clemencepiriou4812 Před 2 lety +1

      @@sabrinaflipse7732 hey, I needed a fix estate of the cloud so I finally got the shape I wanted but nope didn’t solve the problem or maybe, I don’t remember. I think it was because the velocity or something down there : I forgot to put it back to 0. Not sure about my answer. Good luck!

    • @sabrinaflipse7732
      @sabrinaflipse7732 Před 2 lety

      @@clemencepiriou4812 danke :)

  • @diyagajera7753
    @diyagajera7753 Před 4 měsíci

    How can I export this sim to another scene?

    • @sarkamari
      @sarkamari  Před 4 měsíci

      You can export as USD or alembic. Check the plugins section and make sure use and abc are enabled

  • @samuelcleallvfx
    @samuelcleallvfx Před 3 lety

    Could I take this into Nuke and create a basic slap comp? I'm currently in my 1st year studying VFX and would love to add this to my matte painting assignment, Could do with clouds like this around some mountains I've created

    • @samuelcleallvfx
      @samuelcleallvfx Před 3 lety

      Ignore this comment, I just watched until the end lol I was caching when asking the question. Incredible tutorial, thank you!!

  • @a.s3302
    @a.s3302 Před 2 lety

    Hi! you are a lifesaver with this tutorial. But I have a problem on the moment when clouds are showing only on the white areas of the noise. mine just blow up fully in the cube? Where have I done mistake because I did exactly as you did. i started it again and again multiple times but still the same problem. Need help pls

    • @sarkamari
      @sarkamari  Před 2 lety

      From what you've explained seems like the poly plane is not acting as an emitter. Make sure there is no other emitter in the scene when you start with the 3d container and also
      Check via Dynamic relationship editor to make sure your the connection between the poly plan and the container is there.

  • @Thee_Ansar
    @Thee_Ansar Před 3 lety

    Hey, How long did the clouds take to render, I want to render clouds like that along with my #d landscape, the VDB clouds I have slows my render down alot

    • @sarkamari
      @sarkamari  Před 3 lety

      My suggestion is to render out the clouds as a pass. having them with an existing scene can be lot to handle for any computer

  • @naokinomura6667
    @naokinomura6667 Před 3 lety

    Hello. I have a question. On czcams.com/video/FTK1ufe5iWE/video.html when I change base resolution from 130 to 250, cloud shape becomes like sliced shape, like chopped watermelon. Do you have any idea why?

  • @mixchief
    @mixchief Před 2 lety

    14:00 That happens to me ALL THE TIME ... and it's so frustrating. I.e. when clicking a color field, the color UI pops up and when moving the mouse it disappears, having to click on it once again. Sometimes two or three clicks on the color field is required to get the damn popup UI to stay. Anyone else having this annoying glitch?

  • @GoopyGoblins
    @GoopyGoblins Před 2 lety

    A text box pops up after the caching is done..... what do I click.... as I have clicked replace and blend and it prompted me to create a new cache again..... its in like an infinite loop.... and its been like 2-3 caching cycles.... it just doesnt let me get out of it and go ahead and continue with what I want to do now that I have cached the file.

    • @sarkamari
      @sarkamari  Před 2 lety

      Select the container and go to ncache> delete cache
      Also delete the physical cache files from the cache folder in your project directory.
      That should allow you to cache the sim only once

    • @GoopyGoblins
      @GoopyGoblins Před 2 lety +1

      @@sarkamari thank you!

    • @GoopyGoblins
      @GoopyGoblins Před 2 lety

      @@sarkamari Thank you I managed to get the clouds I wanted for my scene. Really great and helpful video!!!!

    • @sarkamari
      @sarkamari  Před 2 lety

      Amazing to hear💪🏼

  • @sankhadananiyamam9548
    @sankhadananiyamam9548 Před 3 lety +1

    12:49 mistake , you told about adding value but it didnt come up

  • @RohitYadav-gw5vw
    @RohitYadav-gw5vw Před 3 lety

    Sir you didn't use any turbulence field or volume axis field for your bg and beneath clouds?

