Maya VFX Series: Fire Effect in Maya

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  • čas přidán 10. 09. 2024

Komentáře • 123

  • @KztrinAlejandro
    @KztrinAlejandro Před 4 lety +17

    I can't believe I'm watching a tutorial with such a nice quality. I'm glad I've found your channel

  • @M1dorikun
    @M1dorikun Před 9 měsíci +1

    I'm Japanese.
    I want be CG creater in the future.
    so, it's a useful video for me.
    thanks, and I want more kind of series in Maya VFX.

  • @christophercraves
    @christophercraves Před 3 lety +2

    play with 1.25x for normal playback . good tutorial

  • @Lumberjackcompany
    @Lumberjackcompany Před 3 lety +1

    man, you are awesome. Haven't even finished but already dropped by the comment section to say thanks for the good work.

    • @sarkamari
      @sarkamari  Před 3 lety +1

      You comment just made my day. Truly appreciate your kind words

  • @microbounce2009
    @microbounce2009 Před 3 lety +3

    we want more of these tutorials. they are the best i've seen, easy to understand and easy to do.

  • @amitanivfx
    @amitanivfx Před 5 měsíci

    Omg omg This is easily one of the best tutorials I’ve ever watched on YT. No doubt you teach at ILM. Salute to you and so many thanks from India. ❤

    • @sarkamari
      @sarkamari  Před 5 měsíci

      Amazing to hear Amit🙌🏼

  • @asier7400
    @asier7400 Před 3 lety +1

    The best channel of VFX in Maya. thanks

  • @tind_0
    @tind_0 Před 10 dny

    Incredible tutorial very detailed very well explained loved it I’m subscribing keep up the good work

  • @raol635
    @raol635 Před 3 lety +1

    Fx is my weakness in maya. I am not patient enough to work with them. I hope one day I can have same as your skills. Thank u for this easy step by step tut.

  • @ONHER247
    @ONHER247 Před 3 lety +3

    Awesome...can't believe the quality and the overall explanation of it...well done.

  • @scaramcnamara689
    @scaramcnamara689 Před 3 lety +2

    i like the end result. i would probably speed up the "stabbing" of the flames. using a video for reference is essential. smaller flames tend to "stab" the air & disappear immediately after the oxygen is depleted.

    • @sarkamari
      @sarkamari  Před 3 lety

      I agree. Thank you for your valuable feedback

  • @naifox1
    @naifox1 Před rokem

    too good to be true this guy ia amazing

  • @YuzuLeMoon
    @YuzuLeMoon Před 2 lety +1

    Thank you for taking the time in showing us your process. I really like your channel. I'm glad I found it.

    • @sarkamari
      @sarkamari  Před 2 lety +1

      Your comment just made my day. It's not everyday that you get a comment like this.

  • @gaelhernandez5410
    @gaelhernandez5410 Před 3 lety +1

    youre amazing bro, thanks
    greetings from Mexico

  • @tanott
    @tanott Před 3 lety +2

    Your channel is a hidden gem, thank you very much for all these useful tuts!

    • @sarkamari
      @sarkamari  Před 3 lety

      Really appreciate your kind words

  • @foreversaint__
    @foreversaint__ Před 3 lety +1

    Thank you for this 🙏🏻🙌🏻

  • @user-su8lr7me2y
    @user-su8lr7me2y Před 20 dny

    I followed your instructions but somehow my flame looked like a mushroom/balloon shape (emitting in 360 degree radial direction) and not emitting upwards/tall. (I already turned on the auto resize as instructed). Any advice on what I might have done wrong? Thanks a lot for sharing!

  • @EarthKingPrime
    @EarthKingPrime Před rokem

    Thank you, i've learnt so much! Subscribed!