    • @sarkamari
      @sarkamari  Před 3 lety +1

      Hi Rohit.no I didn’t because of parallax
      Objects further from the camera don’t move as much

    • @RohitYadav-gw5vw
      @RohitYadav-gw5vw Před 3 lety +1

      @@sarkamari okk thank you so much sir

  • @funwithmie1087
    @funwithmie1087 Před 2 lety

    How do I keep the clouds from moving?

    • @sarkamari
      @sarkamari  Před 2 lety

      You need to hold a cached frame. It's in the video. :)

  • @sabrinaflipse7732
    @sabrinaflipse7732 Před 3 lety

    awesome tutorial but all i got was fog not clouds :( update: redid and it came out :) 3/4s done i'm super excited :) i've wanted to make clouds since my first maya class in 2018 :)

    • @sarkamari
      @sarkamari  Před 3 lety +1

      Breaking up comes from the noise. So that might help you to find the culprit

    • @sabrinaflipse7732
      @sabrinaflipse7732 Před 3 lety

      @@sarkamari thank you for the explanation :) youre a great VFX instructor! I took 2 maya classes in university and my professor wouldn't teach us vfx :(

    • @sarkamari
      @sarkamari  Před 3 lety +1

      Believe it or not that's one main reason i share these videos with everyone. Iam glad you found them useful 😊

    • @sabrinaflipse7732
      @sabrinaflipse7732 Před 3 lety

      @@sarkamari youre awesome :) tytyty

  • @Intig22
    @Intig22 Před 22 dny

    Hi i really like ur video im student and dont know much how maya works. I do all in ur video as u did but my clouds never show on the render view and now im rendering and also didnt show on the render. I have to turn on an option or something to make it show on the render ?? Like able something in render option

    • @sarkamari
      @sarkamari  Před 21 dnem

      Not sure what the error is! If you don’t see the volume in neither of the windows the emitter might not even emit particles at all
      Do you see a dense point cloud if you switch to the wireframe mode?

    • @Intig22
      @Intig22 Před 14 dny

      ​​@@sarkamariI see the clouds as the same as the final part of ur video but when i make render in render never show. I Will try switch to the wireframe mode if i find It jsjsjsjs. if the emiter maps emit clouds that arent the problem right??

  • @Fun_Fact_Toons17
    @Fun_Fact_Toons17 Před 3 lety

    Hello sir,can you please share the hdri link which you have used?

    • @sarkamari
      @sarkamari  Před 3 lety

      It’s available on hrdihaven.com

  • @sabrinaflipse7732
    @sabrinaflipse7732 Před 3 lety

    after i did nCache nothing happened? what did you do to see the clouds blown out?

    • @sarkamari
      @sarkamari  Před 3 lety

      Would you see any movement if you delete nCache? Caching bakes the animation in physical files so no movement should come from something else. For example when u apply fields you need to make sure the container is selected

    • @sabrinaflipse7732
      @sabrinaflipse7732 Před 3 lety

      @@sarkamari i think i had the plane and container selected. maybe that messed it up? i saw movement but they were still too puffy. but i did get a good result just by rendering, but not wispy like you had. i will post a video :) bc im so HAPPY! i've wanted to do skies since my first class in 2018! thank you again! :)

    • @sabrinaflipse7732
      @sabrinaflipse7732 Před 3 lety

      @@sarkamari these are my cloud results! :) czcams.com/video/_jVKZZum2Mg/video.html

    • @sarkamari
      @sarkamari  Před 3 lety +1

      Looks pretty good as your first attempt. 👏🏻 You can increase the base resolution just a little bit more and reduce self shadow to get a brighter cloud.
      You certainly have the talent ☺️

    • @sabrinaflipse7732
      @sabrinaflipse7732 Před 3 lety

      @@sarkamari oh thanks! :) appreciate it! any good vfx schools that you know of?

  • @DenisTriton
    @DenisTriton Před 3 lety +1

    Sometimes hard to remember all these values for non English speaker. Especially when you haven't used it for a long time... Thanks.

    • @sarkamari
      @sarkamari  Před 3 lety +1

      Hi, it's best is understand the workflow. Values do change based on the scene size or your scenario. That is the reason I don't have any emphasis on values in particular.

  • @mhorova
    @mhorova Před 3 lety

    i followed the tutorial but my clouds look very layered is there a way to fix that