  • @akhilshekar8427
    @akhilshekar8427 Před 3 lety +1

    My VFX guru

  • @sravanthikacham
    @sravanthikacham Před 8 dny

    hello..ur tutorais are very usefull and understantable.. plz do tutorail on bifrost dust and snow

  • @piyushsoni7461
    @piyushsoni7461 Před 8 měsíci

    Can you share a hypershade workflow for shading this as well as smoke, I tried to work with arnold shaders here but nothing changed in Render view. If I tried to change it using may attributes, it worked though like you did

  • @himavanthakhilsai7181
    @himavanthakhilsai7181 Před 3 lety +1

    Hi! I did everything but i don’t see any fire in Arnold render expect the polygon... please help

  • @yoyo-zv3tz
    @yoyo-zv3tz Před 4 lety +1

    I really like your videos, really well explained. You deserve more subs.

    • @sarkamari
      @sarkamari  Před 4 lety +1

      Thank you very much for the encouraging words.

  • @ramencat7322
    @ramencat7322 Před rokem +1

    Hello! Thx a lot for the awesome tutorial, it’s super easy to follow. I just have one question, when I render my flame, it looks like the particles are colliding with the box, making it rly noticeable, and there seems to be a lot of smoke (enough to fill the entire box making it even more obvious). How could I fix that? Thx again for the amazing vids :)))

  • @carolminussi3929
    @carolminussi3929 Před 4 lety +1

    THANK YOUUUUUU

    • @sarkamari
      @sarkamari  Před 3 lety +1

      Glad you enjoyed the video Carol.

  • @jyotsnanegi8299
    @jyotsnanegi8299 Před 3 lety

    wow it was just awesome how u explained so well. . best tutorials for fx

  • @jaycal1920
    @jaycal1920 Před 2 lety

    Can the fire be the only source of light. My fire isnt appearing in the render. There is a mesh light used for the coals in the fire pit which emit light but the fire isnt appearing in a still frame render.

  • @straightarrow372
    @straightarrow372 Před rokem

    This looks really doable. Thanks for a clear presentation. I hope to try soon. One thing that's not clear to me is how you add points to the color and opacity windows.

    • @straightarrow372
      @straightarrow372 Před rokem +1

      I did a fire, using these instructions, but it's too fast, so I tried to adjust the parameters and it wouldn't change. Then I lengthened it to 200 frames. I noticed that the later frames were slowed down, so I'm wondering if the ncache is somehow preventing me from changing the parameters in the first 120 frames.

    • @sarkamari
      @sarkamari  Před rokem

      You change the scale rate to fine tune the speed of your simulation

  • @shakirovana
    @shakirovana Před rokem +1

    Great tutorial! Thanks! Can you share please how did you add an emissive effect? Is it some sort of light source there?

    • @sarkamari
      @sarkamari  Před rokem

      Yes.a simple omni night with a simple expression to randomised the intensity

  • @oguzhanbostan2521
    @oguzhanbostan2521 Před rokem +1

    Hello, thank you very much for sharing this tutorial. I have a question. How can we increase the light intensity of the Fluids we have created? I want it to illuminate its surroundings, but I still haven't found how to do it.

    • @sarkamari
      @sarkamari  Před rokem +2

      The shortest hack is to plant a point light in the middle of your fluid and crack up the exposure. Fluids do not emit any lights

  • @user-gl8zf9bn4t
    @user-gl8zf9bn4t Před 2 lety

    Thank you

  • @ridham9782
    @ridham9782 Před 2 lety +1

    Sire i made it but i can't able to get the fire's light in the nearby walls which i've kept.what should i do?

    • @sarkamari
      @sarkamari  Před 2 lety

      Hi
      The light can be easily faked. Just place an omni light in the middle of the fire and u will be sorted

    • @ridham9782
      @ridham9782 Před 2 lety

      @@sarkamari Is that a plugin thing or normal light in arnold?

  • @theludonarrian
    @theludonarrian Před 9 měsíci

    Why not use the move and scare tools?

  • @ww2-epicbattles
    @ww2-epicbattles Před 3 lety

    I have two questions.
    1. What should I tweak if I want the fire to emit some brighter light?
    2. Will this work without errors if I group the emitter and fluids in an animated shot and parent constraint the group or do I have to do something extra?

    • @sarkamari
      @sarkamari  Před 3 lety

      Hi;To answer to your first question, lighting should be conducted seperatly. This scene has an omni light at the base of the flame and the illumination comes from there.
      Your 2nd question is explained in the smoke tutorial in the FX series.

  • @magdalenadolencic8908
    @magdalenadolencic8908 Před 2 lety

    I find this tutorial very useful, however whenever I try to render my image/animation, the flames simply aren't there. Do you maybe know what the problem might be? I'm out of solutions... Thanks!

  • @jerbinjerard6855
    @jerbinjerard6855 Před 3 lety +1

    It was pretty helpful n easy a bit complicated at first though I did it ,I juz need to know that for Arnold rendering setting how much sample should we give to get a better result

  • @hard1264
    @hard1264 Před 3 lety

    Best information

  • @jasontompkins8888
    @jasontompkins8888 Před 2 lety

    In viewport my flame is lively and full but no color, in render I can see a bit of color, but very little flame is seen. Like basically nothing with little spots of yellow/orange. Any suggestions?

    • @sarkamari
      @sarkamari  Před 2 lety

      What counts is what you see in the render. I suggest you play around with input bias and incondecen colour widget to see if there is any change

  • @mahimamukherjee5101
    @mahimamukherjee5101 Před 7 měsíci +1

    can we hide the emittor somehow?

    • @sarkamari
      @sarkamari  Před 7 měsíci +1

      Turn off the primary visibility via the Att Editor window

  • @MustafaJafarTD
    @MustafaJafarTD Před 2 lety

    Thanks man♥

  • @aliiraq9655
    @aliiraq9655 Před 4 lety

    Awesome .. thank you ..

  • @albertolujan231
    @albertolujan231 Před 2 lety +1

    Nice to meet you, nice tutorial, I have a query, this only works for arnold by CPU, I try with GPU and no result. Thank you.

    • @sarkamari
      @sarkamari  Před 2 lety

      Hi Alberto, Iam glad you found this useful; Yes you are correct: fluidShape node is not supported on the GPU. To use GPU you need to use Bifrost Aero

  • @YuzuLeMoon
    @YuzuLeMoon Před 2 lety

    Hi Sarkamari, I have rendering question. I'm trying to render this same fire animation in Maya Arnold using my GPU, but it can't seem to render properly. CPU rendering works just fine, but it takes a long time. With GPU, it renders everything perfectly except the area where my fire animation is happening. I updated my GPU driver already, but it still does the same problem. Script editor says "[gpu] shader name unknown to OptixProgramCache: MayaFluid //
    [gpu] shader name unknown to OptixProgramCache:MayaFluidData //
    [gpu] shader ignoring shader /fluid/fluidShape1/shader, node not supported on the GPU"
    Do you know how this could be fixed?

    • @sarkamari
      @sarkamari  Před 2 lety +1

      Hi
      Unfortunately fluid sims cannot be gpu rendered. Try Bifrost aero for gpu rendering your 🔥

    • @YuzuLeMoon
      @YuzuLeMoon Před 2 lety

      @@sarkamari Thank you for the quick response, sir. I will definitely try that.

  • @marcobartolo5511
    @marcobartolo5511 Před 3 lety

    Thanks a lot man!

  • @user-gl4bw6rf3u
    @user-gl4bw6rf3u Před 2 lety

    Hello teacher, I would like to know how to remove the rising and burning animation in front of this fire animation, just the burning animation

    • @sarkamari
      @sarkamari  Před 2 lety

      Keyframe your emission rate attr on your emitter node

  • @alexanderlovejoy4163
    @alexanderlovejoy4163 Před 4 lety +1

    Great tutorial! I have a technical question when I try to render with my graphics card by changing the "render device type" in render setting i get a white box for the fluid container and the flame doesn't render. I am using a new PC i10 processor Nvidia 1080 ti, plenty of Ram and HD space. Any suggestions how i could make this work? I assume that a gpu render would be many time quicker than a cpu render currently each frame renders at about 1.3 minutes. Thanks for this tutorial its one of the best I have seen.

    • @Lumberjackcompany
      @Lumberjackcompany Před 3 lety

      same here. please lemme know if you find a solution to that

  • @tind_0
    @tind_0 Před 10 dny

    Is there a way to make my fire cast more light in the scene ?

    • @sarkamari
      @sarkamari  Před 10 dny +1

      I personally use an omni light with a Rand expression for flickering the intensity

    • @tind_0
      @tind_0 Před 10 dny +1

      @@sarkamari oh okay thank you thank you

  • @MIRTHEUZ
    @MIRTHEUZ Před 3 lety

    How long did it take to render this sequence? Thanks!

    • @sarkamari
      @sarkamari  Před 3 lety

      Not long really. I believe it took about an hour with the resolution of 720p. Remember that your CPU plays a huge role

    • @MIRTHEUZ
      @MIRTHEUZ Před 3 lety +1

      @@sarkamari Thanks for your quick reply! An hour is not that much for this result, I'll have it in consideration. ☺

  • @leonardoacosta1953
    @leonardoacosta1953 Před 2 lety

    Hello Sir, just a question, what is the attribute that let me have more influence as a Lightbringer in the scene, I just create the torch but the influence over the walls is not the best, and I want this to be like 70% of the light source in the scene, I need it to illuminate way more.

    • @sarkamari
      @sarkamari  Před 2 lety

      I'd definitely consider using a point as a source of light. Fluid sim doesn’t emit light, unfortunately.

    • @leonardoacosta1953
      @leonardoacosta1953 Před 2 lety

      @@sarkamari Do you recommend to me a way to emulate the effect of the "pulsing light" of a torch? I tried to set the point light as you say but it seems static and kind of fake, so I tried to use a Fractal and animate by "set key" in the color channel but it is not working, nothing is changing when I try to block the influence of white n black as an alpha. I'm gonna check if I didn't activate the checkbox to use alpha as luminance...

  • @keithyakouboff8755
    @keithyakouboff8755 Před 3 lety

    Are fluids really still being used? The technology is older and less efficient than the newer Bifrost, is it not?

  • @skrohit752
    @skrohit752 Před rokem

    When I tried the temperature section is inactive. What to do ?

    • @sarkamari
      @sarkamari  Před rokem

      You need to make sure the temperature is set to all grid on the emitter

  • @daphnediaz5341
    @daphnediaz5341 Před 3 lety +1

    How do you make the fire illuminate more?

    • @sarkamari
      @sarkamari  Před 3 lety +1

      You need to use Maya lights and fake the effect

  • @hamuArt
    @hamuArt Před 3 lety +1

    Thank you so much for this tutorial!
    Is it possible to make the animation of the particle repetitive - loop animation?

    • @sarkamari
      @sarkamari  Před 3 lety +1

      The trick is not to move the camera. Animation 🔥 is straight ahead method. So no one should notice any cut

  • @zahhaksaeed1493
    @zahhaksaeed1493 Před 3 lety

    When i render a frame i only see a white box and no fire. Can anyone help me solve this issue. Everything is working fine in viewport

    • @sarkamari
      @sarkamari  Před 3 lety

      Two things to check: make sure to set your Temperature emitter to Dynamic grid ( usually gradient causes such effect). Also your approach will be slightly different if you are using Redshift

  • @pratibimbaadhikaryadhikary7822

    When i render from arnold i dont see a fire but a cube shaped image. HELPPPPPPPP!!!!!!!!!!!

    • @sarkamari
      @sarkamari  Před 2 lety

      How you SEE your fluid when you render with Arnold goes back to the Shading roll-out in your fluidshape1 tab. Play around with colour, opacity and transparency.

  • @mangosdangoes6144
    @mangosdangoes6144 Před 4 lety +2

    Awesome tutorial. How would I increase the amount of light that the fire is emitting?

    • @sarkamari
      @sarkamari  Před 4 lety +1

      Fluids don't emit light. You need to use an omni Maya light to fake the effect.

    • @mangosdangoes6144
      @mangosdangoes6144 Před 4 lety

      Sarkamari I see, thanks!

    • @michaelc3963
      @michaelc3963 Před 4 lety

      Or brighten your yellows?

  • @jcmontesor4891
    @jcmontesor4891 Před 3 lety

    What did you click to view the source in 11:56

  • @redblue-karthick8924
    @redblue-karthick8924 Před 2 lety

    tempereture,fuel,color is off not show why

  • @fernandogarcia208
    @fernandogarcia208 Před 2 lety

    Hello, how can we activate or deactivate the fluid, it is for an animation and I am new to fluids, thanks 😁

    • @sarkamari
      @sarkamari  Před 2 lety

      Via the 3D container itself. I explain how in the 'Burning Wood' tutorial

    • @fernandogarcia208
      @fernandogarcia208 Před 2 lety +1

      @@sarkamari thank you

  • @wandering3dartist
    @wandering3dartist Před 4 lety

    Hi I'm not seeing the smoke in the viewport? :S I can see it in when I render

    • @sarkamari
      @sarkamari  Před 4 lety

      Yep! Don’t trust viewport 2.0 when it comes to fluids. Always render

  • @jah_roar
    @jah_roar Před 3 lety

    I can't see the smoke in 4:25 in the viewport neither in the arnold render... I followed the steps perfectly

    • @sarkamari
      @sarkamari  Před 3 lety

      Sounds like the viewport settings issue. Make sure ao and motion blur button s are off and you're not in the wireframe mode.

  • @benslater4348
    @benslater4348 Před 3 lety

    amazing tutorial thanks, I'm thinking of doing exhaust flames shooting out, are there any tips you could give me pls

    • @sarkamari
      @sarkamari  Před 3 lety

      ،Thank you Ben.
      Follow the same workflow. What you might need is a seperate volume axis to be connected to your fluid container

  • @zequi007
    @zequi007 Před 3 lety

    Can this work for a fire breath?

    • @sarkamari
      @sarkamari  Před 3 lety

      For that type of FX you need to utilise Volume axis field to give the fire extra push

  • @worldrunner_visuals
    @worldrunner_visuals Před 2 lety +2

    Arnold doesn't render my fire

    • @sarkamari
      @sarkamari  Před 2 lety +2

      Change your opacity/ transparency settings under shading roll out and introduce more intensity via Incandescence

    • @dennislindberg527
      @dennislindberg527 Před 9 měsíci +1

      you gotta use cpu

    • @sarkamari
      @sarkamari  Před 9 měsíci

      Correct . One reason i did not use it in the tutorial. If you really want to use gpu then octane or renderman can be an alternative. Also bifrost is a great replacement if you need to have fluid sim with arnold

  • @dennislindberg527
    @dennislindberg527 Před 9 měsíci

    Only thing i see when i render it is a white box lol

    • @mssinghmandeep
      @mssinghmandeep Před 9 měsíci +1

      i think you select GPU render instead of CPU. Select CPU rendering.

    • @dennislindberg527
      @dennislindberg527 Před 9 měsíci +1

      @@mssinghmandeepthx bro 💪💪

  • @BlenderUnreal
    @BlenderUnreal Před 4 lety +1

    thnx

    • @BlenderUnreal
      @BlenderUnreal Před 4 lety +1

      omg, best fire tutorial on youtube. you also solved some questions, i had

    • @sarkamari
      @sarkamari  Před 4 lety

      Iam glad I did. Thank you